Sterowanie na ocene chyba 4.0
This commit is contained in:
548
main.cpp
548
main.cpp
@@ -60,7 +60,7 @@ static GLsizei lastWidth;
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// Opis tekstury
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// Opis tekstury
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BITMAPINFOHEADER bitmapInfoHeader; // nagłówek obrazu
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BITMAPINFOHEADER bitmapInfoHeader; // nagłówek obrazu
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unsigned char* bitmapData; // dane tekstury
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unsigned char* bitmapData; // dane tekstury
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unsigned int texture[2]; // obiekt tekstury
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unsigned int texture[2]; // obiekt tekstury
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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@@ -76,7 +76,7 @@ int monitormodecounter = 0;
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std::time_t monitormodehelper;
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std::time_t monitormodehelper;
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//Zmienne do ruchu ##############################################
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//Zmienne do ruchu ##############################################
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/*
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float Foward = 0.0f; // Pozycja łazika w przód/tył
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float Foward = 0.0f; // Pozycja łazika w przód/tył
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float Sides = 0.0f; // Pozycja łazika w lewo/prawo
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float Sides = 0.0f; // Pozycja łazika w lewo/prawo
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float Rotation = 0.0f; // Rotacja łazika (w stopniach)
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float Rotation = 0.0f; // Rotacja łazika (w stopniach)
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@@ -110,6 +110,92 @@ void RotateRoverAndCamera(float angle) {
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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}
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}
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*/
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//Zmienne do ruchu ##############################################^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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bool keyWPressed = false;
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bool keySPressed = false;
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bool keyAPressed = false;
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bool keyDPressed = false;
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float Foward = 0.0f; // Pozycja łazika w przód/tył
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float Sides = 0.0f; // Pozycja łazika w lewo/prawo
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float Rotation = 0.0f; // Rotacja łazika (w stopniach)
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float CameraHeight = 50.0f; // Wysokość kamery
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float MoveSpeed = 3.0f; // Prędkość poruszania się
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// Funkcja do poruszania łazikiem
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void MoveRover(bool forward) {
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// Zamieniamy kąt na radiany
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float radRotation = Rotation * GL_PI / 180.0f;
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// Wektor ruchu w kierunku przód/tył (kierunek łazika)
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float moveX = cos(radRotation);
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float moveZ = sin(radRotation);
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// Ruch w przód
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if (forward) {
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Sides -= MoveSpeed * moveX;
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Foward -= MoveSpeed * moveZ;
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}
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// Ruch w tył
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else {
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Sides += MoveSpeed * moveX;
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Foward += MoveSpeed * moveZ;
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}
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}
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// Funkcja do obracania łazika wokół osi Y
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void RotateRoverAndCamera(float angle) {
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Rotation += angle;
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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}
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void UpdateRover() {
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if (keyWPressed) {
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if (keyAPressed) {
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// Ruch do przodu i skręt w lewo
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RotateRoverAndCamera(3.0f); // Dostosuj wartość kąta według potrzeb
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MoveRover(true);
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}
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else if (keyDPressed) {
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// Ruch do przodu i skręt w prawo
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RotateRoverAndCamera(-3.0f); // Dostosuj wartość kąta według potrzeb
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MoveRover(true);
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}
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else {
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// Ruch do przodu bez skrętu
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MoveRover(true);
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}
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}
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else if (keySPressed) {
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if (keyAPressed) {
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// Ruch do tyłu i skręt w lewo
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RotateRoverAndCamera(-3.0f); // Dostosuj wartość kąta według potrzeb
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MoveRover(false);
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}
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else if (keyDPressed) {
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// Ruch do tyłu i skręt w prawo
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RotateRoverAndCamera(3.0f); // Dostosuj wartość kąta według potrzeb
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MoveRover(false);
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}
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else {
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// Ruch do tyłu bez skrętu
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MoveRover(false);
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}
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}
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else {
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if (keyAPressed) {
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// Obrót w miejscu w lewo
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RotateRoverAndCamera(3.0f); // Dostosuj wartość kąta według potrzeb
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}
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else if (keyDPressed) {
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// Obrót w miejscu w prawo
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RotateRoverAndCamera(-3.0f); // Dostosuj wartość kąta według potrzeb
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}
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}
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}
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// Change viewing volume and viewport. Called when window is resized
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// Change viewing volume and viewport. Called when window is resized
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void ChangeSize(GLsizei w, GLsizei h) {
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void ChangeSize(GLsizei w, GLsizei h) {
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@@ -153,7 +239,7 @@ void ChangeSize(GLsizei w, GLsizei h) {
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unsigned char* LoadBitmapFile(char* filename, BITMAPINFOHEADER* bitmapInfoHeader) {
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unsigned char* LoadBitmapFile(char* filename, BITMAPINFOHEADER* bitmapInfoHeader) {
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FILE* filePtr; // wskaźnik pozycji pliku
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FILE* filePtr; // wskaźnik pozycji pliku
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BITMAPFILEHEADER bitmapFileHeader; // nagłówek pliku
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BITMAPFILEHEADER bitmapFileHeader; // nagłówek pliku
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unsigned char* bitmapImage; // dane obrazu
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unsigned char* bitmapImage; // dane obrazu
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int imageIdx = 0; // licznik pikseli
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int imageIdx = 0; // licznik pikseli
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unsigned char tempRGB; // zmienna zamiany składowych
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unsigned char tempRGB; // zmienna zamiany składowych
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@@ -238,7 +324,7 @@ void SetDCPixelFormat(HDC hDC) {
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}
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}
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lazik user(10.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
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lazik user(10.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
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plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka2.obj");
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plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka2.obj");
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void SetupRC() {
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void SetupRC() {
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// Light values and coordinates
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// Light values and coordinates
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@@ -278,7 +364,7 @@ void SetupRC() {
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// White background
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// White background
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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// Black brush
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// Black brush
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glColor3f(0.0, 0.0, 0.0);
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glColor3f(0.0, 0.0, 0.0);
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// Initialize GLEW
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// Initialize GLEW
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@@ -295,7 +381,7 @@ void SetupRC() {
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// do przepisania kodu na podobny do tego stąd:
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// do przepisania kodu na podobny do tego stąd:
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// https://github.com/opengl-tutorials/ogl/blob/master/tutorial07_model_loading/tutorial07.cpp
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// https://github.com/opengl-tutorials/ogl/blob/master/tutorial07_model_loading/tutorial07.cpp
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timestampedCout("Inicjalizowanie GLFW3...");
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timestampedCout("Inicjalizowanie GLFW3...");
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if(!glfwInit()) {
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if (!glfwInit()) {
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timestampedCout("Failed to initialize GLFW");
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timestampedCout("Failed to initialize GLFW");
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}
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}
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timestampedCout("Zainicjalizowano GLFW3.");
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timestampedCout("Zainicjalizowano GLFW3.");
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@@ -332,11 +418,11 @@ void RenderScene(void) {
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// );
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// );
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switch (polygonmode) {
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switch (polygonmode) {
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case 1:
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case 1:
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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break;
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break;
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default:
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default:
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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}
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// prymitywny licznik FPS
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// prymitywny licznik FPS
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@@ -385,15 +471,17 @@ void RenderScene(void) {
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// Rysowanie łazika (porusza się i obraca)
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// Rysowanie łazika (porusza się i obraca)
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glPushMatrix();
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glPushMatrix();
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glTranslatef(Foward, 0.0f, Sides); // Translacja łazika na jego pozycję
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glTranslatef(Foward, 0.0f, Sides); // Translacja łazika na jego pozycję
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glRotatef(Rotation, 0.0f, 1.0f, 0.0f); // Obrót łazika wokół własnej osi
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glRotatef(Rotation, 0.0f, 1.0f, 0.0f); // Obrót łazika wokół własnej osi
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glColor3f(1.0, 0.0, 0.0); // Czerwony kolor dla łazika
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glColor3f(1.0, 0.0, 0.0); // Czerwony kolor dla łazika
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user.draw();
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user.draw();
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UpdateRover();
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glPopMatrix();
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glPopMatrix();
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// Zamiana buforów (double buffering)
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// Zamiana buforów (double buffering)
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// Swap buffers
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// Swap buffers
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//glfwSwapBuffers(window);
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//glfwSwapBuffers(window);
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@@ -547,243 +635,253 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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static HGLRC hRC; // Permenant Rendering context
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static HGLRC hRC; // Permenant Rendering context
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static HDC hDC; // Private GDI Device context
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static HDC hDC; // Private GDI Device context
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float radRotation = Rotation * GL_PI / 180.0f;
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float radRotation = Rotation * GL_PI / 180.0f;
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switch (message) {
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switch (message) {
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// Window creation, setup for OpenGL
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// Window creation, setup for OpenGL
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case WM_CREATE:
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case WM_CREATE:
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// Store the device context
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// Store the device context
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hDC = GetDC(hWnd);
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hDC = GetDC(hWnd);
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// Select the pixel format
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// Select the pixel format
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SetDCPixelFormat(hDC);
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SetDCPixelFormat(hDC);
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// Create palette if needed
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// Create palette if needed
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hPalette = GetOpenGLPalette(hDC);
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hPalette = GetOpenGLPalette(hDC);
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// Create the rendering context and make it current
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// Create the rendering context and make it current
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hRC = wglCreateContext(hDC);
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hRC = wglCreateContext(hDC);
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wglMakeCurrent(hDC, hRC);
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wglMakeCurrent(hDC, hRC);
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SetupRC();
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SetupRC();
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/*
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glGenTextures(2, &texture[0]); // tworzy obiekt tekstury
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// ładuje pierwszy obraz tekstury:
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/*
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bitmapData = LoadBitmapFile((char*)"Bitmapy\\checker.bmp", &bitmapInfoHeader);
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glGenTextures(2, &texture[0]); // tworzy obiekt tekstury
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glBindTexture(GL_TEXTURE_2D, texture[0]); // aktywuje obiekt tekstury
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// ładuje pierwszy obraz tekstury:
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bitmapData = LoadBitmapFile((char*)"Bitmapy\\checker.bmp", &bitmapInfoHeader);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, texture[0]); // aktywuje obiekt tekstury
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// tworzy obraz tekstury
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
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if (bitmapData) free(bitmapData);
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// tworzy obraz tekstury
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
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bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
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// ładuje drugi obraz tekstury:
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if (bitmapData) free(bitmapData);
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bitmapData = LoadBitmapFile((char*)"Bitmapy\\crate.bmp", &bitmapInfoHeader);
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glBindTexture(GL_TEXTURE_2D, texture[1]); // aktywuje obiekt tekstury
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// ładuje drugi obraz tekstury:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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bitmapData = LoadBitmapFile((char*)"Bitmapy\\crate.bmp", &bitmapInfoHeader);
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glBindTexture(GL_TEXTURE_2D, texture[1]); // aktywuje obiekt tekstury
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// tworzy obraz tekstury
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
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if (bitmapData) free(bitmapData);
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// tworzy obraz tekstury
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
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bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
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// ustalenie sposobu mieszania tekstury z tłem
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if (bitmapData) free(bitmapData);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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*/
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// ustalenie sposobu mieszania tekstury z tłem
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break;
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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*/
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break;
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// Window is being destroyed, cleanup
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// Window is being destroyed, cleanup
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case WM_DESTROY:
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case WM_DESTROY:
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// Deselect the current rendering context and delete it
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// Deselect the current rendering context and delete it
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wglMakeCurrent(hDC, NULL);
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wglMakeCurrent(hDC, NULL);
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wglDeleteContext(hRC);
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wglDeleteContext(hRC);
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// Delete the palette if it was created
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// Delete the palette if it was created
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if (hPalette != NULL) DeleteObject(hPalette);
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if (hPalette != NULL) DeleteObject(hPalette);
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// Tell the application to terminate after the window
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// Tell the application to terminate after the window
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// is gone.
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// is gone.
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PostQuitMessage(0);
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PostQuitMessage(0);
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break;
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break;
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// Window is resized.
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// Window is resized.
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case WM_SIZE:
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case WM_SIZE:
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// Call our function which modifies the clipping
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// Call our function which modifies the clipping
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// volume and viewport
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// volume and viewport
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ChangeSize(LOWORD(lParam), HIWORD(lParam));
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ChangeSize(LOWORD(lParam), HIWORD(lParam));
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break;
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break;
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// The painting function. This message sent by Windows
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// The painting function. This message sent by Windows
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// whenever the screen needs updating.
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// whenever the screen needs updating.
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case WM_PAINT:
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case WM_PAINT:
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// Call OpenGL drawing code
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// Call OpenGL drawing code
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RenderScene();
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RenderScene();
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SwapBuffers(hDC);
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SwapBuffers(hDC);
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// Validate the newly painted client area
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// Validate the newly painted client area
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if (!monitormode) ValidateRect(hWnd, NULL);
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if (!monitormode) ValidateRect(hWnd, NULL);
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else InvalidateRect(hWnd, NULL, FALSE);
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else InvalidateRect(hWnd, NULL, FALSE);
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break;
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break;
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// Windows is telling the application that it may modify
|
// Windows is telling the application that it may modify
|
||||||
// the system palette. This message in essance asks the
|
// the system palette. This message in essance asks the
|
||||||
// application for a new palette.
|
// application for a new palette.
|
||||||
case WM_QUERYNEWPALETTE:
|
case WM_QUERYNEWPALETTE:
|
||||||
// If the palette was created.
|
// If the palette was created.
|
||||||
if (hPalette) {
|
if (hPalette) {
|
||||||
int nRet;
|
int nRet;
|
||||||
|
|
||||||
// Selects the palette into the current device context
|
// Selects the palette into the current device context
|
||||||
SelectPalette(hDC, hPalette, FALSE);
|
SelectPalette(hDC, hPalette, FALSE);
|
||||||
|
|
||||||
// Map entries from the currently selected palette to
|
// Map entries from the currently selected palette to
|
||||||
// the system palette. The return value is the number
|
// the system palette. The return value is the number
|
||||||
// of palette entries modified.
|
// of palette entries modified.
|
||||||
nRet = RealizePalette(hDC);
|
nRet = RealizePalette(hDC);
|
||||||
|
|
||||||
// Repaint, forces remap of palette in current window
|
// Repaint, forces remap of palette in current window
|
||||||
InvalidateRect(hWnd, NULL, FALSE);
|
InvalidateRect(hWnd, NULL, FALSE);
|
||||||
|
|
||||||
return nRet;
|
return nRet;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// This window may set the palette, even though it is not the
|
// This window may set the palette, even though it is not the
|
||||||
// currently active window.
|
// currently active window.
|
||||||
case WM_PALETTECHANGED:
|
case WM_PALETTECHANGED:
|
||||||
// Don't do anything if the palette does not exist, or if
|
// Don't do anything if the palette does not exist, or if
|
||||||
// this is the window that changed the palette.
|
// this is the window that changed the palette.
|
||||||
if ((hPalette != NULL) && ((HWND)wParam != hWnd)) {
|
if ((hPalette != NULL) && ((HWND)wParam != hWnd)) {
|
||||||
// Select the palette into the device context
|
// Select the palette into the device context
|
||||||
SelectPalette(hDC, hPalette, FALSE);
|
SelectPalette(hDC, hPalette, FALSE);
|
||||||
|
|
||||||
// Map entries to system palette
|
// Map entries to system palette
|
||||||
RealizePalette(hDC);
|
RealizePalette(hDC);
|
||||||
|
|
||||||
// Remap the current colors to the newly realized palette
|
// Remap the current colors to the newly realized palette
|
||||||
UpdateColors(hDC);
|
UpdateColors(hDC);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
case WM_KEYUP:
|
||||||
|
switch (wParam) {
|
||||||
|
case 'W':
|
||||||
|
keyWPressed = false;
|
||||||
|
break;
|
||||||
|
case 'S':
|
||||||
|
keySPressed = false;
|
||||||
|
break;
|
||||||
|
case 'A':
|
||||||
|
keyAPressed = false;
|
||||||
|
break;
|
||||||
|
case 'D':
|
||||||
|
keyDPressed = false;
|
||||||
|
break;
|
||||||
|
// Obsługa innych klawiszy
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
case WM_KEYDOWN:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
switch (wParam) {
|
||||||
|
|
||||||
|
case VK_UP:
|
||||||
|
xRot -= 5.0f;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Key press, check for arrow keys to do cube rotation.
|
case VK_DOWN:
|
||||||
case WM_KEYDOWN:
|
xRot += 5.0f;
|
||||||
|
|
||||||
switch (wParam) {
|
|
||||||
case VK_UP:
|
|
||||||
xRot -= 5.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case VK_DOWN:
|
|
||||||
xRot += 5.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case VK_LEFT:
|
|
||||||
yRot -= 5.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case VK_RIGHT:
|
|
||||||
yRot += 5.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'Q':
|
|
||||||
zRot += 5.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'E':
|
|
||||||
zRot -= 5.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'R':
|
|
||||||
xRot = 0;
|
|
||||||
yRot = 0;
|
|
||||||
zRot = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ' ': // 32
|
|
||||||
polygonmode = !polygonmode;
|
|
||||||
if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'W': // Ruch w przód
|
|
||||||
MoveRover(true);
|
|
||||||
break;
|
|
||||||
case 'S': // Ruch w tył
|
|
||||||
MoveRover(false);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'A': // Obrót w lewo
|
|
||||||
RotateRoverAndCamera(5.0f); // Obrót łazika i kamery w lewo
|
|
||||||
break;
|
|
||||||
case 'D': // Obrót w prawo
|
|
||||||
RotateRoverAndCamera(-5.0f); // Obrót łazika i kamery w prawo
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'J': // Obrót w lewo (wokół własnej osi)
|
|
||||||
Rotation += 5.0f;
|
|
||||||
if (Rotation > 360.0f || Rotation < 0.0f) Rotation -= 360.0f;
|
|
||||||
break;
|
|
||||||
case 'K': // Obrót w prawo (wokół własnej osi)
|
|
||||||
Rotation -= 5.0f;
|
|
||||||
if (Rotation > 360.0f || Rotation < 0.0f) Rotation += 360.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 114: // F3
|
|
||||||
monitormode = !monitormode;
|
|
||||||
if (monitormode) {
|
|
||||||
monitormodehelper = std::time(nullptr) - 1;
|
|
||||||
timestampedCout("Wlaczono tryb monitorowania wydajnosci.");
|
|
||||||
}
|
|
||||||
if (!monitormode) timestampedCout("Wylaczono tryb monitorowania wydajnosci.");
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
timestampedCout("Nacisnieto nierozpoznany klawisz: " << (int)wParam);
|
|
||||||
}
|
|
||||||
|
|
||||||
xRot = (const int)xRot % 360;
|
|
||||||
yRot = (const int)yRot % 360;
|
|
||||||
zRot = (const int)zRot % 360;
|
|
||||||
|
|
||||||
InvalidateRect(hWnd, NULL, FALSE);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case VK_LEFT:
|
||||||
|
yRot -= 5.0f;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case VK_RIGHT:
|
||||||
|
yRot += 5.0f;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'Q':
|
||||||
|
zRot += 5.0f;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'E':
|
||||||
|
zRot -= 5.0f;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'R':
|
||||||
|
xRot = 0;
|
||||||
|
yRot = 0;
|
||||||
|
zRot = 0;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ' ': // 32
|
||||||
|
polygonmode = !polygonmode;
|
||||||
|
if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'W':
|
||||||
|
keyWPressed = true;
|
||||||
|
break;
|
||||||
|
case 'S':
|
||||||
|
keySPressed = true;
|
||||||
|
break;
|
||||||
|
case 'A':
|
||||||
|
keyAPressed = true;
|
||||||
|
break;
|
||||||
|
case 'D':
|
||||||
|
keyDPressed = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 114: // F3
|
||||||
|
monitormode = !monitormode;
|
||||||
|
if (monitormode) {
|
||||||
|
monitormodehelper = std::time(nullptr) - 1;
|
||||||
|
timestampedCout("Wlaczono tryb monitorowania wydajnosci.");
|
||||||
|
}
|
||||||
|
if (!monitormode) timestampedCout("Wylaczono tryb monitorowania wydajnosci.");
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
timestampedCout("Nacisnieto nierozpoznany klawisz: " << (int)wParam);
|
||||||
|
}
|
||||||
|
|
||||||
|
xRot = (const int)xRot % 360;
|
||||||
|
yRot = (const int)yRot % 360;
|
||||||
|
zRot = (const int)zRot % 360;
|
||||||
|
|
||||||
|
InvalidateRect(hWnd, NULL, FALSE);
|
||||||
|
break;
|
||||||
|
|
||||||
// A menu command
|
// A menu command
|
||||||
case WM_COMMAND:
|
case WM_COMMAND:
|
||||||
|
|
||||||
switch (LOWORD(wParam)) {
|
switch (LOWORD(wParam)) {
|
||||||
|
|
||||||
// Exit the program
|
// Exit the program
|
||||||
case ID_FILE_EXIT:
|
case ID_FILE_EXIT:
|
||||||
DestroyWindow(hWnd);
|
DestroyWindow(hWnd);
|
||||||
break;
|
|
||||||
|
|
||||||
// Display the about box
|
|
||||||
case ID_HELP_ABOUT:
|
|
||||||
DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG_ABOUT), hWnd, (DLGPROC)AboutDlgProc);
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default: // Passes it on if unproccessed
|
// Display the about box
|
||||||
return (DefWindowProc(hWnd, message, wParam, lParam));
|
case ID_HELP_ABOUT:
|
||||||
|
DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG_ABOUT), hWnd, (DLGPROC)AboutDlgProc);
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default: // Passes it on if unproccessed
|
||||||
|
return (DefWindowProc(hWnd, message, wParam, lParam));
|
||||||
}
|
}
|
||||||
|
|
||||||
return (0L);
|
return (0L);
|
||||||
@@ -794,46 +892,46 @@ BOOL APIENTRY AboutDlgProc(HWND hDlg, UINT message, UINT wParam, LONG lParam) {
|
|||||||
|
|
||||||
switch (message) {
|
switch (message) {
|
||||||
// Initialize the dialog box
|
// Initialize the dialog box
|
||||||
case WM_INITDIALOG:
|
case WM_INITDIALOG:
|
||||||
int i;
|
int i;
|
||||||
GLenum glError;
|
GLenum glError;
|
||||||
|
|
||||||
// glGetString demo
|
// glGetString demo
|
||||||
SetDlgItemText(hDlg, IDC_OPENGL_VENDOR, reinterpret_cast<LPCSTR>(glGetString(GL_VENDOR)));
|
SetDlgItemText(hDlg, IDC_OPENGL_VENDOR, reinterpret_cast<LPCSTR>(glGetString(GL_VENDOR)));
|
||||||
SetDlgItemText(hDlg, IDC_OPENGL_RENDERER, (LPCSTR)glGetString(GL_RENDERER));
|
SetDlgItemText(hDlg, IDC_OPENGL_RENDERER, (LPCSTR)glGetString(GL_RENDERER));
|
||||||
SetDlgItemText(hDlg, IDC_OPENGL_VERSION, (LPCSTR)glGetString(GL_VERSION));
|
SetDlgItemText(hDlg, IDC_OPENGL_VERSION, (LPCSTR)glGetString(GL_VERSION));
|
||||||
SetDlgItemText(hDlg, IDC_OPENGL_EXTENSIONS, (LPCSTR)glGetString(GL_EXTENSIONS));
|
SetDlgItemText(hDlg, IDC_OPENGL_EXTENSIONS, (LPCSTR)glGetString(GL_EXTENSIONS));
|
||||||
|
|
||||||
// gluGetString demo
|
// gluGetString demo
|
||||||
SetDlgItemText(hDlg, IDC_GLU_VERSION, (LPCSTR)gluGetString(GLU_VERSION));
|
SetDlgItemText(hDlg, IDC_GLU_VERSION, (LPCSTR)gluGetString(GLU_VERSION));
|
||||||
SetDlgItemText(hDlg, IDC_GLU_EXTENSIONS, (LPCSTR)gluGetString(GLU_EXTENSIONS));
|
SetDlgItemText(hDlg, IDC_GLU_EXTENSIONS, (LPCSTR)gluGetString(GLU_EXTENSIONS));
|
||||||
|
|
||||||
|
|
||||||
// Display any recent error messages
|
// Display any recent error messages
|
||||||
i = 0;
|
i = 0;
|
||||||
do {
|
do {
|
||||||
glError = glGetError();
|
glError = glGetError();
|
||||||
SetDlgItemText(hDlg, IDC_ERROR1 + i, (LPCSTR)gluErrorString(glError));
|
SetDlgItemText(hDlg, IDC_ERROR1 + i, (LPCSTR)gluErrorString(glError));
|
||||||
i++;
|
i++;
|
||||||
} while (i < 6 && glError != GL_NO_ERROR);
|
} while (i < 6 && glError != GL_NO_ERROR);
|
||||||
|
|
||||||
|
|
||||||
return (TRUE);
|
return (TRUE);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Process command messages
|
// Process command messages
|
||||||
case WM_COMMAND:
|
case WM_COMMAND:
|
||||||
|
|
||||||
// Validate and Make the changes
|
// Validate and Make the changes
|
||||||
if (LOWORD(wParam) == IDOK) EndDialog(hDlg, TRUE);
|
if (LOWORD(wParam) == IDOK) EndDialog(hDlg, TRUE);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Closed from sysbox
|
// Closed from sysbox
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
|
|
||||||
EndDialog(hDlg, TRUE);
|
EndDialog(hDlg, TRUE);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user