dodanie textur
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17
res/shaders/TextureFragmentShader.fragmentshader
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17
res/shaders/TextureFragmentShader.fragmentshader
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#version 330 core
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// Interpolated values from the vertex shaders
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in vec2 UV;
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// Output data
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out vec3 color;
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// Values that stay constant for the whole mesh.
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uniform sampler2D myTextureSampler;
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void main() {
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// Output color = color of the texture at the specified UV
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color = texture(myTextureSampler, UV).rgb;
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}
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