lekko poprawiona mapka, dodane nowe klasy do projektu w visual studio, oddzielny kolor dla mapki i łazika
This commit is contained in:
@@ -124,14 +124,14 @@
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<ClCompile Include="lazik.cpp" />
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<ClCompile Include="lazik.cpp" />
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<ClCompile Include="loadOBJ.cpp" />
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<ClCompile Include="loadOBJ.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="szescian.cpp" />
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<ClCompile Include="plane.cpp" />
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<ClCompile Include="timeh.cpp" />
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<ClCompile Include="timeh.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="lazik.hpp" />
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<ClInclude Include="lazik.hpp" />
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<ClInclude Include="loadOBJ.h" />
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<ClInclude Include="loadOBJ.h" />
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<ClInclude Include="plane.hpp" />
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<ClInclude Include="RESOURCE.H" />
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<ClInclude Include="RESOURCE.H" />
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<ClInclude Include="szescian.h" />
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<ClInclude Include="timeh.hpp" />
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<ClInclude Include="timeh.hpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -21,9 +21,6 @@
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<ClCompile Include="main.cpp">
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="szescian.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="glew.c">
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<ClCompile Include="glew.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@@ -33,6 +30,9 @@
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<ClCompile Include="timeh.cpp">
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<ClCompile Include="timeh.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="plane.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="loadOBJ.h">
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<ClInclude Include="loadOBJ.h">
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@@ -41,14 +41,14 @@
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<ClInclude Include="RESOURCE.H">
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<ClInclude Include="RESOURCE.H">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="szescian.h">
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<ClInclude Include="plane.hpp">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="lazik.hpp">
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<ClInclude Include="lazik.hpp">
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<Filter>Source Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="timeh.hpp">
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<ClInclude Include="timeh.hpp">
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<Filter>Source Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -65,6 +65,7 @@ void lazik::draw() {
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}
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}
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void lazik::moveX(float x){
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void lazik::moveX(float x){
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// TODO: dodać timer do poniższych funkcji, aby czas przejścia z punktu A do B był uniezależniony od FPSów
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timestampedCout("dummy moveX");
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timestampedCout("dummy moveX");
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}
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}
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@@ -75,3 +76,8 @@ void lazik::moveY(float y){
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void lazik::moveZ(float z){
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void lazik::moveZ(float z){
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timestampedCout("dummy moveZ");
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timestampedCout("dummy moveZ");
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}
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}
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void lazik::moveXYZ(float x, float y, float z){
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// TODO: modyfikować wektor z koordynatami oraz c_x, c_y, c_z
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timestampedCout("dummy moveXYZ");
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}
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@@ -30,4 +30,5 @@ class lazik {
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void moveX(float x);
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void moveX(float x);
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void moveY(float y);
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void moveY(float y);
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void moveZ(float z);
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void moveZ(float z);
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void moveXYZ(float x, float y, float z);
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};
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};
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18
main.cpp
18
main.cpp
@@ -78,14 +78,14 @@ std::time_t monitormodehelper;
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// Change viewing volume and viewport. Called when window is resized
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// Change viewing volume and viewport. Called when window is resized
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void ChangeSize(GLsizei w, GLsizei h) {
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void ChangeSize(GLsizei w, GLsizei h) {
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GLfloat nRange = 100.0f;
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GLfloat nRange = 100.0f;
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GLfloat fAspect;
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//GLfloat fAspect;
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// Prevent a divide by zero
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// Prevent a divide by zero
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if (h == 0) h = 1;
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if (h == 0) h = 1;
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lastWidth = w;
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lastWidth = w;
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lastHeight = h;
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lastHeight = h;
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fAspect = (GLfloat)w / (GLfloat)h;
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//fAspect = (GLfloat)w / (GLfloat)h;
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// Set Viewport to window dimensions
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// Set Viewport to window dimensions
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glViewport(0, 0, w, h);
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glViewport(0, 0, w, h);
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@@ -93,9 +93,13 @@ void ChangeSize(GLsizei w, GLsizei h) {
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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// // Establish clipping volume (left, right, bottom, top, near, far)
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// if (w <= h) glOrtho(-nRange, nRange, -nRange * h / w, nRange * h / w, -nRange, nRange);
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// else glOrtho(-nRange * w / h, nRange * w / h, -nRange, nRange, -nRange, nRange);
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// Establish clipping volume (left, right, bottom, top, near, far)
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// Establish clipping volume (left, right, bottom, top, near, far)
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if (w <= h) glOrtho(-nRange, nRange, -nRange * h / w, nRange * h / w, -nRange, nRange);
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if (w <= h) glOrtho(-nRange, nRange, -nRange * h / w, nRange * h / w, -20 * nRange, 20 * nRange);
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else glOrtho(-nRange * w / h, nRange * w / h, -nRange, nRange, -nRange, nRange);
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else glOrtho(-nRange * w / h, nRange * w / h, -nRange, nRange, -20 * nRange, 20 * nRange);
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// Establish perspective:
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// Establish perspective:
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/*
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/*
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@@ -197,7 +201,7 @@ void SetDCPixelFormat(HDC hDC) {
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SetPixelFormat(hDC, nPixelFormat, &pfd);
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SetPixelFormat(hDC, nPixelFormat, &pfd);
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}
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}
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lazik user(0.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
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lazik user(10.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
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plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka.obj");
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plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka.obj");
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void SetupRC() {
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void SetupRC() {
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@@ -322,8 +326,11 @@ void RenderScene(void) {
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// // Set our "myTextureSampler" sampler to use Texture Unit 0
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// // Set our "myTextureSampler" sampler to use Texture Unit 0
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// glUniform1i(TextureID, 0);
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// glUniform1i(TextureID, 0);
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glColor3f(1.0, 0.0, 0.0);
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user.draw();
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user.draw();
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glColor3f(0.0, 1.0, 0.0);
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mapa.draw();
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mapa.draw();
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glColor3f(0.0, 0.0, 0.0);
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// Swap buffers
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// Swap buffers
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//glfwSwapBuffers(window);
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//glfwSwapBuffers(window);
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@@ -647,7 +654,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case ' ': // 32
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case ' ': // 32
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polygonmode = !polygonmode;
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polygonmode = !polygonmode;
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getTime;
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if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
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if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
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break;
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break;
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@@ -16,23 +16,22 @@ f 2/1/1 4/4/1 3/2/1
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o Cube
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o Cube
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v -15.000000 0.000000 15.000000
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v -15.000000 0.000000 15.000000
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v -15.000000 40.000000 15.000000
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v -15.000000 40.000000 15.000000
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v -15.000000 0.000000 -15.000000
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v -15.000000 0.000000 -35.000004
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v -15.000000 40.000000 -15.000000
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v -15.000000 40.000000 -35.000004
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v 15.000000 0.000000 15.000000
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v 15.000000 0.000000 15.000000
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v 15.000000 40.000000 15.000000
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v 15.000000 40.000000 15.000000
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v 15.000000 0.000000 -15.000000
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v 15.000000 0.000000 -35.000004
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v 15.000000 40.000000 -15.000000
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v 15.000000 40.000000 -35.000004
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v 15.000000 40.000000 15.000000
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v 0.000000 52.654823 15.000000
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v 0.000000 52.654823 15.000000
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v 0.000000 52.654823 -15.000000
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v 0.000000 52.654823 -35.000004
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v -15.000000 20.000000 -15.000000
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v -15.000000 20.000000 -35.000004
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v 0.000000 40.000000 -15.000000
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v 0.000000 40.000000 -35.000004
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v 15.000000 20.000000 -15.000000
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v 15.000000 20.000000 -35.000004
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v 0.000000 20.000000 -15.000000
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v 0.000000 20.000000 -35.000004
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v -15.000000 10.000000 -15.000000
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v -15.000000 10.000000 -35.000004
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v -7.500000 20.000000 -15.000000
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v -7.500000 20.000000 -35.000004
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v 15.000000 10.000000 -15.000000
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v 15.000000 10.000000 -35.000004
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v 7.500000 20.000000 -15.000000
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v 7.500000 20.000000 -35.000004
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vn -1.0000 -0.0000 -0.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 -0.0000
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vn 1.0000 -0.0000 -0.0000
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@@ -61,31 +60,30 @@ vt 0.375000 0.000000
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vt 0.375000 0.500000
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vt 0.375000 0.500000
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vt 0.625000 1.000000
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vt 0.625000 1.000000
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s 0
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s 0
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f 6/5/2 16/6/2 20/7/2
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f 6/5/2 15/6/2 19/7/2
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f 17/8/3 18/9/3 23/10/3
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f 16/8/3 17/9/3 22/10/3
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f 18/9/4 10/11/4 9/12/4
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f 17/9/4 10/11/4 9/12/4
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f 10/11/5 5/13/5 9/12/5
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f 10/11/5 5/13/5 9/12/5
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f 14/14/5 6/15/5 13/11/5
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f 13/14/6 8/15/6 6/15/6
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f 14/14/6 8/15/6 6/15/6
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f 21/16/3 22/10/3 17/9/3
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f 22/16/3 23/10/3 18/9/3
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f 8/17/3 18/18/3 20/19/3
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f 6/15/5 10/11/5 13/14/5
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f 7/20/2 5/23/2 6/5/2
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f 9/12/4 11/24/4 22/16/4
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f 18/9/4 12/22/4 10/11/4
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f 10/11/5 6/25/5 5/13/5
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f 14/14/7 13/11/7 12/22/7
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f 12/22/7 14/21/7 13/14/7
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l 10 13
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Reference in New Issue
Block a user