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93
loadOBJ.cpp
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93
loadOBJ.cpp
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#include "loadOBJ.h"
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#include <string>
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//#include <vector>
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#include <windows.h>
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//#include <gl\gl.h>
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//#include <gl\glu.h>
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//#include <cstdio>
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//#include <glm\glm.hpp>
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// using namespace glm;
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bool loadOBJ(const char* path, std::vector <glm::vec3>& out_vertices, std::vector <glm::vec2>& out_uvs, std::vector <glm::vec3>& out_normals){
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std::vector <unsigned int> vertexIndices, uvIndices, normalIndices;
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std::vector <glm::vec3> temp_vertices;
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std::vector <glm::vec2> temp_uvs;
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std::vector <glm::vec3> temp_normals;
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printf("Ladowanie pliku %s...\n", path);
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FILE* file = fopen(path, "r");
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if (file == NULL) {
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printf("Impossible to open the file!\n");
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return false;
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}
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while (1) {
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char lineHeader[128];
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// read the first word of the line
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int res = fscanf(file, "%s", lineHeader);
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if (res == EOF) break; // EOF = End Of File. Quit the loop.
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// else: parse lineHeader
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if (strcmp(lineHeader, "v") == 0) {
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glm::vec3 vertex;
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fscanf(file, "%f %f %f\n", &vertex.x, &vertex.y, &vertex.z);
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temp_vertices.push_back(vertex);
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} else if (strcmp(lineHeader, "vt") == 0) {
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glm::vec2 uv;
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fscanf(file, "%f %f\n", &uv.x, &uv.y);
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temp_uvs.push_back(uv);
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} else if (strcmp(lineHeader, "vn") == 0) {
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glm::vec3 normal;
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fscanf(file, "%f %f %f\n", &normal.x, &normal.y, &normal.z);
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temp_normals.push_back(normal);
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} else if (strcmp(lineHeader, "f") == 0) {
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std::string vertex1, vertex2, vertex3;
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unsigned int vertexIndex[3], uvIndex[3], normalIndex[3];
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int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIndex[0], &uvIndex[0], &normalIndex[0], &vertexIndex[1], &uvIndex[1], &normalIndex[1], &vertexIndex[2], &uvIndex[2], &normalIndex[2]);
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if (matches != 9){
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printf("File can't be read by our simple parser : ( Try exporting with other options\n");
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return false;
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}
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vertexIndices.push_back(vertexIndex[0]);
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vertexIndices.push_back(vertexIndex[1]);
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vertexIndices.push_back(vertexIndex[2]);
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uvIndices .push_back(uvIndex[0]);
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uvIndices .push_back(uvIndex[1]);
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uvIndices .push_back(uvIndex[2]);
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normalIndices.push_back(normalIndex[0]);
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normalIndices.push_back(normalIndex[1]);
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normalIndices.push_back(normalIndex[2]);
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}
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// For each vertex of each triangle
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for (unsigned int i = 0; i < vertexIndices.size(); i++) {
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unsigned int vertexIndex = vertexIndices[i];
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unsigned int uvIndex = uvIndices[i];
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unsigned int normalIndex = normalIndices[i];
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glm::vec3 vertex1 = temp_vertices[vertexIndex - 1];
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glm::vec2 vertex2 = temp_uvs[uvIndex - 1];
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glm::vec3 vertex3 = temp_normals[normalIndex - 1];
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out_vertices .push_back(vertex1);
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out_uvs .push_back(vertex2);
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out_normals .push_back(vertex3);
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}
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}
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return 0;
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}
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