From b5356807ae63ed61a23e0dd1b7fd5bc5556667db Mon Sep 17 00:00:00 2001 From: Pc Date: Thu, 28 Nov 2024 18:17:49 +0100 Subject: [PATCH] =?UTF-8?q?Dodaj=20pliki=20projekt=C3=B3w.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- GL/eglew.h | 3051 ++ GL/glew.h | 26427 +++++++++++++ GL/glfw3.h | 6547 ++++ GL/glm/CMakeLists.txt | 69 + GL/glm/common.hpp | 539 + GL/glm/copying.txt | 54 + GL/glm/detail/_features.hpp | 394 + GL/glm/detail/_fixes.hpp | 27 + GL/glm/detail/_noise.hpp | 81 + GL/glm/detail/_swizzle.hpp | 804 + GL/glm/detail/_swizzle_func.hpp | 682 + GL/glm/detail/_vectorize.hpp | 162 + GL/glm/detail/compute_common.hpp | 50 + GL/glm/detail/compute_vector_decl.hpp | 190 + GL/glm/detail/compute_vector_relational.hpp | 30 + GL/glm/detail/func_common.inl | 792 + GL/glm/detail/func_common_simd.inl | 231 + GL/glm/detail/func_exponential.inl | 152 + GL/glm/detail/func_exponential_simd.inl | 37 + GL/glm/detail/func_geometric.inl | 243 + GL/glm/detail/func_geometric_simd.inl | 163 + GL/glm/detail/func_integer.inl | 392 + GL/glm/detail/func_integer_simd.inl | 65 + GL/glm/detail/func_matrix.inl | 443 + GL/glm/detail/func_matrix_simd.inl | 252 + GL/glm/detail/func_packing.inl | 189 + GL/glm/detail/func_packing_simd.inl | 6 + GL/glm/detail/func_trigonometric.inl | 197 + GL/glm/detail/func_trigonometric_simd.inl | 0 GL/glm/detail/func_vector_relational.inl | 87 + GL/glm/detail/func_vector_relational_simd.inl | 6 + GL/glm/detail/glm.cpp | 263 + GL/glm/detail/qualifier.hpp | 229 + GL/glm/detail/setup.hpp | 1188 + GL/glm/detail/type_float.hpp | 68 + GL/glm/detail/type_half.hpp | 16 + GL/glm/detail/type_half.inl | 241 + GL/glm/detail/type_mat2x2.hpp | 177 + GL/glm/detail/type_mat2x2.inl | 536 + GL/glm/detail/type_mat2x3.hpp | 159 + GL/glm/detail/type_mat2x3.inl | 510 + GL/glm/detail/type_mat2x4.hpp | 161 + GL/glm/detail/type_mat2x4.inl | 520 + GL/glm/detail/type_mat3x2.hpp | 167 + GL/glm/detail/type_mat3x2.inl | 532 + GL/glm/detail/type_mat3x3.hpp | 184 + GL/glm/detail/type_mat3x3.inl | 601 + GL/glm/detail/type_mat3x4.hpp | 166 + GL/glm/detail/type_mat3x4.inl | 578 + GL/glm/detail/type_mat4x2.hpp | 171 + GL/glm/detail/type_mat4x2.inl | 574 + GL/glm/detail/type_mat4x3.hpp | 171 + GL/glm/detail/type_mat4x3.inl | 598 + GL/glm/detail/type_mat4x4.hpp | 189 + GL/glm/detail/type_mat4x4.inl | 706 + GL/glm/detail/type_mat4x4_simd.inl | 6 + GL/glm/detail/type_quat.hpp | 193 + GL/glm/detail/type_quat.inl | 424 + GL/glm/detail/type_quat_simd.inl | 208 + GL/glm/detail/type_vec1.hpp | 308 + GL/glm/detail/type_vec1.inl | 553 + GL/glm/detail/type_vec2.hpp | 402 + GL/glm/detail/type_vec2.inl | 915 + GL/glm/detail/type_vec3.hpp | 436 + GL/glm/detail/type_vec3.inl | 1070 + GL/glm/detail/type_vec4.hpp | 508 + GL/glm/detail/type_vec4.inl | 1142 + GL/glm/detail/type_vec4_simd.inl | 788 + GL/glm/exponential.hpp | 110 + GL/glm/ext.hpp | 267 + GL/glm/ext/_matrix_vectorize.hpp | 128 + GL/glm/ext/matrix_clip_space.hpp | 522 + GL/glm/ext/matrix_clip_space.inl | 595 + GL/glm/ext/matrix_common.hpp | 39 + GL/glm/ext/matrix_common.inl | 34 + GL/glm/ext/matrix_double2x2.hpp | 23 + GL/glm/ext/matrix_double2x2_precision.hpp | 49 + GL/glm/ext/matrix_double2x3.hpp | 18 + GL/glm/ext/matrix_double2x3_precision.hpp | 31 + GL/glm/ext/matrix_double2x4.hpp | 18 + GL/glm/ext/matrix_double2x4_precision.hpp | 31 + GL/glm/ext/matrix_double3x2.hpp | 18 + GL/glm/ext/matrix_double3x2_precision.hpp | 31 + GL/glm/ext/matrix_double3x3.hpp | 23 + GL/glm/ext/matrix_double3x3_precision.hpp | 49 + GL/glm/ext/matrix_double3x4.hpp | 18 + GL/glm/ext/matrix_double3x4_precision.hpp | 31 + GL/glm/ext/matrix_double4x2.hpp | 18 + GL/glm/ext/matrix_double4x2_precision.hpp | 31 + GL/glm/ext/matrix_double4x3.hpp | 18 + GL/glm/ext/matrix_double4x3_precision.hpp | 31 + GL/glm/ext/matrix_double4x4.hpp | 23 + GL/glm/ext/matrix_double4x4_precision.hpp | 49 + GL/glm/ext/matrix_float2x2.hpp | 23 + GL/glm/ext/matrix_float2x2_precision.hpp | 49 + GL/glm/ext/matrix_float2x3.hpp | 18 + GL/glm/ext/matrix_float2x3_precision.hpp | 31 + GL/glm/ext/matrix_float2x4.hpp | 18 + GL/glm/ext/matrix_float2x4_precision.hpp | 31 + GL/glm/ext/matrix_float3x2.hpp | 18 + GL/glm/ext/matrix_float3x2_precision.hpp | 31 + GL/glm/ext/matrix_float3x3.hpp | 23 + GL/glm/ext/matrix_float3x3_precision.hpp | 49 + GL/glm/ext/matrix_float3x4.hpp | 18 + GL/glm/ext/matrix_float3x4_precision.hpp | 31 + GL/glm/ext/matrix_float4x2.hpp | 18 + GL/glm/ext/matrix_float4x2_precision.hpp | 31 + GL/glm/ext/matrix_float4x3.hpp | 18 + GL/glm/ext/matrix_float4x3_precision.hpp | 31 + GL/glm/ext/matrix_float4x4.hpp | 23 + GL/glm/ext/matrix_float4x4_precision.hpp | 49 + GL/glm/ext/matrix_int2x2.hpp | 38 + GL/glm/ext/matrix_int2x2_sized.hpp | 70 + GL/glm/ext/matrix_int2x3.hpp | 33 + GL/glm/ext/matrix_int2x3_sized.hpp | 49 + GL/glm/ext/matrix_int2x4.hpp | 33 + GL/glm/ext/matrix_int2x4_sized.hpp | 49 + GL/glm/ext/matrix_int3x2.hpp | 33 + GL/glm/ext/matrix_int3x2_sized.hpp | 49 + 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266 + GL/glm/gtc/bitfield.inl | 635 + GL/glm/gtc/color_space.hpp | 56 + GL/glm/gtc/color_space.inl | 84 + GL/glm/gtc/constants.hpp | 170 + GL/glm/gtc/constants.inl | 173 + GL/glm/gtc/epsilon.hpp | 60 + GL/glm/gtc/epsilon.inl | 80 + GL/glm/gtc/integer.hpp | 43 + GL/glm/gtc/integer.inl | 33 + GL/glm/gtc/matrix_access.hpp | 60 + GL/glm/gtc/matrix_access.inl | 62 + GL/glm/gtc/matrix_integer.hpp | 433 + GL/glm/gtc/matrix_inverse.hpp | 50 + GL/glm/gtc/matrix_inverse.inl | 118 + GL/glm/gtc/matrix_transform.hpp | 36 + GL/glm/gtc/matrix_transform.inl | 3 + GL/glm/gtc/noise.hpp | 61 + GL/glm/gtc/noise.inl | 807 + GL/glm/gtc/packing.hpp | 728 + GL/glm/gtc/packing.inl | 951 + GL/glm/gtc/quaternion.hpp | 173 + GL/glm/gtc/quaternion.inl | 208 + GL/glm/gtc/quaternion_simd.inl | 0 GL/glm/gtc/random.hpp | 82 + GL/glm/gtc/random.inl | 303 + GL/glm/gtc/reciprocal.hpp | 24 + GL/glm/gtc/round.hpp | 160 + GL/glm/gtc/round.inl | 155 + GL/glm/gtc/type_aligned.hpp | 1315 + GL/glm/gtc/type_precision.hpp | 2094 + GL/glm/gtc/type_precision.inl | 6 + GL/glm/gtc/type_ptr.hpp | 230 + GL/glm/gtc/type_ptr.inl | 386 + GL/glm/gtc/ulp.hpp | 155 + GL/glm/gtc/ulp.inl | 173 + GL/glm/gtc/vec1.hpp | 30 + GL/glm/gtx/associated_min_max.hpp | 205 + GL/glm/gtx/associated_min_max.inl | 354 + GL/glm/gtx/bit.hpp | 96 + GL/glm/gtx/bit.inl | 92 + GL/glm/gtx/closest_point.hpp | 47 + GL/glm/gtx/closest_point.inl | 45 + GL/glm/gtx/color_encoding.hpp | 52 + GL/glm/gtx/color_encoding.inl | 45 + GL/glm/gtx/color_space.hpp | 70 + GL/glm/gtx/color_space.inl | 144 + GL/glm/gtx/color_space_YCoCg.hpp | 58 + GL/glm/gtx/color_space_YCoCg.inl | 107 + GL/glm/gtx/common.hpp | 74 + GL/glm/gtx/common.inl | 125 + GL/glm/gtx/compatibility.hpp | 131 + GL/glm/gtx/compatibility.inl | 62 + GL/glm/gtx/component_wise.hpp | 77 + GL/glm/gtx/component_wise.inl | 147 + GL/glm/gtx/dual_quaternion.hpp | 272 + GL/glm/gtx/dual_quaternion.inl | 352 + GL/glm/gtx/easing.hpp | 217 + GL/glm/gtx/easing.inl | 436 + GL/glm/gtx/euler_angles.hpp | 333 + 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GL/glm/gtx/log_base.hpp | 46 + GL/glm/gtx/log_base.inl | 16 + GL/glm/gtx/matrix_cross_product.hpp | 45 + GL/glm/gtx/matrix_cross_product.inl | 37 + GL/glm/gtx/matrix_decompose.hpp | 50 + GL/glm/gtx/matrix_decompose.inl | 234 + GL/glm/gtx/matrix_factorisation.hpp | 67 + GL/glm/gtx/matrix_factorisation.inl | 84 + GL/glm/gtx/matrix_interpolation.hpp | 58 + GL/glm/gtx/matrix_interpolation.inl | 146 + GL/glm/gtx/matrix_major_storage.hpp | 117 + GL/glm/gtx/matrix_major_storage.inl | 166 + GL/glm/gtx/matrix_operation.hpp | 101 + GL/glm/gtx/matrix_operation.inl | 176 + GL/glm/gtx/matrix_query.hpp | 75 + GL/glm/gtx/matrix_query.inl | 119 + GL/glm/gtx/matrix_transform_2d.hpp | 79 + GL/glm/gtx/matrix_transform_2d.inl | 68 + GL/glm/gtx/mixed_product.hpp | 39 + GL/glm/gtx/mixed_product.inl | 15 + GL/glm/gtx/norm.hpp | 86 + GL/glm/gtx/norm.inl | 95 + GL/glm/gtx/normal.hpp | 39 + GL/glm/gtx/normal.inl | 15 + GL/glm/gtx/normalize_dot.hpp | 47 + GL/glm/gtx/normalize_dot.inl | 16 + GL/glm/gtx/number_precision.hpp | 44 + GL/glm/gtx/optimum_pow.hpp | 50 + GL/glm/gtx/optimum_pow.inl | 22 + GL/glm/gtx/orthonormalize.hpp | 47 + GL/glm/gtx/orthonormalize.inl | 29 + GL/glm/gtx/pca.hpp | 112 + GL/glm/gtx/pca.inl | 343 + GL/glm/gtx/perpendicular.hpp | 39 + GL/glm/gtx/perpendicular.inl | 10 + GL/glm/gtx/polar_coordinates.hpp | 46 + GL/glm/gtx/polar_coordinates.inl | 36 + GL/glm/gtx/projection.hpp | 41 + GL/glm/gtx/projection.inl | 10 + GL/glm/gtx/quaternion.hpp | 172 + GL/glm/gtx/quaternion.inl | 159 + GL/glm/gtx/range.hpp | 96 + GL/glm/gtx/raw_data.hpp | 49 + GL/glm/gtx/raw_data.inl | 2 + GL/glm/gtx/rotate_normalized_axis.hpp | 66 + GL/glm/gtx/rotate_normalized_axis.inl | 58 + GL/glm/gtx/rotate_vector.hpp | 121 + GL/glm/gtx/rotate_vector.inl | 187 + GL/glm/gtx/scalar_multiplication.hpp | 80 + GL/glm/gtx/scalar_relational.hpp | 34 + GL/glm/gtx/scalar_relational.inl | 88 + GL/glm/gtx/spline.hpp | 63 + GL/glm/gtx/spline.inl | 60 + GL/glm/gtx/std_based_type.hpp | 66 + GL/glm/gtx/std_based_type.inl | 6 + GL/glm/gtx/string_cast.hpp | 45 + GL/glm/gtx/string_cast.inl | 497 + GL/glm/gtx/texture.hpp | 44 + GL/glm/gtx/texture.inl | 17 + GL/glm/gtx/transform.hpp | 58 + GL/glm/gtx/transform.inl | 23 + GL/glm/gtx/transform2.hpp | 87 + GL/glm/gtx/transform2.inl | 125 + GL/glm/gtx/type_aligned.hpp | 980 + GL/glm/gtx/type_aligned.inl | 6 + GL/glm/gtx/type_trait.hpp | 83 + GL/glm/gtx/type_trait.inl | 61 + GL/glm/gtx/vec_swizzle.hpp | 2784 ++ GL/glm/gtx/vector_angle.hpp | 55 + GL/glm/gtx/vector_angle.inl | 45 + GL/glm/gtx/vector_query.hpp | 64 + GL/glm/gtx/vector_query.inl | 154 + GL/glm/gtx/wrap.hpp | 35 + GL/glm/gtx/wrap.inl | 6 + GL/glm/integer.hpp | 212 + GL/glm/mat2x2.hpp | 9 + GL/glm/mat2x3.hpp | 9 + GL/glm/mat2x4.hpp | 9 + GL/glm/mat3x2.hpp | 9 + GL/glm/mat3x3.hpp | 8 + GL/glm/mat3x4.hpp | 8 + GL/glm/mat4x2.hpp | 9 + GL/glm/mat4x3.hpp | 8 + GL/glm/mat4x4.hpp | 9 + GL/glm/matrix.hpp | 161 + GL/glm/packing.hpp | 173 + GL/glm/simd/common.h | 240 + GL/glm/simd/exponential.h | 20 + GL/glm/simd/geometric.h | 130 + GL/glm/simd/integer.h | 115 + GL/glm/simd/matrix.h | 1028 + GL/glm/simd/neon.h | 155 + GL/glm/simd/packing.h | 8 + GL/glm/simd/platform.h | 469 + GL/glm/simd/trigonometric.h | 9 + GL/glm/simd/vector_relational.h | 8 + GL/glm/trigonometric.hpp | 210 + GL/glm/vec2.hpp | 14 + GL/glm/vec3.hpp | 14 + GL/glm/vec4.hpp | 15 + GL/glm/vector_relational.hpp | 121 + GL/glxew.h | 1831 + GL/wglew.h | 1468 + LICENSE | 232 + Makefile | 16 + README.md | 3 + RESOURCE.H | 35 + glew.c | 31949 ++++++++++++++++ glfw3.lib | Bin 0 -> 706276 bytes grafikaKBT.sln | 28 + grafikaKBT.vcxproj | 135 + grafikaKBT.vcxproj.filters | 39 + loadOBJ.cpp | 98 + loadOBJ.h | 13 + main.cpp | 789 + output.exe | Bin 0 -> 3820810 bytes szescian.cpp | 71 + szescian.h | 14 + 450 files changed, 139514 insertions(+) create mode 100644 GL/eglew.h create mode 100644 GL/glew.h create mode 100644 GL/glfw3.h create mode 100644 GL/glm/CMakeLists.txt create mode 100644 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GL/glm/vec3.hpp create mode 100644 GL/glm/vec4.hpp create mode 100644 GL/glm/vector_relational.hpp create mode 100644 GL/glxew.h create mode 100644 GL/wglew.h create mode 100644 LICENSE create mode 100644 Makefile create mode 100644 README.md create mode 100644 RESOURCE.H create mode 100644 glew.c create mode 100644 glfw3.lib create mode 100644 grafikaKBT.sln create mode 100644 grafikaKBT.vcxproj create mode 100644 grafikaKBT.vcxproj.filters create mode 100644 loadOBJ.cpp create mode 100644 loadOBJ.h create mode 100644 main.cpp create mode 100644 output.exe create mode 100644 szescian.cpp create mode 100644 szescian.h diff --git a/GL/eglew.h b/GL/eglew.h new file mode 100644 index 0000000..e9e5a0b --- /dev/null +++ b/GL/eglew.h @@ -0,0 +1,3051 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __eglew_h__ +#define __eglew_h__ +#define __EGLEW_H__ + +#ifdef __eglext_h_ +#error eglext.h included before eglew.h +#endif + +#if defined(__egl_h_) +#error egl.h included before eglew.h +#endif + +#define __eglext_h_ + +#define __egl_h_ + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY +#endif +#ifndef EGLAPI +#define EGLAPI extern +#endif + +/* EGL Types */ +#include + +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int32_t EGLint; + +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; + +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; + +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef void *EGLImageKHR; +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void *EGLDeviceEXT; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; + +struct EGLClientPixmapHI; +struct AHardwareBuffer; + +#define EGL_DONT_CARE ((EGLint)-1) + +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_IMAGE ((EGLImage)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_NO_SYNC ((EGLSync)0) + +#define EGL_UNKNOWN ((EGLint)-1) + +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) + +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 + +#define EGL_FALSE 0 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_TRUE 1 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A +#define EGL_CORE_NATIVE_ENGINE 0x305B + +typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); +typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); +typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); + +#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) +#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) +#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) +#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) +#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) +#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) +#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) +#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) +#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) +#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) +#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) +#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) +#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) +#define eglGetError EGLEW_GET_FUN(__eglewGetError) +#define eglInitialize EGLEW_GET_FUN(__eglewInitialize) +#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) +#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) +#define eglQueryString EGLEW_GET_FUN(__eglewQueryString) +#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) +#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) +#define eglTerminate EGLEW_GET_FUN(__eglewTerminate) +#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) +#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) + +#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) + +#endif /* EGL_VERSION_1_0 */ + +/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 + +#define EGL_CONTEXT_LOST 0x300E +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_BACK_BUFFER 0x3084 + +typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); + +#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) +#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) +#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) +#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) + +#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) + +#endif /* EGL_VERSION_1_1 */ + +/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 + +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_COLORSPACE 0x3087 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_CLIENT_APIS 0x308D +#define EGL_RGB_BUFFER 0x308E +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_DISPLAY_SCALING 10000 + +typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); +typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); + +#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) +#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) +#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) +#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) +#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) + +#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) + +#endif /* EGL_VERSION_1_2 */ + +/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 + +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_CONFORMANT 0x3042 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) + +#endif /* EGL_VERSION_1_3 */ + +/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 + +#define EGL_OPENGL_BIT 0x0008 +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 + +typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); + +#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) + +#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) + +#endif /* EGL_VERSION_1_4 */ + +/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); + +#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) +#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) +#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) +#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) +#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) +#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) +#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) +#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) +#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) +#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) + +#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) + +#endif /* EGL_VERSION_1_5 */ + +/* ------------------------ EGL_ANDROID_GLES_layers ------------------------ */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 + +#define EGLEW_ANDROID_GLES_layers EGLEW_GET_VAR(__EGLEW_ANDROID_GLES_layers) + +#endif /* EGL_ANDROID_GLES_layers */ + +/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 + +typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); + +#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) + +#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) + +#endif /* EGL_ANDROID_blob_cache */ + +/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 + +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 + +typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint* attrib_list); + +#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) + +#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 + +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 + +#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) + +#endif /* EGL_ANDROID_framebuffer_target */ + +/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 + +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C + +#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) + +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +/* -------------------- EGL_ANDROID_get_frame_timestamps ------------------- */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 + +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C + +typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint* names, EGLnsecsANDROID* values); +typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint* timestamps, EGLnsecsANDROID* values); +typedef EGLBoolean ( * PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR* frameId); + +#define eglGetCompositorTimingANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingANDROID) +#define eglGetCompositorTimingSupportedANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingSupportedANDROID) +#define eglGetFrameTimestampSupportedANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampSupportedANDROID) +#define eglGetFrameTimestampsANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampsANDROID) +#define eglGetNextFrameIdANDROID EGLEW_GET_FUN(__eglewGetNextFrameIdANDROID) + +#define EGLEW_ANDROID_get_frame_timestamps EGLEW_GET_VAR(__EGLEW_ANDROID_get_frame_timestamps) + +#endif /* EGL_ANDROID_get_frame_timestamps */ + +/* ------------------ EGL_ANDROID_get_native_client_buffer ----------------- */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 + +typedef EGLClientBuffer ( * PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer* buffer); + +#define eglGetNativeClientBufferANDROID EGLEW_GET_FUN(__eglewGetNativeClientBufferANDROID) + +#define EGLEW_ANDROID_get_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_get_native_client_buffer) + +#endif /* EGL_ANDROID_get_native_client_buffer */ + +/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 + +#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) + +#endif /* EGL_ANDROID_image_native_buffer */ + +/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 + +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 + +typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); + +#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) + +#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) + +#endif /* EGL_ANDROID_native_fence_sync */ + +/* --------------------- EGL_ANDROID_presentation_time --------------------- */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 + +typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); + +#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) + +#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) + +#endif /* EGL_ANDROID_presentation_time */ + +/* ------------------------- EGL_ANDROID_recordable ------------------------ */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 + +#define EGL_RECORDABLE_ANDROID 0x3142 + +#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) + +#endif /* EGL_ANDROID_recordable */ + +/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) + +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 + +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 + +#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) + +#endif /* EGL_ANGLE_device_d3d */ + +/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void** value); + +#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) + +#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) + +#endif /* EGL_ANGLE_query_surface_pointer */ + +/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) + +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 + +#define EGL_FIXED_SIZE_ANGLE 0x3201 + +#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) + +#endif /* EGL_ANGLE_window_fixed_size */ + +/* -------------------------- EGL_ARM_image_format ------------------------- */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 + +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 + +#define EGLEW_ARM_image_format EGLEW_GET_VAR(__EGLEW_ARM_image_format) + +#endif /* EGL_ARM_image_format */ + +/* --------------------- EGL_ARM_implicit_external_sync -------------------- */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A + +#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) + +#endif /* EGL_ARM_implicit_external_sync */ + +/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 + +#define EGL_DISCARD_SAMPLES_ARM 0x3286 + +#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) + +#endif /* EGL_ARM_pixmap_multisample_discard */ + +/* ------------------------- EGL_EXT_bind_to_front ------------------------- */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 + +#define EGL_FRONT_BUFFER_EXT 0x3464 + +#define EGLEW_EXT_bind_to_front EGLEW_GET_VAR(__EGLEW_EXT_bind_to_front) + +#endif /* EGL_EXT_bind_to_front */ + +/* --------------------------- EGL_EXT_buffer_age -------------------------- */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 + +#define EGL_BUFFER_AGE_EXT 0x313D + +#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) + +#endif /* EGL_EXT_buffer_age */ + +/* ----------------------- EGL_EXT_client_extensions ----------------------- */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 + +#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) + +#endif /* EGL_EXT_client_extensions */ + +/* -------------------------- EGL_EXT_client_sync -------------------------- */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 + +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 + +typedef EGLBoolean ( * PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); + +#define eglClientSignalSyncEXT EGLEW_GET_FUN(__eglewClientSignalSyncEXT) + +#define EGLEW_EXT_client_sync EGLEW_GET_VAR(__EGLEW_EXT_client_sync) + +#endif /* EGL_EXT_client_sync */ + +/* --------------------------- EGL_EXT_compositor -------------------------- */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 + +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 + +typedef EGLBoolean ( * PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint* context_attributes, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint* external_ref_ids, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint* window_attributes, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint* external_win_ids, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); + +#define eglCompositorBindTexWindowEXT EGLEW_GET_FUN(__eglewCompositorBindTexWindowEXT) +#define eglCompositorSetContextAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetContextAttributesEXT) +#define eglCompositorSetContextListEXT EGLEW_GET_FUN(__eglewCompositorSetContextListEXT) +#define eglCompositorSetSizeEXT EGLEW_GET_FUN(__eglewCompositorSetSizeEXT) +#define eglCompositorSetWindowAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetWindowAttributesEXT) +#define eglCompositorSetWindowListEXT EGLEW_GET_FUN(__eglewCompositorSetWindowListEXT) +#define eglCompositorSwapPolicyEXT EGLEW_GET_FUN(__eglewCompositorSwapPolicyEXT) + +#define EGLEW_EXT_compositor EGLEW_GET_VAR(__EGLEW_EXT_compositor) + +#endif /* EGL_EXT_compositor */ + +/* ------------------- EGL_EXT_create_context_robustness ------------------- */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 + +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF + +#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) + +#endif /* EGL_EXT_create_context_robustness */ + +/* -------------------------- EGL_EXT_device_base -------------------------- */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) + +#endif /* EGL_EXT_device_base */ + +/* --------------------------- EGL_EXT_device_drm -------------------------- */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 + +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C + +#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) + +#endif /* EGL_EXT_device_drm */ + +/* ----------------------- EGL_EXT_device_enumeration ---------------------- */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 + +typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT* devices, EGLint* num_devices); + +#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) + +#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) + +#endif /* EGL_EXT_device_enumeration */ + +/* ------------------------- EGL_EXT_device_openwf ------------------------- */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 + +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 + +#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) + +#endif /* EGL_EXT_device_openwf */ + +/* -------------------------- EGL_EXT_device_query ------------------------- */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); + +#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) +#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) +#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) + +#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) + +#endif /* EGL_EXT_device_query */ + +/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 + +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F + +#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) + +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 + +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 + +#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) + +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +/* -------------------- EGL_EXT_gl_colorspace_display_p3 ------------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 + +#define EGLEW_EXT_gl_colorspace_display_p3 EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3) + +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +/* ---------------- EGL_EXT_gl_colorspace_display_p3_linear ---------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 + +#define EGLEW_EXT_gl_colorspace_display_p3_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_linear) + +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +/* -------------- EGL_EXT_gl_colorspace_display_p3_passthrough ------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 + +#define EGLEW_EXT_gl_colorspace_display_p3_passthrough EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_passthrough) + +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +/* ---------------------- EGL_EXT_gl_colorspace_scrgb ---------------------- */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 + +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 + +#define EGLEW_EXT_gl_colorspace_scrgb EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb) + +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 + +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 + +#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) + +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 + +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 + +#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) + +#endif /* EGL_EXT_image_dma_buf_import */ + +/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 + +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A + +typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint* formats, EGLint* num_formats); +typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR* modifiers, EGLBoolean* external_only, EGLint* num_modifiers); + +#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) +#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) + +#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +/* ---------------------- EGL_EXT_image_gl_colorspace ---------------------- */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 + +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D + +#define EGLEW_EXT_image_gl_colorspace EGLEW_GET_VAR(__EGLEW_EXT_image_gl_colorspace) + +#endif /* EGL_EXT_image_gl_colorspace */ + +/* ------------------ EGL_EXT_image_implicit_sync_control ------------------ */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 + +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 + +#define EGLEW_EXT_image_implicit_sync_control EGLEW_GET_VAR(__EGLEW_EXT_image_implicit_sync_control) + +#endif /* EGL_EXT_image_implicit_sync_control */ + +/* ------------------------ EGL_EXT_multiview_window ----------------------- */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 + +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 + +#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) + +#endif /* EGL_EXT_multiview_window */ + +/* -------------------------- EGL_EXT_output_base -------------------------- */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 + +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F + +typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputLayerEXT* layers, EGLint max_layers, EGLint* num_layers); +typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputPortEXT* ports, EGLint max_ports, EGLint* num_ports); +typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); + +#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) +#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) +#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) +#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) +#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) +#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) +#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) +#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) + +#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) + +#endif /* EGL_EXT_output_base */ + +/* --------------------------- EGL_EXT_output_drm -------------------------- */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 + +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 + +#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) + +#endif /* EGL_EXT_output_drm */ + +/* ------------------------- EGL_EXT_output_openwf ------------------------- */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 + +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 + +#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) + +#endif /* EGL_EXT_output_openwf */ + +/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 + +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B + +#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) + +#endif /* EGL_EXT_pixel_format_float */ + +/* ------------------------- EGL_EXT_platform_base ------------------------- */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 + +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_pixmap, const EGLint* attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_window, const EGLint* attrib_list); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void* native_display, const EGLint* attrib_list); + +#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) +#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) +#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) + +#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) + +#endif /* EGL_EXT_platform_base */ + +/* ------------------------ EGL_EXT_platform_device ------------------------ */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 + +#define EGL_PLATFORM_DEVICE_EXT 0x313F + +#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) + +#endif /* EGL_EXT_platform_device */ + +/* ------------------------ EGL_EXT_platform_wayland ----------------------- */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 + +#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) + +#endif /* EGL_EXT_platform_wayland */ + +/* -------------------------- EGL_EXT_platform_x11 ------------------------- */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 + +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 + +#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) + +#endif /* EGL_EXT_platform_x11 */ + +/* ----------------------- EGL_EXT_protected_content ----------------------- */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) + +#endif /* EGL_EXT_protected_content */ + +/* ----------------------- EGL_EXT_protected_surface ----------------------- */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) + +#endif /* EGL_EXT_protected_surface */ + +/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); + +#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) + +#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +/* ------------------- EGL_EXT_surface_CTA861_3_metadata ------------------- */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 + +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 + +#define EGLEW_EXT_surface_CTA861_3_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_CTA861_3_metadata) + +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 + +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 + +#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) + +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) + +#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +/* --------------------------- EGL_EXT_sync_reuse -------------------------- */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 + +typedef EGLBoolean ( * PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); + +#define eglUnsignalSyncEXT EGLEW_GET_FUN(__eglewUnsignalSyncEXT) + +#define EGLEW_EXT_sync_reuse EGLEW_GET_VAR(__EGLEW_EXT_sync_reuse) + +#endif /* EGL_EXT_sync_reuse */ + +/* -------------------------- EGL_EXT_yuv_surface -------------------------- */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D + +#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) + +#endif /* EGL_EXT_yuv_surface */ + +/* -------------------------- EGL_HI_clientpixmap -------------------------- */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); + +#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) + +#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) + +#endif /* EGL_HI_clientpixmap */ + +/* -------------------------- EGL_HI_colorformats -------------------------- */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 + +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 + +#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) + +#endif /* EGL_HI_colorformats */ + +/* ------------------------ EGL_IMG_context_priority ----------------------- */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 + +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 + +#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) + +#endif /* EGL_IMG_context_priority */ + +/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 + +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 + +#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) + +#endif /* EGL_IMG_image_plane_attribs */ + +/* ---------------------------- EGL_KHR_cl_event --------------------------- */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) + +#endif /* EGL_KHR_cl_event */ + +/* --------------------------- EGL_KHR_cl_event2 --------------------------- */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR* attrib_list); + +#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) + +#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) + +#endif /* EGL_KHR_cl_event2 */ + +/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 + +#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) + +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_config_attribs ------------------------ */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 + +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#define EGL_CONFORMANT_KHR 0x3042 + +#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) + +#endif /* EGL_KHR_config_attribs */ + +/* --------------------- EGL_KHR_context_flush_control --------------------- */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 + +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 + +#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) + +#endif /* EGL_KHR_context_flush_control */ + +/* ------------------------- EGL_KHR_create_context ------------------------ */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF + +#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) + +#endif /* EGL_KHR_create_context */ + +/* -------------------- EGL_KHR_create_context_no_error -------------------- */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 + +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 + +#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) + +#endif /* EGL_KHR_create_context_no_error */ + +/* ----------------------------- EGL_KHR_debug ----------------------------- */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 + +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC + +typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib* attrib_list); +typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib* value); + +#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) +#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) +#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) + +#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) + +#endif /* EGL_KHR_debug */ + +/* ----------------------- EGL_KHR_display_reference ----------------------- */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 + +#define EGL_TRACK_REFERENCES_KHR 0x3352 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib* value); + +#define eglQueryDisplayAttribKHR EGLEW_GET_FUN(__eglewQueryDisplayAttribKHR) + +#define EGLEW_KHR_display_reference EGLEW_GET_VAR(__EGLEW_KHR_display_reference) + +#endif /* EGL_KHR_display_reference */ + +/* --------------------------- EGL_KHR_fence_sync -------------------------- */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 + +#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) + +#endif /* EGL_KHR_fence_sync */ + +/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 + +#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) + +#endif /* EGL_KHR_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 + +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#define EGL_GL_COLORSPACE_KHR 0x309D + +#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) + +#endif /* EGL_KHR_gl_colorspace */ + +/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 + +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 + +#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) + +#endif /* EGL_KHR_gl_renderbuffer_image */ + +/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 + +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC + +#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) + +#endif /* EGL_KHR_gl_texture_2D_image */ + +/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 + +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD + +#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) + +#endif /* EGL_KHR_gl_texture_3D_image */ + +/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 + +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 + +#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) + +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +/* ----------------------------- EGL_KHR_image ----------------------------- */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) +#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) + +#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) + +#endif /* EGL_KHR_image */ + +/* --------------------------- EGL_KHR_image_base -------------------------- */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 + +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 + +#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) + +#endif /* EGL_KHR_image_base */ + +/* -------------------------- EGL_KHR_image_pixmap ------------------------- */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) + +#endif /* EGL_KHR_image_pixmap */ + +/* -------------------------- EGL_KHR_lock_surface ------------------------- */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF + +typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); + +#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) +#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) + +#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) + +#endif /* EGL_KHR_lock_surface */ + +/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 + +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) + +#endif /* EGL_KHR_lock_surface2 */ + +/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); + +#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) + +#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) + +#endif /* EGL_KHR_lock_surface3 */ + +/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 + +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 + +#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) + +#endif /* EGL_KHR_mutable_render_buffer */ + +/* ----------------------- EGL_KHR_no_config_context ----------------------- */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 + +#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) + +#endif /* EGL_KHR_no_config_context */ + +/* ------------------------- EGL_KHR_partial_update ------------------------ */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 + +#define EGL_BUFFER_AGE_KHR 0x313D + +typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint* rects, EGLint n_rects); + +#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) + +#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) + +#endif /* EGL_KHR_partial_update */ + +/* ------------------------ EGL_KHR_platform_android ----------------------- */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 + +#define EGL_PLATFORM_ANDROID_KHR 0x3141 + +#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) + +#endif /* EGL_KHR_platform_android */ + +/* -------------------------- EGL_KHR_platform_gbm ------------------------- */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 + +#define EGL_PLATFORM_GBM_KHR 0x31D7 + +#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) + +#endif /* EGL_KHR_platform_gbm */ + +/* ------------------------ EGL_KHR_platform_wayland ----------------------- */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 + +#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) + +#endif /* EGL_KHR_platform_wayland */ + +/* -------------------------- EGL_KHR_platform_x11 ------------------------- */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 + +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 + +#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) + +#endif /* EGL_KHR_platform_x11 */ + +/* ------------------------- EGL_KHR_reusable_sync ------------------------- */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); + +#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) +#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) +#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) +#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) +#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) + +#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) + +#endif /* EGL_KHR_reusable_sync */ + +/* ----------------------------- EGL_KHR_stream ---------------------------- */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR* value); +typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); + +#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) +#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) +#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) +#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) +#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) + +#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) + +#endif /* EGL_KHR_stream */ + +/* ------------------------- EGL_KHR_stream_attrib ------------------------- */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib* value); +typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); + +#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) +#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) +#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) +#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) +#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) + +#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) + +#endif /* EGL_KHR_stream_attrib */ + +/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 + +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) +#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) +#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) + +#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) +#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) + +#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) + +#endif /* EGL_KHR_stream_cross_process_fd */ + +/* -------------------------- EGL_KHR_stream_fifo -------------------------- */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 + +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF + +typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR* value); + +#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) + +#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) + +#endif /* EGL_KHR_stream_fifo */ + +/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 + +#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) + +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 + +#define EGL_STREAM_BIT_KHR 0x0800 + +typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint* attrib_list); + +#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) + +#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 + +#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) + +#endif /* EGL_KHR_surfaceless_context */ + +/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) + +#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 + +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA + +#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) + +#endif /* EGL_KHR_vg_parent_image */ + +/* --------------------------- EGL_KHR_wait_sync --------------------------- */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 + +typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); + +#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) + +#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) + +#endif /* EGL_KHR_wait_sync */ + +/* --------------------------- EGL_MESA_drm_image -------------------------- */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 + +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + +typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint* name, EGLint* handle, EGLint* stride); + +#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) +#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) + +#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) + +#endif /* EGL_MESA_drm_image */ + +/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 + +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fds, EGLint* strides, EGLint* offsets); +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fourcc, int* num_planes, EGLuint64KHR* modifiers); + +#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) +#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) + +#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) + +#endif /* EGL_MESA_image_dma_buf_export */ + +/* ------------------------- EGL_MESA_platform_gbm ------------------------- */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 + +#define EGL_PLATFORM_GBM_MESA 0x31D7 + +#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) + +#endif /* EGL_MESA_platform_gbm */ + +/* --------------------- EGL_MESA_platform_surfaceless --------------------- */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 + +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD + +#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) + +#endif /* EGL_MESA_platform_surfaceless */ + +/* ------------------------- EGL_MESA_query_driver ------------------------- */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 + +typedef char* ( * PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char* ( * PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); + +#define eglGetDisplayDriverConfig EGLEW_GET_FUN(__eglewGetDisplayDriverConfig) +#define eglGetDisplayDriverName EGLEW_GET_FUN(__eglewGetDisplayDriverName) + +#define EGLEW_MESA_query_driver EGLEW_GET_VAR(__EGLEW_MESA_query_driver) + +#endif /* EGL_MESA_query_driver */ + +/* -------------------------- EGL_NOK_swap_region -------------------------- */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); + +#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) + +#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) + +#endif /* EGL_NOK_swap_region */ + +/* -------------------------- EGL_NOK_swap_region2 ------------------------- */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); + +#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) + +#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) + +#endif /* EGL_NOK_swap_region2 */ + +/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 + +#define EGL_Y_INVERTED_NOK 0x307F + +#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) + +#endif /* EGL_NOK_texture_from_pixmap */ + +/* ------------------------ EGL_NV_3dvision_surface ------------------------ */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 + +#define EGL_AUTO_STEREO_NV 0x3136 + +#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) + +#endif /* EGL_NV_3dvision_surface */ + +/* -------------------- EGL_NV_context_priority_realtime ------------------- */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 + +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 + +#define EGLEW_NV_context_priority_realtime EGLEW_GET_VAR(__EGLEW_NV_context_priority_realtime) + +#endif /* EGL_NV_context_priority_realtime */ + +/* ------------------------- EGL_NV_coverage_sample ------------------------ */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 + +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 + +#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) + +#endif /* EGL_NV_coverage_sample */ + +/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 + +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 + +#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) + +#endif /* EGL_NV_coverage_sample_resolve */ + +/* --------------------------- EGL_NV_cuda_event --------------------------- */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 + +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D + +#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) + +#endif /* EGL_NV_cuda_event */ + +/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 + +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 + +#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) + +#endif /* EGL_NV_depth_nonlinear */ + +/* --------------------------- EGL_NV_device_cuda -------------------------- */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 + +#define EGL_CUDA_DEVICE_NV 0x323A + +#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) + +#endif /* EGL_NV_device_cuda */ + +/* -------------------------- EGL_NV_native_query -------------------------- */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 + +typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType* display_id); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); + +#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) +#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) +#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) + +#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) + +#endif /* EGL_NV_native_query */ + +/* ---------------------- EGL_NV_post_convert_rounding --------------------- */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 + +#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) + +#endif /* EGL_NV_post_convert_rounding */ + +/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 + +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE + +typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); + +#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) + +#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) + +#endif /* EGL_NV_post_sub_buffer */ + +/* ------------------------ EGL_NV_quadruple_buffer ------------------------ */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 + +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 + +#define EGLEW_NV_quadruple_buffer EGLEW_GET_VAR(__EGLEW_NV_quadruple_buffer) + +#endif /* EGL_NV_quadruple_buffer */ + +/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 + +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C + +#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) + +#endif /* EGL_NV_robustness_video_memory_purge */ + +/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); + +#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) + +#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +/* ---------------------- EGL_NV_stream_cross_display ---------------------- */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 + +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E + +#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) + +#endif /* EGL_NV_stream_cross_display */ + +/* ----------------------- EGL_NV_stream_cross_object ---------------------- */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 + +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D + +#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) + +#endif /* EGL_NV_stream_cross_object */ + +/* --------------------- EGL_NV_stream_cross_partition --------------------- */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 + +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F + +#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) + +#endif /* EGL_NV_stream_cross_partition */ + +/* ---------------------- EGL_NV_stream_cross_process ---------------------- */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 + +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 + +#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) + +#endif /* EGL_NV_stream_cross_process */ + +/* ----------------------- EGL_NV_stream_cross_system ---------------------- */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 + +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F + +#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) + +#endif /* EGL_NV_stream_cross_system */ + +/* --------------------------- EGL_NV_stream_dma --------------------------- */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 + +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 + +#define EGLEW_NV_stream_dma EGLEW_GET_VAR(__EGLEW_NV_stream_dma) + +#endif /* EGL_NV_stream_dma */ + +/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 + +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A + +#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) + +#endif /* EGL_NV_stream_fifo_next */ + +/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 + +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 + +#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) + +#endif /* EGL_NV_stream_fifo_synchronous */ + +/* -------------------------- EGL_NV_stream_flush -------------------------- */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 + +typedef EGLBoolean ( * PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamFlushNV EGLEW_GET_FUN(__eglewStreamFlushNV) + +#define EGLEW_NV_stream_flush EGLEW_GET_VAR(__EGLEW_NV_stream_flush) + +#endif /* EGL_NV_stream_flush */ + +/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 + +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 + +#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) + +#endif /* EGL_NV_stream_frame_limits */ + +/* ------------------------- EGL_NV_stream_metadata ------------------------ */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 + +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +#define EGL_PENDING_METADATA_NV 0x3328 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void* data); +typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void* data); + +#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) +#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) +#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) + +#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) + +#endif /* EGL_NV_stream_metadata */ + +/* -------------------------- EGL_NV_stream_origin ------------------------- */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 + +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 + +#define EGLEW_NV_stream_origin EGLEW_GET_VAR(__EGLEW_NV_stream_origin) + +#endif /* EGL_NV_stream_origin */ + +/* -------------------------- EGL_NV_stream_remote ------------------------- */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 + +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 + +#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) + +#endif /* EGL_NV_stream_remote */ + +/* -------------------------- EGL_NV_stream_reset -------------------------- */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 + +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 + +typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) + +#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) + +#endif /* EGL_NV_stream_reset */ + +/* -------------------------- EGL_NV_stream_socket ------------------------- */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 + +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D + +#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) + +#endif /* EGL_NV_stream_socket */ + +/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 + +#define EGL_SOCKET_TYPE_INET_NV 0x324F + +#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) + +#endif /* EGL_NV_stream_socket_inet */ + +/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 + +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E + +#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) + +#endif /* EGL_NV_stream_socket_unix */ + +/* --------------------------- EGL_NV_stream_sync -------------------------- */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 + +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_NEW_FRAME_NV 0x321F + +typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint* attrib_list); + +#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) + +#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) + +#endif /* EGL_NV_stream_sync */ + +/* ------------------------------ EGL_NV_sync ------------------------------ */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); + +#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) +#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) +#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) +#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) +#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) +#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) + +#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) + +#endif /* EGL_NV_sync */ + +/* --------------------------- EGL_NV_system_time -------------------------- */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 + +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) (void); + +#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) +#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) + +#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) + +#endif /* EGL_NV_system_time */ + +/* -------------------------- EGL_NV_triple_buffer ------------------------- */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 + +#define EGL_TRIPLE_BUFFER_NV 0x3230 + +#define EGLEW_NV_triple_buffer EGLEW_GET_VAR(__EGLEW_NV_triple_buffer) + +#endif /* EGL_NV_triple_buffer */ + +/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 + +#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) + +#endif /* EGL_TIZEN_image_native_buffer */ + +/* --------------------- EGL_TIZEN_image_native_surface -------------------- */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 + +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 + +#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) + +#endif /* EGL_TIZEN_image_native_surface */ + +/* ---------------------- EGL_WL_bind_wayland_display ---------------------- */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 + +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB + +typedef EGLBoolean ( * PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); +typedef EGLBoolean ( * PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource* buffer, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); + +#define eglBindWaylandDisplayWL EGLEW_GET_FUN(__eglewBindWaylandDisplayWL) +#define eglQueryWaylandBufferWL EGLEW_GET_FUN(__eglewQueryWaylandBufferWL) +#define eglUnbindWaylandDisplayWL EGLEW_GET_FUN(__eglewUnbindWaylandDisplayWL) + +#define EGLEW_WL_bind_wayland_display EGLEW_GET_VAR(__EGLEW_WL_bind_wayland_display) + +#endif /* EGL_WL_bind_wayland_display */ + +/* ---------------- EGL_WL_create_wayland_buffer_from_image ---------------- */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 + +typedef struct wl_buffer* ( * PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateWaylandBufferFromImageWL EGLEW_GET_FUN(__eglewCreateWaylandBufferFromImageWL) + +#define EGLEW_WL_create_wayland_buffer_from_image EGLEW_GET_VAR(__EGLEW_WL_create_wayland_buffer_from_image) + +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +/* ------------------------------------------------------------------------- */ + +#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; +EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; +EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; +EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; +EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; +EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; +EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; +EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; +EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; +EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; +EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; +EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; +EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; + +EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; +EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; +EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; +EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; + +EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; +EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; +EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; +EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; + +EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; +EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; + +EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; + +EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID; +EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID; +EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID; +EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID; +EGLEW_FUN_EXPORT PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID; + +EGLEW_FUN_EXPORT PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; + +EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; + +EGLEW_FUN_EXPORT PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT; + +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; + +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; + +EGLEW_FUN_EXPORT PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; + +EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; + +EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; +EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; + +EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; +EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; + +EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; +EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; + +EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; + +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; + +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; + +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; + +EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; + +EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; +EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; +EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; + +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; + +EGLEW_FUN_EXPORT PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL; +EGLEW_FUN_EXPORT PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL; +EGLEW_FUN_EXPORT PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL; + +EGLEW_FUN_EXPORT PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_GLES_layers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_get_frame_timestamps; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_get_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_image_format; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_bind_to_front; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_compositor; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_implicit_sync_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_CTA861_3_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_sync_reuse; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_display_reference; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_query_driver; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_context_priority_realtime; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_quadruple_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_dma; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_flush; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_origin; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_triple_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_bind_wayland_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_create_wayland_buffer_from_image; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); +GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); + +#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define EGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __eglew_h__ */ diff --git a/GL/glew.h b/GL/glew.h new file mode 100644 index 0000000..234591b --- /dev/null +++ b/GL/glew.h @@ -0,0 +1,26427 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gl_glext_h_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_glext_h_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#if defined(__APPLE__) || defined(__linux__) +# if defined(__cplusplus) +# include +# include +# else +# include +# include +# endif +#else + +# include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +# if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +# include +# else +# include +# endif +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#define GLEW_VAR_EXPORT GLEWAPI +#define GLEW_FUN_EXPORT GLEWAPI + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +typedef void *GLeglImageOES; /* GL_EXT_EGL_image_storage */ + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* ----------------------------- GL_VERSION_4_6 ---------------------------- */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); + +#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) +#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) +#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) + +#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) + +#endif /* GL_VERSION_4_6 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 + +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA + +#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) + +#endif /* GL_AMD_compressed_3DC_texture */ + +/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 + +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 + +#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) + +#endif /* GL_AMD_compressed_ATC_texture */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ---------------- GL_AMD_framebuffer_multisample_advanced ---------------- */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 + +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 + +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glNamedRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleAdvancedAMD) +#define glRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAdvancedAMD) + +#define GLEW_AMD_framebuffer_multisample_advanced GLEW_GET_VAR(__GLEW_AMD_framebuffer_multisample_advanced) + +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); + +#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) +#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) +#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) +#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) + +#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) + +#endif /* GL_AMD_framebuffer_sample_positions */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 + +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD + +#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) + +#endif /* GL_AMD_gpu_shader_half_float */ + +/* ------------------- GL_AMD_gpu_shader_half_float_fetch ------------------ */ + +#ifndef GL_AMD_gpu_shader_half_float_fetch +#define GL_AMD_gpu_shader_half_float_fetch 1 + +#define GL_FLOAT16_SAMPLER_1D_AMD 0x91CE +#define GL_FLOAT16_SAMPLER_2D_AMD 0x91CF +#define GL_FLOAT16_SAMPLER_3D_AMD 0x91D0 +#define GL_FLOAT16_SAMPLER_CUBE_AMD 0x91D1 +#define GL_FLOAT16_SAMPLER_2D_RECT_AMD 0x91D2 +#define GL_FLOAT16_SAMPLER_1D_ARRAY_AMD 0x91D3 +#define GL_FLOAT16_SAMPLER_2D_ARRAY_AMD 0x91D4 +#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_AMD 0x91D5 +#define GL_FLOAT16_SAMPLER_BUFFER_AMD 0x91D6 +#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_AMD 0x91D7 +#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_ARRAY_AMD 0x91D8 +#define GL_FLOAT16_SAMPLER_1D_SHADOW_AMD 0x91D9 +#define GL_FLOAT16_SAMPLER_2D_SHADOW_AMD 0x91DA +#define GL_FLOAT16_SAMPLER_2D_RECT_SHADOW_AMD 0x91DB +#define GL_FLOAT16_SAMPLER_1D_ARRAY_SHADOW_AMD 0x91DC +#define GL_FLOAT16_SAMPLER_2D_ARRAY_SHADOW_AMD 0x91DD +#define GL_FLOAT16_SAMPLER_CUBE_SHADOW_AMD 0x91DE +#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_SHADOW_AMD 0x91DF +#define GL_FLOAT16_IMAGE_1D_AMD 0x91E0 +#define GL_FLOAT16_IMAGE_2D_AMD 0x91E1 +#define GL_FLOAT16_IMAGE_3D_AMD 0x91E2 +#define GL_FLOAT16_IMAGE_2D_RECT_AMD 0x91E3 +#define GL_FLOAT16_IMAGE_CUBE_AMD 0x91E4 +#define GL_FLOAT16_IMAGE_1D_ARRAY_AMD 0x91E5 +#define GL_FLOAT16_IMAGE_2D_ARRAY_AMD 0x91E6 +#define GL_FLOAT16_IMAGE_CUBE_MAP_ARRAY_AMD 0x91E7 +#define GL_FLOAT16_IMAGE_BUFFER_AMD 0x91E8 +#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_AMD 0x91E9 +#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_ARRAY_AMD 0x91EA + +#define GLEW_AMD_gpu_shader_half_float_fetch GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float_fetch) + +#endif /* GL_AMD_gpu_shader_half_float_fetch */ + +/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 + +#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) + +#endif /* GL_AMD_gpu_shader_int16 */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 + +#define GL_Z400_BINARY_AMD 0x8740 + +#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) + +#endif /* GL_AMD_program_binary_Z400 */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* -------------------------- GL_AMD_shader_ballot ------------------------- */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 + +#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) + +#endif /* GL_AMD_shader_ballot */ + +/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 + +#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) + +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +/* ------------------- GL_AMD_shader_image_load_store_lod ------------------ */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 + +#define GLEW_AMD_shader_image_load_store_lod GLEW_GET_VAR(__GLEW_AMD_shader_image_load_store_lod) + +#endif /* GL_AMD_shader_image_load_store_lod */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 + +#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) + +#endif /* GL_AMD_texture_gather_bias_lod */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 + +#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) + +#endif /* GL_ANDROID_extension_pack_es31a */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_clip_distance ------------------------ */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 + +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 + +#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) + +#endif /* GL_APPLE_clip_distance */ + +/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 + +#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) + +#endif /* GL_APPLE_color_buffer_packed_float */ + +/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); + +#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) + +#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) + +#endif /* GL_APPLE_copy_texture_levels */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); + +#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) +#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) + +#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) + +#endif /* GL_APPLE_framebuffer_multisample */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ----------------------------- GL_APPLE_sync ----------------------------- */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); + +#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) +#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) +#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) +#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) +#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) +#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) +#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) + +#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) + +#endif /* GL_APPLE_sync */ + +/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ + +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 + +#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) + +#endif /* GL_APPLE_texture_2D_limited_npot */ + +/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 + +#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) + +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +/* ----------------------- GL_APPLE_texture_max_level ---------------------- */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 + +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D + +#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) + +#endif /* GL_APPLE_texture_max_level */ + +/* --------------------- GL_APPLE_texture_packed_float --------------------- */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 + +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_RGB9_E5_APPLE 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E + +#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) + +#endif /* GL_APPLE_texture_packed_float */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void*const *indices, GLsizei drawcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 + +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 + +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); + +#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) + +#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) + +#endif /* GL_ARB_gl_spirv */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) + +#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) + +#endif /* GL_ARB_polygon_offset_clamp */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_spirv_extensions ------------------------ */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 + +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) + +#endif /* GL_ARB_spirv_extensions */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + +#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) + +#endif /* GL_ARB_texture_filter_anisotropic */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ----------------------- GL_ARM_mali_program_binary ---------------------- */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 + +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 + +#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) + +#endif /* GL_ARM_mali_program_binary */ + +/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 + +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 + +#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) + +#endif /* GL_ARM_mali_shader_binary */ + +/* ------------------------------ GL_ARM_rgba8 ----------------------------- */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 + +#define GL_RGBA8_OES 0x8058 + +#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) + +#endif /* GL_ARM_rgba8 */ + +/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 + +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 + +#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) + +#endif /* GL_ARM_shader_framebuffer_fetch */ + +/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 + +#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) + +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +/* ---------------- GL_ARM_texture_unnormalized_coordinates ---------------- */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 + +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A + +#define GLEW_ARM_texture_unnormalized_coordinates GLEW_GET_VAR(__GLEW_ARM_texture_unnormalized_coordinates) + +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* ------------------------- GL_DMP_program_binary ------------------------- */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 + +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 + +#define GLEW_DMP_program_binary GLEW_GET_VAR(__GLEW_DMP_program_binary) + +#endif /* GL_DMP_program_binary */ + +/* -------------------------- GL_DMP_shader_binary ------------------------- */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 + +#define GL_SHADER_BINARY_DMP 0x9250 + +#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary) + +#endif /* GL_DMP_shader_binary */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------- GL_EXT_EGL_image_array ------------------------ */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 + +#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) + +#endif /* GL_EXT_EGL_image_array */ + +/* ------------------ GL_EXT_EGL_image_external_wrap_modes ----------------- */ + +#ifndef GL_EXT_EGL_image_external_wrap_modes +#define GL_EXT_EGL_image_external_wrap_modes 1 + +#define GLEW_EXT_EGL_image_external_wrap_modes GLEW_GET_VAR(__GLEW_EXT_EGL_image_external_wrap_modes) + +#endif /* GL_EXT_EGL_image_external_wrap_modes */ + +/* ------------------------ GL_EXT_EGL_image_storage ----------------------- */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 + +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); + +#define glEGLImageTargetTexStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTexStorageEXT) +#define glEGLImageTargetTextureStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTextureStorageEXT) + +#define GLEW_EXT_EGL_image_storage GLEW_GET_VAR(__GLEW_EXT_EGL_image_storage) + +#endif /* GL_EXT_EGL_image_storage */ + +/* ---------------------------- GL_EXT_EGL_sync ---------------------------- */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 + +#define GLEW_EXT_EGL_sync GLEW_GET_VAR(__GLEW_EXT_EGL_sync) + +#endif /* GL_EXT_EGL_sync */ + +/* --------------------------- GL_EXT_YUV_target --------------------------- */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 + +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 + +#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) + +#endif /* GL_EXT_YUV_target */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* -------------------------- GL_EXT_base_instance ------------------------- */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) + +#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) + +#endif /* GL_EXT_base_instance */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_extended ---------------------- */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 + +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_LOCATION_INDEX_EXT 0x930F + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); + +#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) +#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) +#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) + +#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) + +#endif /* GL_EXT_blend_func_extended */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------- GL_EXT_buffer_storage ------------------------- */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) + +#endif /* GL_EXT_buffer_storage */ + +/* -------------------------- GL_EXT_clear_texture ------------------------- */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) +#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) + +#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) + +#endif /* GL_EXT_clear_texture */ + +/* -------------------------- GL_EXT_clip_control -------------------------- */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 + +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); + +#define glClipControlEXT GLEW_GET_FUN(__glewClipControlEXT) + +#define GLEW_EXT_clip_control GLEW_GET_VAR(__GLEW_EXT_clip_control) + +#endif /* GL_EXT_clip_control */ + +/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 + +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA + +#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) + +#endif /* GL_EXT_clip_cull_distance */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ----------------------- GL_EXT_color_buffer_float ----------------------- */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 + +#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) + +#endif /* GL_EXT_color_buffer_float */ + +/* --------------------- GL_EXT_color_buffer_half_float -------------------- */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 + +#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) + +#endif /* GL_EXT_color_buffer_half_float */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ + +#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture +#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 + +#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) + +#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ + +/* ----------------------- GL_EXT_conservative_depth ----------------------- */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 + +#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) + +#endif /* GL_EXT_conservative_depth */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* --------------------------- GL_EXT_copy_image --------------------------- */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) + +#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) + +#endif /* GL_EXT_copy_image */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* --------------------------- GL_EXT_depth_clamp -------------------------- */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 + +#define GL_DEPTH_CLAMP_EXT 0x864F + +#define GLEW_EXT_depth_clamp GLEW_GET_VAR(__GLEW_EXT_depth_clamp) + +#endif /* GL_EXT_depth_clamp */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 + +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 + +typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); + +#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) + +#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) + +#endif /* GL_EXT_discard_framebuffer */ + +/* ---------------------- GL_EXT_disjoint_timer_query ---------------------- */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); + +#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT) +#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT) +#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT) +#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT) +#define glGetInteger64vEXT GLEW_GET_FUN(__glewGetInteger64vEXT) +#define glGetQueryObjectivEXT GLEW_GET_FUN(__glewGetQueryObjectivEXT) +#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT) +#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT) +#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT) +#define glQueryCounterEXT GLEW_GET_FUN(__glewQueryCounterEXT) + +#define GLEW_EXT_disjoint_timer_query GLEW_GET_VAR(__GLEW_EXT_disjoint_timer_query) + +#endif /* GL_EXT_disjoint_timer_query */ + +/* -------------------------- GL_EXT_draw_buffers -------------------------- */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) + +#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) + +#endif /* GL_EXT_draw_buffers */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) +#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) +#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) +#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) +#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) +#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) +#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) +#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) + +#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) + +#endif /* GL_EXT_draw_buffers_indexed */ + +/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) +#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) +#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) +#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) + +#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) + +#endif /* GL_EXT_draw_elements_base_vertex */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* --------------------- GL_EXT_draw_transform_feedback -------------------- */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); + +#define glDrawTransformFeedbackEXT GLEW_GET_FUN(__glewDrawTransformFeedbackEXT) +#define glDrawTransformFeedbackInstancedEXT GLEW_GET_FUN(__glewDrawTransformFeedbackInstancedEXT) + +#define GLEW_EXT_draw_transform_feedback GLEW_GET_VAR(__GLEW_EXT_draw_transform_feedback) + +#endif /* GL_EXT_draw_transform_feedback */ + +/* ------------------------- GL_EXT_external_buffer ------------------------ */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 + +typedef void* GLeglClientBufferEXT; + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); + +#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) +#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) + +#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) + +#endif /* GL_EXT_external_buffer */ + +/* --------------------------- GL_EXT_float_blend -------------------------- */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 + +#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) + +#endif /* GL_EXT_float_blend */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* --------------------------- GL_EXT_frag_depth --------------------------- */ + +#ifndef GL_EXT_frag_depth +#define GL_EXT_frag_depth 1 + +#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) + +#endif /* GL_EXT_frag_depth */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ----------------------- GL_EXT_geometry_point_size ---------------------- */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) + +#endif /* GL_EXT_geometry_point_size */ + +/* ------------------------- GL_EXT_geometry_shader ------------------------ */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) + +#endif /* GL_EXT_geometry_shader */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 + +#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) + +#endif /* GL_EXT_gpu_shader5 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* ------------------------ GL_EXT_instanced_arrays ------------------------ */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) + +#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) + +#endif /* GL_EXT_instanced_arrays */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------ GL_EXT_map_buffer_range ------------------------ */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 + +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) +#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) + +#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) + +#endif /* GL_EXT_map_buffer_range */ + +/* -------------------------- GL_EXT_memory_object ------------------------- */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 + +#define GL_UUID_SIZE_EXT 16 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); +typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); + +#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) +#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) +#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) +#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) +#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) +#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) +#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) +#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) +#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) +#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) +#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) +#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) +#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) +#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) +#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) +#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) +#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) +#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) +#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) + +#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) + +#endif /* GL_EXT_memory_object */ + +/* ------------------------ GL_EXT_memory_object_fd ------------------------ */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 + +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); + +#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) + +#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) + +#endif /* GL_EXT_memory_object_fd */ + +/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 + +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); + +#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) +#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) + +#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) + +#endif /* GL_EXT_memory_object_win32 */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) +#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) + +#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) + +#endif /* GL_EXT_multi_draw_indirect */ + +/* ------------------------ GL_EXT_multiple_textures ----------------------- */ + +#ifndef GL_EXT_multiple_textures +#define GL_EXT_multiple_textures 1 + +#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) + +#endif /* GL_EXT_multiple_textures */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* -------------------- GL_EXT_multisample_compatibility ------------------- */ + +#ifndef GL_EXT_multisample_compatibility +#define GL_EXT_multisample_compatibility 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F + +#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) + +#endif /* GL_EXT_multisample_compatibility */ + +/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + +#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) + +#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) + +#endif /* GL_EXT_multisampled_render_to_texture */ + +/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 + +#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) + +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 + +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); +typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); + +#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) +#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) +#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) + +#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) + +#endif /* GL_EXT_multiview_draw_buffers */ + +/* ------------- GL_EXT_multiview_tessellation_geometry_shader ------------- */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 + +#define GLEW_EXT_multiview_tessellation_geometry_shader GLEW_GET_VAR(__GLEW_EXT_multiview_tessellation_geometry_shader) + +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +/* ------------------ GL_EXT_multiview_texture_multisample ----------------- */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 + +#define GLEW_EXT_multiview_texture_multisample GLEW_GET_VAR(__GLEW_EXT_multiview_texture_multisample) + +#endif /* GL_EXT_multiview_texture_multisample */ + +/* ---------------------- GL_EXT_multiview_timer_query --------------------- */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 + +#define GLEW_EXT_multiview_timer_query GLEW_GET_VAR(__GLEW_EXT_multiview_timer_query) + +#endif /* GL_EXT_multiview_timer_query */ + +/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 + +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A + +#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean) + +#endif /* GL_EXT_occlusion_query_boolean */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* --------------------- GL_EXT_primitive_bounding_box --------------------- */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxEXT GLEW_GET_FUN(__glewPrimitiveBoundingBoxEXT) + +#define GLEW_EXT_primitive_bounding_box GLEW_GET_VAR(__GLEW_EXT_primitive_bounding_box) + +#endif /* GL_EXT_primitive_bounding_box */ + +/* ----------------------- GL_EXT_protected_textures ----------------------- */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 + +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA + +#define GLEW_EXT_protected_textures GLEW_GET_VAR(__GLEW_EXT_protected_textures) + +#endif /* GL_EXT_protected_textures */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 + +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 + +#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) + +#endif /* GL_EXT_pvrtc_sRGB */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------ GL_EXT_read_format_bgra ------------------------ */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 + +#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) + +#endif /* GL_EXT_read_format_bgra */ + +/* -------------------------- GL_EXT_render_snorm -------------------------- */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 + +#define GL_BYTE 0x1400 +#define GL_SHORT 0x1402 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) + +#endif /* GL_EXT_render_snorm */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* --------------------------- GL_EXT_robustness --------------------------- */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 + +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT) +#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT) +#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT) + +#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness) + +#endif /* GL_EXT_robustness */ + +/* ------------------------------ GL_EXT_sRGB ------------------------------ */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 + +#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) + +#endif /* GL_EXT_sRGB */ + +/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + +#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) + +#endif /* GL_EXT_sRGB_write_control */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* ---------------------------- GL_EXT_semaphore --------------------------- */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 + +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 + +typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); + +#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) +#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) +#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) +#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) +#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) +#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) +#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) + +#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) + +#endif /* GL_EXT_semaphore */ + +/* -------------------------- GL_EXT_semaphore_fd -------------------------- */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); + +#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) + +#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) + +#endif /* GL_EXT_semaphore_fd */ + +/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); + +#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) +#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) + +#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) + +#endif /* GL_EXT_semaphore_win32 */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); + +#define glFramebufferFetchBarrierEXT GLEW_GET_FUN(__glewFramebufferFetchBarrierEXT) + +#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +/* -------------- GL_EXT_shader_framebuffer_fetch_non_coherent ------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +#define GLEW_EXT_shader_framebuffer_fetch_non_coherent GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch_non_coherent) + +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +/* ------------------------ GL_EXT_shader_group_vote ----------------------- */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 + +#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) + +#endif /* GL_EXT_shader_group_vote */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 + +#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) + +#endif /* GL_EXT_shader_implicit_conversions */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 + +#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) + +#endif /* GL_EXT_shader_io_blocks */ + +/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 + +#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) + +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 + +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 + +#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) + +#endif /* GL_EXT_shader_pixel_local_storage */ + +/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 + +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 + +typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); + +#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) +#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) +#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) + +#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 + +#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) + +#endif /* GL_EXT_shader_texture_lod */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* ------------------------- GL_EXT_shadow_samplers ------------------------ */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 + +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 + +#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) + +#endif /* GL_EXT_shadow_samplers */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture ------------------------- */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 + +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) + +#endif /* GL_EXT_sparse_texture */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ----------------------- GL_EXT_static_vertex_array ---------------------- */ + +#ifndef GL_EXT_static_vertex_array +#define GL_EXT_static_vertex_array 1 + +#define GLEW_EXT_static_vertex_array GLEW_GET_VAR(__GLEW_EXT_static_vertex_array) + +#endif /* GL_EXT_static_vertex_array */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* --------------------- GL_EXT_tessellation_point_size -------------------- */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 + +#define GL_QUADS_EXT 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_PATCHES_EXT 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); + +#define glPatchParameteriEXT GLEW_GET_FUN(__glewPatchParameteriEXT) + +#define GLEW_EXT_tessellation_point_size GLEW_GET_VAR(__GLEW_EXT_tessellation_point_size) + +#endif /* GL_EXT_tessellation_point_size */ + +/* ----------------------- GL_EXT_tessellation_shader ---------------------- */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 + +#define GL_QUADS_EXT 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_PATCHES_EXT 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 + +#define GLEW_EXT_tessellation_shader GLEW_GET_VAR(__GLEW_EXT_tessellation_shader) + +#endif /* GL_EXT_tessellation_shader */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_border_clamp ---------------------- */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D + +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint* params); + +#define glGetSamplerParameterIivEXT GLEW_GET_FUN(__glewGetSamplerParameterIivEXT) +#define glGetSamplerParameterIuivEXT GLEW_GET_FUN(__glewGetSamplerParameterIuivEXT) +#define glSamplerParameterIivEXT GLEW_GET_FUN(__glewSamplerParameterIivEXT) +#define glSamplerParameterIuivEXT GLEW_GET_FUN(__glewSamplerParameterIuivEXT) + +#define GLEW_EXT_texture_border_clamp GLEW_GET_VAR(__GLEW_EXT_texture_border_clamp) + +#endif /* GL_EXT_texture_border_clamp */ + +/* ------------------------- GL_EXT_texture_buffer ------------------------- */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 + +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F + +#define GLEW_EXT_texture_buffer GLEW_GET_VAR(__GLEW_EXT_texture_buffer) + +#endif /* GL_EXT_texture_buffer */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) + +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 +#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) + +#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ + +/* -------------------- GL_EXT_texture_compression_bptc -------------------- */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F + +#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) + +#endif /* GL_EXT_texture_compression_bptc */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------ GL_EXT_texture_compression_s3tc_srgb ----------------- */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 + +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_compression_s3tc_srgb GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc_srgb) + +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* --------------------- GL_EXT_texture_cube_map_array --------------------- */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A + +#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) + +#endif /* GL_EXT_texture_cube_map_array */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) + +#endif /* GL_EXT_texture_format_BGRA8888 */ + +/* ------------------ GL_EXT_texture_format_sRGB_override ------------------ */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 + +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF + +#define GLEW_EXT_texture_format_sRGB_override GLEW_GET_VAR(__GLEW_EXT_texture_format_sRGB_override) + +#endif /* GL_EXT_texture_format_sRGB_override */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------ GL_EXT_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 + +#define GLEW_EXT_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp_to_edge) + +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +/* ------------------------- GL_EXT_texture_norm16 ------------------------- */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 + +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA16_EXT 0x805B +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) + +#endif /* GL_EXT_texture_norm16 */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_query_lod ----------------------- */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 + +#define GLEW_EXT_texture_query_lod GLEW_GET_VAR(__GLEW_EXT_texture_query_lod) + +#endif /* GL_EXT_texture_query_lod */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* --------------------------- GL_EXT_texture_rg --------------------------- */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 + +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B + +#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) + +#endif /* GL_EXT_texture_rg */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 + +#define GL_SR8_EXT 0x8FBD + +#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) + +#endif /* GL_EXT_texture_sRGB_R8 */ + +/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 + +#define GL_SRG8_EXT 0x8FBE + +#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) + +#endif /* GL_EXT_texture_sRGB_RG8 */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* ----------------------- GL_EXT_texture_shadow_lod ----------------------- */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 + +#define GLEW_EXT_texture_shadow_lod GLEW_GET_VAR(__GLEW_EXT_texture_shadow_lod) + +#endif /* GL_EXT_texture_shadow_lod */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_storage ------------------------ */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 + +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R16F_EXT 0x822D +#define GL_R32F_EXT 0x822E +#define GL_RG16F_EXT 0x822F +#define GL_RG32F_EXT 0x8230 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_BGRA8_EXT 0x93A1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) +#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) +#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) + +#endif /* GL_EXT_texture_storage */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 + +#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) + +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +/* -------------------------- GL_EXT_texture_view -------------------------- */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) + +#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) + +#endif /* GL_EXT_texture_view */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* ------------------------- GL_EXT_unpack_subimage ------------------------ */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 + +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 + +#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) + +#endif /* GL_EXT_unpack_subimage */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ + +#ifndef GL_EXT_vertex_array_setXXX +#define GL_EXT_vertex_array_setXXX 1 + +typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); +typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); + +#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) +#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) +#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) + +#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) + +#endif /* GL_EXT_vertex_array_setXXX */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 + +typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); + +#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) +#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) + +#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) + +#endif /* GL_EXT_win32_keyed_mutex */ + +/* ------------------------ GL_EXT_window_rectangles ----------------------- */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 + +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 + +typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); + +#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) + +#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) + +#endif /* GL_EXT_window_rectangles */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 + +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 + +#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO) + +#endif /* GL_FJ_shader_binary_GCCSO */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* ------------------------ GL_IMG_bindless_texture ------------------------ */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetTextureHandleIMG GLEW_GET_FUN(__glewGetTextureHandleIMG) +#define glGetTextureSamplerHandleIMG GLEW_GET_FUN(__glewGetTextureSamplerHandleIMG) +#define glProgramUniformHandleui64IMG GLEW_GET_FUN(__glewProgramUniformHandleui64IMG) +#define glProgramUniformHandleui64vIMG GLEW_GET_FUN(__glewProgramUniformHandleui64vIMG) +#define glUniformHandleui64IMG GLEW_GET_FUN(__glewUniformHandleui64IMG) +#define glUniformHandleui64vIMG GLEW_GET_FUN(__glewUniformHandleui64vIMG) + +#define GLEW_IMG_bindless_texture GLEW_GET_VAR(__GLEW_IMG_bindless_texture) + +#endif /* GL_IMG_bindless_texture */ + +/* --------------------- GL_IMG_framebuffer_downsample --------------------- */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 + +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); + +#define glFramebufferTexture2DDownsampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DDownsampleIMG) +#define glFramebufferTextureLayerDownsampleIMG GLEW_GET_FUN(__glewFramebufferTextureLayerDownsampleIMG) + +#define GLEW_IMG_framebuffer_downsample GLEW_GET_VAR(__GLEW_IMG_framebuffer_downsample) + +#endif /* GL_IMG_framebuffer_downsample */ + +/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG) +#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG) + +#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture) + +#endif /* GL_IMG_multisampled_render_to_texture */ + +/* ------------------------- GL_IMG_program_binary ------------------------- */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 + +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 + +#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary) + +#endif /* GL_IMG_program_binary */ + +/* --------------------------- GL_IMG_read_format -------------------------- */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 + +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 + +#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format) + +#endif /* GL_IMG_read_format */ + +/* -------------------------- GL_IMG_shader_binary ------------------------- */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 + +#define GL_SGX_BINARY_IMG 0x8C0A + +#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary) + +#endif /* GL_IMG_shader_binary */ + +/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 + +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 + +#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc) + +#endif /* GL_IMG_texture_compression_pvrtc */ + +/* ------------------- GL_IMG_texture_compression_pvrtc2 ------------------- */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 + +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 + +#define GLEW_IMG_texture_compression_pvrtc2 GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc2) + +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */ + +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 + +#define GL_DOT3_RGBA_IMG 0x86AF +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 + +#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function) + +#endif /* GL_IMG_texture_env_enhanced_fixed_function */ + +/* ---------------------- GL_IMG_texture_filter_cubic ---------------------- */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 + +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B + +#define GLEW_IMG_texture_filter_cubic GLEW_GET_VAR(__GLEW_IMG_texture_filter_cubic) + +#endif /* GL_IMG_texture_filter_cubic */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ----------------------- GL_INTEL_blackhole_render ----------------------- */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 + +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC + +#define GLEW_INTEL_blackhole_render GLEW_GET_VAR(__GLEW_INTEL_blackhole_render) + +#endif /* GL_INTEL_blackhole_render */ + +/* ------------------ GL_INTEL_conservative_rasterization ------------------ */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 + +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE + +#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) + +#endif /* GL_INTEL_conservative_rasterization */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------- GL_INTEL_shader_integer_functions2 ------------------ */ + +#ifndef GL_INTEL_shader_integer_functions2 +#define GL_INTEL_shader_integer_functions2 1 + +#define GLEW_INTEL_shader_integer_functions2 GLEW_GET_VAR(__GLEW_INTEL_shader_integer_functions2) + +#endif /* GL_INTEL_shader_integer_functions2 */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* --------------------- GL_KHR_parallel_shader_compile -------------------- */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) + +#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) + +#endif /* GL_KHR_parallel_shader_compile */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------------- GL_KHR_shader_subgroup ------------------------ */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 + +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 + +#define GLEW_KHR_shader_subgroup GLEW_GET_VAR(__GLEW_KHR_shader_subgroup) + +#endif /* GL_KHR_shader_subgroup */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 + +#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) + +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* ----------------------- GL_MESA_framebuffer_flip_y ---------------------- */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 + +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint* params); + +#define glFramebufferParameteriMESA GLEW_GET_FUN(__glewFramebufferParameteriMESA) +#define glGetFramebufferParameterivMESA GLEW_GET_FUN(__glewGetFramebufferParameterivMESA) + +#define GLEW_MESA_framebuffer_flip_y GLEW_GET_VAR(__GLEW_MESA_framebuffer_flip_y) + +#endif /* GL_MESA_framebuffer_flip_y */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* --------------------- GL_MESA_program_binary_formats -------------------- */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 + +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F + +#define GLEW_MESA_program_binary_formats GLEW_GET_VAR(__GLEW_MESA_program_binary_formats) + +#endif /* GL_MESA_program_binary_formats */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* -------------------- GL_MESA_shader_integer_functions ------------------- */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 + +#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) + +#endif /* GL_MESA_shader_integer_functions */ + +/* ----------------------- GL_MESA_tile_raster_order ----------------------- */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 + +#define GLEW_MESA_tile_raster_order GLEW_GET_VAR(__GLEW_MESA_tile_raster_order) + +#endif /* GL_MESA_tile_raster_order */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 + +#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) + +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------------- GL_NVX_gpu_multicast2 ------------------------- */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 + +#define GL_UPLOAD_GPU_MASK_NVX 0x954A + +typedef GLsync (GLAPIENTRY * PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (GLAPIENTRY * PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef void (GLAPIENTRY * PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (GLAPIENTRY * PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); + +#define glAsyncCopyBufferSubDataNVX GLEW_GET_FUN(__glewAsyncCopyBufferSubDataNVX) +#define glAsyncCopyImageSubDataNVX GLEW_GET_FUN(__glewAsyncCopyImageSubDataNVX) +#define glMulticastScissorArrayvNVX GLEW_GET_FUN(__glewMulticastScissorArrayvNVX) +#define glMulticastViewportArrayvNVX GLEW_GET_FUN(__glewMulticastViewportArrayvNVX) +#define glMulticastViewportPositionWScaleNVX GLEW_GET_FUN(__glewMulticastViewportPositionWScaleNVX) +#define glUploadGpuMaskNVX GLEW_GET_FUN(__glewUploadGpuMaskNVX) + +#define GLEW_NVX_gpu_multicast2 GLEW_GET_VAR(__GLEW_NVX_gpu_multicast2) + +#endif /* GL_NVX_gpu_multicast2 */ + +/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 + +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA + +typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); +typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); + +#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) +#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) +#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) + +#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) + +#endif /* GL_NVX_linked_gpu_multicast */ + +/* ------------------------- GL_NVX_progress_fence ------------------------- */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 + +typedef void (GLAPIENTRY * PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); + +#define glClientWaitSemaphoreui64NVX GLEW_GET_FUN(__glewClientWaitSemaphoreui64NVX) +#define glSignalSemaphoreui64NVX GLEW_GET_FUN(__glewSignalSemaphoreui64NVX) +#define glWaitSemaphoreui64NVX GLEW_GET_FUN(__glewWaitSemaphoreui64NVX) + +#define GLEW_NVX_progress_fence GLEW_GET_VAR(__GLEW_NVX_progress_fence) + +#endif /* GL_NVX_progress_fence */ + +/* ------------------------ GL_NV_3dvision_settings ------------------------ */ + +#ifndef GL_NV_3dvision_settings +#define GL_NV_3dvision_settings 1 + +#define GL_3DVISION_STEREO_NV 0x90F4 +#define GL_STEREO_SEPARATION_NV 0x90F5 +#define GL_STEREO_CONVERGENCE_NV 0x90F6 +#define GL_STEREO_CUTOFF_NV 0x90F7 +#define GL_STEREO_PROJECTION_NV 0x90F8 +#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 +#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA + +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) +#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) + +#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) + +#endif /* GL_NV_3dvision_settings */ + +/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ + +#ifndef GL_NV_EGL_stream_consumer_external +#define GL_NV_EGL_stream_consumer_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) + +#endif /* GL_NV_EGL_stream_consumer_external */ + +/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 + +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F + +typedef void (GLAPIENTRY * PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); + +#define glAlphaToCoverageDitherControlNV GLEW_GET_FUN(__glewAlphaToCoverageDitherControlNV) + +#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +/* ------------------------------- GL_NV_bgr ------------------------------- */ + +#ifndef GL_NV_bgr +#define GL_NV_bgr 1 + +#define GL_BGR_NV 0x80E0 + +#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) + +#endif /* GL_NV_bgr */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) + +#endif /* GL_NV_blend_minmax_factor */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 + +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E + +typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); + +#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) + +#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) + +#endif /* GL_NV_clip_space_w_scaling */ + +/* --------------------------- GL_NV_command_list -------------------------- */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 + +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a +#define GL_BLEND_COLOR_COMMAND_NV 0x000b +#define GL_STENCIL_REF_COMMAND_NV 0x000c +#define GL_LINE_WIDTH_COMMAND_NV 0x000d +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e +#define GL_ALPHA_REF_COMMAND_NV 0x000f +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 + +typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); +typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); +typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); +typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); +typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); + +#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) +#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) +#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) +#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) +#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) +#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) +#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) +#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) +#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) +#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) +#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) +#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) +#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) +#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) +#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) +#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) +#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) + +#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) + +#endif /* GL_NV_command_list */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* -------------------- GL_NV_compute_shader_derivatives ------------------- */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 + +#define GLEW_NV_compute_shader_derivatives GLEW_GET_VAR(__GLEW_NV_compute_shader_derivatives) + +#endif /* GL_NV_compute_shader_derivatives */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* ------------------- GL_NV_conservative_raster_pre_snap ------------------ */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 + +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 + +#define GLEW_NV_conservative_raster_pre_snap GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap) + +#endif /* GL_NV_conservative_raster_pre_snap */ + +/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 + +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) + +#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +/* --------------- GL_NV_conservative_raster_underestimation --------------- */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 + +#define GLEW_NV_conservative_raster_underestimation GLEW_GET_VAR(__GLEW_NV_conservative_raster_underestimation) + +#endif /* GL_NV_conservative_raster_underestimation */ + +/* --------------------------- GL_NV_copy_buffer --------------------------- */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 + +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) + +#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) + +#endif /* GL_NV_copy_buffer */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ------------------------- GL_NV_depth_nonlinear ------------------------- */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 + +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C + +#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear) + +#endif /* GL_NV_depth_nonlinear */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_buffers -------------------------- */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) + +#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) + +#endif /* GL_NV_draw_buffers */ + +/* -------------------------- GL_NV_draw_instanced ------------------------- */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) +#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) + +#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) + +#endif /* GL_NV_draw_instanced */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 + +typedef void (APIENTRY *GLVULKANPROCNV)(void); + +typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); +typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); + +#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) +#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) +#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) +#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) +#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) + +#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) + +#endif /* GL_NV_draw_vulkan_image */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* --------------------- GL_NV_explicit_attrib_location -------------------- */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 + +#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) + +#endif /* GL_NV_explicit_attrib_location */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 + +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) + +#endif /* GL_NV_fbo_color_attachments */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ------------------- GL_NV_fragment_shader_barycentric ------------------- */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 + +#define GLEW_NV_fragment_shader_barycentric GLEW_GET_VAR(__GLEW_NV_fragment_shader_barycentric) + +#endif /* GL_NV_fragment_shader_barycentric */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* ------------------------- GL_NV_framebuffer_blit ------------------------ */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) + +#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) + +#endif /* GL_NV_framebuffer_blit */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* --------------------- GL_NV_framebuffer_multisample --------------------- */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) + +#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) + +#endif /* GL_NV_framebuffer_multisample */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 + +#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) + +#endif /* GL_NV_generate_mipmap_sRGB */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* -------------------------- GL_NV_gpu_multicast -------------------------- */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 + +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +#define GL_RENDER_GPU_MASK_NV 0x9558 + +typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); + +#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) +#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) +#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) +#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) +#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) +#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) +#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) +#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) +#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) +#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) +#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) +#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) + +#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) + +#endif /* GL_NV_gpu_multicast */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* -------------------------- GL_NV_image_formats -------------------------- */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 + +#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) + +#endif /* GL_NV_image_formats */ + +/* ------------------------- GL_NV_instanced_arrays ------------------------ */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) + +#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) + +#endif /* GL_NV_instanced_arrays */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ------------------------ GL_NV_memory_attachment ------------------------ */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 + +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD + +typedef void (GLAPIENTRY * PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); + +#define glBufferAttachMemoryNV GLEW_GET_FUN(__glewBufferAttachMemoryNV) +#define glGetMemoryObjectDetachedResourcesuivNV GLEW_GET_FUN(__glewGetMemoryObjectDetachedResourcesuivNV) +#define glNamedBufferAttachMemoryNV GLEW_GET_FUN(__glewNamedBufferAttachMemoryNV) +#define glResetMemoryObjectParameterNV GLEW_GET_FUN(__glewResetMemoryObjectParameterNV) +#define glTexAttachMemoryNV GLEW_GET_FUN(__glewTexAttachMemoryNV) +#define glTextureAttachMemoryNV GLEW_GET_FUN(__glewTextureAttachMemoryNV) + +#define GLEW_NV_memory_attachment GLEW_GET_VAR(__GLEW_NV_memory_attachment) + +#endif /* GL_NV_memory_attachment */ + +/* --------------------------- GL_NV_mesh_shader --------------------------- */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 + +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 + +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); + +#define glDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewDrawMeshTasksIndirectNV) +#define glDrawMeshTasksNV GLEW_GET_FUN(__glewDrawMeshTasksNV) +#define glMultiDrawMeshTasksIndirectCountNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectCountNV) +#define glMultiDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectNV) + +#define GLEW_NV_mesh_shader GLEW_GET_VAR(__GLEW_NV_mesh_shader) + +#endif /* GL_NV_mesh_shader */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ----------------------- GL_NV_non_square_matrices ----------------------- */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 + +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + +#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) +#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) +#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) +#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) +#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) +#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) + +#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) + +#endif /* GL_NV_non_square_matrices */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* -------------------------- GL_NV_pack_subimage -------------------------- */ + +#ifndef GL_NV_pack_subimage +#define GL_NV_pack_subimage 1 + +#define GL_PACK_ROW_LENGTH_NV 0x0D02 +#define GL_PACK_SKIP_ROWS_NV 0x0D03 +#define GL_PACK_SKIP_PIXELS_NV 0x0D04 + +#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) + +#endif /* GL_NV_pack_subimage */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------------- GL_NV_packed_float -------------------------- */ + +#ifndef GL_NV_packed_float +#define GL_NV_packed_float 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) + +#endif /* GL_NV_packed_float */ + +/* ----------------------- GL_NV_packed_float_linear ----------------------- */ + +#ifndef GL_NV_packed_float_linear +#define GL_NV_packed_float_linear 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) + +#endif /* GL_NV_packed_float_linear */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF + +#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) + +#endif /* GL_NV_pixel_buffer_object */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* ------------------------- GL_NV_platform_binary ------------------------- */ + +#ifndef GL_NV_platform_binary +#define GL_NV_platform_binary 1 + +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B + +#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) + +#endif /* GL_NV_platform_binary */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* --------------------------- GL_NV_polygon_mode -------------------------- */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 + +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 + +typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); + +#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) + +#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) + +#endif /* GL_NV_polygon_mode */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_query_resource_tag ----------------------- */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 + +#define GLEW_NV_query_resource_tag GLEW_GET_VAR(__GLEW_NV_query_resource_tag) + +#endif /* GL_NV_query_resource_tag */ + +/* --------------------------- GL_NV_read_buffer --------------------------- */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 + +#define GL_READ_BUFFER_NV 0x0C02 + +typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode); + +#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV) + +#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer) + +#endif /* GL_NV_read_buffer */ + +/* ------------------------ GL_NV_read_buffer_front ------------------------ */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 + +#define GL_READ_BUFFER_NV 0x0C02 + +#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front) + +#endif /* GL_NV_read_buffer_front */ + +/* ---------------------------- GL_NV_read_depth --------------------------- */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 + +#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) + +#endif /* GL_NV_read_depth */ + +/* ------------------------ GL_NV_read_depth_stencil ----------------------- */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 + +#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) + +#endif /* GL_NV_read_depth_stencil */ + +/* --------------------------- GL_NV_read_stencil -------------------------- */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 + +#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) + +#endif /* GL_NV_read_stencil */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------- GL_NV_representative_fragment_test ------------------ */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 + +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F + +#define GLEW_NV_representative_fragment_test GLEW_GET_VAR(__GLEW_NV_representative_fragment_test) + +#endif /* GL_NV_representative_fragment_test */ + +/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 + +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB + +#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) + +#endif /* GL_NV_robustness_video_memory_purge */ + +/* --------------------------- GL_NV_sRGB_formats -------------------------- */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 + +#define GL_ETC1_SRGB8_NV 0x88EE +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F + +#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) + +#endif /* GL_NV_sRGB_formats */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRESOLVEDEPTHVALUESNVPROC) (void); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) +#define glResolveDepthValuesNV GLEW_GET_FUN(__glewResolveDepthValuesNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ------------------------ GL_NV_scissor_exclusive ------------------------ */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 + +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 + +typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint* v); +typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glScissorExclusiveArrayvNV GLEW_GET_FUN(__glewScissorExclusiveArrayvNV) +#define glScissorExclusiveNV GLEW_GET_FUN(__glewScissorExclusiveNV) + +#define GLEW_NV_scissor_exclusive GLEW_GET_VAR(__GLEW_NV_scissor_exclusive) + +#endif /* GL_NV_scissor_exclusive */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 + +#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) + +#endif /* GL_NV_shader_atomic_float64 */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 + +#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) + +#endif /* GL_NV_shader_noperspective_interpolation */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ------------------- GL_NV_shader_subgroup_partitioned ------------------- */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 + +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 + +#define GLEW_NV_shader_subgroup_partitioned GLEW_GET_VAR(__GLEW_NV_shader_subgroup_partitioned) + +#endif /* GL_NV_shader_subgroup_partitioned */ + +/* --------------------- GL_NV_shader_texture_footprint -------------------- */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 + +#define GLEW_NV_shader_texture_footprint GLEW_GET_VAR(__GLEW_NV_shader_texture_footprint) + +#endif /* GL_NV_shader_texture_footprint */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ------------------------ GL_NV_shading_rate_image ----------------------- */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 + +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 + +typedef void (GLAPIENTRY * PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum* rate); +typedef void (GLAPIENTRY * PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint* location); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLenum order); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum* rates); +typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint* locations); + +#define glBindShadingRateImageNV GLEW_GET_FUN(__glewBindShadingRateImageNV) +#define glGetShadingRateImagePaletteNV GLEW_GET_FUN(__glewGetShadingRateImagePaletteNV) +#define glGetShadingRateSampleLocationivNV GLEW_GET_FUN(__glewGetShadingRateSampleLocationivNV) +#define glShadingRateImageBarrierNV GLEW_GET_FUN(__glewShadingRateImageBarrierNV) +#define glShadingRateImagePaletteNV GLEW_GET_FUN(__glewShadingRateImagePaletteNV) +#define glShadingRateSampleOrderCustomNV GLEW_GET_FUN(__glewShadingRateSampleOrderCustomNV) + +#define GLEW_NV_shading_rate_image GLEW_GET_VAR(__GLEW_NV_shading_rate_image) + +#endif /* GL_NV_shading_rate_image */ + +/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 + +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 + +#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) + +#endif /* GL_NV_shadow_samplers_array */ + +/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 + +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 + +#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) + +#endif /* GL_NV_shadow_samplers_cube */ + +/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 + +#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) + +#endif /* GL_NV_stereo_view_rendering */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* -------------------------- GL_NV_texture_array -------------------------- */ + +#ifndef GL_NV_texture_array +#define GL_NV_texture_array 1 + +#define GL_UNPACK_SKIP_IMAGES_NV 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF +#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 +#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) +#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) +#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) +#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) +#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) +#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) + +#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) + +#endif /* GL_NV_texture_array */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* ----------------------- GL_NV_texture_border_clamp ---------------------- */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D + +#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) + +#endif /* GL_NV_texture_border_clamp */ + +/* --------------------- GL_NV_texture_compression_latc -------------------- */ + +#ifndef GL_NV_texture_compression_latc +#define GL_NV_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 + +#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) + +#endif /* GL_NV_texture_compression_latc */ + +/* --------------------- GL_NV_texture_compression_s3tc -------------------- */ + +#ifndef GL_NV_texture_compression_s3tc +#define GL_NV_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 + +#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) + +#endif /* GL_NV_texture_compression_s3tc */ + +/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 + +#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) + +#endif /* GL_NV_texture_compression_s3tc_update */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 + +#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) + +#endif /* GL_NV_texture_npot_2D_mipmap */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 + +#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) + +#endif /* GL_NV_texture_rectangle_compressed */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* -------------------------- GL_NV_vdpau_interop2 ------------------------- */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 + +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); + +#define glVDPAURegisterVideoSurfaceWithPictureStructureNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceWithPictureStructureNV) + +#define GLEW_NV_vdpau_interop2 GLEW_GET_VAR(__GLEW_NV_vdpau_interop2) + +#endif /* GL_NV_vdpau_interop2 */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* -------------------------- GL_NV_viewport_array ------------------------- */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) +#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) +#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) +#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) +#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) +#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) +#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) +#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) +#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) +#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) +#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) +#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) + +#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) + +#endif /* GL_NV_viewport_array */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------- GL_NV_viewport_swizzle ------------------------ */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 + +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B + +typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); + +#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) + +#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) + +#endif /* GL_NV_viewport_swizzle */ + +/* ---------------------------- GL_OES_EGL_image --------------------------- */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 + +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES) +#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES) + +#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image) + +#endif /* GL_OES_EGL_image */ + +/* ----------------------- GL_OES_EGL_image_external ----------------------- */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external) + +#endif /* GL_OES_EGL_image_external */ + +/* -------------------- GL_OES_EGL_image_external_essl3 -------------------- */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 + +#define GLEW_OES_EGL_image_external_essl3 GLEW_GET_VAR(__GLEW_OES_EGL_image_external_essl3) + +#endif /* GL_OES_EGL_image_external_essl3 */ + +/* --------------------- GL_OES_blend_equation_separate -------------------- */ + +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES) + +#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate) + +#endif /* GL_OES_blend_equation_separate */ + +/* ----------------------- GL_OES_blend_func_separate ---------------------- */ + +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES) + +#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate) + +#endif /* GL_OES_blend_func_separate */ + +/* ------------------------- GL_OES_blend_subtract ------------------------- */ + +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 + +#define GL_FUNC_ADD_OES 0x8006 +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode); + +#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES) + +#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract) + +#endif /* GL_OES_blend_subtract */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 + +#define GL_ETC1_RGB8_OES 0x8D64 + +#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture) + +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_copy_image --------------------------- */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataOES GLEW_GET_FUN(__glewCopyImageSubDataOES) + +#define GLEW_OES_copy_image GLEW_GET_VAR(__GLEW_OES_copy_image) + +#endif /* GL_OES_copy_image */ + +/* ----------------------------- GL_OES_depth24 ---------------------------- */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 + +#define GL_DEPTH_COMPONENT24_OES 0x81A6 + +#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24) + +#endif /* GL_OES_depth24 */ + +/* ----------------------------- GL_OES_depth32 ---------------------------- */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 + +#define GL_DEPTH_COMPONENT32_OES 0x81A7 + +#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32) + +#endif /* GL_OES_depth32 */ + +/* -------------------------- GL_OES_depth_texture ------------------------- */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 + +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_DEPTH_COMPONENT 0x1902 + +#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture) + +#endif /* GL_OES_depth_texture */ + +/* --------------------- GL_OES_depth_texture_cube_map --------------------- */ + +#ifndef GL_OES_depth_texture_cube_map +#define GL_OES_depth_texture_cube_map 1 + +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 + +#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map) + +#endif /* GL_OES_depth_texture_cube_map */ + +/* ---------------------- GL_OES_draw_buffers_indexed ---------------------- */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIOESPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiOES GLEW_GET_FUN(__glewBlendEquationSeparateiOES) +#define glBlendEquationiOES GLEW_GET_FUN(__glewBlendEquationiOES) +#define glBlendFuncSeparateiOES GLEW_GET_FUN(__glewBlendFuncSeparateiOES) +#define glBlendFunciOES GLEW_GET_FUN(__glewBlendFunciOES) +#define glColorMaskiOES GLEW_GET_FUN(__glewColorMaskiOES) +#define glDisableiOES GLEW_GET_FUN(__glewDisableiOES) +#define glEnableiOES GLEW_GET_FUN(__glewEnableiOES) +#define glIsEnablediOES GLEW_GET_FUN(__glewIsEnablediOES) + +#define GLEW_OES_draw_buffers_indexed GLEW_GET_VAR(__GLEW_OES_draw_buffers_indexed) + +#endif /* GL_OES_draw_buffers_indexed */ + +/* -------------------------- GL_OES_draw_texture -------------------------- */ + +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 + +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D + +#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture) + +#endif /* GL_OES_draw_texture */ + +/* ----------------------- GL_OES_element_index_uint ----------------------- */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 + +#define GL_UNSIGNED_INT 0x1405 + +#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint) + +#endif /* GL_OES_element_index_uint */ + +/* --------------------- GL_OES_extended_matrix_palette -------------------- */ + +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 + +#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette) + +#endif /* GL_OES_extended_matrix_palette */ + +/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 + +#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap) + +#endif /* GL_OES_fbo_render_mipmap */ + +/* --------------------- GL_OES_fragment_precision_high -------------------- */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 + +#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high) + +#endif /* GL_OES_fragment_precision_high */ + +/* ----------------------- GL_OES_framebuffer_object ----------------------- */ + +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 + +#define GL_NONE_OES 0 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RGB565_OES 0x8D62 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES) +#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES) +#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES) +#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES) +#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES) +#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES) +#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES) +#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES) +#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES) +#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES) +#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES) +#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES) +#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES) +#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES) +#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES) + +#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object) + +#endif /* GL_OES_framebuffer_object */ + +/* ----------------------- GL_OES_geometry_point_size ---------------------- */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_LINES_ADJACENCY_OES 0xA +#define GL_LINE_STRIP_ADJACENCY_OES 0xB +#define GL_TRIANGLES_ADJACENCY_OES 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 + +#define GLEW_OES_geometry_point_size GLEW_GET_VAR(__GLEW_OES_geometry_point_size) + +#endif /* GL_OES_geometry_point_size */ + +/* ------------------------- GL_OES_geometry_shader ------------------------ */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_LINES_ADJACENCY_OES 0xA +#define GL_LINE_STRIP_ADJACENCY_OES 0xB +#define GL_TRIANGLES_ADJACENCY_OES 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 + +#define GLEW_OES_geometry_shader GLEW_GET_VAR(__GLEW_OES_geometry_shader) + +#endif /* GL_OES_geometry_shader */ + +/* ----------------------- GL_OES_get_program_binary ----------------------- */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 + +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); + +#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES) +#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES) + +#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary) + +#endif /* GL_OES_get_program_binary */ + +/* --------------------------- GL_OES_gpu_shader5 -------------------------- */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 + +#define GLEW_OES_gpu_shader5 GLEW_GET_VAR(__GLEW_OES_gpu_shader5) + +#endif /* GL_OES_gpu_shader5 */ + +/* ---------------------------- GL_OES_mapbuffer --------------------------- */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 + +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target); + +#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES) +#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES) +#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES) + +#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer) + +#endif /* GL_OES_mapbuffer */ + +/* --------------------------- GL_OES_matrix_get --------------------------- */ + +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 + +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898d +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898e +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898f + +#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get) + +#endif /* GL_OES_matrix_get */ + +/* ------------------------- GL_OES_matrix_palette ------------------------- */ + +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 + +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); + +#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES) +#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES) +#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES) + +#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette) + +#endif /* GL_OES_matrix_palette */ + +/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 + +#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil) + +#endif /* GL_OES_packed_depth_stencil */ + +/* ------------------------ GL_OES_point_size_array ------------------------ */ + +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 + +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F + +#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array) + +#endif /* GL_OES_point_size_array */ + +/* -------------------------- GL_OES_point_sprite -------------------------- */ + +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 + +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 + +#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite) + +#endif /* GL_OES_point_sprite */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* --------------------- GL_OES_required_internalformat -------------------- */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 + +#define GL_ALPHA8_OES 0x803C +#define GL_LUMINANCE8_OES 0x8040 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_RGB8_OES 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_RGB565_OES 0x8D62 + +#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat) + +#endif /* GL_OES_required_internalformat */ + +/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 + +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 + +#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8) + +#endif /* GL_OES_rgb8_rgba8 */ + +/* ------------------------- GL_OES_sample_shading ------------------------- */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 + +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); + +#define glMinSampleShadingOES GLEW_GET_FUN(__glewMinSampleShadingOES) + +#define GLEW_OES_sample_shading GLEW_GET_VAR(__GLEW_OES_sample_shading) + +#endif /* GL_OES_sample_shading */ + +/* ------------------------ GL_OES_sample_variables ------------------------ */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 + +#define GLEW_OES_sample_variables GLEW_GET_VAR(__GLEW_OES_sample_variables) + +#endif /* GL_OES_sample_variables */ + +/* ----------------------- GL_OES_shader_image_atomic ---------------------- */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 + +#define GLEW_OES_shader_image_atomic GLEW_GET_VAR(__GLEW_OES_shader_image_atomic) + +#endif /* GL_OES_shader_image_atomic */ + +/* ------------------------ GL_OES_shader_io_blocks ------------------------ */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 + +#define GLEW_OES_shader_io_blocks GLEW_GET_VAR(__GLEW_OES_shader_io_blocks) + +#endif /* GL_OES_shader_io_blocks */ + +/* ---------------- GL_OES_shader_multisample_interpolation ---------------- */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 + +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D + +#define GLEW_OES_shader_multisample_interpolation GLEW_GET_VAR(__GLEW_OES_shader_multisample_interpolation) + +#endif /* GL_OES_shader_multisample_interpolation */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------- GL_OES_standard_derivatives ---------------------- */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 + +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B + +#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives) + +#endif /* GL_OES_standard_derivatives */ + +/* ---------------------------- GL_OES_stencil1 ---------------------------- */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 + +#define GL_STENCIL_INDEX1_OES 0x8D46 + +#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1) + +#endif /* GL_OES_stencil1 */ + +/* ---------------------------- GL_OES_stencil4 ---------------------------- */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 + +#define GL_STENCIL_INDEX4_OES 0x8D47 + +#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4) + +#endif /* GL_OES_stencil4 */ + +/* ---------------------------- GL_OES_stencil8 ---------------------------- */ + +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 + +#define GL_STENCIL_INDEX8_OES 0x8D48 + +#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8) + +#endif /* GL_OES_stencil8 */ + +/* ----------------------- GL_OES_surfaceless_context ---------------------- */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 + +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 + +#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context) + +#endif /* GL_OES_surfaceless_context */ + +/* --------------------- GL_OES_tessellation_point_size -------------------- */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 + +#define GL_QUADS_OES 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_PATCHES_OES 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 + +#define GLEW_OES_tessellation_point_size GLEW_GET_VAR(__GLEW_OES_tessellation_point_size) + +#endif /* GL_OES_tessellation_point_size */ + +/* ----------------------- GL_OES_tessellation_shader ---------------------- */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 + +#define GL_QUADS_OES 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_PATCHES_OES 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 + +#define GLEW_OES_tessellation_shader GLEW_GET_VAR(__GLEW_OES_tessellation_shader) + +#endif /* GL_OES_tessellation_shader */ + +/* --------------------------- GL_OES_texture_3D --------------------------- */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 + +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES) +#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES) +#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES) +#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES) +#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES) +#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES) + +#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D) + +#endif /* GL_OES_texture_3D */ + +/* ---------------------- GL_OES_texture_border_clamp ---------------------- */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D + +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint* params); + +#define glGetSamplerParameterIivOES GLEW_GET_FUN(__glewGetSamplerParameterIivOES) +#define glGetSamplerParameterIuivOES GLEW_GET_FUN(__glewGetSamplerParameterIuivOES) +#define glGetTexParameterIivOES GLEW_GET_FUN(__glewGetTexParameterIivOES) +#define glGetTexParameterIuivOES GLEW_GET_FUN(__glewGetTexParameterIuivOES) +#define glSamplerParameterIivOES GLEW_GET_FUN(__glewSamplerParameterIivOES) +#define glSamplerParameterIuivOES GLEW_GET_FUN(__glewSamplerParameterIuivOES) +#define glTexParameterIivOES GLEW_GET_FUN(__glewTexParameterIivOES) +#define glTexParameterIuivOES GLEW_GET_FUN(__glewTexParameterIuivOES) + +#define GLEW_OES_texture_border_clamp GLEW_GET_VAR(__GLEW_OES_texture_border_clamp) + +#endif /* GL_OES_texture_border_clamp */ + +/* ------------------------- GL_OES_texture_buffer ------------------------- */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 + +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferOES GLEW_GET_FUN(__glewTexBufferOES) +#define glTexBufferRangeOES GLEW_GET_FUN(__glewTexBufferRangeOES) + +#define GLEW_OES_texture_buffer GLEW_GET_VAR(__GLEW_OES_texture_buffer) + +#endif /* GL_OES_texture_buffer */ + +/* -------------------- GL_OES_texture_compression_astc -------------------- */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_OES_texture_compression_astc GLEW_GET_VAR(__GLEW_OES_texture_compression_astc) + +#endif /* GL_OES_texture_compression_astc */ + +/* ------------------------ GL_OES_texture_cube_map ------------------------ */ + +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 + +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_STR_OES 0x8D60 + +typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params); + +#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES) +#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES) +#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES) +#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES) +#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES) +#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES) +#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES) +#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES) +#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES) + +#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map) + +#endif /* GL_OES_texture_cube_map */ + +/* --------------------- GL_OES_texture_cube_map_array --------------------- */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A + +#define GLEW_OES_texture_cube_map_array GLEW_GET_VAR(__GLEW_OES_texture_cube_map_array) + +#endif /* GL_OES_texture_cube_map_array */ + +/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */ + +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 + +#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar) + +#endif /* GL_OES_texture_env_crossbar */ + +/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */ + +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT 0x8370 + +#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat) + +#endif /* GL_OES_texture_mirrored_repeat */ + +/* -------------------------- GL_OES_texture_npot -------------------------- */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 + +#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot) + +#endif /* GL_OES_texture_npot */ + +/* ------------------------ GL_OES_texture_stencil8 ------------------------ */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_OES_texture_stencil8 GLEW_GET_VAR(__GLEW_OES_texture_stencil8) + +#endif /* GL_OES_texture_stencil8 */ + +/* -------------- GL_OES_texture_storage_multisample_2d_array -------------- */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 + +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage3DMultisampleOES GLEW_GET_FUN(__glewTexStorage3DMultisampleOES) + +#define GLEW_OES_texture_storage_multisample_2d_array GLEW_GET_VAR(__GLEW_OES_texture_storage_multisample_2d_array) + +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +/* -------------------------- GL_OES_texture_view -------------------------- */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewOES GLEW_GET_FUN(__glewTextureViewOES) + +#define GLEW_OES_texture_view GLEW_GET_VAR(__GLEW_OES_texture_view) + +#endif /* GL_OES_texture_view */ + +/* ----------------------- GL_OES_vertex_array_object ---------------------- */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array); + +#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES) +#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES) +#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES) +#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES) + +#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object) + +#endif /* GL_OES_vertex_array_object */ + +/* ------------------------ GL_OES_vertex_half_float ----------------------- */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 + +#define GL_HALF_FLOAT_OES 0x8D61 + +#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float) + +#endif /* GL_OES_vertex_half_float */ + +/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 + +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 + +#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2) + +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) +#define glNamedFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewNamedFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) + +#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_QCOM_YUV_texture_gather ---------------------- */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 + +#define GLEW_QCOM_YUV_texture_gather GLEW_GET_VAR(__GLEW_QCOM_YUV_texture_gather) + +#endif /* GL_QCOM_YUV_texture_gather */ + +/* --------------------------- GL_QCOM_alpha_test -------------------------- */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 + +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); + +#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) + +#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) + +#endif /* GL_QCOM_alpha_test */ + +/* ------------------------ GL_QCOM_binning_control ------------------------ */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 + +#define GL_DONT_CARE 0x1100 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 + +#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) + +#endif /* GL_QCOM_binning_control */ + +/* ------------------------- GL_QCOM_driver_control ------------------------ */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 + +typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); + +#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) +#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) +#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) +#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) + +#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) + +#endif /* GL_QCOM_driver_control */ + +/* -------------------------- GL_QCOM_extended_get ------------------------- */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 + +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC + +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); +typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); + +#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) +#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) +#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) +#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) +#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) +#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) +#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) +#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) + +#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) + +#endif /* GL_QCOM_extended_get */ + +/* ------------------------- GL_QCOM_extended_get2 ------------------------- */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 + +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); +typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); +typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); + +#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) +#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) +#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) +#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) + +#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) + +#endif /* GL_QCOM_extended_get2 */ + +/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) +#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) + +#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) + +#endif /* GL_QCOM_framebuffer_foveated */ + +/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 + +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 + +#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) + +#endif /* GL_QCOM_perfmon_global_mode */ + +/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 + +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); + +#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) + +#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +/* ----------------- GL_QCOM_shader_framebuffer_fetch_rate ----------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 + +#define GLEW_QCOM_shader_framebuffer_fetch_rate GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_rate) + +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +/* ------------------------ GL_QCOM_texture_foveated ----------------------- */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glTextureFoveationParametersQCOM GLEW_GET_FUN(__glewTextureFoveationParametersQCOM) + +#define GLEW_QCOM_texture_foveated GLEW_GET_VAR(__GLEW_QCOM_texture_foveated) + +#endif /* GL_QCOM_texture_foveated */ + +/* --------------- GL_QCOM_texture_foveated_subsampled_layout -------------- */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 + +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x4 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 + +#define GLEW_QCOM_texture_foveated_subsampled_layout GLEW_GET_VAR(__GLEW_QCOM_texture_foveated_subsampled_layout) + +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 + +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 + +typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + +#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) +#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) + +#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) + +#endif /* GL_QCOM_tiled_rendering */ + +/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 + +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 + +#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) + +#endif /* GL_QCOM_writeonly_rendering */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ + +#ifndef GL_SGIS_clip_band_hint +#define GL_SGIS_clip_band_hint 1 + +#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) + +#endif /* GL_SGIS_clip_band_hint */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_line_texgen -------------------------- */ + +#ifndef GL_SGIS_line_texgen +#define GL_SGIS_line_texgen 1 + +#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) + +#endif /* GL_SGIS_line_texgen */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* -------------------------- GL_SGIS_multitexture ------------------------- */ + +#ifndef GL_SGIS_multitexture +#define GL_SGIS_multitexture 1 + +#define GL_SELECTED_TEXTURE_SGIS 0x83C0 +#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 +#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 +#define GL_MAX_TEXTURES_SGIS 0x83C3 +#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 +#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 +#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 +#define GL_TEXTURE0_SGIS 0x83C7 +#define GL_TEXTURE1_SGIS 0x83C8 +#define GL_TEXTURE2_SGIS 0x83C9 +#define GL_TEXTURE3_SGIS 0x83CA + +typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); + +#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) +#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) +#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) +#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) + +#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) + +#endif /* GL_SGIS_multitexture */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ----------------------- GL_SGIS_shared_multisample ---------------------- */ + +#ifndef GL_SGIS_shared_multisample +#define GL_SGIS_shared_multisample 1 + +typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); + +#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) + +#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) + +#endif /* GL_SGIS_shared_multisample */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_g_instruments +#define GL_SGIX_bali_g_instruments 1 + +#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 +#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 +#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 +#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 + +#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) + +#endif /* GL_SGIX_bali_g_instruments */ + +/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_r_instruments +#define GL_SGIX_bali_r_instruments 1 + +#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 +#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 +#define GL_BALI_R_CHIP_COUNT 0x6092 + +#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) + +#endif /* GL_SGIX_bali_r_instruments */ + +/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ + +#ifndef GL_SGIX_bali_timer_instruments +#define GL_SGIX_bali_timer_instruments 1 + +#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) + +#endif /* GL_SGIX_bali_timer_instruments */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* --------------------------- GL_SGIX_blend_cadd -------------------------- */ + +#ifndef GL_SGIX_blend_cadd +#define GL_SGIX_blend_cadd 1 + +#define GL_FUNC_COMPLEX_ADD_EXT 0x601C + +#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) + +#endif /* GL_SGIX_blend_cadd */ + +/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ + +#ifndef GL_SGIX_blend_cmultiply +#define GL_SGIX_blend_cmultiply 1 + +#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B + +#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) + +#endif /* GL_SGIX_blend_cmultiply */ + +/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 + +#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) + +#endif /* GL_SGIX_calligraphic_fragment */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ + +#ifndef GL_SGIX_color_matrix_accuracy +#define GL_SGIX_color_matrix_accuracy 1 + +#define GL_COLOR_MATRIX_HINT 0x8317 + +#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) + +#endif /* GL_SGIX_color_matrix_accuracy */ + +/* --------------------- GL_SGIX_color_table_index_mode -------------------- */ + +#ifndef GL_SGIX_color_table_index_mode +#define GL_SGIX_color_table_index_mode 1 + +#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) + +#endif /* GL_SGIX_color_table_index_mode */ + +/* ------------------------- GL_SGIX_complex_polar ------------------------- */ + +#ifndef GL_SGIX_complex_polar +#define GL_SGIX_complex_polar 1 + +#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) + +#endif /* GL_SGIX_complex_polar */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ---------------------------- GL_SGIX_cube_map --------------------------- */ + +#ifndef GL_SGIX_cube_map +#define GL_SGIX_cube_map 1 + +#define GL_ENV_MAP_SGIX 0x8340 +#define GL_CUBE_MAP_SGIX 0x8341 +#define GL_CUBE_MAP_ZP_SGIX 0x8342 +#define GL_CUBE_MAP_ZN_SGIX 0x8343 +#define GL_CUBE_MAP_XN_SGIX 0x8344 +#define GL_CUBE_MAP_XP_SGIX 0x8345 +#define GL_CUBE_MAP_YN_SGIX 0x8346 +#define GL_CUBE_MAP_YP_SGIX 0x8347 +#define GL_CUBE_MAP_BINDING_SGIX 0x8348 + +#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) + +#endif /* GL_SGIX_cube_map */ + +/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ + +#ifndef GL_SGIX_cylinder_texgen +#define GL_SGIX_cylinder_texgen 1 + +#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) + +#endif /* GL_SGIX_cylinder_texgen */ + +/* ---------------------------- GL_SGIX_datapipe --------------------------- */ + +#ifndef GL_SGIX_datapipe +#define GL_SGIX_datapipe 1 + +#define GL_GEOMETRY_BIT 0x1 +#define GL_IMAGE_BIT 0x2 + +typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); +typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); + +#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) +#define glDataPipe GLEW_GET_FUN(__glewDataPipe) + +#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) + +#endif /* GL_SGIX_datapipe */ + +/* --------------------------- GL_SGIX_decimation -------------------------- */ + +#ifndef GL_SGIX_decimation +#define GL_SGIX_decimation 1 + +#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) + +#endif /* GL_SGIX_decimation */ + +/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 + +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 + +#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) + +#endif /* GL_SGIX_depth_pass_instrument */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* ------------------------------ GL_SGIX_dvc ------------------------------ */ + +#ifndef GL_SGIX_dvc +#define GL_SGIX_dvc 1 + +#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) + +#endif /* GL_SGIX_dvc */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_blend --------------------------- */ + +#ifndef GL_SGIX_fog_blend +#define GL_SGIX_fog_blend 1 + +#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE +#define GL_FOG_BLEND_COLOR_SGIX 0x81FF + +#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) + +#endif /* GL_SGIX_fog_blend */ + +/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ + +#ifndef GL_SGIX_fog_factor_to_alpha +#define GL_SGIX_fog_factor_to_alpha 1 + +#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) + +#endif /* GL_SGIX_fog_factor_to_alpha */ + +/* --------------------------- GL_SGIX_fog_layers -------------------------- */ + +#ifndef GL_SGIX_fog_layers +#define GL_SGIX_fog_layers 1 + +#define GL_FOG_TYPE_SGIX 0x8323 +#define GL_UNIFORM_SGIX 0x8324 +#define GL_LAYERED_SGIX 0x8325 +#define GL_FOG_GROUND_PLANE_SGIX 0x8326 +#define GL_FOG_LAYERS_POINTS_SGIX 0x8327 +#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 + +typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); + +#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) +#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) + +#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) + +#endif /* GL_SGIX_fog_layers */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* --------------------------- GL_SGIX_fog_patchy -------------------------- */ + +#ifndef GL_SGIX_fog_patchy +#define GL_SGIX_fog_patchy 1 + +#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) + +#endif /* GL_SGIX_fog_patchy */ + +/* --------------------------- GL_SGIX_fog_scale --------------------------- */ + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 + +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD + +#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) + +#endif /* GL_SGIX_fog_scale */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ + +#ifndef GL_SGIX_fragment_lighting_space +#define GL_SGIX_fragment_lighting_space 1 + +#define GL_EYE_SPACE_SGIX 0x8436 +#define GL_TANGENT_SPACE_SGIX 0x8437 +#define GL_OBJECT_SPACE_SGIX 0x8438 +#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D + +#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) + +#endif /* GL_SGIX_fragment_lighting_space */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* ---------------------- GL_SGIX_fragments_instrument --------------------- */ + +#ifndef GL_SGIX_fragments_instrument +#define GL_SGIX_fragments_instrument 1 + +#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 +#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 +#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 + +#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) + +#endif /* GL_SGIX_fragments_instrument */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* -------------------------- GL_SGIX_icc_texture -------------------------- */ + +#ifndef GL_SGIX_icc_texture +#define GL_SGIX_icc_texture 1 + +#define GL_RGB_ICC_SGIX 0x8460 +#define GL_RGBA_ICC_SGIX 0x8461 +#define GL_ALPHA_ICC_SGIX 0x8462 +#define GL_LUMINANCE_ICC_SGIX 0x8463 +#define GL_INTENSITY_ICC_SGIX 0x8464 +#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 +#define GL_R5_G6_B5_ICC_SGIX 0x8466 +#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 +#define GL_ALPHA16_ICC_SGIX 0x8468 +#define GL_LUMINANCE16_ICC_SGIX 0x8469 +#define GL_INTENSITY16_ICC_SGIX 0x846A +#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B + +#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) + +#endif /* GL_SGIX_icc_texture */ + +/* ------------------------ GL_SGIX_igloo_interface ------------------------ */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 + +#define GL_IGLOO_FULLSCREEN_SGIX 0x819E +#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F +#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 +#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 +#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 +#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 +#define GL_IGLOO_TMESHMODE_SGIX 0x81A4 +#define GL_LIGHT31 0xBEAD + +typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); + +#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) + +#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) + +#endif /* GL_SGIX_igloo_interface */ + +/* ----------------------- GL_SGIX_image_compression ----------------------- */ + +#ifndef GL_SGIX_image_compression +#define GL_SGIX_image_compression 1 + +#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) + +#endif /* GL_SGIX_image_compression */ + +/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_SGIX_impact_pixel_texture 1 + +#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) + +#endif /* GL_SGIX_impact_pixel_texture */ + +/* ------------------------ GL_SGIX_instrument_error ----------------------- */ + +#ifndef GL_SGIX_instrument_error +#define GL_SGIX_instrument_error 1 + +#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) + +#endif /* GL_SGIX_instrument_error */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ + +#ifndef GL_SGIX_line_quality_hint +#define GL_SGIX_line_quality_hint 1 + +#define GL_LINE_QUALITY_HINT_SGIX 0x835B + +#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) + +#endif /* GL_SGIX_line_quality_hint */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ + +#ifndef GL_SGIX_mpeg1 +#define GL_SGIX_mpeg1 1 + +typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); +typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); + +#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) +#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) +#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) +#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) +#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) +#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) +#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) +#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) +#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) +#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) +#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) + +#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) + +#endif /* GL_SGIX_mpeg1 */ + +/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ + +#ifndef GL_SGIX_mpeg2 +#define GL_SGIX_mpeg2 1 + +#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) + +#endif /* GL_SGIX_mpeg2 */ + +/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ + +#ifndef GL_SGIX_nonlinear_lighting_pervertex +#define GL_SGIX_nonlinear_lighting_pervertex 1 + +typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); +typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); + +#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) +#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) +#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) +#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) + +#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ + +#ifndef GL_SGIX_nurbs_eval +#define GL_SGIX_nurbs_eval 1 + +#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB +#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC +#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD +#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE +#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF +#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 +#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 +#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 +#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 +#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 +#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 +#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 +#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 +#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 +#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 +#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA +#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB +#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC +#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED +#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE + +#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) + +#endif /* GL_SGIX_nurbs_eval */ + +/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ + +#ifndef GL_SGIX_occlusion_instrument +#define GL_SGIX_occlusion_instrument 1 + +#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 + +#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) + +#endif /* GL_SGIX_occlusion_instrument */ + +/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ + +#ifndef GL_SGIX_packed_6bytes +#define GL_SGIX_packed_6bytes 1 + +#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) + +#endif /* GL_SGIX_packed_6bytes */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ + +#ifndef GL_SGIX_pixel_texture_lod +#define GL_SGIX_pixel_texture_lod 1 + +#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) + +#endif /* GL_SGIX_pixel_texture_lod */ + +/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 + +#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) + +#endif /* GL_SGIX_pixel_tiles */ + +/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 + +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 + +typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); + +#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) +#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) + +#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) + +#endif /* GL_SGIX_polynomial_ffd */ + +/* --------------------------- GL_SGIX_quad_mesh --------------------------- */ + +#ifndef GL_SGIX_quad_mesh +#define GL_SGIX_quad_mesh 1 + +typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); +typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); + +#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) +#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) + +#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) + +#endif /* GL_SGIX_quad_mesh */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 + +#define GL_SCALEBIAS_HINT_SGIX 0x8322 + +#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) + +#endif /* GL_SGIX_scalebias_hint */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ------------------------------ GL_SGIX_slim ----------------------------- */ + +#ifndef GL_SGIX_slim +#define GL_SGIX_slim 1 + +#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B +#define GL_SLIM8U_SGIX 0x831D +#define GL_SLIM10U_SGIX 0x831E +#define GL_SLIM12S_SGIX 0x831F + +#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) + +#endif /* GL_SGIX_slim */ + +/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ + +#ifndef GL_SGIX_spotlight_cutoff +#define GL_SGIX_spotlight_cutoff 1 + +#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 + +#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) + +#endif /* GL_SGIX_spotlight_cutoff */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ + +#ifndef GL_SGIX_subdiv_patch +#define GL_SGIX_subdiv_patch 1 + +#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) + +#endif /* GL_SGIX_subdiv_patch */ + +/* --------------------------- GL_SGIX_subsample --------------------------- */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 + +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 + +#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) + +#endif /* GL_SGIX_subsample */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ + +#ifndef GL_SGIX_texture_mipmap_anisotropic +#define GL_SGIX_texture_mipmap_anisotropic 1 + +#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E +#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F + +#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) + +#endif /* GL_SGIX_texture_mipmap_anisotropic */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_phase ------------------------- */ + +#ifndef GL_SGIX_texture_phase +#define GL_SGIX_texture_phase 1 + +#define GL_PHASE_SGIX 0x832A + +#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) + +#endif /* GL_SGIX_texture_phase */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ---------------------- GL_SGIX_texture_supersample ---------------------- */ + +#ifndef GL_SGIX_texture_supersample +#define GL_SGIX_texture_supersample 1 + +#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) + +#endif /* GL_SGIX_texture_supersample */ + +/* --------------------------- GL_SGIX_vector_ops -------------------------- */ + +#ifndef GL_SGIX_vector_ops +#define GL_SGIX_vector_ops 1 + +typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); +typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); + +#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) +#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) + +#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) + +#endif /* GL_SGIX_vector_ops */ + +/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ + +#ifndef GL_SGIX_vertex_array_object +#define GL_SGIX_vertex_array_object 1 + +typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); + +#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) +#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) +#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) +#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) +#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) +#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) + +#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) + +#endif /* GL_SGIX_vertex_array_object */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 + +#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) + +#endif /* GL_SGIX_ycrcb_subsample */ + +/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 + +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 + +#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) + +#endif /* GL_SGIX_ycrcba */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------------- GL_SGI_complex ---------------------------- */ + +#ifndef GL_SGI_complex +#define GL_SGI_complex 1 + +#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) + +#endif /* GL_SGI_complex */ + +/* -------------------------- GL_SGI_complex_type -------------------------- */ + +#ifndef GL_SGI_complex_type +#define GL_SGI_complex_type 1 + +#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD +#define GL_COMPLEX_BYTE_SGI 0x81BE +#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF +#define GL_COMPLEX_SHORT_SGI 0x81C0 +#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 +#define GL_COMPLEX_INT_SGI 0x81C2 +#define GL_COMPLEX_FLOAT_SGI 0x81C3 + +#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) + +#endif /* GL_SGI_complex_type */ + +/* ------------------------------- GL_SGI_fft ------------------------------ */ + +#ifndef GL_SGI_fft +#define GL_SGI_fft 1 + +#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 +#define GL_CONVOLUTION_SGI 0x81C5 +#define GL_FFT_1D_SGI 0x81C6 +#define GL_PIXEL_TRANSFORM_SGI 0x81C7 +#define GL_MAX_FFT_WIDTH_SGI 0x81C8 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); + +#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) +#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) +#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) +#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) +#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) +#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) +#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) + +#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) + +#endif /* GL_SGI_fft */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_VIV_shader_binary ------------------------- */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 + +#define GL_SHADER_BINARY_VIV 0x8FC4 + +#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary) + +#endif /* GL_VIV_shader_binary */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ + +#ifndef GL_WIN_scene_markerXXX +#define GL_WIN_scene_markerXXX 1 + +#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) + +#endif /* GL_WIN_scene_markerXXX */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + + + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; +GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; +GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; +GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; +GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; +GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; +GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT; +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT; +GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT; +GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT; +GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; +GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; +GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; +GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; +GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT; +GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; +GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; +GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; +GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; + +GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX; +GLEW_FUN_EXPORT PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX; +GLEW_FUN_EXPORT PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX; + +GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; +GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX; + +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; + +GLEW_FUN_EXPORT PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; + +GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; +GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; +GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; +GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; +GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; +GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; +GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; +GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; +GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; +GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; +GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; +GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; +GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; +GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; +GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; +GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV; +GLEW_FUN_EXPORT PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV; + +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV; +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV; + +GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV; +GLEW_FUN_EXPORT PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV; +GLEW_FUN_EXPORT PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; +GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; +GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; +GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; + +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES; +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES; +GLEW_FUN_EXPORT PFNGLCOLORMASKIOESPROC __glewColorMaskiOES; +GLEW_FUN_EXPORT PFNGLDISABLEIOESPROC __glewDisableiOES; +GLEW_FUN_EXPORT PFNGLENABLEIOESPROC __glewEnableiOES; +GLEW_FUN_EXPORT PFNGLISENABLEDIOESPROC __glewIsEnablediOES; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES; +GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES; + +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEROESPROC __glewTexBufferOES; +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES; + +GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES; +GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES; +GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES; +GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES; +GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES; +GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES; +GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES; +GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES; +GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; + +GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; +GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; +GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; +GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; + +GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; +GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; +GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; + +GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; + +GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; +GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; + +GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; +GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; +GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; + +GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_multisample_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_image_load_store_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_texture_unnormalized_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_DMP_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_external_wrap_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_disjoint_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_primitive_bounding_box; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_protected_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_static_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_tessellation_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc_srgb; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_sRGB_override; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shadow_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_framebuffer_downsample; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc2; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_filter_cubic; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_blackhole_render; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_shader_integer_functions2; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_shader_subgroup; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_flip_y; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_program_binary_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_tile_raster_order; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_multicast2; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_progress_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_shader_derivatives; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_underestimation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_barycentric; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_memory_attachment; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_mesh_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_query_resource_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_representative_fragment_test; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_scissor_exclusive; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_subgroup_partitioned; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_texture_footprint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shading_rate_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external_essl3; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_sample_variables; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_image_atomic; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_multisample_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_tessellation_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_compression_astc; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_storage_multisample_2d_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_YUV_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 2.2.0 +VERSION_MAJOR 2 +VERSION_MINOR 2 +VERSION_MICRO 0 +*/ + +/* API */ +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#ifndef GLEW_GET_VAR +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLEW_GET_FUN +#define GLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/GL/glfw3.h b/GL/glfw3.h new file mode 100644 index 0000000..9c55ac9 --- /dev/null +++ b/GL/glfw3.h @@ -0,0 +1,6547 @@ +/************************************************************************* + * GLFW 3.4 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2019 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan support reference + * @brief Functions and types related to Vulkan. + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * @brief Functions and types related to input handling. + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * @brief Functions and types related to windows. + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +#if defined(GLFW_INCLUDE_VULKAN) + #include +#endif /* Vulkan header */ + +/* The Vulkan header may have indirectly included windows.h (because of + * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. + */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GLFW_APIENTRY_DEFINED +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include the chosen OpenGL or OpenGL ES headers. + */ +#if defined(GLFW_INCLUDE_ES1) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#elif defined(GLFW_INCLUDE_GLU) + + #if defined(__APPLE__) + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #else /*__APPLE__*/ + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) && \ + !defined(__gl_h_) && \ + !defined(__gles1_gl_h_) && \ + !defined(__gles2_gl2_h_) && \ + !defined(__gles2_gl3_h_) && \ + !defined(__gles2_gl31_h_) && \ + !defined(__gles2_gl32_h_) && \ + !defined(__gl_glcorearb_h_) && \ + !defined(__gl2_h_) /*legacy*/ && \ + !defined(__gl3_h_) /*legacy*/ && \ + !defined(__gl31_h_) /*legacy*/ && \ + !defined(__gl32_h_) /*legacy*/ && \ + !defined(__glcorearb_h_) /*legacy*/ && \ + !defined(__GL_H__) /*non-standard*/ && \ + !defined(__gltypes_h_) /*non-standard*/ && \ + !defined(__glee_h_) /*non-standard*/ + + #if defined(__APPLE__) + + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling a GLFW Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Unix shared library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW header. + * + * The major version number of the GLFW header. This is incremented when the + * API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW header. + * + * The minor version number of the GLFW header. This is incremented when + * features are added to the API but it remains backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 4 +/*! @brief The revision number of the GLFW header. + * + * The revision number of the GLFW header. This is incremented when a bug fix + * release is made that does not contain any API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 0 +/*! @} */ + +/*! @brief One. + * + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init + */ +#define GLFW_FALSE 0 + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) + +/*! @ingroup input + */ +#define GLFW_KEY_UNKNOWN -1 + +/*! @} */ + +/*! @defgroup keys Keyboard key tokens + * @brief Keyboard key tokens. + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alphanumeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * @brief Modifier key flags. + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * @brief Joystick IDs. + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + +/*! @defgroup errors Error codes + * @brief Error codes. + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation API. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @brief The specified cursor shape is not available. + * + * The specified standard cursor shape is not available, either because the + * current platform cursor theme does not provide it or because it is not + * available on the platform. + * + * @analysis Platform or system settings limitation. Pick another + * [standard cursor shape](@ref shapes) or create a + * [custom cursor](@ref cursor_custom). + */ +#define GLFW_CURSOR_UNAVAILABLE 0x0001000B +/*! @brief The requested feature is not provided by the platform. + * + * The requested feature is not provided by the platform, so GLFW is unable to + * implement it. The documentation for each function notes if it could emit + * this error. + * + * @analysis Platform or platform version limitation. The error can be ignored + * unless the feature is critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNAVAILABLE 0x0001000C +/*! @brief The requested feature is not implemented for the platform. + * + * The requested feature has not yet been implemented in GLFW for this platform. + * + * @analysis An incomplete implementation of GLFW for this platform, hopefully + * fixed in a future release. The error can be ignored unless the feature is + * critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D +/*! @brief Platform unavailable or no matching platform was found. + * + * If emitted during initialization, no matching platform was found. If the @ref + * GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of + * the platforms supported by this library binary, except for the Null platform. If the + * init hint was set to a specific platform, it is either not supported by this library + * binary or GLFW was not able to detect it. + * + * If emitted by a native access function, GLFW was initialized for a different platform + * than the function is for. + * + * @analysis Failure to detect any platform usually only happens on non-macOS Unix + * systems, either when no window system is running or the program was run from + * a terminal that does not have the necessary environment variables. Fall back to + * a different platform if possible or notify the user that no usable platform was + * detected. + * + * Failure to detect a specific platform may have the same cause as above or be because + * support for that platform was not compiled in. Call @ref glfwPlatformSupported to + * check whether a specific platform is supported by a library binary. + */ +#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E +/*! @} */ + +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ +#define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ +#define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ +#define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ +#define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ +#define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ +#define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ +#define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ +#define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C + +/*! @brief Mouse input transparency window hint and attribute + * + * Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or + * [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). + */ +#define GLFW_MOUSE_PASSTHROUGH 0x0002000D + +/*! @brief Initial position x-coordinate window hint. + * + * Initial position x-coordinate [window hint](@ref GLFW_POSITION_X). + */ +#define GLFW_POSITION_X 0x0002000E + +/*! @brief Initial position y-coordinate window hint. + * + * Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y). + */ +#define GLFW_POSITION_Y 0x0002000F + +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ +#define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ +#define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ +#define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ +#define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ +#define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ +#define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ +#define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ +#define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ +#define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ +#define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ +#define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ +#define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint and attribute. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and + * [attribute](@ref GLFW_DOUBLEBUFFER_attrib). + */ +#define GLFW_DOUBLEBUFFER 0x00021010 + +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number attribute. + * + * Context client API revision number + * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). + */ +#define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) + * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). + */ +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) + * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). + */ +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief Debug mode context hint and attribute. + * + * Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and + * [attribute](@ref GLFW_CONTEXT_DEBUG_attrib). + */ +#define GLFW_CONTEXT_DEBUG 0x00022007 +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and + * [attribute](@ref GLFW_OPENGL_PROFILE_attrib). + */ +#define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and + * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). + */ +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and + * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). + */ +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and + * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). + */ +#define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief Window framebuffer scaling + * [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint). + */ +#define GLFW_SCALE_FRAMEBUFFER 0x0002200D +/*! @brief Legacy name for compatibility. + * + * This is an alias for the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for + * compatibility with earlier versions. + */ +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ +#define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_INSTANCE_NAME 0x00024002 +#define GLFW_WIN32_KEYBOARD_MENU 0x00025001 +/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint). + */ +#define GLFW_WIN32_SHOWDEFAULT 0x00025002 +/*! @brief Wayland specific + * [window hint](@ref GLFW_WAYLAND_APP_ID_hint). + * + * Allows specification of the Wayland app_id. + */ +#define GLFW_WAYLAND_APP_ID 0x00026001 +/*! @} */ + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 +#define GLFW_CURSOR_CAPTURED 0x00034004 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 + +#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005 +#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007 +#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008 + +#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001 +#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002 + +#define GLFW_ANY_POSITION 0x80000000 + +/*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. + * + * These are the [standard cursor shapes](@ref cursor_standard) that can be + * requested from the platform (window system). + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor shape. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair cursor shape. + * + * The crosshair cursor shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The pointing hand cursor shape. + * + * The pointing hand cursor shape. + */ +#define GLFW_POINTING_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize/move arrow shape. + * + * The horizontal resize/move arrow shape. This is usually a horizontal + * double-headed arrow. + */ +#define GLFW_RESIZE_EW_CURSOR 0x00036005 +/*! @brief The vertical resize/move arrow shape. + * + * The vertical resize/move shape. This is usually a vertical double-headed + * arrow. + */ +#define GLFW_RESIZE_NS_CURSOR 0x00036006 +/*! @brief The top-left to bottom-right diagonal resize/move arrow shape. + * + * The top-left to bottom-right diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_RESIZE_NWSE_CURSOR 0x00036007 +/*! @brief The top-right to bottom-left diagonal resize/move arrow shape. + * + * The top-right to bottom-left diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_RESIZE_NESW_CURSOR 0x00036008 +/*! @brief The omni-directional resize/move cursor shape. + * + * The omni-directional resize cursor/move shape. This is usually either + * a combined horizontal and vertical double-headed arrow or a grabbing hand. + */ +#define GLFW_RESIZE_ALL_CURSOR 0x00036009 +/*! @brief The operation-not-allowed shape. + * + * The operation-not-allowed shape. This is usually a circle with a diagonal + * line through it. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +/*! @addtogroup init + * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 +/*! @brief ANGLE rendering backend init hint. + * + * ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint). + */ +#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002 +/*! @brief Platform selection init hint. + * + * Platform selection [init hint](@ref GLFW_PLATFORM). + */ +#define GLFW_PLATFORM 0x00050003 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @brief X11 specific init hint. + * + * X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). + */ +#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 +/*! @brief Wayland specific init hint. + * + * Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint). + */ +#define GLFW_WAYLAND_LIBDECOR 0x00053001 +/*! @} */ + +/*! @addtogroup init + * @{ */ +/*! @brief Hint value that enables automatic platform selection. + * + * Hint value for @ref GLFW_PLATFORM that enables automatic platform selection. + */ +#define GLFW_ANY_PLATFORM 0x00060000 +#define GLFW_PLATFORM_WIN32 0x00060001 +#define GLFW_PLATFORM_COCOA 0x00060002 +#define GLFW_PLATFORM_WAYLAND 0x00060003 +#define GLFW_PLATFORM_X11 0x00060004 +#define GLFW_PLATFORM_NULL 0x00060005 +/*! @} */ + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 3.0. + * + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa @ref glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function pointer type for memory allocation callbacks. + * + * This is the function pointer type for memory allocation callbacks. A memory + * allocation callback function has the following signature: + * @code + * void* function_name(size_t size, void* user) + * @endcode + * + * This function must return either a memory block at least `size` bytes long, + * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `malloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The size will always be greater than zero. Allocations of size zero are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] size The minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated memory block, or `NULL` if an + * error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWallocatefun)(size_t size, void* user); + +/*! @brief The function pointer type for memory reallocation callbacks. + * + * This is the function pointer type for memory reallocation callbacks. + * A memory reallocation callback function has the following signature: + * @code + * void* function_name(void* block, size_t size, void* user) + * @endcode + * + * This function must return a memory block at least `size` bytes long, or + * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `realloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The block address will never be `NULL` and the size will always be greater than zero. + * Reallocations of a block to size zero are converted into deallocations before reaching + * the custom allocator. Reallocations of `NULL` to a non-zero size are converted into + * regular allocations before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to reallocate. + * @param[in] size The new minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated or resized memory block, or + * `NULL` if an error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); + +/*! @brief The function pointer type for memory deallocation callbacks. + * + * This is the function pointer type for memory deallocation callbacks. + * A memory deallocation callback function has the following signature: + * @code + * void function_name(void* block, void* user) + * @endcode + * + * This function may deallocate the specified memory block. This memory block + * will have been allocated with the same allocator. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * The block address will never be `NULL`. Deallocations of `NULL` are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to deallocate. + * @param[in] user The user-defined pointer from the allocator. + * + * @pointer_lifetime The specified memory block will not be accessed by GLFW + * after this function is called. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void (* GLFWdeallocatefun)(void* block, void* user); + +/*! @brief The function pointer type for error callbacks. + * + * This is the function pointer type for error callbacks. An error callback + * function has the following signature: + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * + * @param[in] error_code An [error code](@ref errors). Future releases may add + * more error codes. + * @param[in] description A UTF-8 encoded string describing the error. + * + * @pointer_lifetime The error description string is valid until the callback + * function returns. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int error_code, const char* description); + +/*! @brief The function pointer type for window position callbacks. + * + * This is the function pointer type for window position callbacks. A window + * position callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); + +/*! @brief The function pointer type for window size callbacks. + * + * This is the function pointer type for window size callbacks. A window size + * callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window close callbacks. + * + * This is the function pointer type for window close callbacks. A window + * close callback function has the following signature: + * @code + * void function_name(GLFWwindow* window) + * @endcode + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa @ref glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow* window); + +/*! @brief The function pointer type for window content refresh callbacks. + * + * This is the function pointer type for window content refresh callbacks. + * A window content refresh callback function has the following signature: + * @code + * void function_name(GLFWwindow* window); + * @endcode + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa @ref glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); + +/*! @brief The function pointer type for window focus callbacks. + * + * This is the function pointer type for window focus callbacks. A window + * focus callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa @ref glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); + +/*! @brief The function pointer type for window iconify callbacks. + * + * This is the function pointer type for window iconify callbacks. A window + * iconify callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa @ref glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); + +/*! @brief The function pointer type for window maximize callbacks. + * + * This is the function pointer type for window maximize callbacks. A window + * maximize callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * + * @param[in] window The window that was maximized or restored. + * @param[in] maximized `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); + +/*! @brief The function pointer type for framebuffer size callbacks. + * + * This is the function pointer type for framebuffer size callbacks. + * A framebuffer size callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window content scale callbacks. + * + * This is the function pointer type for window content scale callbacks. + * A window content scale callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); + +/*! @brief The function pointer type for mouse button callbacks. + * + * This is the function pointer type for mouse button callback functions. + * A mouse button callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases + * may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa @ref glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); + +/*! @brief The function pointer type for cursor position callbacks. + * + * This is the function pointer type for cursor position callbacks. A cursor + * position callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the content area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * content area. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); + +/*! @brief The function pointer type for cursor enter/leave callbacks. + * + * This is the function pointer type for cursor enter/leave callbacks. + * A cursor enter/leave callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa @ref glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); + +/*! @brief The function pointer type for scroll callbacks. + * + * This is the function pointer type for scroll callbacks. A scroll callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa @ref glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); + +/*! @brief The function pointer type for keyboard key callbacks. + * + * This is the function pointer type for keyboard key callbacks. A keyboard + * key callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The platform-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future + * releases may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa @ref glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); + +/*! @brief The function pointer type for Unicode character callbacks. + * + * This is the function pointer type for Unicode character callbacks. + * A Unicode character callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa @ref glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); + +/*! @brief The function pointer type for Unicode character with modifiers + * callbacks. + * + * This is the function pointer type for Unicode character with modifiers + * callbacks. It is called for each input character, regardless of what + * modifier keys are held down. A Unicode character with modifiers callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); + +/*! @brief The function pointer type for path drop callbacks. + * + * This is the function pointer type for path drop callbacks. A path drop + * callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] path_count The number of dropped paths. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @pointer_lifetime The path array and its strings are valid until the + * callback function returns. + * + * @sa @ref path_drop + * @sa @ref glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); + +/*! @brief The function pointer type for monitor configuration callbacks. + * + * This is the function pointer type for monitor configuration callbacks. + * A monitor callback function has the following signature: + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref monitor_event + * @sa @ref glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); + +/*! @brief The function pointer type for joystick configuration callbacks. + * + * This is the function pointer type for joystick configuration callbacks. + * A joystick configuration callback function has the following signature: + * @code + * void function_name(int jid, int event) + * @endcode + * + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref joystick_event + * @sa @ref glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int jid, int event); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + +/*! @brief Custom heap memory allocator. + * + * This describes a custom heap memory allocator for GLFW. To set an allocator, pass it + * to @ref glfwInitAllocator before initializing the library. + * + * @sa @ref init_allocator + * @sa @ref glfwInitAllocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef struct GLFWallocator +{ + /*! The memory allocation function. See @ref GLFWallocatefun for details about + * allocation function. + */ + GLFWallocatefun allocate; + /*! The memory reallocation function. See @ref GLFWreallocatefun for details about + * reallocation function. + */ + GLFWreallocatefun reallocate; + /*! The memory deallocation function. See @ref GLFWdeallocatefun for details about + * deallocation function. + */ + GLFWdeallocatefun deallocate; + /*! The user pointer for this custom allocator. This value will be passed to the + * allocator functions. + */ + void* user; +} GLFWallocator; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * The @ref GLFW_PLATFORM init hint controls which platforms are considered during + * initialization. This also depends on which platforms the library was compiled to + * support. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. + * + * @remark @macos This function will create the main menu and dock icon for the + * application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to + * contain a menu bar. Otherwise a minimal menu bar is created manually with + * common commands like Hide, Quit and About. The About entry opens a minimal + * about dialog with information from the application's bundle. The menu bar + * and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init + * hint. + * + * @remark __Wayland, X11:__ If the library was compiled with support for both + * Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to + * `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects + * which platform is picked. If the environment variable is not set, or is set + * to something other than `wayland` or `x11`, the regular detection mechanism + * will be used instead. + * + * @remark @x11 This function will set the `LC_CTYPE` category of the + * application locale according to the current environment if that category is + * still "C". This is because the "C" locale breaks Unicode text input. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInitHint + * @sa @ref glfwInitAllocator + * @sa @ref glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * This function has no effect if GLFW is not initialized. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + +/*! @brief Sets the init allocator to the desired value. + * + * To use the default allocator, call this function with a `NULL` argument. + * + * If you specify an allocator struct, every member must be a valid function + * pointer. If any member is `NULL`, this function will emit @ref + * GLFW_INVALID_VALUE and the init allocator will be unchanged. + * + * The functions in the allocator must fulfil a number of requirements. See the + * documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref + * GLFWdeallocatefun for details. + * + * @param[in] allocator The allocator to use at the next initialization, or + * `NULL` to use the default one. + * + * @errors Possible errors include @ref GLFW_INVALID_VALUE. + * + * @pointer_lifetime The specified allocator is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref init_allocator + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator); + +#if defined(VK_VERSION_1_0) + +/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function. + * + * This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all + * Vulkan related entry point queries. + * + * This feature is mostly useful on macOS, if your copy of the Vulkan loader is in + * a location where GLFW cannot find it through dynamic loading, or if you are still + * using the static library version of the loader. + * + * If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard + * name and get this function from there. This is the default behavior. + * + * The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on + * Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is + * also loading it via these names then you probably don't need to use this function. + * + * The function address you set is never reset by GLFW, but it only takes effect during + * initialization. Once GLFW has been initialized, any updates will be ignored until the + * library is terminated and initialized again. + * + * @param[in] loader The address of the function to use, or `NULL`. + * + * @par Loader function signature + * @code + * PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name) + * @endcode + * For more information about this function, see the + * [Vulkan Registry](https://www.khronos.org/registry/vulkan/). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref vulkan_loader + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader); + +#endif /*VK_VERSION_1_0*/ + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It describes + * the version, platforms, compiler and any platform or operating system specific + * compile-time options. It should not be confused with the OpenGL or OpenGL ES version + * string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * __Do not use the version string__ to parse what platforms are supported. The @ref + * glfwPlatformSupported function lets you query platform support. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @callback_signature + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * For more information about the callback parameters, see the + * [callback pointer type](@ref GLFWerrorfun). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * @sa @ref glfwGetError + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); + +/*! @brief Returns the currently selected platform. + * + * This function returns the platform that was selected during initialization. The + * returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @return The currently selected platform, or zero if an error occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwPlatformSupported + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwGetPlatform(void); + +/*! @brief Returns whether the library includes support for the specified platform. + * + * This function returns whether the library was compiled with support for the specified + * platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @param[in] platform The platform to query. + * @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwGetPlatform + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwPlatformSupported(int platform); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa @ref glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa @ref glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Retrieves the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the window system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some platforms do not provide accurate monitor size information, either + * because the monitor [EDID][] data is incorrect or because the driver does + * not report it accurately. + * + * [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 On Windows 8 and earlier the physical size is calculated from + * the current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Fractional scaling information is not yet available for + * monitors, so this function only returns integer content scales. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmonitorfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths), then by resolution area (the + * product of width and height), then resolution width and finally by refresh + * rate. + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE, + * @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while + * returning `NULL`. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, set the @ref + * GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To + * restore the default behavior, set either or both hints back to + * `GLFW_ANY_POSITION`. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @macos The OS only supports core profile contexts for OpenGL + * versions 3.2 and later. Before creating an OpenGL context of version 3.2 or + * later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) + * hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all + * on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer + * Library. The GLFW test and example programs use a custom `Info.plist` + * template for this, which can be found as `CMake/Info.plist.in` in the source + * tree. + * + * [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html + * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overridden by previously saved values. + * + * @remark @wayland GLFW uses [libdecor][] where available to create its window + * decorations. This in turn uses server-side XDG decorations where available + * and provides high quality client-side decorations on compositors like GNOME. + * If both XDG decorations and libdecor are unavailable, GLFW falls back to + * a very simple set of window decorations that only support moving, resizing + * and the window manager's right-click menu. + * + * [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Returns the title of the specified window. + * + * This function returns the window title, encoded as UTF-8, of the specified + * window. This is the title set previously by @ref glfwCreateWindow + * or @ref glfwSetWindowTitle. + * + * @param[in] window The window to query. + * @return The UTF-8 encoded window title, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The returned title is currently a copy of the title last set by @ref + * glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any + * additional text which may be appended by the platform or another program. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is + * terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwSetWindowTitle + * + * @since Added in version 3.4. + * + * @ingroup window + */ +GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwGetWindowTitle + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @macos Regular windows do not have icons on macOS. This function + * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ + * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the content area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the content area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the content area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the content area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the content area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to set the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the content area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the content area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * content area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the content area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the content area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the content area of the specified window. + * + * This function sets the size, in screen coordinates, of the content area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * content area. + * @param[in] height The desired height, in screen coordinates, of the window + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * On platforms where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way to set an opacity factor for a window. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, GLFW restores the original + * video mode of the monitor. The window's desired video mode is set again + * when the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t + * be able to restore it. This is a design decision of the xdg-shell + * protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is an iconified full screen window, its desired + * video mode is set again for its monitor when the window is restored. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Because Wayland wants every frame of the desktop to be + * complete, this function does not immediately make the window visible. + * Instead it will become visible the next time the window framebuffer is + * updated after this call. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland The compositor will likely ignore focus requests unless + * another window created by the same application already has input focus. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * @sa @ref window_attention + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window content area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * content area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @remark @wayland The Wayland protocol provides no way to check whether a + * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib) + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is + * not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowsizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowclosefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the content area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowrefreshfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowfocusfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowiconifyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); + +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowmaximizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWframebuffersizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); + +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowcontentscalefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the + * content area of the window. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref + * glfwRawMouseMotionSupported to check for support. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see above). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. + * + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. + * + * This behavior allows you to always pass in the arguments in the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark The contents of the returned string may change when a keyboard + * layout change event is received. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the specified [key token](@ref keys) corresponds to a physical key not + * supported on the current platform then this method will return `-1`. + * Calling this function with anything other than a key token will return `-1` + * and generate a @ref GLFW_INVALID_ENUM error. + * + * @param[in] key Any [key token](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if the key is + * not supported on the current platform or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback. + * + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the content area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the content area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the content area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the content area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the content area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * content area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a standard shape, that can be set for a window with + * @ref glfwSetCursor. The images for these cursors come from the system + * cursor theme and their exact appearance will vary between platforms. + * + * Most of these shapes are guaranteed to exist on every supported platform but + * a few may not be present. See the table below for details. + * + * Cursor shape | Windows | macOS | X11 | Wayland + * ------------------------------ | ------- | ----- | ------ | ------- + * @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe2 | Maybe2 + * + * 1) This uses a private system API and may fail in the future. + * + * 2) This uses a newer standard that not all cursor themes support. + * + * If the requested shape is not available, this function emits a @ref + * GLFW_CURSOR_UNAVAILABLE error and returns `NULL`. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_standard + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * content area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys with associated key tokens. You can tell these + * events from user-generated events by the fact that the synthetic ones are + * generated after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWkeyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharmodsfun). + * + * @deprecated Scheduled for removal in version 4.0. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmousebuttonfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); + +/*! @brief Sets the cursor enter/leave callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the content area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorenterfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new scroll callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWscrollfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); + +/*! @brief Sets the path drop callback. + * + * This function sets the path drop callback of the specified window, which is + * called when one or more dragged paths are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWdropfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int jid); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * ---- | ----- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL compatible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(int jid, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWjoystickfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); + +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrieves the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the GLFW time. + * + * This function returns the current GLFW time, in seconds. Unless the time + * has been set using @ref glfwSetTime it measures time elapsed since GLFW was + * initialized. + * + * This function and @ref glfwSetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each operating system. + * + * @return The current time, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW time. + * + * This function sets the current GLFW time, in seconds. The value must be + * a positive finite number less than or equal to 18446744073.0, which is + * approximately 584.5 years. + * + * This function and @ref glfwGetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of GLFW time is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. It can also detach the current context from + * the calling thread without making a new one current by passing in `NULL`. + * + * A context must only be made current on a single thread at a time and each + * thread can have only a single current context at a time. Making a context + * current detaches any previously current context on the calling thread. + * + * When moving a context between threads, you must detach it (make it + * non-current) on the old thread before making it current on the new one. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @remarks If the previously current context was created via a different + * context creation API than the one passed to this function, GLFW will still + * detach the previous one from its API before making the new one current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default for that API. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader and an ICD have been found. + * + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. + * + * The availability of a Vulkan loader and even an ICD does not by itself guarantee that + * surface creation or even instance creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan + * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to + * check whether a queue family of a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contain `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remark Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa @ref glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE + * + * @remark If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the + * `VK_MVK_macos_surface` extension as a fallback. The name of the selected + * extension, if any, is included in the array returned by @ref + * glfwGetRequiredInstanceExtensions. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * + * @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension, + * with the `VK_KHR_xlib_surface` extension as a fallback. You can make + * `VK_KHR_xlib_surface` the preferred extension by setting the + * [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init + * hint. The name of the selected extension, if any, is included in the array + * returned by @ref glfwGetRequiredInstanceExtensions. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa @ref glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY + #define GLFW_GLAPIENTRY_DEFINED +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/GL/glm/CMakeLists.txt b/GL/glm/CMakeLists.txt new file mode 100644 index 0000000..178d23a --- /dev/null +++ b/GL/glm/CMakeLists.txt @@ -0,0 +1,69 @@ +file(GLOB ROOT_SOURCE *.cpp) +file(GLOB ROOT_INLINE *.inl) +file(GLOB ROOT_HEADER *.hpp) +file(GLOB ROOT_TEXT ../*.txt) +file(GLOB ROOT_MD ../*.md) +file(GLOB ROOT_NAT ../util/glm.natvis) + +file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp) +file(GLOB_RECURSE CORE_INLINE ./detail/*.inl) +file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp) + +file(GLOB_RECURSE EXT_SOURCE ./ext/*.cpp) +file(GLOB_RECURSE EXT_INLINE ./ext/*.inl) +file(GLOB_RECURSE EXT_HEADER ./ext/*.hpp) + +file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp) +file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl) +file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp) + +file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp) +file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl) +file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp) + +file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp) +file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl) +file(GLOB_RECURSE SIMD_HEADER ./simd/*.h) + +source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD}) +source_group("Core Files" FILES ${CORE_SOURCE}) +source_group("Core Files" FILES ${CORE_INLINE}) +source_group("Core Files" FILES ${CORE_HEADER}) +source_group("EXT Files" FILES ${EXT_SOURCE}) +source_group("EXT Files" FILES ${EXT_INLINE}) +source_group("EXT Files" FILES ${EXT_HEADER}) +source_group("GTC Files" FILES ${GTC_SOURCE}) +source_group("GTC Files" FILES ${GTC_INLINE}) +source_group("GTC Files" FILES ${GTC_HEADER}) +source_group("GTX Files" FILES ${GTX_SOURCE}) +source_group("GTX Files" FILES ${GTX_INLINE}) +source_group("GTX Files" FILES ${GTX_HEADER}) +source_group("SIMD Files" FILES ${SIMD_SOURCE}) +source_group("SIMD Files" FILES ${SIMD_INLINE}) +source_group("SIMD Files" FILES ${SIMD_HEADER}) + +add_library(glm-header-only INTERFACE) +add_library(glm::glm-header-only ALIAS glm-header-only) + +target_include_directories(glm-header-only INTERFACE + "$" + "$" +) + +if (GLM_BUILD_LIBRARY) + add_library(glm + ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT} + ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} + ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} + ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER} + ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} + ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} + ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER} + ) + add_library(glm::glm ALIAS glm) + target_link_libraries(glm PUBLIC glm-header-only) +else() + add_library(glm INTERFACE) + add_library(glm::glm ALIAS glm) + target_link_libraries(glm INTERFACE glm-header-only) +endif() diff --git a/GL/glm/common.hpp b/GL/glm/common.hpp new file mode 100644 index 0000000..b59657d --- /dev/null +++ b/GL/glm/common.hpp @@ -0,0 +1,539 @@ +/// @ref core +/// @file glm/common.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.3 Common Functions +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// Provides GLSL common functions +/// +/// These all operate component-wise. The description is per component. +/// +/// Include to use these core features. + +#pragma once + +#include "detail/qualifier.hpp" +#include "detail/_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL abs man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x); + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL abs man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec abs(vec const& x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL sign man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec sign(vec const& x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL floor man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec floor(vec const& x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL trunc man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec trunc(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL round man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec round(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL roundEven man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// @see New round to even technique + template + GLM_FUNC_DECL vec roundEven(vec const& x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL ceil man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec ceil(vec const& x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fract man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fract(genType x); + + /// Return x - floor(x). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL fract man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec fract(vec const& x); + + template + GLM_FUNC_DECL genType mod(genType x, genType y); + + template + GLM_FUNC_DECL vec mod(vec const& x, T y); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec mod(vec const& x, vec const& y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL modf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType modf(genType x, genType& i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& x, T y); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& x, vec const& y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec max(vec const& x, T y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec max(vec const& x, vec const& y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec clamp(vec const& x, T minVal, T maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec clamp(vec const& x, vec const& minVal, vec const& maxVal); + + /// If genTypeU is a floating scalar or vector: + /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of + /// x and y using the floating-point value a. + /// The value for a is not restricted to the range [0, 1]. + /// + /// If genTypeU is a boolean scalar or vector: + /// Selects which vector each returned component comes + /// from. For a component of 'a' that is false, the + /// corresponding component of 'x' is returned. For a + /// component of 'a' that is true, the corresponding + /// component of 'y' is returned. Components of 'x' and 'y' that + /// are not selected are allowed to be invalid floating point + /// values and will have no effect on the results. Thus, this + /// provides different functionality than + /// genType mix(genType x, genType y, genType(a)) + /// where a is a Boolean vector. + /// + /// @see GLSL mix man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Returns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template + GLM_FUNC_DECL GLM_CONSTEXPR genTypeT mix(genTypeT x, genTypeT y, genTypeU a); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec mix(vec const& x, vec const& y, vec const& a); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec mix(vec const& x, vec const& y, U a); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType step(genType edge, genType x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec step(T edge, vec const& x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec step(vec const& edge, vec const& x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); + /// return t * t * (3 - 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL smoothstep man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); + + template + GLM_FUNC_DECL vec smoothstep(T edge0, T edge1, vec const& x); + + template + GLM_FUNC_DECL vec smoothstep(vec const& edge0, vec const& edge1, vec const& x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec isnan(vec const& x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL isinf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec isinf(vec const& x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floating-point + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL int floatBitsToInt(float v); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec floatBitsToInt(vec const& v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL uint floatBitsToUint(float v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec floatBitsToUint(vec const& v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float intBitsToFloat(int v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec intBitsToFloat(vec const& v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float uintBitsToFloat(uint v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec uintBitsToFloat(vec const& v); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fma man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL frexp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType frexp(genType x, int& exp); + + template + GLM_FUNC_DECL vec frexp(vec const& v, vec& exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ldexp man page; + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType ldexp(genType const& x, int const& exp); + + template + GLM_FUNC_DECL vec ldexp(vec const& v, vec const& exp); + + /// @} +}//namespace glm + +#include "detail/func_common.inl" + diff --git a/GL/glm/copying.txt b/GL/glm/copying.txt new file mode 100644 index 0000000..779c32f --- /dev/null +++ b/GL/glm/copying.txt @@ -0,0 +1,54 @@ +================================================================================ +OpenGL Mathematics (GLM) +-------------------------------------------------------------------------------- +GLM is licensed under The Happy Bunny License or MIT License + +================================================================================ +The Happy Bunny License (Modified MIT License) +-------------------------------------------------------------------------------- +Copyright (c) 2005 - G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +Restrictions: + By making use of the Software for military purposes, you choose to make a + Bunny unhappy. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +================================================================================ +The MIT License +-------------------------------------------------------------------------------- +Copyright (c) 2005 - G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/GL/glm/detail/_features.hpp b/GL/glm/detail/_features.hpp new file mode 100644 index 0000000..b0cbe9f --- /dev/null +++ b/GL/glm/detail/_features.hpp @@ -0,0 +1,394 @@ +#pragma once + +// #define GLM_CXX98_EXCEPTIONS +// #define GLM_CXX98_RTTI + +// #define GLM_CXX11_RVALUE_REFERENCES +// Rvalue references - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html + +// GLM_CXX11_TRAILING_RETURN +// Rvalue references for *this - GCC not supported +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Initialization of class objects by rvalues - GCC any +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Non-static data member initializers - GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm + +// #define GLM_CXX11_VARIADIC_TEMPLATE +// Variadic templates - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf + +// +// Extending variadic template template parameters - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf + +// #define GLM_CXX11_GENERALIZED_INITIALIZERS +// Initializer lists - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm + +// #define GLM_CXX11_STATIC_ASSERT +// Static assertions - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html + +// #define GLM_CXX11_AUTO_TYPE +// auto-typed variables - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Multi-declarator auto - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Removal of auto as a storage-class specifier - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm + +// #define GLM_CXX11_AUTO_TYPE +// New function declarator syntax - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm + +// #define GLM_CXX11_LAMBDAS +// New wording for C++0x lambdas - GCC 4.5 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf + +// #define GLM_CXX11_DECLTYPE +// Declared type of an expression - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf + +// +// Right angle brackets - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html + +// +// Default template arguments for function templates DR226 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226 + +// +// Solving the SFINAE problem for expressions DR339 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html + +// #define GLM_CXX11_ALIAS_TEMPLATE +// Template aliases N2258 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf + +// +// Extern templates N1987 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm + +// #define GLM_CXX11_NULLPTR +// Null pointer constant N2431 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf + +// #define GLM_CXX11_STRONG_ENUMS +// Strongly-typed enums N2347 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf + +// +// Forward declarations for enums N2764 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf + +// +// Generalized attributes N2761 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf + +// +// Generalized constant expressions N2235 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf + +// +// Alignment support N2341 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf + +// #define GLM_CXX11_DELEGATING_CONSTRUCTORS +// Delegating constructors N1986 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf + +// +// Inheriting constructors N2540 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm + +// #define GLM_CXX11_EXPLICIT_CONVERSIONS +// Explicit conversion operators N2437 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf + +// +// New character types N2249 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html + +// +// Unicode string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Raw string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Universal character name literals N2170 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html + +// #define GLM_CXX11_USER_LITERALS +// User-defined literals N2765 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf + +// +// Standard Layout Types N2342 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm + +// #define GLM_CXX11_DEFAULTED_FUNCTIONS +// #define GLM_CXX11_DELETED_FUNCTIONS +// Defaulted and deleted functions N2346 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm + +// +// Extended friend declarations N1791 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf + +// +// Extending sizeof N2253 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html + +// #define GLM_CXX11_INLINE_NAMESPACES +// Inline namespaces N2535 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm + +// #define GLM_CXX11_UNRESTRICTED_UNIONS +// Unrestricted unions N2544 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf + +// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +// Local and unnamed types as template arguments N2657 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm + +// #define GLM_CXX11_RANGE_FOR +// Range-based for N2930 GCC 4.6 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html + +// #define GLM_CXX11_OVERRIDE_CONTROL +// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm + +// +// Minimal support for garbage collection and reachability-based leak detection N2670 No +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm + +// #define GLM_CXX11_NOEXCEPT +// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only) +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html + +// +// Defining move special member functions N3053 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html + +// +// Sequence points N2239 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Atomic operations N2427 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Strong Compare and Exchange N2748 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html + +// +// Bidirectional Fences N2752 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm + +// +// Memory model N2429 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm + +// +// Data-dependency ordering: atomics and memory model N2664 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm + +// +// Propagating exceptions N2179 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html + +// +// Abandoning a process and at_quick_exit N2440 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm + +// +// Allow atomics use in signal handlers N2547 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm + +// +// Thread-local storage N2659 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm + +// +// Dynamic initialization and destruction with concurrency N2660 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm + +// +// __func__ predefined identifier N2340 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm + +// +// C99 preprocessor N1653 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm + +// +// long long N1811 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf + +// +// Extended integral types N1988 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf + +#if(GLM_COMPILER & GLM_COMPILER_GCC) + +# define GLM_CXX11_STATIC_ASSERT + +#elif(GLM_COMPILER & GLM_COMPILER_CLANG) +# if(__has_feature(cxx_exceptions)) +# define GLM_CXX98_EXCEPTIONS +# endif + +# if(__has_feature(cxx_rtti)) +# define GLM_CXX98_RTTI +# endif + +# if(__has_feature(cxx_access_control_sfinae)) +# define GLM_CXX11_ACCESS_CONTROL_SFINAE +# endif + +# if(__has_feature(cxx_alias_templates)) +# define GLM_CXX11_ALIAS_TEMPLATE +# endif + +# if(__has_feature(cxx_alignas)) +# define GLM_CXX11_ALIGNAS +# endif + +# if(__has_feature(cxx_attributes)) +# define GLM_CXX11_ATTRIBUTES +# endif + +# if(__has_feature(cxx_constexpr)) +# define GLM_CXX11_CONSTEXPR +# endif + +# if(__has_feature(cxx_decltype)) +# define GLM_CXX11_DECLTYPE +# endif + +# if(__has_feature(cxx_default_function_template_args)) +# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_defaulted_functions)) +# define GLM_CXX11_DEFAULTED_FUNCTIONS +# endif + +# if(__has_feature(cxx_delegating_constructors)) +# define GLM_CXX11_DELEGATING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_deleted_functions)) +# define GLM_CXX11_DELETED_FUNCTIONS +# endif + +# if(__has_feature(cxx_explicit_conversions)) +# define GLM_CXX11_EXPLICIT_CONVERSIONS +# endif + +# if(__has_feature(cxx_generalized_initializers)) +# define GLM_CXX11_GENERALIZED_INITIALIZERS +# endif + +# if(__has_feature(cxx_implicit_moves)) +# define GLM_CXX11_IMPLICIT_MOVES +# endif + +# if(__has_feature(cxx_inheriting_constructors)) +# define GLM_CXX11_INHERITING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_inline_namespaces)) +# define GLM_CXX11_INLINE_NAMESPACES +# endif + +# if(__has_feature(cxx_lambdas)) +# define GLM_CXX11_LAMBDAS +# endif + +# if(__has_feature(cxx_local_type_template_args)) +# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_noexcept)) +# define GLM_CXX11_NOEXCEPT +# endif + +# if(__has_feature(cxx_nonstatic_member_init)) +# define GLM_CXX11_NONSTATIC_MEMBER_INIT +# endif + +# if(__has_feature(cxx_nullptr)) +# define GLM_CXX11_NULLPTR +# endif + +# if(__has_feature(cxx_override_control)) +# define GLM_CXX11_OVERRIDE_CONTROL +# endif + +# if(__has_feature(cxx_reference_qualified_functions)) +# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS +# endif + +# if(__has_feature(cxx_range_for)) +# define GLM_CXX11_RANGE_FOR +# endif + +# if(__has_feature(cxx_raw_string_literals)) +# define GLM_CXX11_RAW_STRING_LITERALS +# endif + +# if(__has_feature(cxx_rvalue_references)) +# define GLM_CXX11_RVALUE_REFERENCES +# endif + +# if(__has_feature(cxx_static_assert)) +# define GLM_CXX11_STATIC_ASSERT +# endif + +# if(__has_feature(cxx_auto_type)) +# define GLM_CXX11_AUTO_TYPE +# endif + +# if(__has_feature(cxx_strong_enums)) +# define GLM_CXX11_STRONG_ENUMS +# endif + +# if(__has_feature(cxx_trailing_return)) +# define GLM_CXX11_TRAILING_RETURN +# endif + +# if(__has_feature(cxx_unicode_literals)) +# define GLM_CXX11_UNICODE_LITERALS +# endif + +# if(__has_feature(cxx_unrestricted_unions)) +# define GLM_CXX11_UNRESTRICTED_UNIONS +# endif + +# if(__has_feature(cxx_user_literals)) +# define GLM_CXX11_USER_LITERALS +# endif + +# if(__has_feature(cxx_variadic_templates)) +# define GLM_CXX11_VARIADIC_TEMPLATES +# endif + +#endif//(GLM_COMPILER & GLM_COMPILER_CLANG) diff --git a/GL/glm/detail/_fixes.hpp b/GL/glm/detail/_fixes.hpp new file mode 100644 index 0000000..a503c7c --- /dev/null +++ b/GL/glm/detail/_fixes.hpp @@ -0,0 +1,27 @@ +#include + +//! Workaround for compatibility with other libraries +#ifdef max +#undef max +#endif + +//! Workaround for compatibility with other libraries +#ifdef min +#undef min +#endif + +//! Workaround for Android +#ifdef isnan +#undef isnan +#endif + +//! Workaround for Android +#ifdef isinf +#undef isinf +#endif + +//! Workaround for Chrone Native Client +#ifdef log2 +#undef log2 +#endif + diff --git a/GL/glm/detail/_noise.hpp b/GL/glm/detail/_noise.hpp new file mode 100644 index 0000000..5a874a0 --- /dev/null +++ b/GL/glm/detail/_noise.hpp @@ -0,0 +1,81 @@ +#pragma once + +#include "../common.hpp" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER T mod289(T const& x) + { + return x - floor(x * (static_cast(1.0) / static_cast(289.0))) * static_cast(289.0); + } + + template + GLM_FUNC_QUALIFIER T permute(T const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r) + { + return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r) + { + return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r) + { + return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r) + { + return static_cast(1.79284291400159) - static_cast(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t) + { + return (t * t * t) * (t * (t * static_cast(6) - static_cast(15)) + static_cast(10)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t) + { + return (t * t * t) * (t * (t * static_cast(6) - static_cast(15)) + static_cast(10)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t) + { + return (t * t * t) * (t * (t * static_cast(6) - static_cast(15)) + static_cast(10)); + } +}//namespace detail +}//namespace glm + diff --git a/GL/glm/detail/_swizzle.hpp b/GL/glm/detail/_swizzle.hpp new file mode 100644 index 0000000..e1f57cc --- /dev/null +++ b/GL/glm/detail/_swizzle.hpp @@ -0,0 +1,804 @@ +#pragma once + +namespace glm{ +namespace detail +{ + // Internal class for implementing swizzle operators + template + struct _swizzle_base0 + { + protected: + GLM_FUNC_QUALIFIER T& elem(int i){ return (reinterpret_cast(_buffer))[i]; } + GLM_FUNC_QUALIFIER T const& elem(int i) const{ return (reinterpret_cast(_buffer))[i]; } + + // Use an opaque buffer to *ensure* the compiler doesn't call a constructor. + // The size 1 buffer is assumed to aligned to the actual members so that the + // elem() + char _buffer[1]; + }; + + template + struct _swizzle_base1 : public _swizzle_base0 + { + }; + + template + struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); } + }; + + template + struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); } + }; + + template + struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } + }; + + // Internal class for implementing swizzle operators + /* + Template parameters: + + T = type of scalar values (e.g. float, double) + N = number of components in the vector (e.g. 3) + E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec + + DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles + containing duplicate elements so that they cannot be used as r-values). + */ + template + struct _swizzle_base2 : public _swizzle_base1::value> + { + struct op_equal + { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e = t; } + }; + + struct op_minus + { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e -= t; } + }; + + struct op_plus + { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e += t; } + }; + + struct op_mul + { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e *= t; } + }; + + struct op_div + { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e /= t; } + }; + + public: + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t) + { + for (int i = 0; i < N; ++i) + (*this)[i] = t; + return *this; + } + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec const& that) + { + _apply_op(that, op_equal()); + return *this; + } + + GLM_FUNC_QUALIFIER void operator -= (vec const& that) + { + _apply_op(that, op_minus()); + } + + GLM_FUNC_QUALIFIER void operator += (vec const& that) + { + _apply_op(that, op_plus()); + } + + GLM_FUNC_QUALIFIER void operator *= (vec const& that) + { + _apply_op(that, op_mul()); + } + + GLM_FUNC_QUALIFIER void operator /= (vec const& that) + { + _apply_op(that, op_div()); + } + + GLM_FUNC_QUALIFIER T& operator[](int i) + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + GLM_FUNC_QUALIFIER T operator[](int i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + + protected: + template + GLM_FUNC_QUALIFIER void _apply_op(vec const& that, const U& op) + { + // Make a copy of the data in this == &that. + // The copier should optimize out the copy in cases where the function is + // properly inlined and the copy is not necessary. + T t[N]; + for (int i = 0; i < N; ++i) + t[i] = that[i]; + for (int i = 0; i < N; ++i) + op( (*this)[i], t[i] ); + } + }; + + // Specialization for swizzles containing duplicate elements. These cannot be modified. + template + struct _swizzle_base2 : public _swizzle_base1::value> + { + struct Stub {}; + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; } + + GLM_FUNC_QUALIFIER T operator[] (int i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + }; + + template + struct _swizzle : public _swizzle_base2 + { + typedef _swizzle_base2 base_type; + + using base_type::operator=; + + GLM_FUNC_QUALIFIER operator vec () const { return (*this)(); } + }; + +// +// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros +// +#define GLM_SWIZZLE_TEMPLATE1 template +#define GLM_SWIZZLE_TEMPLATE2 template +#define GLM_SWIZZLE_TYPE1 _swizzle +#define GLM_SWIZZLE_TYPE2 _swizzle + +// +// Wrapper for a binary operator (e.g. u.yy + v.zy) +// +#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \ + { \ + return a() OPERAND b(); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec& b) \ + { \ + return a() OPERAND b; \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const vec& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz) +// +#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \ + { \ + return a() OPERAND b; \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Macro for wrapping a function taking one argument (e.g. abs()) +// +#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \ + { \ + return FUNCTION(a()); \ + } + +// +// Macro for wrapping a function taking two vector arguments (e.g. dot()). +// +#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \ + GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \ + { \ + return FUNCTION(a(), b); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a, b()); \ + } + +// +// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()). +// +#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \ + GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\ + { \ + return FUNCTION(a(), b, c); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a, b(), c); \ + } + +}//namespace detail +}//namespace glm + +namespace glm +{ + namespace detail + { + GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-) + GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/) + } + + // + // Swizzles are distinct types from the unswizzled type. The below macros will + // provide template specializations for the swizzle types for the given functions + // so that the compiler does not have any ambiguity to choosing how to handle + // the function. + // + // The alternative is to use the operator()() when calling the function in order + // to explicitly convert the swizzled type to the unswizzled type. + // + + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any); + + //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot); + //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross); + //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); + //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix); +} + +#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \ + struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; }; + +#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \ + struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; + +#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \ + struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; + +#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \ + struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; + +#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \ + struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; + +#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \ + struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; + +#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \ + struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \ + struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \ + struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \ + struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; }; + +#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \ + struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; }; + +#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \ + struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; }; diff --git a/GL/glm/detail/_swizzle_func.hpp b/GL/glm/detail/_swizzle_func.hpp new file mode 100644 index 0000000..a264ae9 --- /dev/null +++ b/GL/glm/detail/_swizzle_func.hpp @@ -0,0 +1,682 @@ +#pragma once + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \ + GLM_FUNC_QUALIFIER vec<2, T, Q> A ## B() CONST \ + { \ + return vec<2, T, Q>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \ + GLM_FUNC_QUALIFIER vec<3, T, Q> A ## B ## C() CONST \ + { \ + return vec<3, T, Q>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \ + GLM_FUNC_QUALIFIER vec<4, T, Q> A ## B ## C ## D() CONST \ + { \ + return vec<4, T, Q>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \ + template \ + GLM_FUNC_QUALIFIER vec vec::A ## B() CONST \ + { \ + return vec<2, T, Q>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \ + template \ + GLM_FUNC_QUALIFIER vec<3, T, Q> vec::A ## B ## C() CONST \ + { \ + return vec<3, T, Q>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \ + template \ + GLM_FUNC_QUALIFIER vec<4, T, Q> vec::A ## B ## C ## D() CONST \ + { \ + return vec<4, T, Q>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_MUTABLE + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B) + +#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q) + diff --git a/GL/glm/detail/_vectorize.hpp b/GL/glm/detail/_vectorize.hpp new file mode 100644 index 0000000..1fcaec3 --- /dev/null +++ b/GL/glm/detail/_vectorize.hpp @@ -0,0 +1,162 @@ +#pragma once + +namespace glm{ +namespace detail +{ + template class vec, length_t L, typename R, typename T, qualifier Q> + struct functor1{}; + + template class vec, typename R, typename T, qualifier Q> + struct functor1 + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v) + { + return vec<1, R, Q>(Func(v.x)); + } + }; + + template class vec, typename R, typename T, qualifier Q> + struct functor1 + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v) + { + return vec<2, R, Q>(Func(v.x), Func(v.y)); + } + }; + + template class vec, typename R, typename T, qualifier Q> + struct functor1 + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v) + { + return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z)); + } + }; + + template class vec, typename R, typename T, qualifier Q> + struct functor1 + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v) + { + return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w)); + } + }; + + template class vec, length_t L, typename T, qualifier Q> + struct functor2{}; + + template class vec, typename T, qualifier Q> + struct functor2 + { + GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b) + { + return vec<1, T, Q>(Func(a.x, b.x)); + } + }; + + template class vec, typename T, qualifier Q> + struct functor2 + { + GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b) + { + return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y)); + } + }; + + template class vec, typename T, qualifier Q> + struct functor2 + { + GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z)); + } + }; + + template class vec, typename T, qualifier Q> + struct functor2 + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w)); + } + }; + + template class vec, length_t L, typename T, qualifier Q> + struct functor2_vec_sca{}; + + template class vec, typename T, qualifier Q> + struct functor2_vec_sca + { + GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b) + { + return vec<1, T, Q>(Func(a.x, b)); + } + }; + + template class vec, typename T, qualifier Q> + struct functor2_vec_sca + { + GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b) + { + return vec<2, T, Q>(Func(a.x, b), Func(a.y, b)); + } + }; + + template class vec, typename T, qualifier Q> + struct functor2_vec_sca + { + GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b) + { + return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b)); + } + }; + + template class vec, typename T, qualifier Q> + struct functor2_vec_sca + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b) + { + return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b)); + } + }; + + template + struct functor2_vec_int {}; + + template + struct functor2_vec_int<1, T, Q> + { + GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b) + { + return vec<1, int, Q>(Func(a.x, b.x)); + } + }; + + template + struct functor2_vec_int<2, T, Q> + { + GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b) + { + return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y)); + } + }; + + template + struct functor2_vec_int<3, T, Q> + { + GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b) + { + return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z)); + } + }; + + template + struct functor2_vec_int<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b) + { + return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w)); + } + }; +}//namespace detail +}//namespace glm diff --git a/GL/glm/detail/compute_common.hpp b/GL/glm/detail/compute_common.hpp new file mode 100644 index 0000000..83362bc --- /dev/null +++ b/GL/glm/detail/compute_common.hpp @@ -0,0 +1,50 @@ +#pragma once + +#include "setup.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_abs + {}; + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_signed, + "'abs' only accept floating-point and integer scalar or vector inputs"); + + return x >= genFIType(0) ? x : -x; + // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; + } + }; + +#if (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) + template<> + struct compute_abs + { + GLM_FUNC_QUALIFIER static float call(float x) + { + return fabsf(x); + } + }; +#endif + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + (!std::numeric_limits::is_signed && std::numeric_limits::is_integer), + "'abs' only accept floating-point and integer scalar or vector inputs"); + return x; + } + }; +}//namespace detail +}//namespace glm diff --git a/GL/glm/detail/compute_vector_decl.hpp b/GL/glm/detail/compute_vector_decl.hpp new file mode 100644 index 0000000..00d7de5 --- /dev/null +++ b/GL/glm/detail/compute_vector_decl.hpp @@ -0,0 +1,190 @@ + +#pragma once +#include +#include "_vectorize.hpp" + +namespace glm { + namespace detail + { + template + struct compute_vec_add {}; + + template + struct compute_vec_sub {}; + + template + struct compute_vec_mul {}; + + template + struct compute_vec_div {}; + + template + struct compute_vec_mod {}; + + template + struct compute_splat {}; + + template + struct compute_vec_and {}; + + template + struct compute_vec_or {}; + + template + struct compute_vec_xor {}; + + template + struct compute_vec_shift_left {}; + + template + struct compute_vec_shift_right {}; + + template + struct compute_vec_equal {}; + + template + struct compute_vec_nequal {}; + + template + struct compute_vec_bitwise_not {}; + + template + struct compute_vec_add + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::plus(), a, b); + } + }; + + template + struct compute_vec_sub + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::minus(), a, b); + } + }; + + template + struct compute_vec_mul + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::multiplies(), a, b); + } + }; + + template + struct compute_vec_div + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::divides(), a, b); + } + }; + + template + struct compute_vec_mod + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::modulus(), a, b); + } + }; + + template + struct compute_vec_and + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + vec v(a); + for (length_t i = 0; i < L; ++i) + v[i] &= static_cast(b[i]); + return v; + } + }; + + template + struct compute_vec_or + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + vec v(a); + for (length_t i = 0; i < L; ++i) + v[i] |= static_cast(b[i]); + return v; + } + }; + + template + struct compute_vec_xor + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + vec v(a); + for (length_t i = 0; i < L; ++i) + v[i] ^= static_cast(b[i]); + return v; + } + }; + + template + struct compute_vec_shift_left + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + vec v(a); + for (length_t i = 0; i < L; ++i) + v[i] <<= static_cast(b[i]); + return v; + } + }; + + template + struct compute_vec_shift_right + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a, vec const& b) + { + vec v(a); + for (length_t i = 0; i < L; ++i) + v[i] >>= static_cast(b[i]); + return v; + } + }; + + template + struct compute_vec_equal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec const& v1, vec const& v2) + { + bool b = true; + for (length_t i = 0; i < L; ++i) + b = b && detail::compute_equal::is_iec559>::call(v1.x, v2.x); + return b; + } + }; + + template + struct compute_vec_nequal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return !compute_vec_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); + } + }; + + template + struct compute_vec_bitwise_not + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& a) + { + vec v(a); + for (length_t i = 0; i < L; ++i) + v[i] = ~v[i]; + return v; + } + }; + + } +} diff --git a/GL/glm/detail/compute_vector_relational.hpp b/GL/glm/detail/compute_vector_relational.hpp new file mode 100644 index 0000000..167b634 --- /dev/null +++ b/GL/glm/detail/compute_vector_relational.hpp @@ -0,0 +1,30 @@ +#pragma once + +//#include "compute_common.hpp" +#include "setup.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_equal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) + { + return a == b; + } + }; +/* + template + struct compute_equal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) + { + return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0); + //return std::memcmp(&a, &b, sizeof(T)) == 0; + } + }; +*/ +}//namespace detail +}//namespace glm diff --git a/GL/glm/detail/func_common.inl b/GL/glm/detail/func_common.inl new file mode 100644 index 0000000..f8584c9 --- /dev/null +++ b/GL/glm/detail/func_common.inl @@ -0,0 +1,792 @@ +/// @ref core +/// @file glm/detail/func_common.inl + +#include "../vector_relational.hpp" +#include "compute_common.hpp" +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "_vectorize.hpp" +#include + +namespace glm +{ + // min + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType min(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_integer, "'min' only accept floating-point or integer inputs"); + return (y < x) ? y : x; + } + + // max + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType max(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_integer, "'max' only accept floating-point or integer inputs"); + + return (x < y) ? y : x; + } + + // abs + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR int abs(int x) + { + int const y = x >> (sizeof(int) * 8 - 1); + return (x ^ y) - y; + } + + // round +# if GLM_HAS_CXX11_STL + using ::std::round; +# else + template + GLM_FUNC_QUALIFIER genType round(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'round' only accept floating-point inputs"); + + return x < static_cast(0) ? static_cast(int(x - static_cast(0.5))) : static_cast(int(x + static_cast(0.5))); + } +# endif + + // trunc +# if GLM_HAS_CXX11_STL + using ::std::trunc; +# else + template + GLM_FUNC_QUALIFIER genType trunc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'trunc' only accept floating-point inputs"); + + return x < static_cast(0) ? -std::floor(-x) : std::floor(x); + } +# endif + +}//namespace glm + +namespace glm{ +namespace detail +{ + template + struct compute_abs_vector + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x) + { + return detail::functor1::call(abs, x); + } + }; + + template + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x, vec const& y, vec const& a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vec(vec(x) * (static_cast(1) - a) + vec(y) * a); + } + }; + + template + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x, vec const& y, vec const& a) + { + vec Result(0); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = a[i] ? y[i] : x[i]; + return Result; + } + }; + + template + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x, vec const& y, U const& a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vec(vec(x) * (static_cast(1) - a) + vec(y) * a); + } + }; + + template + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x, vec const& y, bool const& a) + { + return a ? y : x; + } + }; + + template + struct compute_mix + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(T const& x, T const& y, U const& a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return static_cast(static_cast(x) * (static_cast(1) - a) + static_cast(y) * a); + } + }; + + template + struct compute_mix + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(T const& x, T const& y, bool const& a) + { + return a ? y : x; + } + }; + + template + struct compute_sign + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x) + { + return vec(glm::lessThan(vec(0), x)) - vec(glm::lessThan(x, vec(0))); + } + }; + +# if GLM_ARCH == GLM_ARCH_X86 + template + struct compute_sign + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec call(vec const& x) + { + T const Shift(static_cast(sizeof(T) * 8 - 1)); + vec const y(vec::type, Q>(-x) >> typename detail::make_unsigned::type(Shift)); + + return (x >> Shift) | y; + } + }; +# endif + + template + struct compute_floor + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(std::floor, x); + } + }; + + template + struct compute_ceil + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(std::ceil, x); + } + }; + + template + struct compute_fract + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return x - floor(x); + } + }; + + template + struct compute_trunc + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(trunc, x); + } + }; + + template + struct compute_round + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(round, x); + } + }; + + template + struct compute_mod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'mod' only accept floating-point inputs. Include for integer inputs."); + return a - b * floor(a / b); + } + }; + + template + struct compute_min_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y) + { + return detail::functor2::call(min, x, y); + } + }; + + template + struct compute_max_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y) + { + return detail::functor2::call(max, x, y); + } + }; + + template + struct compute_clamp_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& minVal, vec const& maxVal) + { + return min(max(x, minVal), maxVal); + } + }; + + template + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& edge, vec const& x) + { + return mix(vec(1), vec(0), glm::lessThan(x, edge)); + } + }; + + template + struct compute_smoothstep_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& edge0, vec const& edge1, vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs"); + vec const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast(0), static_cast(1))); + return tmp * tmp * (static_cast(3) - static_cast(2) * tmp); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genFIType abs(genFIType x) + { + return detail::compute_abs::is_signed>::call(x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec abs(vec const& x) + { + return detail::compute_abs_vector::value>::call(x); + } + + // sign + // fast and works for any type + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genFIType sign(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign<1, genFIType, defaultp, + std::numeric_limits::is_iec559, detail::is_aligned::value>::call(vec<1, genFIType>(x)).x; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec sign(vec const& x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign::is_iec559, detail::is_aligned::value>::call(x); + } + + // floor + using ::std::floor; + template + GLM_FUNC_QUALIFIER vec floor(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'floor' only accept floating-point inputs."); + return detail::compute_floor::value>::call(x); + } + + template + GLM_FUNC_QUALIFIER vec trunc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'trunc' only accept floating-point inputs"); + return detail::compute_trunc::value>::call(x); + } + + template + GLM_FUNC_QUALIFIER vec round(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'round' only accept floating-point inputs"); + return detail::compute_round::value>::call(x); + } + +/* + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'roundEven' only accept floating-point inputs"); + + return genType(int(x + genType(int(x) % 2))); + } +*/ + + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'roundEven' only accept floating-point inputs"); + + int Integer = static_cast(x); + genType IntegerPart = static_cast(Integer); + genType FractionalPart = fract(x); + + if(FractionalPart > static_cast(0.5) || FractionalPart < static_cast(0.5)) + { + return round(x); + } + else if((Integer % 2) == 0) + { + return IntegerPart; + } + else if(x <= static_cast(0)) // Work around... + { + return IntegerPart - static_cast(1); + } + else + { + return IntegerPart + static_cast(1); + } + //else // Bug on MinGW 4.5.2 + //{ + // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0)); + //} + } + + template + GLM_FUNC_QUALIFIER vec roundEven(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'roundEven' only accept floating-point inputs"); + return detail::functor1::call(roundEven, x); + } + + // ceil + using ::std::ceil; + template + GLM_FUNC_QUALIFIER vec ceil(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'ceil' only accept floating-point inputs"); + return detail::compute_ceil::value>::call(x); + } + + // fract + template + GLM_FUNC_QUALIFIER genType fract(genType x) + { + return fract(vec<1, genType>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec fract(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fract' only accept floating-point inputs"); + return detail::compute_fract::value>::call(x); + } + + // mod + template + GLM_FUNC_QUALIFIER genType mod(genType x, genType y) + { +# if (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) + // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530 + vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y)); + return Result.x; +# else + return mod(vec<1, genType, defaultp>(x), y).x; +# endif + } + + template + GLM_FUNC_QUALIFIER vec mod(vec const& x, T y) + { + return detail::compute_mod::value>::call(x, vec(y)); + } + + template + GLM_FUNC_QUALIFIER vec mod(vec const& x, vec const& y) + { + return detail::compute_mod::value>::call(x, y); + } + + // modf + template + GLM_FUNC_QUALIFIER genType modf(genType x, genType & i) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'modf' only accept floating-point inputs"); + return std::modf(x, &i); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> modf(vec<1, T, Q> const& x, vec<1, T, Q> & i) + { + return vec<1, T, Q>( + modf(x.x, i.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> modf(vec<2, T, Q> const& x, vec<2, T, Q> & i) + { + return vec<2, T, Q>( + modf(x.x, i.x), + modf(x.y, i.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> modf(vec<3, T, Q> const& x, vec<3, T, Q> & i) + { + return vec<3, T, Q>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> modf(vec<4, T, Q> const& x, vec<4, T, Q> & i) + { + return vec<4, T, Q>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z), + modf(x.w, i.w)); + } + + //// Only valid if (INT_MIN <= x-y <= INT_MAX) + //// min(x,y) + //r = y + ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + //// max(x,y) + //r = x - ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + + // min + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_integer, "'min' only accept floating-point or integer inputs"); + return detail::compute_min_vector::value>::call(a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& a, vec const& b) + { + return detail::compute_min_vector::value>::call(a, b); + } + + // max + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_integer, "'max' only accept floating-point or integer inputs"); + return detail::compute_max_vector::value>::call(a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& a, vec const& b) + { + return detail::compute_max_vector::value>::call(a, b); + } + + // clamp + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_integer, "'clamp' only accept floating-point or integer inputs"); + return min(max(x, minVal), maxVal); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec clamp(vec const& x, T minVal, T maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_integer, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector::value>::call(x, vec(minVal), vec(maxVal)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec clamp(vec const& x, vec const& minVal, vec const& maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits::is_integer, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector::value>::call(x, minVal, maxVal); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genTypeT mix(genTypeT x, genTypeT y, genTypeU a) + { + return detail::compute_mix::call(x, y, a); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec mix(vec const& x, vec const& y, U a) + { + return detail::compute_mix_scalar::value>::call(x, y, a); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec mix(vec const& x, vec const& y, vec const& a) + { + return detail::compute_mix_vector::value>::call(x, y, a); + } + + // step + template + GLM_FUNC_QUALIFIER genType step(genType edge, genType x) + { + return mix(static_cast(1), static_cast(0), x < edge); + } + + template + GLM_FUNC_QUALIFIER vec step(T edge, vec const& x) + { + return detail::compute_step_vector::value>::call(vec(edge), x); + } + + template + GLM_FUNC_QUALIFIER vec step(vec const& edge, vec const& x) + { + return detail::compute_step_vector::value>::call(edge, x); + } + + // smoothstep + template + GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs"); + + genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1))); + return tmp * tmp * (genType(3) - genType(2) * tmp); + } + + template + GLM_FUNC_QUALIFIER vec smoothstep(T edge0, T edge1, vec const& x) + { + return detail::compute_smoothstep_vector::value>::call(vec(edge0), vec(edge1), x); + } + + template + GLM_FUNC_QUALIFIER vec smoothstep(vec const& edge0, vec const& edge1, vec const& x) + { + return detail::compute_smoothstep_vector::value>::call(edge0, edge1, x); + } + +# if GLM_HAS_CXX11_STL + using std::isnan; +# else + template + GLM_FUNC_QUALIFIER bool isnan(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isnan' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isnan(x); +# elif GLM_COMPILER & GLM_COMPILER_VC + return _isnan(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS + return _isnan(x) != 0; +# else + return ::isnan(x) != 0; +# endif +# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L + return _isnan(x) != 0; +# elif (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) + return ::isnan(x) != 0; +# else + return std::isnan(x); +# endif + } +# endif + + template + GLM_FUNC_QUALIFIER vec isnan(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isnan' only accept floating-point inputs"); + + vec Result(0); + for (length_t l = 0; l < v.length(); ++l) + Result[l] = glm::isnan(v[l]); + return Result; + } + +# if GLM_HAS_CXX11_STL + using std::isinf; +# else + template + GLM_FUNC_QUALIFIER bool isinf(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isinf' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isinf(x); +# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC) +# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) + return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; +# else + return ::isinf(x); +# endif +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L) + return _isinf(x) != 0; +# else + return std::isinf(x); +# endif +# elif (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) + // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab + return ::isinf(double(x)) != 0; +# else + return std::isinf(x); +# endif + } +# endif + + template + GLM_FUNC_QUALIFIER vec isinf(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isinf' only accept floating-point inputs"); + + vec Result(0); + for (length_t l = 0; l < v.length(); ++l) + Result[l] = glm::isinf(v[l]); + return Result; + } + + GLM_FUNC_QUALIFIER int floatBitsToInt(float v) + { + union + { + float in; + int out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec floatBitsToInt(vec const& v) + { + return detail::functor1::call(floatBitsToInt, v); + } + + GLM_FUNC_QUALIFIER uint floatBitsToUint(float v) + { + union + { + float in; + uint out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec floatBitsToUint(vec const& v) + { + return detail::functor1::call(floatBitsToUint, v); + } + + GLM_FUNC_QUALIFIER float intBitsToFloat(int v) + { + union + { + int in; + float out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec intBitsToFloat(vec const& v) + { + return detail::functor1::call(intBitsToFloat, v); + } + + GLM_FUNC_QUALIFIER float uintBitsToFloat(uint v) + { + union + { + uint in; + float out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec uintBitsToFloat(vec const& v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + +# if GLM_HAS_CXX11_STL + using std::fma; +# else + template + GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c) + { + return a * b + c; + } +# endif + + template + GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'frexp' only accept floating-point inputs"); + + return std::frexp(x, &exp); + } + + template + GLM_FUNC_QUALIFIER vec frexp(vec const& v, vec& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'frexp' only accept floating-point inputs"); + + vec Result(0); + for (length_t l = 0; l < v.length(); ++l) + Result[l] = std::frexp(v[l], &exp[l]); + return Result; + } + + template + GLM_FUNC_QUALIFIER genType ldexp(genType const& x, int const& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'ldexp' only accept floating-point inputs"); + + return std::ldexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER vec ldexp(vec const& v, vec const& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'ldexp' only accept floating-point inputs"); + + vec Result(0); + for (length_t l = 0; l < v.length(); ++l) + Result[l] = std::ldexp(v[l], exp[l]); + return Result; + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_common_simd.inl" +#endif diff --git a/GL/glm/detail/func_common_simd.inl b/GL/glm/detail/func_common_simd.inl new file mode 100644 index 0000000..ce0032d --- /dev/null +++ b/GL/glm/detail/func_common_simd.inl @@ -0,0 +1,231 @@ +/// @ref core +/// @file glm/detail/func_common_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "../simd/common.h" + +#include + +namespace glm{ +namespace detail +{ + template + struct compute_abs_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_abs(v.data); + return result; + } + }; + + template + struct compute_abs_vector<4, int, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) + { + vec<4, int, Q> result; + result.data = glm_ivec4_abs(v.data); + return result; + } + }; + + template + struct compute_floor<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_floor(v.data); + return result; + } + }; + + template + struct compute_ceil<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_ceil(v.data); + return result; + } + }; + + template + struct compute_fract<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_fract(v.data); + return result; + } + }; + + template + struct compute_round<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_round(v.data); + return result; + } + }; + + template + struct compute_mod<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) + { + vec<4, float, Q> result; + result.data = glm_vec4_mod(x.data, y.data); + return result; + } + }; + + template + struct compute_min_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + vec<4, float, Q> result; + result.data = _mm_min_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, int, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) + { + vec<4, int, Q> result; + result.data = _mm_min_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, uint, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2) + { + vec<4, uint, Q> result; + result.data = _mm_min_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + vec<4, float, Q> result; + result.data = _mm_max_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, int, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) + { + vec<4, int, Q> result; + result.data = _mm_max_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, uint, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2) + { + vec<4, uint, Q> result; + result.data = _mm_max_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal) + { + vec<4, float, Q> result; + result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, int, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& x, vec<4, int, Q> const& minVal, vec<4, int, Q> const& maxVal) + { + vec<4, int, Q> result; + result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, uint, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& x, vec<4, uint, Q> const& minVal, vec<4, uint, Q> const& maxVal) + { + vec<4, uint, Q> result; + result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_mix_vector<4, float, bool, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a) + { + __m128i const Load = _mm_set_epi32(-static_cast(a.w), -static_cast(a.z), -static_cast(a.y), -static_cast(a.x)); + __m128 const Mask = _mm_castsi128_ps(Load); + + vec<4, float, Q> Result; +# if 0 && GLM_ARCH & GLM_ARCH_AVX + Result.data = _mm_blendv_ps(x.data, y.data, Mask); +# else + Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data)); +# endif + return Result; + } + }; +/* FIXME + template + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x) + { + vec<4, float, Q> Result; + result.data = glm_vec4_step(edge.data, x.data); + return result; + } + }; +*/ + template + struct compute_smoothstep_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/detail/func_exponential.inl b/GL/glm/detail/func_exponential.inl new file mode 100644 index 0000000..2efcdc6 --- /dev/null +++ b/GL/glm/detail/func_exponential.inl @@ -0,0 +1,152 @@ +/// @ref core +/// @file glm/detail/func_exponential.inl + +#include "../vector_relational.hpp" +#include "_vectorize.hpp" +#include +#include +#include + +namespace glm{ +namespace detail +{ +# if GLM_HAS_CXX11_STL + using std::log2; +# else + template + genType log2(genType Value) + { + return std::log(Value) * static_cast(1.4426950408889634073599246810019); + } +# endif + + template + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'log2' only accept floating-point inputs. Include for integer inputs."); + + return detail::functor1::call(log2, v); + } + }; + + template + struct compute_sqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(std::sqrt, x); + } + }; + + template + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return static_cast(1) / sqrt(x); + } + }; + + template + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + vec tmp(x); + vec xhalf(tmp * 0.5f); + vec* p = reinterpret_cast*>(const_cast*>(&x)); + vec i = vec(0x5f375a86) - (*p >> vec(1)); + vec* ptmp = reinterpret_cast*>(&i); + tmp = *ptmp; + tmp = tmp * (1.5f - xhalf * tmp * tmp); + return tmp; + } + }; +}//namespace detail + + // pow + using std::pow; + template + GLM_FUNC_QUALIFIER vec pow(vec const& base, vec const& exponent) + { + return detail::functor2::call(pow, base, exponent); + } + + // exp + using std::exp; + template + GLM_FUNC_QUALIFIER vec exp(vec const& x) + { + return detail::functor1::call(exp, x); + } + + // log + using std::log; + template + GLM_FUNC_QUALIFIER vec log(vec const& x) + { + return detail::functor1::call(log, x); + } + +# if GLM_HAS_CXX11_STL + using std::exp2; +# else + //exp2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType exp2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'exp2' only accept floating-point inputs"); + + return std::exp(static_cast(0.69314718055994530941723212145818) * x); + } +# endif + + template + GLM_FUNC_QUALIFIER vec exp2(vec const& x) + { + return detail::functor1::call(exp2, x); + } + + // log2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType log2(genType x) + { + return log2(vec<1, genType>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec log2(vec const& x) + { + return detail::compute_log2::is_iec559, detail::is_aligned::value>::call(x); + } + + // sqrt + using std::sqrt; + template + GLM_FUNC_QUALIFIER vec sqrt(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'sqrt' only accept floating-point inputs"); + return detail::compute_sqrt::value>::call(x); + } + + // inversesqrt + template + GLM_FUNC_QUALIFIER genType inversesqrt(genType x) + { + return static_cast(1) / sqrt(x); + } + + template + GLM_FUNC_QUALIFIER vec inversesqrt(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'inversesqrt' only accept floating-point inputs"); + return detail::compute_inversesqrt::value>::call(x); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_exponential_simd.inl" +#endif + diff --git a/GL/glm/detail/func_exponential_simd.inl b/GL/glm/detail/func_exponential_simd.inl new file mode 100644 index 0000000..fb78951 --- /dev/null +++ b/GL/glm/detail/func_exponential_simd.inl @@ -0,0 +1,37 @@ +/// @ref core +/// @file glm/detail/func_exponential_simd.inl + +#include "../simd/exponential.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_sqrt<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> Result; + Result.data = _mm_sqrt_ps(v.data); + return Result; + } + }; + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + struct compute_sqrt<4, float, aligned_lowp, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v) + { + vec<4, float, aligned_lowp> Result; + Result.data = glm_vec4_sqrt_lowp(v.data); + return Result; + } + }; +# endif +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/detail/func_geometric.inl b/GL/glm/detail/func_geometric.inl new file mode 100644 index 0000000..404c990 --- /dev/null +++ b/GL/glm/detail/func_geometric.inl @@ -0,0 +1,243 @@ +#include "../exponential.hpp" +#include "../common.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_length + { + GLM_FUNC_QUALIFIER static T call(vec const& v) + { + return sqrt(dot(v, v)); + } + }; + + template + struct compute_distance + { + GLM_FUNC_QUALIFIER static T call(vec const& p0, vec const& p1) + { + return length(p1 - p0); + } + }; + + template + struct compute_dot{}; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b) + { + return a.x * b.x; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b) + { + vec<2, T, Q> tmp(a * b); + return tmp.x + tmp.y; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + vec<3, T, Q> tmp(a * b); + return tmp.x + tmp.y + tmp.z; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> tmp(a * b); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template + struct compute_cross + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); + + return vec<3, T, Q>( + x.y * y.z - y.y * x.z, + x.z * y.x - y.z * x.x, + x.x * y.y - y.x * x.y); + } + }; + + template + struct compute_normalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return v * inversesqrt(dot(v, v)); + } + }; + + template + struct compute_faceforward + { + GLM_FUNC_QUALIFIER static vec call(vec const& N, vec const& I, vec const& Nref) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return dot(Nref, I) < static_cast(0) ? N : -N; + } + }; + + template + struct compute_reflect + { + GLM_FUNC_QUALIFIER static vec call(vec const& I, vec const& N) + { + return I - N * dot(N, I) * static_cast(2); + } + }; + + template + struct compute_refract + { + GLM_FUNC_QUALIFIER static vec call(vec const& I, vec const& N, T eta) + { + T const dotValue(dot(N, I)); + T const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); + vec const Result = + (k >= static_cast(0)) ? (eta * I - (eta * dotValue + std::sqrt(k)) * N) : vec(0); + return Result; + } + }; +}//namespace detail + + // length + template + GLM_FUNC_QUALIFIER genType length(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); + + return abs(x); + } + + template + GLM_FUNC_QUALIFIER T length(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); + + return detail::compute_length::value>::call(v); + } + + // distance + template + GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance' accepts only floating-point inputs"); + + return length(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER T distance(vec const& p0, vec const& p1) + { + return detail::compute_distance::value>::call(p0, p1); + } + + // dot + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(T x, T y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return x * y; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(vec const& x, vec const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); + } + + // cross + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y) + { + return detail::compute_cross::value>::call(x, y); + } +/* + // normalize + template + GLM_FUNC_QUALIFIER genType normalize(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return x < genType(0) ? genType(-1) : genType(1); + } +*/ + template + GLM_FUNC_QUALIFIER vec normalize(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return detail::compute_normalize::value>::call(x); + } + + // faceforward + template + GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref) + { + return dot(Nref, I) < static_cast(0) ? N : -N; + } + + template + GLM_FUNC_QUALIFIER vec faceforward(vec const& N, vec const& I, vec const& Nref) + { + return detail::compute_faceforward::value>::call(N, I, Nref); + } + + // reflect + template + GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N) + { + return I - N * dot(N, I) * genType(2); + } + + template + GLM_FUNC_QUALIFIER vec reflect(vec const& I, vec const& N) + { + return detail::compute_reflect::value>::call(I, N); + } + + // refract + template + GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); + genType const dotValue(dot(N, I)); + genType const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast(k >= static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER vec refract(vec const& I, vec const& N, T eta) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); + return detail::compute_refract::value>::call(I, N, eta); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_geometric_simd.inl" +#endif diff --git a/GL/glm/detail/func_geometric_simd.inl b/GL/glm/detail/func_geometric_simd.inl new file mode 100644 index 0000000..2076dae --- /dev/null +++ b/GL/glm/detail/func_geometric_simd.inl @@ -0,0 +1,163 @@ +/// @ref core +/// @file glm/detail/func_geometric_simd.inl + +#include "../simd/geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_length<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v) + { + return _mm_cvtss_f32(glm_vec4_length(v.data)); + } + }; + + template + struct compute_distance<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1) + { + return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data)); + } + }; + + template + struct compute_dot, float, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template + struct compute_cross + { + GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b) + { + __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x); + __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x); + __m128 const xpd0 = glm_vec4_cross(set0, set1); + + vec<4, float, Q> Result; + Result.data = xpd0; + return vec<3, float, Q>(Result); + } + }; + + template + struct compute_normalize<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_normalize(v.data); + return Result; + } + }; + + template + struct compute_faceforward<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data); + return Result; + } + }; + + template + struct compute_reflect<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_reflect(I.data, N.data); + return Result; + } + }; + + template + struct compute_refract<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta)); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#elif GLM_ARCH & GLM_ARCH_NEON_BIT +namespace glm{ +namespace detail +{ + template + struct compute_length<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v) + { + return sqrt(compute_dot, float, true>::call(v, v)); + } + }; + + template + struct compute_distance<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1) + { + return compute_length<4, float, Q, true>::call(p1 - p0); + } + }; + + + template + struct compute_dot, float, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) + { +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + float32x4_t v = vmulq_f32(x.data, y.data); + return vaddvq_f32(v); +#else // Armv7a with Neon + float32x4_t p = vmulq_f32(x.data, y.data); + float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p)); + v = vpadd_f32(v, v); + return vget_lane_f32(v, 0); +#endif + } + }; + + template + struct compute_normalize<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + float32x4_t p = vmulq_f32(v.data, v.data); +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + p = vpaddq_f32(p, p); + p = vpaddq_f32(p, p); +#else + float32x2_t t = vpadd_f32(vget_low_f32(p), vget_high_f32(p)); + t = vpadd_f32(t, t); + p = vcombine_f32(t, t); +#endif + + float32x4_t vd = vrsqrteq_f32(p); + vec<4, float, Q> Result; + Result.data = vmulq_f32(v.data, vd); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/detail/func_integer.inl b/GL/glm/detail/func_integer.inl new file mode 100644 index 0000000..67177a0 --- /dev/null +++ b/GL/glm/detail/func_integer.inl @@ -0,0 +1,392 @@ +/// @ref core + +#include "_vectorize.hpp" +#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +# include +# pragma intrinsic(_BitScanReverse) +#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +#include + +#if !GLM_HAS_EXTENDED_INTEGER_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wlong-long" +# endif +# if (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wc++11-long-long" +# endif +#endif + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER T mask(T Bits) + { + return Bits >= static_cast(sizeof(T) * 8) ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + + template + struct compute_bitfieldReverseStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T, T) + { + return v; + } + }; + + template + struct compute_bitfieldReverseStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T Mask, T Shift) + { + return (v & Mask) << Shift | (v & (~Mask)) >> Shift; + } + }; + + template + struct compute_bitfieldBitCountStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T, T) + { + return v; + } + }; + + template + struct compute_bitfieldBitCountStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T Mask, T Shift) + { + return (v & Mask) + ((v >> Shift) & Mask); + } + }; + + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + if(Value == 0) + return -1; + + return glm::bitCount(~Value & (Value - static_cast(1))); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS + + template + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, T Shift) + { + return x | (x >> Shift); + } + }; + + template + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, T) + { + return x; + } + }; + + template + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + vec x(v); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 1)); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 2)); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 4)); + x = compute_findMSB_step_vec= 16>::call(x, static_cast( 8)); + x = compute_findMSB_step_vec= 32>::call(x, static_cast(16)); + x = compute_findMSB_step_vec= 64>::call(x, static_cast(32)); + return vec(sizeof(T) * 8 - 1) - glm::bitCount(~x); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(compute_findMSB_32, x); + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template + GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(compute_findMSB_64, x); + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + + // uaddCarry + GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry) + { + detail::uint64 const Value64(static_cast(x) + static_cast(y)); + detail::uint64 const Max32((static_cast(1) << static_cast(32)) - static_cast(1)); + Carry = Value64 > Max32 ? 1u : 0u; + return static_cast(Value64 % (Max32 + static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER vec uaddCarry(vec const& x, vec const& y, vec& Carry) + { + vec Value64(vec(x) + vec(y)); + vec Max32((static_cast(1) << static_cast(32)) - static_cast(1)); + Carry = mix(vec(0), vec(1), greaterThan(Value64, Max32)); + return vec(Value64 % (Max32 + static_cast(1))); + } + + // usubBorrow + GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow) + { + Borrow = x >= y ? static_cast(0) : static_cast(1); + if(y >= x) + return y - x; + else + return static_cast((static_cast(1) << static_cast(32)) + (static_cast(y) - static_cast(x))); + } + + template + GLM_FUNC_QUALIFIER vec usubBorrow(vec const& x, vec const& y, vec& Borrow) + { + Borrow = mix(vec(1), vec(0), greaterThanEqual(x, y)); + vec const YgeX(y - x); + vec const XgeY(vec((static_cast(1) << static_cast(32)) + (vec(y) - vec(x)))); + return mix(XgeY, YgeX, greaterThanEqual(y, x)); + } + + // umulExtended + GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb) + { + detail::uint64 Value64 = static_cast(x) * static_cast(y); + msb = static_cast(Value64 >> static_cast(32)); + lsb = static_cast(Value64); + } + + template + GLM_FUNC_QUALIFIER void umulExtended(vec const& x, vec const& y, vec& msb, vec& lsb) + { + vec Value64(vec(x) * vec(y)); + msb = vec(Value64 >> static_cast(32)); + lsb = vec(Value64); + } + + // imulExtended + GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb) + { + detail::int64 Value64 = static_cast(x) * static_cast(y); + msb = static_cast(Value64 >> static_cast(32)); + lsb = static_cast(Value64); + } + + template + GLM_FUNC_QUALIFIER void imulExtended(vec const& x, vec const& y, vec& msb, vec& lsb) + { + vec Value64(vec(x) * vec(y)); + lsb = vec(Value64 & static_cast(0xFFFFFFFF)); + msb = vec((Value64 >> static_cast(32)) & static_cast(0xFFFFFFFF)); + } + + // bitfieldExtract + template + GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits) + { + return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x; + } + + template + GLM_FUNC_QUALIFIER vec bitfieldExtract(vec const& Value, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldExtract' only accept integer inputs"); + + return (Value >> static_cast(Offset)) & static_cast(detail::mask(Bits)); + } + + // bitfieldInsert + template + GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldInsert' only accept integer values"); + + return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x; + } + + template + GLM_FUNC_QUALIFIER vec bitfieldInsert(vec const& Base, vec const& Insert, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldInsert' only accept integer values"); + + T const Mask = detail::mask(static_cast(Bits)) << Offset; + return (Base & ~Mask) | ((Insert << static_cast(Offset)) & Mask); + } + +#if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4309) +#endif + + // bitfieldReverse + template + GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldReverse' only accept integer values"); + + return bitfieldReverse(glm::vec<1, genIUType, glm::defaultp>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec bitfieldReverse(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldReverse' only accept integer values"); + + vec x(v); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 2>::call(x, static_cast(0x5555555555555555ull), static_cast( 1)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 4>::call(x, static_cast(0x3333333333333333ull), static_cast( 2)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 8>::call(x, static_cast(0x0F0F0F0F0F0F0F0Full), static_cast( 4)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 16>::call(x, static_cast(0x00FF00FF00FF00FFull), static_cast( 8)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 32>::call(x, static_cast(0x0000FFFF0000FFFFull), static_cast(16)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 64>::call(x, static_cast(0x00000000FFFFFFFFull), static_cast(32)); + return x; + } + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif + + // bitCount + template + GLM_FUNC_QUALIFIER int bitCount(genIUType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitCount' only accept integer values"); + + return bitCount(glm::vec<1, genIUType, glm::defaultp>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec bitCount(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitCount' only accept integer values"); + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4310) //cast truncates constant value +# endif + + vec::type, Q> x(v); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned::type(0x5555555555555555ull), typename detail::make_unsigned::type( 1)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned::type(0x3333333333333333ull), typename detail::make_unsigned::type( 2)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned::type( 4)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned::type( 8)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned::type(16)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned::type(0x00000000FFFFFFFFull), typename detail::make_unsigned::type(32)); + return vec(x); + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif + } + + // findLSB + template + GLM_FUNC_QUALIFIER int findLSB(genIUType Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); + + return detail::compute_findLSB::call(Value); + } + + template + GLM_FUNC_QUALIFIER vec findLSB(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); + + return detail::functor1::call(findLSB, x); + } + + // findMSB + template + GLM_FUNC_QUALIFIER int findMSB(genIUType v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + + return findMSB(vec<1, genIUType>(v)).x; + } + + template + GLM_FUNC_QUALIFIER vec findMSB(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + + return detail::compute_findMSB_vec(sizeof(T) * 8)>::call(v); + } +}//namespace glm + +#if !GLM_HAS_EXTENDED_INTEGER_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# if (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic pop +# endif +#endif + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_integer_simd.inl" +#endif + diff --git a/GL/glm/detail/func_integer_simd.inl b/GL/glm/detail/func_integer_simd.inl new file mode 100644 index 0000000..5600c84 --- /dev/null +++ b/GL/glm/detail/func_integer_simd.inl @@ -0,0 +1,65 @@ +#include "../simd/integer.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_bitfieldReverseStep<4, uint, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); + __m128i const and1 = _mm_and_si128(set0, set1); + __m128i const sft1 = _mm_slli_epi32(and1, static_cast(Shift)); + + __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1)); + __m128i const and2 = _mm_and_si128(set0, set2); + __m128i const sft2 = _mm_srai_epi32(and2, static_cast(Shift)); + + __m128i const or0 = _mm_or_si128(sft1, sft2); + + return or0; + } + }; + + template + struct compute_bitfieldBitCountStep<4, uint, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); + __m128i const and0 = _mm_and_si128(set0, set1); + __m128i const sft0 = _mm_slli_epi32(set0, static_cast(Shift)); + __m128i const and1 = _mm_and_si128(sft0, set1); + __m128i const add0 = _mm_add_epi32(and0, and1); + + return add0; + } + }; +}//namespace detail + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER int bitCount(uint x) + { + return _mm_popcnt_u32(x); + } + +# if(GLM_MODEL == GLM_MODEL_64) + template<> + GLM_FUNC_QUALIFIER int bitCount(detail::uint64 x) + { + return static_cast(_mm_popcnt_u64(x)); + } +# endif//GLM_MODEL +# endif//GLM_ARCH + +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/detail/func_matrix.inl b/GL/glm/detail/func_matrix.inl new file mode 100644 index 0000000..081761f --- /dev/null +++ b/GL/glm/detail/func_matrix.inl @@ -0,0 +1,443 @@ +#include "../geometric.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_matrixCompMult + { + GLM_FUNC_QUALIFIER static mat call(mat const& x, mat const& y) + { + mat Result(1); + for(length_t i = 0; i < Result.length(); ++i) + Result[i] = x[i] * y[i]; + return Result; + } + }; + + template + struct compute_matrixCompMult_type { + GLM_FUNC_QUALIFIER static mat call(mat const& x, mat const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, + "'matrixCompMult' only accept floating-point inputs, include to discard this restriction."); + return detail::compute_matrixCompMult::value>::call(x, y); + } + }; + + template + struct compute_outerProduct { + GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait::type call(vec const& c, vec const& r) + { + typename detail::outerProduct_trait::type m(0); + for(length_t i = 0; i < m.length(); ++i) + m[i] = c * r[i]; + return m; + } + }; + + template + struct compute_outerProduct_type { + GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait::type call(vec const& c, vec const& r) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, + "'outerProduct' only accept floating-point inputs, include to discard this restriction."); + + return detail::compute_outerProduct::call(c, r); + } + }; + + template + struct compute_transpose{}; + + template + struct compute_transpose<2, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m) + { + mat<2, 2, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + return Result; + } + }; + + template + struct compute_transpose<2, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m) + { + mat<3,2, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + return Result; + } + }; + + template + struct compute_transpose<2, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m) + { + mat<4, 2, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + return Result; + } + }; + + template + struct compute_transpose<3, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m) + { + mat<2, 3, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + return Result; + } + }; + + template + struct compute_transpose<3, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m) + { + mat<3, 3, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + return Result; + } + }; + + template + struct compute_transpose<3, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m) + { + mat<4, 3, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + return Result; + } + }; + + template + struct compute_transpose<4, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m) + { + mat<2, 4, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + return Result; + } + }; + + template + struct compute_transpose<4, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m) + { + mat<3, 4, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + return Result; + } + }; + + template + struct compute_transpose<4, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m) + { + mat<4, 4, T, Q> Result(1); + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + Result[3][3] = m[3][3]; + return Result; + } + }; + + template + struct compute_transpose_type { + GLM_FUNC_QUALIFIER static mat call(mat const& m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, + "'transpose' only accept floating-point inputs, include to discard this restriction."); + return detail::compute_transpose::value>::call(m); + } + }; + + template + struct compute_determinant{}; + + template + struct compute_determinant<2, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m) + { + return m[0][0] * m[1][1] - m[1][0] * m[0][1]; + } + }; + + template + struct compute_determinant<3, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m) + { + return + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + } + }; + + template + struct compute_determinant<4, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + vec<4, T, Q> DetCof( + + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + return + m[0][0] * DetCof[0] + m[0][1] * DetCof[1] + + m[0][2] * DetCof[2] + m[0][3] * DetCof[3]; + } + }; + + template + struct compute_determinant_type{ + + GLM_FUNC_QUALIFIER static T call(mat const& m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, + "'determinant' only accept floating-point inputs, include to discard this restriction."); + return detail::compute_determinant::value>::call(m); + } + }; + + template + struct compute_inverse{}; + + template + struct compute_inverse<2, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m) + { + T OneOverDeterminant = static_cast(1) / ( + + m[0][0] * m[1][1] + - m[1][0] * m[0][1]); + + mat<2, 2, T, Q> Inverse( + + m[1][1] * OneOverDeterminant, + - m[0][1] * OneOverDeterminant, + - m[1][0] * OneOverDeterminant, + + m[0][0] * OneOverDeterminant); + + return Inverse; + } + }; + + template + struct compute_inverse<3, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m) + { + T OneOverDeterminant = static_cast(1) / ( + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2])); + + mat<3, 3, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant; + Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant; + Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant; + Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant; + Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant; + + return Inverse; + } + }; + + template + struct compute_inverse<4, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m) + { + T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03); + vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07); + vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11); + vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15); + vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19); + vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23); + + vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); + vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); + vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); + vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); + + vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); + vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); + vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); + vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); + + vec<4, T, Q> SignA(+1, -1, +1, -1); + vec<4, T, Q> SignB(-1, +1, -1, +1); + mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB); + + vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); + + vec<4, T, Q> Dot0(m[0] * Row0); + T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w); + + T OneOverDeterminant = static_cast(1) / Dot1; + + return Inverse * OneOverDeterminant; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER mat matrixCompMult(mat const& x, mat const& y) + { + return detail::compute_matrixCompMult_type::is_iec559, detail::is_aligned::value>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r) + { + return detail::compute_outerProduct_type::is_iec559>::call(c, r); + } + + template + GLM_FUNC_QUALIFIER typename mat::transpose_type transpose(mat const& m) + { + return detail::compute_transpose_type::is_iec559, detail::is_aligned::value>::call(m); + } + + template + GLM_FUNC_QUALIFIER T determinant(mat const& m) + { + return detail::compute_determinant_type::is_iec559, detail::is_aligned::value>::call(m); + } + + template + GLM_FUNC_QUALIFIER mat inverse(mat const& m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs"); + return detail::compute_inverse::value>::call(m); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_matrix_simd.inl" +#endif + diff --git a/GL/glm/detail/func_matrix_simd.inl b/GL/glm/detail/func_matrix_simd.inl new file mode 100644 index 0000000..b9bb461 --- /dev/null +++ b/GL/glm/detail/func_matrix_simd.inl @@ -0,0 +1,252 @@ +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "type_mat4x4.hpp" +#include "../geometric.hpp" +#include "../simd/matrix.h" +#include + +namespace glm{ +namespace detail +{ +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template + struct compute_matrixCompMult<4, 4, float, Q, true> + { + GLM_STATIC_ASSERT(detail::is_aligned::value, "Specialization requires aligned"); + + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y) + { + mat<4, 4, float, Q> Result; + glm_mat4_matrixCompMult( + &x[0].data, + &y[0].data, + &Result[0].data); + return Result; + } + }; +# endif + + template + struct compute_transpose<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) + { + mat<4, 4, float, Q> Result; + glm_mat4_transpose(&m[0].data, &Result[0].data); + return Result; + } + }; + + template + struct compute_determinant<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m) + { + return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data)); + } + }; + + template + struct compute_inverse<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) + { + mat<4, 4, float, Q> Result; + glm_mat4_inverse(&m[0].data, &Result[0].data); + return Result; + } + }; +}//namespace detail + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_lowp> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_mediump> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_highp> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } +# endif +}//namespace glm + +#elif GLM_ARCH & GLM_ARCH_NEON_BIT + +namespace glm { +#if GLM_LANG & GLM_LANG_CXX11_FLAG + template + GLM_FUNC_QUALIFIER + typename std::enable_if::value, mat<4, 4, float, Q>>::type + operator*(mat<4, 4, float, Q> const & m1, mat<4, 4, float, Q> const & m2) + { + auto MulRow = [&](int l) { + float32x4_t const SrcA = m2[l].data; + + float32x4_t r = neon::mul_lane(m1[0].data, SrcA, 0); + r = neon::madd_lane(r, m1[1].data, SrcA, 1); + r = neon::madd_lane(r, m1[2].data, SrcA, 2); + r = neon::madd_lane(r, m1[3].data, SrcA, 3); + + return r; + }; + + mat<4, 4, float, aligned_highp> Result; + Result[0].data = MulRow(0); + Result[1].data = MulRow(1); + Result[2].data = MulRow(2); + Result[3].data = MulRow(3); + + return Result; + } +#endif // CXX11 + +namespace detail +{ + template + struct compute_inverse<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) + { + float32x4_t const& m0 = m[0].data; + float32x4_t const& m1 = m[1].data; + float32x4_t const& m2 = m[2].data; + float32x4_t const& m3 = m[3].data; + + // m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + float32x4_t Fac0; + { + float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2)); + float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3); + float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2); + float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3)); + Fac0 = w0 * w1 - w2 * w3; + } + + // m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + float32x4_t Fac1; + { + float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1)); + float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3); + float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1); + float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3)); + Fac1 = w0 * w1 - w2 * w3; + } + + // m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + float32x4_t Fac2; + { + float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1)); + float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2); + float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1); + float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2)); + Fac2 = w0 * w1 - w2 * w3; + } + + // m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + float32x4_t Fac3; + { + float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0)); + float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3); + float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0); + float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3)); + Fac3 = w0 * w1 - w2 * w3; + } + + // m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + float32x4_t Fac4; + { + float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0)); + float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2); + float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0); + float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2)); + Fac4 = w0 * w1 - w2 * w3; + } + + // m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + float32x4_t Fac5; + { + float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0)); + float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1); + float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0); + float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1)); + Fac5 = w0 * w1 - w2 * w3; + } + + float32x4_t Vec0 = neon::copy_lane(neon::dupq_lane(m0, 0), 0, m1, 0); // (m[1][0], m[0][0], m[0][0], m[0][0]); + float32x4_t Vec1 = neon::copy_lane(neon::dupq_lane(m0, 1), 0, m1, 1); // (m[1][1], m[0][1], m[0][1], m[0][1]); + float32x4_t Vec2 = neon::copy_lane(neon::dupq_lane(m0, 2), 0, m1, 2); // (m[1][2], m[0][2], m[0][2], m[0][2]); + float32x4_t Vec3 = neon::copy_lane(neon::dupq_lane(m0, 3), 0, m1, 3); // (m[1][3], m[0][3], m[0][3], m[0][3]); + + float32x4_t Inv0 = Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2; + float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4; + float32x4_t Inv2 = Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5; + float32x4_t Inv3 = Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5; + + float32x4_t r0 = float32x4_t{-1, +1, -1, +1} * Inv0; + float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1; + float32x4_t r2 = float32x4_t{-1, +1, -1, +1} * Inv2; + float32x4_t r3 = float32x4_t{+1, -1, +1, -1} * Inv3; + + float32x4_t det = neon::mul_lane(r0, m0, 0); + det = neon::madd_lane(det, r1, m0, 1); + det = neon::madd_lane(det, r2, m0, 2); + det = neon::madd_lane(det, r3, m0, 3); + + float32x4_t rdet = vdupq_n_f32(1 / vgetq_lane_f32(det, 0)); + + mat<4, 4, float, Q> r; + r[0].data = vmulq_f32(r0, rdet); + r[1].data = vmulq_f32(r1, rdet); + r[2].data = vmulq_f32(r2, rdet); + r[3].data = vmulq_f32(r3, rdet); + return r; + } + }; +}//namespace detail +}//namespace glm +#endif diff --git a/GL/glm/detail/func_packing.inl b/GL/glm/detail/func_packing.inl new file mode 100644 index 0000000..234b093 --- /dev/null +++ b/GL/glm/detail/func_packing.inl @@ -0,0 +1,189 @@ +/// @ref core +/// @file glm/detail/func_packing.inl + +#include "../common.hpp" +#include "type_half.hpp" + +namespace glm +{ + GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v) + { + union + { + unsigned short in[2]; + uint out; + } u; + + vec<2, unsigned short, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) + { + union + { + uint in; + unsigned short out[2]; + } u; + + u.in = p; + + return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f; + } + + GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v) + { + union + { + signed short in[2]; + uint out; + } u; + + vec<2, short, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 32767.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) + { + union + { + uint in; + signed short out[2]; + } u; + + u.in = p; + + return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v) + { + union + { + unsigned char in[4]; + uint out; + } u; + + vec<4, unsigned char, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) + { + union + { + uint in; + unsigned char out[4]; + } u; + + u.in = p; + + return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f; + } + + GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v) + { + union + { + signed char in[4]; + uint out; + } u; + + vec<4, signed char, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) + { + union + { + uint in; + signed char out[4]; + } u; + + u.in = p; + + return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v) + { + union + { + uint in[2]; + double out; + } u; + + u.in[0] = v[0]; + u.in[1] = v[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) + { + union + { + double in; + uint out[2]; + } u; + + u.in = v; + + return uvec2(u.out[0], u.out[1]); + } + + GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v) + { + union + { + signed short in[2]; + uint out; + } u; + + u.in[0] = detail::toFloat16(v.x); + u.in[1] = detail::toFloat16(v.y); + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) + { + union + { + uint in; + signed short out[2]; + } u; + + u.in = v; + + return vec2( + detail::toFloat32(u.out[0]), + detail::toFloat32(u.out[1])); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_packing_simd.inl" +#endif + diff --git a/GL/glm/detail/func_packing_simd.inl b/GL/glm/detail/func_packing_simd.inl new file mode 100644 index 0000000..fd0fe8b --- /dev/null +++ b/GL/glm/detail/func_packing_simd.inl @@ -0,0 +1,6 @@ +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/GL/glm/detail/func_trigonometric.inl b/GL/glm/detail/func_trigonometric.inl new file mode 100644 index 0000000..9e6d9cf --- /dev/null +++ b/GL/glm/detail/func_trigonometric.inl @@ -0,0 +1,197 @@ +#include "_vectorize.hpp" +#include +#include + +namespace glm +{ + // radians + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'radians' only accept floating-point input"); + + return degrees * static_cast(0.01745329251994329576923690768489); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec radians(vec const& v) + { + return detail::functor1::call(radians, v); + } + + // degrees + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'degrees' only accept floating-point input"); + + return radians * static_cast(57.295779513082320876798154814105); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec degrees(vec const& v) + { + return detail::functor1::call(degrees, v); + } + + // sin + using ::std::sin; + + template + GLM_FUNC_QUALIFIER vec sin(vec const& v) + { + return detail::functor1::call(sin, v); + } + + // cos + using std::cos; + + template + GLM_FUNC_QUALIFIER vec cos(vec const& v) + { + return detail::functor1::call(cos, v); + } + + // tan + using std::tan; + + template + GLM_FUNC_QUALIFIER vec tan(vec const& v) + { + return detail::functor1::call(tan, v); + } + + // asin + using std::asin; + + template + GLM_FUNC_QUALIFIER vec asin(vec const& v) + { + return detail::functor1::call(asin, v); + } + + // acos + using std::acos; + + template + GLM_FUNC_QUALIFIER vec acos(vec const& v) + { + return detail::functor1::call(acos, v); + } + + // atan + template + GLM_FUNC_QUALIFIER genType atan(genType y, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'atan' only accept floating-point input"); + + return ::std::atan2(y, x); + } + + template + GLM_FUNC_QUALIFIER vec atan(vec const& y, vec const& x) + { + return detail::functor2::call(::std::atan2, y, x); + } + + using std::atan; + + template + GLM_FUNC_QUALIFIER vec atan(vec const& v) + { + return detail::functor1::call(atan, v); + } + + // sinh + using std::sinh; + + template + GLM_FUNC_QUALIFIER vec sinh(vec const& v) + { + return detail::functor1::call(sinh, v); + } + + // cosh + using std::cosh; + + template + GLM_FUNC_QUALIFIER vec cosh(vec const& v) + { + return detail::functor1::call(cosh, v); + } + + // tanh + using std::tanh; + + template + GLM_FUNC_QUALIFIER vec tanh(vec const& v) + { + return detail::functor1::call(tanh, v); + } + + // asinh +# if GLM_HAS_CXX11_STL + using std::asinh; +# else + template + GLM_FUNC_QUALIFIER genType asinh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'asinh' only accept floating-point input"); + + return (x < static_cast(0) ? static_cast(-1) : (x > static_cast(0) ? static_cast(1) : static_cast(0))) * log(std::abs(x) + sqrt(static_cast(1) + x * x)); + } +# endif + + template + GLM_FUNC_QUALIFIER vec asinh(vec const& v) + { + return detail::functor1::call(asinh, v); + } + + // acosh +# if GLM_HAS_CXX11_STL + using std::acosh; +# else + template + GLM_FUNC_QUALIFIER genType acosh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acosh' only accept floating-point input"); + + if(x < static_cast(1)) + return static_cast(0); + return log(x + sqrt(x * x - static_cast(1))); + } +# endif + + template + GLM_FUNC_QUALIFIER vec acosh(vec const& v) + { + return detail::functor1::call(acosh, v); + } + + // atanh +# if GLM_HAS_CXX11_STL + using std::atanh; +# else + template + GLM_FUNC_QUALIFIER genType atanh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'atanh' only accept floating-point input"); + + if(std::abs(x) >= static_cast(1)) + return 0; + return static_cast(0.5) * log((static_cast(1) + x) / (static_cast(1) - x)); + } +# endif + + template + GLM_FUNC_QUALIFIER vec atanh(vec const& v) + { + return detail::functor1::call(atanh, v); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_trigonometric_simd.inl" +#endif + diff --git a/GL/glm/detail/func_trigonometric_simd.inl b/GL/glm/detail/func_trigonometric_simd.inl new file mode 100644 index 0000000..e69de29 diff --git a/GL/glm/detail/func_vector_relational.inl b/GL/glm/detail/func_vector_relational.inl new file mode 100644 index 0000000..80c9e87 --- /dev/null +++ b/GL/glm/detail/func_vector_relational.inl @@ -0,0 +1,87 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec lessThan(vec const& x, vec const& y) + { + vec Result(true); + for(length_t i = 0; i < L; ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec lessThanEqual(vec const& x, vec const& y) + { + vec Result(true); + for(length_t i = 0; i < L; ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec greaterThan(vec const& x, vec const& y) + { + vec Result(true); + for(length_t i = 0; i < L; ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec greaterThanEqual(vec const& x, vec const& y) + { + vec Result(true); + for(length_t i = 0; i < L; ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y) + { + vec Result(true); + for(length_t i = 0; i < L; ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y) + { + vec Result(true); + for(length_t i = 0; i < L; ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool any(vec const& v) + { + bool Result = false; + for(length_t i = 0; i < L; ++i) + Result = Result || v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool all(vec const& v) + { + bool Result = true; + for(length_t i = 0; i < L; ++i) + Result = Result && v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec not_(vec const& v) + { + vec Result(true); + for(length_t i = 0; i < L; ++i) + Result[i] = !v[i]; + return Result; + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "func_vector_relational_simd.inl" +#endif diff --git a/GL/glm/detail/func_vector_relational_simd.inl b/GL/glm/detail/func_vector_relational_simd.inl new file mode 100644 index 0000000..fd0fe8b --- /dev/null +++ b/GL/glm/detail/func_vector_relational_simd.inl @@ -0,0 +1,6 @@ +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/GL/glm/detail/glm.cpp b/GL/glm/detail/glm.cpp new file mode 100644 index 0000000..e0755bd --- /dev/null +++ b/GL/glm/detail/glm.cpp @@ -0,0 +1,263 @@ +/// @ref core +/// @file glm/glm.cpp + +#ifndef GLM_ENABLE_EXPERIMENTAL +#define GLM_ENABLE_EXPERIMENTAL +#endif +#include +#include +#include +#include +#include +#include + +namespace glm +{ +// tvec1 type explicit instantiation +template struct vec<1, uint8, lowp>; +template struct vec<1, uint16, lowp>; +template struct vec<1, uint32, lowp>; +template struct vec<1, uint64, lowp>; +template struct vec<1, int8, lowp>; +template struct vec<1, int16, lowp>; +template struct vec<1, int32, lowp>; +template struct vec<1, int64, lowp>; +template struct vec<1, float32, lowp>; +template struct vec<1, float64, lowp>; + +template struct vec<1, uint8, mediump>; +template struct vec<1, uint16, mediump>; +template struct vec<1, uint32, mediump>; +template struct vec<1, uint64, mediump>; +template struct vec<1, int8, mediump>; +template struct vec<1, int16, mediump>; +template struct vec<1, int32, mediump>; +template struct vec<1, int64, mediump>; +template struct vec<1, float32, mediump>; +template struct vec<1, float64, mediump>; + +template struct vec<1, uint8, highp>; +template struct vec<1, uint16, highp>; +template struct vec<1, uint32, highp>; +template struct vec<1, uint64, highp>; +template struct vec<1, int8, highp>; +template struct vec<1, int16, highp>; +template struct vec<1, int32, highp>; +template struct vec<1, int64, highp>; +template struct vec<1, float32, highp>; +template struct vec<1, float64, highp>; + +// tvec2 type explicit instantiation +template struct vec<2, uint8, lowp>; +template struct vec<2, uint16, lowp>; +template struct vec<2, uint32, lowp>; +template struct vec<2, uint64, lowp>; +template struct vec<2, int8, lowp>; +template struct vec<2, int16, lowp>; +template struct vec<2, int32, lowp>; +template struct vec<2, int64, lowp>; +template struct vec<2, float32, lowp>; +template struct vec<2, float64, lowp>; + +template struct vec<2, uint8, mediump>; +template struct vec<2, uint16, mediump>; +template struct vec<2, uint32, mediump>; +template struct vec<2, uint64, mediump>; +template struct vec<2, int8, mediump>; +template struct vec<2, int16, mediump>; +template struct vec<2, int32, mediump>; +template struct vec<2, int64, mediump>; +template struct vec<2, float32, mediump>; +template struct vec<2, float64, mediump>; + +template struct vec<2, uint8, highp>; +template struct vec<2, uint16, highp>; +template struct vec<2, uint32, highp>; +template struct vec<2, uint64, highp>; +template struct vec<2, int8, highp>; +template struct vec<2, int16, highp>; +template struct vec<2, int32, highp>; +template struct vec<2, int64, highp>; +template struct vec<2, float32, highp>; +template struct vec<2, float64, highp>; + +// tvec3 type explicit instantiation +template struct vec<3, uint8, lowp>; +template struct vec<3, uint16, lowp>; +template struct vec<3, uint32, lowp>; +template struct vec<3, uint64, lowp>; +template struct vec<3, int8, lowp>; +template struct vec<3, int16, lowp>; +template struct vec<3, int32, lowp>; +template struct vec<3, int64, lowp>; +template struct vec<3, float32, lowp>; +template struct vec<3, float64, lowp>; + +template struct vec<3, uint8, mediump>; +template struct vec<3, uint16, mediump>; +template struct vec<3, uint32, mediump>; +template struct vec<3, uint64, mediump>; +template struct vec<3, int8, mediump>; +template struct vec<3, int16, mediump>; +template struct vec<3, int32, mediump>; +template struct vec<3, int64, mediump>; +template struct vec<3, float32, mediump>; +template struct vec<3, float64, mediump>; + +template struct vec<3, uint8, highp>; +template struct vec<3, uint16, highp>; +template struct vec<3, uint32, highp>; +template struct vec<3, uint64, highp>; +template struct vec<3, int8, highp>; +template struct vec<3, int16, highp>; +template struct vec<3, int32, highp>; +template struct vec<3, int64, highp>; +template struct vec<3, float32, highp>; +template struct vec<3, float64, highp>; + +// tvec4 type explicit instantiation +template struct vec<4, uint8, lowp>; +template struct vec<4, uint16, lowp>; +template struct vec<4, uint32, lowp>; +template struct vec<4, uint64, lowp>; +template struct vec<4, int8, lowp>; +template struct vec<4, int16, lowp>; +template struct vec<4, int32, lowp>; +template struct vec<4, int64, lowp>; +template struct vec<4, float32, lowp>; +template struct vec<4, float64, lowp>; + +template struct vec<4, uint8, mediump>; +template struct vec<4, uint16, mediump>; +template struct vec<4, uint32, mediump>; +template struct vec<4, uint64, mediump>; +template struct vec<4, int8, mediump>; +template struct vec<4, int16, mediump>; +template struct vec<4, int32, mediump>; +template struct vec<4, int64, mediump>; +template struct vec<4, float32, mediump>; +template struct vec<4, float64, mediump>; + +template struct vec<4, uint8, highp>; +template struct vec<4, uint16, highp>; +template struct vec<4, uint32, highp>; +template struct vec<4, uint64, highp>; +template struct vec<4, int8, highp>; +template struct vec<4, int16, highp>; +template struct vec<4, int32, highp>; +template struct vec<4, int64, highp>; +template struct vec<4, float32, highp>; +template struct vec<4, float64, highp>; + +// tmat2x2 type explicit instantiation +template struct mat<2, 2, float32, lowp>; +template struct mat<2, 2, float64, lowp>; + +template struct mat<2, 2, float32, mediump>; +template struct mat<2, 2, float64, mediump>; + +template struct mat<2, 2, float32, highp>; +template struct mat<2, 2, float64, highp>; + +// tmat2x3 type explicit instantiation +template struct mat<2, 3, float32, lowp>; +template struct mat<2, 3, float64, lowp>; + +template struct mat<2, 3, float32, mediump>; +template struct mat<2, 3, float64, mediump>; + +template struct mat<2, 3, float32, highp>; +template struct mat<2, 3, float64, highp>; + +// tmat2x4 type explicit instantiation +template struct mat<2, 4, float32, lowp>; +template struct mat<2, 4, float64, lowp>; + +template struct mat<2, 4, float32, mediump>; +template struct mat<2, 4, float64, mediump>; + +template struct mat<2, 4, float32, highp>; +template struct mat<2, 4, float64, highp>; + +// tmat3x2 type explicit instantiation +template struct mat<3, 2, float32, lowp>; +template struct mat<3, 2, float64, lowp>; + +template struct mat<3, 2, float32, mediump>; +template struct mat<3, 2, float64, mediump>; + +template struct mat<3, 2, float32, highp>; +template struct mat<3, 2, float64, highp>; + +// tmat3x3 type explicit instantiation +template struct mat<3, 3, float32, lowp>; +template struct mat<3, 3, float64, lowp>; + +template struct mat<3, 3, float32, mediump>; +template struct mat<3, 3, float64, mediump>; + +template struct mat<3, 3, float32, highp>; +template struct mat<3, 3, float64, highp>; + +// tmat3x4 type explicit instantiation +template struct mat<3, 4, float32, lowp>; +template struct mat<3, 4, float64, lowp>; + +template struct mat<3, 4, float32, mediump>; +template struct mat<3, 4, float64, mediump>; + +template struct mat<3, 4, float32, highp>; +template struct mat<3, 4, float64, highp>; + +// tmat4x2 type explicit instantiation +template struct mat<4, 2, float32, lowp>; +template struct mat<4, 2, float64, lowp>; + +template struct mat<4, 2, float32, mediump>; +template struct mat<4, 2, float64, mediump>; + +template struct mat<4, 2, float32, highp>; +template struct mat<4, 2, float64, highp>; + +// tmat4x3 type explicit instantiation +template struct mat<4, 3, float32, lowp>; +template struct mat<4, 3, float64, lowp>; + +template struct mat<4, 3, float32, mediump>; +template struct mat<4, 3, float64, mediump>; + +template struct mat<4, 3, float32, highp>; +template struct mat<4, 3, float64, highp>; + +// tmat4x4 type explicit instantiation +template struct mat<4, 4, float32, lowp>; +template struct mat<4, 4, float64, lowp>; + +template struct mat<4, 4, float32, mediump>; +template struct mat<4, 4, float64, mediump>; + +template struct mat<4, 4, float32, highp>; +template struct mat<4, 4, float64, highp>; + +// tquat type explicit instantiation +template struct qua; +template struct qua; + +template struct qua; +template struct qua; + +template struct qua; +template struct qua; + +//tdualquat type explicit instantiation +template struct tdualquat; +template struct tdualquat; + +template struct tdualquat; +template struct tdualquat; + +template struct tdualquat; +template struct tdualquat; + +}//namespace glm + diff --git a/GL/glm/detail/qualifier.hpp b/GL/glm/detail/qualifier.hpp new file mode 100644 index 0000000..a6c96cc --- /dev/null +++ b/GL/glm/detail/qualifier.hpp @@ -0,0 +1,229 @@ +#pragma once + +#include "setup.hpp" + +namespace glm +{ + /// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp) + enum qualifier + { + packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs + packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance + packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs + aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance + aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance + aligned = aligned_highp, ///< By default aligned qualifier is also high precision +# endif + + highp = packed_highp, ///< By default highp qualifier is also packed + mediump = packed_mediump, ///< By default mediump qualifier is also packed + lowp = packed_lowp, ///< By default lowp qualifier is also packed + packed = packed_highp, ///< By default packed qualifier is also high precision + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES) + defaultp = aligned_highp +# else + defaultp = highp +# endif + }; + + typedef qualifier precision; + + template struct vec; + template struct mat; + template struct qua; + +# if GLM_HAS_TEMPLATE_ALIASES + template using tvec1 = vec<1, T, Q>; + template using tvec2 = vec<2, T, Q>; + template using tvec3 = vec<3, T, Q>; + template using tvec4 = vec<4, T, Q>; + template using tmat2x2 = mat<2, 2, T, Q>; + template using tmat2x3 = mat<2, 3, T, Q>; + template using tmat2x4 = mat<2, 4, T, Q>; + template using tmat3x2 = mat<3, 2, T, Q>; + template using tmat3x3 = mat<3, 3, T, Q>; + template using tmat3x4 = mat<3, 4, T, Q>; + template using tmat4x2 = mat<4, 2, T, Q>; + template using tmat4x3 = mat<4, 3, T, Q>; + template using tmat4x4 = mat<4, 4, T, Q>; + template using tquat = qua; +# endif + +namespace detail +{ + template + struct is_aligned + { + static const bool value = false; + }; + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; +# endif + + template + struct storage + { + typedef struct type { + T data[L]; + } type; + }; + +# if GLM_HAS_ALIGNOF + template + struct storage + { + typedef struct alignas(L * sizeof(T)) type { + T data[L]; + } type; + }; + + template + struct storage<3, T, true> + { + typedef struct alignas(4 * sizeof(T)) type { + T data[4]; + } type; + }; +# endif + +# if GLM_ARCH & GLM_ARCH_SSE2_BIT + template<> + struct storage<4, float, true> + { + typedef glm_f32vec4 type; + }; + + template<> + struct storage<4, int, true> + { + typedef glm_i32vec4 type; + }; + + template<> + struct storage<4, unsigned int, true> + { + typedef glm_u32vec4 type; + }; + + template<> + struct storage<2, double, true> + { + typedef glm_f64vec2 type; + }; + + template<> + struct storage<2, detail::int64, true> + { + typedef glm_i64vec2 type; + }; + + template<> + struct storage<2, detail::uint64, true> + { + typedef glm_u64vec2 type; + }; +# endif +# if (GLM_ARCH & GLM_ARCH_AVX_BIT) + template<> + struct storage<4, double, true> + { + typedef glm_f64vec4 type; + }; +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) + template<> + struct storage<4, detail::int64, true> + { + typedef glm_i64vec4 type; + }; + + template<> + struct storage<4, detail::uint64, true> + { + typedef glm_u64vec4 type; + }; +# endif + +# if GLM_ARCH & GLM_ARCH_NEON_BIT + template<> + struct storage<4, float, true> + { + typedef glm_f32vec4 type; + }; + + template<> + struct storage<4, int, true> + { + typedef glm_i32vec4 type; + }; + + template<> + struct storage<4, unsigned int, true> + { + typedef glm_u32vec4 type; + }; +# endif + + enum genTypeEnum + { + GENTYPE_VEC, + GENTYPE_MAT, + GENTYPE_QUAT + }; + + template + struct genTypeTrait + {}; + + template + struct genTypeTrait > + { + static const genTypeEnum GENTYPE = GENTYPE_MAT; + }; + + template + struct init_gentype + { + }; + + template + struct init_gentype + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity() + { + return genType(1, 0, 0, 0); + } + }; + + template + struct init_gentype + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity() + { + return genType(1); + } + }; +}//namespace detail +}//namespace glm diff --git a/GL/glm/detail/setup.hpp b/GL/glm/detail/setup.hpp new file mode 100644 index 0000000..1664c89 --- /dev/null +++ b/GL/glm/detail/setup.hpp @@ -0,0 +1,1188 @@ +#ifndef GLM_SETUP_INCLUDED + +#include +#include + +#define GLM_VERSION_MAJOR 1 +#define GLM_VERSION_MINOR 0 +#define GLM_VERSION_PATCH 0 +#define GLM_VERSION_REVISION 0 // Deprecated +#define GLM_VERSION 1000 // Deprecated +#define GLM_VERSION_MESSAGE "GLM: version 1.0.0" + +#define GLM_MAKE_API_VERSION(variant, major, minor, patch) \ + ((((uint32_t)(variant)) << 29U) | (((uint32_t)(major)) << 22U) | (((uint32_t)(minor)) << 12U) | ((uint32_t)(patch))) + +#define GLM_VERSION_COMPLETE GLM_MAKE_API_VERSION(0, GLM_VERSION_MAJOR, GLM_VERSION_MINOR, GLM_VERSION_PATCH) + +#define GLM_SETUP_INCLUDED GLM_VERSION + +#define GLM_GET_VERSION_VARIANT(version) ((uint32_t)(version) >> 29U) +#define GLM_GET_VERSION_MAJOR(version) (((uint32_t)(version) >> 22U) & 0x7FU) +#define GLM_GET_VERSION_MINOR(version) (((uint32_t)(version) >> 12U) & 0x3FFU) +#define GLM_GET_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) + +/////////////////////////////////////////////////////////////////////////////////// +// Active states + +#define GLM_DISABLE 0 +#define GLM_ENABLE 1 + +/////////////////////////////////////////////////////////////////////////////////// +// Messages + +#if defined(GLM_FORCE_MESSAGES) +# define GLM_MESSAGES GLM_ENABLE +#else +# define GLM_MESSAGES GLM_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Detect the platform + +#include "../simd/platform.h" + +/////////////////////////////////////////////////////////////////////////////////// +// Build model + +#if defined(_M_ARM64) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__) +# define GLM_MODEL GLM_MODEL_64 +#elif defined(__i386__) || defined(__ppc__) || defined(__ILP32__) || defined(_M_ARM) +# define GLM_MODEL GLM_MODEL_32 +#else +# define GLM_MODEL GLM_MODEL_32 +#endif// + +#if !defined(GLM_MODEL) && GLM_COMPILER != 0 +# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message." +#endif//GLM_MODEL + +/////////////////////////////////////////////////////////////////////////////////// +// C++ Version + +// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14, GLM_FORCE_CXX17, GLM_FORCE_CXX2A + +#define GLM_LANG_CXX98_FLAG (1 << 1) +#define GLM_LANG_CXX03_FLAG (1 << 2) +#define GLM_LANG_CXX0X_FLAG (1 << 3) +#define GLM_LANG_CXX11_FLAG (1 << 4) +#define GLM_LANG_CXX14_FLAG (1 << 5) +#define GLM_LANG_CXX17_FLAG (1 << 6) +#define GLM_LANG_CXX20_FLAG (1 << 7) +#define GLM_LANG_CXXMS_FLAG (1 << 8) +#define GLM_LANG_CXXGNU_FLAG (1 << 9) + +#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG +#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG) +#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG) +#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG) +#define GLM_LANG_CXX14 (GLM_LANG_CXX11 | GLM_LANG_CXX14_FLAG) +#define GLM_LANG_CXX17 (GLM_LANG_CXX14 | GLM_LANG_CXX17_FLAG) +#define GLM_LANG_CXX20 (GLM_LANG_CXX17 | GLM_LANG_CXX20_FLAG) +#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG +#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG + +#if (defined(_MSC_EXTENSIONS)) +# define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG +#elif ((GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) && (GLM_ARCH & GLM_ARCH_SIMD_BIT)) +# define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG +#else +# define GLM_LANG_EXT 0 +#endif + +#if (defined(GLM_FORCE_CXX_UNKNOWN)) +# define GLM_LANG 0 +#elif defined(GLM_FORCE_CXX20) +# define GLM_LANG (GLM_LANG_CXX20 | GLM_LANG_EXT) +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX17) +# define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT) +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX14) +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT) +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX11) +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT) +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX03) +# define GLM_LANG (GLM_LANG_CXX03 | GLM_LANG_EXT) +#elif defined(GLM_FORCE_CXX98) +# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT) +#else +# if GLM_COMPILER & GLM_COMPILER_VC && defined(_MSVC_LANG) +# if GLM_COMPILER >= GLM_COMPILER_VC15_7 +# define GLM_LANG_PLATFORM _MSVC_LANG +# elif GLM_COMPILER >= GLM_COMPILER_VC15 +# if _MSVC_LANG > 201402L +# define GLM_LANG_PLATFORM 201402L +# else +# define GLM_LANG_PLATFORM _MSVC_LANG +# endif +# else +# define GLM_LANG_PLATFORM 0 +# endif +# else +# define GLM_LANG_PLATFORM 0 +# endif + +# if __cplusplus > 201703L || GLM_LANG_PLATFORM > 201703L +# define GLM_LANG (GLM_LANG_CXX20 | GLM_LANG_EXT) +# elif __cplusplus == 201703L || GLM_LANG_PLATFORM == 201703L +# define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT) +# elif __cplusplus == 201402L || __cplusplus == 201406L || __cplusplus == 201500L || GLM_LANG_PLATFORM == 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT) +# elif __cplusplus == 201103L || GLM_LANG_PLATFORM == 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT) +# elif defined(__INTEL_CXX11_MODE__) || defined(_MSC_VER) || defined(__GXX_EXPERIMENTAL_CXX0X__) +# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_EXT) +# elif __cplusplus == 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT) +# else +# define GLM_LANG (0 | GLM_LANG_EXT) +# endif +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Has of C++ features + +// http://clang.llvm.org/cxx_status.html +// http://gcc.gnu.org/projects/cxx0x.html +// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx + +// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564 +#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED) +# define GLM_HAS_CXX11_STL 0 +#elif (GLM_COMPILER & GLM_COMPILER_CUDA_RTC) == GLM_COMPILER_CUDA_RTC +# define GLM_HAS_CXX11_STL 0 +#elif (GLM_COMPILER & GLM_COMPILER_HIP) +# define GLM_HAS_CXX11_STL 0 +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# if (defined(_LIBCPP_VERSION) || (GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)) +# define GLM_HAS_CXX11_STL 1 +# else +# define GLM_HAS_CXX11_STL 0 +# endif +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_CXX11_STL 1 +#else +# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)))) +#endif + +// N1720 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_STATIC_ASSERT 1 +#else +# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// N1988 +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXTENDED_INTEGER_TYPE 1 +#else +# define GLM_HAS_EXTENDED_INTEGER_TYPE (\ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP))) +#endif + +// N2672 Initializer lists http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_INITIALIZER_LISTS 1 +#else +# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_UNRESTRICTED_UNIONS 1 +#else +# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + (GLM_COMPILER & GLM_COMPILER_VC) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP))) +#endif + +// N2346 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_DEFAULTED_FUNCTIONS 1 +#else +# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + (GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP))) +#endif + +// N2118 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RVALUE_REFERENCES 1 +#else +# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +#else +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_TEMPLATE_ALIASES 1 +#else +# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RANGE_FOR 1 +#else +# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_ALIGNOF __has_feature(cxx_alignas) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ALIGNOF 1 +#else +# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// N2235 Generalized Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf +// N3652 Extended Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3652.html +#if (GLM_ARCH & GLM_ARCH_SIMD_BIT) // Compiler SIMD intrinsics don't support constexpr... +# define GLM_HAS_CONSTEXPR 0 +#elif (GLM_COMPILER & GLM_COMPILER_CLANG) +# define GLM_HAS_CONSTEXPR __has_feature(cxx_relaxed_constexpr) +#elif (GLM_LANG & GLM_LANG_CXX14_FLAG) +# define GLM_HAS_CONSTEXPR 1 +#else +# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && GLM_HAS_INITIALIZER_LISTS && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL17)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)))) +#endif + +#if GLM_HAS_CONSTEXPR +# define GLM_CONSTEXPR constexpr +#else +# define GLM_CONSTEXPR +#endif + +// +#if GLM_HAS_CONSTEXPR +# if (GLM_COMPILER & GLM_COMPILER_CLANG) +# if __has_feature(cxx_if_constexpr) +# define GLM_HAS_IF_CONSTEXPR 1 +# else +# define GLM_HAS_IF_CONSTEXPR 0 +# endif +# elif (GLM_LANG & GLM_LANG_CXX17_FLAG) +# define GLM_HAS_IF_CONSTEXPR 1 +# else +# define GLM_HAS_IF_CONSTEXPR 0 +# endif +#else +# define GLM_HAS_IF_CONSTEXPR 0 +#endif + +#if GLM_HAS_IF_CONSTEXPR +# define GLM_IF_CONSTEXPR if constexpr +#else +# define GLM_IF_CONSTEXPR if +#endif + +// [nodiscard] +#if GLM_LANG & GLM_LANG_CXX17_FLAG +# define GLM_NODISCARD [[nodiscard]] +#else +# define GLM_NODISCARD +#endif + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ASSIGNABLE 1 +#else +# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49)))) +#endif + +// +#define GLM_HAS_TRIVIAL_QUERIES 0 + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_MAKE_SIGNED 1 +#else +# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_HIP)))) +#endif + +// +#if defined(GLM_FORCE_INTRINSICS) +# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT)))) +#else +# define GLM_HAS_BITSCAN_WINDOWS 0 +#endif + +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_NOEXCEPT 1 +#else +# define GLM_HAS_NOEXCEPT 0 +#endif + +#if GLM_HAS_NOEXCEPT +# define GLM_NOEXCEPT noexcept +#else +# define GLM_NOEXCEPT +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// OpenMP +#ifdef _OPENMP +# if GLM_COMPILER & GLM_COMPILER_GCC +# if GLM_COMPILER >= GLM_COMPILER_GCC61 +# define GLM_HAS_OPENMP 45 +# elif GLM_COMPILER >= GLM_COMPILER_GCC49 +# define GLM_HAS_OPENMP 40 +# elif GLM_COMPILER >= GLM_COMPILER_GCC47 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# if GLM_COMPILER >= GLM_COMPILER_CLANG38 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# define GLM_HAS_OPENMP 20 +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_COMPILER >= GLM_COMPILER_INTEL16 +# define GLM_HAS_OPENMP 40 +# else +# define GLM_HAS_OPENMP 0 +# endif +# else +# define GLM_HAS_OPENMP 0 +# endif +#else +# define GLM_HAS_OPENMP 0 +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// nullptr + +#if GLM_LANG & GLM_LANG_CXX0X_FLAG +# define GLM_CONFIG_NULLPTR GLM_ENABLE +#else +# define GLM_CONFIG_NULLPTR GLM_DISABLE +#endif + +#if GLM_CONFIG_NULLPTR == GLM_ENABLE +# define GLM_NULLPTR nullptr +#else +# define GLM_NULLPTR 0 +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Static assert + +#if GLM_HAS_STATIC_ASSERT +# define GLM_STATIC_ASSERT(x, message) static_assert(x, message) +#elif GLM_COMPILER & GLM_COMPILER_VC +# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1] +#else +# define GLM_STATIC_ASSERT(x, message) assert(x) +#endif//GLM_LANG + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +// User defines: GLM_CUDA_FORCE_DEVICE_FUNC, GLM_CUDA_FORCE_HOST_FUNC + +#if (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) +# if defined(GLM_CUDA_FORCE_DEVICE_FUNC) && defined(GLM_CUDA_FORCE_HOST_FUNC) +# error "GLM error: GLM_CUDA_FORCE_DEVICE_FUNC and GLM_CUDA_FORCE_HOST_FUNC should not be defined at the same time, GLM by default generates both device and host code for CUDA compiler." +# endif//defined(GLM_CUDA_FORCE_DEVICE_FUNC) && defined(GLM_CUDA_FORCE_HOST_FUNC) + +# if defined(GLM_CUDA_FORCE_DEVICE_FUNC) +# define GLM_CUDA_FUNC_DEF __device__ +# define GLM_CUDA_FUNC_DECL __device__ +# elif defined(GLM_CUDA_FORCE_HOST_FUNC) +# define GLM_CUDA_FUNC_DEF __host__ +# define GLM_CUDA_FUNC_DECL __host__ +# else +# define GLM_CUDA_FUNC_DEF __device__ __host__ +# define GLM_CUDA_FUNC_DECL __device__ __host__ +# endif//defined(GLM_CUDA_FORCE_XXXX_FUNC) +#else +# define GLM_CUDA_FUNC_DEF +# define GLM_CUDA_FUNC_DECL +#endif + +#if defined(GLM_FORCE_INLINE) +# if GLM_COMPILER & GLM_COMPILER_VC +# define GLM_INLINE __forceinline +# define GLM_NEVER_INLINE __declspec(noinline) +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# define GLM_INLINE inline __attribute__((__always_inline__)) +# define GLM_NEVER_INLINE __attribute__((__noinline__)) +# elif (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) +# define GLM_INLINE __forceinline__ +# define GLM_NEVER_INLINE __noinline__ +# else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +# endif//GLM_COMPILER +#else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +#endif//defined(GLM_FORCE_INLINE) + +#define GLM_CTOR_DECL GLM_CUDA_FUNC_DECL GLM_CONSTEXPR +#define GLM_FUNC_DISCARD_DECL GLM_CUDA_FUNC_DECL +#define GLM_FUNC_DECL GLM_NODISCARD GLM_CUDA_FUNC_DECL +#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE + +// Do not use CUDA function qualifiers on CUDA compiler when functions are made default +#if GLM_HAS_DEFAULTED_FUNCTIONS +# define GLM_DEFAULTED_FUNC_DECL +# define GLM_DEFAULTED_FUNC_QUALIFIER GLM_INLINE +#else +# define GLM_DEFAULTED_FUNC_DECL GLM_FUNC_DISCARD_DECL +# define GLM_DEFAULTED_FUNC_QUALIFIER GLM_FUNC_QUALIFIER +#endif//GLM_HAS_DEFAULTED_FUNCTIONS +#if !defined(GLM_FORCE_CTOR_INIT) +# define GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CUDA_FUNC_DECL +# define GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_DEFAULTED_FUNC_QUALIFIER +#else +# define GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_FUNC_DISCARD_DECL +# define GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_FUNC_QUALIFIER +#endif//GLM_FORCE_CTOR_INIT + +/////////////////////////////////////////////////////////////////////////////////// +// Swizzle operators + +// User defines: GLM_FORCE_SWIZZLE + +#define GLM_SWIZZLE_DISABLED 0 +#define GLM_SWIZZLE_OPERATOR 1 +#define GLM_SWIZZLE_FUNCTION 2 + +#if defined(GLM_SWIZZLE) +# pragma message("GLM: GLM_SWIZZLE is deprecated, use GLM_FORCE_SWIZZLE instead.") +# define GLM_FORCE_SWIZZLE +#endif + +#if defined(GLM_FORCE_SWIZZLE) && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && !defined(GLM_FORCE_XYZW_ONLY) +# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_OPERATOR +#elif defined(GLM_FORCE_SWIZZLE) +# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_FUNCTION +#else +# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_DISABLED +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Allows using not basic types as genType + +// #define GLM_FORCE_UNRESTRICTED_GENTYPE + +#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE +# define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_ENABLE +#else +# define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Allows using any scaler as float + +// #define GLM_FORCE_UNRESTRICTED_FLOAT + +#ifdef GLM_FORCE_UNRESTRICTED_FLOAT +# define GLM_CONFIG_UNRESTRICTED_FLOAT GLM_ENABLE +#else +# define GLM_CONFIG_UNRESTRICTED_FLOAT GLM_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Clip control, define GLM_FORCE_DEPTH_ZERO_TO_ONE before including GLM +// to use a clip space between 0 to 1. +// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM +// to use left handed coordinate system by default. + +#define GLM_CLIP_CONTROL_ZO_BIT (1 << 0) // ZERO_TO_ONE +#define GLM_CLIP_CONTROL_NO_BIT (1 << 1) // NEGATIVE_ONE_TO_ONE +#define GLM_CLIP_CONTROL_LH_BIT (1 << 2) // LEFT_HANDED, For DirectX, Metal, Vulkan +#define GLM_CLIP_CONTROL_RH_BIT (1 << 3) // RIGHT_HANDED, For OpenGL, default in GLM + +#define GLM_CLIP_CONTROL_LH_ZO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_ZO_BIT) +#define GLM_CLIP_CONTROL_LH_NO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_NO_BIT) +#define GLM_CLIP_CONTROL_RH_ZO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_ZO_BIT) +#define GLM_CLIP_CONTROL_RH_NO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_NO_BIT) + +#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE +# ifdef GLM_FORCE_LEFT_HANDED +# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_ZO +# else +# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_ZO +# endif +#else +# ifdef GLM_FORCE_LEFT_HANDED +# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_NO +# else +# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_NO +# endif +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# define GLM_DEPRECATED __declspec(deprecated) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name +#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL) +# define GLM_DEPRECATED __attribute__((__deprecated__)) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment))) +#elif (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) +# define GLM_DEPRECATED +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x) +#else +# define GLM_DEPRECATED +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name +#endif + +/////////////////////////////////////////////////////////////////////////////////// + +#ifdef GLM_FORCE_EXPLICIT_CTOR +# define GLM_EXPLICIT explicit +#else +# define GLM_EXPLICIT +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Length type: all length functions returns a length_t type. +// When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise +// length_t is a typedef of int like GLSL defines it. + +#define GLM_LENGTH_INT 1 +#define GLM_LENGTH_SIZE_T 2 + +#ifdef GLM_FORCE_SIZE_T_LENGTH +# define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_SIZE_T +# define GLM_ASSERT_LENGTH(l, max) (assert ((l) < (max))) +#else +# define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_INT +# define GLM_ASSERT_LENGTH(l, max) (assert ((l) >= 0 && (l) < (max))) +#endif + +namespace glm +{ + using std::size_t; +# if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T + typedef size_t length_t; +# else + typedef int length_t; +# endif +}//namespace glm + +/////////////////////////////////////////////////////////////////////////////////// +// constexpr + +#if GLM_HAS_CONSTEXPR +# define GLM_CONFIG_CONSTEXP GLM_ENABLE + + namespace glm + { + template + constexpr std::size_t countof(T const (&)[N]) + { + return N; + } + }//namespace glm +# define GLM_COUNTOF(arr) glm::countof(arr) +#elif defined(_MSC_VER) +# define GLM_CONFIG_CONSTEXP GLM_DISABLE + +# define GLM_COUNTOF(arr) _countof(arr) +#else +# define GLM_CONFIG_CONSTEXP GLM_DISABLE + +# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0]) +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// uint + +namespace glm{ +namespace detail +{ + template + struct is_int + { + enum test {value = 0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; +}//namespace detail + + typedef unsigned int uint; +}//namespace glm + +/////////////////////////////////////////////////////////////////////////////////// +// 64-bit int + +#if GLM_HAS_EXTENDED_INTEGER_TYPE +# include +#endif + +namespace glm{ +namespace detail +{ +# if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::uint64_t uint64; + typedef std::int64_t int64; +# elif (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available + typedef uint64_t uint64; + typedef int64_t int64; +# elif GLM_COMPILER & GLM_COMPILER_VC + typedef unsigned __int64 uint64; + typedef signed __int64 int64; +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic ignored "-Wlong-long" + __extension__ typedef unsigned long long uint64; + __extension__ typedef signed long long int64; +# elif (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic ignored "-Wc++11-long-long" + typedef unsigned long long uint64; + typedef signed long long int64; +# else//unknown compiler + typedef unsigned long long uint64; + typedef signed long long int64; +# endif +}//namespace detail +}//namespace glm + +/////////////////////////////////////////////////////////////////////////////////// +// make_unsigned + +#if GLM_HAS_MAKE_SIGNED +# include + +namespace glm{ +namespace detail +{ + using std::make_unsigned; +}//namespace detail +}//namespace glm + +#else + +namespace glm{ +namespace detail +{ + template + struct make_unsigned + {}; + + template<> + struct make_unsigned + { + typedef unsigned char type; + }; + + template<> + struct make_unsigned + { + typedef unsigned char type; + }; + + template<> + struct make_unsigned + { + typedef unsigned short type; + }; + + template<> + struct make_unsigned + { + typedef unsigned int type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long type; + }; + + template<> + struct make_unsigned + { + typedef uint64 type; + }; + + template<> + struct make_unsigned + { + typedef unsigned char type; + }; + + template<> + struct make_unsigned + { + typedef unsigned short type; + }; + + template<> + struct make_unsigned + { + typedef unsigned int type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long type; + }; + + template<> + struct make_unsigned + { + typedef uint64 type; + }; +}//namespace detail +}//namespace glm +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Only use x, y, z, w as vector type components + +#ifdef GLM_FORCE_XYZW_ONLY +# define GLM_CONFIG_XYZW_ONLY GLM_ENABLE +#else +# define GLM_CONFIG_XYZW_ONLY GLM_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Configure the use of defaulted initialized types + +#define GLM_CTOR_INIT_DISABLE 0 +#define GLM_CTOR_INITIALIZER_LIST 1 +#define GLM_CTOR_INITIALISATION 2 + +#if defined(GLM_FORCE_CTOR_INIT) && GLM_HAS_INITIALIZER_LISTS +# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALIZER_LIST +#elif defined(GLM_FORCE_CTOR_INIT) && !GLM_HAS_INITIALIZER_LISTS +# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALISATION +#else +# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INIT_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Use SIMD instruction sets + +#if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (GLM_ARCH & GLM_ARCH_SIMD_BIT) +# define GLM_CONFIG_SIMD GLM_ENABLE +#else +# define GLM_CONFIG_SIMD GLM_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Configure the use of defaulted function + +#if GLM_HAS_DEFAULTED_FUNCTIONS +# define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_ENABLE +# define GLM_DEFAULT = default +#else +# define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_DISABLE +# define GLM_DEFAULT +#endif + +#if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INIT_DISABLE && GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE +# define GLM_CONFIG_DEFAULTED_DEFAULT_CTOR GLM_ENABLE +# define GLM_DEFAULT_CTOR GLM_DEFAULT +#else +# define GLM_CONFIG_DEFAULTED_DEFAULT_CTOR GLM_DISABLE +# define GLM_DEFAULT_CTOR +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Configure the use of aligned gentypes + +#ifdef GLM_FORCE_ALIGNED // Legacy define +# define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES +#endif + +#ifdef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES +# define GLM_FORCE_ALIGNED_GENTYPES +#endif + +#if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (defined(GLM_FORCE_ALIGNED_GENTYPES) || (GLM_CONFIG_SIMD == GLM_ENABLE)) +# define GLM_CONFIG_ALIGNED_GENTYPES GLM_ENABLE +#else +# define GLM_CONFIG_ALIGNED_GENTYPES GLM_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Configure the use of anonymous structure as implementation detail + +#if ((GLM_CONFIG_SIMD == GLM_ENABLE) || (GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR) || (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE)) +# define GLM_CONFIG_ANONYMOUS_STRUCT GLM_ENABLE +#else +# define GLM_CONFIG_ANONYMOUS_STRUCT GLM_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Silent warnings + +#ifdef GLM_FORCE_WARNINGS +# define GLM_SILENT_WARNINGS GLM_DISABLE +#else +# define GLM_SILENT_WARNINGS GLM_ENABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Precision + +#define GLM_HIGHP 1 +#define GLM_MEDIUMP 2 +#define GLM_LOWP 3 + +#if defined(GLM_FORCE_PRECISION_HIGHP_BOOL) || defined(GLM_PRECISION_HIGHP_BOOL) +# define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP +#elif defined(GLM_FORCE_PRECISION_MEDIUMP_BOOL) || defined(GLM_PRECISION_MEDIUMP_BOOL) +# define GLM_CONFIG_PRECISION_BOOL GLM_MEDIUMP +#elif defined(GLM_FORCE_PRECISION_LOWP_BOOL) || defined(GLM_PRECISION_LOWP_BOOL) +# define GLM_CONFIG_PRECISION_BOOL GLM_LOWP +#else +# define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP +#endif + +#if defined(GLM_FORCE_PRECISION_HIGHP_INT) || defined(GLM_PRECISION_HIGHP_INT) +# define GLM_CONFIG_PRECISION_INT GLM_HIGHP +#elif defined(GLM_FORCE_PRECISION_MEDIUMP_INT) || defined(GLM_PRECISION_MEDIUMP_INT) +# define GLM_CONFIG_PRECISION_INT GLM_MEDIUMP +#elif defined(GLM_FORCE_PRECISION_LOWP_INT) || defined(GLM_PRECISION_LOWP_INT) +# define GLM_CONFIG_PRECISION_INT GLM_LOWP +#else +# define GLM_CONFIG_PRECISION_INT GLM_HIGHP +#endif + +#if defined(GLM_FORCE_PRECISION_HIGHP_UINT) || defined(GLM_PRECISION_HIGHP_UINT) +# define GLM_CONFIG_PRECISION_UINT GLM_HIGHP +#elif defined(GLM_FORCE_PRECISION_MEDIUMP_UINT) || defined(GLM_PRECISION_MEDIUMP_UINT) +# define GLM_CONFIG_PRECISION_UINT GLM_MEDIUMP +#elif defined(GLM_FORCE_PRECISION_LOWP_UINT) || defined(GLM_PRECISION_LOWP_UINT) +# define GLM_CONFIG_PRECISION_UINT GLM_LOWP +#else +# define GLM_CONFIG_PRECISION_UINT GLM_HIGHP +#endif + +#if defined(GLM_FORCE_PRECISION_HIGHP_FLOAT) || defined(GLM_PRECISION_HIGHP_FLOAT) +# define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP +#elif defined(GLM_FORCE_PRECISION_MEDIUMP_FLOAT) || defined(GLM_PRECISION_MEDIUMP_FLOAT) +# define GLM_CONFIG_PRECISION_FLOAT GLM_MEDIUMP +#elif defined(GLM_FORCE_PRECISION_LOWP_FLOAT) || defined(GLM_PRECISION_LOWP_FLOAT) +# define GLM_CONFIG_PRECISION_FLOAT GLM_LOWP +#else +# define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP +#endif + +#if defined(GLM_FORCE_PRECISION_HIGHP_DOUBLE) || defined(GLM_PRECISION_HIGHP_DOUBLE) +# define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP +#elif defined(GLM_FORCE_PRECISION_MEDIUMP_DOUBLE) || defined(GLM_PRECISION_MEDIUMP_DOUBLE) +# define GLM_CONFIG_PRECISION_DOUBLE GLM_MEDIUMP +#elif defined(GLM_FORCE_PRECISION_LOWP_DOUBLE) || defined(GLM_PRECISION_LOWP_DOUBLE) +# define GLM_CONFIG_PRECISION_DOUBLE GLM_LOWP +#else +# define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Check inclusions of different versions of GLM + +#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION)) +# error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error." +#elif GLM_SETUP_INCLUDED == GLM_VERSION + +/////////////////////////////////////////////////////////////////////////////////// +// Messages + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_DISPLAYED) +# define GLM_MESSAGE_DISPLAYED +# define GLM_STR_HELPER(x) #x +# define GLM_STR(x) GLM_STR_HELPER(x) + + // Report GLM version +# pragma message (GLM_STR(GLM_VERSION_MESSAGE)) + + // Report C++ language +# if (GLM_LANG & GLM_LANG_CXX20_FLAG) && (GLM_LANG & GLM_LANG_EXT) +# pragma message("GLM: C++ 20 with extensions") +# elif (GLM_LANG & GLM_LANG_CXX20_FLAG) +# pragma message("GLM: C++ 2A") +# elif (GLM_LANG & GLM_LANG_CXX17_FLAG) && (GLM_LANG & GLM_LANG_EXT) +# pragma message("GLM: C++ 17 with extensions") +# elif (GLM_LANG & GLM_LANG_CXX17_FLAG) +# pragma message("GLM: C++ 17") +# elif (GLM_LANG & GLM_LANG_CXX14_FLAG) && (GLM_LANG & GLM_LANG_EXT) +# pragma message("GLM: C++ 14 with extensions") +# elif (GLM_LANG & GLM_LANG_CXX14_FLAG) +# pragma message("GLM: C++ 14") +# elif (GLM_LANG & GLM_LANG_CXX11_FLAG) && (GLM_LANG & GLM_LANG_EXT) +# pragma message("GLM: C++ 11 with extensions") +# elif (GLM_LANG & GLM_LANG_CXX11_FLAG) +# pragma message("GLM: C++ 11") +# elif (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_LANG & GLM_LANG_EXT) +# pragma message("GLM: C++ 0x with extensions") +# elif (GLM_LANG & GLM_LANG_CXX0X_FLAG) +# pragma message("GLM: C++ 0x") +# elif (GLM_LANG & GLM_LANG_CXX03_FLAG) && (GLM_LANG & GLM_LANG_EXT) +# pragma message("GLM: C++ 03 with extensions") +# elif (GLM_LANG & GLM_LANG_CXX03_FLAG) +# pragma message("GLM: C++ 03") +# elif (GLM_LANG & GLM_LANG_CXX98_FLAG) && (GLM_LANG & GLM_LANG_EXT) +# pragma message("GLM: C++ 98 with extensions") +# elif (GLM_LANG & GLM_LANG_CXX98_FLAG) +# pragma message("GLM: C++ 98") +# else +# pragma message("GLM: C++ language undetected") +# endif//GLM_LANG + + // Report compiler detection +# if GLM_COMPILER & GLM_COMPILER_CUDA +# pragma message("GLM: CUDA compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_HIP +# pragma message("GLM: HIP compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Visual C++ compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma message("GLM: Clang compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Intel Compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma message("GLM: GCC compiler detected") +# else +# pragma message("GLM: Compiler not detected") +# endif + + // Report build target +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits with AVX2 instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits with AVX2 instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits with AVX instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits with AVX instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits with SSE4.2 instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits with SSE4.2 instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits with SSE4.1 instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits with SSE4.1 instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits with SSSE3 instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits with SSSE3 instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits with SSE3 instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits with SSE3 instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits with SSE2 instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits with SSE2 instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: x86 64 bits build target") +# elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: x86 32 bits build target") + +# elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: ARM 64 bits with Neon instruction set build target") +# elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: ARM 32 bits with Neon instruction set build target") + +# elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: ARM 64 bits build target") +# elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: ARM 32 bits build target") + +# elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: MIPS 64 bits build target") +# elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: MIPS 32 bits build target") + +# elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: PowerPC 64 bits build target") +# elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: PowerPC 32 bits build target") +# else +# pragma message("GLM: Unknown build target") +# endif//GLM_ARCH + + // Report platform name +# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO) +# pragma message("GLM: QNX platform detected") +//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS) +//# pragma message("GLM: iOS platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE) +# pragma message("GLM: Apple platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE) +# pragma message("GLM: WinCE platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) +# pragma message("GLM: Windows platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL) +# pragma message("GLM: Native Client detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# pragma message("GLM: Android platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX) +# pragma message("GLM: Linux platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX) +# pragma message("GLM: UNIX platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN) +# pragma message("GLM: platform unknown") +# else +# pragma message("GLM: platform not detected") +# endif + + // Report whether only xyzw component are used +# if defined GLM_FORCE_XYZW_ONLY +# pragma message("GLM: GLM_FORCE_XYZW_ONLY is defined. Only x, y, z and w component are available in vector type. This define disables swizzle operators and SIMD instruction sets.") +# endif + + // Report swizzle operator support +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR +# pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling operators enabled.") +# elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION +# pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling functions enabled. Enable compiler C++ language extensions to enable swizzle operators.") +# else +# pragma message("GLM: GLM_FORCE_SWIZZLE is undefined. swizzling functions or operators are disabled.") +# endif + + // Report .length() type +# if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T +# pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is defined. .length() returns a glm::length_t, a typedef of std::size_t.") +# else +# pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is undefined. .length() returns a glm::length_t, a typedef of int following GLSL.") +# endif + +# if GLM_CONFIG_UNRESTRICTED_GENTYPE == GLM_ENABLE +# pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is defined. Removes GLSL restrictions on valid function genTypes.") +# else +# pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is undefined. Follows strictly GLSL on valid function genTypes.") +# endif + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is defined. Ignores C++ warnings from using C++ language extensions.") +# else +# pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is undefined. Shows C++ warnings from using C++ language extensions.") +# endif + +# ifdef GLM_FORCE_SINGLE_ONLY +# pragma message("GLM: GLM_FORCE_SINGLE_ONLY is defined. Using only single precision floating-point types.") +# endif + +# if defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE) +# undef GLM_FORCE_ALIGNED_GENTYPES +# pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined, allowing aligned types. This prevents the use of C++ constexpr.") +# elif defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE) +# undef GLM_FORCE_ALIGNED_GENTYPES +# pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.") +# endif + +# if defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES) +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE +# undef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES +# pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.") +# elif GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE +# pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined. All gentypes (e.g. vec3) will be aligned and padded by default.") +# endif +# endif + +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT +# pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is defined. Using zero to one depth clip space.") +# else +# pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is undefined. Using negative one to one depth clip space.") +# endif + +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT +# pragma message("GLM: GLM_FORCE_LEFT_HANDED is defined. Using left handed coordinate system.") +# else +# pragma message("GLM: GLM_FORCE_LEFT_HANDED is undefined. Using right handed coordinate system.") +# endif +#endif//GLM_MESSAGES + +#endif//GLM_SETUP_INCLUDED diff --git a/GL/glm/detail/type_float.hpp b/GL/glm/detail/type_float.hpp new file mode 100644 index 0000000..c8037eb --- /dev/null +++ b/GL/glm/detail/type_float.hpp @@ -0,0 +1,68 @@ +#pragma once + +#include "setup.hpp" + +#if GLM_COMPILER == GLM_COMPILER_VC12 +# pragma warning(push) +# pragma warning(disable: 4512) // assignment operator could not be generated +#endif + +namespace glm{ +namespace detail +{ + template + union float_t + {}; + + // https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ + template <> + union float_t + { + typedef int int_type; + typedef float float_type; + + GLM_CONSTEXPR float_t(float_type Num = 0.0f) : f(Num) {} + + GLM_CONSTEXPR float_t& operator=(float_t const& x) + { + f = x.f; + return *this; + } + + // Portable extraction of components. + GLM_CONSTEXPR bool negative() const { return i < 0; } + GLM_CONSTEXPR int_type mantissa() const { return i & ((1 << 23) - 1); } + GLM_CONSTEXPR int_type exponent() const { return (i >> 23) & ((1 << 8) - 1); } + + int_type i; + float_type f; + }; + + template <> + union float_t + { + typedef detail::int64 int_type; + typedef double float_type; + + GLM_CONSTEXPR float_t(float_type Num = static_cast(0)) : f(Num) {} + + GLM_CONSTEXPR float_t& operator=(float_t const& x) + { + f = x.f; + return *this; + } + + // Portable extraction of components. + GLM_CONSTEXPR bool negative() const { return i < 0; } + GLM_CONSTEXPR int_type mantissa() const { return i & ((int_type(1) << 52) - 1); } + GLM_CONSTEXPR int_type exponent() const { return (i >> 52) & ((int_type(1) << 11) - 1); } + + int_type i; + float_type f; + }; +}//namespace detail +}//namespace glm + +#if GLM_COMPILER == GLM_COMPILER_VC12 +# pragma warning(pop) +#endif diff --git a/GL/glm/detail/type_half.hpp b/GL/glm/detail/type_half.hpp new file mode 100644 index 0000000..40b8bec --- /dev/null +++ b/GL/glm/detail/type_half.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef short hdata; + + GLM_FUNC_DECL float toFloat32(hdata value); + GLM_FUNC_DECL hdata toFloat16(float const& value); + +}//namespace detail +}//namespace glm + +#include "type_half.inl" diff --git a/GL/glm/detail/type_half.inl b/GL/glm/detail/type_half.inl new file mode 100644 index 0000000..5d239cf --- /dev/null +++ b/GL/glm/detail/type_half.inl @@ -0,0 +1,241 @@ +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float overflow() + { + volatile float f = 1e10; + + for(int i = 0; i < 10; ++i) + f = f * f; // this will overflow before the for loop terminates + return f; + } + + union uif32 + { + GLM_FUNC_QUALIFIER uif32() : + i(0) + {} + + GLM_FUNC_QUALIFIER uif32(float f_) : + f(f_) + {} + + GLM_FUNC_QUALIFIER uif32(unsigned int i_) : + i(i_) + {} + + float f; + unsigned int i; + }; + + GLM_FUNC_QUALIFIER float toFloat32(hdata value) + { + int s = (value >> 15) & 0x00000001; + int e = (value >> 10) & 0x0000001f; + int m = value & 0x000003ff; + + if(e == 0) + { + if(m == 0) + { + // + // Plus or minus zero + // + + detail::uif32 result; + result.i = static_cast(s << 31); + return result.f; + } + else + { + // + // Denormalized number -- renormalize it + // + + while(!(m & 0x00000400)) + { + m <<= 1; + e -= 1; + } + + e += 1; + m &= ~0x00000400; + } + } + else if(e == 31) + { + if(m == 0) + { + // + // Positive or negative infinity + // + + uif32 result; + result.i = static_cast((s << 31) | 0x7f800000); + return result.f; + } + else + { + // + // Nan -- preserve sign and significand bits + // + + uif32 result; + result.i = static_cast((s << 31) | 0x7f800000 | (m << 13)); + return result.f; + } + } + + // + // Normalized number + // + + e = e + (127 - 15); + m = m << 13; + + // + // Assemble s, e and m. + // + + uif32 Result; + Result.i = static_cast((s << 31) | (e << 23) | m); + return Result.f; + } + + GLM_FUNC_QUALIFIER hdata toFloat16(float const& f) + { + uif32 Entry; + Entry.f = f; + int i = static_cast(Entry.i); + + // + // Our floating point number, f, is represented by the bit + // pattern in integer i. Disassemble that bit pattern into + // the sign, s, the exponent, e, and the significand, m. + // Shift s into the position where it will go in the + // resulting half number. + // Adjust e, accounting for the different exponent bias + // of float and half (127 versus 15). + // + + int s = (i >> 16) & 0x00008000; + int e = ((i >> 23) & 0x000000ff) - (127 - 15); + int m = i & 0x007fffff; + + // + // Now reassemble s, e and m into a half: + // + + if(e <= 0) + { + if(e < -10) + { + // + // E is less than -10. The absolute value of f is + // less than half_MIN (f may be a small normalized + // float, a denormalized float or a zero). + // + // We convert f to a half zero. + // + + return hdata(s); + } + + // + // E is between -10 and 0. F is a normalized float, + // whose magnitude is less than __half_NRM_MIN. + // + // We convert f to a denormalized half. + // + + m = (m | 0x00800000) >> (1 - e); + + // + // Round to nearest, round "0.5" up. + // + // Rounding may cause the significand to overflow and make + // our number normalized. Because of the way a half's bits + // are laid out, we don't have to treat this case separately; + // the code below will handle it correctly. + // + + if(m & 0x00001000) + m += 0x00002000; + + // + // Assemble the half from s, e (zero) and m. + // + + return hdata(s | (m >> 13)); + } + else if(e == 0xff - (127 - 15)) + { + if(m == 0) + { + // + // F is an infinity; convert f to a half + // infinity with the same sign as f. + // + + return hdata(s | 0x7c00); + } + else + { + // + // F is a NAN; we produce a half NAN that preserves + // the sign bit and the 10 leftmost bits of the + // significand of f, with one exception: If the 10 + // leftmost bits are all zero, the NAN would turn + // into an infinity, so we have to set at least one + // bit in the significand. + // + + m >>= 13; + + return hdata(s | 0x7c00 | m | (m == 0)); + } + } + else + { + // + // E is greater than zero. F is a normalized float. + // We try to convert f to a normalized half. + // + + // + // Round to nearest, round "0.5" up + // + + if(m & 0x00001000) + { + m += 0x00002000; + + if(m & 0x00800000) + { + m = 0; // overflow in significand, + e += 1; // adjust exponent + } + } + + // + // Handle exponent overflow + // + + if (e > 30) + { + overflow(); // Cause a hardware floating point overflow; + + return hdata(s | 0x7c00); + // if this returns, the half becomes an + } // infinity with the same sign as f. + + // + // Assemble the half from s, e and m. + // + + return hdata(s | (e << 10) | (m >> 13)); + } + } + +}//namespace detail +}//namespace glm diff --git a/GL/glm/detail/type_mat2x2.hpp b/GL/glm/detail/type_mat2x2.hpp new file mode 100644 index 0000000..82e9f66 --- /dev/null +++ b/GL/glm/detail/type_mat2x2.hpp @@ -0,0 +1,177 @@ +/// @ref core +/// @file glm/detail/type_mat2x2.hpp + +#pragma once + +#include "type_vec2.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 2, T, Q> + { + typedef vec<2, T, Q> col_type; + typedef vec<2, T, Q> row_type; + typedef mat<2, 2, T, Q> type; + typedef mat<2, 2, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<2, 2, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( + T const& x1, T const& y1, + T const& x2, T const& y2); + GLM_CTOR_DECL mat( + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template + GLM_CTOR_DECL mat( + U const& x1, V const& y1, + M const& x2, N const& y2); + + template + GLM_CTOR_DECL mat( + vec<2, U, Q> const& v1, + vec<2, V, Q> const& v2); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, U, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator/=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 2, T, Q> & operator-- (); + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); +} //namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x2.inl" +#endif diff --git a/GL/glm/detail/type_mat2x2.inl b/GL/glm/detail/type_mat2x2.inl new file mode 100644 index 0000000..afb2b31 --- /dev/null +++ b/GL/glm/detail/type_mat2x2.inl @@ -0,0 +1,536 @@ +#include "../matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0), col_type(0, 1)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(T scalar) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(scalar, 0), col_type(0, scalar)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat + ( + T const& x0, T const& y0, + T const& x1, T const& y1 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0), col_type(x1, y1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1) +# if GLM_HAS_INITIALIZER_LISTS + : value{v0, v1} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = v0; + this->value[1] = v1; +# endif + } + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat + ( + X1 const& x1, Y1 const& y1, + X2 const& x2, Y2 const& y2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(static_cast(x1), value_type(y1)), col_type(static_cast(x2), value_type(y2)) } +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(static_cast(x1), value_type(y1)); + this->value[1] = col_type(static_cast(x2), value_type(y2)); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); +# endif + } + + // -- mat2x2 matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar) + { + this->value[0] += scalar; + this->value[1] += scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar) + { + this->value[0] -= scalar; + this->value[1] -= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar) + { + this->value[0] *= scalar; + this->value[1] *= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar) + { + this->value[0] /= scalar; + this->value[1] /= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int) + { + mat<2, 2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int) + { + mat<2, 2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 2, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + scalar - m[0], + scalar - m[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 2, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type operator* + ( + mat<2, 2, T, Q> const& m, + typename mat<2, 2, T, Q>::row_type const& v + ) + { + return vec<2, T, Q>( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::row_type operator* + ( + typename mat<2, 2, T, Q>::col_type const& v, + mat<2, 2, T, Q> const& m + ) + { + return vec<2, T, Q>( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + scalar / m[0], + scalar / m[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + mat<2, 2, T, Q> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat2x3.hpp b/GL/glm/detail/type_mat2x3.hpp new file mode 100644 index 0000000..b65d1c5 --- /dev/null +++ b/GL/glm/detail/type_mat2x3.hpp @@ -0,0 +1,159 @@ +/// @ref core +/// @file glm/detail/type_mat2x3.hpp + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 3, T, Q> + { + typedef vec<3, T, Q> col_type; + typedef vec<2, T, Q> row_type; + typedef mat<2, 3, T, Q> type; + typedef mat<3, 2, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<2, 3, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( + T x0, T y0, T z0, + T x1, T y1, T z1); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1); + + // -- Conversions -- + + template + GLM_CTOR_DECL mat( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2); + + template + GLM_CTOR_DECL mat( + vec<3, U, Q> const& v1, + vec<3, V, Q> const& v2); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, U, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 3, T, Q> & operator-- (); + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x3.inl" +#endif diff --git a/GL/glm/detail/type_mat2x3.inl b/GL/glm/detail/type_mat2x3.inl new file mode 100644 index 0000000..345ac8a --- /dev/null +++ b/GL/glm/detail/type_mat2x3.inl @@ -0,0 +1,510 @@ +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0, 0), col_type(0, 1, 0)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(T scalar) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(scalar, 0, 0), col_type(0, scalar, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(scalar, 0, 0); + this->value[1] = col_type(0, scalar, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat + ( + T x0, T y0, T z0, + T x1, T y1, T z1 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0, z0), col_type(x1, y1, z1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v0); + this->value[1] = col_type(v1); +# endif + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x1, y1, z1), col_type(x2, y2, z2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x1, y1, z1); + this->value[1] = col_type(x2, y2, z2); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); +# endif + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int) + { + mat<2, 3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int) + { + mat<2, 3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m) + { + return mat<2, 3, T, Q>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m) + { + return mat<2, 3, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type operator* + ( + mat<2, 3, T, Q> const& m, + typename mat<2, 3, T, Q>::row_type const& v) + { + return typename mat<2, 3, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::row_type operator* + ( + typename mat<2, 3, T, Q>::col_type const& v, + mat<2, 3, T, Q> const& m) + { + return typename mat<2, 3, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + + mat<3, 3, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m) + { + return mat<2, 3, T, Q>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat2x4.hpp b/GL/glm/detail/type_mat2x4.hpp new file mode 100644 index 0000000..7ca43e5 --- /dev/null +++ b/GL/glm/detail/type_mat2x4.hpp @@ -0,0 +1,161 @@ +/// @ref core +/// @file glm/detail/type_mat2x4.hpp + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 4, T, Q> + { + typedef vec<4, T, Q> col_type; + typedef vec<2, T, Q> row_type; + typedef mat<2, 4, T, Q> type; + typedef mat<4, 2, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<2, 4, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_CTOR_DECL mat( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2); + + template + GLM_CTOR_DECL mat( + vec<4, U, Q> const& v1, + vec<4, V, Q> const& v2); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, U, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<2, 4, T, Q> & operator-- (); + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x4.inl" +#endif diff --git a/GL/glm/detail/type_mat2x4.inl b/GL/glm/detail/type_mat2x4.inl new file mode 100644 index 0000000..1c182c9 --- /dev/null +++ b/GL/glm/detail/type_mat2x4.inl @@ -0,0 +1,520 @@ +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(T s) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(s, 0, 0, 0); + this->value[1] = col_type(0, s, 0, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0, z0, w0), col_type(x1, y1, z1, w1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = v0; + this->value[1] = v1; +# endif + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat + ( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{ + col_type(x1, y1, z1, w1), + col_type(x2, y2, z2, w2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x1, y1, z1, w1); + this->value[1] = col_type(x2, y2, z2, w2); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); +# endif + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int) + { + mat<2, 4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int) + { + mat<2, 4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m) + { + return mat<2, 4, T, Q>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m) + { + return mat<2, 4, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v) + { + return typename mat<2, 4, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y, + m[0][3] * v.x + m[1][3] * v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m) + { + return typename mat<2, 4, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA03 = m1[0][3]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + T SrcA13 = m1[1][3]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + T SrcB30 = m2[3][0]; + T SrcB31 = m2[3][1]; + + mat<4, 4, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m) + { + return mat<2, 4, T, Q>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat3x2.hpp b/GL/glm/detail/type_mat3x2.hpp new file mode 100644 index 0000000..0249bef --- /dev/null +++ b/GL/glm/detail/type_mat3x2.hpp @@ -0,0 +1,167 @@ +/// @ref core +/// @file glm/detail/type_mat3x2.hpp + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 2, T, Q> + { + typedef vec<2, T, Q> col_type; + typedef vec<3, T, Q> row_type; + typedef mat<3, 2, T, Q> type; + typedef mat<2, 3, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<3, 2, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( + T x0, T y0, + T x1, T y1, + T x2, T y2); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_CTOR_DECL mat( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3); + + template + GLM_CTOR_DECL mat( + vec<2, V1, Q> const& v1, + vec<2, V2, Q> const& v2, + vec<2, V3, Q> const& v3); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, U, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 2, T, Q> & operator-- (); + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x2.inl" +#endif diff --git a/GL/glm/detail/type_mat3x2.inl b/GL/glm/detail/type_mat3x2.inl new file mode 100644 index 0000000..cd9f46c --- /dev/null +++ b/GL/glm/detail/type_mat3x2.inl @@ -0,0 +1,532 @@ +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0), col_type(0, 1), col_type(0, 0)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(T s) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(s, 0), col_type(0, s), col_type(0, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(s, 0); + this->value[1] = col_type(0, s); + this->value[2] = col_type(0, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat + ( + T x0, T y0, + T x1, T y1, + T x2, T y2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; +# endif + } + + // -- Conversion constructors -- + + template + template< + typename X0, typename Y0, + typename X1, typename Y1, + typename X2, typename Y2> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat + ( + X0 x0, Y0 y0, + X1 x1, Y1 y1, + X2 x2, Y2 y2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v0); + this->value[1] = col_type(v1); + this->value[2] = col_type(v2); +# endif + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int) + { + mat<3, 2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int) + { + mat<3, 2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m) + { + return mat<3, 2, T, Q>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m) + { + return mat<3, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v) + { + return typename mat<3, 2, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m) + { + return typename mat<3, 2, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + + mat<2, 2, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m) + { + return mat<3, 2, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat3x3.hpp b/GL/glm/detail/type_mat3x3.hpp new file mode 100644 index 0000000..e4cbbdc --- /dev/null +++ b/GL/glm/detail/type_mat3x3.hpp @@ -0,0 +1,184 @@ +/// @ref core +/// @file glm/detail/type_mat3x3.hpp + +#pragma once + +#include "type_vec3.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 3, T, Q> + { + typedef vec<3, T, Q> col_type; + typedef vec<3, T, Q> row_type; + typedef mat<3, 3, T, Q> type; + typedef mat<3, 3, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<3, 3, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_CTOR_DECL mat( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3); + + template + GLM_CTOR_DECL mat( + vec<3, V1, Q> const& v1, + vec<3, V2, Q> const& v2, + vec<3, V3, Q> const& v3); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, U, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator/=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 3, T, Q> & operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x3.inl" +#endif diff --git a/GL/glm/detail/type_mat3x3.inl b/GL/glm/detail/type_mat3x3.inl new file mode 100644 index 0000000..a9b633a --- /dev/null +++ b/GL/glm/detail/type_mat3x3.inl @@ -0,0 +1,601 @@ +#include "../matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(T s) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + this->value[2] = col_type(0, 0, s); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat + ( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v0); + this->value[1] = col_type(v1); + this->value[2] = col_type(v2); +# endif + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x1, y1, z1); + this->value[1] = col_type(x2, y2, z2); + this->value[2] = col_type(x3, y3, z3); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v1), col_type(v2), col_type(v3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); +# endif + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int) + { + mat<3, 3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int) + { + mat<3, 3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 3, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + scalar - m[0], + scalar - m[1], + scalar - m[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 3, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) + { + return typename mat<3, 3, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) + { + return typename mat<3, 3, T, Q>::row_type( + m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z, + m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z, + m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + + mat<3, 3, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + mat<3, 3, T, Q> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat3x4.hpp b/GL/glm/detail/type_mat3x4.hpp new file mode 100644 index 0000000..f9913d2 --- /dev/null +++ b/GL/glm/detail/type_mat3x4.hpp @@ -0,0 +1,166 @@ +/// @ref core +/// @file glm/detail/type_mat3x4.hpp + +#pragma once + +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 4, T, Q> + { + typedef vec<4, T, Q> col_type; + typedef vec<3, T, Q> row_type; + typedef mat<3, 4, T, Q> type; + typedef mat<4, 3, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<3, 4, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T scalar); + GLM_CTOR_DECL mat( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_CTOR_DECL mat( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2, + X3 x3, Y3 y3, Z3 z3, W3 w3); + + template + GLM_CTOR_DECL mat( + vec<4, V1, Q> const& v1, + vec<4, V2, Q> const& v2, + vec<4, V3, Q> const& v3); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, U, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x4.inl" +#endif diff --git a/GL/glm/detail/type_mat3x4.inl b/GL/glm/detail/type_mat3x4.inl new file mode 100644 index 0000000..209e9d9 --- /dev/null +++ b/GL/glm/detail/type_mat3x4.inl @@ -0,0 +1,578 @@ +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(T s) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(s, 0, 0, 0); + this->value[1] = col_type(0, s, 0, 0); + this->value[2] = col_type(0, 0, s, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{ + col_type(x0, y0, z0, w0), + col_type(x1, y1, z1, w1), + col_type(x2, y2, z2, w2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; +# endif + } + + // -- Conversion constructors -- + + template + template< + typename X0, typename Y0, typename Z0, typename W0, + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat + ( + X0 x0, Y0 y0, Z0 z0, W0 w0, + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{ + col_type(x0, y0, z0, w0), + col_type(x1, y1, z1, w1), + col_type(x2, y2, z2, w2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(vec<4, V1, Q> const& v0, vec<4, V2, Q> const& v1, vec<4, V3, Q> const& v2) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v0); + this->value[1] = col_type(v1); + this->value[2] = col_type(v2); +# endif + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int) + { + mat<3, 4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int) + { + mat<3, 4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m) + { + return mat<3, 4, T, Q>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m) + { + return mat<3, 4, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type operator* + ( + mat<3, 4, T, Q> const& m, + typename mat<3, 4, T, Q>::row_type const& v + ) + { + return typename mat<3, 4, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z, + m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::row_type operator* + ( + typename mat<3, 4, T, Q>::col_type const& v, + mat<3, 4, T, Q> const& m + ) + { + return typename mat<3, 4, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA02 = m1[0][2]; + const T SrcA03 = m1[0][3]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA12 = m1[1][2]; + const T SrcA13 = m1[1][3]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + const T SrcA22 = m1[2][2]; + const T SrcA23 = m1[2][3]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + const T SrcB20 = m2[2][0]; + const T SrcB21 = m2[2][1]; + const T SrcB22 = m2[2][2]; + const T SrcB30 = m2[3][0]; + const T SrcB31 = m2[3][1]; + const T SrcB32 = m2[3][2]; + + mat<4, 4, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m) + { + return mat<3, 4, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat4x2.hpp b/GL/glm/detail/type_mat4x2.hpp new file mode 100644 index 0000000..7057d4c --- /dev/null +++ b/GL/glm/detail/type_mat4x2.hpp @@ -0,0 +1,171 @@ +/// @ref core +/// @file glm/detail/type_mat4x2.hpp + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 2, T, Q> + { + typedef vec<2, T, Q> col_type; + typedef vec<4, T, Q> row_type; + typedef mat<4, 2, T, Q> type; + typedef mat<2, 4, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<4, 2, T, P> const& m); + + GLM_CTOR_DECL mat(T scalar); + GLM_CTOR_DECL mat( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3); + + // -- Conversions -- + + template< + typename X0, typename Y0, + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_CTOR_DECL mat( + X0 x0, Y0 y0, + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3); + + template + GLM_CTOR_DECL mat( + vec<2, V1, Q> const& v1, + vec<2, V2, Q> const& v2, + vec<2, V3, Q> const& v3, + vec<2, V4, Q> const& v4); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL mat(mat<4, 2, U, P> const& m); + + GLM_CTOR_DECL mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 4, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator++ (); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 2, T, Q> & operator-- (); + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x2.inl" +#endif diff --git a/GL/glm/detail/type_mat4x2.inl b/GL/glm/detail/type_mat4x2.inl new file mode 100644 index 0000000..2b9b617 --- /dev/null +++ b/GL/glm/detail/type_mat4x2.inl @@ -0,0 +1,574 @@ +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0), col_type(0, 1), col_type(0, 0), col_type(0, 0)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(T s) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(s, 0), col_type(0, s), col_type(0, 0), col_type(0, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(s, 0); + this->value[1] = col_type(0, s); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat + ( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + this->value[3] = col_type(x3, y3); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; +# endif + } + + // -- Conversion constructors -- + + template + template< + typename X0, typename Y0, + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat + ( + X0 x0, Y0 y0, + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + this->value[3] = col_type(x3, y3); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2, vec<2, V3, Q> const& v3) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v0); + this->value[1] = col_type(v1); + this->value[2] = col_type(v2); + this->value[3] = col_type(v3); +# endif + } + + // -- Conversion -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int) + { + mat<4, 2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int) + { + mat<4, 2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m) + { + return mat<4, 2, T, Q>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar, + m[3] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar, + m[3] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m) + { + return mat<4, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v) + { + return typename mat<4, 2, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m) + { + return typename mat<4, 2, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1], + v.x * m[3][0] + v.y * m[3][1]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + + mat<2, 2, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar, + m[3] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m) + { + return mat<4, 2, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2], + scalar / m[3]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat4x3.hpp b/GL/glm/detail/type_mat4x3.hpp new file mode 100644 index 0000000..52a38d8 --- /dev/null +++ b/GL/glm/detail/type_mat4x3.hpp @@ -0,0 +1,171 @@ +/// @ref core +/// @file glm/detail/type_mat4x3.hpp + +#pragma once + +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 3, T, Q> + { + typedef vec<3, T, Q> col_type; + typedef vec<4, T, Q> row_type; + typedef mat<4, 3, T, Q> type; + typedef mat<3, 4, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; } + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<4, 3, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T s); + GLM_CTOR_DECL mat( + T const& x0, T const& y0, T const& z0, + T const& x1, T const& y1, T const& z1, + T const& x2, T const& y2, T const& z2, + T const& x3, T const& y3, T const& z3); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_CTOR_DECL mat( + X1 const& x1, Y1 const& y1, Z1 const& z1, + X2 const& x2, Y2 const& y2, Z2 const& z2, + X3 const& x3, Y3 const& y3, Z3 const& z3, + X4 const& x4, Y4 const& y4, Z4 const& z4); + + template + GLM_CTOR_DECL mat( + vec<3, V1, Q> const& v1, + vec<3, V2, Q> const& v2, + vec<3, V3, Q> const& v3, + vec<3, V4, Q> const& v4); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL mat(mat<4, 3, U, P> const& m); + + GLM_CTOR_DECL mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL mat(mat<3, 4, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q>& operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 3, T, Q>& operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator*(T scalar, mat<4, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 3, T, Q> operator/(T scalar, mat<4, 3, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x3.inl" +#endif //GLM_EXTERNAL_TEMPLATE diff --git a/GL/glm/detail/type_mat4x3.inl b/GL/glm/detail/type_mat4x3.inl new file mode 100644 index 0000000..8430bc0 --- /dev/null +++ b/GL/glm/detail/type_mat4x3.inl @@ -0,0 +1,598 @@ +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1), col_type(0, 0, 0)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0, 0, 0); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(T s) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s), col_type(0, 0, 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + this->value[2] = col_type(0, 0, s); + this->value[3] = col_type(0, 0, 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat + ( + T const& x0, T const& y0, T const& z0, + T const& x1, T const& y1, T const& z1, + T const& x2, T const& y2, T const& z2, + T const& x3, T const& y3, T const& z3 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + this->value[3] = col_type(x3, y3, z3); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; +# endif + } + + // -- Conversion constructors -- + + template + template< + typename X0, typename Y0, typename Z0, + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat + ( + X0 const& x0, Y0 const& y0, Z0 const& z0, + X1 const& x1, Y1 const& y1, Z1 const& z1, + X2 const& x2, Y2 const& y2, Z2 const& z2, + X3 const& x3, Y3 const& y3, Z3 const& z3 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + this->value[3] = col_type(x3, y3, z3); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3, vec<3, V4, Q> const& v4) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); +# endif + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(m[3], 0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(m[3], 0); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int) + { + mat<4, 3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int) + { + mat<4, 3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m) + { + return mat<4, 3, T, Q>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T scalar) + { + return mat<4, 3, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar, + m[3] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T scalar) + { + return mat<4, 3, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar, + m[3] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T scalar) + { + return mat<4, 3, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator*(T scalar, mat<4, 3, T, Q> const& m) + { + return mat<4, 3, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type operator* + ( + mat<4, 3, T, Q> const& m, + typename mat<4, 3, T, Q>::row_type const& v) + { + return typename mat<4, 3, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::row_type operator* + ( + typename mat<4, 3, T, Q>::col_type const& v, + mat<4, 3, T, Q> const& m) + { + return typename mat<4, 3, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2], + v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + T const SrcA32 = m1[3][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + T const SrcB23 = m2[2][3]; + + mat<3, 3, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T scalar) + { + return mat<4, 3, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar, + m[3] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator/(T scalar, mat<4, 3, T, Q> const& m) + { + return mat<4, 3, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2], + scalar / m[3]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/GL/glm/detail/type_mat4x4.hpp b/GL/glm/detail/type_mat4x4.hpp new file mode 100644 index 0000000..ad7597b --- /dev/null +++ b/GL/glm/detail/type_mat4x4.hpp @@ -0,0 +1,189 @@ +/// @ref core +/// @file glm/detail/type_mat4x4.hpp + +#pragma once + +#include "type_vec4.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 4, T, Q> + { + typedef vec<4, T, Q> col_type; + typedef vec<4, T, Q> row_type; + typedef mat<4, 4, T, Q> type; + typedef mat<4, 4, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} + + GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT; + GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT; + + // -- Constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR; + template + GLM_CTOR_DECL mat(mat<4, 4, T, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(T s); + GLM_CTOR_DECL mat( + T const& x0, T const& y0, T const& z0, T const& w0, + T const& x1, T const& y1, T const& z1, T const& w1, + T const& x2, T const& y2, T const& z2, T const& w2, + T const& x3, T const& y3, T const& z3, T const& w3); + GLM_CTOR_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_CTOR_DECL mat( + X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1, + X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2, + X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3, + X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4); + + template + GLM_CTOR_DECL mat( + vec<4, V1, Q> const& v1, + vec<4, V2, Q> const& v2, + vec<4, V3, Q> const& v3, + vec<4, V4, Q> const& v4); + + // -- Matrix conversions -- + + template + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 4, U, P> const& m); + + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_CTOR_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator+=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator-=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator/=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR mat<4, 4, T, Q> & operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator+(T scalar, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator-(T scalar, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator*(T scalar, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator/(T scalar, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/GL/glm/detail/type_mat4x4.inl b/GL/glm/detail/type_mat4x4.inl new file mode 100644 index 0000000..116731d --- /dev/null +++ b/GL/glm/detail/type_mat4x4.inl @@ -0,0 +1,706 @@ +#include "../matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat() +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST + : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} +# endif + { +# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(T s) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0), col_type(0, 0, 0, s)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(s, 0, 0, 0); + this->value[1] = col_type(0, s, 0, 0); + this->value[2] = col_type(0, 0, s, 0); + this->value[3] = col_type(0, 0, 0, s); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat + ( + T const& x0, T const& y0, T const& z0, T const& w0, + T const& x1, T const& y1, T const& z1, T const& w1, + T const& x2, T const& y2, T const& z2, T const& w2, + T const& x3, T const& y3, T const& z3, T const& w3 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{ + col_type(x0, y0, z0, w0), + col_type(x1, y1, z1, w1), + col_type(x2, y2, z2, w2), + col_type(x3, y3, z3, w3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + this->value[3] = col_type(x3, y3, z3, w3); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); +# endif + } + + // -- Conversions -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat + ( + X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1, + X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2, + X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3, + X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4 + ) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(x1, y1, z1, w1), col_type(x2, y2, z2, w2), col_type(x3, y3, z3, w3), col_type(x4, y4, z4, w4)} +# endif + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid."); + +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(x1, y1, z1, w1); + this->value[1] = col_type(x2, y2, z2, w2); + this->value[2] = col_type(x3, y3, z3, w3); + this->value[3] = col_type(x4, y4, z4, w4); +# endif + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2, vec<4, V3, Q> const& v3, vec<4, V4, Q> const& v4) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)} +# endif + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); +# endif + } + + // -- Matrix conversions -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(0, 0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0), col_type(0, 0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0, 0, 0, 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = col_type(0, 0, 0, 1); +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) +# if GLM_HAS_INITIALIZER_LISTS + : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(m[3], 1)} +# endif + { +# if !GLM_HAS_INITIALIZER_LISTS + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(m[3], 1); +# endif + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const GLM_NOEXCEPT + { + GLM_ASSERT_LENGTH(i, this->length()); + return this->value[i]; + } + + // -- Unary arithmetic operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int) + { + mat<4, 4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int) + { + mat<4, 4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T scalar) + { + return mat<4, 4, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar, + m[3] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator+(T scalar, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar, + m[3] + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 4, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T scalar) + { + return mat<4, 4, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar, + m[3] - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator-(T scalar, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + scalar - m[0], + scalar - m[1], + scalar - m[2], + scalar - m[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 4, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T scalar) + { + return mat<4, 4, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator*(T scalar, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type operator* + ( + mat<4, 4, T, Q> const& m, + typename mat<4, 4, T, Q>::row_type const& v + ) + { +/* + __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0].data, v0); + __m128 m1 = _mm_mul_ps(m[1].data, v1); + __m128 a0 = _mm_add_ps(m0, m1); + + __m128 m2 = _mm_mul_ps(m[2].data, v2); + __m128 m3 = _mm_mul_ps(m[3].data, v3); + __m128 a1 = _mm_add_ps(m2, m3); + + __m128 a2 = _mm_add_ps(a0, a1); + + return typename mat<4, 4, T, Q>::col_type(a2); +*/ + + typename mat<4, 4, T, Q>::col_type const Mov0(v[0]); + typename mat<4, 4, T, Q>::col_type const Mov1(v[1]); + typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0; + typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1; + typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1; + typename mat<4, 4, T, Q>::col_type const Mov2(v[2]); + typename mat<4, 4, T, Q>::col_type const Mov3(v[3]); + typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2; + typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3; + typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3; + typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1; + return Add2; + +/* + return typename mat<4, 4, T, Q>::col_type( + m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3], + m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3], + m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3], + m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]); +*/ + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::row_type operator* + ( + typename mat<4, 4, T, Q>::col_type const& v, + mat<4, 4, T, Q> const& m + ) + { + return typename mat<4, 4, T, Q>::row_type( + m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3], + m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3], + m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3], + m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0]; + typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1]; + typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2]; + typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3]; + + typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0]; + typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1]; + typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2]; + typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3]; + + mat<4, 4, T, Q> Result; + Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3]; + Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3]; + Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3]; + Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T scalar) + { + return mat<4, 4, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar, + m[3] / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator/(T scalar, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2], + scalar / m[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + mat<4, 4, T, Q> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "type_mat4x4_simd.inl" +#endif diff --git a/GL/glm/detail/type_mat4x4_simd.inl b/GL/glm/detail/type_mat4x4_simd.inl new file mode 100644 index 0000000..fb3a16f --- /dev/null +++ b/GL/glm/detail/type_mat4x4_simd.inl @@ -0,0 +1,6 @@ +/// @ref core + +namespace glm +{ + +}//namespace glm diff --git a/GL/glm/detail/type_quat.hpp b/GL/glm/detail/type_quat.hpp new file mode 100644 index 0000000..1b41e15 --- /dev/null +++ b/GL/glm/detail/type_quat.hpp @@ -0,0 +1,193 @@ +/// @ref core +/// @file glm/detail/type_quat.hpp + +#pragma once + +// Dependency: +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat4x4.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" +#include "../ext/vector_relational.hpp" +#include "../ext/quaternion_relational.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/matrix_transform.hpp" + +namespace glm +{ +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union +# endif +# endif + + template + struct qua + { + // -- Implementation detail -- + + typedef qua type; + typedef T value_type; + + // -- Data -- + +# if GLM_LANG & GLM_LANG_CXXMS_FLAG + union + { +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + struct { T w, x, y, z; }; +# else + struct { T x, y, z, w; }; +# endif + + typename detail::storage<4, T, detail::is_aligned::value>::type data; + }; +# else +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + T w, x, y, z; +# else + T x, y, z, w; +# endif +# endif + + // -- Component accesses -- + + typedef length_t length_type; + + /// Return the count of components of a quaternion + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} + + GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); + GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR qua() GLM_DEFAULT_CTOR; + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR qua(qua const& q) GLM_DEFAULT; + template + GLM_CTOR_DECL qua(qua const& q); + + // -- Explicit basic constructors -- + + GLM_CTOR_DECL qua(T s, vec<3, T, Q> const& v); + +# ifdef GLM_FORCE_QUAT_DATA_XYZW + GLM_CTOR_DECL qua(T x, T y, T z, T w); +# else + GLM_CTOR_DECL qua(T w, T x, T y, T z); +# endif + + GLM_FUNC_DECL static GLM_CONSTEXPR qua wxyz(T w, T x, T y, T z); + + // -- Conversion constructors -- + + template + GLM_CTOR_DECL GLM_EXPLICIT qua(qua const& q); + + /// Explicit conversion operators +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>() const; + GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>() const; +# endif + + /// Create a quaternion from two normalized axis + /// + /// @param u A first normalized axis + /// @param v A second normalized axis + /// @see gtc_quaternion + /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors + GLM_FUNC_DISCARD_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v); + + /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. + GLM_CTOR_DECL GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles); + GLM_CTOR_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q); + GLM_CTOR_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q); + + // -- Unary arithmetic operators -- + + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR qua& operator=(qua const& q) GLM_DEFAULT; + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator=(qua const& q); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator+=(qua const& q); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator-=(qua const& q); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator*=(qua const& q); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator*=(U s); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR qua& operator/=(U s); + }; + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif +# endif + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator+(qua const& q); + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator-(qua const& q); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator+(qua const& q, qua const& p); + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator-(qua const& q, qua const& p); + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator*(qua const& q, qua const& p); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(qua const& q, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua const& q); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(qua const& q, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua const& q); + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator*(qua const& q, T const& s); + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator*(T const& s, qua const& q); + + template + GLM_FUNC_DECL GLM_CONSTEXPR qua operator/(qua const& q, T const& s); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(qua const& q1, qua const& q2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(qua const& q1, qua const& q2); +} //namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_quat.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/GL/glm/detail/type_quat.inl b/GL/glm/detail/type_quat.inl new file mode 100644 index 0000000..6a8f987 --- /dev/null +++ b/GL/glm/detail/type_quat.inl @@ -0,0 +1,424 @@ +#include "../trigonometric.hpp" +#include "../exponential.hpp" +#include "../ext/quaternion_common.hpp" +#include "../ext/quaternion_geometric.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct genTypeTrait > + { + static const genTypeEnum GENTYPE = GENTYPE_QUAT; + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(qua const& a, qua const& b) + { + vec<4, T, Q> tmp(a.w * b.w, a.x * b.x, a.y * b.y, a.z * b.z); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template + struct compute_quat_add + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua call(qua const& q, qua const& p) + { + return qua::wxyz(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z); + } + }; + + template + struct compute_quat_sub + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua call(qua const& q, qua const& p) + { + return qua::wxyz(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z); + } + }; + + template + struct compute_quat_mul_scalar + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua call(qua const& q, T s) + { + return qua::wxyz(q.w * s, q.x * s, q.y * s, q.z * s); + } + }; + + template + struct compute_quat_div_scalar + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua call(qua const& q, T s) + { + return qua::wxyz(q.w / s, q.x / s, q.y / s, q.z / s); + } + }; + + template + struct compute_quat_mul_vec4 + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(qua const& q, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); + } + }; +}//namespace detail + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & qua::operator[](typename qua::length_type i) + { + GLM_ASSERT_LENGTH(i, this->length()); +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + return (&w)[i]; +# else + return (&x)[i]; +# endif + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& qua::operator[](typename qua::length_type i) const + { + GLM_ASSERT_LENGTH(i, this->length()); +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + return (&w)[i]; +# else + return (&x)[i]; +# endif + } + + // -- Implicit basic constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR qua::qua() +# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + : w(1), x(0), y(0), z(0) +# else + : x(0), y(0), z(0), w(1) +# endif +# endif + {} +# endif + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(qua const& q) +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + : w(q.w), x(q.x), y(q.y), z(q.z) +# else + : x(q.x), y(q.y), z(q.z), w(q.w) +# endif + {} +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(qua const& q) +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + : w(q.w), x(q.x), y(q.y), z(q.z) +# else + : x(q.x), y(q.y), z(q.z), w(q.w) +# endif + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(T s, vec<3, T, Q> const& v) +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + : w(s), x(v.x), y(v.y), z(v.z) +# else + : x(v.x), y(v.y), z(v.z), w(s) +# endif + {} + + template +# ifdef GLM_FORCE_QUAT_DATA_XYZW + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(T _x, T _y, T _z, T _w) +# else + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(T _w, T _x, T _y, T _z) +# endif +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + : w(_w), x(_x), y(_y), z(_z) +# else + : x(_x), y(_y), z(_z), w(_w) +# endif + {} + + template + GLM_CONSTEXPR qua qua::wxyz(T w, T x, T y, T z) { +# ifdef GLM_FORCE_QUAT_DATA_XYZW + return qua(x, y, z, w); +# else + return qua(w, x, y, z); +# endif + } + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(qua const& q) +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + : w(static_cast(q.w)), x(static_cast(q.x)), y(static_cast(q.y)), z(static_cast(q.z)) +# else + : x(static_cast(q.x)), y(static_cast(q.y)), z(static_cast(q.z)), w(static_cast(q.w)) +# endif + {} + + //template + //GLM_FUNC_QUALIFIER qua::qua + //( + // valType const& pitch, + // valType const& yaw, + // valType const& roll + //) + //{ + // vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5)); + // vec<3, valType> c = glm::cos(eulerAngle * valType(0.5)); + // vec<3, valType> s = glm::sin(eulerAngle * valType(0.5)); + // + // this->w = c.x * c.y * c.z + s.x * s.y * s.z; + // this->x = s.x * c.y * c.z - c.x * s.y * s.z; + // this->y = c.x * s.y * c.z + s.x * c.y * s.z; + // this->z = c.x * c.y * s.z - s.x * s.y * c.z; + //} + + template + GLM_FUNC_QUALIFIER qua::qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v) + { + T norm_u_norm_v = sqrt(dot(u, u) * dot(v, v)); + T real_part = norm_u_norm_v + dot(u, v); + vec<3, T, Q> t; + + if(real_part < static_cast(1.e-6f) * norm_u_norm_v) + { + // If u and v are exactly opposite, rotate 180 degrees + // around an arbitrary orthogonal axis. Axis normalisation + // can happen later, when we normalise the quaternion. + real_part = static_cast(0); + t = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast(0)) : vec<3, T, Q>(static_cast(0), -u.z, u.y); + } + else + { + // Otherwise, build quaternion the standard way. + t = cross(u, v); + } + + *this = normalize(qua::wxyz(real_part, t.x, t.y, t.z)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(vec<3, T, Q> const& eulerAngle) + { + vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5)); + vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5)); + + this->w = c.x * c.y * c.z + s.x * s.y * s.z; + this->x = s.x * c.y * c.z - c.x * s.y * s.z; + this->y = c.x * s.y * c.z + s.x * c.y * s.z; + this->z = c.x * c.y * s.z - s.x * s.y * c.z; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(mat<3, 3, T, Q> const& m) + { + *this = quat_cast(m); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua::qua(mat<4, 4, T, Q> const& m) + { + *this = quat_cast(m); + } + +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + template + GLM_FUNC_QUALIFIER qua::operator mat<3, 3, T, Q>() const + { + return mat3_cast(*this); + } + + template + GLM_FUNC_QUALIFIER qua::operator mat<4, 4, T, Q>() const + { + return mat4_cast(*this); + } +# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + + // -- Unary arithmetic operators -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR qua & qua::operator=(qua const& q) + { + this->w = q.w; + this->x = q.x; + this->y = q.y; + this->z = q.z; + return *this; + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua & qua::operator=(qua const& q) + { + this->w = static_cast(q.w); + this->x = static_cast(q.x); + this->y = static_cast(q.y); + this->z = static_cast(q.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua & qua::operator+=(qua const& q) + { + return (*this = detail::compute_quat_add::value>::call(*this, qua(q))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua & qua::operator-=(qua const& q) + { + return (*this = detail::compute_quat_sub::value>::call(*this, qua(q))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua & qua::operator*=(qua const& r) + { + qua const p(*this); + qua const q(r); + + this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z; + this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y; + this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z; + this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua & qua::operator*=(U s) + { + return (*this = detail::compute_quat_mul_scalar::value>::call(*this, static_cast(s))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua & qua::operator/=(U s) + { + return (*this = detail::compute_quat_div_scalar::value>::call(*this, static_cast(s))); + } + + // -- Unary bit operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator+(qua const& q) + { + return q; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator-(qua const& q) + { + return qua::wxyz(-q.w, -q.x, -q.y, -q.z); + } + + // -- Binary operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator+(qua const& q, qua const& p) + { + return qua(q) += p; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator-(qua const& q, qua const& p) + { + return qua(q) -= p; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator*(qua const& q, qua const& p) + { + return qua(q) *= p; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(qua const& q, vec<3, T, Q> const& v) + { + vec<3, T, Q> const QuatVector(q.x, q.y, q.z); + vec<3, T, Q> const uv(glm::cross(QuatVector, v)); + vec<3, T, Q> const uuv(glm::cross(QuatVector, uv)); + + return v + ((uv * q.w) + uuv) * static_cast(2); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(qua const& q, vec<4, T, Q> const& v) + { + return detail::compute_quat_mul_vec4::value>::call(q, v); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator*(qua const& q, T const& s) + { + return qua::wxyz( + q.w * s, q.x * s, q.y * s, q.z * s); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator*(T const& s, qua const& q) + { + return q * s; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua operator/(qua const& q, T const& s) + { + return qua::wxyz( + q.w / s, q.x / s, q.y / s, q.z / s); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(qua const& q1, qua const& q2) + { + return q1.x == q2.x && q1.y == q2.y && q1.z == q2.z && q1.w == q2.w; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(qua const& q1, qua const& q2) + { + return q1.x != q2.x || q1.y != q2.y || q1.z != q2.z || q1.w != q2.w; + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "type_quat_simd.inl" +#endif + diff --git a/GL/glm/detail/type_quat_simd.inl b/GL/glm/detail/type_quat_simd.inl new file mode 100644 index 0000000..fa6da19 --- /dev/null +++ b/GL/glm/detail/type_quat_simd.inl @@ -0,0 +1,208 @@ +/// @ref core + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +/* + template + struct compute_quat_mul + { + static qua call(qua const& q1, qua const& q2) + { + // SSE2 STATS: 11 shuffle, 8 mul, 8 add + // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps + + __m128 const mul0 = _mm_mul_ps(q1.data, _mm_shuffle_ps(q2.data, q2.data, _MM_SHUFFLE(0, 1, 2, 3))); + __m128 const mul1 = _mm_mul_ps(q1.data, _mm_shuffle_ps(q2.data, q2.data, _MM_SHUFFLE(1, 0, 3, 2))); + __m128 const mul2 = _mm_mul_ps(q1.data, _mm_shuffle_ps(q2.data, q2.data, _MM_SHUFFLE(2, 3, 0, 1))); + __m128 const mul3 = _mm_mul_ps(q1.data, q2.data); + +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff); + __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff); + __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff); + __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff); +# else + __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f)); + __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4)); + __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1)); + + __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f)); + __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5)); + __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1)); + + __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f)); + __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6)); + __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1)); + + __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)); + __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7)); + __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1)); + #endif + + // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than + // the final code below. I'll keep this here for reference - maybe somebody else can do something better... + // + //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0)); + //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0)); + // + //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0)); + + qua Result; + _mm_store_ss(&Result.x, add4); + _mm_store_ss(&Result.y, add5); + _mm_store_ss(&Result.z, add6); + _mm_store_ss(&Result.w, add7); + return Result; + } + }; +*/ + + template + struct compute_quat_add + { + static qua call(qua const& q, qua const& p) + { + qua Result; + Result.data = _mm_add_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_add + { + static qua call(qua const& a, qua const& b) + { + qua Result; + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_sub + { + static qua call(qua const& q, qua const& p) + { + qua Result; + Result.data = _mm_sub_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_sub + { + static qua call(qua const& a, qua const& b) + { + qua Result; + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_scalar + { + static qua call(qua const& q, float s) + { + vec<4, float, Q> Result; + Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_mul_scalar + { + static qua call(qua const& q, double s) + { + qua Result; + Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_div_scalar + { + static qua call(qua const& q, float s) + { + vec<4, float, Q> Result; + Result.data = _mm_div_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_div_scalar + { + static qua call(qua const& q, double s) + { + qua Result; + Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_vec4 + { + static vec<4, float, Q> call(qua const& q, vec<4, float, Q> const& v) + { +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(0, 1, 3, 2)); + __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(0, 2, 1, 3)); + __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2)); + + __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); + __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); + + __m128 const two = _mm_set1_ps(2.0f); + uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); + uuv = _mm_mul_ps(uuv, two); + + vec<4, float, Q> Result; + Result.data = _mm_add_ps(v.data, _mm_add_ps(uv, uuv)); + return Result; +# else + __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2)); + + __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); + __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); + + __m128 const two = _mm_set1_ps(2.0f); + uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); + uuv = _mm_mul_ps(uuv, two); + + vec<4, float, Q> Result; + Result.data = _mm_add_ps(v.data, _mm_add_ps(uv, uuv)); + return Result; +# endif + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/detail/type_vec1.hpp b/GL/glm/detail/type_vec1.hpp new file mode 100644 index 0000000..0cc7b5d --- /dev/null +++ b/GL/glm/detail/type_vec1.hpp @@ -0,0 +1,308 @@ +/// @ref core +/// @file glm/detail/type_vec1.hpp + +#pragma once + +#include "qualifier.hpp" +#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR +# include "_swizzle.hpp" +#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION +# include "_swizzle_func.hpp" +#endif +#include + +namespace glm +{ + template + struct vec<1, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec<1, T, Q> type; + typedef vec<1, bool, Q> bool_type; + + // -- Data -- + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union +# endif +# endif + +# if GLM_CONFIG_XYZW_ONLY + T x; +# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE + union + { + T x; + T r; + T s; + + typename detail::storage<1, T, detail::is_aligned::value>::type data; +/* +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + _GLM_SWIZZLE1_2_MEMBERS(T, Q, x) + _GLM_SWIZZLE1_2_MEMBERS(T, Q, r) + _GLM_SWIZZLE1_2_MEMBERS(T, Q, s) + _GLM_SWIZZLE1_3_MEMBERS(T, Q, x) + _GLM_SWIZZLE1_3_MEMBERS(T, Q, r) + _GLM_SWIZZLE1_3_MEMBERS(T, Q, s) + _GLM_SWIZZLE1_4_MEMBERS(T, Q, x) + _GLM_SWIZZLE1_4_MEMBERS(T, Q, r) + _GLM_SWIZZLE1_4_MEMBERS(T, Q, s) +# endif +*/ + }; +# else + union {T x, r, s;}; +/* +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION + GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q) +# endif +*/ +# endif + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;} + + GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); + GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; + template + GLM_CTOR_DECL vec(vec<1, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_CTOR_DECL explicit vec(T scalar); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<2, U, P> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<3, U, P> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<1, U, P> const& v); + + // -- Swizzle constructors -- +/* +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that) + { + *this = that(); + } +# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR +*/ + // -- Unary arithmetic operators -- + + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT; + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec1.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/GL/glm/detail/type_vec1.inl b/GL/glm/detail/type_vec1.inl new file mode 100644 index 0000000..18411e7 --- /dev/null +++ b/GL/glm/detail/type_vec1.inl @@ -0,0 +1,553 @@ +/// @ref core + +#include "./compute_vector_relational.hpp" + +namespace glm +{ + // -- Implicit basic constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec() +# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE + : x(0) +# endif + {} +# endif + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, Q> const& v) + : x(v.x) + {} +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, P> const& v) + : x(v.x) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(T scalar) + : x(scalar) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, U, P> const& v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<2, U, P> const& v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<3, U, P> const& v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type) + { + return x; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type) const + { + return x; + } + + // -- Unary arithmetic operators -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, T, Q> const& v) + { + this->x = v.x; + return *this; + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v) + { + this->x = static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar) + { + this->x += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v) + { + this->x += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v) + { + this->x -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v) + { + this->x *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar) + { + this->x /= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v) + { + this->x /= static_cast(v.x); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator++() + { + ++this->x; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator--() + { + --this->x; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator++(int) + { + vec<1, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator--(int) + { + vec<1, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar) + { + this->x %= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v) + { + this->x %= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar) + { + this->x &= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v) + { + this->x &= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar) + { + this->x |= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v) + { + this->x |= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar) + { + this->x ^= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v) + { + this->x ^= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar) + { + this->x <<= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + this->x <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + this->x >>= static_cast(v.x); + return *this; + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + -v.x); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar + v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x + v2.x); + } + + //operator- + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar - v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x - v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar * v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x * v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar / v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x / v2.x); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x % scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar % v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x % v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x & scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar & v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x & v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x | scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar | v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x | v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x ^ scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar ^ v.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x ^ v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + static_cast(v.x << scalar)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + static_cast(scalar << v.x)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + static_cast(v1.x << v2.x)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + static_cast(v.x >> scalar)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + static_cast(scalar >> v.x)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + static_cast(v1.x >> v2.x)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + ~v.x); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return detail::compute_equal::is_iec559>::call(v1.x, v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return !(v1 == v2); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2) + { + return vec<1, bool, Q>(v1.x && v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2) + { + return vec<1, bool, Q>(v1.x || v2.x); + } +}//namespace glm diff --git a/GL/glm/detail/type_vec2.hpp b/GL/glm/detail/type_vec2.hpp new file mode 100644 index 0000000..2ddfb43 --- /dev/null +++ b/GL/glm/detail/type_vec2.hpp @@ -0,0 +1,402 @@ +/// @ref core +/// @file glm/detail/type_vec2.hpp + +#pragma once + +#include "qualifier.hpp" +#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR +# include "_swizzle.hpp" +#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION +# include "_swizzle_func.hpp" +#endif +#include + +namespace glm +{ + template + struct vec<2, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec<2, T, Q> type; + typedef vec<2, bool, Q> bool_type; + + // -- Data -- + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union +# endif +# endif + +# if GLM_CONFIG_XYZW_ONLY + T x, y; +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, Q, x, y) +# endif//GLM_CONFIG_SWIZZLE +# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE + union + { + struct{ T x, y; }; + struct{ T r, g; }; + struct{ T s, t; }; + + typename detail::storage<2, T, detail::is_aligned::value>::type data; + +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y) + GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g) + GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t) + GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y) + GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g) + GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t) + GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y) + GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g) + GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t) +# endif + }; +# else + union {T x, r, s;}; + union {T y, g, t;}; + +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION + GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, Q) +# endif//GLM_CONFIG_SWIZZLE +# endif + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} + + GLM_FUNC_DECL GLM_CONSTEXPR T& operator[](length_type i); + GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; + template + GLM_CTOR_DECL vec(vec<2, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_CTOR_DECL explicit vec(T scalar); + GLM_CTOR_DECL vec(T x, T y); + + // -- Conversion constructors -- + + template + GLM_CTOR_DECL explicit vec(vec<1, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(A x, B y); + template + GLM_CTOR_DECL vec(vec<1, A, Q> const& x, B y); + template + GLM_CTOR_DECL vec(A x, vec<1, B, Q> const& y); + template + GLM_CTOR_DECL vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<3, U, P> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<2, U, P> const& v); + + // -- Swizzle constructors -- +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + template + GLM_FUNC_DISCARD_DECL vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that) + { + *this = that(); + } +# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + + // -- Unary arithmetic operators -- + + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec const& v) GLM_DEFAULT; + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec2.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/GL/glm/detail/type_vec2.inl b/GL/glm/detail/type_vec2.inl new file mode 100644 index 0000000..e840899 --- /dev/null +++ b/GL/glm/detail/type_vec2.inl @@ -0,0 +1,915 @@ +/// @ref core + +#include "./compute_vector_relational.hpp" + +namespace glm +{ + // -- Implicit basic constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec() +# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE + : x(0), y(0) +# endif + {} +# endif + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, Q> const& v) + : x(v.x), y(v.y) + {} +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, P> const& v) + : x(v.x), y(v.y) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T scalar) + : x(scalar), y(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T _x, T _y) + : x(_x), y(_y) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, B _y) + : x(static_cast(_x)) + , y(static_cast(_y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, B _y) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, vec<1, B, Q> const& _y) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<3, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) + { + GLM_ASSERT_LENGTH(i, this->length()); + switch(i) + { + default: + case 0: + return x; + case 1: + return y; + } + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const + { + GLM_ASSERT_LENGTH(i, this->length()); + switch(i) + { + default: + case 0: + return x; + case 1: + return y; + } + } + + // -- Unary arithmetic operators -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v) + { + this->x = v.x; + this->y = v.y; + return *this; + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar) + { + this->x += static_cast(scalar); + this->y += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + this->y -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + this->y *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar) + { + this->x /= static_cast(scalar); + this->y /= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.y); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator++() + { + ++this->x; + ++this->y; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator--() + { + --this->x; + --this->y; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator++(int) + { + vec<2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator--(int) + { + vec<2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar) + { + this->x %= static_cast(scalar); + this->y %= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v) + { + this->x %= static_cast(v.x); + this->y %= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v) + { + this->x %= static_cast(v.x); + this->y %= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar) + { + this->x &= static_cast(scalar); + this->y &= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v) + { + this->x &= static_cast(v.x); + this->y &= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v) + { + this->x &= static_cast(v.x); + this->y &= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar) + { + this->x |= static_cast(scalar); + this->y |= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v) + { + this->x |= static_cast(v.x); + this->y |= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v) + { + this->x |= static_cast(v.x); + this->y |= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar) + { + this->x ^= static_cast(scalar); + this->y ^= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v) + { + this->x ^= static_cast(v.x); + this->y ^= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v) + { + this->x ^= static_cast(v.x); + this->y ^= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar) + { + this->x <<= static_cast(scalar); + this->y <<= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + this->y >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.y); + return *this; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + -v.x, + -v.y); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x + scalar, + v.y + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x + v2.x, + v1.y + v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar + v.x, + scalar + v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x + v2.x, + v1.x + v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x + v2.x, + v1.y + v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x - scalar, + v.y - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x - v2.x, + v1.y - v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar - v.x, + scalar - v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x - v2.x, + v1.x - v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x - v2.x, + v1.y - v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x * scalar, + v.y * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x * v2.x, + v1.y * v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar * v.x, + scalar * v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x * v2.x, + v1.x * v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x * v2.x, + v1.y * v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x / scalar, + v.y / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x / v2.x, + v1.y / v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar / v.x, + scalar / v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x / v2.x, + v1.x / v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x / v2.x, + v1.y / v2.y); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x % scalar, + v.y % scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x % v2.x, + v1.y % v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar % v.x, + scalar % v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x % v2.x, + v1.x % v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x % v2.x, + v1.y % v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x & scalar, + v.y & scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x & v2.x, + v1.y & v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar & v.x, + scalar & v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x & v2.x, + v1.x & v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x & v2.x, + v1.y & v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x | scalar, + v.y | scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x | v2.x, + v1.y | v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar | v.x, + scalar | v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x | v2.x, + v1.x | v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x | v2.x, + v1.y | v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x ^ scalar, + v.y ^ scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x ^ v2.x, + v1.y ^ v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar ^ v.x, + scalar ^ v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x ^ v2.x, + v1.x ^ v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x ^ v2.x, + v1.y ^ v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x << scalar, + v.y << scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x << v2.x, + v1.y << v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar << v.x, + scalar << v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x << v2.x, + v1.x << v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x << v2.x, + v1.y << v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x >> scalar, + v.y >> scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x >> v2.x, + v1.y >> v2.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar >> v.x, + scalar >> v.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x >> v2.x, + v1.x >> v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x >> v2.x, + v1.y >> v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + ~v.x, + ~v.y); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return + detail::compute_equal::is_iec559>::call(v1.x, v2.x) && + detail::compute_equal::is_iec559>::call(v1.y, v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return !(v1 == v2); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) + { + return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) + { + return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y); + } +}//namespace glm diff --git a/GL/glm/detail/type_vec3.hpp b/GL/glm/detail/type_vec3.hpp new file mode 100644 index 0000000..4bf8395 --- /dev/null +++ b/GL/glm/detail/type_vec3.hpp @@ -0,0 +1,436 @@ +/// @ref core +/// @file glm/detail/type_vec3.hpp + +#pragma once + +#include "qualifier.hpp" +#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR +# include "_swizzle.hpp" +#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION +# include "_swizzle_func.hpp" +#endif +#include + +namespace glm +{ + template + struct vec<3, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec<3, T, Q> type; + typedef vec<3, bool, Q> bool_type; + + // -- Data -- + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# pragma clang diagnostic ignored "-Wpadded" +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE +# pragma warning(disable: 4324) // structure was padded due to alignment specifier +# endif +# endif +# endif + +# if GLM_CONFIG_XYZW_ONLY + T x, y, z; +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, Q, x, y, z) +# endif//GLM_CONFIG_SWIZZLE +# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE + union + { + struct{ T x, y, z; }; + struct{ T r, g, b; }; + struct{ T s, t, p; }; + + typename detail::storage<3, T, detail::is_aligned::value>::type data; + +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z) + GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b) + GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p) + GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z) + GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b) + GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p) + GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z) + GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b) + GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p) +# endif + }; +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION + GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q) +# endif//GLM_CONFIG_SWIZZLE +# endif//GLM_LANG + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;} + + GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); + GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT; + template + GLM_CTOR_DECL vec(vec<3, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_CTOR_DECL explicit vec(T scalar); + GLM_CTOR_DECL vec(T a, T b, T c); + + // -- Conversion scalar constructors -- + + template + GLM_CTOR_DECL explicit vec(vec<1, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(X x, Y y, Z z); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, Z _z); + template + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, Z _z); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z); + template + GLM_CTOR_DECL vec(X _x, Y _y, vec<1, Z, Q> const& _z); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z); + template + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, B _z); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(A _x, vec<2, B, P> const& _yz); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<3, U, P> const& v); + + // -- Swizzle constructors -- +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that) + { + *this = that(); + } + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar) + { + *this = vec(v(), scalar); + } + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) + { + *this = vec(scalar, v()); + } +# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + + // -- Unary arithmetic operators -- + + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT; + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec3.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/GL/glm/detail/type_vec3.inl b/GL/glm/detail/type_vec3.inl new file mode 100644 index 0000000..4e44047 --- /dev/null +++ b/GL/glm/detail/type_vec3.inl @@ -0,0 +1,1070 @@ +/// @ref core + +#include "compute_vector_relational.hpp" + +namespace glm +{ + // -- Implicit basic constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec() +# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE + : x(0), y(0), z(0) +# endif + {} +# endif + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, Q> const& v) + : x(v.x), y(v.y), z(v.z) + {} +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, P> const& v) + : x(v.x), y(v.y), z(v.z) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T scalar) + : x(scalar), y(scalar), z(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T _x, T _y, T _z) + : x(_x), y(_y), z(_z) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.x)) + , z(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, Z _z) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + , z(static_cast(_z.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz) + : x(static_cast(_x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz) + : x(static_cast(_x.x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + , z(static_cast(v.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + , z(static_cast(v.z)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) + { + GLM_ASSERT_LENGTH(i, this->length()); + switch(i) + { + default: + case 0: + return x; + case 1: + return y; + case 2: + return z; + } + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const + { + GLM_ASSERT_LENGTH(i, this->length()); + switch(i) + { + default: + case 0: + return x; + case 1: + return y; + case 2: + return z; + } + } + + // -- Unary arithmetic operators -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + return *this; + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + this->z = static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar) + { + this->x += static_cast(scalar); + this->y += static_cast(scalar); + this->z += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.x); + this->z += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.y); + this->z += static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + this->y -= static_cast(scalar); + this->z -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.x); + this->z -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.y); + this->z -= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + this->y *= static_cast(scalar); + this->z *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.x); + this->z *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.y); + this->z *= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(U v) + { + this->x /= static_cast(v); + this->y /= static_cast(v); + this->z /= static_cast(v); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.x); + this->z /= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.y); + this->z /= static_cast(v.z); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator--() + { + --this->x; + --this->y; + --this->z; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator++(int) + { + vec<3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator--(int) + { + vec<3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar) + { + this->x %= scalar; + this->y %= scalar; + this->z %= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v) + { + this->x %= v.x; + this->y %= v.x; + this->z %= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v) + { + this->x %= v.x; + this->y %= v.y; + this->z %= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar) + { + this->x &= scalar; + this->y &= scalar; + this->z &= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v) + { + this->x &= v.x; + this->y &= v.x; + this->z &= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v) + { + this->x &= v.x; + this->y &= v.y; + this->z &= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar) + { + this->x |= scalar; + this->y |= scalar; + this->z |= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v) + { + this->x |= v.x; + this->y |= v.x; + this->z |= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v) + { + this->x |= v.x; + this->y |= v.y; + this->z |= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar) + { + this->x ^= scalar; + this->y ^= scalar; + this->z ^= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v) + { + this->x ^= v.x; + this->y ^= v.x; + this->z ^= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v) + { + this->x ^= v.x; + this->y ^= v.y; + this->z ^= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar) + { + this->x <<= scalar; + this->y <<= scalar; + this->z <<= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.x); + this->z <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.y); + this->z <<= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + this->y >>= static_cast(scalar); + this->z >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.x); + this->z >>= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.y); + this->z >>= static_cast(v.z); + return *this; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + -v.x, + -v.y, + -v.z); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x + scalar, + v.y + scalar, + v.z + scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x + scalar.x, + v.y + scalar.x, + v.z + scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar + v.x, + scalar + v.y, + scalar + v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x + v.x, + scalar.x + v.y, + scalar.x + v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x - scalar, + v.y - scalar, + v.z - scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x - scalar.x, + v.y - scalar.x, + v.z - scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar - v.x, + scalar - v.y, + scalar - v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x - v.x, + scalar.x - v.y, + scalar.x - v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x * scalar, + v.y * scalar, + v.z * scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x * scalar.x, + v.y * scalar.x, + v.z * scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar * v.x, + scalar * v.y, + scalar * v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x * v.x, + scalar.x * v.y, + scalar.x * v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x * v2.x, + v1.y * v2.y, + v1.z * v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x / scalar, + v.y / scalar, + v.z / scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x / scalar.x, + v.y / scalar.x, + v.z / scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar / v.x, + scalar / v.y, + scalar / v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x / v.x, + scalar.x / v.y, + scalar.x / v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x / v2.x, + v1.y / v2.y, + v1.z / v2.z); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x % scalar, + v.y % scalar, + v.z % scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x % scalar.x, + v.y % scalar.x, + v.z % scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar % v.x, + scalar % v.y, + scalar % v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x % v.x, + scalar.x % v.y, + scalar.x % v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x % v2.x, + v1.y % v2.y, + v1.z % v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x & scalar, + v.y & scalar, + v.z & scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x & scalar.x, + v.y & scalar.x, + v.z & scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar & v.x, + scalar & v.y, + scalar & v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x & v.x, + scalar.x & v.y, + scalar.x & v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x & v2.x, + v1.y & v2.y, + v1.z & v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x | scalar, + v.y | scalar, + v.z | scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x | scalar.x, + v.y | scalar.x, + v.z | scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar | v.x, + scalar | v.y, + scalar | v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x | v.x, + scalar.x | v.y, + scalar.x | v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x | v2.x, + v1.y | v2.y, + v1.z | v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x ^ scalar, + v.y ^ scalar, + v.z ^ scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x ^ scalar.x, + v.y ^ scalar.x, + v.z ^ scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar ^ v.x, + scalar ^ v.y, + scalar ^ v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x ^ v.x, + scalar.x ^ v.y, + scalar.x ^ v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x ^ v2.x, + v1.y ^ v2.y, + v1.z ^ v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x << scalar, + v.y << scalar, + v.z << scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x << scalar.x, + v.y << scalar.x, + v.z << scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar << v.x, + scalar << v.y, + scalar << v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x << v.x, + scalar.x << v.y, + scalar.x << v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x << v2.x, + v1.y << v2.y, + v1.z << v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x >> scalar, + v.y >> scalar, + v.z >> scalar); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x >> scalar.x, + v.y >> scalar.x, + v.z >> scalar.x); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar >> v.x, + scalar >> v.y, + scalar >> v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x >> v.x, + scalar.x >> v.y, + scalar.x >> v.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x >> v2.x, + v1.y >> v2.y, + v1.z >> v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + ~v.x, + ~v.y, + ~v.z); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return + detail::compute_equal::is_iec559>::call(v1.x, v2.x) && + detail::compute_equal::is_iec559>::call(v1.y, v2.y) && + detail::compute_equal::is_iec559>::call(v1.z, v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return !(v1 == v2); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) + { + return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) + { + return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); + } +}//namespace glm diff --git a/GL/glm/detail/type_vec4.hpp b/GL/glm/detail/type_vec4.hpp new file mode 100644 index 0000000..15f122f --- /dev/null +++ b/GL/glm/detail/type_vec4.hpp @@ -0,0 +1,508 @@ +/// @ref core +/// @file glm/detail/type_vec4.hpp + +#pragma once + +#include "qualifier.hpp" +#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR +# include "_swizzle.hpp" +#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION +# include "_swizzle_func.hpp" +#endif +#include + +namespace glm +{ + template + struct vec<4, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec<4, T, Q> type; + typedef vec<4, bool, Q> bool_type; + + // -- Data -- + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union +# endif +# endif + +# if GLM_CONFIG_XYZW_ONLY + T x, y, z, w; +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, Q, x, y, z, w) +# endif//GLM_CONFIG_SWIZZLE +# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE + union + { + struct { T x, y, z, w; }; + struct { T r, g, b, a; }; + struct { T s, t, p, q; }; + + typename detail::storage<4, T, detail::is_aligned::value>::type data; + +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w) + GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a) + GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q) + GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w) + GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a) + GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q) + GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w) + GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a) + GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q) +# endif + }; +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + union { T w, a, q; }; + +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION + GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q) +# endif +# endif + +# if GLM_SILENT_WARNINGS == GLM_ENABLE +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif +# endif + + // -- Component accesses -- + + typedef length_t length_type; + + /// Return the count of components of the vector + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} + + GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i); + GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR; + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT; + template + GLM_CTOR_DECL vec(vec<4, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_CTOR_DECL explicit vec(T scalar); + GLM_CTOR_DECL vec(T x, T y, T z, T w); + + // -- Conversion scalar constructors -- + + template + GLM_CTOR_DECL explicit vec(vec<1, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(X _x, Y _y, Z _z, W _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w); + template + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w); + template + GLM_CTOR_DECL vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w); + template + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w); + template + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w); + template + GLM_CTOR_DECL vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + template + GLM_CTOR_DECL vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + template + GLM_CTOR_DECL vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, B _z, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(A _x, vec<2, B, P> const& _yz, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(A _x, B _y, vec<2, C, P> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<3, A, P> const& _xyz, B _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(A _x, vec<3, B, P> const& _yzw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_CTOR_DECL GLM_EXPLICIT vec(vec<4, U, P> const& v); + + // -- Swizzle constructors -- +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + template + GLM_FUNC_DISCARD_DECL vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that) + { + *this = that(); + } + + template + GLM_FUNC_DISCARD_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u) + { + *this = vec<4, T, Q>(v(), u()); + } + + template + GLM_FUNC_DISCARD_DECL vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) + { + *this = vec<4, T, Q>(x, y, v()); + } + + template + GLM_FUNC_DISCARD_DECL vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w) + { + *this = vec<4, T, Q>(x, v(), w); + } + + template + GLM_FUNC_DISCARD_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w) + { + *this = vec<4, T, Q>(v(), z, w); + } + + template + GLM_FUNC_DISCARD_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w) + { + *this = vec<4, T, Q>(v(), w); + } + + template + GLM_FUNC_DISCARD_DECL vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v) + { + *this = vec<4, T, Q>(x, v()); + } +# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + + // -- Unary arithmetic operators -- + + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT; + + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v); + template + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++(); + GLM_FUNC_DISCARD_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--(); + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int); + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); + + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/GL/glm/detail/type_vec4.inl b/GL/glm/detail/type_vec4.inl new file mode 100644 index 0000000..d48fae7 --- /dev/null +++ b/GL/glm/detail/type_vec4.inl @@ -0,0 +1,1142 @@ +/// @ref core + +#include "compute_vector_relational.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_vec4_add + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); + } + }; + + template + struct compute_vec4_sub + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); + } + }; + + template + struct compute_vec4_mul + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); + } + }; + + template + struct compute_vec4_div + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); + } + }; + + template + struct compute_vec4_mod + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w); + } + }; + + template + struct compute_vec4_and + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w); + } + }; + + template + struct compute_vec4_or + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w); + } + }; + + template + struct compute_vec4_xor + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w); + } + }; + + template + struct compute_vec4_shift_left + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w); + } + }; + + template + struct compute_vec4_shift_right + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w); + } + }; + + template + struct compute_vec4_equal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return + detail::compute_equal::is_iec559>::call(v1.x, v2.x) && + detail::compute_equal::is_iec559>::call(v1.y, v2.y) && + detail::compute_equal::is_iec559>::call(v1.z, v2.z) && + detail::compute_equal::is_iec559>::call(v1.w, v2.w); + } + }; + + template + struct compute_vec4_nequal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return !compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); + } + }; + + template + struct compute_vec4_bitwise_not + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w); + } + }; +}//namespace detail + + // -- Implicit basic constructors -- + +# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE + template + GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec() +# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE + : x(0), y(0), z(0), w(0) +# endif + {} +# endif + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, T, Q> const& v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, T, P> const& v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(T scalar) + : x(scalar), y(scalar), z(scalar), w(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(T _x, T _y, T _z, T _w) + : x(_x), y(_y), z(_z), w(_w) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.x)) + , z(static_cast(v.x)) + , w(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z.x)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + , z(static_cast(_z.x)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + , z(static_cast(_z)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z.x)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w) + : x(static_cast(_x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w) + : x(static_cast(_x.x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w) + : x(static_cast(_x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw) + : x(static_cast(_x.x)) + , y(static_cast(_y)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw) + : x(static_cast(_x)) + , y(static_cast(_y.x)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w) + : x(static_cast(_xyz.x)) + , y(static_cast(_xyz.y)) + , z(static_cast(_xyz.z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w) + : x(static_cast(_xyz.x)) + , y(static_cast(_xyz.y)) + , z(static_cast(_xyz.z)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw) + : x(static_cast(_x)) + , y(static_cast(_yzw.x)) + , z(static_cast(_yzw.y)) + , w(static_cast(_yzw.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw) + : x(static_cast(_x.x)) + , y(static_cast(_yzw.x)) + , z(static_cast(_yzw.y)) + , w(static_cast(_yzw.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + , z(static_cast(v.z)) + , w(static_cast(v.w)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) + { + GLM_ASSERT_LENGTH(i, this->length()); + switch(i) + { + default: + case 0: + return x; + case 1: + return y; + case 2: + return z; + case 3: + return w; + } + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const + { + GLM_ASSERT_LENGTH(i, this->length()); + switch(i) + { + default: + case 0: + return x; + case 1: + return y; + case 2: + return z; + case 3: + return w; + } + } + + // -- Unary arithmetic operators -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + this->w = v.w; + return *this; + } +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + this->z = static_cast(v.z); + this->w = static_cast(v.w); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v))); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + ++this->w; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator--() + { + --this->x; + --this->y; + --this->z; + --this->w; + return *this; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> vec<4, T, Q>::operator++(int) + { + vec<4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> vec<4, T, Q>::operator--(int) + { + vec<4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v) + { + return vec<4, T, Q>(0) -= v; + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) += scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) += v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(v) += scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v2) += v1; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) += v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) -= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) -= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) -= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) -= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) -= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) *= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) *= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(v) *= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v2) *= v1; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) *= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) /= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) /= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) /= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) /= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) /= v2; + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) %= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) %= v2.x; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) %= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar.x) %= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) %= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) &= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<4, T, Q>(v) &= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) &= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) &= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) &= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) |= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) |= v2.x; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) |= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) |= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) |= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) ^= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) ^= v2.x; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) ^= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) ^= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) ^= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) <<= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) <<= v2.x; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) <<= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) <<= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) <<= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) >>= scalar; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) >>= v2.x; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) >>= v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) >>= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) >>= v2; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v) + { + return detail::compute_vec4_bitwise_not::value, sizeof(T) * 8, detail::is_aligned::value>::call(v); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return detail::compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return detail::compute_vec4_nequal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) + { + return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) + { + return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "type_vec4_simd.inl" +#endif diff --git a/GL/glm/detail/type_vec4_simd.inl b/GL/glm/detail/type_vec4_simd.inl new file mode 100644 index 0000000..816ef45 --- /dev/null +++ b/GL/glm/detail/type_vec4_simd.inl @@ -0,0 +1,788 @@ +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm { + namespace detail + { +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + template + struct _swizzle_base1<4, float, Q, E0, E1, E2, E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const + { + __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer); + + vec<4, float, Q> Result; +# if GLM_ARCH & GLM_ARCH_AVX_BIT + Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0)); +# else + Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0)); +# endif + return Result; + } + }; + + template + struct _swizzle_base1<4, int, Q, E0, E1, E2, E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, int, Q> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, int, Q> Result; + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; + + template + struct _swizzle_base1<4, uint, Q, E0, E1, E2, E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, uint, Q> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, uint, Q> Result; + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; +# endif// GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + + template + struct compute_vec4_add + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_add_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_add + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_sub + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_sub_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_sub + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_mul + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_mul_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_mul + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_mul_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_div + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_div_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_div + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_div_pd(a.data, b.data); + return Result; + } + }; +# endif + + template<> + struct compute_vec4_div + { + static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b) + { + vec<4, float, aligned_lowp> Result; + Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data)); + return Result; + } + }; + + template + struct compute_vec4_and + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_and_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_and + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_and_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_or + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_or_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_or + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_or_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_xor + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_xor_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_xor + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_xor_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_left + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_sll_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_left + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_sll_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_right + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_srl_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_right + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_srl_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_bitwise_not + { + static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + vec<4, T, Q> Result; + Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_bitwise_not + { + static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + vec<4, T, Q> Result; + Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; +# endif + + template + struct compute_vec4_equal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) == 0; + } + }; + +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + template + struct compute_vec4_equal + { + static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) + { + //return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0; + __m128i neq = _mm_xor_si128(v1.data, v2.data); + return _mm_test_all_zeros(neq, neq) == 0; + } + }; +# endif + + template + struct compute_vec4_nequal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0; + } + }; + +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + template + struct compute_vec4_nequal + { + static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) + { + //return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0; + __m128i neq = _mm_xor_si128(v1.data, v2.data); + return _mm_test_all_zeros(neq, neq) != 0; + } + }; +# endif + }//namespace detail + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_lowp>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_mediump>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_highp>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) : + data(_mm_set1_epi32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) : + data(_mm_set1_epi32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) : + data(_mm_set1_epi32(_s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_lowp>::vec(detail::int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_mediump>::vec(detail::int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_highp>::vec(detail::int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _x, int _y, int _z, int _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _x, int _y, int _z, int _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _x, int _y, int _z, int _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) : + data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) : + data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) : + data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + +#if GLM_ARCH & GLM_ARCH_NEON_BIT +namespace glm { + namespace detail { + + template + struct compute_vec4_add + { + static + vec<4, float, Q> + call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = vaddq_f32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_add + { + static + vec<4, uint, Q> + call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b) + { + vec<4, uint, Q> Result; + Result.data = vaddq_u32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_add + { + static + vec<4, int, Q> + call(vec<4, int, Q> const& a, vec<4, int, Q> const& b) + { + vec<4, int, Q> Result; + Result.data = vaddq_s32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_sub + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = vsubq_f32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_sub + { + static vec<4, uint, Q> call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b) + { + vec<4, uint, Q> Result; + Result.data = vsubq_u32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_sub + { + static vec<4, int, Q> call(vec<4, int, Q> const& a, vec<4, int, Q> const& b) + { + vec<4, int, Q> Result; + Result.data = vsubq_s32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_mul + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = vmulq_f32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_mul + { + static vec<4, uint, Q> call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b) + { + vec<4, uint, Q> Result; + Result.data = vmulq_u32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_mul + { + static vec<4, int, Q> call(vec<4, int, Q> const& a, vec<4, int, Q> const& b) + { + vec<4, int, Q> Result; + Result.data = vmulq_s32(a.data, b.data); + return Result; + } + }; + + template + struct compute_vec4_div + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + Result.data = vdivq_f32(a.data, b.data); +#else + /* Arm assembler reference: + * + * The Newton-Raphson iteration: x[n+1] = x[n] * (2 - d * x[n]) + * converges to (1/d) if x0 is the result of VRECPE applied to d. + * + * Note: The precision usually improves with two interactions, but more than two iterations are not helpful. */ + float32x4_t x = vrecpeq_f32(b.data); + x = vmulq_f32(vrecpsq_f32(b.data, x), x); + x = vmulq_f32(vrecpsq_f32(b.data, x), x); + Result.data = vmulq_f32(a.data, x); +#endif + return Result; + } + }; + + template + struct compute_vec4_equal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + uint32x4_t cmp = vceqq_f32(v1.data, v2.data); +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + cmp = vpminq_u32(cmp, cmp); + cmp = vpminq_u32(cmp, cmp); + uint32_t r = cmp[0]; +#else + uint32x2_t cmpx2 = vpmin_u32(vget_low_u32(cmp), vget_high_u32(cmp)); + cmpx2 = vpmin_u32(cmpx2, cmpx2); + uint32_t r = cmpx2[0]; +#endif + return r == ~0u; + } + }; + + template + struct compute_vec4_equal + { + static bool call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2) + { + uint32x4_t cmp = vceqq_u32(v1.data, v2.data); +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + cmp = vpminq_u32(cmp, cmp); + cmp = vpminq_u32(cmp, cmp); + uint32_t r = cmp[0]; +#else + uint32x2_t cmpx2 = vpmin_u32(vget_low_u32(cmp), vget_high_u32(cmp)); + cmpx2 = vpmin_u32(cmpx2, cmpx2); + uint32_t r = cmpx2[0]; +#endif + return r == ~0u; + } + }; + + template + struct compute_vec4_equal + { + static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) + { + uint32x4_t cmp = vceqq_s32(v1.data, v2.data); +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + cmp = vpminq_u32(cmp, cmp); + cmp = vpminq_u32(cmp, cmp); + uint32_t r = cmp[0]; +#else + uint32x2_t cmpx2 = vpmin_u32(vget_low_u32(cmp), vget_high_u32(cmp)); + cmpx2 = vpmin_u32(cmpx2, cmpx2); + uint32_t r = cmpx2[0]; +#endif + return r == ~0u; + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + return !compute_vec4_equal::call(v1, v2); + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2) + { + return !compute_vec4_equal::call(v1, v2); + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2) + { + return !compute_vec4_equal::call(v1, v2); + } + }; + + }//namespace detail + +#if !GLM_CONFIG_XYZW_ONLY + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) : + data(vdupq_n_f32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) : + data(vdupq_n_f32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) : + data(vdupq_n_f32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) : + data(vdupq_n_s32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) : + data(vdupq_n_s32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) : + data(vdupq_n_s32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_lowp>::vec(uint _s) : + data(vdupq_n_u32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_mediump>::vec(uint _s) : + data(vdupq_n_u32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_highp>::vec(uint _s) : + data(vdupq_n_u32(_s)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, float, aligned_highp>& rhs) : + data(rhs.data) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, int, aligned_highp>& rhs) : + data(vcvtq_f32_s32(rhs.data)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, uint, aligned_highp>& rhs) : + data(vcvtq_f32_u32(rhs.data)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) : + data(vcvtq_f32_s32(vec<4, int, aligned_lowp>(_x, _y, _z, _w).data)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) : + data(vcvtq_f32_s32(vec<4, int, aligned_mediump>(_x, _y, _z, _w).data)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) : + data(vcvtq_f32_s32(vec<4, int, aligned_highp>(_x, _y, _z, _w).data)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(uint _x, uint _y, uint _z, uint _w) : + data(vcvtq_f32_u32(vec<4, uint, aligned_lowp>(_x, _y, _z, _w).data)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(uint _x, uint _y, uint _z, uint _w) : + data(vcvtq_f32_u32(vec<4, uint, aligned_mediump>(_x, _y, _z, _w).data)) + {} + + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(uint _x, uint _y, uint _z, uint _w) : + data(vcvtq_f32_u32(vec<4, uint, aligned_highp>(_x, _y, _z, _w).data)) + {} + +#endif +}//namespace glm + +#endif diff --git a/GL/glm/exponential.hpp b/GL/glm/exponential.hpp new file mode 100644 index 0000000..1614f76 --- /dev/null +++ b/GL/glm/exponential.hpp @@ -0,0 +1,110 @@ +/// @ref core +/// @file glm/exponential.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// Provides GLSL exponential functions +/// +/// These all operate component-wise. The description is per component. +/// +/// Include to use these core features. + +#pragma once + +#include "detail/type_vec1.hpp" +#include "detail/type_vec2.hpp" +#include "detail/type_vec3.hpp" +#include "detail/type_vec4.hpp" +#include + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns 'base' raised to the power 'exponent'. + /// + /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @param exponent Floating point value representing the 'exponent'. + /// + /// @see GLSL pow man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec pow(vec const& base, vec const& exponent); + + /// Returns the natural exponentiation of v, i.e., e^v. + /// + /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL exp man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec exp(vec const& v); + + /// Returns the natural logarithm of v, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if v <= 0. + /// + /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL log man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec log(vec const& v); + + /// Returns 2 raised to the v power. + /// + /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL exp2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec exp2(vec const& v); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL log2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec log2(vec const& v); + + /// Returns the positive square root of v. + /// + /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL sqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec sqrt(vec const& v); + + /// Returns the reciprocal of the positive square root of v. + /// + /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL inversesqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec inversesqrt(vec const& v); + + /// @} +}//namespace glm + +#include "detail/func_exponential.inl" diff --git a/GL/glm/ext.hpp b/GL/glm/ext.hpp new file mode 100644 index 0000000..f9ac369 --- /dev/null +++ b/GL/glm/ext.hpp @@ -0,0 +1,267 @@ +/// @file glm/ext.hpp +/// +/// @ref core (Dependence) + +#include "detail/setup.hpp" + +#pragma once + +#include "glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED) +# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED +# pragma message("GLM: All extensions included (not recommended)") +#endif//GLM_MESSAGES + +#include "./ext/matrix_clip_space.hpp" +#include "./ext/matrix_common.hpp" + +#include "./ext/matrix_double2x2.hpp" +#include "./ext/matrix_double2x2_precision.hpp" +#include "./ext/matrix_double2x3.hpp" +#include "./ext/matrix_double2x3_precision.hpp" +#include "./ext/matrix_double2x4.hpp" +#include "./ext/matrix_double2x4_precision.hpp" +#include "./ext/matrix_double3x2.hpp" +#include "./ext/matrix_double3x2_precision.hpp" +#include "./ext/matrix_double3x3.hpp" +#include "./ext/matrix_double3x3_precision.hpp" +#include "./ext/matrix_double3x4.hpp" +#include "./ext/matrix_double3x4_precision.hpp" +#include "./ext/matrix_double4x2.hpp" +#include "./ext/matrix_double4x2_precision.hpp" +#include "./ext/matrix_double4x3.hpp" +#include "./ext/matrix_double4x3_precision.hpp" +#include "./ext/matrix_double4x4.hpp" +#include "./ext/matrix_double4x4_precision.hpp" + +#include "./ext/matrix_float2x2.hpp" +#include "./ext/matrix_float2x2_precision.hpp" +#include "./ext/matrix_float2x3.hpp" +#include "./ext/matrix_float2x3_precision.hpp" +#include "./ext/matrix_float2x4.hpp" +#include "./ext/matrix_float2x4_precision.hpp" +#include "./ext/matrix_float3x2.hpp" +#include "./ext/matrix_float3x2_precision.hpp" +#include "./ext/matrix_float3x3.hpp" +#include "./ext/matrix_float3x3_precision.hpp" +#include "./ext/matrix_float3x4.hpp" +#include "./ext/matrix_float3x4_precision.hpp" +#include "./ext/matrix_float4x2.hpp" +#include "./ext/matrix_float4x2_precision.hpp" +#include "./ext/matrix_float4x3.hpp" +#include "./ext/matrix_float4x3_precision.hpp" +#include "./ext/matrix_float4x4.hpp" +#include "./ext/matrix_float4x4_precision.hpp" + +#include "./ext/matrix_int2x2.hpp" +#include "./ext/matrix_int2x2_sized.hpp" +#include "./ext/matrix_int2x3.hpp" +#include "./ext/matrix_int2x3_sized.hpp" +#include "./ext/matrix_int2x4.hpp" +#include "./ext/matrix_int2x4_sized.hpp" +#include "./ext/matrix_int3x2.hpp" +#include "./ext/matrix_int3x2_sized.hpp" +#include "./ext/matrix_int3x3.hpp" +#include "./ext/matrix_int3x3_sized.hpp" +#include "./ext/matrix_int3x4.hpp" +#include "./ext/matrix_int3x4_sized.hpp" +#include "./ext/matrix_int4x2.hpp" +#include "./ext/matrix_int4x2_sized.hpp" +#include "./ext/matrix_int4x3.hpp" +#include "./ext/matrix_int4x3_sized.hpp" +#include "./ext/matrix_int4x4.hpp" +#include "./ext/matrix_int4x4_sized.hpp" + +#include "./ext/matrix_uint2x2.hpp" +#include "./ext/matrix_uint2x2_sized.hpp" +#include "./ext/matrix_uint2x3.hpp" +#include "./ext/matrix_uint2x3_sized.hpp" +#include "./ext/matrix_uint2x4.hpp" +#include "./ext/matrix_uint2x4_sized.hpp" +#include "./ext/matrix_uint3x2.hpp" +#include "./ext/matrix_uint3x2_sized.hpp" +#include "./ext/matrix_uint3x3.hpp" +#include "./ext/matrix_uint3x3_sized.hpp" +#include "./ext/matrix_uint3x4.hpp" +#include "./ext/matrix_uint3x4_sized.hpp" +#include "./ext/matrix_uint4x2.hpp" +#include "./ext/matrix_uint4x2_sized.hpp" +#include "./ext/matrix_uint4x3.hpp" +#include "./ext/matrix_uint4x3_sized.hpp" +#include "./ext/matrix_uint4x4.hpp" +#include "./ext/matrix_uint4x4_sized.hpp" + +#include "./ext/matrix_projection.hpp" +#include "./ext/matrix_relational.hpp" +#include "./ext/matrix_transform.hpp" + +#include "./ext/quaternion_common.hpp" +#include "./ext/quaternion_double.hpp" +#include "./ext/quaternion_double_precision.hpp" +#include "./ext/quaternion_float.hpp" +#include "./ext/quaternion_float_precision.hpp" +#include "./ext/quaternion_exponential.hpp" +#include "./ext/quaternion_geometric.hpp" +#include "./ext/quaternion_relational.hpp" +#include "./ext/quaternion_transform.hpp" +#include "./ext/quaternion_trigonometric.hpp" + +#include "./ext/scalar_common.hpp" +#include "./ext/scalar_constants.hpp" +#include "./ext/scalar_integer.hpp" +#include "./ext/scalar_packing.hpp" +#include "./ext/scalar_reciprocal.hpp" +#include "./ext/scalar_relational.hpp" +#include "./ext/scalar_ulp.hpp" + +#include "./ext/scalar_int_sized.hpp" +#include "./ext/scalar_uint_sized.hpp" + +#include "./ext/vector_common.hpp" +#include "./ext/vector_integer.hpp" +#include "./ext/vector_packing.hpp" +#include "./ext/vector_reciprocal.hpp" +#include "./ext/vector_relational.hpp" +#include "./ext/vector_ulp.hpp" + +#include "./ext/vector_bool1.hpp" +#include "./ext/vector_bool1_precision.hpp" +#include "./ext/vector_bool2.hpp" +#include "./ext/vector_bool2_precision.hpp" +#include "./ext/vector_bool3.hpp" +#include "./ext/vector_bool3_precision.hpp" +#include "./ext/vector_bool4.hpp" +#include "./ext/vector_bool4_precision.hpp" + +#include "./ext/vector_double1.hpp" +#include "./ext/vector_double1_precision.hpp" +#include "./ext/vector_double2.hpp" +#include "./ext/vector_double2_precision.hpp" +#include "./ext/vector_double3.hpp" +#include "./ext/vector_double3_precision.hpp" +#include "./ext/vector_double4.hpp" +#include "./ext/vector_double4_precision.hpp" + +#include "./ext/vector_float1.hpp" +#include "./ext/vector_float1_precision.hpp" +#include "./ext/vector_float2.hpp" +#include "./ext/vector_float2_precision.hpp" +#include "./ext/vector_float3.hpp" +#include "./ext/vector_float3_precision.hpp" +#include "./ext/vector_float4.hpp" +#include "./ext/vector_float4_precision.hpp" + +#include "./ext/vector_int1.hpp" +#include "./ext/vector_int1_sized.hpp" +#include "./ext/vector_int2.hpp" +#include "./ext/vector_int2_sized.hpp" +#include "./ext/vector_int3.hpp" +#include "./ext/vector_int3_sized.hpp" +#include "./ext/vector_int4.hpp" +#include "./ext/vector_int4_sized.hpp" + +#include "./ext/vector_uint1.hpp" +#include "./ext/vector_uint1_sized.hpp" +#include "./ext/vector_uint2.hpp" +#include "./ext/vector_uint2_sized.hpp" +#include "./ext/vector_uint3.hpp" +#include "./ext/vector_uint3_sized.hpp" +#include "./ext/vector_uint4.hpp" +#include "./ext/vector_uint4_sized.hpp" + +#include "./gtc/bitfield.hpp" +#include "./gtc/color_space.hpp" +#include "./gtc/constants.hpp" +#include "./gtc/epsilon.hpp" +#include "./gtc/integer.hpp" +#include "./gtc/matrix_access.hpp" +#include "./gtc/matrix_integer.hpp" +#include "./gtc/matrix_inverse.hpp" +#include "./gtc/matrix_transform.hpp" +#include "./gtc/noise.hpp" +#include "./gtc/packing.hpp" +#include "./gtc/quaternion.hpp" +#include "./gtc/random.hpp" +#include "./gtc/reciprocal.hpp" +#include "./gtc/round.hpp" +#include "./gtc/type_precision.hpp" +#include "./gtc/type_ptr.hpp" +#include "./gtc/ulp.hpp" +#include "./gtc/vec1.hpp" +#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE +# include "./gtc/type_aligned.hpp" +#endif + +#ifdef GLM_ENABLE_EXPERIMENTAL +#include "./gtx/associated_min_max.hpp" +#include "./gtx/bit.hpp" +#include "./gtx/closest_point.hpp" +#include "./gtx/color_encoding.hpp" +#include "./gtx/color_space.hpp" +#include "./gtx/color_space_YCoCg.hpp" +#include "./gtx/common.hpp" +#include "./gtx/compatibility.hpp" +#include "./gtx/component_wise.hpp" +#include "./gtx/dual_quaternion.hpp" +#include "./gtx/easing.hpp" +#include "./gtx/euler_angles.hpp" +#include "./gtx/extend.hpp" +#include "./gtx/extended_min_max.hpp" +#include "./gtx/fast_exponential.hpp" +#include "./gtx/fast_square_root.hpp" +#include "./gtx/fast_trigonometry.hpp" +#include "./gtx/functions.hpp" +#include "./gtx/gradient_paint.hpp" +#include "./gtx/handed_coordinate_space.hpp" + +#if __cplusplus >= 201103L +#include "./gtx/hash.hpp" +#endif + +#include "./gtx/integer.hpp" +#include "./gtx/intersect.hpp" +#include "./gtx/io.hpp" +#include "./gtx/log_base.hpp" +#include "./gtx/matrix_cross_product.hpp" +#include "./gtx/matrix_decompose.hpp" +#include "./gtx/matrix_factorisation.hpp" +#include "./gtx/matrix_interpolation.hpp" +#include "./gtx/matrix_major_storage.hpp" +#include "./gtx/matrix_operation.hpp" +#include "./gtx/matrix_query.hpp" +#include "./gtx/mixed_product.hpp" +#include "./gtx/norm.hpp" +#include "./gtx/normal.hpp" +#include "./gtx/normalize_dot.hpp" +#include "./gtx/number_precision.hpp" +#include "./gtx/optimum_pow.hpp" +#include "./gtx/orthonormalize.hpp" +#include "./gtx/pca.hpp" +#include "./gtx/perpendicular.hpp" +#include "./gtx/polar_coordinates.hpp" +#include "./gtx/projection.hpp" +#include "./gtx/quaternion.hpp" +#include "./gtx/raw_data.hpp" +#include "./gtx/rotate_normalized_axis.hpp" +#include "./gtx/rotate_vector.hpp" +#include "./gtx/spline.hpp" +#include "./gtx/std_based_type.hpp" +#if !((GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP)) +# include "./gtx/string_cast.hpp" +#endif +#include "./gtx/transform.hpp" +#include "./gtx/transform2.hpp" +#include "./gtx/vec_swizzle.hpp" +#include "./gtx/vector_angle.hpp" +#include "./gtx/vector_query.hpp" +#include "./gtx/wrap.hpp" + +#if GLM_HAS_TEMPLATE_ALIASES +# include "./gtx/scalar_multiplication.hpp" +#endif + +#if GLM_HAS_RANGE_FOR +# include "./gtx/range.hpp" +#endif +#endif//GLM_ENABLE_EXPERIMENTAL diff --git a/GL/glm/ext/_matrix_vectorize.hpp b/GL/glm/ext/_matrix_vectorize.hpp new file mode 100644 index 0000000..0d08117 --- /dev/null +++ b/GL/glm/ext/_matrix_vectorize.hpp @@ -0,0 +1,128 @@ +#pragma once + +namespace glm { + + namespace detail { + + template class mat, length_t C, length_t R, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 2, T, Q> call(Ret (*Func)(T x), mat<2, 2, T, Q> const &x) { + return mat<2, 2, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), + Func(x[1][0]), Func(x[1][1]) + ); + } + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 3, T, Q> call(Ret (*Func)(T x), mat<2, 3, T, Q> const &x) { + return mat<2, 3, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), + Func(x[1][0]), Func(x[1][1]), Func(x[1][2]) + ); + } + + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 4, T, Q> call(Ret (*Func)(T x), mat<2, 4, T, Q> const &x) { + return mat<2, 4, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]), + Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]) + ); + } + + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 2, T, Q> call(Ret (*Func)(T x), mat<3, 2, T, Q> const &x) { + return mat<3, 2, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), + Func(x[1][0]), Func(x[1][1]), + Func(x[2][0]), Func(x[2][1]) + ); + } + + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 3, T, Q> call(Ret (*Func)(T x), mat<3, 3, T, Q> const &x) { + return mat<3, 3, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), + Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), + Func(x[2][0]), Func(x[2][1]), Func(x[2][2]) + ); + } + + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 4, T, Q> call(Ret (*Func)(T x), mat<3, 4, T, Q> const &x) { + return mat<3, 4, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]), + Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]), + Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3]) + ); + } + + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 2, T, Q> call(Ret (*Func)(T x), mat<4, 2, T, Q> const &x) { + return mat<4, 2, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), + Func(x[1][0]), Func(x[1][1]), + Func(x[2][0]), Func(x[2][1]), + Func(x[3][0]), Func(x[3][1]) + ); + } + + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 3, T, Q> call(Ret (*Func)(T x), mat<4, 3, T, Q> const &x) { + return mat<4, 3, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), + Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), + Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), + Func(x[3][0]), Func(x[3][1]), Func(x[3][2]) + ); + } + + }; + + template class mat, typename Ret, typename T, qualifier Q> + struct matrix_functor_1 { + + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 4, T, Q> call(Ret (*Func)(T x), mat<4, 4, T, Q> const &x) { + return mat<4, 4, Ret, Q>( + Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]), + Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]), + Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3]), + Func(x[3][0]), Func(x[3][1]), Func(x[3][2]), Func(x[3][3]) + ); + } + + }; + + } + +}// namespace glm diff --git a/GL/glm/ext/matrix_clip_space.hpp b/GL/glm/ext/matrix_clip_space.hpp new file mode 100644 index 0000000..43579b8 --- /dev/null +++ b/GL/glm/ext/matrix_clip_space.hpp @@ -0,0 +1,522 @@ +/// @ref ext_matrix_clip_space +/// @file glm/ext/matrix_clip_space.hpp +/// +/// @defgroup ext_matrix_clip_space GLM_EXT_matrix_clip_space +/// @ingroup ext +/// +/// Defines functions that generate clip space transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. +/// +/// Include to use the features of this extension. +/// +/// @see ext_matrix_transform +/// @see ext_matrix_projection + +#pragma once + +// Dependencies +#include "../ext/scalar_constants.hpp" +#include "../geometric.hpp" +#include "../trigonometric.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_clip_space extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_clip_space + /// @{ + + /// Creates a matrix for projecting two-dimensional coordinates onto the screen. + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar) + /// @see gluOrtho2D man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( + T left, T right, T bottom, T top); + + /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume using left-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition. + /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. + /// + /// @tparam T A floating-point scalar type + /// + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + /// @see glOrtho man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( + T left, T right, T bottom, T top, T zNear, T zFar); + + /// Creates a left-handed frustum matrix. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a left-handed frustum matrix. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a right-handed frustum matrix. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a right-handed frustum matrix. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a left-handed frustum matrix. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a right-handed frustum matrix. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH( + T left, T right, T bottom, T top, T near, T far); + + /// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition. + /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. + /// + /// @tparam T A floating-point scalar type + /// @see glFrustum man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum( + T left, T right, T bottom, T top, T near, T far); + + + /// Creates a matrix for a right-handed, symmetric perspective-view frustum. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a right-handed, symmetric perspective-view frustum. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a left-handed, symmetric perspective-view frustum. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a left-handed, symmetric perspective-view frustum. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a right-handed, symmetric perspective-view frustum. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a left-handed, symmetric perspective-view frustum. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH( + T fovy, T aspect, T near, T far); + + /// Creates a matrix for a symmetric perspective-view frustum based on the default handedness and default near and far clip planes definition. + /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. + /// + /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + /// @see gluPerspective man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective( + T fovy, T aspect, T near, T far); + + /// Builds a perspective projection matrix based on a field of view using right-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO( + T fov, T width, T height, T near, T far); + + /// Builds a perspective projection matrix based on a field of view using right-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO( + T fov, T width, T height, T near, T far); + + /// Builds a perspective projection matrix based on a field of view using left-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO( + T fov, T width, T height, T near, T far); + + /// Builds a perspective projection matrix based on a field of view using left-handed coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO( + T fov, T width, T height, T near, T far); + + /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO( + T fov, T width, T height, T near, T far); + + /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO( + T fov, T width, T height, T near, T far); + + /// Builds a right-handed perspective projection matrix based on a field of view. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH( + T fov, T width, T height, T near, T far); + + /// Builds a left-handed perspective projection matrix based on a field of view. + /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH( + T fov, T width, T height, T near, T far); + + /// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition. + /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov( + T fov, T width, T height, T near, T far); + + /// Creates a matrix for a left-handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH( + T fovy, T aspect, T near); + + /// Creates a matrix for a right-handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param ep Epsilon + /// + /// @tparam T A floating-point scalar type + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near, T ep); + + /// @} +}//namespace glm + +#include "matrix_clip_space.inl" diff --git a/GL/glm/ext/matrix_clip_space.inl b/GL/glm/ext/matrix_clip_space.inl new file mode 100644 index 0000000..27fb6a1 --- /dev/null +++ b/GL/glm/ext/matrix_clip_space.inl @@ -0,0 +1,595 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top) + { + mat<4, 4, T, defaultp> Result(static_cast(1)); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[2][2] = - static_cast(1); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[2][2] = static_cast(1) / (zFar - zNear); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + Result[3][2] = - zNear / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[2][2] = static_cast(2) / (zFar - zNear); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[2][2] = - static_cast(1) / (zFar - zNear); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + Result[3][2] = - zNear / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[2][2] = - static_cast(2) / (zFar - zNear); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return orthoLH_ZO(left, right, bottom, top, zNear, zFar); +# else + return orthoRH_ZO(left, right, bottom, top, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return orthoLH_NO(left, right, bottom, top, zNear, zFar); +# else + return orthoRH_NO(left, right, bottom, top, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return orthoLH_ZO(left, right, bottom, top, zNear, zFar); +# else + return orthoLH_NO(left, right, bottom, top, zNear, zFar); +# endif + + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return orthoRH_ZO(left, right, bottom, top, zNear, zFar); +# else + return orthoRH_NO(left, right, bottom, top, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO + return orthoLH_ZO(left, right, bottom, top, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO + return orthoLH_NO(left, right, bottom, top, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO + return orthoRH_ZO(left, right, bottom, top, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO + return orthoRH_NO(left, right, bottom, top, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = -(right + left) / (right - left); + Result[2][1] = -(top + bottom) / (top - bottom); + Result[2][2] = farVal / (farVal - nearVal); + Result[2][3] = static_cast(1); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_NO(T left, T right, T bottom, T top, T nearVal, T farVal) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = -(right + left) / (right - left); + Result[2][1] = -(top + bottom) / (top - bottom); + Result[2][2] = (farVal + nearVal) / (farVal - nearVal); + Result[2][3] = static_cast(1); + Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][2] = farVal / (nearVal - farVal); + Result[2][3] = static_cast(-1); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_NO(T left, T right, T bottom, T top, T nearVal, T farVal) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); + Result[2][3] = static_cast(-1); + Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return frustumLH_ZO(left, right, bottom, top, nearVal, farVal); +# else + return frustumRH_ZO(left, right, bottom, top, nearVal, farVal); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return frustumLH_NO(left, right, bottom, top, nearVal, farVal); +# else + return frustumRH_NO(left, right, bottom, top, nearVal, farVal); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return frustumLH_ZO(left, right, bottom, top, nearVal, farVal); +# else + return frustumLH_NO(left, right, bottom, top, nearVal, farVal); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return frustumRH_ZO(left, right, bottom, top, nearVal, farVal); +# else + return frustumRH_NO(left, right, bottom, top, nearVal, farVal); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal) + { +# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO + return frustumLH_ZO(left, right, bottom, top, nearVal, farVal); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO + return frustumLH_NO(left, right, bottom, top, nearVal, farVal); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO + return frustumRH_ZO(left, right, bottom, top, nearVal, farVal); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO + return frustumRH_NO(left, right, bottom, top, nearVal, farVal); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][2] = zFar / (zNear - zFar); + Result[2][3] = - static_cast(1); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[2][3] = - static_cast(1); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][2] = zFar / (zFar - zNear); + Result[2][3] = static_cast(1); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_NO(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[2][3] = static_cast(1); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return perspectiveLH_ZO(fovy, aspect, zNear, zFar); +# else + return perspectiveRH_ZO(fovy, aspect, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return perspectiveLH_NO(fovy, aspect, zNear, zFar); +# else + return perspectiveRH_NO(fovy, aspect, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return perspectiveLH_ZO(fovy, aspect, zNear, zFar); +# else + return perspectiveLH_NO(fovy, aspect, zNear, zFar); +# endif + + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return perspectiveRH_ZO(fovy, aspect, zNear, zFar); +# else + return perspectiveRH_NO(fovy, aspect, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO + return perspectiveLH_ZO(fovy, aspect, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO + return perspectiveLH_NO(fovy, aspect, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO + return perspectiveRH_ZO(fovy, aspect, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO + return perspectiveRH_NO(fovy, aspect, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_ZO(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][2] = zFar / (zNear - zFar); + Result[2][3] = - static_cast(1); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_NO(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[2][3] = - static_cast(1); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_ZO(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][2] = zFar / (zFar - zNear); + Result[2][3] = static_cast(1); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_NO(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[2][3] = static_cast(1); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return perspectiveFovLH_ZO(fov, width, height, zNear, zFar); +# else + return perspectiveFovRH_ZO(fov, width, height, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return perspectiveFovLH_NO(fov, width, height, zNear, zFar); +# else + return perspectiveFovRH_NO(fov, width, height, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return perspectiveFovLH_ZO(fov, width, height, zNear, zFar); +# else + return perspectiveFovLH_NO(fov, width, height, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return perspectiveFovRH_ZO(fov, width, height, zNear, zFar); +# else + return perspectiveFovRH_NO(fov, width, height, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO + return perspectiveFovLH_ZO(fov, width, height, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO + return perspectiveFovLH_NO(fov, width, height, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO + return perspectiveFovRH_ZO(fov, width, height, zNear, zFar); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO + return perspectiveFovRH_NO(fov, width, height, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH_NO(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = - static_cast(1); + Result[2][3] = - static_cast(1); + Result[3][2] = - static_cast(2) * zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH_ZO(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = - static_cast(1); + Result[2][3] = - static_cast(1); + Result[3][2] = - zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH_NO(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(T(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = static_cast(1); + Result[2][3] = static_cast(1); + Result[3][2] = - static_cast(2) * zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH_ZO(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(T(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = static_cast(1); + Result[2][3] = static_cast(1); + Result[3][2] = - zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) + { +# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO + return infinitePerspectiveLH_ZO(fovy, aspect, zNear); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO + return infinitePerspectiveLH_NO(fovy, aspect, zNear); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO + return infinitePerspectiveRH_ZO(fovy, aspect, zNear); +# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO + return infinitePerspectiveRH_NO(fovy, aspect, zNear); +# endif + } + + // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = ep - static_cast(1); + Result[2][3] = static_cast(-1); + Result[3][2] = (ep - static_cast(2)) * zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear) + { + return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon()); + } +}//namespace glm diff --git a/GL/glm/ext/matrix_common.hpp b/GL/glm/ext/matrix_common.hpp new file mode 100644 index 0000000..6bb3d06 --- /dev/null +++ b/GL/glm/ext/matrix_common.hpp @@ -0,0 +1,39 @@ +/// @ref ext_matrix_common +/// @file glm/ext/matrix_common.hpp +/// +/// @defgroup ext_matrix_common GLM_EXT_matrix_common +/// @ingroup ext +/// +/// Defines functions for common matrix operations. +/// +/// Include to use the features of this extension. +/// +/// @see ext_matrix_common + +#pragma once + +#include "../detail/qualifier.hpp" +#include "../detail/_fixes.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_common extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_common + /// @{ + + template + GLM_FUNC_DECL mat mix(mat const& x, mat const& y, mat const& a); + + template + GLM_FUNC_DECL mat mix(mat const& x, mat const& y, U a); + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat abs(mat const& x); + + /// @} +}//namespace glm + +#include "matrix_common.inl" diff --git a/GL/glm/ext/matrix_common.inl b/GL/glm/ext/matrix_common.inl new file mode 100644 index 0000000..1be4222 --- /dev/null +++ b/GL/glm/ext/matrix_common.inl @@ -0,0 +1,34 @@ +#include "../matrix.hpp" + +#include "_matrix_vectorize.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, U a) + { + return mat(x) * (static_cast(1) - a) + mat(y) * a; + } + + template + GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, mat const& a) + { + return matrixCompMult(mat(x), static_cast(1) - a) + matrixCompMult(mat(y), a); + } + + template + struct compute_abs_matrix + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat call(mat const& x) + { + return detail::matrix_functor_1::call(abs, x); + } + }; + + template + GLM_FUNC_DECL GLM_CONSTEXPR mat abs(mat const& x) + { + return compute_abs_matrix::value>::call(x); + } + +}//namespace glm diff --git a/GL/glm/ext/matrix_double2x2.hpp b/GL/glm/ext/matrix_double2x2.hpp new file mode 100644 index 0000000..94dca54 --- /dev/null +++ b/GL/glm/ext/matrix_double2x2.hpp @@ -0,0 +1,23 @@ +/// @ref core +/// @file glm/ext/matrix_double2x2.hpp + +#pragma once +#include "../detail/type_mat2x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 2 columns of 2 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 2, double, defaultp> dmat2x2; + + /// 2 columns of 2 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 2, double, defaultp> dmat2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double2x2_precision.hpp b/GL/glm/ext/matrix_double2x2_precision.hpp new file mode 100644 index 0000000..9e2c174 --- /dev/null +++ b/GL/glm/ext/matrix_double2x2_precision.hpp @@ -0,0 +1,49 @@ +/// @ref core +/// @file glm/ext/matrix_double2x2_precision.hpp + +#pragma once +#include "../detail/type_mat2x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, lowp> lowp_dmat2; + + /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, mediump> mediump_dmat2; + + /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, highp> highp_dmat2; + + /// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, lowp> lowp_dmat2x2; + + /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, mediump> mediump_dmat2x2; + + /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, highp> highp_dmat2x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double2x3.hpp b/GL/glm/ext/matrix_double2x3.hpp new file mode 100644 index 0000000..bfef87a --- /dev/null +++ b/GL/glm/ext/matrix_double2x3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_double2x3.hpp + +#pragma once +#include "../detail/type_mat2x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 2 columns of 3 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 3, double, defaultp> dmat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double2x3_precision.hpp b/GL/glm/ext/matrix_double2x3_precision.hpp new file mode 100644 index 0000000..098fb60 --- /dev/null +++ b/GL/glm/ext/matrix_double2x3_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_double2x3_precision.hpp + +#pragma once +#include "../detail/type_mat2x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, lowp> lowp_dmat2x3; + + /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, mediump> mediump_dmat2x3; + + /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, highp> highp_dmat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double2x4.hpp b/GL/glm/ext/matrix_double2x4.hpp new file mode 100644 index 0000000..499284b --- /dev/null +++ b/GL/glm/ext/matrix_double2x4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_double2x4.hpp + +#pragma once +#include "../detail/type_mat2x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 2 columns of 4 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 4, double, defaultp> dmat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double2x4_precision.hpp b/GL/glm/ext/matrix_double2x4_precision.hpp new file mode 100644 index 0000000..9b61ebc --- /dev/null +++ b/GL/glm/ext/matrix_double2x4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_double2x4_precision.hpp + +#pragma once +#include "../detail/type_mat2x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, lowp> lowp_dmat2x4; + + /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, mediump> mediump_dmat2x4; + + /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, highp> highp_dmat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double3x2.hpp b/GL/glm/ext/matrix_double3x2.hpp new file mode 100644 index 0000000..dd23f36 --- /dev/null +++ b/GL/glm/ext/matrix_double3x2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_double3x2.hpp + +#pragma once +#include "../detail/type_mat3x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 3 columns of 2 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 2, double, defaultp> dmat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double3x2_precision.hpp b/GL/glm/ext/matrix_double3x2_precision.hpp new file mode 100644 index 0000000..068d9e9 --- /dev/null +++ b/GL/glm/ext/matrix_double3x2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_double3x2_precision.hpp + +#pragma once +#include "../detail/type_mat3x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, lowp> lowp_dmat3x2; + + /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, mediump> mediump_dmat3x2; + + /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, highp> highp_dmat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double3x3.hpp b/GL/glm/ext/matrix_double3x3.hpp new file mode 100644 index 0000000..53572b7 --- /dev/null +++ b/GL/glm/ext/matrix_double3x3.hpp @@ -0,0 +1,23 @@ +/// @ref core +/// @file glm/ext/matrix_double3x3.hpp + +#pragma once +#include "../detail/type_mat3x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 3 columns of 3 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 3, double, defaultp> dmat3x3; + + /// 3 columns of 3 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 3, double, defaultp> dmat3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double3x3_precision.hpp b/GL/glm/ext/matrix_double3x3_precision.hpp new file mode 100644 index 0000000..8691e78 --- /dev/null +++ b/GL/glm/ext/matrix_double3x3_precision.hpp @@ -0,0 +1,49 @@ +/// @ref core +/// @file glm/ext/matrix_double3x3_precision.hpp + +#pragma once +#include "../detail/type_mat3x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, lowp> lowp_dmat3; + + /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, mediump> mediump_dmat3; + + /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, highp> highp_dmat3; + + /// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, lowp> lowp_dmat3x3; + + /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, mediump> mediump_dmat3x3; + + /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, highp> highp_dmat3x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double3x4.hpp b/GL/glm/ext/matrix_double3x4.hpp new file mode 100644 index 0000000..c572d63 --- /dev/null +++ b/GL/glm/ext/matrix_double3x4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_double3x4.hpp + +#pragma once +#include "../detail/type_mat3x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 3 columns of 4 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 4, double, defaultp> dmat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double3x4_precision.hpp b/GL/glm/ext/matrix_double3x4_precision.hpp new file mode 100644 index 0000000..f040217 --- /dev/null +++ b/GL/glm/ext/matrix_double3x4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_double3x4_precision.hpp + +#pragma once +#include "../detail/type_mat3x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, lowp> lowp_dmat3x4; + + /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, mediump> mediump_dmat3x4; + + /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, highp> highp_dmat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double4x2.hpp b/GL/glm/ext/matrix_double4x2.hpp new file mode 100644 index 0000000..9b229f4 --- /dev/null +++ b/GL/glm/ext/matrix_double4x2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_double4x2.hpp + +#pragma once +#include "../detail/type_mat4x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 4 columns of 2 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 2, double, defaultp> dmat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double4x2_precision.hpp b/GL/glm/ext/matrix_double4x2_precision.hpp new file mode 100644 index 0000000..6ad18ba --- /dev/null +++ b/GL/glm/ext/matrix_double4x2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_double4x2_precision.hpp + +#pragma once +#include "../detail/type_mat4x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, lowp> lowp_dmat4x2; + + /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, mediump> mediump_dmat4x2; + + /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, highp> highp_dmat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double4x3.hpp b/GL/glm/ext/matrix_double4x3.hpp new file mode 100644 index 0000000..dca4cf9 --- /dev/null +++ b/GL/glm/ext/matrix_double4x3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_double4x3.hpp + +#pragma once +#include "../detail/type_mat4x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 4 columns of 3 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 3, double, defaultp> dmat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double4x3_precision.hpp b/GL/glm/ext/matrix_double4x3_precision.hpp new file mode 100644 index 0000000..f7371de --- /dev/null +++ b/GL/glm/ext/matrix_double4x3_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_double4x3_precision.hpp + +#pragma once +#include "../detail/type_mat4x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, lowp> lowp_dmat4x3; + + /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, mediump> mediump_dmat4x3; + + /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, highp> highp_dmat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double4x4.hpp b/GL/glm/ext/matrix_double4x4.hpp new file mode 100644 index 0000000..81e1bf6 --- /dev/null +++ b/GL/glm/ext/matrix_double4x4.hpp @@ -0,0 +1,23 @@ +/// @ref core +/// @file glm/ext/matrix_double4x4.hpp + +#pragma once +#include "../detail/type_mat4x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 4 columns of 4 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 4, double, defaultp> dmat4x4; + + /// 4 columns of 4 components matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 4, double, defaultp> dmat4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_double4x4_precision.hpp b/GL/glm/ext/matrix_double4x4_precision.hpp new file mode 100644 index 0000000..4c36a84 --- /dev/null +++ b/GL/glm/ext/matrix_double4x4_precision.hpp @@ -0,0 +1,49 @@ +/// @ref core +/// @file glm/ext/matrix_double4x4_precision.hpp + +#pragma once +#include "../detail/type_mat4x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, lowp> lowp_dmat4; + + /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, mediump> mediump_dmat4; + + /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, highp> highp_dmat4; + + /// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, lowp> lowp_dmat4x4; + + /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, mediump> mediump_dmat4x4; + + /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, highp> highp_dmat4x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float2x2.hpp b/GL/glm/ext/matrix_float2x2.hpp new file mode 100644 index 0000000..53df921 --- /dev/null +++ b/GL/glm/ext/matrix_float2x2.hpp @@ -0,0 +1,23 @@ +/// @ref core +/// @file glm/ext/matrix_float2x2.hpp + +#pragma once +#include "../detail/type_mat2x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 2 columns of 2 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 2, float, defaultp> mat2x2; + + /// 2 columns of 2 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 2, float, defaultp> mat2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float2x2_precision.hpp b/GL/glm/ext/matrix_float2x2_precision.hpp new file mode 100644 index 0000000..898b6db --- /dev/null +++ b/GL/glm/ext/matrix_float2x2_precision.hpp @@ -0,0 +1,49 @@ +/// @ref core +/// @file glm/ext/matrix_float2x2_precision.hpp + +#pragma once +#include "../detail/type_mat2x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float2x3.hpp b/GL/glm/ext/matrix_float2x3.hpp new file mode 100644 index 0000000..6f68822 --- /dev/null +++ b/GL/glm/ext/matrix_float2x3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_float2x3.hpp + +#pragma once +#include "../detail/type_mat2x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 2 columns of 3 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 3, float, defaultp> mat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float2x3_precision.hpp b/GL/glm/ext/matrix_float2x3_precision.hpp new file mode 100644 index 0000000..50c1032 --- /dev/null +++ b/GL/glm/ext/matrix_float2x3_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_float2x3_precision.hpp + +#pragma once +#include "../detail/type_mat2x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, highp> highp_mat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float2x4.hpp b/GL/glm/ext/matrix_float2x4.hpp new file mode 100644 index 0000000..30f30de --- /dev/null +++ b/GL/glm/ext/matrix_float2x4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_float2x4.hpp + +#pragma once +#include "../detail/type_mat2x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 2 columns of 4 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<2, 4, float, defaultp> mat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float2x4_precision.hpp b/GL/glm/ext/matrix_float2x4_precision.hpp new file mode 100644 index 0000000..079d638 --- /dev/null +++ b/GL/glm/ext/matrix_float2x4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_float2x4_precision.hpp + +#pragma once +#include "../detail/type_mat2x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, highp> highp_mat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float3x2.hpp b/GL/glm/ext/matrix_float3x2.hpp new file mode 100644 index 0000000..280d0a3 --- /dev/null +++ b/GL/glm/ext/matrix_float3x2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_float3x2.hpp + +#pragma once +#include "../detail/type_mat3x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 3 columns of 2 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 2, float, defaultp> mat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float3x2_precision.hpp b/GL/glm/ext/matrix_float3x2_precision.hpp new file mode 100644 index 0000000..8572c2a --- /dev/null +++ b/GL/glm/ext/matrix_float3x2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_float3x2_precision.hpp + +#pragma once +#include "../detail/type_mat3x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, highp> highp_mat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float3x3.hpp b/GL/glm/ext/matrix_float3x3.hpp new file mode 100644 index 0000000..177d809 --- /dev/null +++ b/GL/glm/ext/matrix_float3x3.hpp @@ -0,0 +1,23 @@ +/// @ref core +/// @file glm/ext/matrix_float3x3.hpp + +#pragma once +#include "../detail/type_mat3x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 3 columns of 3 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 3, float, defaultp> mat3x3; + + /// 3 columns of 3 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 3, float, defaultp> mat3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float3x3_precision.hpp b/GL/glm/ext/matrix_float3x3_precision.hpp new file mode 100644 index 0000000..8a900c1 --- /dev/null +++ b/GL/glm/ext/matrix_float3x3_precision.hpp @@ -0,0 +1,49 @@ +/// @ref core +/// @file glm/ext/matrix_float3x3_precision.hpp + +#pragma once +#include "../detail/type_mat3x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float3x4.hpp b/GL/glm/ext/matrix_float3x4.hpp new file mode 100644 index 0000000..64b8459 --- /dev/null +++ b/GL/glm/ext/matrix_float3x4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_float3x4.hpp + +#pragma once +#include "../detail/type_mat3x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 3 columns of 4 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<3, 4, float, defaultp> mat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float3x4_precision.hpp b/GL/glm/ext/matrix_float3x4_precision.hpp new file mode 100644 index 0000000..bc36bf1 --- /dev/null +++ b/GL/glm/ext/matrix_float3x4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_float3x4_precision.hpp + +#pragma once +#include "../detail/type_mat3x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, highp> highp_mat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float4x2.hpp b/GL/glm/ext/matrix_float4x2.hpp new file mode 100644 index 0000000..1ed5227 --- /dev/null +++ b/GL/glm/ext/matrix_float4x2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_float4x2.hpp + +#pragma once +#include "../detail/type_mat4x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 4 columns of 2 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 2, float, defaultp> mat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float4x2_precision.hpp b/GL/glm/ext/matrix_float4x2_precision.hpp new file mode 100644 index 0000000..88fd069 --- /dev/null +++ b/GL/glm/ext/matrix_float4x2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_float2x2_precision.hpp + +#pragma once +#include "../detail/type_mat2x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, highp> highp_mat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float4x3.hpp b/GL/glm/ext/matrix_float4x3.hpp new file mode 100644 index 0000000..5dbe765 --- /dev/null +++ b/GL/glm/ext/matrix_float4x3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/matrix_float4x3.hpp + +#pragma once +#include "../detail/type_mat4x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix + /// @{ + + /// 4 columns of 3 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 3, float, defaultp> mat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float4x3_precision.hpp b/GL/glm/ext/matrix_float4x3_precision.hpp new file mode 100644 index 0000000..846ed4f --- /dev/null +++ b/GL/glm/ext/matrix_float4x3_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_float4x3_precision.hpp + +#pragma once +#include "../detail/type_mat4x3.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, highp> highp_mat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float4x4.hpp b/GL/glm/ext/matrix_float4x4.hpp new file mode 100644 index 0000000..5ba111d --- /dev/null +++ b/GL/glm/ext/matrix_float4x4.hpp @@ -0,0 +1,23 @@ +/// @ref core +/// @file glm/ext/matrix_float4x4.hpp + +#pragma once +#include "../detail/type_mat4x4.hpp" + +namespace glm +{ + /// @ingroup core_matrix + /// @{ + + /// 4 columns of 4 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 4, float, defaultp> mat4x4; + + /// 4 columns of 4 components matrix of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat<4, 4, float, defaultp> mat4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_float4x4_precision.hpp b/GL/glm/ext/matrix_float4x4_precision.hpp new file mode 100644 index 0000000..597149b --- /dev/null +++ b/GL/glm/ext/matrix_float4x4_precision.hpp @@ -0,0 +1,49 @@ +/// @ref core +/// @file glm/ext/matrix_float4x4_precision.hpp + +#pragma once +#include "../detail/type_mat4x4.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int2x2.hpp b/GL/glm/ext/matrix_int2x2.hpp new file mode 100644 index 0000000..c6aa068 --- /dev/null +++ b/GL/glm/ext/matrix_int2x2.hpp @@ -0,0 +1,38 @@ +/// @ref ext_matrix_int2x2 +/// @file glm/ext/matrix_int2x2.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int2x2 GLM_EXT_matrix_int2x2 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int2x2 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int2x2 + /// @{ + + /// Signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2 + typedef mat<2, 2, int, defaultp> imat2x2; + + /// Signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2 + typedef mat<2, 2, int, defaultp> imat2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int2x2_sized.hpp b/GL/glm/ext/matrix_int2x2_sized.hpp new file mode 100644 index 0000000..70c0c21 --- /dev/null +++ b/GL/glm/ext/matrix_int2x2_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_matrix_int2x2_sized +/// @file glm/ext/matrix_int2x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int2x2_sized GLM_EXT_matrix_int2x2_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int2x2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int2x2_sized + /// @{ + + /// 8 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int8, defaultp> i8mat2x2; + + /// 16 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int16, defaultp> i16mat2x2; + + /// 32 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int32, defaultp> i32mat2x2; + + /// 64 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int64, defaultp> i64mat2x2; + + + /// 8 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int8, defaultp> i8mat2; + + /// 16 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int16, defaultp> i16mat2; + + /// 32 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int32, defaultp> i32mat2; + + /// 64 bit signed integer 2x2 matrix. + /// + /// @see ext_matrix_int2x2_sized + typedef mat<2, 2, int64, defaultp> i64mat2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int2x3.hpp b/GL/glm/ext/matrix_int2x3.hpp new file mode 100644 index 0000000..aee415c --- /dev/null +++ b/GL/glm/ext/matrix_int2x3.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_int2x3 +/// @file glm/ext/matrix_int2x3.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_int2x3 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x3.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int2x3 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int2x3 + /// @{ + + /// Signed integer 2x3 matrix. + /// + /// @see ext_matrix_int2x3 + typedef mat<2, 3, int, defaultp> imat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int2x3_sized.hpp b/GL/glm/ext/matrix_int2x3_sized.hpp new file mode 100644 index 0000000..b5526fe --- /dev/null +++ b/GL/glm/ext/matrix_int2x3_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_int2x3_sized +/// @file glm/ext/matrix_int2x3_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int2x3_sized GLM_EXT_matrix_int2x3_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x3.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int2x3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int2x3_sized + /// @{ + + /// 8 bit signed integer 2x3 matrix. + /// + /// @see ext_matrix_int2x3_sized + typedef mat<2, 3, int8, defaultp> i8mat2x3; + + /// 16 bit signed integer 2x3 matrix. + /// + /// @see ext_matrix_int2x3_sized + typedef mat<2, 3, int16, defaultp> i16mat2x3; + + /// 32 bit signed integer 2x3 matrix. + /// + /// @see ext_matrix_int2x3_sized + typedef mat<2, 3, int32, defaultp> i32mat2x3; + + /// 64 bit signed integer 2x3 matrix. + /// + /// @see ext_matrix_int2x3_sized + typedef mat<2, 3, int64, defaultp> i64mat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int2x4.hpp b/GL/glm/ext/matrix_int2x4.hpp new file mode 100644 index 0000000..4f36331 --- /dev/null +++ b/GL/glm/ext/matrix_int2x4.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_int2x4 +/// @file glm/ext/matrix_int2x4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int2x4 GLM_EXT_matrix_int2x4 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int2x4 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int2x4 + /// @{ + + /// Signed integer 2x4 matrix. + /// + /// @see ext_matrix_int2x4 + typedef mat<2, 4, int, defaultp> imat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int2x4_sized.hpp b/GL/glm/ext/matrix_int2x4_sized.hpp new file mode 100644 index 0000000..a66a5e7 --- /dev/null +++ b/GL/glm/ext/matrix_int2x4_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_int2x4_sized +/// @file glm/ext/matrix_int2x4_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int2x4_sized GLM_EXT_matrix_int2x4_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x4.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int2x4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int2x4_sized + /// @{ + + /// 8 bit signed integer 2x4 matrix. + /// + /// @see ext_matrix_int2x4_sized + typedef mat<2, 4, int8, defaultp> i8mat2x4; + + /// 16 bit signed integer 2x4 matrix. + /// + /// @see ext_matrix_int2x4_sized + typedef mat<2, 4, int16, defaultp> i16mat2x4; + + /// 32 bit signed integer 2x4 matrix. + /// + /// @see ext_matrix_int2x4_sized + typedef mat<2, 4, int32, defaultp> i32mat2x4; + + /// 64 bit signed integer 2x4 matrix. + /// + /// @see ext_matrix_int2x4_sized + typedef mat<2, 4, int64, defaultp> i64mat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int3x2.hpp b/GL/glm/ext/matrix_int3x2.hpp new file mode 100644 index 0000000..3bd563b --- /dev/null +++ b/GL/glm/ext/matrix_int3x2.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_int3x2 +/// @file glm/ext/matrix_int3x2.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_int3x2 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int3x2 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int3x2 + /// @{ + + /// Signed integer 3x2 matrix. + /// + /// @see ext_matrix_int3x2 + typedef mat<3, 2, int, defaultp> imat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int3x2_sized.hpp b/GL/glm/ext/matrix_int3x2_sized.hpp new file mode 100644 index 0000000..7e34c52 --- /dev/null +++ b/GL/glm/ext/matrix_int3x2_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_int3x2_sized +/// @file glm/ext/matrix_int3x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int3x2_sized GLM_EXT_matrix_int3x2_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x2.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int3x2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int3x2_sized + /// @{ + + /// 8 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_int3x2_sized + typedef mat<3, 2, int8, defaultp> i8mat3x2; + + /// 16 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_int3x2_sized + typedef mat<3, 2, int16, defaultp> i16mat3x2; + + /// 32 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_int3x2_sized + typedef mat<3, 2, int32, defaultp> i32mat3x2; + + /// 64 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_int3x2_sized + typedef mat<3, 2, int64, defaultp> i64mat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int3x3.hpp b/GL/glm/ext/matrix_int3x3.hpp new file mode 100644 index 0000000..287488d --- /dev/null +++ b/GL/glm/ext/matrix_int3x3.hpp @@ -0,0 +1,38 @@ +/// @ref ext_matrix_int3x3 +/// @file glm/ext/matrix_int3x3.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int3x3 GLM_EXT_matrix_int3x3 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int3x3 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int3x3 + /// @{ + + /// Signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3 + typedef mat<3, 3, int, defaultp> imat3x3; + + /// Signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3 + typedef mat<3, 3, int, defaultp> imat3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int3x3_sized.hpp b/GL/glm/ext/matrix_int3x3_sized.hpp new file mode 100644 index 0000000..577e305 --- /dev/null +++ b/GL/glm/ext/matrix_int3x3_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_matrix_int3x3_sized +/// @file glm/ext/matrix_int3x3_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int3x3_sized GLM_EXT_matrix_int3x3_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int3x3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int3x3_sized + /// @{ + + /// 8 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int8, defaultp> i8mat3x3; + + /// 16 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int16, defaultp> i16mat3x3; + + /// 32 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int32, defaultp> i32mat3x3; + + /// 64 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int64, defaultp> i64mat3x3; + + + /// 8 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int8, defaultp> i8mat3; + + /// 16 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int16, defaultp> i16mat3; + + /// 32 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int32, defaultp> i32mat3; + + /// 64 bit signed integer 3x3 matrix. + /// + /// @see ext_matrix_int3x3_sized + typedef mat<3, 3, int64, defaultp> i64mat3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int3x4.hpp b/GL/glm/ext/matrix_int3x4.hpp new file mode 100644 index 0000000..08e534d --- /dev/null +++ b/GL/glm/ext/matrix_int3x4.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_int3x4 +/// @file glm/ext/matrix_int3x4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int3x4 GLM_EXT_matrix_int3x4 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int3x4 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int3x4 + /// @{ + + /// Signed integer 3x4 matrix. + /// + /// @see ext_matrix_int3x4 + typedef mat<3, 4, int, defaultp> imat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int3x4_sized.hpp b/GL/glm/ext/matrix_int3x4_sized.hpp new file mode 100644 index 0000000..692c48c --- /dev/null +++ b/GL/glm/ext/matrix_int3x4_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_int3x4_sized +/// @file glm/ext/matrix_int3x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int3x4_sized GLM_EXT_matrix_int3x4_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x4.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int3x4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int3x4_sized + /// @{ + + /// 8 bit signed integer 3x4 matrix. + /// + /// @see ext_matrix_int3x4_sized + typedef mat<3, 4, int8, defaultp> i8mat3x4; + + /// 16 bit signed integer 3x4 matrix. + /// + /// @see ext_matrix_int3x4_sized + typedef mat<3, 4, int16, defaultp> i16mat3x4; + + /// 32 bit signed integer 3x4 matrix. + /// + /// @see ext_matrix_int3x4_sized + typedef mat<3, 4, int32, defaultp> i32mat3x4; + + /// 64 bit signed integer 3x4 matrix. + /// + /// @see ext_matrix_int3x4_sized + typedef mat<3, 4, int64, defaultp> i64mat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int4x2.hpp b/GL/glm/ext/matrix_int4x2.hpp new file mode 100644 index 0000000..f756ef2 --- /dev/null +++ b/GL/glm/ext/matrix_int4x2.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_int4x2 +/// @file glm/ext/matrix_int4x2.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int4x2 GLM_EXT_matrix_int4x2 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int4x2 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int4x2 + /// @{ + + /// Signed integer 4x2 matrix. + /// + /// @see ext_matrix_int4x2 + typedef mat<4, 2, int, defaultp> imat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int4x2_sized.hpp b/GL/glm/ext/matrix_int4x2_sized.hpp new file mode 100644 index 0000000..63a99d6 --- /dev/null +++ b/GL/glm/ext/matrix_int4x2_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_int4x2_sized +/// @file glm/ext/matrix_int4x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int4x2_sized GLM_EXT_matrix_int4x2_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x2.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int4x2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int4x2_sized + /// @{ + + /// 8 bit signed integer 4x2 matrix. + /// + /// @see ext_matrix_int4x2_sized + typedef mat<4, 2, int8, defaultp> i8mat4x2; + + /// 16 bit signed integer 4x2 matrix. + /// + /// @see ext_matrix_int4x2_sized + typedef mat<4, 2, int16, defaultp> i16mat4x2; + + /// 32 bit signed integer 4x2 matrix. + /// + /// @see ext_matrix_int4x2_sized + typedef mat<4, 2, int32, defaultp> i32mat4x2; + + /// 64 bit signed integer 4x2 matrix. + /// + /// @see ext_matrix_int4x2_sized + typedef mat<4, 2, int64, defaultp> i64mat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int4x3.hpp b/GL/glm/ext/matrix_int4x3.hpp new file mode 100644 index 0000000..d5d97a7 --- /dev/null +++ b/GL/glm/ext/matrix_int4x3.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_int4x3 +/// @file glm/ext/matrix_int4x3.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int4x3 GLM_EXT_matrix_int4x3 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x3.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int4x3 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int4x3 + /// @{ + + /// Signed integer 4x3 matrix. + /// + /// @see ext_matrix_int4x3 + typedef mat<4, 3, int, defaultp> imat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int4x3_sized.hpp b/GL/glm/ext/matrix_int4x3_sized.hpp new file mode 100644 index 0000000..55078fa --- /dev/null +++ b/GL/glm/ext/matrix_int4x3_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_int4x3_sized +/// @file glm/ext/matrix_int4x3_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int4x3_sized GLM_EXT_matrix_int4x3_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x3.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int4x3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int4x3_sized + /// @{ + + /// 8 bit signed integer 4x3 matrix. + /// + /// @see ext_matrix_int4x3_sized + typedef mat<4, 3, int8, defaultp> i8mat4x3; + + /// 16 bit signed integer 4x3 matrix. + /// + /// @see ext_matrix_int4x3_sized + typedef mat<4, 3, int16, defaultp> i16mat4x3; + + /// 32 bit signed integer 4x3 matrix. + /// + /// @see ext_matrix_int4x3_sized + typedef mat<4, 3, int32, defaultp> i32mat4x3; + + /// 64 bit signed integer 4x3 matrix. + /// + /// @see ext_matrix_int4x3_sized + typedef mat<4, 3, int64, defaultp> i64mat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int4x4.hpp b/GL/glm/ext/matrix_int4x4.hpp new file mode 100644 index 0000000..e17cff1 --- /dev/null +++ b/GL/glm/ext/matrix_int4x4.hpp @@ -0,0 +1,38 @@ +/// @ref ext_matrix_int4x4 +/// @file glm/ext/matrix_int4x4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int4x4 GLM_EXT_matrix_int4x4 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int4x4 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int4x4 + /// @{ + + /// Signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4 + typedef mat<4, 4, int, defaultp> imat4x4; + + /// Signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4 + typedef mat<4, 4, int, defaultp> imat4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_int4x4_sized.hpp b/GL/glm/ext/matrix_int4x4_sized.hpp new file mode 100644 index 0000000..4a11203 --- /dev/null +++ b/GL/glm/ext/matrix_int4x4_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_matrix_int4x4_sized +/// @file glm/ext/matrix_int4x4_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_int4x4_sized GLM_EXT_matrix_int4x4_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x4.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_int4x4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_int4x4_sized + /// @{ + + /// 8 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int8, defaultp> i8mat4x4; + + /// 16 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int16, defaultp> i16mat4x4; + + /// 32 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int32, defaultp> i32mat4x4; + + /// 64 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int64, defaultp> i64mat4x4; + + + /// 8 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int8, defaultp> i8mat4; + + /// 16 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int16, defaultp> i16mat4; + + /// 32 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int32, defaultp> i32mat4; + + /// 64 bit signed integer 4x4 matrix. + /// + /// @see ext_matrix_int4x4_sized + typedef mat<4, 4, int64, defaultp> i64mat4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_integer.hpp b/GL/glm/ext/matrix_integer.hpp new file mode 100644 index 0000000..7d7dfc5 --- /dev/null +++ b/GL/glm/ext/matrix_integer.hpp @@ -0,0 +1,91 @@ +/// @ref ext_matrix_integer +/// @file glm/ext/matrix_integer.hpp +/// +/// @defgroup ext_matrix_integer GLM_EXT_matrix_integer +/// @ingroup ext +/// +/// Defines functions that generate common transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. +/// +/// Include to use the features of this extension. +/// +/// @see ext_matrix_projection +/// @see ext_matrix_clip_space + +#pragma once + +// Dependencies +#include "../gtc/constants.hpp" +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_integer + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL matrixCompMult man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL mat matrixCompMult(mat const& x, mat const& y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL outerProduct man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r); + + /// Returns the transposed matrix of x + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL transpose man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL typename mat::transpose_type transpose(mat const& x); + + /// Return the determinant of a squared matrix. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL T determinant(mat const& m); + + /// @} +}//namespace glm + +#include "matrix_integer.inl" diff --git a/GL/glm/ext/matrix_integer.inl b/GL/glm/ext/matrix_integer.inl new file mode 100644 index 0000000..8b377ce --- /dev/null +++ b/GL/glm/ext/matrix_integer.inl @@ -0,0 +1,38 @@ +namespace glm{ +namespace detail +{ + template + struct compute_matrixCompMult_type { + GLM_FUNC_QUALIFIER static mat call(mat const& x, mat const& y) + { + return detail::compute_matrixCompMult::value>::call(x, y); + } + }; + + template + struct compute_outerProduct_type { + GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait::type call(vec const& c, vec const& r) + { + return detail::compute_outerProduct::call(c, r); + } + }; + + template + struct compute_transpose_type + { + GLM_FUNC_QUALIFIER static mat call(mat const& m) + { + return detail::compute_transpose::value>::call(m); + } + }; + + template + struct compute_determinant_type{ + + GLM_FUNC_QUALIFIER static T call(mat const& m) + { + return detail::compute_determinant::value>::call(m); + } + }; +}//namespace detail +}//namespace glm diff --git a/GL/glm/ext/matrix_projection.hpp b/GL/glm/ext/matrix_projection.hpp new file mode 100644 index 0000000..51fd01b --- /dev/null +++ b/GL/glm/ext/matrix_projection.hpp @@ -0,0 +1,149 @@ +/// @ref ext_matrix_projection +/// @file glm/ext/matrix_projection.hpp +/// +/// @defgroup ext_matrix_projection GLM_EXT_matrix_projection +/// @ingroup ext +/// +/// Functions that generate common projection transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. +/// +/// Include to use the features of this extension. +/// +/// @see ext_matrix_transform +/// @see ext_matrix_clip_space + +#pragma once + +// Dependencies +#include "../gtc/constants.hpp" +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_projection extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_projection + /// @{ + + /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param obj Specify the object coordinates. + /// @param model Specifies the current modelview matrix + /// @param proj Specifies the current projection matrix + /// @param viewport Specifies the current viewport + /// @return Return the computed window coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// + /// @see gluProject man page + template + GLM_FUNC_DECL vec<3, T, Q> projectZO( + vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); + + /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param obj Specify the object coordinates. + /// @param model Specifies the current modelview matrix + /// @param proj Specifies the current projection matrix + /// @param viewport Specifies the current viewport + /// @return Return the computed window coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// + /// @see gluProject man page + template + GLM_FUNC_DECL vec<3, T, Q> projectNO( + vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); + + /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. + /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. + /// + /// @param obj Specify the object coordinates. + /// @param model Specifies the current modelview matrix + /// @param proj Specifies the current projection matrix + /// @param viewport Specifies the current viewport + /// @return Return the computed window coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// + /// @see gluProject man page + template + GLM_FUNC_DECL vec<3, T, Q> project( + vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); + + /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) + /// + /// @param win Specify the window coordinates to be mapped. + /// @param model Specifies the modelview matrix + /// @param proj Specifies the projection matrix + /// @param viewport Specifies the viewport + /// @return Returns the computed object coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// + /// @see gluUnProject man page + template + GLM_FUNC_DECL vec<3, T, Q> unProjectZO( + vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); + + /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. + /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) + /// + /// @param win Specify the window coordinates to be mapped. + /// @param model Specifies the modelview matrix + /// @param proj Specifies the projection matrix + /// @param viewport Specifies the viewport + /// @return Returns the computed object coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// + /// @see gluUnProject man page + template + GLM_FUNC_DECL vec<3, T, Q> unProjectNO( + vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); + + /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. + /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. + /// + /// @param win Specify the window coordinates to be mapped. + /// @param model Specifies the modelview matrix + /// @param proj Specifies the projection matrix + /// @param viewport Specifies the viewport + /// @return Returns the computed object coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// + /// @see gluUnProject man page + template + GLM_FUNC_DECL vec<3, T, Q> unProject( + vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport); + + /// Define a picking region + /// + /// @param center Specify the center of a picking region in window coordinates. + /// @param delta Specify the width and height, respectively, of the picking region in window coordinates. + /// @param viewport Rendering viewport + /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// + /// @see gluPickMatrix man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix( + vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport); + + /// @} +}//namespace glm + +#include "matrix_projection.inl" diff --git a/GL/glm/ext/matrix_projection.inl b/GL/glm/ext/matrix_projection.inl new file mode 100644 index 0000000..2f2c196 --- /dev/null +++ b/GL/glm/ext/matrix_projection.inl @@ -0,0 +1,106 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) + { + vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast(1)); + tmp = model * tmp; + tmp = proj * tmp; + + tmp /= tmp.w; + tmp.x = tmp.x * static_cast(0.5) + static_cast(0.5); + tmp.y = tmp.y * static_cast(0.5) + static_cast(0.5); + + tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); + tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); + + return vec<3, T, Q>(tmp); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) + { + vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast(1)); + tmp = model * tmp; + tmp = proj * tmp; + + tmp /= tmp.w; + tmp = tmp * static_cast(0.5) + static_cast(0.5); + tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); + tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); + + return vec<3, T, Q>(tmp); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return projectZO(obj, model, proj, viewport); +# else + return projectNO(obj, model, proj, viewport); +# endif + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) + { + mat<4, 4, T, Q> Inverse = inverse(proj * model); + + vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1)); + tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); + tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); + tmp.x = tmp.x * static_cast(2) - static_cast(1); + tmp.y = tmp.y * static_cast(2) - static_cast(1); + + vec<4, T, Q> obj = Inverse * tmp; + obj /= obj.w; + + return vec<3, T, Q>(obj); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) + { + mat<4, 4, T, Q> Inverse = inverse(proj * model); + + vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1)); + tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); + tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); + tmp = tmp * static_cast(2) - static_cast(1); + + vec<4, T, Q> obj = Inverse * tmp; + obj /= obj.w; + + return vec<3, T, Q>(obj); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT + return unProjectZO(win, model, proj, viewport); +# else + return unProjectNO(win, model, proj, viewport); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport) + { + assert(delta.x > static_cast(0) && delta.y > static_cast(0)); + mat<4, 4, T, Q> Result(static_cast(1)); + + if(!(delta.x > static_cast(0) && delta.y > static_cast(0))) + return Result; // Error + + vec<3, T, Q> Temp( + (static_cast(viewport[2]) - static_cast(2) * (center.x - static_cast(viewport[0]))) / delta.x, + (static_cast(viewport[3]) - static_cast(2) * (center.y - static_cast(viewport[1]))) / delta.y, + static_cast(0)); + + // Translate and scale the picked region to the entire window + Result = translate(Result, Temp); + return scale(Result, vec<3, T, Q>(static_cast(viewport[2]) / delta.x, static_cast(viewport[3]) / delta.y, static_cast(1))); + } +}//namespace glm diff --git a/GL/glm/ext/matrix_relational.hpp b/GL/glm/ext/matrix_relational.hpp new file mode 100644 index 0000000..20023ad --- /dev/null +++ b/GL/glm/ext/matrix_relational.hpp @@ -0,0 +1,132 @@ +/// @ref ext_matrix_relational +/// @file glm/ext/matrix_relational.hpp +/// +/// @defgroup ext_matrix_relational GLM_EXT_matrix_relational +/// @ingroup ext +/// +/// Exposes comparison functions for matrix types that take a user defined epsilon values. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_relational +/// @see ext_scalar_relational +/// @see ext_quaternion_relational + +#pragma once + +// Dependencies +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_relational + /// @{ + + /// Perform a component-wise equal-to comparison of two matrices. + /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y); + + /// Perform a component-wise not-equal-to comparison of two matrices. + /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y, vec const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y, vec const& epsilon); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y, int ULPs); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(mat const& x, mat const& y, vec const& ULPs); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is not satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y, int ULPs); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is not satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(mat const& x, mat const& y, vec const& ULPs); + + /// @} +}//namespace glm + +#include "matrix_relational.inl" diff --git a/GL/glm/ext/matrix_relational.inl b/GL/glm/ext/matrix_relational.inl new file mode 100644 index 0000000..9cd42b7 --- /dev/null +++ b/GL/glm/ext/matrix_relational.inl @@ -0,0 +1,88 @@ +/// @ref ext_vector_relational +/// @file glm/ext/vector_relational.inl + +// Dependency: +#include "../ext/vector_relational.hpp" +#include "../common.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b) + { + vec Result(true); + for(length_t i = 0; i < C; ++i) + Result[i] = all(equal(a[i], b[i])); + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b, T Epsilon) + { + return equal(a, b, vec(Epsilon)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b, vec const& Epsilon) + { + vec Result(true); + for(length_t i = 0; i < C; ++i) + Result[i] = all(equal(a[i], b[i], Epsilon[i])); + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& a, mat const& b) + { + vec Result(true); + for(length_t i = 0; i < C; ++i) + Result[i] = any(notEqual(a[i], b[i])); + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& a, mat const& b, T Epsilon) + { + return notEqual(a, b, vec(Epsilon)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& a, mat const& b, vec const& Epsilon) + { + vec Result(true); + for(length_t i = 0; i < C; ++i) + Result[i] = any(notEqual(a[i], b[i], Epsilon[i])); + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b, int MaxULPs) + { + return equal(a, b, vec(MaxULPs)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(mat const& a, mat const& b, vec const& MaxULPs) + { + vec Result(true); + for(length_t i = 0; i < C; ++i) + Result[i] = all(equal(a[i], b[i], MaxULPs[i])); + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& a, mat const& b, int MaxULPs) + { + return notEqual(a, b, vec(MaxULPs)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(mat const& a, mat const& b, vec const& MaxULPs) + { + vec Result(true); + for(length_t i = 0; i < C; ++i) + Result[i] = any(notEqual(a[i], b[i], MaxULPs[i])); + return Result; + } + +}//namespace glm diff --git a/GL/glm/ext/matrix_transform.hpp b/GL/glm/ext/matrix_transform.hpp new file mode 100644 index 0000000..52695b8 --- /dev/null +++ b/GL/glm/ext/matrix_transform.hpp @@ -0,0 +1,171 @@ +/// @ref ext_matrix_transform +/// @file glm/ext/matrix_transform.hpp +/// +/// @defgroup ext_matrix_transform GLM_EXT_matrix_transform +/// @ingroup ext +/// +/// Defines functions that generate common transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. +/// +/// Include to use the features of this extension. +/// +/// @see ext_matrix_projection +/// @see ext_matrix_clip_space + +#pragma once + +// Dependencies +#include "../gtc/constants.hpp" +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_transform + /// @{ + + /// Builds an identity matrix. + template + GLM_FUNC_DECL GLM_CONSTEXPR genType identity(); + + /// Builds a translation 4 * 4 matrix created from a vector of 3 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + /// + /// @code + /// #include + /// #include + /// ... + /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f)); + /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f + /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f + /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f + /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f + /// @endcode + /// + /// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z) + /// @see - translate(vec<3, T, Q> const& v) + /// @see glTranslate man page + template + GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> translate( + mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v); + + /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians. + /// @param axis Rotation axis, recommended to be normalized. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + /// + /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, Q> const& v) + /// @see glRotate man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> rotate( + mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis); + + /// Builds a scale 4 * 4 matrix created from 3 scalars. + /// + /// @param m Input matrix multiplied by this scale matrix. + /// @param v Ratio of scaling for each axis. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + /// + /// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z) + /// @see - scale(vec<3, T, Q> const& v) + /// @see glScale man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> scale( + mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v); + + /// Builds a scale 4 * 4 matrix created from point referent 3 shearers. + /// + /// @param m Input matrix multiplied by this shear matrix. + /// @param p Point of shearing as reference. + /// @param l_x Ratio of matrix.x projection in YZ plane relative to the y-axis/z-axis. + /// @param l_y Ratio of matrix.y projection in XZ plane relative to the x-axis/z-axis. + /// @param l_z Ratio of matrix.z projection in XY plane relative to the x-axis/y-axis. + /// + /// as example: + /// [1 , l_xy, l_xz, -(l_xy+l_xz) * p_x] [x] T + /// [x`, y`, z`, w`] = [x`, y`, z`, w`] * [l_yx, 1 , l_yz, -(l_yx+l_yz) * p_y] [y] + /// [l_zx, l_zy, 1 , -(l_zx+l_zy) * p_z] [z] + /// [0 , 0 , 0 , 1 ] [w] + /// + /// @tparam T A floating-point shear type + /// @tparam Q A value from qualifier enum + /// + /// @see - shear(mat<4, 4, T, Q> const& m, T x, T y, T z) + /// @see - shear(vec<3, T, Q> const& p) + /// @see - shear(vec<2, T, Q> const& l_x) + /// @see - shear(vec<2, T, Q> const& l_y) + /// @see - shear(vec<2, T, Q> const& l_z) + /// @see no resource... + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear( + mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z); + + /// Build a right handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + /// + /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) + template + GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH( + vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up); + + /// Build a left handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + /// + /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) + template + GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH( + vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up); + + /// Build a look at view matrix based on the default handedness. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + /// + /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) + /// @see gluLookAt man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> lookAt( + vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up); + + /// @} +}//namespace glm + +#include "matrix_transform.inl" diff --git a/GL/glm/ext/matrix_transform.inl b/GL/glm/ext/matrix_transform.inl new file mode 100644 index 0000000..029ef0f --- /dev/null +++ b/GL/glm/ext/matrix_transform.inl @@ -0,0 +1,207 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType identity() + { + return detail::init_gentype::GENTYPE>::identity(); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) + { + mat<4, 4, T, Q> Result(m); + Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + vec<3, T, Q> axis(normalize(v)); + vec<3, T, Q> temp((T(1) - c) * axis); + + mat<4, 4, T, Q> Rotate; + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + mat<4, 4, T, Q> Result; + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + mat<4, 4, T, Q> Result; + + vec<3, T, Q> axis = normalize(v); + + Result[0][0] = c + (static_cast(1) - c) * axis.x * axis.x; + Result[0][1] = (static_cast(1) - c) * axis.x * axis.y + s * axis.z; + Result[0][2] = (static_cast(1) - c) * axis.x * axis.z - s * axis.y; + Result[0][3] = static_cast(0); + + Result[1][0] = (static_cast(1) - c) * axis.y * axis.x - s * axis.z; + Result[1][1] = c + (static_cast(1) - c) * axis.y * axis.y; + Result[1][2] = (static_cast(1) - c) * axis.y * axis.z + s * axis.x; + Result[1][3] = static_cast(0); + + Result[2][0] = (static_cast(1) - c) * axis.z * axis.x + s * axis.y; + Result[2][1] = (static_cast(1) - c) * axis.z * axis.y - s * axis.x; + Result[2][2] = c + (static_cast(1) - c) * axis.z * axis.z; + Result[2][3] = static_cast(0); + + Result[3] = vec<4, T, Q>(0, 0, 0, 1); + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) + { + mat<4, 4, T, Q> Result; + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2] * v[2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) + { + mat<4, 4, T, Q> Result(T(1)); + Result[0][0] = v.x; + Result[1][1] = v.y; + Result[2][2] = v.z; + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z) + { + T const lambda_xy = l_x[0]; + T const lambda_xz = l_x[1]; + T const lambda_yx = l_y[0]; + T const lambda_yz = l_y[1]; + T const lambda_zx = l_z[0]; + T const lambda_zy = l_z[1]; + + vec<3, T, Q> point_lambda = vec<3, T, Q>( + (lambda_xy + lambda_xz), (lambda_yx + lambda_yz), (lambda_zx + lambda_zy) + ); + + mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>( + 1 , lambda_yx , lambda_zx , 0, + lambda_xy , 1 , lambda_zy , 0, + lambda_xz , lambda_yz , 1 , 0, + -point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1 + ); + + mat<4, 4, T, Q> Result; + Result[0] = m[0] * Shear[0][0] + m[1] * Shear[0][1] + m[2] * Shear[0][2] + m[3] * Shear[0][3]; + Result[1] = m[0] * Shear[1][0] + m[1] * Shear[1][1] + m[2] * Shear[1][2] + m[3] * Shear[1][3]; + Result[2] = m[0] * Shear[2][0] + m[1] * Shear[2][1] + m[2] * Shear[2][2] + m[3] * Shear[2][3]; + Result[3] = m[0] * Shear[3][0] + m[1] * Shear[3][1] + m[2] * Shear[3][2] + m[3] * Shear[3][3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear_slow(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z) + { + T const lambda_xy = static_cast(l_x[0]); + T const lambda_xz = static_cast(l_x[1]); + T const lambda_yx = static_cast(l_y[0]); + T const lambda_yz = static_cast(l_y[1]); + T const lambda_zx = static_cast(l_z[0]); + T const lambda_zy = static_cast(l_z[1]); + + vec<3, T, Q> point_lambda = vec<3, T, Q>( + static_cast(lambda_xy + lambda_xz), + static_cast(lambda_yx + lambda_yz), + static_cast(lambda_zx + lambda_zy) + ); + + mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>( + 1 , lambda_yx , lambda_zx , 0, + lambda_xy , 1 , lambda_zy , 0, + lambda_xz , lambda_yz , 1 , 0, + -point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1 + ); + return m * Shear; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) + { + vec<3, T, Q> const f(normalize(center - eye)); + vec<3, T, Q> const s(normalize(cross(f, up))); + vec<3, T, Q> const u(cross(s, f)); + + mat<4, 4, T, Q> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] =-f.x; + Result[1][2] =-f.y; + Result[2][2] =-f.z; + Result[3][0] =-dot(s, eye); + Result[3][1] =-dot(u, eye); + Result[3][2] = dot(f, eye); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) + { + vec<3, T, Q> const f(normalize(center - eye)); + vec<3, T, Q> const s(normalize(cross(up, f))); + vec<3, T, Q> const u(cross(f, s)); + + mat<4, 4, T, Q> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] = f.x; + Result[1][2] = f.y; + Result[2][2] = f.z; + Result[3][0] = -dot(s, eye); + Result[3][1] = -dot(u, eye); + Result[3][2] = -dot(f, eye); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) + { +# if (GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) + return lookAtLH(eye, center, up); +# else + return lookAtRH(eye, center, up); +# endif + } +}//namespace glm diff --git a/GL/glm/ext/matrix_uint2x2.hpp b/GL/glm/ext/matrix_uint2x2.hpp new file mode 100644 index 0000000..034771a --- /dev/null +++ b/GL/glm/ext/matrix_uint2x2.hpp @@ -0,0 +1,38 @@ +/// @ref ext_matrix_uint2x2 +/// @file glm/ext/matrix_uint2x2.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint2x2 GLM_EXT_matrix_uint2x2 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint2x2 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint2x2 + /// @{ + + /// Unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2 + typedef mat<2, 2, uint, defaultp> umat2x2; + + /// Unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2 + typedef mat<2, 2, uint, defaultp> umat2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint2x2_sized.hpp b/GL/glm/ext/matrix_uint2x2_sized.hpp new file mode 100644 index 0000000..4555324 --- /dev/null +++ b/GL/glm/ext/matrix_uint2x2_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_matrix_uint2x2_sized +/// @file glm/ext/matrix_uint2x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint2x2_sized GLM_EXT_matrix_uint2x2_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint2x2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint2x2_sized + /// @{ + + /// 8 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint8, defaultp> u8mat2x2; + + /// 16 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint16, defaultp> u16mat2x2; + + /// 32 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint32, defaultp> u32mat2x2; + + /// 64 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint64, defaultp> u64mat2x2; + + + /// 8 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint8, defaultp> u8mat2; + + /// 16 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint16, defaultp> u16mat2; + + /// 32 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint32, defaultp> u32mat2; + + /// 64 bit unsigned integer 2x2 matrix. + /// + /// @see ext_matrix_uint2x2_sized + typedef mat<2, 2, uint64, defaultp> u64mat2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint2x3.hpp b/GL/glm/ext/matrix_uint2x3.hpp new file mode 100644 index 0000000..f496c53 --- /dev/null +++ b/GL/glm/ext/matrix_uint2x3.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_uint2x3 +/// @file glm/ext/matrix_uint2x3.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint2x3 GLM_EXT_matrix_uint2x3 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x3.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint2x3 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint2x3 + /// @{ + + /// Unsigned integer 2x3 matrix. + /// + /// @see ext_matrix_uint2x3 + typedef mat<2, 3, uint, defaultp> umat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint2x3_sized.hpp b/GL/glm/ext/matrix_uint2x3_sized.hpp new file mode 100644 index 0000000..db7939c --- /dev/null +++ b/GL/glm/ext/matrix_uint2x3_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_uint2x3_sized +/// @file glm/ext/matrix_uint2x3_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint2x3_sized GLM_EXT_matrix_uint2x3_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x3.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint2x3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint2x3_sized + /// @{ + + /// 8 bit unsigned integer 2x3 matrix. + /// + /// @see ext_matrix_uint2x3_sized + typedef mat<2, 3, uint8, defaultp> u8mat2x3; + + /// 16 bit unsigned integer 2x3 matrix. + /// + /// @see ext_matrix_uint2x3_sized + typedef mat<2, 3, uint16, defaultp> u16mat2x3; + + /// 32 bit unsigned integer 2x3 matrix. + /// + /// @see ext_matrix_uint2x3_sized + typedef mat<2, 3, uint32, defaultp> u32mat2x3; + + /// 64 bit unsigned integer 2x3 matrix. + /// + /// @see ext_matrix_uint2x3_sized + typedef mat<2, 3, uint64, defaultp> u64mat2x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint2x4.hpp b/GL/glm/ext/matrix_uint2x4.hpp new file mode 100644 index 0000000..0f99350 --- /dev/null +++ b/GL/glm/ext/matrix_uint2x4.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_uint2x4 +/// @file glm/ext/matrix_uint2x4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint2x4 GLM_EXT_matrix_int2x4 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint2x4 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint2x4 + /// @{ + + /// Unsigned integer 2x4 matrix. + /// + /// @see ext_matrix_uint2x4 + typedef mat<2, 4, uint, defaultp> umat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint2x4_sized.hpp b/GL/glm/ext/matrix_uint2x4_sized.hpp new file mode 100644 index 0000000..5c55547 --- /dev/null +++ b/GL/glm/ext/matrix_uint2x4_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_uint2x4_sized +/// @file glm/ext/matrix_uint2x4_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint2x4_sized GLM_EXT_matrix_uint2x4_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x4.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint2x4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint2x4_sized + /// @{ + + /// 8 bit unsigned integer 2x4 matrix. + /// + /// @see ext_matrix_uint2x4_sized + typedef mat<2, 4, uint8, defaultp> u8mat2x4; + + /// 16 bit unsigned integer 2x4 matrix. + /// + /// @see ext_matrix_uint2x4_sized + typedef mat<2, 4, uint16, defaultp> u16mat2x4; + + /// 32 bit unsigned integer 2x4 matrix. + /// + /// @see ext_matrix_uint2x4_sized + typedef mat<2, 4, uint32, defaultp> u32mat2x4; + + /// 64 bit unsigned integer 2x4 matrix. + /// + /// @see ext_matrix_uint2x4_sized + typedef mat<2, 4, uint64, defaultp> u64mat2x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint3x2.hpp b/GL/glm/ext/matrix_uint3x2.hpp new file mode 100644 index 0000000..55a9bed --- /dev/null +++ b/GL/glm/ext/matrix_uint3x2.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_uint3x2 +/// @file glm/ext/matrix_uint3x2.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint3x2 GLM_EXT_matrix_uint3x2 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint3x2 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint3x2 + /// @{ + + /// Unsigned integer 3x2 matrix. + /// + /// @see ext_matrix_uint3x2 + typedef mat<3, 2, uint, defaultp> umat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint3x2_sized.hpp b/GL/glm/ext/matrix_uint3x2_sized.hpp new file mode 100644 index 0000000..c81af8f --- /dev/null +++ b/GL/glm/ext/matrix_uint3x2_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_uint3x2_sized +/// @file glm/ext/matrix_uint3x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint3x2_sized GLM_EXT_matrix_uint3x2_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x2.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint3x2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint3x2_sized + /// @{ + + /// 8 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_uint3x2_sized + typedef mat<3, 2, uint8, defaultp> u8mat3x2; + + /// 16 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_uint3x2_sized + typedef mat<3, 2, uint16, defaultp> u16mat3x2; + + /// 32 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_uint3x2_sized + typedef mat<3, 2, uint32, defaultp> u32mat3x2; + + /// 64 bit signed integer 3x2 matrix. + /// + /// @see ext_matrix_uint3x2_sized + typedef mat<3, 2, uint64, defaultp> u64mat3x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint3x3.hpp b/GL/glm/ext/matrix_uint3x3.hpp new file mode 100644 index 0000000..1004c0d --- /dev/null +++ b/GL/glm/ext/matrix_uint3x3.hpp @@ -0,0 +1,38 @@ +/// @ref ext_matrix_uint3x3 +/// @file glm/ext/matrix_uint3x3.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint3x3 GLM_EXT_matrix_uint3x3 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint3x3 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint3x3 + /// @{ + + /// Unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3 + typedef mat<3, 3, uint, defaultp> umat3x3; + + /// Unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3 + typedef mat<3, 3, uint, defaultp> umat3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint3x3_sized.hpp b/GL/glm/ext/matrix_uint3x3_sized.hpp new file mode 100644 index 0000000..41a8be7 --- /dev/null +++ b/GL/glm/ext/matrix_uint3x3_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_matrix_uint3x3_sized +/// @file glm/ext/matrix_uint3x3_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint3x3_sized GLM_EXT_matrix_uint3x3_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint3x3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint3x3_sized + /// @{ + + /// 8 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint8, defaultp> u8mat3x3; + + /// 16 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint16, defaultp> u16mat3x3; + + /// 32 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint32, defaultp> u32mat3x3; + + /// 64 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint64, defaultp> u64mat3x3; + + + /// 8 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint8, defaultp> u8mat3; + + /// 16 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint16, defaultp> u16mat3; + + /// 32 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint32, defaultp> u32mat3; + + /// 64 bit unsigned integer 3x3 matrix. + /// + /// @see ext_matrix_uint3x3_sized + typedef mat<3, 3, uint64, defaultp> u64mat3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint3x4.hpp b/GL/glm/ext/matrix_uint3x4.hpp new file mode 100644 index 0000000..c6dd78c --- /dev/null +++ b/GL/glm/ext/matrix_uint3x4.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_uint3x4 +/// @file glm/ext/matrix_uint3x4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint3x4 GLM_EXT_matrix_uint3x4 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint3x4 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint3x4 + /// @{ + + /// Signed integer 3x4 matrix. + /// + /// @see ext_matrix_uint3x4 + typedef mat<3, 4, uint, defaultp> umat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint3x4_sized.hpp b/GL/glm/ext/matrix_uint3x4_sized.hpp new file mode 100644 index 0000000..2ce28ad --- /dev/null +++ b/GL/glm/ext/matrix_uint3x4_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_uint3x4_sized +/// @file glm/ext/matrix_uint3x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint3x4_sized GLM_EXT_matrix_uint3x4_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat3x4.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint3x4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint3x4_sized + /// @{ + + /// 8 bit unsigned integer 3x4 matrix. + /// + /// @see ext_matrix_uint3x4_sized + typedef mat<3, 4, uint8, defaultp> u8mat3x4; + + /// 16 bit unsigned integer 3x4 matrix. + /// + /// @see ext_matrix_uint3x4_sized + typedef mat<3, 4, uint16, defaultp> u16mat3x4; + + /// 32 bit unsigned integer 3x4 matrix. + /// + /// @see ext_matrix_uint3x4_sized + typedef mat<3, 4, uint32, defaultp> u32mat3x4; + + /// 64 bit unsigned integer 3x4 matrix. + /// + /// @see ext_matrix_uint3x4_sized + typedef mat<3, 4, uint64, defaultp> u64mat3x4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint4x2.hpp b/GL/glm/ext/matrix_uint4x2.hpp new file mode 100644 index 0000000..0446f57 --- /dev/null +++ b/GL/glm/ext/matrix_uint4x2.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_uint4x2 +/// @file glm/ext/matrix_uint4x2.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint4x2 GLM_EXT_matrix_uint4x2 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint4x2 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint4x2 + /// @{ + + /// Unsigned integer 4x2 matrix. + /// + /// @see ext_matrix_uint4x2 + typedef mat<4, 2, uint, defaultp> umat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint4x2_sized.hpp b/GL/glm/ext/matrix_uint4x2_sized.hpp new file mode 100644 index 0000000..57a66bf --- /dev/null +++ b/GL/glm/ext/matrix_uint4x2_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_uint4x2_sized +/// @file glm/ext/matrix_uint4x2_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint4x2_sized GLM_EXT_matrix_uint4x2_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x2.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint4x2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint4x2_sized + /// @{ + + /// 8 bit unsigned integer 4x2 matrix. + /// + /// @see ext_matrix_uint4x2_sized + typedef mat<4, 2, uint8, defaultp> u8mat4x2; + + /// 16 bit unsigned integer 4x2 matrix. + /// + /// @see ext_matrix_uint4x2_sized + typedef mat<4, 2, uint16, defaultp> u16mat4x2; + + /// 32 bit unsigned integer 4x2 matrix. + /// + /// @see ext_matrix_uint4x2_sized + typedef mat<4, 2, uint32, defaultp> u32mat4x2; + + /// 64 bit unsigned integer 4x2 matrix. + /// + /// @see ext_matrix_uint4x2_sized + typedef mat<4, 2, uint64, defaultp> u64mat4x2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint4x3.hpp b/GL/glm/ext/matrix_uint4x3.hpp new file mode 100644 index 0000000..54c24e4 --- /dev/null +++ b/GL/glm/ext/matrix_uint4x3.hpp @@ -0,0 +1,33 @@ +/// @ref ext_matrix_uint4x3 +/// @file glm/ext/matrix_uint4x3.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint4x3 GLM_EXT_matrix_uint4x3 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x3.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint4x3 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint4x3 + /// @{ + + /// Unsigned integer 4x3 matrix. + /// + /// @see ext_matrix_uint4x3 + typedef mat<4, 3, uint, defaultp> umat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint4x3_sized.hpp b/GL/glm/ext/matrix_uint4x3_sized.hpp new file mode 100644 index 0000000..2e61124 --- /dev/null +++ b/GL/glm/ext/matrix_uint4x3_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_matrix_uint4x3_sized +/// @file glm/ext/matrix_uint4x3_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint4x3_sized GLM_EXT_matrix_uint4x3_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x3.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint4x3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint4x3_sized + /// @{ + + /// 8 bit unsigned integer 4x3 matrix. + /// + /// @see ext_matrix_uint4x3_sized + typedef mat<4, 3, uint8, defaultp> u8mat4x3; + + /// 16 bit unsigned integer 4x3 matrix. + /// + /// @see ext_matrix_uint4x3_sized + typedef mat<4, 3, uint16, defaultp> u16mat4x3; + + /// 32 bit unsigned integer 4x3 matrix. + /// + /// @see ext_matrix_uint4x3_sized + typedef mat<4, 3, uint32, defaultp> u32mat4x3; + + /// 64 bit unsigned integer 4x3 matrix. + /// + /// @see ext_matrix_uint4x3_sized + typedef mat<4, 3, uint64, defaultp> u64mat4x3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint4x4.hpp b/GL/glm/ext/matrix_uint4x4.hpp new file mode 100644 index 0000000..5cc8455 --- /dev/null +++ b/GL/glm/ext/matrix_uint4x4.hpp @@ -0,0 +1,38 @@ +/// @ref ext_matrix_uint4x4 +/// @file glm/ext/matrix_uint4x4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint4x4 GLM_EXT_matrix_uint4x4 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint4x4 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint4x4 + /// @{ + + /// Unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4 + typedef mat<4, 4, uint, defaultp> umat4x4; + + /// Unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4 + typedef mat<4, 4, uint, defaultp> umat4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/matrix_uint4x4_sized.hpp b/GL/glm/ext/matrix_uint4x4_sized.hpp new file mode 100644 index 0000000..bb10bd2 --- /dev/null +++ b/GL/glm/ext/matrix_uint4x4_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_matrix_uint4x4_sized +/// @file glm/ext/matrix_uint4x4_sized.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_matrix_uint4x4_sized GLM_EXT_matrix_uint4x4_sized +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat4x4.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_uint4x4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_uint4x4_sized + /// @{ + + /// 8 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint8, defaultp> u8mat4x4; + + /// 16 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint16, defaultp> u16mat4x4; + + /// 32 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint32, defaultp> u32mat4x4; + + /// 64 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint64, defaultp> u64mat4x4; + + + /// 8 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint8, defaultp> u8mat4; + + /// 16 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint16, defaultp> u16mat4; + + /// 32 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint32, defaultp> u32mat4; + + /// 64 bit unsigned integer 4x4 matrix. + /// + /// @see ext_matrix_uint4x4_sized + typedef mat<4, 4, uint64, defaultp> u64mat4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/quaternion_common.hpp b/GL/glm/ext/quaternion_common.hpp new file mode 100644 index 0000000..f738692 --- /dev/null +++ b/GL/glm/ext/quaternion_common.hpp @@ -0,0 +1,135 @@ +/// @ref ext_quaternion_common +/// @file glm/ext/quaternion_common.hpp +/// +/// @defgroup ext_quaternion_common GLM_EXT_quaternion_common +/// @ingroup ext +/// +/// Provides common functions for quaternion types +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_common +/// @see ext_vector_common +/// @see ext_quaternion_float +/// @see ext_quaternion_double +/// @see ext_quaternion_exponential +/// @see ext_quaternion_geometric +/// @see ext_quaternion_relational +/// @see ext_quaternion_trigonometric +/// @see ext_quaternion_transform + +#pragma once + +// Dependency: +#include "../ext/scalar_constants.hpp" +#include "../ext/quaternion_geometric.hpp" +#include "../common.hpp" +#include "../trigonometric.hpp" +#include "../exponential.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_common extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_common + /// @{ + + /// Spherical linear interpolation of two quaternions. + /// The interpolation is oriented and the rotation is performed at constant speed. + /// For short path spherical linear interpolation, use the slerp function. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + /// + /// @see - slerp(qua const& x, qua const& y, T const& a) + template + GLM_FUNC_DECL qua mix(qua const& x, qua const& y, T a); + + /// Linear interpolation of two quaternions. + /// The interpolation is oriented. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR qua lerp(qua const& x, qua const& y, T a); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation always take the short path and the rotation is performed at constant speed. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL qua slerp(qua const& x, qua const& y, T a); + + /// Spherical linear interpolation of two quaternions with multiple spins over rotation axis. + /// The interpolation always take the short path when the spin count is positive and long path + /// when count is negative. Rotation is performed at constant speed. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @param k Additional spin count. If Value is negative interpolation will be on "long" path. + /// + /// @tparam T A floating-point scalar type + /// @tparam S An integer scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL qua slerp(qua const& x, qua const& y, T a, S k); + + /// Returns the q conjugate. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR qua conjugate(qua const& q); + + /// Returns the q inverse. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR qua inverse(qua const& q); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL vec<4, bool, Q> isnan(qua const& x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL vec<4, bool, Q> isinf(qua const& x); + + /// @} +} //namespace glm + +#include "quaternion_common.inl" diff --git a/GL/glm/ext/quaternion_common.inl b/GL/glm/ext/quaternion_common.inl new file mode 100644 index 0000000..ad171f9 --- /dev/null +++ b/GL/glm/ext/quaternion_common.inl @@ -0,0 +1,144 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER qua mix(qua const& x, qua const& y, T a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'mix' only accept floating-point inputs"); + + T const cosTheta = dot(x, y); + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > static_cast(1) - epsilon()) + { + // Linear interpolation + return qua::wxyz( + mix(x.w, y.w, a), + mix(x.x, y.x, a), + mix(x.y, y.y, a), + mix(x.z, y.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((static_cast(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle); + } + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua lerp(qua const& x, qua const& y, T a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'lerp' only accept floating-point inputs"); + + // Lerp is only defined in [0, 1] + assert(a >= static_cast(0)); + assert(a <= static_cast(1)); + + return x * (static_cast(1) - a) + (y * a); + } + + template + GLM_FUNC_QUALIFIER qua slerp(qua const& x, qua const& y, T a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'slerp' only accept floating-point inputs"); + + qua z = y; + + T cosTheta = dot(x, y); + + // If cosTheta < 0, the interpolation will take the long way around the sphere. + // To fix this, one quat must be negated. + if(cosTheta < static_cast(0)) + { + z = -y; + cosTheta = -cosTheta; + } + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > static_cast(1) - epsilon()) + { + // Linear interpolation + return qua::wxyz( + mix(x.w, z.w, a), + mix(x.x, z.x, a), + mix(x.y, z.y, a), + mix(x.z, z.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((static_cast(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle); + } + } + + template + GLM_FUNC_QUALIFIER qua slerp(qua const& x, qua const& y, T a, S k) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'slerp' only accept floating-point inputs"); + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'slerp' only accept integer for spin count"); + + qua z = y; + + T cosTheta = dot(x, y); + + // If cosTheta < 0, the interpolation will take the long way around the sphere. + // To fix this, one quat must be negated. + if (cosTheta < static_cast(0)) + { + z = -y; + cosTheta = -cosTheta; + } + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if (cosTheta > static_cast(1) - epsilon()) + { + // Linear interpolation + return qua::wxyz( + mix(x.w, z.w, a), + mix(x.x, z.x, a), + mix(x.y, z.y, a), + mix(x.z, z.z, a)); + } + else + { + // Graphics Gems III, page 96 + T angle = acos(cosTheta); + T phi = angle + static_cast(k) * glm::pi(); + return (sin(angle - a * phi)* x + sin(a * phi) * z) / sin(angle); + } + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua conjugate(qua const& q) + { + return qua::wxyz(q.w, -q.x, -q.y, -q.z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua inverse(qua const& q) + { + return conjugate(q) / dot(q, q); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(qua const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isnan' only accept floating-point inputs"); + + return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(qua const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isinf' only accept floating-point inputs"); + + return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w)); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "quaternion_common_simd.inl" +#endif + diff --git a/GL/glm/ext/quaternion_common_simd.inl b/GL/glm/ext/quaternion_common_simd.inl new file mode 100644 index 0000000..ddfc8a4 --- /dev/null +++ b/GL/glm/ext/quaternion_common_simd.inl @@ -0,0 +1,18 @@ +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_dot, float, true> + { + static GLM_FUNC_QUALIFIER float call(qua const& x, qua const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/GL/glm/ext/quaternion_double.hpp b/GL/glm/ext/quaternion_double.hpp new file mode 100644 index 0000000..63b24de --- /dev/null +++ b/GL/glm/ext/quaternion_double.hpp @@ -0,0 +1,39 @@ +/// @ref ext_quaternion_double +/// @file glm/ext/quaternion_double.hpp +/// +/// @defgroup ext_quaternion_double GLM_EXT_quaternion_double +/// @ingroup ext +/// +/// Exposes double-precision floating point quaternion type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_quaternion_float +/// @see ext_quaternion_double_precision +/// @see ext_quaternion_common +/// @see ext_quaternion_exponential +/// @see ext_quaternion_geometric +/// @see ext_quaternion_relational +/// @see ext_quaternion_transform +/// @see ext_quaternion_trigonometric + +#pragma once + +// Dependency: +#include "../detail/type_quat.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_double extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_double + /// @{ + + /// Quaternion of double-precision floating-point numbers. + typedef qua dquat; + + /// @} +} //namespace glm + diff --git a/GL/glm/ext/quaternion_double_precision.hpp b/GL/glm/ext/quaternion_double_precision.hpp new file mode 100644 index 0000000..8aa24a1 --- /dev/null +++ b/GL/glm/ext/quaternion_double_precision.hpp @@ -0,0 +1,42 @@ +/// @ref ext_quaternion_double_precision +/// @file glm/ext/quaternion_double_precision.hpp +/// +/// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision +/// @ingroup ext +/// +/// Exposes double-precision floating point quaternion type with various precision in term of ULPs. +/// +/// Include to use the features of this extension. + +#pragma once + +// Dependency: +#include "../detail/type_quat.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_double_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_double_precision + /// @{ + + /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see ext_quaternion_double_precision + typedef qua lowp_dquat; + + /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see ext_quaternion_double_precision + typedef qua mediump_dquat; + + /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see ext_quaternion_double_precision + typedef qua highp_dquat; + + /// @} +} //namespace glm + diff --git a/GL/glm/ext/quaternion_exponential.hpp b/GL/glm/ext/quaternion_exponential.hpp new file mode 100644 index 0000000..affe297 --- /dev/null +++ b/GL/glm/ext/quaternion_exponential.hpp @@ -0,0 +1,63 @@ +/// @ref ext_quaternion_exponential +/// @file glm/ext/quaternion_exponential.hpp +/// +/// @defgroup ext_quaternion_exponential GLM_EXT_quaternion_exponential +/// @ingroup ext +/// +/// Provides exponential functions for quaternion types +/// +/// Include to use the features of this extension. +/// +/// @see core_exponential +/// @see ext_quaternion_float +/// @see ext_quaternion_double + +#pragma once + +// Dependency: +#include "../common.hpp" +#include "../trigonometric.hpp" +#include "../geometric.hpp" +#include "../ext/scalar_constants.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_exponential extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_transform + /// @{ + + /// Returns a exponential of a quaternion. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL qua exp(qua const& q); + + /// Returns a logarithm of a quaternion + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL qua log(qua const& q); + + /// Returns a quaternion raised to a power. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL qua pow(qua const& q, T y); + + /// Returns the square root of a quaternion + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL qua sqrt(qua const& q); + + /// @} +} //namespace glm + +#include "quaternion_exponential.inl" diff --git a/GL/glm/ext/quaternion_exponential.inl b/GL/glm/ext/quaternion_exponential.inl new file mode 100644 index 0000000..8a9d774 --- /dev/null +++ b/GL/glm/ext/quaternion_exponential.inl @@ -0,0 +1,89 @@ +#include "scalar_constants.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER qua exp(qua const& q) + { + vec<3, T, Q> u(q.x, q.y, q.z); + T const Angle = glm::length(u); + if (Angle < epsilon()) + return qua(); + + vec<3, T, Q> const v(u / Angle); + return qua(cos(Angle), sin(Angle) * v); + } + + template + GLM_FUNC_QUALIFIER qua log(qua const& q) + { + vec<3, T, Q> u(q.x, q.y, q.z); + T Vec3Len = length(u); + + if (Vec3Len < epsilon()) + { + if(q.w > static_cast(0)) + return qua::wxyz(log(q.w), static_cast(0), static_cast(0), static_cast(0)); + else if(q.w < static_cast(0)) + return qua::wxyz(log(-q.w), pi(), static_cast(0), static_cast(0)); + else + return qua::wxyz(std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity()); + } + else + { + T t = atan(Vec3Len, T(q.w)) / Vec3Len; + T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w; + return qua::wxyz(static_cast(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z); + } + } + + template + GLM_FUNC_QUALIFIER qua pow(qua const& x, T y) + { + //Raising to the power of 0 should yield 1 + //Needed to prevent a division by 0 error later on + if(y > -epsilon() && y < epsilon()) + return qua::wxyz(1,0,0,0); + + //To deal with non-unit quaternions + T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w); + + T Angle; + if(abs(x.w / magnitude) > cos_one_over_two()) + { + //Scalar component is close to 1; using it to recover angle would lose precision + //Instead, we use the non-scalar components since sin() is accurate around 0 + + //Prevent a division by 0 error later on + T VectorMagnitude = x.x * x.x + x.y * x.y + x.z * x.z; + //Despite the compiler might say, we actually want to compare + //VectorMagnitude to 0. here; we could use denorm_int() compiling a + //project with unsafe maths optimizations might make the comparison + //always false, even when VectorMagnitude is 0. + if (VectorMagnitude < std::numeric_limits::min()) { + //Equivalent to raising a real number to a power + return qua::wxyz(pow(x.w, y), 0, 0, 0); + } + + Angle = asin(sqrt(VectorMagnitude) / magnitude); + } + else + { + //Scalar component is small, shouldn't cause loss of precision + Angle = acos(x.w / magnitude); + } + + T NewAngle = Angle * y; + T Div = sin(NewAngle) / sin(Angle); + T Mag = pow(magnitude, y - static_cast(1)); + return qua::wxyz(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag); + } + + template + GLM_FUNC_QUALIFIER qua sqrt(qua const& x) + { + return pow(x, static_cast(0.5)); + } +}//namespace glm + + diff --git a/GL/glm/ext/quaternion_float.hpp b/GL/glm/ext/quaternion_float.hpp new file mode 100644 index 0000000..ca42a60 --- /dev/null +++ b/GL/glm/ext/quaternion_float.hpp @@ -0,0 +1,39 @@ +/// @ref ext_quaternion_float +/// @file glm/ext/quaternion_float.hpp +/// +/// @defgroup ext_quaternion_float GLM_EXT_quaternion_float +/// @ingroup ext +/// +/// Exposes single-precision floating point quaternion type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_quaternion_double +/// @see ext_quaternion_float_precision +/// @see ext_quaternion_common +/// @see ext_quaternion_exponential +/// @see ext_quaternion_geometric +/// @see ext_quaternion_relational +/// @see ext_quaternion_transform +/// @see ext_quaternion_trigonometric + +#pragma once + +// Dependency: +#include "../detail/type_quat.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_float extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_float + /// @{ + + /// Quaternion of single-precision floating-point numbers. + typedef qua quat; + + /// @} +} //namespace glm + diff --git a/GL/glm/ext/quaternion_float_precision.hpp b/GL/glm/ext/quaternion_float_precision.hpp new file mode 100644 index 0000000..f9e4f5c --- /dev/null +++ b/GL/glm/ext/quaternion_float_precision.hpp @@ -0,0 +1,36 @@ +/// @ref ext_quaternion_float_precision +/// @file glm/ext/quaternion_float_precision.hpp +/// +/// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision +/// @ingroup ext +/// +/// Exposes single-precision floating point quaternion type with various precision in term of ULPs. +/// +/// Include to use the features of this extension. + +#pragma once + +// Dependency: +#include "../detail/type_quat.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_float_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_float_precision + /// @{ + + /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef qua lowp_quat; + + /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef qua mediump_quat; + + /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef qua highp_quat; + + /// @} +} //namespace glm + diff --git a/GL/glm/ext/quaternion_geometric.hpp b/GL/glm/ext/quaternion_geometric.hpp new file mode 100644 index 0000000..6a2403f --- /dev/null +++ b/GL/glm/ext/quaternion_geometric.hpp @@ -0,0 +1,70 @@ +/// @ref ext_quaternion_geometric +/// @file glm/ext/quaternion_geometric.hpp +/// +/// @defgroup ext_quaternion_geometric GLM_EXT_quaternion_geometric +/// @ingroup ext +/// +/// Provides geometric functions for quaternion types +/// +/// Include to use the features of this extension. +/// +/// @see core_func_geometric +/// @see ext_quaternion_float +/// @see ext_quaternion_double + +#pragma once + +// Dependency: +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "../ext/vector_relational.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_geometric extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_geometric + /// @{ + + /// Returns the norm of a quaternions + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_geometric + template + GLM_FUNC_DECL T length(qua const& q); + + /// Returns the normalized quaternion. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_geometric + template + GLM_FUNC_DECL qua normalize(qua const& q); + + /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... + /// + /// @tparam T Floating-point scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_geometric + template + GLM_FUNC_DECL GLM_CONSTEXPR T dot(qua const& x, qua const& y); + + /// Compute a cross product. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_geometric + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua cross(qua const& q1, qua const& q2); + + /// @} +} //namespace glm + +#include "quaternion_geometric.inl" diff --git a/GL/glm/ext/quaternion_geometric.inl b/GL/glm/ext/quaternion_geometric.inl new file mode 100644 index 0000000..88dc4d6 --- /dev/null +++ b/GL/glm/ext/quaternion_geometric.inl @@ -0,0 +1,36 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(qua const& x, qua const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'dot' accepts only floating-point inputs"); + return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER T length(qua const& q) + { + return glm::sqrt(dot(q, q)); + } + + template + GLM_FUNC_QUALIFIER qua normalize(qua const& q) + { + T len = length(q); + if(len <= static_cast(0)) // Problem + return qua::wxyz(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); + T oneOverLen = static_cast(1) / len; + return qua::wxyz(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua cross(qua const& q1, qua const& q2) + { + return qua::wxyz( + q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, + q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, + q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, + q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); + } +}//namespace glm + diff --git a/GL/glm/ext/quaternion_relational.hpp b/GL/glm/ext/quaternion_relational.hpp new file mode 100644 index 0000000..7aa121d --- /dev/null +++ b/GL/glm/ext/quaternion_relational.hpp @@ -0,0 +1,62 @@ +/// @ref ext_quaternion_relational +/// @file glm/ext/quaternion_relational.hpp +/// +/// @defgroup ext_quaternion_relational GLM_EXT_quaternion_relational +/// @ingroup ext +/// +/// Exposes comparison functions for quaternion types that take a user defined epsilon values. +/// +/// Include to use the features of this extension. +/// +/// @see core_vector_relational +/// @see ext_vector_relational +/// @see ext_matrix_relational +/// @see ext_quaternion_float +/// @see ext_quaternion_double + +#pragma once + +// Dependency: +#include "../vector_relational.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_relational + /// @{ + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL vec<4, bool, Q> equal(qua const& x, qua const& y); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua const& x, qua const& y); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon); + + /// @} +} //namespace glm + +#include "quaternion_relational.inl" diff --git a/GL/glm/ext/quaternion_relational.inl b/GL/glm/ext/quaternion_relational.inl new file mode 100644 index 0000000..b1713e9 --- /dev/null +++ b/GL/glm/ext/quaternion_relational.inl @@ -0,0 +1,35 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return lessThan(abs(v), vec<4, T, Q>(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); + } +}//namespace glm + diff --git a/GL/glm/ext/quaternion_transform.hpp b/GL/glm/ext/quaternion_transform.hpp new file mode 100644 index 0000000..a9cc5c2 --- /dev/null +++ b/GL/glm/ext/quaternion_transform.hpp @@ -0,0 +1,47 @@ +/// @ref ext_quaternion_transform +/// @file glm/ext/quaternion_transform.hpp +/// +/// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform +/// @ingroup ext +/// +/// Provides transformation functions for quaternion types +/// +/// Include to use the features of this extension. +/// +/// @see ext_quaternion_float +/// @see ext_quaternion_double +/// @see ext_quaternion_exponential +/// @see ext_quaternion_geometric +/// @see ext_quaternion_relational +/// @see ext_quaternion_trigonometric + +#pragma once + +// Dependency: +#include "../common.hpp" +#include "../trigonometric.hpp" +#include "../geometric.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_transform + /// @{ + + /// Rotates a quaternion from a vector of 3 components axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians. + /// @param axis Axis of the rotation + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis); + /// @} +} //namespace glm + +#include "quaternion_transform.inl" diff --git a/GL/glm/ext/quaternion_transform.inl b/GL/glm/ext/quaternion_transform.inl new file mode 100644 index 0000000..7e773fb --- /dev/null +++ b/GL/glm/ext/quaternion_transform.inl @@ -0,0 +1,24 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& v) + { + vec<3, T, Q> Tmp = v; + + // Axis of rotation must be normalised + T len = glm::length(Tmp); + if(abs(len - static_cast(1)) > static_cast(0.001)) + { + T oneOverLen = static_cast(1) / len; + Tmp.x *= oneOverLen; + Tmp.y *= oneOverLen; + Tmp.z *= oneOverLen; + } + + T const AngleRad(angle); + T const Sin = sin(AngleRad * static_cast(0.5)); + + return q * qua::wxyz(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + } +}//namespace glm + diff --git a/GL/glm/ext/quaternion_trigonometric.hpp b/GL/glm/ext/quaternion_trigonometric.hpp new file mode 100644 index 0000000..574a704 --- /dev/null +++ b/GL/glm/ext/quaternion_trigonometric.hpp @@ -0,0 +1,65 @@ +/// @ref ext_quaternion_trigonometric +/// @file glm/ext/quaternion_trigonometric.hpp +/// +/// @defgroup ext_quaternion_trigonometric GLM_EXT_quaternion_trigonometric +/// @ingroup ext +/// +/// Provides trigonometric functions for quaternion types +/// +/// Include to use the features of this extension. +/// +/// @see ext_quaternion_float +/// @see ext_quaternion_double +/// @see ext_quaternion_exponential +/// @see ext_quaternion_geometric +/// @see ext_quaternion_relational +/// @see ext_quaternion_transform + +#pragma once + +// Dependency: +#include "../trigonometric.hpp" +#include "../exponential.hpp" +#include "scalar_constants.hpp" +#include "vector_relational.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_quaternion_trigonometric extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_quaternion_trigonometric + /// @{ + + /// Returns the quaternion rotation angle. + /// + /// @param x A normalized quaternion. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL T angle(qua const& x); + + /// Returns the q rotation axis. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL vec<3, T, Q> axis(qua const& x); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians. + /// @param axis Axis of the quaternion, must be normalized. + /// + /// @tparam T A floating-point scalar type + /// @tparam Q A value from qualifier enum + template + GLM_FUNC_DECL qua angleAxis(T const& angle, vec<3, T, Q> const& axis); + + /// @} +} //namespace glm + +#include "quaternion_trigonometric.inl" diff --git a/GL/glm/ext/quaternion_trigonometric.inl b/GL/glm/ext/quaternion_trigonometric.inl new file mode 100644 index 0000000..896449a --- /dev/null +++ b/GL/glm/ext/quaternion_trigonometric.inl @@ -0,0 +1,37 @@ +#include "scalar_constants.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T angle(qua const& x) + { + if (abs(x.w) > cos_one_over_two()) + { + T const a = asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast(2); + if(x.w < static_cast(0)) + return pi() * static_cast(2) - a; + return a; + } + + return acos(x.w) * static_cast(2); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua const& x) + { + T const tmp1 = static_cast(1) - x.w * x.w; + if(tmp1 <= static_cast(0)) + return vec<3, T, Q>(0, 0, 1); + T const tmp2 = static_cast(1) / sqrt(tmp1); + return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2); + } + + template + GLM_FUNC_QUALIFIER qua angleAxis(T const& angle, vec<3, T, Q> const& v) + { + T const a(angle); + T const s = glm::sin(a * static_cast(0.5)); + + return qua(glm::cos(a * static_cast(0.5)), v * s); + } +}//namespace glm diff --git a/GL/glm/ext/scalar_common.hpp b/GL/glm/ext/scalar_common.hpp new file mode 100644 index 0000000..df04b6b --- /dev/null +++ b/GL/glm/ext/scalar_common.hpp @@ -0,0 +1,181 @@ +/// @ref ext_scalar_common +/// @file glm/ext/scalar_common.hpp +/// +/// @defgroup ext_scalar_common GLM_EXT_scalar_common +/// @ingroup ext +/// +/// Exposes min and max functions for 3 to 4 scalar parameters. +/// +/// Include to use the features of this extension. +/// +/// @see core_func_common +/// @see ext_vector_common + +#pragma once + +// Dependency: +#include "../common.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_common extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_scalar_common + /// @{ + + /// Returns the minimum component-wise values of 3 inputs + /// + /// @tparam T A floating-point scalar type. + /// + /// @see ext_scalar_common + template + GLM_FUNC_DECL T min(T a, T b, T c); + + /// Returns the minimum component-wise values of 4 inputs + /// + /// @tparam T A floating-point scalar type. + /// + /// @see ext_scalar_common + template + GLM_FUNC_DECL T min(T a, T b, T c, T d); + + /// Returns the maximum component-wise values of 3 inputs + /// + /// @tparam T A floating-point scalar type. + /// + /// @see ext_scalar_common + template + GLM_FUNC_DECL T max(T a, T b, T c); + + /// Returns the maximum component-wise values of 4 inputs + /// + /// @tparam T A floating-point scalar type. + /// + /// @see ext_scalar_common + template + GLM_FUNC_DECL T max(T a, T b, T c, T d); + + /// Returns the minimum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam T A floating-point scalar type. + /// + /// @see std::fmin documentation + /// @see ext_scalar_common + template + GLM_FUNC_DECL T fmin(T a, T b); + + /// Returns the minimum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam T A floating-point scalar type. + /// + /// @see std::fmin documentation + /// @see ext_scalar_common + template + GLM_FUNC_DECL T fmin(T a, T b, T c); + + /// Returns the minimum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam T A floating-point scalar type. + /// + /// @see std::fmin documentation + /// @see ext_scalar_common + template + GLM_FUNC_DECL T fmin(T a, T b, T c, T d); + + /// Returns the maximum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam T A floating-point scalar type. + /// + /// @see std::fmax documentation + /// @see ext_scalar_common + template + GLM_FUNC_DECL T fmax(T a, T b); + + /// Returns the maximum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam T A floating-point scalar type. + /// + /// @see std::fmax documentation + /// @see ext_scalar_common + template + GLM_FUNC_DECL T fmax(T a, T b, T C); + + /// Returns the maximum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam T A floating-point scalar type. + /// + /// @see std::fmax documentation + /// @see ext_scalar_common + template + GLM_FUNC_DECL T fmax(T a, T b, T C, T D); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam genType Floating-point scalar types. + /// + /// @see ext_scalar_common + template + GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal); + + /// Simulate GL_CLAMP OpenGL wrap mode + /// + /// @tparam genType Floating-point scalar types. + /// + /// @see ext_scalar_common extension. + template + GLM_FUNC_DECL genType clamp(genType const& Texcoord); + + /// Simulate GL_REPEAT OpenGL wrap mode + /// + /// @tparam genType Floating-point scalar types. + /// + /// @see ext_scalar_common extension. + template + GLM_FUNC_DECL genType repeat(genType const& Texcoord); + + /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode + /// + /// @tparam genType Floating-point scalar types. + /// + /// @see ext_scalar_common extension. + template + GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord); + + /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode + /// + /// @tparam genType Floating-point scalar types. + /// + /// @see ext_scalar_common extension. + template + GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam genType floating point scalar types. + /// + /// @see GLSL round man page + /// @see ext_scalar_common extension. + template + GLM_FUNC_DECL int iround(genType const& x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam genType floating point scalar types. + /// + /// @see GLSL round man page + /// @see ext_scalar_common extension. + template + GLM_FUNC_DECL uint uround(genType const& x); + + /// @} +}//namespace glm + +#include "scalar_common.inl" diff --git a/GL/glm/ext/scalar_common.inl b/GL/glm/ext/scalar_common.inl new file mode 100644 index 0000000..3d09fef --- /dev/null +++ b/GL/glm/ext/scalar_common.inl @@ -0,0 +1,170 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER T min(T a, T b, T c) + { + return glm::min(glm::min(a, b), c); + } + + template + GLM_FUNC_QUALIFIER T min(T a, T b, T c, T d) + { + return glm::min(glm::min(a, b), glm::min(c, d)); + } + + template + GLM_FUNC_QUALIFIER T max(T a, T b, T c) + { + return glm::max(glm::max(a, b), c); + } + + template + GLM_FUNC_QUALIFIER T max(T a, T b, T c, T d) + { + return glm::max(glm::max(a, b), glm::max(c, d)); + } + +# if GLM_HAS_CXX11_STL + using std::fmin; +# else + template + GLM_FUNC_QUALIFIER T fmin(T a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fmin' only accept floating-point input"); + + if (isnan(a)) + return b; + return min(a, b); + } +# endif + + template + GLM_FUNC_QUALIFIER T fmin(T a, T b, T c) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fmin' only accept floating-point input"); + + if (isnan(a)) + return fmin(b, c); + if (isnan(b)) + return fmin(a, c); + if (isnan(c)) + return min(a, b); + return min(a, b, c); + } + + template + GLM_FUNC_QUALIFIER T fmin(T a, T b, T c, T d) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fmin' only accept floating-point input"); + + if (isnan(a)) + return fmin(b, c, d); + if (isnan(b)) + return min(a, fmin(c, d)); + if (isnan(c)) + return fmin(min(a, b), d); + if (isnan(d)) + return min(a, b, c); + return min(a, b, c, d); + } + + +# if GLM_HAS_CXX11_STL + using std::fmax; +# else + template + GLM_FUNC_QUALIFIER T fmax(T a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fmax' only accept floating-point input"); + + if (isnan(a)) + return b; + return max(a, b); + } +# endif + + template + GLM_FUNC_QUALIFIER T fmax(T a, T b, T c) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fmax' only accept floating-point input"); + + if (isnan(a)) + return fmax(b, c); + if (isnan(b)) + return fmax(a, c); + if (isnan(c)) + return max(a, b); + return max(a, b, c); + } + + template + GLM_FUNC_QUALIFIER T fmax(T a, T b, T c, T d) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fmax' only accept floating-point input"); + + if (isnan(a)) + return fmax(b, c, d); + if (isnan(b)) + return max(a, fmax(c, d)); + if (isnan(c)) + return fmax(max(a, b), d); + if (isnan(d)) + return max(a, b, c); + return max(a, b, c, d); + } + + // fclamp + template + GLM_FUNC_QUALIFIER genType fclamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fclamp' only accept floating-point or integer inputs"); + return fmin(fmax(x, minVal), maxVal); + } + + template + GLM_FUNC_QUALIFIER genType clamp(genType const& Texcoord) + { + return glm::clamp(Texcoord, static_cast(0), static_cast(1)); + } + + template + GLM_FUNC_QUALIFIER genType repeat(genType const& Texcoord) + { + return glm::fract(Texcoord); + } + + template + GLM_FUNC_QUALIFIER genType mirrorClamp(genType const& Texcoord) + { + return glm::fract(glm::abs(Texcoord)); + } + + template + GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord) + { + genType const Abs = glm::abs(Texcoord); + genType const Clamp = glm::mod(glm::floor(Abs), static_cast(2)); + genType const Floor = glm::floor(Abs); + genType const Rest = Abs - Floor; + genType const Mirror = Clamp + Rest; + return mix(Rest, static_cast(1) - Rest, Mirror >= static_cast(1)); + } + + template + GLM_FUNC_QUALIFIER int iround(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'iround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER uint uround(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'uround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } +}//namespace glm diff --git a/GL/glm/ext/scalar_constants.hpp b/GL/glm/ext/scalar_constants.hpp new file mode 100644 index 0000000..74e210d --- /dev/null +++ b/GL/glm/ext/scalar_constants.hpp @@ -0,0 +1,40 @@ +/// @ref ext_scalar_constants +/// @file glm/ext/scalar_constants.hpp +/// +/// @defgroup ext_scalar_constants GLM_EXT_scalar_constants +/// @ingroup ext +/// +/// Provides a list of constants and precomputed useful values. +/// +/// Include to use the features of this extension. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_constants extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_scalar_constants + /// @{ + + /// Return the epsilon constant for floating point types. + template + GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon(); + + /// Return the pi constant for floating point types. + template + GLM_FUNC_DECL GLM_CONSTEXPR genType pi(); + + /// Return the value of cos(1 / 2) for floating point types. + template + GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two(); + + /// @} +} //namespace glm + +#include "scalar_constants.inl" diff --git a/GL/glm/ext/scalar_constants.inl b/GL/glm/ext/scalar_constants.inl new file mode 100644 index 0000000..b928e51 --- /dev/null +++ b/GL/glm/ext/scalar_constants.inl @@ -0,0 +1,24 @@ +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon() + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'epsilon' only accepts floating-point inputs"); + return std::numeric_limits::epsilon(); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi() + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'pi' only accepts floating-point inputs"); + return static_cast(3.14159265358979323846264338327950288); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two() + { + return genType(0.877582561890372716130286068203503191); + } +} //namespace glm diff --git a/GL/glm/ext/scalar_int_sized.hpp b/GL/glm/ext/scalar_int_sized.hpp new file mode 100644 index 0000000..8e9c511 --- /dev/null +++ b/GL/glm/ext/scalar_int_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_scalar_int_sized +/// @file glm/ext/scalar_int_sized.hpp +/// +/// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized +/// @ingroup ext +/// +/// Exposes sized signed integer scalar types. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_uint_sized + +#pragma once + +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_int_sized extension included") +#endif + +namespace glm{ +namespace detail +{ +# if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::int8_t int8; + typedef std::int16_t int16; + typedef std::int32_t int32; +# else + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; +#endif// + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; +}//namespace detail + + + /// @addtogroup ext_scalar_int_sized + /// @{ + + /// 8 bit signed integer type. + typedef detail::int8 int8; + + /// 16 bit signed integer type. + typedef detail::int16 int16; + + /// 32 bit signed integer type. + typedef detail::int32 int32; + + /// 64 bit signed integer type. + typedef detail::int64 int64; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/scalar_integer.hpp b/GL/glm/ext/scalar_integer.hpp new file mode 100644 index 0000000..a2ca8a2 --- /dev/null +++ b/GL/glm/ext/scalar_integer.hpp @@ -0,0 +1,92 @@ +/// @ref ext_scalar_integer +/// @file glm/ext/scalar_integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_scalar_integer GLM_EXT_scalar_integer +/// @ingroup ext +/// +/// Include to use the features of this extension. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../detail/type_float.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_scalar_integer + /// @{ + + /// Return true if the value is a power of two number. + /// + /// @see ext_scalar_integer + template + GLM_FUNC_DECL bool isPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see ext_scalar_integer + template + GLM_FUNC_DECL genIUType nextPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see ext_scalar_integer + template + GLM_FUNC_DECL genIUType prevPowerOfTwo(genIUType v); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see ext_scalar_integer + template + GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam genIUType Integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see ext_scalar_integer + template + GLM_FUNC_DECL genIUType nextMultiple(genIUType v, genIUType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genIUType Integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see ext_scalar_integer + template + GLM_FUNC_DECL genIUType prevMultiple(genIUType v, genIUType Multiple); + + /// Returns the bit number of the Nth significant bit set to + /// 1 in the binary representation of value. + /// If value bitcount is less than the Nth significant bit, -1 will be returned. + /// + /// @tparam genIUType Signed or unsigned integer scalar types. + /// + /// @see ext_scalar_integer + template + GLM_FUNC_DECL int findNSB(genIUType x, int significantBitCount); + + /// @} +} //namespace glm + +#include "scalar_integer.inl" diff --git a/GL/glm/ext/scalar_integer.inl b/GL/glm/ext/scalar_integer.inl new file mode 100644 index 0000000..d416197 --- /dev/null +++ b/GL/glm/ext/scalar_integer.inl @@ -0,0 +1,243 @@ +#include "../integer.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T) + { + return v; + } + }; + + template + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T Shift) + { + return v | (v >> Shift); + } + }; + + template + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vec const Sign(sign(x)); + + vec v(abs(x)); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return (v + static_cast(1)) * Sign; + } + }; + + template + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vec v(x); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return v + static_cast(1); + } + }; + + template + struct compute_ceilMultiple{}; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + return Source + (Multiple - std::fmod(Source, Multiple)); + else + return Source + std::fmod(-Source, Multiple); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + assert(Multiple > genType(0)); + if(Source > genType(0)) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + else + return Source + (-Source % Multiple); + } + }; + + template + struct compute_floorMultiple{}; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + return Source - std::fmod(Source, Multiple) - Multiple; + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER bool isPowerOfTwo(genIUType Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'isPowerOfTwo' only accept integer inputs"); + + genIUType const Result = glm::abs(Value); + return !(Result & (Result - 1)); + } + + template + GLM_FUNC_QUALIFIER genIUType nextPowerOfTwo(genIUType value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'nextPowerOfTwo' only accept integer inputs"); + + return detail::compute_ceilPowerOfTwo<1, genIUType, defaultp, std::numeric_limits::is_signed>::call(vec<1, genIUType, defaultp>(value)).x; + } + + template + GLM_FUNC_QUALIFIER genIUType prevPowerOfTwo(genIUType value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'prevPowerOfTwo' only accept integer inputs"); + + return isPowerOfTwo(value) ? value : static_cast(static_cast(1) << static_cast(findMSB(value))); + } + + template + GLM_FUNC_QUALIFIER bool isMultiple(genIUType Value, genIUType Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'isMultiple' only accept integer inputs"); + + return isMultiple(vec<1, genIUType>(Value), vec<1, genIUType>(Multiple)).x; + } + + template + GLM_FUNC_QUALIFIER genIUType nextMultiple(genIUType Source, genIUType Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'nextMultiple' only accept integer inputs"); + + return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER genIUType prevMultiple(genIUType Source, genIUType Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'prevMultiple' only accept integer inputs"); + + return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER int findNSB(genIUType x, int significantBitCount) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findNSB' only accept integer inputs"); + + if(bitCount(x) < significantBitCount) + return -1; + + genIUType const One = static_cast(1); + int bitPos = 0; + + genIUType key = x; + int nBitCount = significantBitCount; + int Step = sizeof(x) * 8 / 2; + while (key > One) + { + genIUType Mask = static_cast((One << Step) - One); + genIUType currentKey = key & Mask; + int currentBitCount = bitCount(currentKey); + if (nBitCount > currentBitCount) + { + nBitCount -= currentBitCount; + bitPos += Step; + key >>= static_cast(Step); + } + else + { + key = key & Mask; + } + + Step >>= 1; + } + + return static_cast(bitPos); + } +}//namespace glm diff --git a/GL/glm/ext/scalar_packing.hpp b/GL/glm/ext/scalar_packing.hpp new file mode 100644 index 0000000..18b85b7 --- /dev/null +++ b/GL/glm/ext/scalar_packing.hpp @@ -0,0 +1,32 @@ +/// @ref ext_scalar_packing +/// @file glm/ext/scalar_packing.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_scalar_packing GLM_EXT_scalar_packing +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// This extension provides a set of function to convert scalar values to packed +/// formats. + +#pragma once + +// Dependency: +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_packing extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_scalar_packing + /// @{ + + + /// @} +}// namespace glm + +#include "scalar_packing.inl" diff --git a/GL/glm/ext/scalar_packing.inl b/GL/glm/ext/scalar_packing.inl new file mode 100644 index 0000000..e69de29 diff --git a/GL/glm/ext/scalar_reciprocal.hpp b/GL/glm/ext/scalar_reciprocal.hpp new file mode 100644 index 0000000..1c7b81d --- /dev/null +++ b/GL/glm/ext/scalar_reciprocal.hpp @@ -0,0 +1,135 @@ +/// @ref ext_scalar_reciprocal +/// @file glm/ext/scalar_reciprocal.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_scalar_reciprocal GLM_EXT_scalar_reciprocal +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Define secant, cosecant and cotangent functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_reciprocal extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_scalar_reciprocal + /// @{ + + /// Secant function. + /// hypotenuse / adjacent or 1 / cos(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType sec(genType angle); + + /// Cosecant function. + /// hypotenuse / opposite or 1 / sin(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType csc(genType angle); + + /// Cotangent function. + /// adjacent / opposite or 1 / tan(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType cot(genType angle); + + /// Inverse secant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType asec(genType x); + + /// Inverse cosecant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType acsc(genType x); + + /// Inverse cotangent function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType acot(genType x); + + /// Secant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType sech(genType angle); + + /// Cosecant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType csch(genType angle); + + /// Cotangent hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType coth(genType angle); + + /// Inverse secant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType asech(genType x); + + /// Inverse cosecant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType acsch(genType x); + + /// Inverse cotangent hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_scalar_reciprocal + template + GLM_FUNC_DECL genType acoth(genType x); + + /// @} +}//namespace glm + +#include "scalar_reciprocal.inl" diff --git a/GL/glm/ext/scalar_reciprocal.inl b/GL/glm/ext/scalar_reciprocal.inl new file mode 100644 index 0000000..0cd5f87 --- /dev/null +++ b/GL/glm/ext/scalar_reciprocal.inl @@ -0,0 +1,107 @@ +/// @ref ext_scalar_reciprocal + +#include "../trigonometric.hpp" +#include + +namespace glm +{ + // sec + template + GLM_FUNC_QUALIFIER genType sec(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'sec' only accept floating-point values"); + return genType(1) / glm::cos(angle); + } + + // csc + template + GLM_FUNC_QUALIFIER genType csc(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'csc' only accept floating-point values"); + return genType(1) / glm::sin(angle); + } + + // cot + template + GLM_FUNC_QUALIFIER genType cot(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'cot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return glm::tan(pi_over_2 - angle); + } + + // asec + template + GLM_FUNC_QUALIFIER genType asec(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'asec' only accept floating-point values"); + return acos(genType(1) / x); + } + + // acsc + template + GLM_FUNC_QUALIFIER genType acsc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acsc' only accept floating-point values"); + return asin(genType(1) / x); + } + + // acot + template + GLM_FUNC_QUALIFIER genType acot(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return pi_over_2 - atan(x); + } + + // sech + template + GLM_FUNC_QUALIFIER genType sech(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'sech' only accept floating-point values"); + return genType(1) / glm::cosh(angle); + } + + // csch + template + GLM_FUNC_QUALIFIER genType csch(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'csch' only accept floating-point values"); + return genType(1) / glm::sinh(angle); + } + + // coth + template + GLM_FUNC_QUALIFIER genType coth(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'coth' only accept floating-point values"); + return glm::cosh(angle) / glm::sinh(angle); + } + + // asech + template + GLM_FUNC_QUALIFIER genType asech(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'asech' only accept floating-point values"); + return acosh(genType(1) / x); + } + + // acsch + template + GLM_FUNC_QUALIFIER genType acsch(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acsch' only accept floating-point values"); + return asinh(genType(1) / x); + } + + // acoth + template + GLM_FUNC_QUALIFIER genType acoth(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acoth' only accept floating-point values"); + return atanh(genType(1) / x); + } +}//namespace glm diff --git a/GL/glm/ext/scalar_relational.hpp b/GL/glm/ext/scalar_relational.hpp new file mode 100644 index 0000000..e84df17 --- /dev/null +++ b/GL/glm/ext/scalar_relational.hpp @@ -0,0 +1,68 @@ +/// @ref ext_scalar_relational +/// @file glm/ext/scalar_relational.hpp +/// +/// @defgroup ext_scalar_relational GLM_EXT_scalar_relational +/// @ingroup ext +/// +/// Exposes comparison functions for scalar types that take a user defined epsilon values. +/// +/// Include to use the features of this extension. +/// +/// @see core_vector_relational +/// @see ext_vector_relational +/// @see ext_matrix_relational + +#pragma once + +// Dependencies +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_scalar_relational + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + template + GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + template + GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison between two scalars in term of ULPs. + /// True if this expression is satisfied. + /// + /// @param x First operand. + /// @param y Second operand. + /// @param ULPs Maximum difference in ULPs between the two operators to consider them equal. + /// + /// @tparam genType Floating-point or integer scalar types + template + GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int ULPs); + + /// Returns the component-wise comparison between two scalars in term of ULPs. + /// True if this expression is not satisfied. + /// + /// @param x First operand. + /// @param y Second operand. + /// @param ULPs Maximum difference in ULPs between the two operators to consider them not equal. + /// + /// @tparam genType Floating-point or integer scalar types + template + GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs); + + /// @} +}//namespace glm + +#include "scalar_relational.inl" diff --git a/GL/glm/ext/scalar_relational.inl b/GL/glm/ext/scalar_relational.inl new file mode 100644 index 0000000..c85583e --- /dev/null +++ b/GL/glm/ext/scalar_relational.inl @@ -0,0 +1,40 @@ +#include "../common.hpp" +#include "../ext/scalar_int_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/type_float.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) <= epsilon; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) > epsilon; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs) + { + detail::float_t const a(x); + detail::float_t const b(y); + + // Different signs means they do not match. + if(a.negative() != b.negative()) + return false; + + // Find the difference in ULPs. + typename detail::float_t::int_type const DiffULPs = abs(a.i - b.i); + return DiffULPs <= MaxULPs; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs) + { + return !equal(x, y, ULPs); + } +}//namespace glm diff --git a/GL/glm/ext/scalar_uint_sized.hpp b/GL/glm/ext/scalar_uint_sized.hpp new file mode 100644 index 0000000..fd5267f --- /dev/null +++ b/GL/glm/ext/scalar_uint_sized.hpp @@ -0,0 +1,70 @@ +/// @ref ext_scalar_uint_sized +/// @file glm/ext/scalar_uint_sized.hpp +/// +/// @defgroup ext_scalar_uint_sized GLM_EXT_scalar_uint_sized +/// @ingroup ext +/// +/// Exposes sized unsigned integer scalar types. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_int_sized + +#pragma once + +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_uint_sized extension included") +#endif + +namespace glm{ +namespace detail +{ +# if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::uint8_t uint8; + typedef std::uint16_t uint16; + typedef std::uint32_t uint32; +# else + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; +#endif + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; +}//namespace detail + + + /// @addtogroup ext_scalar_uint_sized + /// @{ + + /// 8 bit unsigned integer type. + typedef detail::uint8 uint8; + + /// 16 bit unsigned integer type. + typedef detail::uint16 uint16; + + /// 32 bit unsigned integer type. + typedef detail::uint32 uint32; + + /// 64 bit unsigned integer type. + typedef detail::uint64 uint64; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/scalar_ulp.hpp b/GL/glm/ext/scalar_ulp.hpp new file mode 100644 index 0000000..6344d95 --- /dev/null +++ b/GL/glm/ext/scalar_ulp.hpp @@ -0,0 +1,77 @@ +/// @ref ext_scalar_ulp +/// @file glm/ext/scalar_ulp.hpp +/// +/// @defgroup ext_scalar_ulp GLM_EXT_scalar_ulp +/// @ingroup ext +/// +/// Allow the measurement of the accuracy of a function against a reference +/// implementation. This extension works on floating-point data and provide results +/// in ULP. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_ulp +/// @see ext_scalar_relational + +#pragma once + +// Dependencies +#include "../ext/scalar_int_sized.hpp" +#include "../common.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_ulp extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_scalar_ulp + /// @{ + + /// Return the next ULP value(s) after the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL genType nextFloat(genType x); + + /// Return the previous ULP value(s) before the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL genType prevFloat(genType x); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL genType nextFloat(genType x, int ULPs); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL genType prevFloat(genType x, int ULPs); + + /// Return the distance in the number of ULP between 2 single-precision floating-point scalars. + /// + /// @see ext_scalar_ulp + GLM_FUNC_DECL int floatDistance(float x, float y); + + /// Return the distance in the number of ULP between 2 double-precision floating-point scalars. + /// + /// @see ext_scalar_ulp + GLM_FUNC_DECL int64 floatDistance(double x, double y); + + /// @} +}//namespace glm + +#include "scalar_ulp.inl" diff --git a/GL/glm/ext/scalar_ulp.inl b/GL/glm/ext/scalar_ulp.inl new file mode 100644 index 0000000..716528d --- /dev/null +++ b/GL/glm/ext/scalar_ulp.inl @@ -0,0 +1,291 @@ +/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. +/// +/// Developed at SunPro, a Sun Microsystems, Inc. business. +/// Permission to use, copy, modify, and distribute this +/// software is freely granted, provided that this notice +/// is preserved. + +#include "../detail/type_float.hpp" +#include "../ext/scalar_constants.hpp" +#include +#include + +#if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4127) +# pragma warning(disable : 4365) // '=': signed/unsigned mismatch +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wsign-conversion" +# pragma clang diagnostic ignored "-Wpadded" +#endif + +typedef union +{ + float value; + /* FIXME: Assumes 32 bit int. */ + unsigned int word; +} ieee_float_shape_type; + +typedef union +{ + double value; + struct + { + int lsw; + int msw; + } parts; +} ieee_double_shape_type; + +#define GLM_EXTRACT_WORDS(ix0,ix1,d) \ + do { \ + ieee_double_shape_type ew_u; \ + ew_u.value = (d); \ + (ix0) = ew_u.parts.msw; \ + (ix1) = ew_u.parts.lsw; \ + } while (0) + +#define GLM_GET_FLOAT_WORD(i,d) \ + do { \ + ieee_float_shape_type gf_u; \ + gf_u.value = (d); \ + (i) = static_cast(gf_u.word); \ + } while (0) + +#define GLM_SET_FLOAT_WORD(d,i) \ + do { \ + ieee_float_shape_type sf_u; \ + sf_u.word = static_cast(i); \ + (d) = sf_u.value; \ + } while (0) + +#define GLM_INSERT_WORDS(d,ix0,ix1) \ + do { \ + ieee_double_shape_type iw_u; \ + iw_u.parts.msw = (ix0); \ + iw_u.parts.lsw = (ix1); \ + (d) = iw_u.value; \ + } while (0) + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float nextafterf(float x, float y) + { + volatile float t; + int hx, hy, ix, iy; + + GLM_GET_FLOAT_WORD(hx, x); + GLM_GET_FLOAT_WORD(hy, y); + ix = hx & 0x7fffffff; // |x| + iy = hy & 0x7fffffff; // |y| + + if((ix > 0x7f800000) || // x is nan + (iy > 0x7f800000)) // y is nan + return x + y; + if(abs(y - x) <= epsilon()) + return y; // x=y, return y + if(ix == 0) + { // x == 0 + GLM_SET_FLOAT_WORD(x, (hy & 0x80000000) | 1);// return +-minsubnormal + t = x * x; + if(abs(t - x) <= epsilon()) + return t; + else + return x; // raise underflow flag + } + if(hx >= 0) + { // x > 0 + if(hx > hy) // x > y, x -= ulp + hx -= 1; + else // x < y, x += ulp + hx += 1; + } + else + { // x < 0 + if(hy >= 0 || hx > hy) // x < y, x -= ulp + hx -= 1; + else // x > y, x += ulp + hx += 1; + } + hy = hx & 0x7f800000; + if(hy >= 0x7f800000) + return x + x; // overflow + if(hy < 0x00800000) // underflow + { + t = x * x; + if(abs(t - x) > epsilon()) + { // raise underflow flag + GLM_SET_FLOAT_WORD(y, hx); + return y; + } + } + GLM_SET_FLOAT_WORD(x, hx); + return x; + } + + GLM_FUNC_QUALIFIER double nextafter(double x, double y) + { + volatile double t; + int hx, hy, ix, iy; + unsigned int lx, ly; + + GLM_EXTRACT_WORDS(hx, lx, x); + GLM_EXTRACT_WORDS(hy, ly, y); + ix = hx & 0x7fffffff; // |x| + iy = hy & 0x7fffffff; // |y| + + if(((ix >= 0x7ff00000) && ((ix - 0x7ff00000) | lx) != 0) || // x is nan + ((iy >= 0x7ff00000) && ((iy - 0x7ff00000) | ly) != 0)) // y is nan + return x + y; + if(abs(y - x) <= epsilon()) + return y; // x=y, return y + if((ix | lx) == 0) + { // x == 0 + GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal + t = x * x; + if(abs(t - x) <= epsilon()) + return t; + else + return x; // raise underflow flag + } + if(hx >= 0) { // x > 0 + if(hx > hy || ((hx == hy) && (lx > ly))) { // x > y, x -= ulp + if(lx == 0) hx -= 1; + lx -= 1; + } + else { // x < y, x += ulp + lx += 1; + if(lx == 0) hx += 1; + } + } + else { // x < 0 + if(hy >= 0 || hx > hy || ((hx == hy) && (lx > ly))){// x < y, x -= ulp + if(lx == 0) hx -= 1; + lx -= 1; + } + else { // x > y, x += ulp + lx += 1; + if(lx == 0) hx += 1; + } + } + hy = hx & 0x7ff00000; + if(hy >= 0x7ff00000) + return x + x; // overflow + if(hy < 0x00100000) + { // underflow + t = x * x; + if(abs(t - x) > epsilon()) + { // raise underflow flag + GLM_INSERT_WORDS(y, hx, lx); + return y; + } + } + GLM_INSERT_WORDS(x, hx, lx); + return x; + } +}//namespace detail +}//namespace glm + +#if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +#endif + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER float nextFloat(float x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MAX); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MAX); +# else + return nextafterf(x, FLT_MAX); +# endif + } + + template<> + GLM_FUNC_QUALIFIER double nextFloat(double x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafter(x, std::numeric_limits::max()); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MAX); +# else + return nextafter(x, DBL_MAX); +# endif + } + + template + GLM_FUNC_QUALIFIER T nextFloat(T x, int ULPs) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'next_float' only accept floating-point input"); + assert(ULPs >= 0); + + T temp = x; + for(int i = 0; i < ULPs; ++i) + temp = nextFloat(temp); + return temp; + } + + GLM_FUNC_QUALIFIER float prevFloat(float x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MIN); +# else + return nextafterf(x, FLT_MIN); +# endif + } + + GLM_FUNC_QUALIFIER double prevFloat(double x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return _nextafter(x, DBL_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MIN); +# else + return nextafter(x, DBL_MIN); +# endif + } + + template + GLM_FUNC_QUALIFIER T prevFloat(T x, int ULPs) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'prev_float' only accept floating-point input"); + assert(ULPs >= 0); + + T temp = x; + for(int i = 0; i < ULPs; ++i) + temp = prevFloat(temp); + return temp; + } + + GLM_FUNC_QUALIFIER int floatDistance(float x, float y) + { + detail::float_t const a(x); + detail::float_t const b(y); + + return abs(a.i - b.i); + } + + GLM_FUNC_QUALIFIER int64 floatDistance(double x, double y) + { + detail::float_t const a(x); + detail::float_t const b(y); + + return abs(a.i - b.i); + } +}//namespace glm diff --git a/GL/glm/ext/vector_bool1.hpp b/GL/glm/ext/vector_bool1.hpp new file mode 100644 index 0000000..002c320 --- /dev/null +++ b/GL/glm/ext/vector_bool1.hpp @@ -0,0 +1,30 @@ +/// @ref ext_vector_bool1 +/// @file glm/ext/vector_bool1.hpp +/// +/// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1 +/// @ingroup ext +/// +/// Exposes bvec1 vector type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_bool1_precision extension. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_bool1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_bool1 + /// @{ + + /// 1 components vector of boolean. + typedef vec<1, bool, defaultp> bvec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_bool1_precision.hpp b/GL/glm/ext/vector_bool1_precision.hpp new file mode 100644 index 0000000..e62d3cf --- /dev/null +++ b/GL/glm/ext/vector_bool1_precision.hpp @@ -0,0 +1,34 @@ +/// @ref ext_vector_bool1_precision +/// @file glm/ext/vector_bool1_precision.hpp +/// +/// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision +/// @ingroup ext +/// +/// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. +/// +/// Include to use the features of this extension. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_bool1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_bool1_precision + /// @{ + + /// 1 component vector of bool values. + typedef vec<1, bool, highp> highp_bvec1; + + /// 1 component vector of bool values. + typedef vec<1, bool, mediump> mediump_bvec1; + + /// 1 component vector of bool values. + typedef vec<1, bool, lowp> lowp_bvec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_bool2.hpp b/GL/glm/ext/vector_bool2.hpp new file mode 100644 index 0000000..52288b7 --- /dev/null +++ b/GL/glm/ext/vector_bool2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_bool2.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 2 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, bool, defaultp> bvec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_bool2_precision.hpp b/GL/glm/ext/vector_bool2_precision.hpp new file mode 100644 index 0000000..4370933 --- /dev/null +++ b/GL/glm/ext/vector_bool2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_bool2_precision.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 2 components vector of high qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, highp> highp_bvec2; + + /// 2 components vector of medium qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, mediump> mediump_bvec2; + + /// 2 components vector of low qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, lowp> lowp_bvec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_bool3.hpp b/GL/glm/ext/vector_bool3.hpp new file mode 100644 index 0000000..90a0b7e --- /dev/null +++ b/GL/glm/ext/vector_bool3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_bool3.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 3 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, bool, defaultp> bvec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_bool3_precision.hpp b/GL/glm/ext/vector_bool3_precision.hpp new file mode 100644 index 0000000..89cd2d3 --- /dev/null +++ b/GL/glm/ext/vector_bool3_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_bool3_precision.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 3 components vector of high qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, highp> highp_bvec3; + + /// 3 components vector of medium qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, mediump> mediump_bvec3; + + /// 3 components vector of low qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, lowp> lowp_bvec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_bool4.hpp b/GL/glm/ext/vector_bool4.hpp new file mode 100644 index 0000000..18aa71b --- /dev/null +++ b/GL/glm/ext/vector_bool4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_bool4.hpp + +#pragma once +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 4 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, bool, defaultp> bvec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_bool4_precision.hpp b/GL/glm/ext/vector_bool4_precision.hpp new file mode 100644 index 0000000..79786e5 --- /dev/null +++ b/GL/glm/ext/vector_bool4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_bool4_precision.hpp + +#pragma once +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 4 components vector of high qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, highp> highp_bvec4; + + /// 4 components vector of medium qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, mediump> mediump_bvec4; + + /// 4 components vector of low qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, lowp> lowp_bvec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_common.hpp b/GL/glm/ext/vector_common.hpp new file mode 100644 index 0000000..c0a2858 --- /dev/null +++ b/GL/glm/ext/vector_common.hpp @@ -0,0 +1,228 @@ +/// @ref ext_vector_common +/// @file glm/ext/vector_common.hpp +/// +/// @defgroup ext_vector_common GLM_EXT_vector_common +/// @ingroup ext +/// +/// Exposes min and max functions for 3 to 4 vector parameters. +/// +/// Include to use the features of this extension. +/// +/// @see core_common +/// @see ext_scalar_common + +#pragma once + +// Dependency: +#include "../ext/scalar_common.hpp" +#include "../common.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_common extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_common + /// @{ + + /// Return the minimum component-wise values of 3 inputs + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& a, vec const& b, vec const& c); + + /// Return the minimum component-wise values of 4 inputs + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec min(vec const& a, vec const& b, vec const& c, vec const& d); + + /// Return the maximum component-wise values of 3 inputs + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z); + + /// Return the maximum component-wise values of 4 inputs + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec max( vec const& x, vec const& y, vec const& z, vec const& w); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& x, T y); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& x, vec const& y); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& a, vec const& b, vec const& c); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& a, vec const& b, vec const& c, vec const& d); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& a, T b); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& a, vec const& b); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& a, vec const& b, vec const& c); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& a, vec const& b, vec const& c, vec const& d); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_common + template + GLM_FUNC_DECL vec fclamp(vec const& x, T minVal, T maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_common + template + GLM_FUNC_DECL vec fclamp(vec const& x, vec const& minVal, vec const& maxVal); + + /// Simulate GL_CLAMP OpenGL wrap mode + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_common extension. + template + GLM_FUNC_DECL vec clamp(vec const& Texcoord); + + /// Simulate GL_REPEAT OpenGL wrap mode + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_common extension. + template + GLM_FUNC_DECL vec repeat(vec const& Texcoord); + + /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_common extension. + template + GLM_FUNC_DECL vec mirrorClamp(vec const& Texcoord); + + /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_common extension. + template + GLM_FUNC_DECL vec mirrorRepeat(vec const& Texcoord); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see ext_vector_common extension. + template + GLM_FUNC_DECL vec iround(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see ext_vector_common extension. + template + GLM_FUNC_DECL vec uround(vec const& x); + + /// @} +}//namespace glm + +#include "vector_common.inl" diff --git a/GL/glm/ext/vector_common.inl b/GL/glm/ext/vector_common.inl new file mode 100644 index 0000000..67817fc --- /dev/null +++ b/GL/glm/ext/vector_common.inl @@ -0,0 +1,147 @@ +#include "../detail/_vectorize.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& x, vec const& y, vec const& z) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'min' only accept floating-point or integer inputs"); + return glm::min(glm::min(x, y), z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& x, vec const& y, vec const& z, vec const& w) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'min' only accept floating-point or integer inputs"); + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'max' only accept floating-point or integer inputs"); + return glm::max(glm::max(x, y), z); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z, vec const& w) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer, "'max' only accept floating-point or integer inputs"); + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); + return detail::functor2::call(fmin, a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); + return detail::functor2::call(fmin, a, b); + } + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b, vec const& c) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); + return fmin(fmin(a, b), c); + } + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b, vec const& c, vec const& d) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); + return fmin(fmin(a, b), fmin(c, d)); + } + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); + return detail::functor2::call(fmax, a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); + return detail::functor2::call(fmax, a, b); + } + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b, vec const& c) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); + return fmax(fmax(a, b), c); + } + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b, vec const& c, vec const& d) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); + return fmax(fmax(a, b), fmax(c, d)); + } + + template + GLM_FUNC_QUALIFIER vec fclamp(vec const& x, T minVal, T maxVal) + { + return fmin(fmax(x, vec(minVal)), vec(maxVal)); + } + + template + GLM_FUNC_QUALIFIER vec fclamp(vec const& x, vec const& minVal, vec const& maxVal) + { + return fmin(fmax(x, minVal), maxVal); + } + + template + GLM_FUNC_QUALIFIER vec clamp(vec const& Texcoord) + { + return glm::clamp(Texcoord, vec(0), vec(1)); + } + + template + GLM_FUNC_QUALIFIER vec repeat(vec const& Texcoord) + { + return glm::fract(Texcoord); + } + + template + GLM_FUNC_QUALIFIER vec mirrorClamp(vec const& Texcoord) + { + return glm::fract(glm::abs(Texcoord)); + } + + template + GLM_FUNC_QUALIFIER vec mirrorRepeat(vec const& Texcoord) + { + vec const Abs = glm::abs(Texcoord); + vec const Clamp = glm::mod(glm::floor(Abs), vec(2)); + vec const Floor = glm::floor(Abs); + vec const Rest = Abs - Floor; + vec const Mirror = Clamp + Rest; + return mix(Rest, vec(1) - Rest, glm::greaterThanEqual(Mirror, vec(1))); + } + + template + GLM_FUNC_QUALIFIER vec iround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER vec uround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } +}//namespace glm diff --git a/GL/glm/ext/vector_double1.hpp b/GL/glm/ext/vector_double1.hpp new file mode 100644 index 0000000..3882667 --- /dev/null +++ b/GL/glm/ext/vector_double1.hpp @@ -0,0 +1,31 @@ +/// @ref ext_vector_double1 +/// @file glm/ext/vector_double1.hpp +/// +/// @defgroup ext_vector_double1 GLM_EXT_vector_double1 +/// @ingroup ext +/// +/// Exposes double-precision floating point vector type with one component. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_double1_precision extension. +/// @see ext_vector_float1 extension. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_double1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_double1 + /// @{ + + /// 1 components vector of double-precision floating-point numbers. + typedef vec<1, double, defaultp> dvec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_double1_precision.hpp b/GL/glm/ext/vector_double1_precision.hpp new file mode 100644 index 0000000..1d47195 --- /dev/null +++ b/GL/glm/ext/vector_double1_precision.hpp @@ -0,0 +1,36 @@ +/// @ref ext_vector_double1_precision +/// @file glm/ext/vector_double1_precision.hpp +/// +/// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision +/// @ingroup ext +/// +/// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_double1 + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_double1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_double1_precision + /// @{ + + /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, highp> highp_dvec1; + + /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, mediump> mediump_dvec1; + + /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, lowp> lowp_dvec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_double2.hpp b/GL/glm/ext/vector_double2.hpp new file mode 100644 index 0000000..60e3577 --- /dev/null +++ b/GL/glm/ext/vector_double2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_double2.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 2 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, double, defaultp> dvec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_double2_precision.hpp b/GL/glm/ext/vector_double2_precision.hpp new file mode 100644 index 0000000..fa53940 --- /dev/null +++ b/GL/glm/ext/vector_double2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_double2_precision.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 2 components vector of high double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, highp> highp_dvec2; + + /// 2 components vector of medium double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, mediump> mediump_dvec2; + + /// 2 components vector of low double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, lowp> lowp_dvec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_double3.hpp b/GL/glm/ext/vector_double3.hpp new file mode 100644 index 0000000..6dfe4c6 --- /dev/null +++ b/GL/glm/ext/vector_double3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_double3.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 3 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, double, defaultp> dvec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_double3_precision.hpp b/GL/glm/ext/vector_double3_precision.hpp new file mode 100644 index 0000000..a8cfa37 --- /dev/null +++ b/GL/glm/ext/vector_double3_precision.hpp @@ -0,0 +1,34 @@ +/// @ref core +/// @file glm/ext/vector_double3_precision.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 3 components vector of high double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, highp> highp_dvec3; + + /// 3 components vector of medium double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, mediump> mediump_dvec3; + + /// 3 components vector of low double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, lowp> lowp_dvec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_double4.hpp b/GL/glm/ext/vector_double4.hpp new file mode 100644 index 0000000..87f225f --- /dev/null +++ b/GL/glm/ext/vector_double4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_double4.hpp + +#pragma once +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 4 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, double, defaultp> dvec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_double4_precision.hpp b/GL/glm/ext/vector_double4_precision.hpp new file mode 100644 index 0000000..09cafa1 --- /dev/null +++ b/GL/glm/ext/vector_double4_precision.hpp @@ -0,0 +1,35 @@ +/// @ref core +/// @file glm/ext/vector_double4_precision.hpp + +#pragma once +#include "../detail/setup.hpp" +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 4 components vector of high double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, highp> highp_dvec4; + + /// 4 components vector of medium double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, mediump> mediump_dvec4; + + /// 4 components vector of low double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, lowp> lowp_dvec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float1.hpp b/GL/glm/ext/vector_float1.hpp new file mode 100644 index 0000000..28acc2c --- /dev/null +++ b/GL/glm/ext/vector_float1.hpp @@ -0,0 +1,31 @@ +/// @ref ext_vector_float1 +/// @file glm/ext/vector_float1.hpp +/// +/// @defgroup ext_vector_float1 GLM_EXT_vector_float1 +/// @ingroup ext +/// +/// Exposes single-precision floating point vector type with one component. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_float1_precision extension. +/// @see ext_vector_double1 extension. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_float1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_float1 + /// @{ + + /// 1 components vector of single-precision floating-point numbers. + typedef vec<1, float, defaultp> vec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float1_precision.hpp b/GL/glm/ext/vector_float1_precision.hpp new file mode 100644 index 0000000..6e8dad8 --- /dev/null +++ b/GL/glm/ext/vector_float1_precision.hpp @@ -0,0 +1,36 @@ +/// @ref ext_vector_float1_precision +/// @file glm/ext/vector_float1_precision.hpp +/// +/// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision +/// @ingroup ext +/// +/// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_float1 extension. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_float1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_float1_precision + /// @{ + + /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, highp> highp_vec1; + + /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, mediump> mediump_vec1; + + /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, lowp> lowp_vec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float2.hpp b/GL/glm/ext/vector_float2.hpp new file mode 100644 index 0000000..d31545d --- /dev/null +++ b/GL/glm/ext/vector_float2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_float2.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 2 components vector of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, float, defaultp> vec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float2_precision.hpp b/GL/glm/ext/vector_float2_precision.hpp new file mode 100644 index 0000000..23c0820 --- /dev/null +++ b/GL/glm/ext/vector_float2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_float2_precision.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 2 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, highp> highp_vec2; + + /// 2 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, mediump> mediump_vec2; + + /// 2 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, lowp> lowp_vec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float3.hpp b/GL/glm/ext/vector_float3.hpp new file mode 100644 index 0000000..cd79a62 --- /dev/null +++ b/GL/glm/ext/vector_float3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_float3.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 3 components vector of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, float, defaultp> vec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float3_precision.hpp b/GL/glm/ext/vector_float3_precision.hpp new file mode 100644 index 0000000..be640b5 --- /dev/null +++ b/GL/glm/ext/vector_float3_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_float3_precision.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 3 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, highp> highp_vec3; + + /// 3 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, mediump> mediump_vec3; + + /// 3 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, lowp> lowp_vec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float4.hpp b/GL/glm/ext/vector_float4.hpp new file mode 100644 index 0000000..d84adcc --- /dev/null +++ b/GL/glm/ext/vector_float4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_float4.hpp + +#pragma once +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 4 components vector of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, float, defaultp> vec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_float4_precision.hpp b/GL/glm/ext/vector_float4_precision.hpp new file mode 100644 index 0000000..aede838 --- /dev/null +++ b/GL/glm/ext/vector_float4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_float4_precision.hpp + +#pragma once +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 4 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, highp> highp_vec4; + + /// 4 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, mediump> mediump_vec4; + + /// 4 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, lowp> lowp_vec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_int1.hpp b/GL/glm/ext/vector_int1.hpp new file mode 100644 index 0000000..dc86038 --- /dev/null +++ b/GL/glm/ext/vector_int1.hpp @@ -0,0 +1,32 @@ +/// @ref ext_vector_int1 +/// @file glm/ext/vector_int1.hpp +/// +/// @defgroup ext_vector_int1 GLM_EXT_vector_int1 +/// @ingroup ext +/// +/// Exposes ivec1 vector type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_uint1 extension. +/// @see ext_vector_int1_precision extension. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_int1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_int1 + /// @{ + + /// 1 component vector of signed integer numbers. + typedef vec<1, int, defaultp> ivec1; + + /// @} +}//namespace glm + diff --git a/GL/glm/ext/vector_int1_sized.hpp b/GL/glm/ext/vector_int1_sized.hpp new file mode 100644 index 0000000..de0d4cf --- /dev/null +++ b/GL/glm/ext/vector_int1_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_int1_sized +/// @file glm/ext/vector_int1_sized.hpp +/// +/// @defgroup ext_vector_int1_sized GLM_EXT_vector_int1_sized +/// @ingroup ext +/// +/// Exposes sized signed integer vector types. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_int_sized +/// @see ext_vector_uint1_sized + +#pragma once + +#include "../ext/vector_int1.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_int1_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_int1_sized + /// @{ + + /// 8 bit signed integer vector of 1 component type. + /// + /// @see ext_vector_int1_sized + typedef vec<1, int8, defaultp> i8vec1; + + /// 16 bit signed integer vector of 1 component type. + /// + /// @see ext_vector_int1_sized + typedef vec<1, int16, defaultp> i16vec1; + + /// 32 bit signed integer vector of 1 component type. + /// + /// @see ext_vector_int1_sized + typedef vec<1, int32, defaultp> i32vec1; + + /// 64 bit signed integer vector of 1 component type. + /// + /// @see ext_vector_int1_sized + typedef vec<1, int64, defaultp> i64vec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_int2.hpp b/GL/glm/ext/vector_int2.hpp new file mode 100644 index 0000000..aef803e --- /dev/null +++ b/GL/glm/ext/vector_int2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_int2.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 2 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, int, defaultp> ivec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_int2_sized.hpp b/GL/glm/ext/vector_int2_sized.hpp new file mode 100644 index 0000000..1fd57ee --- /dev/null +++ b/GL/glm/ext/vector_int2_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_int2_sized +/// @file glm/ext/vector_int2_sized.hpp +/// +/// @defgroup ext_vector_int2_sized GLM_EXT_vector_int2_sized +/// @ingroup ext +/// +/// Exposes sized signed integer vector of 2 components type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_int_sized +/// @see ext_vector_uint2_sized + +#pragma once + +#include "../ext/vector_int2.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_int2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_int2_sized + /// @{ + + /// 8 bit signed integer vector of 2 components type. + /// + /// @see ext_vector_int2_sized + typedef vec<2, int8, defaultp> i8vec2; + + /// 16 bit signed integer vector of 2 components type. + /// + /// @see ext_vector_int2_sized + typedef vec<2, int16, defaultp> i16vec2; + + /// 32 bit signed integer vector of 2 components type. + /// + /// @see ext_vector_int2_sized + typedef vec<2, int32, defaultp> i32vec2; + + /// 64 bit signed integer vector of 2 components type. + /// + /// @see ext_vector_int2_sized + typedef vec<2, int64, defaultp> i64vec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_int3.hpp b/GL/glm/ext/vector_int3.hpp new file mode 100644 index 0000000..4767e61 --- /dev/null +++ b/GL/glm/ext/vector_int3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_int3.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 3 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, int, defaultp> ivec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_int3_sized.hpp b/GL/glm/ext/vector_int3_sized.hpp new file mode 100644 index 0000000..085a3fe --- /dev/null +++ b/GL/glm/ext/vector_int3_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_int3_sized +/// @file glm/ext/vector_int3_sized.hpp +/// +/// @defgroup ext_vector_int3_sized GLM_EXT_vector_int3_sized +/// @ingroup ext +/// +/// Exposes sized signed integer vector of 3 components type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_int_sized +/// @see ext_vector_uint3_sized + +#pragma once + +#include "../ext/vector_int3.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_int3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_int3_sized + /// @{ + + /// 8 bit signed integer vector of 3 components type. + /// + /// @see ext_vector_int3_sized + typedef vec<3, int8, defaultp> i8vec3; + + /// 16 bit signed integer vector of 3 components type. + /// + /// @see ext_vector_int3_sized + typedef vec<3, int16, defaultp> i16vec3; + + /// 32 bit signed integer vector of 3 components type. + /// + /// @see ext_vector_int3_sized + typedef vec<3, int32, defaultp> i32vec3; + + /// 64 bit signed integer vector of 3 components type. + /// + /// @see ext_vector_int3_sized + typedef vec<3, int64, defaultp> i64vec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_int4.hpp b/GL/glm/ext/vector_int4.hpp new file mode 100644 index 0000000..bb23adf --- /dev/null +++ b/GL/glm/ext/vector_int4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_int4.hpp + +#pragma once +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 4 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, int, defaultp> ivec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_int4_sized.hpp b/GL/glm/ext/vector_int4_sized.hpp new file mode 100644 index 0000000..c63d465 --- /dev/null +++ b/GL/glm/ext/vector_int4_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_int4_sized +/// @file glm/ext/vector_int4_sized.hpp +/// +/// @defgroup ext_vector_int4_sized GLM_EXT_vector_int4_sized +/// @ingroup ext +/// +/// Exposes sized signed integer vector of 4 components type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_int_sized +/// @see ext_vector_uint4_sized + +#pragma once + +#include "../ext/vector_int4.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_int4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_int4_sized + /// @{ + + /// 8 bit signed integer vector of 4 components type. + /// + /// @see ext_vector_int4_sized + typedef vec<4, int8, defaultp> i8vec4; + + /// 16 bit signed integer vector of 4 components type. + /// + /// @see ext_vector_int4_sized + typedef vec<4, int16, defaultp> i16vec4; + + /// 32 bit signed integer vector of 4 components type. + /// + /// @see ext_vector_int4_sized + typedef vec<4, int32, defaultp> i32vec4; + + /// 64 bit signed integer vector of 4 components type. + /// + /// @see ext_vector_int4_sized + typedef vec<4, int64, defaultp> i64vec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_integer.hpp b/GL/glm/ext/vector_integer.hpp new file mode 100644 index 0000000..1304dd8 --- /dev/null +++ b/GL/glm/ext/vector_integer.hpp @@ -0,0 +1,149 @@ +/// @ref ext_vector_integer +/// @file glm/ext/vector_integer.hpp +/// +/// @see core (dependence) +/// @see ext_vector_integer (dependence) +/// +/// @defgroup ext_vector_integer GLM_EXT_vector_integer +/// @ingroup ext +/// +/// Include to use the features of this extension. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_integer + /// @{ + + /// Return true if the value is a power of two number. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec isPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec nextPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec prevPowerOfTwo(vec const& v); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec isMultiple(vec const& v, T Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec isMultiple(vec const& v, vec const& Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec nextMultiple(vec const& v, T Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec nextMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec prevMultiple(vec const& v, T Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed or unsigned integer scalar types. + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec prevMultiple(vec const& v, vec const& Multiple); + + /// Returns the bit number of the Nth significant bit set to + /// 1 in the binary representation of value. + /// If value bitcount is less than the Nth significant bit, -1 will be returned. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see ext_vector_integer + template + GLM_FUNC_DECL vec findNSB(vec const& Source, vec SignificantBitCount); + + /// @} +} //namespace glm + +#include "vector_integer.inl" diff --git a/GL/glm/ext/vector_integer.inl b/GL/glm/ext/vector_integer.inl new file mode 100644 index 0000000..cefb132 --- /dev/null +++ b/GL/glm/ext/vector_integer.inl @@ -0,0 +1,85 @@ +#include "scalar_integer.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec isPowerOfTwo(vec const& Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'isPowerOfTwo' only accept integer inputs"); + + vec const Result(abs(Value)); + return equal(Result & (Result - vec(1)), vec(0)); + } + + template + GLM_FUNC_QUALIFIER vec nextPowerOfTwo(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'nextPowerOfTwo' only accept integer inputs"); + + return detail::compute_ceilPowerOfTwo::is_signed>::call(v); + } + + template + GLM_FUNC_QUALIFIER vec prevPowerOfTwo(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'prevPowerOfTwo' only accept integer inputs"); + + return detail::functor1::call(prevPowerOfTwo, v); + } + + template + GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, T Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'isMultiple' only accept integer inputs"); + + return equal(Value % Multiple, vec(0)); + } + + template + GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, vec const& Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'isMultiple' only accept integer inputs"); + + return equal(Value % Multiple, vec(0)); + } + + template + GLM_FUNC_QUALIFIER vec nextMultiple(vec const& Source, T Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'nextMultiple' only accept integer inputs"); + + return detail::functor2::call(nextMultiple, Source, vec(Multiple)); + } + + template + GLM_FUNC_QUALIFIER vec nextMultiple(vec const& Source, vec const& Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'nextMultiple' only accept integer inputs"); + + return detail::functor2::call(nextMultiple, Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec prevMultiple(vec const& Source, T Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'prevMultiple' only accept integer inputs"); + + return detail::functor2::call(prevMultiple, Source, vec(Multiple)); + } + + template + GLM_FUNC_QUALIFIER vec prevMultiple(vec const& Source, vec const& Multiple) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'prevMultiple' only accept integer inputs"); + + return detail::functor2::call(prevMultiple, Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec findNSB(vec const& Source, vec SignificantBitCount) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findNSB' only accept integer inputs"); + + return detail::functor2_vec_int::call(findNSB, Source, SignificantBitCount); + } +}//namespace glm diff --git a/GL/glm/ext/vector_packing.hpp b/GL/glm/ext/vector_packing.hpp new file mode 100644 index 0000000..76e5d0c --- /dev/null +++ b/GL/glm/ext/vector_packing.hpp @@ -0,0 +1,32 @@ +/// @ref ext_vector_packing +/// @file glm/ext/vector_packing.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vector_packing GLM_EXT_vector_packing +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// This extension provides a set of function to convert vectors to packed +/// formats. + +#pragma once + +// Dependency: +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_packing extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_packing + /// @{ + + + /// @} +}// namespace glm + +#include "vector_packing.inl" diff --git a/GL/glm/ext/vector_packing.inl b/GL/glm/ext/vector_packing.inl new file mode 100644 index 0000000..e69de29 diff --git a/GL/glm/ext/vector_reciprocal.hpp b/GL/glm/ext/vector_reciprocal.hpp new file mode 100644 index 0000000..84d6766 --- /dev/null +++ b/GL/glm/ext/vector_reciprocal.hpp @@ -0,0 +1,135 @@ +/// @ref ext_vector_reciprocal +/// @file glm/ext/vector_reciprocal.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vector_reciprocal GLM_EXT_vector_reciprocal +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Define secant, cosecant and cotangent functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_reciprocal extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_reciprocal + /// @{ + + /// Secant function. + /// hypotenuse / adjacent or 1 / cos(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType sec(genType angle); + + /// Cosecant function. + /// hypotenuse / opposite or 1 / sin(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType csc(genType angle); + + /// Cotangent function. + /// adjacent / opposite or 1 / tan(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType cot(genType angle); + + /// Inverse secant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType asec(genType x); + + /// Inverse cosecant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType acsc(genType x); + + /// Inverse cotangent function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType acot(genType x); + + /// Secant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType sech(genType angle); + + /// Cosecant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType csch(genType angle); + + /// Cotangent hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType coth(genType angle); + + /// Inverse secant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType asech(genType x); + + /// Inverse cosecant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType acsch(genType x); + + /// Inverse cotangent hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see ext_vector_reciprocal + template + GLM_FUNC_DECL genType acoth(genType x); + + /// @} +}//namespace glm + +#include "vector_reciprocal.inl" diff --git a/GL/glm/ext/vector_reciprocal.inl b/GL/glm/ext/vector_reciprocal.inl new file mode 100644 index 0000000..b85102a --- /dev/null +++ b/GL/glm/ext/vector_reciprocal.inl @@ -0,0 +1,105 @@ +/// @ref ext_vector_reciprocal + +#include "../trigonometric.hpp" +#include + +namespace glm +{ + // sec + template + GLM_FUNC_QUALIFIER vec sec(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'sec' only accept floating-point inputs"); + return static_cast(1) / detail::functor1::call(cos, x); + } + + // csc + template + GLM_FUNC_QUALIFIER vec csc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'csc' only accept floating-point inputs"); + return static_cast(1) / detail::functor1::call(sin, x); + } + + // cot + template + GLM_FUNC_QUALIFIER vec cot(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'cot' only accept floating-point inputs"); + T const pi_over_2 = static_cast(3.1415926535897932384626433832795 / 2.0); + return detail::functor1::call(tan, pi_over_2 - x); + } + + // asec + template + GLM_FUNC_QUALIFIER vec asec(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'asec' only accept floating-point inputs"); + return detail::functor1::call(acos, static_cast(1) / x); + } + + // acsc + template + GLM_FUNC_QUALIFIER vec acsc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acsc' only accept floating-point inputs"); + return detail::functor1::call(asin, static_cast(1) / x); + } + + // acot + template + GLM_FUNC_QUALIFIER vec acot(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acot' only accept floating-point inputs"); + T const pi_over_2 = static_cast(3.1415926535897932384626433832795 / 2.0); + return pi_over_2 - detail::functor1::call(atan, x); + } + + // sech + template + GLM_FUNC_QUALIFIER vec sech(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'sech' only accept floating-point inputs"); + return static_cast(1) / detail::functor1::call(cosh, x); + } + + // csch + template + GLM_FUNC_QUALIFIER vec csch(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'csch' only accept floating-point inputs"); + return static_cast(1) / detail::functor1::call(sinh, x); + } + + // coth + template + GLM_FUNC_QUALIFIER vec coth(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'coth' only accept floating-point inputs"); + return glm::cosh(x) / glm::sinh(x); + } + + // asech + template + GLM_FUNC_QUALIFIER vec asech(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'asech' only accept floating-point inputs"); + return detail::functor1::call(acosh, static_cast(1) / x); + } + + // acsch + template + GLM_FUNC_QUALIFIER vec acsch(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acsch' only accept floating-point inputs"); + return detail::functor1::call(asinh, static_cast(1) / x); + } + + // acoth + template + GLM_FUNC_QUALIFIER vec acoth(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'acoth' only accept floating-point inputs"); + return detail::functor1::call(atanh, static_cast(1) / x); + } +}//namespace glm diff --git a/GL/glm/ext/vector_relational.hpp b/GL/glm/ext/vector_relational.hpp new file mode 100644 index 0000000..1c2367d --- /dev/null +++ b/GL/glm/ext/vector_relational.hpp @@ -0,0 +1,107 @@ +/// @ref ext_vector_relational +/// @file glm/ext/vector_relational.hpp +/// +/// @see core (dependence) +/// @see ext_scalar_integer (dependence) +/// +/// @defgroup ext_vector_relational GLM_EXT_vector_relational +/// @ingroup ext +/// +/// Exposes comparison functions for vector types that take a user defined epsilon values. +/// +/// Include to use the features of this extension. +/// +/// @see core_vector_relational +/// @see ext_scalar_relational +/// @see ext_matrix_relational + +#pragma once + +// Dependencies +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_relational + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y, vec const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, vec const& epsilon); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y, int ULPs); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y, vec const& ULPs); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, int ULPs); + + /// Returns the component-wise comparison between two vectors in term of ULPs. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, vec const& ULPs); + + /// @} +}//namespace glm + +#include "vector_relational.inl" diff --git a/GL/glm/ext/vector_relational.inl b/GL/glm/ext/vector_relational.inl new file mode 100644 index 0000000..7a39ab5 --- /dev/null +++ b/GL/glm/ext/vector_relational.inl @@ -0,0 +1,75 @@ +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/type_float.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y, T Epsilon) + { + return equal(x, y, vec(Epsilon)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y, vec const& Epsilon) + { + return lessThanEqual(abs(x - y), Epsilon); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, T Epsilon) + { + return notEqual(x, y, vec(Epsilon)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, vec const& Epsilon) + { + return greaterThan(abs(x - y), Epsilon); + } + + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y, int MaxULPs) + { + return equal(x, y, vec(MaxULPs)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec equal(vec const& x, vec const& y, vec const& MaxULPs) + { + vec Result(false); + for(length_t i = 0; i < L; ++i) + { + detail::float_t const a(x[i]); + detail::float_t const b(y[i]); + + // Different signs means they do not match. + if(a.negative() != b.negative()) + { + // Check for equality to make sure +0==-0 + Result[i] = a.mantissa() == b.mantissa() && a.exponent() == b.exponent(); + } + else + { + // Find the difference in ULPs. + typename detail::float_t::int_type const DiffULPs = abs(a.i - b.i); + Result[i] = DiffULPs <= MaxULPs[i]; + } + } + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, int MaxULPs) + { + return notEqual(x, y, vec(MaxULPs)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y, vec const& MaxULPs) + { + return not_(equal(x, y, MaxULPs)); + } +}//namespace glm diff --git a/GL/glm/ext/vector_uint1.hpp b/GL/glm/ext/vector_uint1.hpp new file mode 100644 index 0000000..eb8a704 --- /dev/null +++ b/GL/glm/ext/vector_uint1.hpp @@ -0,0 +1,32 @@ +/// @ref ext_vector_uint1 +/// @file glm/ext/vector_uint1.hpp +/// +/// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1 +/// @ingroup ext +/// +/// Exposes uvec1 vector type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_vector_int1 extension. +/// @see ext_vector_uint1_precision extension. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_uint1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_uint1 + /// @{ + + /// 1 component vector of unsigned integer numbers. + typedef vec<1, unsigned int, defaultp> uvec1; + + /// @} +}//namespace glm + diff --git a/GL/glm/ext/vector_uint1_sized.hpp b/GL/glm/ext/vector_uint1_sized.hpp new file mode 100644 index 0000000..2a938bb --- /dev/null +++ b/GL/glm/ext/vector_uint1_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_uint1_sized +/// @file glm/ext/vector_uint1_sized.hpp +/// +/// @defgroup ext_vector_uint1_sized GLM_EXT_vector_uint1_sized +/// @ingroup ext +/// +/// Exposes sized unsigned integer vector types. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_uint_sized +/// @see ext_vector_int1_sized + +#pragma once + +#include "../ext/vector_uint1.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_uint1_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_uint1_sized + /// @{ + + /// 8 bit unsigned integer vector of 1 component type. + /// + /// @see ext_vector_uint1_sized + typedef vec<1, uint8, defaultp> u8vec1; + + /// 16 bit unsigned integer vector of 1 component type. + /// + /// @see ext_vector_uint1_sized + typedef vec<1, uint16, defaultp> u16vec1; + + /// 32 bit unsigned integer vector of 1 component type. + /// + /// @see ext_vector_uint1_sized + typedef vec<1, uint32, defaultp> u32vec1; + + /// 64 bit unsigned integer vector of 1 component type. + /// + /// @see ext_vector_uint1_sized + typedef vec<1, uint64, defaultp> u64vec1; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_uint2.hpp b/GL/glm/ext/vector_uint2.hpp new file mode 100644 index 0000000..03c00f5 --- /dev/null +++ b/GL/glm/ext/vector_uint2.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_uint2.hpp + +#pragma once +#include "../detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 2 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, unsigned int, defaultp> uvec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_uint2_sized.hpp b/GL/glm/ext/vector_uint2_sized.hpp new file mode 100644 index 0000000..620fdc6 --- /dev/null +++ b/GL/glm/ext/vector_uint2_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_uint2_sized +/// @file glm/ext/vector_uint2_sized.hpp +/// +/// @defgroup ext_vector_uint2_sized GLM_EXT_vector_uint2_sized +/// @ingroup ext +/// +/// Exposes sized unsigned integer vector of 2 components type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_uint_sized +/// @see ext_vector_int2_sized + +#pragma once + +#include "../ext/vector_uint2.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_uint2_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_uint2_sized + /// @{ + + /// 8 bit unsigned integer vector of 2 components type. + /// + /// @see ext_vector_uint2_sized + typedef vec<2, uint8, defaultp> u8vec2; + + /// 16 bit unsigned integer vector of 2 components type. + /// + /// @see ext_vector_uint2_sized + typedef vec<2, uint16, defaultp> u16vec2; + + /// 32 bit unsigned integer vector of 2 components type. + /// + /// @see ext_vector_uint2_sized + typedef vec<2, uint32, defaultp> u32vec2; + + /// 64 bit unsigned integer vector of 2 components type. + /// + /// @see ext_vector_uint2_sized + typedef vec<2, uint64, defaultp> u64vec2; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_uint3.hpp b/GL/glm/ext/vector_uint3.hpp new file mode 100644 index 0000000..f5b41c4 --- /dev/null +++ b/GL/glm/ext/vector_uint3.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_uint3.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 3 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, unsigned int, defaultp> uvec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_uint3_sized.hpp b/GL/glm/ext/vector_uint3_sized.hpp new file mode 100644 index 0000000..6f96b98 --- /dev/null +++ b/GL/glm/ext/vector_uint3_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_uint3_sized +/// @file glm/ext/vector_uint3_sized.hpp +/// +/// @defgroup ext_vector_uint3_sized GLM_EXT_vector_uint3_sized +/// @ingroup ext +/// +/// Exposes sized unsigned integer vector of 3 components type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_uint_sized +/// @see ext_vector_int3_sized + +#pragma once + +#include "../ext/vector_uint3.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_uint3_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_uint3_sized + /// @{ + + /// 8 bit unsigned integer vector of 3 components type. + /// + /// @see ext_vector_uint3_sized + typedef vec<3, uint8, defaultp> u8vec3; + + /// 16 bit unsigned integer vector of 3 components type. + /// + /// @see ext_vector_uint3_sized + typedef vec<3, uint16, defaultp> u16vec3; + + /// 32 bit unsigned integer vector of 3 components type. + /// + /// @see ext_vector_uint3_sized + typedef vec<3, uint32, defaultp> u32vec3; + + /// 64 bit unsigned integer vector of 3 components type. + /// + /// @see ext_vector_uint3_sized + typedef vec<3, uint64, defaultp> u64vec3; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_uint4.hpp b/GL/glm/ext/vector_uint4.hpp new file mode 100644 index 0000000..32ced58 --- /dev/null +++ b/GL/glm/ext/vector_uint4.hpp @@ -0,0 +1,18 @@ +/// @ref core +/// @file glm/ext/vector_uint4.hpp + +#pragma once +#include "../detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_vector + /// @{ + + /// 4 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, unsigned int, defaultp> uvec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_uint4_sized.hpp b/GL/glm/ext/vector_uint4_sized.hpp new file mode 100644 index 0000000..da992ea --- /dev/null +++ b/GL/glm/ext/vector_uint4_sized.hpp @@ -0,0 +1,49 @@ +/// @ref ext_vector_uint4_sized +/// @file glm/ext/vector_uint4_sized.hpp +/// +/// @defgroup ext_vector_uint4_sized GLM_EXT_vector_uint4_sized +/// @ingroup ext +/// +/// Exposes sized unsigned integer vector of 4 components type. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_uint_sized +/// @see ext_vector_int4_sized + +#pragma once + +#include "../ext/vector_uint4.hpp" +#include "../ext/scalar_uint_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_uint4_sized extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_uint4_sized + /// @{ + + /// 8 bit unsigned integer vector of 4 components type. + /// + /// @see ext_vector_uint4_sized + typedef vec<4, uint8, defaultp> u8vec4; + + /// 16 bit unsigned integer vector of 4 components type. + /// + /// @see ext_vector_uint4_sized + typedef vec<4, uint16, defaultp> u16vec4; + + /// 32 bit unsigned integer vector of 4 components type. + /// + /// @see ext_vector_uint4_sized + typedef vec<4, uint32, defaultp> u32vec4; + + /// 64 bit unsigned integer vector of 4 components type. + /// + /// @see ext_vector_uint4_sized + typedef vec<4, uint64, defaultp> u64vec4; + + /// @} +}//namespace glm diff --git a/GL/glm/ext/vector_ulp.hpp b/GL/glm/ext/vector_ulp.hpp new file mode 100644 index 0000000..7c539bb --- /dev/null +++ b/GL/glm/ext/vector_ulp.hpp @@ -0,0 +1,112 @@ +/// @ref ext_vector_ulp +/// @file glm/ext/vector_ulp.hpp +/// +/// @defgroup ext_vector_ulp GLM_EXT_vector_ulp +/// @ingroup ext +/// +/// Allow the measurement of the accuracy of a function against a reference +/// implementation. This extension works on floating-point data and provide results +/// in ULP. +/// +/// Include to use the features of this extension. +/// +/// @see ext_scalar_ulp +/// @see ext_scalar_relational +/// @see ext_vector_relational + +#pragma once + +// Dependencies +#include "../ext/scalar_ulp.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_ulp extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_ulp + /// @{ + + /// Return the next ULP value(s) after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec nextFloat(vec const& x); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec nextFloat(vec const& x, int ULPs); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec nextFloat(vec const& x, vec const& ULPs); + + /// Return the previous ULP value(s) before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec prevFloat(vec const& x); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec prevFloat(vec const& x, int ULPs); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec prevFloat(vec const& x, vec const& ULPs); + + /// Return the distance in the number of ULP between 2 single-precision floating-point scalars. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec floatDistance(vec const& x, vec const& y); + + /// Return the distance in the number of ULP between 2 double-precision floating-point scalars. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see ext_scalar_ulp + template + GLM_FUNC_DECL vec floatDistance(vec const& x, vec const& y); + + /// @} +}//namespace glm + +#include "vector_ulp.inl" diff --git a/GL/glm/ext/vector_ulp.inl b/GL/glm/ext/vector_ulp.inl new file mode 100644 index 0000000..d3c7648 --- /dev/null +++ b/GL/glm/ext/vector_ulp.inl @@ -0,0 +1,74 @@ +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec nextFloat(vec const& x) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = nextFloat(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec nextFloat(vec const& x, int ULPs) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = nextFloat(x[i], ULPs); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec nextFloat(vec const& x, vec const& ULPs) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = nextFloat(x[i], ULPs[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prevFloat(vec const& x) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prevFloat(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prevFloat(vec const& x, int ULPs) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prevFloat(x[i], ULPs); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prevFloat(vec const& x, vec const& ULPs) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prevFloat(x[i], ULPs[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec floatDistance(vec const& x, vec const& y) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = floatDistance(x[i], y[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec floatDistance(vec const& x, vec const& y) + { + vec Result(0); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = floatDistance(x[i], y[i]); + return Result; + } +}//namespace glm diff --git a/GL/glm/fwd.hpp b/GL/glm/fwd.hpp new file mode 100644 index 0000000..9c2e5ea --- /dev/null +++ b/GL/glm/fwd.hpp @@ -0,0 +1,1233 @@ +#pragma once + +#include "detail/qualifier.hpp" + +namespace glm +{ +#if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::int8_t int8; + typedef std::int16_t int16; + typedef std::int32_t int32; + typedef std::int64_t int64; + + typedef std::uint8_t uint8; + typedef std::uint16_t uint16; + typedef std::uint32_t uint32; + typedef std::uint64_t uint64; +#else + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; + typedef detail::int64 int64; + + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef detail::uint64 uint64; +#endif + + // Scalar int + + typedef int8 lowp_i8; + typedef int8 mediump_i8; + typedef int8 highp_i8; + typedef int8 i8; + + typedef int8 lowp_int8; + typedef int8 mediump_int8; + typedef int8 highp_int8; + + typedef int8 lowp_int8_t; + typedef int8 mediump_int8_t; + typedef int8 highp_int8_t; + typedef int8 int8_t; + + typedef int16 lowp_i16; + typedef int16 mediump_i16; + typedef int16 highp_i16; + typedef int16 i16; + + typedef int16 lowp_int16; + typedef int16 mediump_int16; + typedef int16 highp_int16; + + typedef int16 lowp_int16_t; + typedef int16 mediump_int16_t; + typedef int16 highp_int16_t; + typedef int16 int16_t; + + typedef int32 lowp_i32; + typedef int32 mediump_i32; + typedef int32 highp_i32; + typedef int32 i32; + + typedef int32 lowp_int32; + typedef int32 mediump_int32; + typedef int32 highp_int32; + + typedef int32 lowp_int32_t; + typedef int32 mediump_int32_t; + typedef int32 highp_int32_t; + typedef int32 int32_t; + + typedef int64 lowp_i64; + typedef int64 mediump_i64; + typedef int64 highp_i64; + typedef int64 i64; + + typedef int64 lowp_int64; + typedef int64 mediump_int64; + typedef int64 highp_int64; + + typedef int64 lowp_int64_t; + typedef int64 mediump_int64_t; + typedef int64 highp_int64_t; + typedef int64 int64_t; + + // Scalar uint + + typedef unsigned int uint; + + typedef uint8 lowp_u8; + typedef uint8 mediump_u8; + typedef uint8 highp_u8; + typedef uint8 u8; + + typedef uint8 lowp_uint8; + typedef uint8 mediump_uint8; + typedef uint8 highp_uint8; + + typedef uint8 lowp_uint8_t; + typedef uint8 mediump_uint8_t; + typedef uint8 highp_uint8_t; + typedef uint8 uint8_t; + + typedef uint16 lowp_u16; + typedef uint16 mediump_u16; + typedef uint16 highp_u16; + typedef uint16 u16; + + typedef uint16 lowp_uint16; + typedef uint16 mediump_uint16; + typedef uint16 highp_uint16; + + typedef uint16 lowp_uint16_t; + typedef uint16 mediump_uint16_t; + typedef uint16 highp_uint16_t; + typedef uint16 uint16_t; + + typedef uint32 lowp_u32; + typedef uint32 mediump_u32; + typedef uint32 highp_u32; + typedef uint32 u32; + + typedef uint32 lowp_uint32; + typedef uint32 mediump_uint32; + typedef uint32 highp_uint32; + + typedef uint32 lowp_uint32_t; + typedef uint32 mediump_uint32_t; + typedef uint32 highp_uint32_t; + typedef uint32 uint32_t; + + typedef uint64 lowp_u64; + typedef uint64 mediump_u64; + typedef uint64 highp_u64; + typedef uint64 u64; + + typedef uint64 lowp_uint64; + typedef uint64 mediump_uint64; + typedef uint64 highp_uint64; + + typedef uint64 lowp_uint64_t; + typedef uint64 mediump_uint64_t; + typedef uint64 highp_uint64_t; + typedef uint64 uint64_t; + + // Scalar float + + typedef float lowp_f32; + typedef float mediump_f32; + typedef float highp_f32; + typedef float f32; + + typedef float lowp_float32; + typedef float mediump_float32; + typedef float highp_float32; + typedef float float32; + + typedef float lowp_float32_t; + typedef float mediump_float32_t; + typedef float highp_float32_t; + typedef float float32_t; + + + typedef double lowp_f64; + typedef double mediump_f64; + typedef double highp_f64; + typedef double f64; + + typedef double lowp_float64; + typedef double mediump_float64; + typedef double highp_float64; + typedef double float64; + + typedef double lowp_float64_t; + typedef double mediump_float64_t; + typedef double highp_float64_t; + typedef double float64_t; + + // Vector bool + + typedef vec<1, bool, lowp> lowp_bvec1; + typedef vec<2, bool, lowp> lowp_bvec2; + typedef vec<3, bool, lowp> lowp_bvec3; + typedef vec<4, bool, lowp> lowp_bvec4; + + typedef vec<1, bool, mediump> mediump_bvec1; + typedef vec<2, bool, mediump> mediump_bvec2; + typedef vec<3, bool, mediump> mediump_bvec3; + typedef vec<4, bool, mediump> mediump_bvec4; + + typedef vec<1, bool, highp> highp_bvec1; + typedef vec<2, bool, highp> highp_bvec2; + typedef vec<3, bool, highp> highp_bvec3; + typedef vec<4, bool, highp> highp_bvec4; + + typedef vec<1, bool, defaultp> bvec1; + typedef vec<2, bool, defaultp> bvec2; + typedef vec<3, bool, defaultp> bvec3; + typedef vec<4, bool, defaultp> bvec4; + + // Vector int + + typedef vec<1, int, lowp> lowp_ivec1; + typedef vec<2, int, lowp> lowp_ivec2; + typedef vec<3, int, lowp> lowp_ivec3; + typedef vec<4, int, lowp> lowp_ivec4; + + typedef vec<1, int, mediump> mediump_ivec1; + typedef vec<2, int, mediump> mediump_ivec2; + typedef vec<3, int, mediump> mediump_ivec3; + typedef vec<4, int, mediump> mediump_ivec4; + + typedef vec<1, int, highp> highp_ivec1; + typedef vec<2, int, highp> highp_ivec2; + typedef vec<3, int, highp> highp_ivec3; + typedef vec<4, int, highp> highp_ivec4; + + typedef vec<1, int, defaultp> ivec1; + typedef vec<2, int, defaultp> ivec2; + typedef vec<3, int, defaultp> ivec3; + typedef vec<4, int, defaultp> ivec4; + + typedef vec<1, i8, lowp> lowp_i8vec1; + typedef vec<2, i8, lowp> lowp_i8vec2; + typedef vec<3, i8, lowp> lowp_i8vec3; + typedef vec<4, i8, lowp> lowp_i8vec4; + + typedef vec<1, i8, mediump> mediump_i8vec1; + typedef vec<2, i8, mediump> mediump_i8vec2; + typedef vec<3, i8, mediump> mediump_i8vec3; + typedef vec<4, i8, mediump> mediump_i8vec4; + + typedef vec<1, i8, highp> highp_i8vec1; + typedef vec<2, i8, highp> highp_i8vec2; + typedef vec<3, i8, highp> highp_i8vec3; + typedef vec<4, i8, highp> highp_i8vec4; + + typedef vec<1, i8, defaultp> i8vec1; + typedef vec<2, i8, defaultp> i8vec2; + typedef vec<3, i8, defaultp> i8vec3; + typedef vec<4, i8, defaultp> i8vec4; + + typedef vec<1, i16, lowp> lowp_i16vec1; + typedef vec<2, i16, lowp> lowp_i16vec2; + typedef vec<3, i16, lowp> lowp_i16vec3; + typedef vec<4, i16, lowp> lowp_i16vec4; + + typedef vec<1, i16, mediump> mediump_i16vec1; + typedef vec<2, i16, mediump> mediump_i16vec2; + typedef vec<3, i16, mediump> mediump_i16vec3; + typedef vec<4, i16, mediump> mediump_i16vec4; + + typedef vec<1, i16, highp> highp_i16vec1; + typedef vec<2, i16, highp> highp_i16vec2; + typedef vec<3, i16, highp> highp_i16vec3; + typedef vec<4, i16, highp> highp_i16vec4; + + typedef vec<1, i16, defaultp> i16vec1; + typedef vec<2, i16, defaultp> i16vec2; + typedef vec<3, i16, defaultp> i16vec3; + typedef vec<4, i16, defaultp> i16vec4; + + typedef vec<1, i32, lowp> lowp_i32vec1; + typedef vec<2, i32, lowp> lowp_i32vec2; + typedef vec<3, i32, lowp> lowp_i32vec3; + typedef vec<4, i32, lowp> lowp_i32vec4; + + typedef vec<1, i32, mediump> mediump_i32vec1; + typedef vec<2, i32, mediump> mediump_i32vec2; + typedef vec<3, i32, mediump> mediump_i32vec3; + typedef vec<4, i32, mediump> mediump_i32vec4; + + typedef vec<1, i32, highp> highp_i32vec1; + typedef vec<2, i32, highp> highp_i32vec2; + typedef vec<3, i32, highp> highp_i32vec3; + typedef vec<4, i32, highp> highp_i32vec4; + + typedef vec<1, i32, defaultp> i32vec1; + typedef vec<2, i32, defaultp> i32vec2; + typedef vec<3, i32, defaultp> i32vec3; + typedef vec<4, i32, defaultp> i32vec4; + + typedef vec<1, i64, lowp> lowp_i64vec1; + typedef vec<2, i64, lowp> lowp_i64vec2; + typedef vec<3, i64, lowp> lowp_i64vec3; + typedef vec<4, i64, lowp> lowp_i64vec4; + + typedef vec<1, i64, mediump> mediump_i64vec1; + typedef vec<2, i64, mediump> mediump_i64vec2; + typedef vec<3, i64, mediump> mediump_i64vec3; + typedef vec<4, i64, mediump> mediump_i64vec4; + + typedef vec<1, i64, highp> highp_i64vec1; + typedef vec<2, i64, highp> highp_i64vec2; + typedef vec<3, i64, highp> highp_i64vec3; + typedef vec<4, i64, highp> highp_i64vec4; + + typedef vec<1, i64, defaultp> i64vec1; + typedef vec<2, i64, defaultp> i64vec2; + typedef vec<3, i64, defaultp> i64vec3; + typedef vec<4, i64, defaultp> i64vec4; + + // Vector uint + + typedef vec<1, uint, lowp> lowp_uvec1; + typedef vec<2, uint, lowp> lowp_uvec2; + typedef vec<3, uint, lowp> lowp_uvec3; + typedef vec<4, uint, lowp> lowp_uvec4; + + typedef vec<1, uint, mediump> mediump_uvec1; + typedef vec<2, uint, mediump> mediump_uvec2; + typedef vec<3, uint, mediump> mediump_uvec3; + typedef vec<4, uint, mediump> mediump_uvec4; + + typedef vec<1, uint, highp> highp_uvec1; + typedef vec<2, uint, highp> highp_uvec2; + typedef vec<3, uint, highp> highp_uvec3; + typedef vec<4, uint, highp> highp_uvec4; + + typedef vec<1, uint, defaultp> uvec1; + typedef vec<2, uint, defaultp> uvec2; + typedef vec<3, uint, defaultp> uvec3; + typedef vec<4, uint, defaultp> uvec4; + + typedef vec<1, u8, lowp> lowp_u8vec1; + typedef vec<2, u8, lowp> lowp_u8vec2; + typedef vec<3, u8, lowp> lowp_u8vec3; + typedef vec<4, u8, lowp> lowp_u8vec4; + + typedef vec<1, u8, mediump> mediump_u8vec1; + typedef vec<2, u8, mediump> mediump_u8vec2; + typedef vec<3, u8, mediump> mediump_u8vec3; + typedef vec<4, u8, mediump> mediump_u8vec4; + + typedef vec<1, u8, highp> highp_u8vec1; + typedef vec<2, u8, highp> highp_u8vec2; + typedef vec<3, u8, highp> highp_u8vec3; + typedef vec<4, u8, highp> highp_u8vec4; + + typedef vec<1, u8, defaultp> u8vec1; + typedef vec<2, u8, defaultp> u8vec2; + typedef vec<3, u8, defaultp> u8vec3; + typedef vec<4, u8, defaultp> u8vec4; + + typedef vec<1, u16, lowp> lowp_u16vec1; + typedef vec<2, u16, lowp> lowp_u16vec2; + typedef vec<3, u16, lowp> lowp_u16vec3; + typedef vec<4, u16, lowp> lowp_u16vec4; + + typedef vec<1, u16, mediump> mediump_u16vec1; + typedef vec<2, u16, mediump> mediump_u16vec2; + typedef vec<3, u16, mediump> mediump_u16vec3; + typedef vec<4, u16, mediump> mediump_u16vec4; + + typedef vec<1, u16, highp> highp_u16vec1; + typedef vec<2, u16, highp> highp_u16vec2; + typedef vec<3, u16, highp> highp_u16vec3; + typedef vec<4, u16, highp> highp_u16vec4; + + typedef vec<1, u16, defaultp> u16vec1; + typedef vec<2, u16, defaultp> u16vec2; + typedef vec<3, u16, defaultp> u16vec3; + typedef vec<4, u16, defaultp> u16vec4; + + typedef vec<1, u32, lowp> lowp_u32vec1; + typedef vec<2, u32, lowp> lowp_u32vec2; + typedef vec<3, u32, lowp> lowp_u32vec3; + typedef vec<4, u32, lowp> lowp_u32vec4; + + typedef vec<1, u32, mediump> mediump_u32vec1; + typedef vec<2, u32, mediump> mediump_u32vec2; + typedef vec<3, u32, mediump> mediump_u32vec3; + typedef vec<4, u32, mediump> mediump_u32vec4; + + typedef vec<1, u32, highp> highp_u32vec1; + typedef vec<2, u32, highp> highp_u32vec2; + typedef vec<3, u32, highp> highp_u32vec3; + typedef vec<4, u32, highp> highp_u32vec4; + + typedef vec<1, u32, defaultp> u32vec1; + typedef vec<2, u32, defaultp> u32vec2; + typedef vec<3, u32, defaultp> u32vec3; + typedef vec<4, u32, defaultp> u32vec4; + + typedef vec<1, u64, lowp> lowp_u64vec1; + typedef vec<2, u64, lowp> lowp_u64vec2; + typedef vec<3, u64, lowp> lowp_u64vec3; + typedef vec<4, u64, lowp> lowp_u64vec4; + + typedef vec<1, u64, mediump> mediump_u64vec1; + typedef vec<2, u64, mediump> mediump_u64vec2; + typedef vec<3, u64, mediump> mediump_u64vec3; + typedef vec<4, u64, mediump> mediump_u64vec4; + + typedef vec<1, u64, highp> highp_u64vec1; + typedef vec<2, u64, highp> highp_u64vec2; + typedef vec<3, u64, highp> highp_u64vec3; + typedef vec<4, u64, highp> highp_u64vec4; + + typedef vec<1, u64, defaultp> u64vec1; + typedef vec<2, u64, defaultp> u64vec2; + typedef vec<3, u64, defaultp> u64vec3; + typedef vec<4, u64, defaultp> u64vec4; + + // Vector float + + typedef vec<1, float, lowp> lowp_vec1; + typedef vec<2, float, lowp> lowp_vec2; + typedef vec<3, float, lowp> lowp_vec3; + typedef vec<4, float, lowp> lowp_vec4; + + typedef vec<1, float, mediump> mediump_vec1; + typedef vec<2, float, mediump> mediump_vec2; + typedef vec<3, float, mediump> mediump_vec3; + typedef vec<4, float, mediump> mediump_vec4; + + typedef vec<1, float, highp> highp_vec1; + typedef vec<2, float, highp> highp_vec2; + typedef vec<3, float, highp> highp_vec3; + typedef vec<4, float, highp> highp_vec4; + + typedef vec<1, float, defaultp> vec1; + typedef vec<2, float, defaultp> vec2; + typedef vec<3, float, defaultp> vec3; + typedef vec<4, float, defaultp> vec4; + + typedef vec<1, float, lowp> lowp_fvec1; + typedef vec<2, float, lowp> lowp_fvec2; + typedef vec<3, float, lowp> lowp_fvec3; + typedef vec<4, float, lowp> lowp_fvec4; + + typedef vec<1, float, mediump> mediump_fvec1; + typedef vec<2, float, mediump> mediump_fvec2; + typedef vec<3, float, mediump> mediump_fvec3; + typedef vec<4, float, mediump> mediump_fvec4; + + typedef vec<1, float, highp> highp_fvec1; + typedef vec<2, float, highp> highp_fvec2; + typedef vec<3, float, highp> highp_fvec3; + typedef vec<4, float, highp> highp_fvec4; + + typedef vec<1, f32, defaultp> fvec1; + typedef vec<2, f32, defaultp> fvec2; + typedef vec<3, f32, defaultp> fvec3; + typedef vec<4, f32, defaultp> fvec4; + + typedef vec<1, f32, lowp> lowp_f32vec1; + typedef vec<2, f32, lowp> lowp_f32vec2; + typedef vec<3, f32, lowp> lowp_f32vec3; + typedef vec<4, f32, lowp> lowp_f32vec4; + + typedef vec<1, f32, mediump> mediump_f32vec1; + typedef vec<2, f32, mediump> mediump_f32vec2; + typedef vec<3, f32, mediump> mediump_f32vec3; + typedef vec<4, f32, mediump> mediump_f32vec4; + + typedef vec<1, f32, highp> highp_f32vec1; + typedef vec<2, f32, highp> highp_f32vec2; + typedef vec<3, f32, highp> highp_f32vec3; + typedef vec<4, f32, highp> highp_f32vec4; + + typedef vec<1, f32, defaultp> f32vec1; + typedef vec<2, f32, defaultp> f32vec2; + typedef vec<3, f32, defaultp> f32vec3; + typedef vec<4, f32, defaultp> f32vec4; + + typedef vec<1, f64, lowp> lowp_dvec1; + typedef vec<2, f64, lowp> lowp_dvec2; + typedef vec<3, f64, lowp> lowp_dvec3; + typedef vec<4, f64, lowp> lowp_dvec4; + + typedef vec<1, f64, mediump> mediump_dvec1; + typedef vec<2, f64, mediump> mediump_dvec2; + typedef vec<3, f64, mediump> mediump_dvec3; + typedef vec<4, f64, mediump> mediump_dvec4; + + typedef vec<1, f64, highp> highp_dvec1; + typedef vec<2, f64, highp> highp_dvec2; + typedef vec<3, f64, highp> highp_dvec3; + typedef vec<4, f64, highp> highp_dvec4; + + typedef vec<1, f64, defaultp> dvec1; + typedef vec<2, f64, defaultp> dvec2; + typedef vec<3, f64, defaultp> dvec3; + typedef vec<4, f64, defaultp> dvec4; + + typedef vec<1, f64, lowp> lowp_f64vec1; + typedef vec<2, f64, lowp> lowp_f64vec2; + typedef vec<3, f64, lowp> lowp_f64vec3; + typedef vec<4, f64, lowp> lowp_f64vec4; + + typedef vec<1, f64, mediump> mediump_f64vec1; + typedef vec<2, f64, mediump> mediump_f64vec2; + typedef vec<3, f64, mediump> mediump_f64vec3; + typedef vec<4, f64, mediump> mediump_f64vec4; + + typedef vec<1, f64, highp> highp_f64vec1; + typedef vec<2, f64, highp> highp_f64vec2; + typedef vec<3, f64, highp> highp_f64vec3; + typedef vec<4, f64, highp> highp_f64vec4; + + typedef vec<1, f64, defaultp> f64vec1; + typedef vec<2, f64, defaultp> f64vec2; + typedef vec<3, f64, defaultp> f64vec3; + typedef vec<4, f64, defaultp> f64vec4; + + // Matrix NxN + + typedef mat<2, 2, f32, lowp> lowp_mat2; + typedef mat<3, 3, f32, lowp> lowp_mat3; + typedef mat<4, 4, f32, lowp> lowp_mat4; + + typedef mat<2, 2, f32, mediump> mediump_mat2; + typedef mat<3, 3, f32, mediump> mediump_mat3; + typedef mat<4, 4, f32, mediump> mediump_mat4; + + typedef mat<2, 2, f32, highp> highp_mat2; + typedef mat<3, 3, f32, highp> highp_mat3; + typedef mat<4, 4, f32, highp> highp_mat4; + + typedef mat<2, 2, f32, defaultp> mat2; + typedef mat<3, 3, f32, defaultp> mat3; + typedef mat<4, 4, f32, defaultp> mat4; + + typedef mat<2, 2, f32, lowp> lowp_fmat2; + typedef mat<3, 3, f32, lowp> lowp_fmat3; + typedef mat<4, 4, f32, lowp> lowp_fmat4; + + typedef mat<2, 2, f32, mediump> mediump_fmat2; + typedef mat<3, 3, f32, mediump> mediump_fmat3; + typedef mat<4, 4, f32, mediump> mediump_fmat4; + + typedef mat<2, 2, f32, highp> highp_fmat2; + typedef mat<3, 3, f32, highp> highp_fmat3; + typedef mat<4, 4, f32, highp> highp_fmat4; + + typedef mat<2, 2, f32, defaultp> fmat2; + typedef mat<3, 3, f32, defaultp> fmat3; + typedef mat<4, 4, f32, defaultp> fmat4; + + typedef mat<2, 2, f32, lowp> lowp_f32mat2; + typedef mat<3, 3, f32, lowp> lowp_f32mat3; + typedef mat<4, 4, f32, lowp> lowp_f32mat4; + + typedef mat<2, 2, f32, mediump> mediump_f32mat2; + typedef mat<3, 3, f32, mediump> mediump_f32mat3; + typedef mat<4, 4, f32, mediump> mediump_f32mat4; + + typedef mat<2, 2, f32, highp> highp_f32mat2; + typedef mat<3, 3, f32, highp> highp_f32mat3; + typedef mat<4, 4, f32, highp> highp_f32mat4; + + typedef mat<2, 2, f32, defaultp> f32mat2; + typedef mat<3, 3, f32, defaultp> f32mat3; + typedef mat<4, 4, f32, defaultp> f32mat4; + + typedef mat<2, 2, f64, lowp> lowp_dmat2; + typedef mat<3, 3, f64, lowp> lowp_dmat3; + typedef mat<4, 4, f64, lowp> lowp_dmat4; + + typedef mat<2, 2, f64, mediump> mediump_dmat2; + typedef mat<3, 3, f64, mediump> mediump_dmat3; + typedef mat<4, 4, f64, mediump> mediump_dmat4; + + typedef mat<2, 2, f64, highp> highp_dmat2; + typedef mat<3, 3, f64, highp> highp_dmat3; + typedef mat<4, 4, f64, highp> highp_dmat4; + + typedef mat<2, 2, f64, defaultp> dmat2; + typedef mat<3, 3, f64, defaultp> dmat3; + typedef mat<4, 4, f64, defaultp> dmat4; + + typedef mat<2, 2, f64, lowp> lowp_f64mat2; + typedef mat<3, 3, f64, lowp> lowp_f64mat3; + typedef mat<4, 4, f64, lowp> lowp_f64mat4; + + typedef mat<2, 2, f64, mediump> mediump_f64mat2; + typedef mat<3, 3, f64, mediump> mediump_f64mat3; + typedef mat<4, 4, f64, mediump> mediump_f64mat4; + + typedef mat<2, 2, f64, highp> highp_f64mat2; + typedef mat<3, 3, f64, highp> highp_f64mat3; + typedef mat<4, 4, f64, highp> highp_f64mat4; + + typedef mat<2, 2, f64, defaultp> f64mat2; + typedef mat<3, 3, f64, defaultp> f64mat3; + typedef mat<4, 4, f64, defaultp> f64mat4; + + // Matrix MxN + + typedef mat<2, 2, f32, lowp> lowp_mat2x2; + typedef mat<2, 3, f32, lowp> lowp_mat2x3; + typedef mat<2, 4, f32, lowp> lowp_mat2x4; + typedef mat<3, 2, f32, lowp> lowp_mat3x2; + typedef mat<3, 3, f32, lowp> lowp_mat3x3; + typedef mat<3, 4, f32, lowp> lowp_mat3x4; + typedef mat<4, 2, f32, lowp> lowp_mat4x2; + typedef mat<4, 3, f32, lowp> lowp_mat4x3; + typedef mat<4, 4, f32, lowp> lowp_mat4x4; + + typedef mat<2, 2, f32, mediump> mediump_mat2x2; + typedef mat<2, 3, f32, mediump> mediump_mat2x3; + typedef mat<2, 4, f32, mediump> mediump_mat2x4; + typedef mat<3, 2, f32, mediump> mediump_mat3x2; + typedef mat<3, 3, f32, mediump> mediump_mat3x3; + typedef mat<3, 4, f32, mediump> mediump_mat3x4; + typedef mat<4, 2, f32, mediump> mediump_mat4x2; + typedef mat<4, 3, f32, mediump> mediump_mat4x3; + typedef mat<4, 4, f32, mediump> mediump_mat4x4; + + typedef mat<2, 2, f32, highp> highp_mat2x2; + typedef mat<2, 3, f32, highp> highp_mat2x3; + typedef mat<2, 4, f32, highp> highp_mat2x4; + typedef mat<3, 2, f32, highp> highp_mat3x2; + typedef mat<3, 3, f32, highp> highp_mat3x3; + typedef mat<3, 4, f32, highp> highp_mat3x4; + typedef mat<4, 2, f32, highp> highp_mat4x2; + typedef mat<4, 3, f32, highp> highp_mat4x3; + typedef mat<4, 4, f32, highp> highp_mat4x4; + + typedef mat<2, 2, f32, defaultp> mat2x2; + typedef mat<2, 3, f32, defaultp> mat2x3; + typedef mat<2, 4, f32, defaultp> mat2x4; + typedef mat<3, 2, f32, defaultp> mat3x2; + typedef mat<3, 3, f32, defaultp> mat3x3; + typedef mat<3, 4, f32, defaultp> mat3x4; + typedef mat<4, 2, f32, defaultp> mat4x2; + typedef mat<4, 3, f32, defaultp> mat4x3; + typedef mat<4, 4, f32, defaultp> mat4x4; + + typedef mat<2, 2, f32, lowp> lowp_fmat2x2; + typedef mat<2, 3, f32, lowp> lowp_fmat2x3; + typedef mat<2, 4, f32, lowp> lowp_fmat2x4; + typedef mat<3, 2, f32, lowp> lowp_fmat3x2; + typedef mat<3, 3, f32, lowp> lowp_fmat3x3; + typedef mat<3, 4, f32, lowp> lowp_fmat3x4; + typedef mat<4, 2, f32, lowp> lowp_fmat4x2; + typedef mat<4, 3, f32, lowp> lowp_fmat4x3; + typedef mat<4, 4, f32, lowp> lowp_fmat4x4; + + typedef mat<2, 2, f32, mediump> mediump_fmat2x2; + typedef mat<2, 3, f32, mediump> mediump_fmat2x3; + typedef mat<2, 4, f32, mediump> mediump_fmat2x4; + typedef mat<3, 2, f32, mediump> mediump_fmat3x2; + typedef mat<3, 3, f32, mediump> mediump_fmat3x3; + typedef mat<3, 4, f32, mediump> mediump_fmat3x4; + typedef mat<4, 2, f32, mediump> mediump_fmat4x2; + typedef mat<4, 3, f32, mediump> mediump_fmat4x3; + typedef mat<4, 4, f32, mediump> mediump_fmat4x4; + + typedef mat<2, 2, f32, highp> highp_fmat2x2; + typedef mat<2, 3, f32, highp> highp_fmat2x3; + typedef mat<2, 4, f32, highp> highp_fmat2x4; + typedef mat<3, 2, f32, highp> highp_fmat3x2; + typedef mat<3, 3, f32, highp> highp_fmat3x3; + typedef mat<3, 4, f32, highp> highp_fmat3x4; + typedef mat<4, 2, f32, highp> highp_fmat4x2; + typedef mat<4, 3, f32, highp> highp_fmat4x3; + typedef mat<4, 4, f32, highp> highp_fmat4x4; + + typedef mat<2, 2, f32, defaultp> fmat2x2; + typedef mat<2, 3, f32, defaultp> fmat2x3; + typedef mat<2, 4, f32, defaultp> fmat2x4; + typedef mat<3, 2, f32, defaultp> fmat3x2; + typedef mat<3, 3, f32, defaultp> fmat3x3; + typedef mat<3, 4, f32, defaultp> fmat3x4; + typedef mat<4, 2, f32, defaultp> fmat4x2; + typedef mat<4, 3, f32, defaultp> fmat4x3; + typedef mat<4, 4, f32, defaultp> fmat4x4; + + typedef mat<2, 2, f32, lowp> lowp_f32mat2x2; + typedef mat<2, 3, f32, lowp> lowp_f32mat2x3; + typedef mat<2, 4, f32, lowp> lowp_f32mat2x4; + typedef mat<3, 2, f32, lowp> lowp_f32mat3x2; + typedef mat<3, 3, f32, lowp> lowp_f32mat3x3; + typedef mat<3, 4, f32, lowp> lowp_f32mat3x4; + typedef mat<4, 2, f32, lowp> lowp_f32mat4x2; + typedef mat<4, 3, f32, lowp> lowp_f32mat4x3; + typedef mat<4, 4, f32, lowp> lowp_f32mat4x4; + + typedef mat<2, 2, f32, mediump> mediump_f32mat2x2; + typedef mat<2, 3, f32, mediump> mediump_f32mat2x3; + typedef mat<2, 4, f32, mediump> mediump_f32mat2x4; + typedef mat<3, 2, f32, mediump> mediump_f32mat3x2; + typedef mat<3, 3, f32, mediump> mediump_f32mat3x3; + typedef mat<3, 4, f32, mediump> mediump_f32mat3x4; + typedef mat<4, 2, f32, mediump> mediump_f32mat4x2; + typedef mat<4, 3, f32, mediump> mediump_f32mat4x3; + typedef mat<4, 4, f32, mediump> mediump_f32mat4x4; + + typedef mat<2, 2, f32, highp> highp_f32mat2x2; + typedef mat<2, 3, f32, highp> highp_f32mat2x3; + typedef mat<2, 4, f32, highp> highp_f32mat2x4; + typedef mat<3, 2, f32, highp> highp_f32mat3x2; + typedef mat<3, 3, f32, highp> highp_f32mat3x3; + typedef mat<3, 4, f32, highp> highp_f32mat3x4; + typedef mat<4, 2, f32, highp> highp_f32mat4x2; + typedef mat<4, 3, f32, highp> highp_f32mat4x3; + typedef mat<4, 4, f32, highp> highp_f32mat4x4; + + typedef mat<2, 2, f32, defaultp> f32mat2x2; + typedef mat<2, 3, f32, defaultp> f32mat2x3; + typedef mat<2, 4, f32, defaultp> f32mat2x4; + typedef mat<3, 2, f32, defaultp> f32mat3x2; + typedef mat<3, 3, f32, defaultp> f32mat3x3; + typedef mat<3, 4, f32, defaultp> f32mat3x4; + typedef mat<4, 2, f32, defaultp> f32mat4x2; + typedef mat<4, 3, f32, defaultp> f32mat4x3; + typedef mat<4, 4, f32, defaultp> f32mat4x4; + + typedef mat<2, 2, double, lowp> lowp_dmat2x2; + typedef mat<2, 3, double, lowp> lowp_dmat2x3; + typedef mat<2, 4, double, lowp> lowp_dmat2x4; + typedef mat<3, 2, double, lowp> lowp_dmat3x2; + typedef mat<3, 3, double, lowp> lowp_dmat3x3; + typedef mat<3, 4, double, lowp> lowp_dmat3x4; + typedef mat<4, 2, double, lowp> lowp_dmat4x2; + typedef mat<4, 3, double, lowp> lowp_dmat4x3; + typedef mat<4, 4, double, lowp> lowp_dmat4x4; + + typedef mat<2, 2, double, mediump> mediump_dmat2x2; + typedef mat<2, 3, double, mediump> mediump_dmat2x3; + typedef mat<2, 4, double, mediump> mediump_dmat2x4; + typedef mat<3, 2, double, mediump> mediump_dmat3x2; + typedef mat<3, 3, double, mediump> mediump_dmat3x3; + typedef mat<3, 4, double, mediump> mediump_dmat3x4; + typedef mat<4, 2, double, mediump> mediump_dmat4x2; + typedef mat<4, 3, double, mediump> mediump_dmat4x3; + typedef mat<4, 4, double, mediump> mediump_dmat4x4; + + typedef mat<2, 2, double, highp> highp_dmat2x2; + typedef mat<2, 3, double, highp> highp_dmat2x3; + typedef mat<2, 4, double, highp> highp_dmat2x4; + typedef mat<3, 2, double, highp> highp_dmat3x2; + typedef mat<3, 3, double, highp> highp_dmat3x3; + typedef mat<3, 4, double, highp> highp_dmat3x4; + typedef mat<4, 2, double, highp> highp_dmat4x2; + typedef mat<4, 3, double, highp> highp_dmat4x3; + typedef mat<4, 4, double, highp> highp_dmat4x4; + + typedef mat<2, 2, double, defaultp> dmat2x2; + typedef mat<2, 3, double, defaultp> dmat2x3; + typedef mat<2, 4, double, defaultp> dmat2x4; + typedef mat<3, 2, double, defaultp> dmat3x2; + typedef mat<3, 3, double, defaultp> dmat3x3; + typedef mat<3, 4, double, defaultp> dmat3x4; + typedef mat<4, 2, double, defaultp> dmat4x2; + typedef mat<4, 3, double, defaultp> dmat4x3; + typedef mat<4, 4, double, defaultp> dmat4x4; + + typedef mat<2, 2, f64, lowp> lowp_f64mat2x2; + typedef mat<2, 3, f64, lowp> lowp_f64mat2x3; + typedef mat<2, 4, f64, lowp> lowp_f64mat2x4; + typedef mat<3, 2, f64, lowp> lowp_f64mat3x2; + typedef mat<3, 3, f64, lowp> lowp_f64mat3x3; + typedef mat<3, 4, f64, lowp> lowp_f64mat3x4; + typedef mat<4, 2, f64, lowp> lowp_f64mat4x2; + typedef mat<4, 3, f64, lowp> lowp_f64mat4x3; + typedef mat<4, 4, f64, lowp> lowp_f64mat4x4; + + typedef mat<2, 2, f64, mediump> mediump_f64mat2x2; + typedef mat<2, 3, f64, mediump> mediump_f64mat2x3; + typedef mat<2, 4, f64, mediump> mediump_f64mat2x4; + typedef mat<3, 2, f64, mediump> mediump_f64mat3x2; + typedef mat<3, 3, f64, mediump> mediump_f64mat3x3; + typedef mat<3, 4, f64, mediump> mediump_f64mat3x4; + typedef mat<4, 2, f64, mediump> mediump_f64mat4x2; + typedef mat<4, 3, f64, mediump> mediump_f64mat4x3; + typedef mat<4, 4, f64, mediump> mediump_f64mat4x4; + + typedef mat<2, 2, f64, highp> highp_f64mat2x2; + typedef mat<2, 3, f64, highp> highp_f64mat2x3; + typedef mat<2, 4, f64, highp> highp_f64mat2x4; + typedef mat<3, 2, f64, highp> highp_f64mat3x2; + typedef mat<3, 3, f64, highp> highp_f64mat3x3; + typedef mat<3, 4, f64, highp> highp_f64mat3x4; + typedef mat<4, 2, f64, highp> highp_f64mat4x2; + typedef mat<4, 3, f64, highp> highp_f64mat4x3; + typedef mat<4, 4, f64, highp> highp_f64mat4x4; + + typedef mat<2, 2, f64, defaultp> f64mat2x2; + typedef mat<2, 3, f64, defaultp> f64mat2x3; + typedef mat<2, 4, f64, defaultp> f64mat2x4; + typedef mat<3, 2, f64, defaultp> f64mat3x2; + typedef mat<3, 3, f64, defaultp> f64mat3x3; + typedef mat<3, 4, f64, defaultp> f64mat3x4; + typedef mat<4, 2, f64, defaultp> f64mat4x2; + typedef mat<4, 3, f64, defaultp> f64mat4x3; + typedef mat<4, 4, f64, defaultp> f64mat4x4; + + // Signed integer matrix MxN + + typedef mat<2, 2, int, lowp> lowp_imat2x2; + typedef mat<2, 3, int, lowp> lowp_imat2x3; + typedef mat<2, 4, int, lowp> lowp_imat2x4; + typedef mat<3, 2, int, lowp> lowp_imat3x2; + typedef mat<3, 3, int, lowp> lowp_imat3x3; + typedef mat<3, 4, int, lowp> lowp_imat3x4; + typedef mat<4, 2, int, lowp> lowp_imat4x2; + typedef mat<4, 3, int, lowp> lowp_imat4x3; + typedef mat<4, 4, int, lowp> lowp_imat4x4; + + typedef mat<2, 2, int, mediump> mediump_imat2x2; + typedef mat<2, 3, int, mediump> mediump_imat2x3; + typedef mat<2, 4, int, mediump> mediump_imat2x4; + typedef mat<3, 2, int, mediump> mediump_imat3x2; + typedef mat<3, 3, int, mediump> mediump_imat3x3; + typedef mat<3, 4, int, mediump> mediump_imat3x4; + typedef mat<4, 2, int, mediump> mediump_imat4x2; + typedef mat<4, 3, int, mediump> mediump_imat4x3; + typedef mat<4, 4, int, mediump> mediump_imat4x4; + + typedef mat<2, 2, int, highp> highp_imat2x2; + typedef mat<2, 3, int, highp> highp_imat2x3; + typedef mat<2, 4, int, highp> highp_imat2x4; + typedef mat<3, 2, int, highp> highp_imat3x2; + typedef mat<3, 3, int, highp> highp_imat3x3; + typedef mat<3, 4, int, highp> highp_imat3x4; + typedef mat<4, 2, int, highp> highp_imat4x2; + typedef mat<4, 3, int, highp> highp_imat4x3; + typedef mat<4, 4, int, highp> highp_imat4x4; + + typedef mat<2, 2, int, defaultp> imat2x2; + typedef mat<2, 3, int, defaultp> imat2x3; + typedef mat<2, 4, int, defaultp> imat2x4; + typedef mat<3, 2, int, defaultp> imat3x2; + typedef mat<3, 3, int, defaultp> imat3x3; + typedef mat<3, 4, int, defaultp> imat3x4; + typedef mat<4, 2, int, defaultp> imat4x2; + typedef mat<4, 3, int, defaultp> imat4x3; + typedef mat<4, 4, int, defaultp> imat4x4; + + + typedef mat<2, 2, int8, lowp> lowp_i8mat2x2; + typedef mat<2, 3, int8, lowp> lowp_i8mat2x3; + typedef mat<2, 4, int8, lowp> lowp_i8mat2x4; + typedef mat<3, 2, int8, lowp> lowp_i8mat3x2; + typedef mat<3, 3, int8, lowp> lowp_i8mat3x3; + typedef mat<3, 4, int8, lowp> lowp_i8mat3x4; + typedef mat<4, 2, int8, lowp> lowp_i8mat4x2; + typedef mat<4, 3, int8, lowp> lowp_i8mat4x3; + typedef mat<4, 4, int8, lowp> lowp_i8mat4x4; + + typedef mat<2, 2, int8, mediump> mediump_i8mat2x2; + typedef mat<2, 3, int8, mediump> mediump_i8mat2x3; + typedef mat<2, 4, int8, mediump> mediump_i8mat2x4; + typedef mat<3, 2, int8, mediump> mediump_i8mat3x2; + typedef mat<3, 3, int8, mediump> mediump_i8mat3x3; + typedef mat<3, 4, int8, mediump> mediump_i8mat3x4; + typedef mat<4, 2, int8, mediump> mediump_i8mat4x2; + typedef mat<4, 3, int8, mediump> mediump_i8mat4x3; + typedef mat<4, 4, int8, mediump> mediump_i8mat4x4; + + typedef mat<2, 2, int8, highp> highp_i8mat2x2; + typedef mat<2, 3, int8, highp> highp_i8mat2x3; + typedef mat<2, 4, int8, highp> highp_i8mat2x4; + typedef mat<3, 2, int8, highp> highp_i8mat3x2; + typedef mat<3, 3, int8, highp> highp_i8mat3x3; + typedef mat<3, 4, int8, highp> highp_i8mat3x4; + typedef mat<4, 2, int8, highp> highp_i8mat4x2; + typedef mat<4, 3, int8, highp> highp_i8mat4x3; + typedef mat<4, 4, int8, highp> highp_i8mat4x4; + + typedef mat<2, 2, int8, defaultp> i8mat2x2; + typedef mat<2, 3, int8, defaultp> i8mat2x3; + typedef mat<2, 4, int8, defaultp> i8mat2x4; + typedef mat<3, 2, int8, defaultp> i8mat3x2; + typedef mat<3, 3, int8, defaultp> i8mat3x3; + typedef mat<3, 4, int8, defaultp> i8mat3x4; + typedef mat<4, 2, int8, defaultp> i8mat4x2; + typedef mat<4, 3, int8, defaultp> i8mat4x3; + typedef mat<4, 4, int8, defaultp> i8mat4x4; + + + typedef mat<2, 2, int16, lowp> lowp_i16mat2x2; + typedef mat<2, 3, int16, lowp> lowp_i16mat2x3; + typedef mat<2, 4, int16, lowp> lowp_i16mat2x4; + typedef mat<3, 2, int16, lowp> lowp_i16mat3x2; + typedef mat<3, 3, int16, lowp> lowp_i16mat3x3; + typedef mat<3, 4, int16, lowp> lowp_i16mat3x4; + typedef mat<4, 2, int16, lowp> lowp_i16mat4x2; + typedef mat<4, 3, int16, lowp> lowp_i16mat4x3; + typedef mat<4, 4, int16, lowp> lowp_i16mat4x4; + + typedef mat<2, 2, int16, mediump> mediump_i16mat2x2; + typedef mat<2, 3, int16, mediump> mediump_i16mat2x3; + typedef mat<2, 4, int16, mediump> mediump_i16mat2x4; + typedef mat<3, 2, int16, mediump> mediump_i16mat3x2; + typedef mat<3, 3, int16, mediump> mediump_i16mat3x3; + typedef mat<3, 4, int16, mediump> mediump_i16mat3x4; + typedef mat<4, 2, int16, mediump> mediump_i16mat4x2; + typedef mat<4, 3, int16, mediump> mediump_i16mat4x3; + typedef mat<4, 4, int16, mediump> mediump_i16mat4x4; + + typedef mat<2, 2, int16, highp> highp_i16mat2x2; + typedef mat<2, 3, int16, highp> highp_i16mat2x3; + typedef mat<2, 4, int16, highp> highp_i16mat2x4; + typedef mat<3, 2, int16, highp> highp_i16mat3x2; + typedef mat<3, 3, int16, highp> highp_i16mat3x3; + typedef mat<3, 4, int16, highp> highp_i16mat3x4; + typedef mat<4, 2, int16, highp> highp_i16mat4x2; + typedef mat<4, 3, int16, highp> highp_i16mat4x3; + typedef mat<4, 4, int16, highp> highp_i16mat4x4; + + typedef mat<2, 2, int16, defaultp> i16mat2x2; + typedef mat<2, 3, int16, defaultp> i16mat2x3; + typedef mat<2, 4, int16, defaultp> i16mat2x4; + typedef mat<3, 2, int16, defaultp> i16mat3x2; + typedef mat<3, 3, int16, defaultp> i16mat3x3; + typedef mat<3, 4, int16, defaultp> i16mat3x4; + typedef mat<4, 2, int16, defaultp> i16mat4x2; + typedef mat<4, 3, int16, defaultp> i16mat4x3; + typedef mat<4, 4, int16, defaultp> i16mat4x4; + + + typedef mat<2, 2, int32, lowp> lowp_i32mat2x2; + typedef mat<2, 3, int32, lowp> lowp_i32mat2x3; + typedef mat<2, 4, int32, lowp> lowp_i32mat2x4; + typedef mat<3, 2, int32, lowp> lowp_i32mat3x2; + typedef mat<3, 3, int32, lowp> lowp_i32mat3x3; + typedef mat<3, 4, int32, lowp> lowp_i32mat3x4; + typedef mat<4, 2, int32, lowp> lowp_i32mat4x2; + typedef mat<4, 3, int32, lowp> lowp_i32mat4x3; + typedef mat<4, 4, int32, lowp> lowp_i32mat4x4; + + typedef mat<2, 2, int32, mediump> mediump_i32mat2x2; + typedef mat<2, 3, int32, mediump> mediump_i32mat2x3; + typedef mat<2, 4, int32, mediump> mediump_i32mat2x4; + typedef mat<3, 2, int32, mediump> mediump_i32mat3x2; + typedef mat<3, 3, int32, mediump> mediump_i32mat3x3; + typedef mat<3, 4, int32, mediump> mediump_i32mat3x4; + typedef mat<4, 2, int32, mediump> mediump_i32mat4x2; + typedef mat<4, 3, int32, mediump> mediump_i32mat4x3; + typedef mat<4, 4, int32, mediump> mediump_i32mat4x4; + + typedef mat<2, 2, int32, highp> highp_i32mat2x2; + typedef mat<2, 3, int32, highp> highp_i32mat2x3; + typedef mat<2, 4, int32, highp> highp_i32mat2x4; + typedef mat<3, 2, int32, highp> highp_i32mat3x2; + typedef mat<3, 3, int32, highp> highp_i32mat3x3; + typedef mat<3, 4, int32, highp> highp_i32mat3x4; + typedef mat<4, 2, int32, highp> highp_i32mat4x2; + typedef mat<4, 3, int32, highp> highp_i32mat4x3; + typedef mat<4, 4, int32, highp> highp_i32mat4x4; + + typedef mat<2, 2, int32, defaultp> i32mat2x2; + typedef mat<2, 3, int32, defaultp> i32mat2x3; + typedef mat<2, 4, int32, defaultp> i32mat2x4; + typedef mat<3, 2, int32, defaultp> i32mat3x2; + typedef mat<3, 3, int32, defaultp> i32mat3x3; + typedef mat<3, 4, int32, defaultp> i32mat3x4; + typedef mat<4, 2, int32, defaultp> i32mat4x2; + typedef mat<4, 3, int32, defaultp> i32mat4x3; + typedef mat<4, 4, int32, defaultp> i32mat4x4; + + + typedef mat<2, 2, int64, lowp> lowp_i64mat2x2; + typedef mat<2, 3, int64, lowp> lowp_i64mat2x3; + typedef mat<2, 4, int64, lowp> lowp_i64mat2x4; + typedef mat<3, 2, int64, lowp> lowp_i64mat3x2; + typedef mat<3, 3, int64, lowp> lowp_i64mat3x3; + typedef mat<3, 4, int64, lowp> lowp_i64mat3x4; + typedef mat<4, 2, int64, lowp> lowp_i64mat4x2; + typedef mat<4, 3, int64, lowp> lowp_i64mat4x3; + typedef mat<4, 4, int64, lowp> lowp_i64mat4x4; + + typedef mat<2, 2, int64, mediump> mediump_i64mat2x2; + typedef mat<2, 3, int64, mediump> mediump_i64mat2x3; + typedef mat<2, 4, int64, mediump> mediump_i64mat2x4; + typedef mat<3, 2, int64, mediump> mediump_i64mat3x2; + typedef mat<3, 3, int64, mediump> mediump_i64mat3x3; + typedef mat<3, 4, int64, mediump> mediump_i64mat3x4; + typedef mat<4, 2, int64, mediump> mediump_i64mat4x2; + typedef mat<4, 3, int64, mediump> mediump_i64mat4x3; + typedef mat<4, 4, int64, mediump> mediump_i64mat4x4; + + typedef mat<2, 2, int64, highp> highp_i64mat2x2; + typedef mat<2, 3, int64, highp> highp_i64mat2x3; + typedef mat<2, 4, int64, highp> highp_i64mat2x4; + typedef mat<3, 2, int64, highp> highp_i64mat3x2; + typedef mat<3, 3, int64, highp> highp_i64mat3x3; + typedef mat<3, 4, int64, highp> highp_i64mat3x4; + typedef mat<4, 2, int64, highp> highp_i64mat4x2; + typedef mat<4, 3, int64, highp> highp_i64mat4x3; + typedef mat<4, 4, int64, highp> highp_i64mat4x4; + + typedef mat<2, 2, int64, defaultp> i64mat2x2; + typedef mat<2, 3, int64, defaultp> i64mat2x3; + typedef mat<2, 4, int64, defaultp> i64mat2x4; + typedef mat<3, 2, int64, defaultp> i64mat3x2; + typedef mat<3, 3, int64, defaultp> i64mat3x3; + typedef mat<3, 4, int64, defaultp> i64mat3x4; + typedef mat<4, 2, int64, defaultp> i64mat4x2; + typedef mat<4, 3, int64, defaultp> i64mat4x3; + typedef mat<4, 4, int64, defaultp> i64mat4x4; + + + // Unsigned integer matrix MxN + + typedef mat<2, 2, uint, lowp> lowp_umat2x2; + typedef mat<2, 3, uint, lowp> lowp_umat2x3; + typedef mat<2, 4, uint, lowp> lowp_umat2x4; + typedef mat<3, 2, uint, lowp> lowp_umat3x2; + typedef mat<3, 3, uint, lowp> lowp_umat3x3; + typedef mat<3, 4, uint, lowp> lowp_umat3x4; + typedef mat<4, 2, uint, lowp> lowp_umat4x2; + typedef mat<4, 3, uint, lowp> lowp_umat4x3; + typedef mat<4, 4, uint, lowp> lowp_umat4x4; + + typedef mat<2, 2, uint, mediump> mediump_umat2x2; + typedef mat<2, 3, uint, mediump> mediump_umat2x3; + typedef mat<2, 4, uint, mediump> mediump_umat2x4; + typedef mat<3, 2, uint, mediump> mediump_umat3x2; + typedef mat<3, 3, uint, mediump> mediump_umat3x3; + typedef mat<3, 4, uint, mediump> mediump_umat3x4; + typedef mat<4, 2, uint, mediump> mediump_umat4x2; + typedef mat<4, 3, uint, mediump> mediump_umat4x3; + typedef mat<4, 4, uint, mediump> mediump_umat4x4; + + typedef mat<2, 2, uint, highp> highp_umat2x2; + typedef mat<2, 3, uint, highp> highp_umat2x3; + typedef mat<2, 4, uint, highp> highp_umat2x4; + typedef mat<3, 2, uint, highp> highp_umat3x2; + typedef mat<3, 3, uint, highp> highp_umat3x3; + typedef mat<3, 4, uint, highp> highp_umat3x4; + typedef mat<4, 2, uint, highp> highp_umat4x2; + typedef mat<4, 3, uint, highp> highp_umat4x3; + typedef mat<4, 4, uint, highp> highp_umat4x4; + + typedef mat<2, 2, uint, defaultp> umat2x2; + typedef mat<2, 3, uint, defaultp> umat2x3; + typedef mat<2, 4, uint, defaultp> umat2x4; + typedef mat<3, 2, uint, defaultp> umat3x2; + typedef mat<3, 3, uint, defaultp> umat3x3; + typedef mat<3, 4, uint, defaultp> umat3x4; + typedef mat<4, 2, uint, defaultp> umat4x2; + typedef mat<4, 3, uint, defaultp> umat4x3; + typedef mat<4, 4, uint, defaultp> umat4x4; + + + typedef mat<2, 2, uint8, lowp> lowp_u8mat2x2; + typedef mat<2, 3, uint8, lowp> lowp_u8mat2x3; + typedef mat<2, 4, uint8, lowp> lowp_u8mat2x4; + typedef mat<3, 2, uint8, lowp> lowp_u8mat3x2; + typedef mat<3, 3, uint8, lowp> lowp_u8mat3x3; + typedef mat<3, 4, uint8, lowp> lowp_u8mat3x4; + typedef mat<4, 2, uint8, lowp> lowp_u8mat4x2; + typedef mat<4, 3, uint8, lowp> lowp_u8mat4x3; + typedef mat<4, 4, uint8, lowp> lowp_u8mat4x4; + + typedef mat<2, 2, uint8, mediump> mediump_u8mat2x2; + typedef mat<2, 3, uint8, mediump> mediump_u8mat2x3; + typedef mat<2, 4, uint8, mediump> mediump_u8mat2x4; + typedef mat<3, 2, uint8, mediump> mediump_u8mat3x2; + typedef mat<3, 3, uint8, mediump> mediump_u8mat3x3; + typedef mat<3, 4, uint8, mediump> mediump_u8mat3x4; + typedef mat<4, 2, uint8, mediump> mediump_u8mat4x2; + typedef mat<4, 3, uint8, mediump> mediump_u8mat4x3; + typedef mat<4, 4, uint8, mediump> mediump_u8mat4x4; + + typedef mat<2, 2, uint8, highp> highp_u8mat2x2; + typedef mat<2, 3, uint8, highp> highp_u8mat2x3; + typedef mat<2, 4, uint8, highp> highp_u8mat2x4; + typedef mat<3, 2, uint8, highp> highp_u8mat3x2; + typedef mat<3, 3, uint8, highp> highp_u8mat3x3; + typedef mat<3, 4, uint8, highp> highp_u8mat3x4; + typedef mat<4, 2, uint8, highp> highp_u8mat4x2; + typedef mat<4, 3, uint8, highp> highp_u8mat4x3; + typedef mat<4, 4, uint8, highp> highp_u8mat4x4; + + typedef mat<2, 2, uint8, defaultp> u8mat2x2; + typedef mat<2, 3, uint8, defaultp> u8mat2x3; + typedef mat<2, 4, uint8, defaultp> u8mat2x4; + typedef mat<3, 2, uint8, defaultp> u8mat3x2; + typedef mat<3, 3, uint8, defaultp> u8mat3x3; + typedef mat<3, 4, uint8, defaultp> u8mat3x4; + typedef mat<4, 2, uint8, defaultp> u8mat4x2; + typedef mat<4, 3, uint8, defaultp> u8mat4x3; + typedef mat<4, 4, uint8, defaultp> u8mat4x4; + + + typedef mat<2, 2, uint16, lowp> lowp_u16mat2x2; + typedef mat<2, 3, uint16, lowp> lowp_u16mat2x3; + typedef mat<2, 4, uint16, lowp> lowp_u16mat2x4; + typedef mat<3, 2, uint16, lowp> lowp_u16mat3x2; + typedef mat<3, 3, uint16, lowp> lowp_u16mat3x3; + typedef mat<3, 4, uint16, lowp> lowp_u16mat3x4; + typedef mat<4, 2, uint16, lowp> lowp_u16mat4x2; + typedef mat<4, 3, uint16, lowp> lowp_u16mat4x3; + typedef mat<4, 4, uint16, lowp> lowp_u16mat4x4; + + typedef mat<2, 2, uint16, mediump> mediump_u16mat2x2; + typedef mat<2, 3, uint16, mediump> mediump_u16mat2x3; + typedef mat<2, 4, uint16, mediump> mediump_u16mat2x4; + typedef mat<3, 2, uint16, mediump> mediump_u16mat3x2; + typedef mat<3, 3, uint16, mediump> mediump_u16mat3x3; + typedef mat<3, 4, uint16, mediump> mediump_u16mat3x4; + typedef mat<4, 2, uint16, mediump> mediump_u16mat4x2; + typedef mat<4, 3, uint16, mediump> mediump_u16mat4x3; + typedef mat<4, 4, uint16, mediump> mediump_u16mat4x4; + + typedef mat<2, 2, uint16, highp> highp_u16mat2x2; + typedef mat<2, 3, uint16, highp> highp_u16mat2x3; + typedef mat<2, 4, uint16, highp> highp_u16mat2x4; + typedef mat<3, 2, uint16, highp> highp_u16mat3x2; + typedef mat<3, 3, uint16, highp> highp_u16mat3x3; + typedef mat<3, 4, uint16, highp> highp_u16mat3x4; + typedef mat<4, 2, uint16, highp> highp_u16mat4x2; + typedef mat<4, 3, uint16, highp> highp_u16mat4x3; + typedef mat<4, 4, uint16, highp> highp_u16mat4x4; + + typedef mat<2, 2, uint16, defaultp> u16mat2x2; + typedef mat<2, 3, uint16, defaultp> u16mat2x3; + typedef mat<2, 4, uint16, defaultp> u16mat2x4; + typedef mat<3, 2, uint16, defaultp> u16mat3x2; + typedef mat<3, 3, uint16, defaultp> u16mat3x3; + typedef mat<3, 4, uint16, defaultp> u16mat3x4; + typedef mat<4, 2, uint16, defaultp> u16mat4x2; + typedef mat<4, 3, uint16, defaultp> u16mat4x3; + typedef mat<4, 4, uint16, defaultp> u16mat4x4; + + + typedef mat<2, 2, uint32, lowp> lowp_u32mat2x2; + typedef mat<2, 3, uint32, lowp> lowp_u32mat2x3; + typedef mat<2, 4, uint32, lowp> lowp_u32mat2x4; + typedef mat<3, 2, uint32, lowp> lowp_u32mat3x2; + typedef mat<3, 3, uint32, lowp> lowp_u32mat3x3; + typedef mat<3, 4, uint32, lowp> lowp_u32mat3x4; + typedef mat<4, 2, uint32, lowp> lowp_u32mat4x2; + typedef mat<4, 3, uint32, lowp> lowp_u32mat4x3; + typedef mat<4, 4, uint32, lowp> lowp_u32mat4x4; + + typedef mat<2, 2, uint32, mediump> mediump_u32mat2x2; + typedef mat<2, 3, uint32, mediump> mediump_u32mat2x3; + typedef mat<2, 4, uint32, mediump> mediump_u32mat2x4; + typedef mat<3, 2, uint32, mediump> mediump_u32mat3x2; + typedef mat<3, 3, uint32, mediump> mediump_u32mat3x3; + typedef mat<3, 4, uint32, mediump> mediump_u32mat3x4; + typedef mat<4, 2, uint32, mediump> mediump_u32mat4x2; + typedef mat<4, 3, uint32, mediump> mediump_u32mat4x3; + typedef mat<4, 4, uint32, mediump> mediump_u32mat4x4; + + typedef mat<2, 2, uint32, highp> highp_u32mat2x2; + typedef mat<2, 3, uint32, highp> highp_u32mat2x3; + typedef mat<2, 4, uint32, highp> highp_u32mat2x4; + typedef mat<3, 2, uint32, highp> highp_u32mat3x2; + typedef mat<3, 3, uint32, highp> highp_u32mat3x3; + typedef mat<3, 4, uint32, highp> highp_u32mat3x4; + typedef mat<4, 2, uint32, highp> highp_u32mat4x2; + typedef mat<4, 3, uint32, highp> highp_u32mat4x3; + typedef mat<4, 4, uint32, highp> highp_u32mat4x4; + + typedef mat<2, 2, uint32, defaultp> u32mat2x2; + typedef mat<2, 3, uint32, defaultp> u32mat2x3; + typedef mat<2, 4, uint32, defaultp> u32mat2x4; + typedef mat<3, 2, uint32, defaultp> u32mat3x2; + typedef mat<3, 3, uint32, defaultp> u32mat3x3; + typedef mat<3, 4, uint32, defaultp> u32mat3x4; + typedef mat<4, 2, uint32, defaultp> u32mat4x2; + typedef mat<4, 3, uint32, defaultp> u32mat4x3; + typedef mat<4, 4, uint32, defaultp> u32mat4x4; + + + typedef mat<2, 2, uint64, lowp> lowp_u64mat2x2; + typedef mat<2, 3, uint64, lowp> lowp_u64mat2x3; + typedef mat<2, 4, uint64, lowp> lowp_u64mat2x4; + typedef mat<3, 2, uint64, lowp> lowp_u64mat3x2; + typedef mat<3, 3, uint64, lowp> lowp_u64mat3x3; + typedef mat<3, 4, uint64, lowp> lowp_u64mat3x4; + typedef mat<4, 2, uint64, lowp> lowp_u64mat4x2; + typedef mat<4, 3, uint64, lowp> lowp_u64mat4x3; + typedef mat<4, 4, uint64, lowp> lowp_u64mat4x4; + + typedef mat<2, 2, uint64, mediump> mediump_u64mat2x2; + typedef mat<2, 3, uint64, mediump> mediump_u64mat2x3; + typedef mat<2, 4, uint64, mediump> mediump_u64mat2x4; + typedef mat<3, 2, uint64, mediump> mediump_u64mat3x2; + typedef mat<3, 3, uint64, mediump> mediump_u64mat3x3; + typedef mat<3, 4, uint64, mediump> mediump_u64mat3x4; + typedef mat<4, 2, uint64, mediump> mediump_u64mat4x2; + typedef mat<4, 3, uint64, mediump> mediump_u64mat4x3; + typedef mat<4, 4, uint64, mediump> mediump_u64mat4x4; + + typedef mat<2, 2, uint64, highp> highp_u64mat2x2; + typedef mat<2, 3, uint64, highp> highp_u64mat2x3; + typedef mat<2, 4, uint64, highp> highp_u64mat2x4; + typedef mat<3, 2, uint64, highp> highp_u64mat3x2; + typedef mat<3, 3, uint64, highp> highp_u64mat3x3; + typedef mat<3, 4, uint64, highp> highp_u64mat3x4; + typedef mat<4, 2, uint64, highp> highp_u64mat4x2; + typedef mat<4, 3, uint64, highp> highp_u64mat4x3; + typedef mat<4, 4, uint64, highp> highp_u64mat4x4; + + typedef mat<2, 2, uint64, defaultp> u64mat2x2; + typedef mat<2, 3, uint64, defaultp> u64mat2x3; + typedef mat<2, 4, uint64, defaultp> u64mat2x4; + typedef mat<3, 2, uint64, defaultp> u64mat3x2; + typedef mat<3, 3, uint64, defaultp> u64mat3x3; + typedef mat<3, 4, uint64, defaultp> u64mat3x4; + typedef mat<4, 2, uint64, defaultp> u64mat4x2; + typedef mat<4, 3, uint64, defaultp> u64mat4x3; + typedef mat<4, 4, uint64, defaultp> u64mat4x4; + + // Quaternion + + typedef qua lowp_quat; + typedef qua mediump_quat; + typedef qua highp_quat; + typedef qua quat; + + typedef qua lowp_fquat; + typedef qua mediump_fquat; + typedef qua highp_fquat; + typedef qua fquat; + + typedef qua lowp_f32quat; + typedef qua mediump_f32quat; + typedef qua highp_f32quat; + typedef qua f32quat; + + typedef qua lowp_dquat; + typedef qua mediump_dquat; + typedef qua highp_dquat; + typedef qua dquat; + + typedef qua lowp_f64quat; + typedef qua mediump_f64quat; + typedef qua highp_f64quat; + typedef qua f64quat; +}//namespace glm + + diff --git a/GL/glm/geometric.hpp b/GL/glm/geometric.hpp new file mode 100644 index 0000000..ac857e6 --- /dev/null +++ b/GL/glm/geometric.hpp @@ -0,0 +1,116 @@ +/// @ref core +/// @file glm/geometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions +/// +/// @defgroup core_func_geometric Geometric functions +/// @ingroup core +/// +/// These operate on vectors as vectors, not component-wise. +/// +/// Include to use these core features. + +#pragma once + +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_func_geometric + /// @{ + + /// Returns the length of x, i.e., sqrt(x * x). + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL length man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL T length(vec const& x); + + /// Returns the distance between p0 and p1, i.e., length(p0 - p1). + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL distance man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL T distance(vec const& p0, vec const& p1); + + /// Returns the dot product of x and y, i.e., result = x * y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL dot man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR T dot(vec const& x, vec const& y); + + /// Returns the cross product of x and y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL cross man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + /// Returns a vector in the same direction as x but with length of 1. + /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL normalize man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec normalize(vec const& x); + + /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL faceforward man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec faceforward( + vec const& N, + vec const& I, + vec const& Nref); + + /// For the incident vector I and surface orientation N, + /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL reflect man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec reflect( + vec const& I, + vec const& N); + + /// For the incident vector I and surface normal N, + /// and the ratio of indices of refraction eta, + /// return the refraction vector. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL refract man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec refract( + vec const& I, + vec const& N, + T eta); + + /// @} +}//namespace glm + +#include "detail/func_geometric.inl" diff --git a/GL/glm/glm.cppm b/GL/glm/glm.cppm new file mode 100644 index 0000000..85e946e --- /dev/null +++ b/GL/glm/glm.cppm @@ -0,0 +1,2675 @@ +module; + +// #define GLM_GTC_INLINE_NAMESPACE to inline glm::gtc into glm +// #define GLM_EXT_INLINE_NAMESPACE to inline glm::ext into glm +// #define GLM_GTX_INLINE_NAMESPACE to inline glm::gtx into glm + +#include +#include + +export module glm; + +export namespace glm { + // Base types + using glm::qualifier; + using glm::precision; + using glm::vec; + using glm::mat; + using glm::qua; +# if GLM_HAS_TEMPLATE_ALIASES + using glm::tvec1; + using glm::tvec2; + using glm::tvec3; + using glm::tvec4; + using glm::tmat2x2; + using glm::tmat2x3; + using glm::tmat2x4; + using glm::tmat3x2; + using glm::tmat3x3; + using glm::tmat3x4; + using glm::tmat4x2; + using glm::tmat4x3; + using glm::tmat4x4; + using glm::tquat; +# endif + + using glm::int8; + using glm::int16; + using glm::int32; + using glm::int64; + using glm::uint8; + using glm::uint16; + using glm::uint32; + using glm::uint64; + using glm::lowp_i8; + using glm::mediump_i8; + using glm::highp_i8; + using glm::i8; + using glm::lowp_int8; + using glm::mediump_int8; + using glm::highp_int8; + using glm::lowp_int8_t; + using glm::mediump_int8_t; + using glm::highp_int8_t; + using glm::int8_t; + using glm::lowp_i16; + using glm::mediump_i16; + using glm::highp_i16; + using glm::i16; + using glm::lowp_int16; + using glm::mediump_int16; + using glm::highp_int16; + using glm::lowp_int16_t; + using glm::mediump_int16_t; + using glm::highp_int16_t; + using glm::int16_t; + using glm::lowp_i32; + using glm::mediump_i32; + using glm::highp_i32; + using glm::i32; + using glm::lowp_int32; + using glm::mediump_int32; + using glm::highp_int32; + using glm::lowp_int32_t; + using glm::mediump_int32_t; + using glm::highp_int32_t; + using glm::int32_t; + using glm::lowp_i64; + using glm::mediump_i64; + using glm::highp_i64; + using glm::i64; + using glm::lowp_int64; + using glm::mediump_int64; + using glm::highp_int64; + using glm::lowp_int64_t; + using glm::mediump_int64_t; + using glm::highp_int64_t; + using glm::int64_t; + using glm::uint; + using glm::lowp_u8; + using glm::mediump_u8; + using glm::highp_u8; + using glm::u8; + using glm::lowp_uint8; + using glm::mediump_uint8; + using glm::highp_uint8; + using glm::lowp_uint8_t; + using glm::mediump_uint8_t; + using glm::highp_uint8_t; + using glm::uint8_t; + using glm::lowp_u16; + using glm::mediump_u16; + using glm::highp_u16; + using glm::u16; + using glm::lowp_uint16; + using glm::mediump_uint16; + using glm::highp_uint16; + using glm::lowp_uint16_t; + using glm::mediump_uint16_t; + using glm::highp_uint16_t; + using glm::uint16_t; + using glm::lowp_u32; + using glm::mediump_u32; + using glm::highp_u32; + using glm::u32; + using glm::lowp_uint32; + using glm::mediump_uint32; + using glm::highp_uint32; + using glm::lowp_uint32_t; + using glm::mediump_uint32_t; + using glm::highp_uint32_t; + using glm::uint32_t; + using glm::lowp_u64; + using glm::mediump_u64; + using glm::highp_u64; + using glm::u64; + using glm::lowp_uint64; + using glm::mediump_uint64; + using glm::highp_uint64; + using glm::lowp_uint64_t; + using glm::mediump_uint64_t; + using glm::highp_uint64_t; + using glm::uint64_t; + using glm::lowp_f32; + using glm::mediump_f32; + using glm::highp_f32; + using glm::f32; + using glm::lowp_float32; + using glm::mediump_float32; + using glm::highp_float32; + using glm::float32; + using glm::lowp_float32_t; + using glm::mediump_float32_t; + using glm::highp_float32_t; + using glm::float32_t; + using glm::lowp_f64; + using glm::mediump_f64; + using glm::highp_f64; + using glm::f64; + using glm::lowp_float64; + using glm::mediump_float64; + using glm::highp_float64; + using glm::float64; + using glm::lowp_float64_t; + using glm::mediump_float64_t; + using glm::highp_float64_t; + using glm::float64_t; + using glm::lowp_bvec1; + using glm::lowp_bvec2; + using glm::lowp_bvec3; + using glm::lowp_bvec4; + using glm::mediump_bvec1; + using glm::mediump_bvec2; + using glm::mediump_bvec3; + using glm::mediump_bvec4; + using glm::highp_bvec1; + using glm::highp_bvec2; + using glm::highp_bvec3; + using glm::highp_bvec4; + using glm::bvec1; + using glm::bvec2; + using glm::bvec3; + using glm::bvec4; + using glm::lowp_ivec1; + using glm::lowp_ivec2; + using glm::lowp_ivec3; + using glm::lowp_ivec4; + using glm::mediump_ivec1; + using glm::mediump_ivec2; + using glm::mediump_ivec3; + using glm::mediump_ivec4; + using glm::highp_ivec1; + using glm::highp_ivec2; + using glm::highp_ivec3; + using glm::highp_ivec4; + using glm::ivec1; + using glm::ivec2; + using glm::ivec3; + using glm::ivec4; + using glm::lowp_i8vec1; + using glm::lowp_i8vec2; + using glm::lowp_i8vec3; + using glm::lowp_i8vec4; + using glm::mediump_i8vec1; + using glm::mediump_i8vec2; + using glm::mediump_i8vec3; + using glm::mediump_i8vec4; + using glm::highp_i8vec1; + using glm::highp_i8vec2; + using glm::highp_i8vec3; + using glm::highp_i8vec4; + using glm::i8vec1; + using glm::i8vec2; + using glm::i8vec3; + using glm::i8vec4; + using glm::lowp_i16vec1; + using glm::lowp_i16vec2; + using glm::lowp_i16vec3; + using glm::lowp_i16vec4; + using glm::mediump_i16vec1; + using glm::mediump_i16vec2; + using glm::mediump_i16vec3; + using glm::mediump_i16vec4; + using glm::highp_i16vec1; + using glm::highp_i16vec2; + using glm::highp_i16vec3; + using glm::highp_i16vec4; + using glm::i16vec1; + using glm::i16vec2; + using glm::i16vec3; + using glm::i16vec4; + using glm::lowp_i32vec1; + using glm::lowp_i32vec2; + using glm::lowp_i32vec3; + using glm::lowp_i32vec4; + using glm::mediump_i32vec1; + using glm::mediump_i32vec2; + using glm::mediump_i32vec3; + using glm::mediump_i32vec4; + using glm::highp_i32vec1; + using glm::highp_i32vec2; + using glm::highp_i32vec3; + using glm::highp_i32vec4; + using glm::i32vec1; + using glm::i32vec2; + using glm::i32vec3; + using glm::i32vec4; + using glm::lowp_i64vec1; + using glm::lowp_i64vec2; + using glm::lowp_i64vec3; + using glm::lowp_i64vec4; + using glm::mediump_i64vec1; + using glm::mediump_i64vec2; + using glm::mediump_i64vec3; + using glm::mediump_i64vec4; + using glm::highp_i64vec1; + using glm::highp_i64vec2; + using glm::highp_i64vec3; + using glm::highp_i64vec4; + using glm::i64vec1; + using glm::i64vec2; + using glm::i64vec3; + using glm::i64vec4; + using glm::lowp_uvec1; + using glm::lowp_uvec2; + using glm::lowp_uvec3; + using glm::lowp_uvec4; + using glm::mediump_uvec1; + using glm::mediump_uvec2; + using glm::mediump_uvec3; + using glm::mediump_uvec4; + using glm::highp_uvec1; + using glm::highp_uvec2; + using glm::highp_uvec3; + using glm::highp_uvec4; + using glm::uvec1; + using glm::uvec2; + using glm::uvec3; + using glm::uvec4; + using glm::lowp_u8vec1; + using glm::lowp_u8vec2; + using glm::lowp_u8vec3; + using glm::lowp_u8vec4; + using glm::mediump_u8vec1; + using glm::mediump_u8vec2; + using glm::mediump_u8vec3; + using glm::mediump_u8vec4; + using glm::highp_u8vec1; + using glm::highp_u8vec2; + using glm::highp_u8vec3; + using glm::highp_u8vec4; + using glm::u8vec1; + using glm::u8vec2; + using glm::u8vec3; + using glm::u8vec4; + using glm::lowp_u16vec1; + using glm::lowp_u16vec2; + using glm::lowp_u16vec3; + using glm::lowp_u16vec4; + using glm::mediump_u16vec1; + using glm::mediump_u16vec2; + using glm::mediump_u16vec3; + using glm::mediump_u16vec4; + using glm::highp_u16vec1; + using glm::highp_u16vec2; + using glm::highp_u16vec3; + using glm::highp_u16vec4; + using glm::u16vec1; + using glm::u16vec2; + using glm::u16vec3; + using glm::u16vec4; + using glm::lowp_u32vec1; + using glm::lowp_u32vec2; + using glm::lowp_u32vec3; + using glm::lowp_u32vec4; + using glm::mediump_u32vec1; + using glm::mediump_u32vec2; + using glm::mediump_u32vec3; + using glm::mediump_u32vec4; + using glm::highp_u32vec1; + using glm::highp_u32vec2; + using glm::highp_u32vec3; + using glm::highp_u32vec4; + using glm::u32vec1; + using glm::u32vec2; + using glm::u32vec3; + using glm::u32vec4; + using glm::lowp_u64vec1; + using glm::lowp_u64vec2; + using glm::lowp_u64vec3; + using glm::lowp_u64vec4; + using glm::mediump_u64vec1; + using glm::mediump_u64vec2; + using glm::mediump_u64vec3; + using glm::mediump_u64vec4; + using glm::highp_u64vec1; + using glm::highp_u64vec2; + using glm::highp_u64vec3; + using glm::highp_u64vec4; + using glm::u64vec1; + using glm::u64vec2; + using glm::u64vec3; + using glm::u64vec4; + using glm::lowp_vec1; + using glm::lowp_vec2; + using glm::lowp_vec3; + using glm::lowp_vec4; + using glm::mediump_vec1; + using glm::mediump_vec2; + using glm::mediump_vec3; + using glm::mediump_vec4; + using glm::highp_vec1; + using glm::highp_vec2; + using glm::highp_vec3; + using glm::highp_vec4; + using glm::vec1; + using glm::vec2; + using glm::vec3; + using glm::vec4; + using glm::lowp_fvec1; + using glm::lowp_fvec2; + using glm::lowp_fvec3; + using glm::lowp_fvec4; + using glm::mediump_fvec1; + using glm::mediump_fvec2; + using glm::mediump_fvec3; + using glm::mediump_fvec4; + using glm::highp_fvec1; + using glm::highp_fvec2; + using glm::highp_fvec3; + using glm::highp_fvec4; + using glm::fvec1; + using glm::fvec2; + using glm::fvec3; + using glm::fvec4; + using glm::lowp_f32vec1; + using glm::lowp_f32vec2; + using glm::lowp_f32vec3; + using glm::lowp_f32vec4; + using glm::mediump_f32vec1; + using glm::mediump_f32vec2; + using glm::mediump_f32vec3; + using glm::mediump_f32vec4; + using glm::highp_f32vec1; + using glm::highp_f32vec2; + using glm::highp_f32vec3; + using glm::highp_f32vec4; + using glm::f32vec1; + using glm::f32vec2; + using glm::f32vec3; + using glm::f32vec4; + using glm::lowp_dvec1; + using glm::lowp_dvec2; + using glm::lowp_dvec3; + using glm::lowp_dvec4; + using glm::mediump_dvec1; + using glm::mediump_dvec2; + using glm::mediump_dvec3; + using glm::mediump_dvec4; + using glm::highp_dvec1; + using glm::highp_dvec2; + using glm::highp_dvec3; + using glm::highp_dvec4; + using glm::dvec1; + using glm::dvec2; + using glm::dvec3; + using glm::dvec4; + using glm::lowp_f64vec1; + using glm::lowp_f64vec2; + using glm::lowp_f64vec3; + using glm::lowp_f64vec4; + using glm::mediump_f64vec1; + using glm::mediump_f64vec2; + using glm::mediump_f64vec3; + using glm::mediump_f64vec4; + using glm::highp_f64vec1; + using glm::highp_f64vec2; + using glm::highp_f64vec3; + using glm::highp_f64vec4; + using glm::f64vec1; + using glm::f64vec2; + using glm::f64vec3; + using glm::f64vec4; + using glm::lowp_mat2; + using glm::lowp_mat3; + using glm::lowp_mat4; + using glm::mediump_mat2; + using glm::mediump_mat3; + using glm::mediump_mat4; + using glm::highp_mat2; + using glm::highp_mat3; + using glm::highp_mat4; + using glm::mat2; + using glm::mat3; + using glm::mat4; + using glm::lowp_fmat2; + using glm::lowp_fmat3; + using glm::lowp_fmat4; + using glm::mediump_fmat2; + using glm::mediump_fmat3; + using glm::mediump_fmat4; + using glm::highp_fmat2; + using glm::highp_fmat3; + using glm::highp_fmat4; + using glm::fmat2; + using glm::fmat3; + using glm::fmat4; + using glm::lowp_f32mat2; + using glm::lowp_f32mat3; + using glm::lowp_f32mat4; + using glm::mediump_f32mat2; + using glm::mediump_f32mat3; + using glm::mediump_f32mat4; + using glm::highp_f32mat2; + using glm::highp_f32mat3; + using glm::highp_f32mat4; + using glm::f32mat2; + using glm::f32mat3; + using glm::f32mat4; + using glm::lowp_dmat2; + using glm::lowp_dmat3; + using glm::lowp_dmat4; + using glm::mediump_dmat2; + using glm::mediump_dmat3; + using glm::mediump_dmat4; + using glm::highp_dmat2; + using glm::highp_dmat3; + using glm::highp_dmat4; + using glm::dmat2; + using glm::dmat3; + using glm::dmat4; + using glm::lowp_f64mat2; + using glm::lowp_f64mat3; + using glm::lowp_f64mat4; + using glm::mediump_f64mat2; + using glm::mediump_f64mat3; + using glm::mediump_f64mat4; + using glm::highp_f64mat2; + using glm::highp_f64mat3; + using glm::highp_f64mat4; + using glm::f64mat2; + using glm::f64mat3; + using glm::f64mat4; + using glm::lowp_mat2x2; + using glm::lowp_mat2x3; + using glm::lowp_mat2x4; + using glm::lowp_mat3x2; + using glm::lowp_mat3x3; + using glm::lowp_mat3x4; + using glm::lowp_mat4x2; + using glm::lowp_mat4x3; + using glm::lowp_mat4x4; + using glm::mediump_mat2x2; + using glm::mediump_mat2x3; + using glm::mediump_mat2x4; + using glm::mediump_mat3x2; + using glm::mediump_mat3x3; + using glm::mediump_mat3x4; + using glm::mediump_mat4x2; + using glm::mediump_mat4x3; + using glm::mediump_mat4x4; + using glm::highp_mat2x2; + using glm::highp_mat2x3; + using glm::highp_mat2x4; + using glm::highp_mat3x2; + using glm::highp_mat3x3; + using glm::highp_mat3x4; + using glm::highp_mat4x2; + using glm::highp_mat4x3; + using glm::highp_mat4x4; + using glm::mat2x2; + using glm::mat2x3; + using glm::mat2x4; + using glm::mat3x2; + using glm::mat3x3; + using glm::mat3x4; + using glm::mat4x2; + using glm::mat4x3; + using glm::mat4x4; + using glm::lowp_fmat2x2; + using glm::lowp_fmat2x3; + using glm::lowp_fmat2x4; + using glm::lowp_fmat3x2; + using glm::lowp_fmat3x3; + using glm::lowp_fmat3x4; + using glm::lowp_fmat4x2; + using glm::lowp_fmat4x3; + using glm::lowp_fmat4x4; + using glm::mediump_fmat2x2; + using glm::mediump_fmat2x3; + using glm::mediump_fmat2x4; + using glm::mediump_fmat3x2; + using glm::mediump_fmat3x3; + using glm::mediump_fmat3x4; + using glm::mediump_fmat4x2; + using glm::mediump_fmat4x3; + using glm::mediump_fmat4x4; + using glm::highp_fmat2x2; + using glm::highp_fmat2x3; + using glm::highp_fmat2x4; + using glm::highp_fmat3x2; + using glm::highp_fmat3x3; + using glm::highp_fmat3x4; + using glm::highp_fmat4x2; + using glm::highp_fmat4x3; + using glm::highp_fmat4x4; + using glm::fmat2x2; + using glm::fmat2x3; + using glm::fmat2x4; + using glm::fmat3x2; + using glm::fmat3x3; + using glm::fmat3x4; + using glm::fmat4x2; + using glm::fmat4x3; + using glm::fmat4x4; + using glm::lowp_f32mat2x2; + using glm::lowp_f32mat2x3; + using glm::lowp_f32mat2x4; + using glm::lowp_f32mat3x2; + using glm::lowp_f32mat3x3; + using glm::lowp_f32mat3x4; + using glm::lowp_f32mat4x2; + using glm::lowp_f32mat4x3; + using glm::lowp_f32mat4x4; + + using glm::mediump_f32mat2x2; + using glm::mediump_f32mat2x3; + using glm::mediump_f32mat2x4; + using glm::mediump_f32mat3x2; + using glm::mediump_f32mat3x3; + using glm::mediump_f32mat3x4; + using glm::mediump_f32mat4x2; + using glm::mediump_f32mat4x3; + using glm::mediump_f32mat4x4; + using glm::highp_f32mat2x2; + using glm::highp_f32mat2x3; + using glm::highp_f32mat2x4; + using glm::highp_f32mat3x2; + using glm::highp_f32mat3x3; + using glm::highp_f32mat3x4; + using glm::highp_f32mat4x2; + using glm::highp_f32mat4x3; + using glm::highp_f32mat4x4; + using glm::f32mat2x2; + using glm::f32mat2x3; + using glm::f32mat2x4; + using glm::f32mat3x2; + using glm::f32mat3x3; + using glm::f32mat3x4; + using glm::f32mat4x2; + using glm::f32mat4x3; + using glm::f32mat4x4; + using glm::lowp_dmat2x2; + using glm::lowp_dmat2x3; + using glm::lowp_dmat2x4; + using glm::lowp_dmat3x2; + using glm::lowp_dmat3x3; + using glm::lowp_dmat3x4; + using glm::lowp_dmat4x2; + using glm::lowp_dmat4x3; + using glm::lowp_dmat4x4; + using glm::mediump_dmat2x2; + using glm::mediump_dmat2x3; + using glm::mediump_dmat2x4; + using glm::mediump_dmat3x2; + using glm::mediump_dmat3x3; + using glm::mediump_dmat3x4; + using glm::mediump_dmat4x2; + using glm::mediump_dmat4x3; + using glm::mediump_dmat4x4; + using glm::highp_dmat2x2; + using glm::highp_dmat2x3; + using glm::highp_dmat2x4; + using glm::highp_dmat3x2; + using glm::highp_dmat3x3; + using glm::highp_dmat3x4; + using glm::highp_dmat4x2; + using glm::highp_dmat4x3; + using glm::highp_dmat4x4; + using glm::dmat2x2; + using glm::dmat2x3; + using glm::dmat2x4; + using glm::dmat3x2; + using glm::dmat3x3; + using glm::dmat3x4; + using glm::dmat4x2; + using glm::dmat4x3; + using glm::dmat4x4; + using glm::lowp_f64mat2x2; + using glm::lowp_f64mat2x3; + using glm::lowp_f64mat2x4; + using glm::lowp_f64mat3x2; + using glm::lowp_f64mat3x3; + using glm::lowp_f64mat3x4; + using glm::lowp_f64mat4x2; + using glm::lowp_f64mat4x3; + using glm::lowp_f64mat4x4; + using glm::mediump_f64mat2x2; + using glm::mediump_f64mat2x3; + using glm::mediump_f64mat2x4; + using glm::mediump_f64mat3x2; + using glm::mediump_f64mat3x3; + using glm::mediump_f64mat3x4; + using glm::mediump_f64mat4x2; + using glm::mediump_f64mat4x3; + using glm::mediump_f64mat4x4; + using glm::highp_f64mat2x2; + using glm::highp_f64mat2x3; + using glm::highp_f64mat2x4; + using glm::highp_f64mat3x2; + using glm::highp_f64mat3x3; + using glm::highp_f64mat3x4; + using glm::highp_f64mat4x2; + using glm::highp_f64mat4x3; + using glm::highp_f64mat4x4; + using glm::f64mat2x2; + using glm::f64mat2x3; + using glm::f64mat2x4; + using glm::f64mat3x2; + using glm::f64mat3x3; + using glm::f64mat3x4; + using glm::f64mat4x2; + using glm::f64mat4x3; + using glm::f64mat4x4; + using glm::lowp_imat2x2; + using glm::lowp_imat2x3; + using glm::lowp_imat2x4; + using glm::lowp_imat3x2; + using glm::lowp_imat3x3; + using glm::lowp_imat3x4; + using glm::lowp_imat4x2; + using glm::lowp_imat4x3; + using glm::lowp_imat4x4; + using glm::mediump_imat2x2; + using glm::mediump_imat2x3; + using glm::mediump_imat2x4; + using glm::mediump_imat3x2; + using glm::mediump_imat3x3; + using glm::mediump_imat3x4; + using glm::mediump_imat4x2; + using glm::mediump_imat4x3; + using glm::mediump_imat4x4; + using glm::highp_imat2x2; + using glm::highp_imat2x3; + using glm::highp_imat2x4; + using glm::highp_imat3x2; + using glm::highp_imat3x3; + using glm::highp_imat3x4; + using glm::highp_imat4x2; + using glm::highp_imat4x3; + using glm::highp_imat4x4; + using glm::imat2x2; + using glm::imat2x3; + using glm::imat2x4; + using glm::imat3x2; + using glm::imat3x3; + using glm::imat3x4; + using glm::imat4x2; + using glm::imat4x3; + using glm::imat4x4; + using glm::lowp_i8mat2x2; + using glm::lowp_i8mat2x3; + using glm::lowp_i8mat2x4; + using glm::lowp_i8mat3x2; + using glm::lowp_i8mat3x3; + using glm::lowp_i8mat3x4; + using glm::lowp_i8mat4x2; + using glm::lowp_i8mat4x3; + using glm::lowp_i8mat4x4; + using glm::mediump_i8mat2x2; + using glm::mediump_i8mat2x3; + using glm::mediump_i8mat2x4; + using glm::mediump_i8mat3x2; + using glm::mediump_i8mat3x3; + using glm::mediump_i8mat3x4; + using glm::mediump_i8mat4x2; + using glm::mediump_i8mat4x3; + using glm::mediump_i8mat4x4; + using glm::highp_i8mat2x2; + using glm::highp_i8mat2x3; + using glm::highp_i8mat2x4; + using glm::highp_i8mat3x2; + using glm::highp_i8mat3x3; + using glm::highp_i8mat3x4; + using glm::highp_i8mat4x2; + using glm::highp_i8mat4x3; + using glm::highp_i8mat4x4; + using glm::i8mat2x2; + using glm::i8mat2x3; + using glm::i8mat2x4; + using glm::i8mat3x2; + using glm::i8mat3x3; + using glm::i8mat3x4; + using glm::i8mat4x2; + using glm::i8mat4x3; + using glm::i8mat4x4; + using glm::lowp_i16mat2x2; + using glm::lowp_i16mat2x3; + using glm::lowp_i16mat2x4; + using glm::lowp_i16mat3x2; + using glm::lowp_i16mat3x3; + using glm::lowp_i16mat3x4; + using glm::lowp_i16mat4x2; + using glm::lowp_i16mat4x3; + using glm::lowp_i16mat4x4; + using glm::mediump_i16mat2x2; + using glm::mediump_i16mat2x3; + using glm::mediump_i16mat2x4; + using glm::mediump_i16mat3x2; + using glm::mediump_i16mat3x3; + using glm::mediump_i16mat3x4; + using glm::mediump_i16mat4x2; + using glm::mediump_i16mat4x3; + using glm::mediump_i16mat4x4; + using glm::highp_i16mat2x2; + using glm::highp_i16mat2x3; + using glm::highp_i16mat2x4; + using glm::highp_i16mat3x2; + using glm::highp_i16mat3x3; + using glm::highp_i16mat3x4; + using glm::highp_i16mat4x2; + using glm::highp_i16mat4x3; + using glm::highp_i16mat4x4; + using glm::i16mat2x2; + using glm::i16mat2x3; + using glm::i16mat2x4; + using glm::i16mat3x2; + using glm::i16mat3x3; + using glm::i16mat3x4; + using glm::i16mat4x2; + using glm::i16mat4x3; + using glm::i16mat4x4; + using glm::lowp_i32mat2x2; + using glm::lowp_i32mat2x3; + using glm::lowp_i32mat2x4; + using glm::lowp_i32mat3x2; + using glm::lowp_i32mat3x3; + using glm::lowp_i32mat3x4; + using glm::lowp_i32mat4x2; + using glm::lowp_i32mat4x3; + using glm::lowp_i32mat4x4; + using glm::mediump_i32mat2x2; + using glm::mediump_i32mat2x3; + using glm::mediump_i32mat2x4; + using glm::mediump_i32mat3x2; + using glm::mediump_i32mat3x3; + using glm::mediump_i32mat3x4; + using glm::mediump_i32mat4x2; + using glm::mediump_i32mat4x3; + using glm::mediump_i32mat4x4; + using glm::highp_i32mat2x2; + using glm::highp_i32mat2x3; + using glm::highp_i32mat2x4; + using glm::highp_i32mat3x2; + using glm::highp_i32mat3x3; + using glm::highp_i32mat3x4; + using glm::highp_i32mat4x2; + using glm::highp_i32mat4x3; + using glm::highp_i32mat4x4; + using glm::i32mat2x2; + using glm::i32mat2x3; + using glm::i32mat2x4; + using glm::i32mat3x2; + using glm::i32mat3x3; + using glm::i32mat3x4; + using glm::i32mat4x2; + using glm::i32mat4x3; + using glm::i32mat4x4; + using glm::lowp_i64mat2x2; + using glm::lowp_i64mat2x3; + using glm::lowp_i64mat2x4; + using glm::lowp_i64mat3x2; + using glm::lowp_i64mat3x3; + using glm::lowp_i64mat3x4; + using glm::lowp_i64mat4x2; + using glm::lowp_i64mat4x3; + using glm::lowp_i64mat4x4; + using glm::mediump_i64mat2x2; + using glm::mediump_i64mat2x3; + using glm::mediump_i64mat2x4; + using glm::mediump_i64mat3x2; + using glm::mediump_i64mat3x3; + using glm::mediump_i64mat3x4; + using glm::mediump_i64mat4x2; + using glm::mediump_i64mat4x3; + using glm::mediump_i64mat4x4; + using glm::highp_i64mat2x2; + using glm::highp_i64mat2x3; + using glm::highp_i64mat2x4; + using glm::highp_i64mat3x2; + using glm::highp_i64mat3x3; + using glm::highp_i64mat3x4; + using glm::highp_i64mat4x2; + using glm::highp_i64mat4x3; + using glm::highp_i64mat4x4; + using glm::i64mat2x2; + using glm::i64mat2x3; + using glm::i64mat2x4; + using glm::i64mat3x2; + using glm::i64mat3x3; + using glm::i64mat3x4; + using glm::i64mat4x2; + using glm::i64mat4x3; + using glm::i64mat4x4; + using glm::lowp_umat2x2; + using glm::lowp_umat2x3; + using glm::lowp_umat2x4; + using glm::lowp_umat3x2; + using glm::lowp_umat3x3; + using glm::lowp_umat3x4; + using glm::lowp_umat4x2; + using glm::lowp_umat4x3; + using glm::lowp_umat4x4; + using glm::mediump_umat2x2; + using glm::mediump_umat2x3; + using glm::mediump_umat2x4; + using glm::mediump_umat3x2; + using glm::mediump_umat3x3; + using glm::mediump_umat3x4; + using glm::mediump_umat4x2; + using glm::mediump_umat4x3; + using glm::mediump_umat4x4; + using glm::highp_umat2x2; + using glm::highp_umat2x3; + using glm::highp_umat2x4; + using glm::highp_umat3x2; + using glm::highp_umat3x3; + using glm::highp_umat3x4; + using glm::highp_umat4x2; + using glm::highp_umat4x3; + using glm::highp_umat4x4; + using glm::umat2x2; + using glm::umat2x3; + using glm::umat2x4; + using glm::umat3x2; + using glm::umat3x3; + using glm::umat3x4; + using glm::umat4x2; + using glm::umat4x3; + using glm::umat4x4; + using glm::lowp_u8mat2x2; + using glm::lowp_u8mat2x3; + using glm::lowp_u8mat2x4; + using glm::lowp_u8mat3x2; + using glm::lowp_u8mat3x3; + using glm::lowp_u8mat3x4; + using glm::lowp_u8mat4x2; + using glm::lowp_u8mat4x3; + using glm::lowp_u8mat4x4; + using glm::mediump_u8mat2x2; + using glm::mediump_u8mat2x3; + using glm::mediump_u8mat2x4; + using glm::mediump_u8mat3x2; + using glm::mediump_u8mat3x3; + using glm::mediump_u8mat3x4; + using glm::mediump_u8mat4x2; + using glm::mediump_u8mat4x3; + using glm::mediump_u8mat4x4; + using glm::highp_u8mat2x2; + using glm::highp_u8mat2x3; + using glm::highp_u8mat2x4; + using glm::highp_u8mat3x2; + using glm::highp_u8mat3x3; + using glm::highp_u8mat3x4; + using glm::highp_u8mat4x2; + using glm::highp_u8mat4x3; + using glm::highp_u8mat4x4; + using glm::u8mat2x2; + using glm::u8mat2x3; + using glm::u8mat2x4; + using glm::u8mat3x2; + using glm::u8mat3x3; + using glm::u8mat3x4; + using glm::u8mat4x2; + using glm::u8mat4x3; + using glm::u8mat4x4; + using glm::lowp_u16mat2x2; + using glm::lowp_u16mat2x3; + using glm::lowp_u16mat2x4; + using glm::lowp_u16mat3x2; + using glm::lowp_u16mat3x3; + using glm::lowp_u16mat3x4; + using glm::lowp_u16mat4x2; + using glm::lowp_u16mat4x3; + using glm::lowp_u16mat4x4; + using glm::mediump_u16mat2x2; + using glm::mediump_u16mat2x3; + using glm::mediump_u16mat2x4; + using glm::mediump_u16mat3x2; + using glm::mediump_u16mat3x3; + using glm::mediump_u16mat3x4; + using glm::mediump_u16mat4x2; + using glm::mediump_u16mat4x3; + using glm::mediump_u16mat4x4; + using glm::highp_u16mat2x2; + using glm::highp_u16mat2x3; + using glm::highp_u16mat2x4; + using glm::highp_u16mat3x2; + using glm::highp_u16mat3x3; + using glm::highp_u16mat3x4; + using glm::highp_u16mat4x2; + using glm::highp_u16mat4x3; + using glm::highp_u16mat4x4; + using glm::u16mat2x2; + using glm::u16mat2x3; + using glm::u16mat2x4; + using glm::u16mat3x2; + using glm::u16mat3x3; + using glm::u16mat3x4; + using glm::u16mat4x2; + using glm::u16mat4x3; + using glm::u16mat4x4; + using glm::lowp_u32mat2x2; + using glm::lowp_u32mat2x3; + using glm::lowp_u32mat2x4; + using glm::lowp_u32mat3x2; + using glm::lowp_u32mat3x3; + using glm::lowp_u32mat3x4; + using glm::lowp_u32mat4x2; + using glm::lowp_u32mat4x3; + using glm::lowp_u32mat4x4; + using glm::mediump_u32mat2x2; + using glm::mediump_u32mat2x3; + using glm::mediump_u32mat2x4; + using glm::mediump_u32mat3x2; + using glm::mediump_u32mat3x3; + using glm::mediump_u32mat3x4; + using glm::mediump_u32mat4x2; + using glm::mediump_u32mat4x3; + using glm::mediump_u32mat4x4; + using glm::highp_u32mat2x2; + using glm::highp_u32mat2x3; + using glm::highp_u32mat2x4; + using glm::highp_u32mat3x2; + using glm::highp_u32mat3x3; + using glm::highp_u32mat3x4; + using glm::highp_u32mat4x2; + using glm::highp_u32mat4x3; + using glm::highp_u32mat4x4; + using glm::u32mat2x2; + using glm::u32mat2x3; + using glm::u32mat2x4; + using glm::u32mat3x2; + using glm::u32mat3x3; + using glm::u32mat3x4; + using glm::u32mat4x2; + using glm::u32mat4x3; + using glm::u32mat4x4; + using glm::lowp_u64mat2x2; + using glm::lowp_u64mat2x3; + using glm::lowp_u64mat2x4; + using glm::lowp_u64mat3x2; + using glm::lowp_u64mat3x3; + using glm::lowp_u64mat3x4; + using glm::lowp_u64mat4x2; + using glm::lowp_u64mat4x3; + using glm::lowp_u64mat4x4; + using glm::mediump_u64mat2x2; + using glm::mediump_u64mat2x3; + using glm::mediump_u64mat2x4; + using glm::mediump_u64mat3x2; + using glm::mediump_u64mat3x3; + using glm::mediump_u64mat3x4; + using glm::mediump_u64mat4x2; + using glm::mediump_u64mat4x3; + using glm::mediump_u64mat4x4; + using glm::highp_u64mat2x2; + using glm::highp_u64mat2x3; + using glm::highp_u64mat2x4; + using glm::highp_u64mat3x2; + using glm::highp_u64mat3x3; + using glm::highp_u64mat3x4; + using glm::highp_u64mat4x2; + using glm::highp_u64mat4x3; + using glm::highp_u64mat4x4; + using glm::u64mat2x2; + using glm::u64mat2x3; + using glm::u64mat2x4; + using glm::u64mat3x2; + using glm::u64mat3x3; + using glm::u64mat3x4; + using glm::u64mat4x2; + using glm::u64mat4x3; + using glm::u64mat4x4; + using glm::lowp_quat; + using glm::mediump_quat; + using glm::highp_quat; + using glm::quat; + using glm::lowp_fquat; + using glm::mediump_fquat; + using glm::highp_fquat; + using glm::fquat; + using glm::lowp_f32quat; + using glm::mediump_f32quat; + using glm::highp_f32quat; + using glm::f32quat; + using glm::lowp_dquat; + using glm::mediump_dquat; + using glm::highp_dquat; + using glm::dquat; + using glm::lowp_f64quat; + using glm::mediump_f64quat; + using glm::highp_f64quat; + using glm::f64quat; + + // Operators + using glm::operator+; + using glm::operator-; + using glm::operator*; + using glm::operator/; + using glm::operator%; + using glm::operator^; + using glm::operator&; + using glm::operator|; + using glm::operator~; + using glm::operator<<; + using glm::operator>>; + using glm::operator==; + using glm::operator!=; + using glm::operator&&; + using glm::operator||; + + // Core functions + using glm::abs; + using glm::acos; + using glm::acosh; + using glm::all; + using glm::any; + using glm::asin; + using glm::asinh; + using glm::atan; + using glm::atanh; + using glm::bitCount; + using glm::bitfieldExtract; + using glm::bitfieldInsert; + using glm::bitfieldReverse; + using glm::ceil; + using glm::clamp; + using glm::cos; + using glm::cosh; + using glm::cross; + using glm::degrees; + using glm::determinant; + using glm::distance; + using glm::dot; + using glm::equal; + using glm::exp; + using glm::exp2; + using glm::faceforward; + using glm::findLSB; + using glm::findMSB; + using glm::floatBitsToInt; + using glm::floatBitsToUint; + using glm::floor; + using glm::fma; + using glm::fract; + using glm::frexp; + using glm::greaterThan; + using glm::greaterThanEqual; + using glm::imulExtended; + using glm::intBitsToFloat; + using glm::inverse; + using glm::inversesqrt; + using glm::isinf; + using glm::isnan; + using glm::ldexp; + using glm::length; + using glm::lessThan; + using glm::lessThanEqual; + using glm::log; + using glm::log2; + using glm::matrixCompMult; + using glm::max; + using glm::min; + using glm::mix; + using glm::mod; + using glm::modf; + using glm::normalize; + using glm::notEqual; + using glm::not_; + using glm::outerProduct; + using glm::packDouble2x32; + using glm::packHalf2x16; + using glm::packSnorm2x16; + using glm::packSnorm4x8; + using glm::packUnorm2x16; + using glm::packUnorm4x8; + using glm::pow; + using glm::radians; + using glm::reflect; + using glm::refract; + using glm::round; + using glm::roundEven; + using glm::sign; + using glm::sin; + using glm::sinh; + using glm::smoothstep; + using glm::sqrt; + using glm::step; + using glm::tan; + using glm::tanh; + using glm::transpose; + using glm::trunc; + using glm::uaddCarry; + using glm::uintBitsToFloat; + using glm::umulExtended; + using glm::unpackDouble2x32; + using glm::unpackHalf2x16; + using glm::unpackSnorm2x16; + using glm::unpackSnorm4x8; + using glm::unpackUnorm2x16; + using glm::unpackUnorm4x8; + using glm::usubBorrow; + +# ifdef GLM_GTC_INLINE_NAMESPACE + inline +# endif + namespace gtc { +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + using glm::aligned_highp_vec1; + using glm::aligned_mediump_vec1; + using glm::aligned_lowp_vec1; + using glm::aligned_highp_dvec1; + using glm::aligned_mediump_dvec1; + using glm::aligned_lowp_dvec1; + using glm::aligned_highp_ivec1; + using glm::aligned_mediump_ivec1; + using glm::aligned_lowp_ivec1; + using glm::aligned_highp_uvec1; + using glm::aligned_mediump_uvec1; + using glm::aligned_lowp_uvec1; + using glm::aligned_highp_bvec1; + using glm::aligned_mediump_bvec1; + using glm::aligned_lowp_bvec1; + using glm::packed_highp_vec1; + using glm::packed_mediump_vec1; + using glm::packed_lowp_vec1; + using glm::packed_highp_dvec1; + using glm::packed_mediump_dvec1; + using glm::packed_lowp_dvec1; + using glm::packed_highp_ivec1; + using glm::packed_mediump_ivec1; + using glm::packed_lowp_ivec1; + using glm::packed_highp_uvec1; + using glm::packed_mediump_uvec1; + using glm::packed_lowp_uvec1; + using glm::packed_highp_bvec1; + using glm::packed_mediump_bvec1; + using glm::packed_lowp_bvec1; + using glm::aligned_highp_vec2; + using glm::aligned_mediump_vec2; + using glm::aligned_lowp_vec2; + using glm::aligned_highp_dvec2; + using glm::aligned_mediump_dvec2; + using glm::aligned_lowp_dvec2; + using glm::aligned_highp_ivec2; + using glm::aligned_mediump_ivec2; + using glm::aligned_lowp_ivec2; + using glm::aligned_highp_uvec2; + using glm::aligned_mediump_uvec2; + using glm::aligned_lowp_uvec2; + using glm::aligned_highp_bvec2; + using glm::aligned_mediump_bvec2; + using glm::aligned_lowp_bvec2; + using glm::packed_highp_vec2; + using glm::packed_mediump_vec2; + using glm::packed_lowp_vec2; + using glm::packed_highp_dvec2; + using glm::packed_mediump_dvec2; + using glm::packed_lowp_dvec2; + using glm::packed_highp_ivec2; + using glm::packed_mediump_ivec2; + using glm::packed_lowp_ivec2; + using glm::packed_highp_uvec2; + using glm::packed_mediump_uvec2; + using glm::packed_lowp_uvec2; + using glm::packed_highp_bvec2; + using glm::packed_mediump_bvec2; + using glm::packed_lowp_bvec2; + using glm::aligned_highp_vec3; + using glm::aligned_mediump_vec3; + using glm::aligned_lowp_vec3; + using glm::aligned_highp_dvec3; + using glm::aligned_mediump_dvec3; + using glm::aligned_lowp_dvec3; + using glm::aligned_highp_ivec3; + using glm::aligned_mediump_ivec3; + using glm::aligned_lowp_ivec3; + using glm::aligned_highp_uvec3; + using glm::aligned_mediump_uvec3; + using glm::aligned_lowp_uvec3; + using glm::aligned_highp_bvec3; + using glm::aligned_mediump_bvec3; + using glm::aligned_lowp_bvec3; + using glm::packed_highp_vec3; + using glm::packed_mediump_vec3; + using glm::packed_lowp_vec3; + using glm::packed_highp_dvec3; + using glm::packed_mediump_dvec3; + using glm::packed_lowp_dvec3; + using glm::packed_highp_ivec3; + using glm::packed_mediump_ivec3; + using glm::packed_lowp_ivec3; + using glm::packed_highp_uvec3; + using glm::packed_mediump_uvec3; + using glm::packed_lowp_uvec3; + using glm::packed_highp_bvec3; + using glm::packed_mediump_bvec3; + using glm::packed_lowp_bvec3; + using glm::aligned_highp_vec4; + using glm::aligned_mediump_vec4; + using glm::aligned_lowp_vec4; + using glm::aligned_highp_dvec4; + using glm::aligned_mediump_dvec4; + using glm::aligned_lowp_dvec4; + using glm::aligned_highp_ivec4; + using glm::aligned_mediump_ivec4; + using glm::aligned_lowp_ivec4; + using glm::aligned_highp_uvec4; + using glm::aligned_mediump_uvec4; + using glm::aligned_lowp_uvec4; + using glm::aligned_highp_bvec4; + using glm::aligned_mediump_bvec4; + using glm::aligned_lowp_bvec4; + using glm::packed_highp_vec4; + using glm::packed_mediump_vec4; + using glm::packed_lowp_vec4; + using glm::packed_highp_dvec4; + using glm::packed_mediump_dvec4; + using glm::packed_lowp_dvec4; + using glm::packed_highp_ivec4; + using glm::packed_mediump_ivec4; + using glm::packed_lowp_ivec4; + using glm::packed_highp_uvec4; + using glm::packed_mediump_uvec4; + using glm::packed_lowp_uvec4; + using glm::packed_highp_bvec4; + using glm::packed_mediump_bvec4; + using glm::packed_lowp_bvec4; + using glm::aligned_highp_mat2; + using glm::aligned_mediump_mat2; + using glm::aligned_lowp_mat2; + using glm::aligned_highp_dmat2; + using glm::aligned_mediump_dmat2; + using glm::aligned_lowp_dmat2; + using glm::packed_highp_mat2; + using glm::packed_mediump_mat2; + using glm::packed_lowp_mat2; + using glm::packed_highp_dmat2; + using glm::packed_mediump_dmat2; + using glm::packed_lowp_dmat2; + using glm::aligned_highp_mat3; + using glm::aligned_mediump_mat3; + using glm::aligned_lowp_mat3; + using glm::aligned_highp_dmat3; + using glm::aligned_mediump_dmat3; + using glm::aligned_lowp_dmat3; + using glm::packed_highp_mat3; + using glm::packed_mediump_mat3; + using glm::packed_lowp_mat3; + using glm::packed_highp_dmat3; + using glm::packed_mediump_dmat3; + using glm::packed_lowp_dmat3; + using glm::aligned_highp_mat4; + using glm::aligned_mediump_mat4; + using glm::aligned_lowp_mat4; + using glm::aligned_highp_dmat4; + using glm::aligned_mediump_dmat4; + using glm::aligned_lowp_dmat4; + using glm::packed_highp_mat4; + using glm::packed_mediump_mat4; + using glm::packed_lowp_mat4; + using glm::packed_highp_dmat4; + using glm::packed_mediump_dmat4; + using glm::packed_lowp_dmat4; + using glm::aligned_highp_mat2x2; + using glm::aligned_mediump_mat2x2; + using glm::aligned_lowp_mat2x2; + using glm::aligned_highp_dmat2x2; + using glm::aligned_mediump_dmat2x2; + using glm::aligned_lowp_dmat2x2; + using glm::packed_highp_mat2x2; + using glm::packed_mediump_mat2x2; + using glm::packed_lowp_mat2x2; + using glm::packed_highp_dmat2x2; + using glm::packed_mediump_dmat2x2; + using glm::packed_lowp_dmat2x2; + using glm::aligned_highp_mat2x3; + using glm::aligned_mediump_mat2x3; + using glm::aligned_lowp_mat2x3; + using glm::aligned_highp_dmat2x3; + using glm::aligned_mediump_dmat2x3; + using glm::aligned_lowp_dmat2x3; + using glm::packed_highp_mat2x3; + using glm::packed_mediump_mat2x3; + using glm::packed_lowp_mat2x3; + using glm::packed_highp_dmat2x3; + using glm::packed_mediump_dmat2x3; + using glm::packed_lowp_dmat2x3; + using glm::aligned_highp_mat2x4; + using glm::aligned_mediump_mat2x4; + using glm::aligned_lowp_mat2x4; + using glm::aligned_highp_dmat2x4; + using glm::aligned_mediump_dmat2x4; + using glm::aligned_lowp_dmat2x4; + using glm::packed_highp_mat2x4; + using glm::packed_mediump_mat2x4; + using glm::packed_lowp_mat2x4; + using glm::packed_highp_dmat2x4; + using glm::packed_mediump_dmat2x4; + using glm::packed_lowp_dmat2x4; + using glm::aligned_highp_mat3x2; + using glm::aligned_mediump_mat3x2; + using glm::aligned_lowp_mat3x2; + using glm::aligned_highp_dmat3x2; + using glm::aligned_mediump_dmat3x2; + using glm::aligned_lowp_dmat3x2; + using glm::packed_highp_mat3x2; + using glm::packed_mediump_mat3x2; + using glm::packed_lowp_mat3x2; + using glm::packed_highp_dmat3x2; + using glm::packed_mediump_dmat3x2; + using glm::packed_lowp_dmat3x2; + using glm::aligned_highp_mat3x3; + using glm::aligned_mediump_mat3x3; + using glm::aligned_lowp_mat3x3; + using glm::aligned_highp_dmat3x3; + using glm::aligned_mediump_dmat3x3; + using glm::aligned_lowp_dmat3x3; + using glm::packed_highp_mat3x3; + using glm::packed_mediump_mat3x3; + using glm::packed_lowp_mat3x3; + using glm::packed_highp_dmat3x3; + using glm::packed_mediump_dmat3x3; + using glm::packed_lowp_dmat3x3; + using glm::aligned_highp_mat3x4; + using glm::aligned_mediump_mat3x4; + using glm::aligned_lowp_mat3x4; + using glm::aligned_highp_dmat3x4; + using glm::aligned_mediump_dmat3x4; + using glm::aligned_lowp_dmat3x4; + using glm::packed_highp_mat3x4; + using glm::packed_mediump_mat3x4; + using glm::packed_lowp_mat3x4; + using glm::packed_highp_dmat3x4; + using glm::packed_mediump_dmat3x4; + using glm::packed_lowp_dmat3x4; + using glm::aligned_highp_mat4x2; + using glm::aligned_mediump_mat4x2; + using glm::aligned_lowp_mat4x2; + using glm::aligned_highp_dmat4x2; + using glm::aligned_mediump_dmat4x2; + using glm::aligned_lowp_dmat4x2; + using glm::packed_highp_mat4x2; + using glm::packed_mediump_mat4x2; + using glm::packed_lowp_mat4x2; + using glm::packed_highp_dmat4x2; + using glm::packed_mediump_dmat4x2; + using glm::packed_lowp_dmat4x2; + using glm::aligned_highp_mat4x3; + using glm::aligned_mediump_mat4x3; + using glm::aligned_lowp_mat4x3; + using glm::aligned_highp_dmat4x3; + using glm::aligned_mediump_dmat4x3; + using glm::aligned_lowp_dmat4x3; + using glm::packed_highp_mat4x3; + using glm::packed_mediump_mat4x3; + using glm::packed_lowp_mat4x3; + using glm::packed_highp_dmat4x3; + using glm::packed_mediump_dmat4x3; + using glm::packed_lowp_dmat4x3; + using glm::aligned_highp_mat4x4; + using glm::aligned_mediump_mat4x4; + using glm::aligned_lowp_mat4x4; + using glm::aligned_highp_dmat4x4; + using glm::aligned_mediump_dmat4x4; + using glm::aligned_lowp_dmat4x4; + using glm::packed_highp_mat4x4; + using glm::packed_mediump_mat4x4; + using glm::packed_lowp_mat4x4; + using glm::packed_highp_dmat4x4; + using glm::packed_mediump_dmat4x4; + using glm::packed_lowp_dmat4x4; +# if(defined(GLM_PRECISION_LOWP_FLOAT)) + using glm::aligned_vec1; + using glm::aligned_vec2; + using glm::aligned_vec3; + using glm::aligned_vec4; + using glm::packed_vec1; + using glm::packed_vec2; + using glm::packed_vec3; + using glm::packed_vec4; + using glm::aligned_mat2; + using glm::aligned_mat3; + using glm::aligned_mat4; + using glm::packed_mat2; + using glm::packed_mat3; + using glm::packed_mat4; + using glm::aligned_mat2x2; + using glm::aligned_mat2x3; + using glm::aligned_mat2x4; + using glm::aligned_mat3x2; + using glm::aligned_mat3x3; + using glm::aligned_mat3x4; + using glm::aligned_mat4x2; + using glm::aligned_mat4x3; + using glm::aligned_mat4x4; + using glm::packed_mat2x2; + using glm::packed_mat2x3; + using glm::packed_mat2x4; + using glm::packed_mat3x2; + using glm::packed_mat3x3; + using glm::packed_mat3x4; + using glm::packed_mat4x2; + using glm::packed_mat4x3; + using glm::packed_mat4x4; +# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + using glm::aligned_vec1; + using glm::aligned_vec2; + using glm::aligned_vec3; + using glm::aligned_vec4; + using glm::packed_vec1; + using glm::packed_vec2; + using glm::packed_vec3; + using glm::packed_vec4; + using glm::aligned_mat2; + using glm::aligned_mat3; + using glm::aligned_mat4; + using glm::packed_mat2; + using glm::packed_mat3; + using glm::packed_mat4; + using glm::aligned_mat2x2; + using glm::aligned_mat2x3; + using glm::aligned_mat2x4; + using glm::aligned_mat3x2; + using glm::aligned_mat3x3; + using glm::aligned_mat3x4; + using glm::aligned_mat4x2; + using glm::aligned_mat4x3; + using glm::aligned_mat4x4; + using glm::packed_mat2x2; + using glm::packed_mat2x3; + using glm::packed_mat2x4; + using glm::packed_mat3x2; + using glm::packed_mat3x3; + using glm::packed_mat3x4; + using glm::packed_mat4x2; + using glm::packed_mat4x3; + using glm::packed_mat4x4; +# else //defined(GLM_PRECISION_HIGHP_FLOAT) + using glm::aligned_vec1; + using glm::aligned_vec2; + using glm::aligned_vec3; + using glm::aligned_vec4; + using glm::packed_vec1; + using glm::packed_vec2; + using glm::packed_vec3; + using glm::packed_vec4; + using glm::aligned_mat2; + using glm::aligned_mat3; + using glm::aligned_mat4; + using glm::packed_mat2; + using glm::packed_mat3; + using glm::packed_mat4; + using glm::aligned_mat2x2; + using glm::aligned_mat2x3; + using glm::aligned_mat2x4; + using glm::aligned_mat3x2; + using glm::aligned_mat3x3; + using glm::aligned_mat3x4; + using glm::aligned_mat4x2; + using glm::aligned_mat4x3; + using glm::aligned_mat4x4; + using glm::packed_mat2x2; + using glm::packed_mat2x3; + using glm::packed_mat2x4; + using glm::packed_mat3x2; + using glm::packed_mat3x3; + using glm::packed_mat3x4; + using glm::packed_mat4x2; + using glm::packed_mat4x3; + using glm::packed_mat4x4; +# endif//GLM_PRECISION +# if(defined(GLM_PRECISION_LOWP_DOUBLE)) + using glm::aligned_dvec1; + using glm::aligned_dvec2; + using glm::aligned_dvec3; + using glm::aligned_dvec4; + using glm::packed_dvec1; + using glm::packed_dvec2; + using glm::packed_dvec3; + using glm::packed_dvec4; + using glm::aligned_dmat2; + using glm::aligned_dmat3; + using glm::aligned_dmat4; + using glm::packed_dmat2; + using glm::packed_dmat3; + using glm::packed_dmat4; + using glm::aligned_dmat2x2; + using glm::aligned_dmat2x3; + using glm::aligned_dmat2x4; + using glm::aligned_dmat3x2; + using glm::aligned_dmat3x3; + using glm::aligned_dmat3x4; + using glm::aligned_dmat4x2; + using glm::aligned_dmat4x3; + using glm::aligned_dmat4x4; + using glm::packed_dmat2x2; + using glm::packed_dmat2x3; + using glm::packed_dmat2x4; + using glm::packed_dmat3x2; + using glm::packed_dmat3x3; + using glm::packed_dmat3x4; + using glm::packed_dmat4x2; + using glm::packed_dmat4x3; + using glm::packed_dmat4x4; +# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + using glm::aligned_dvec1; + using glm::aligned_dvec2; + using glm::aligned_dvec3; + using glm::aligned_dvec4; + using glm::packed_dvec1; + using glm::packed_dvec2; + using glm::packed_dvec3; + using glm::packed_dvec4; + using glm::aligned_dmat2; + using glm::aligned_dmat3; + using glm::aligned_dmat4; + using glm::packed_dmat2; + using glm::packed_dmat3; + using glm::packed_dmat4; + using glm::aligned_dmat2x2; + using glm::aligned_dmat2x3; + using glm::aligned_dmat2x4; + using glm::aligned_dmat3x2; + using glm::aligned_dmat3x3; + using glm::aligned_dmat3x4; + using glm::aligned_dmat4x2; + using glm::aligned_dmat4x3; + using glm::aligned_dmat4x4; + using glm::packed_dmat2x2; + using glm::packed_dmat2x3; + using glm::packed_dmat2x4; + using glm::packed_dmat3x2; + using glm::packed_dmat3x3; + using glm::packed_dmat3x4; + using glm::packed_dmat4x2; + using glm::packed_dmat4x3; + using glm::packed_dmat4x4; +# else //defined(GLM_PRECISION_HIGHP_DOUBLE) + using glm::aligned_dvec1; + using glm::aligned_dvec2; + using glm::aligned_dvec3; + using glm::aligned_dvec4; + using glm::packed_dvec1; + using glm::packed_dvec2; + using glm::packed_dvec3; + using glm::packed_dvec4; + using glm::aligned_dmat2; + using glm::aligned_dmat3; + using glm::aligned_dmat4; + using glm::packed_dmat2; + using glm::packed_dmat3; + using glm::packed_dmat4; + using glm::aligned_dmat2x2; + using glm::aligned_dmat2x3; + using glm::aligned_dmat2x4; + using glm::aligned_dmat3x2; + using glm::aligned_dmat3x3; + using glm::aligned_dmat3x4; + using glm::aligned_dmat4x2; + using glm::aligned_dmat4x3; + using glm::aligned_dmat4x4; + using glm::packed_dmat2x2; + using glm::packed_dmat2x3; + using glm::packed_dmat2x4; + using glm::packed_dmat3x2; + using glm::packed_dmat3x3; + using glm::packed_dmat3x4; + using glm::packed_dmat4x2; + using glm::packed_dmat4x3; + using glm::packed_dmat4x4; +# endif//GLM_PRECISION +# if(defined(GLM_PRECISION_LOWP_INT)) + using glm::aligned_ivec1; + using glm::aligned_ivec2; + using glm::aligned_ivec3; + using glm::aligned_ivec4; +# elif(defined(GLM_PRECISION_MEDIUMP_INT)) + using glm::aligned_ivec1; + using glm::aligned_ivec2; + using glm::aligned_ivec3; + using glm::aligned_ivec4; +# else //defined(GLM_PRECISION_HIGHP_INT) + using glm::aligned_ivec1; + using glm::aligned_ivec2; + using glm::aligned_ivec3; + using glm::aligned_ivec4; + using glm::packed_ivec1; + using glm::packed_ivec2; + using glm::packed_ivec3; + using glm::packed_ivec4; +# endif//GLM_PRECISION +# if(defined(GLM_PRECISION_LOWP_UINT)) + using glm::aligned_uvec1; + using glm::aligned_uvec2; + using glm::aligned_uvec3; + using glm::aligned_uvec4; +# elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + using glm::aligned_uvec1; + using glm::aligned_uvec2; + using glm::aligned_uvec3; + using glm::aligned_uvec4; +# else //defined(GLM_PRECISION_HIGHP_UINT) + using glm::aligned_uvec1; + using glm::aligned_uvec2; + using glm::aligned_uvec3; + using glm::aligned_uvec4; + using glm::packed_uvec1; + using glm::packed_uvec2; + using glm::packed_uvec3; + using glm::packed_uvec4; +# endif//GLM_PRECISION +# if(defined(GLM_PRECISION_LOWP_BOOL)) + using glm::aligned_bvec1; + using glm::aligned_bvec2; + using glm::aligned_bvec3; + using glm::aligned_bvec4; +# elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + using glm::aligned_bvec1; + using glm::aligned_bvec2; + using glm::aligned_bvec3; + using glm::aligned_bvec4; +# else //defined(GLM_PRECISION_HIGHP_BOOL) + using glm::aligned_bvec1; + using glm::aligned_bvec2; + using glm::aligned_bvec3; + using glm::aligned_bvec4; + using glm::packed_bvec1; + using glm::packed_bvec2; + using glm::packed_bvec3; + using glm::packed_bvec4; +# endif//GLM_PRECISION +# endif + + + using glm::abs; + using glm::acos; + using glm::acosh; + using glm::acot; + using glm::acoth; + using glm::acsc; + using glm::acsch; + using glm::affineInverse; + using glm::all; + using glm::angle; + using glm::angleAxis; + using glm::any; + using glm::asec; + using glm::asech; + using glm::asin; + using glm::asinh; + using glm::atan; + using glm::atanh; + using glm::axis; + using glm::ballRand; + using glm::bitCount; + using glm::bitfieldDeinterleave; + using glm::bitfieldExtract; + using glm::bitfieldFillOne; + using glm::bitfieldFillZero; + using glm::bitfieldInsert; + using glm::bitfieldInterleave; + using glm::bitfieldReverse; + using glm::bitfieldRotateLeft; + using glm::bitfieldRotateRight; + using glm::ceil; + using glm::ceilMultiple; + using glm::ceilPowerOfTwo; + using glm::circularRand; + using glm::clamp; + using glm::column; + using glm::conjugate; + using glm::convertLinearToSRGB; + using glm::convertSRGBToLinear; + using glm::cos; + using glm::cos_one_over_two; + using glm::cosh; + using glm::cot; + using glm::coth; + using glm::cross; + using glm::csc; + using glm::csch; + using glm::degrees; + using glm::determinant; + using glm::diskRand; + using glm::distance; + using glm::dot; + using glm::e; + using glm::epsilon; + using glm::epsilonEqual; + using glm::epsilonNotEqual; + using glm::equal; + using glm::euler; + using glm::eulerAngles; + using glm::exp; + using glm::exp2; + using glm::faceforward; + using glm::fclamp; + using glm::findLSB; + using glm::findMSB; + using glm::floatBitsToInt; + using glm::floatBitsToUint; + using glm::float_distance; + using glm::floor; + using glm::floorMultiple; + using glm::floorPowerOfTwo; + using glm::fma; + using glm::fmax; + using glm::fmin; + using glm::four_over_pi; + using glm::fract; + using glm::frexp; + using glm::frustum; + using glm::frustumLH; + using glm::frustumLH_NO; + using glm::frustumLH_ZO; + using glm::frustumNO; + using glm::frustumRH; + using glm::frustumRH_NO; + using glm::frustumRH_ZO; + using glm::frustumZO; + using glm::gaussRand; + using glm::golden_ratio; + using glm::greaterThan; + using glm::greaterThanEqual; + using glm::half_pi; + using glm::identity; + using glm::imulExtended; + using glm::infinitePerspective; + using glm::infinitePerspectiveLH; + using glm::infinitePerspectiveRH; + using glm::intBitsToFloat; + using glm::inverse; + using glm::inverseTranspose; + using glm::inversesqrt; + using glm::iround; + using glm::isinf; + using glm::isnan; + using glm::ldexp; + using glm::length; + using glm::lerp; + using glm::lessThan; + using glm::lessThanEqual; + using glm::linearRand; + using glm::ln_ln_two; + using glm::ln_ten; + using glm::ln_two; + using glm::log; + using glm::log2; + using glm::lookAt; + using glm::lookAtLH; + using glm::lookAtRH; + using glm::make_mat2; + using glm::make_mat2x2; + using glm::make_mat2x3; + using glm::make_mat2x4; + using glm::make_mat3; + using glm::make_mat3x2; + using glm::make_mat3x3; + using glm::make_mat3x4; + using glm::make_mat4; + using glm::make_mat4x2; + using glm::make_mat4x3; + using glm::make_mat4x4; + using glm::make_quat; + using glm::make_vec1; + using glm::make_vec2; + using glm::make_vec3; + using glm::make_vec4; + using glm::mask; + using glm::mat3_cast; + using glm::mat4_cast; + using glm::matrixCompMult; + using glm::max; + using glm::min; + using glm::mirrorClamp; + using glm::mirrorRepeat; + using glm::mix; + using glm::mod; + using glm::modf; + using glm::next_float; + using glm::normalize; + using glm::notEqual; + using glm::not_; + using glm::one; + using glm::one_over_pi; + using glm::one_over_root_two; + using glm::one_over_two_pi; + using glm::ortho; + using glm::orthoLH; + using glm::orthoLH_NO; + using glm::orthoLH_ZO; + using glm::orthoNO; + using glm::orthoRH; + using glm::orthoRH_NO; + using glm::orthoRH_ZO; + using glm::orthoZO; + using glm::outerProduct; + using glm::packF2x11_1x10; + using glm::packF3x9_E1x5; + using glm::packHalf; + using glm::packHalf1x16; + using glm::packHalf4x16; + using glm::packI3x10_1x2; + using glm::packInt2x16; + using glm::packInt2x32; + using glm::packInt2x8; + using glm::packInt4x16; + using glm::packInt4x8; + using glm::packRGBM; + using glm::packSnorm; + using glm::packSnorm1x16; + using glm::packSnorm1x8; + using glm::packSnorm2x8; + using glm::packSnorm3x10_1x2; + using glm::packSnorm4x16; + using glm::packU3x10_1x2; + using glm::packUint2x16; + using glm::packUint2x32; + using glm::packUint2x8; + using glm::packUint4x16; + using glm::packUint4x8; + using glm::packUnorm; + using glm::packUnorm1x16; + using glm::packUnorm1x5_1x6_1x5; + using glm::packUnorm1x8; + using glm::packUnorm2x3_1x2; + using glm::packUnorm2x4; + using glm::packUnorm2x8; + using glm::packUnorm3x10_1x2; + using glm::packUnorm3x5_1x1; + using glm::packUnorm4x16; + using glm::packUnorm4x4; + using glm::perlin; + using glm::perspective; + using glm::perspectiveFov; + using glm::perspectiveFovLH; + using glm::perspectiveFovLH_NO; + using glm::perspectiveFovLH_ZO; + using glm::perspectiveFovNO; + using glm::perspectiveFovRH; + using glm::perspectiveFovRH_NO; + using glm::perspectiveFovRH_ZO; + using glm::perspectiveFovZO; + using glm::perspectiveLH; + using glm::perspectiveLH_NO; + using glm::perspectiveLH_ZO; + using glm::perspectiveNO; + using glm::perspectiveRH; + using glm::perspectiveRH_NO; + using glm::perspectiveRH_ZO; + using glm::perspectiveZO; + using glm::pi; + using glm::pickMatrix; + using glm::pitch; + using glm::pow; + using glm::prev_float; + using glm::project; + using glm::projectNO; + using glm::projectZO; + using glm::quarter_pi; + using glm::quatLookAt; + using glm::quatLookAtLH; + using glm::quatLookAtRH; + using glm::quat_cast; + using glm::radians; + using glm::reflect; + using glm::refract; + using glm::repeat; + using glm::roll; + using glm::root_five; + using glm::root_half_pi; + using glm::root_ln_four; + using glm::root_pi; + using glm::root_three; + using glm::root_two; + using glm::root_two_pi; + using glm::rotate; + using glm::round; + using glm::roundEven; + using glm::roundMultiple; + using glm::roundPowerOfTwo; + using glm::row; + using glm::scale; + using glm::sec; + using glm::sech; + using glm::sign; + using glm::simplex; + using glm::sin; + using glm::sinh; + using glm::slerp; + using glm::smoothstep; + using glm::sphericalRand; + using glm::sqrt; + using glm::step; + using glm::tan; + using glm::tanh; + using glm::third; + using glm::three_over_two_pi; + using glm::translate; + using glm::transpose; + using glm::trunc; + using glm::tweakedInfinitePerspective; + using glm::two_over_pi; + using glm::two_over_root_pi; + using glm::two_pi; + using glm::two_thirds; + using glm::uaddCarry; + using glm::uintBitsToFloat; + using glm::umulExtended; + using glm::unProject; + using glm::unProjectNO; + using glm::unProjectZO; + using glm::unpackF2x11_1x10; + using glm::unpackF3x9_E1x5; + using glm::unpackHalf; + using glm::unpackHalf1x16; + using glm::unpackHalf4x16; + using glm::unpackI3x10_1x2; + using glm::unpackInt2x16; + using glm::unpackInt2x32; + using glm::unpackInt2x8; + using glm::unpackInt4x16; + using glm::unpackInt4x8; + using glm::unpackRGBM; + using glm::unpackSnorm; + using glm::unpackSnorm1x16; + using glm::unpackSnorm1x8; + using glm::unpackSnorm2x8; + using glm::unpackSnorm3x10_1x2; + using glm::unpackSnorm4x16; + using glm::unpackU3x10_1x2; + using glm::unpackUint2x16; + using glm::unpackUint2x32; + using glm::unpackUint2x8; + using glm::unpackUint4x16; + using glm::unpackUint4x8; + using glm::unpackUnorm; + using glm::unpackUnorm1x16; + using glm::unpackUnorm1x5_1x6_1x5; + using glm::unpackUnorm1x8; + using glm::unpackUnorm2x3_1x2; + using glm::unpackUnorm2x4; + using glm::unpackUnorm2x8; + using glm::unpackUnorm3x10_1x2; + using glm::unpackUnorm3x5_1x1; + using glm::unpackUnorm4x16; + using glm::unpackUnorm4x4; + using glm::uround; + using glm::usubBorrow; + using glm::value_ptr; + using glm::yaw; + using glm::zero; + } + +# ifdef GLM_EXT_INLINE_NAMESPACE + inline +# endif + namespace ext { + using glm::abs; + using glm::acos; + using glm::acosh; + using glm::acot; + using glm::acoth; + using glm::acsc; + using glm::acsch; + using glm::all; + using glm::angle; + using glm::angleAxis; + using glm::any; + using glm::asec; + using glm::asech; + using glm::asin; + using glm::asinh; + using glm::atan; + using glm::atanh; + using glm::axis; + using glm::ceil; + using glm::clamp; + using glm::conjugate; + using glm::cos; + using glm::cos_one_over_two; + using glm::cosh; + using glm::cot; + using glm::coth; + using glm::cross; + using glm::csc; + using glm::csch; + using glm::degrees; + using glm::determinant; + using glm::distance; + using glm::dot; + using glm::e; + using glm::epsilon; + using glm::equal; + using glm::euler; + using glm::exp; + using glm::exp2; + using glm::faceforward; + using glm::fclamp; + using glm::findNSB; + using glm::floatBitsToInt; + using glm::floatBitsToUint; + using glm::floatDistance; + using glm::floor; + using glm::fma; + using glm::fmax; + using glm::fmin; + using glm::four_over_pi; + using glm::fract; + using glm::frexp; + using glm::frustum; + using glm::frustumLH; + using glm::frustumLH_NO; + using glm::frustumLH_ZO; + using glm::frustumNO; + using glm::frustumRH; + using glm::frustumRH_NO; + using glm::frustumRH_ZO; + using glm::frustumZO; + using glm::golden_ratio; + using glm::greaterThan; + using glm::greaterThanEqual; + using glm::half_pi; + using glm::identity; + using glm::infinitePerspective; + using glm::infinitePerspectiveLH; + using glm::infinitePerspectiveRH; + using glm::intBitsToFloat; + using glm::inverse; + using glm::inversesqrt; + using glm::iround; + using glm::isMultiple; + using glm::isPowerOfTwo; + using glm::isinf; + using glm::isnan; + using glm::ldexp; + using glm::length; + using glm::lerp; + using glm::lessThan; + using glm::lessThanEqual; + using glm::ln_ln_two; + using glm::ln_ten; + using glm::ln_two; + using glm::log; + using glm::log2; + using glm::lookAt; + using glm::lookAtLH; + using glm::lookAtRH; + using glm::matrixCompMult; + using glm::max; + using glm::min; + using glm::mirrorClamp; + using glm::mirrorRepeat; + using glm::mix; + using glm::mod; + using glm::modf; + using glm::nextFloat; + using glm::nextMultiple; + using glm::nextPowerOfTwo; + using glm::normalize; + using glm::notEqual; + using glm::not_; + using glm::one; + using glm::one_over_pi; + using glm::one_over_root_two; + using glm::one_over_two_pi; + using glm::ortho; + using glm::orthoLH; + using glm::orthoLH_NO; + using glm::orthoLH_ZO; + using glm::orthoNO; + using glm::orthoRH; + using glm::orthoRH_NO; + using glm::orthoRH_ZO; + using glm::orthoZO; + using glm::outerProduct; + using glm::perspective; + using glm::perspectiveFov; + using glm::perspectiveFovLH; + using glm::perspectiveFovLH_NO; + using glm::perspectiveFovLH_ZO; + using glm::perspectiveFovNO; + using glm::perspectiveFovRH; + using glm::perspectiveFovRH_NO; + using glm::perspectiveFovRH_ZO; + using glm::perspectiveFovZO; + using glm::perspectiveLH; + using glm::perspectiveLH_NO; + using glm::perspectiveLH_ZO; + using glm::perspectiveNO; + using glm::perspectiveRH; + using glm::perspectiveRH_NO; + using glm::perspectiveRH_ZO; + using glm::perspectiveZO; + using glm::pi; + using glm::pickMatrix; + using glm::pow; + using glm::prevFloat; + using glm::prevMultiple; + using glm::prevPowerOfTwo; + using glm::project; + using glm::projectNO; + using glm::projectZO; + using glm::quarter_pi; + using glm::radians; + using glm::reflect; + using glm::refract; + using glm::repeat; + using glm::root_five; + using glm::root_half_pi; + using glm::root_ln_four; + using glm::root_pi; + using glm::root_three; + using glm::root_two; + using glm::root_two_pi; + using glm::rotate; + using glm::round; + using glm::roundEven; + using glm::scale; + using glm::sec; + using glm::sech; + using glm::sign; + using glm::sin; + using glm::sinh; + using glm::slerp; + using glm::smoothstep; + using glm::sqrt; + using glm::step; + using glm::tan; + using glm::tanh; + using glm::third; + using glm::three_over_two_pi; + using glm::translate; + using glm::transpose; + using glm::trunc; + using glm::tweakedInfinitePerspective; + using glm::two_over_pi; + using glm::two_over_root_pi; + using glm::two_pi; + using glm::two_thirds; + using glm::uintBitsToFloat; + using glm::unProject; + using glm::unProjectNO; + using glm::unProjectZO; + using glm::uround; + using glm::zero; + } + +# ifdef GLM_ENABLE_EXPERIMENTAL +# ifdef GLM_GTX_INLINE_NAMESPACE + inline +# endif + namespace gtx { + using glm::io::order_type; + using glm::io::format_punct; + using glm::io::basic_state_saver; + using glm::io::basic_format_saver; + using glm::io::precision; + using glm::io::width; + using glm::io::delimeter; + using glm::io::order; + using glm::io::get_facet; + using glm::io::formatted; + using glm::io::unformatted; + using glm::io::operator<<; + using glm::operator<<; + using glm::tdualquat; + +# if !((GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP)) + using glm::to_string; +# endif +# if GLM_HAS_TEMPLATE_ALIASES + using glm::operator*; + using glm::operator/; +# endif +# if GLM_HAS_RANGE_FOR + using glm::components; + using glm::begin; + using glm::end; +# endif + + using glm::abs; + using glm::acos; + using glm::acosh; + using glm::adjugate; + using glm::all; + using glm::angle; + using glm::angleAxis; + using glm::any; + using glm::areCollinear; + using glm::areOrthogonal; + using glm::areOrthonormal; + using glm::asin; + using glm::asinh; + using glm::associatedMax; + using glm::associatedMin; + using glm::atan; + using glm::atanh; + using glm::axis; + using glm::axisAngle; + using glm::axisAngleMatrix; + using glm::backEaseIn; + using glm::backEaseInOut; + using glm::backEaseOut; + using glm::bitCount; + using glm::bitfieldDeinterleave; + using glm::bitfieldExtract; + using glm::bitfieldFillOne; + using glm::bitfieldFillZero; + using glm::bitfieldInsert; + using glm::bitfieldInterleave; + using glm::bitfieldReverse; + using glm::bitfieldRotateLeft; + using glm::bitfieldRotateRight; + using glm::bounceEaseIn; + using glm::bounceEaseInOut; + using glm::bounceEaseOut; + using glm::catmullRom; + using glm::ceil; + using glm::circularEaseIn; + using glm::circularEaseInOut; + using glm::circularEaseOut; + using glm::clamp; + using glm::closeBounded; + using glm::closestPointOnLine; + using glm::colMajor2; + using glm::colMajor3; + using glm::colMajor4; + using glm::compAdd; + using glm::compMax; + using glm::compMin; + using glm::compMul; + using glm::compNormalize; + using glm::compScale; + using glm::computeCovarianceMatrix; + using glm::conjugate; + using glm::convertD65XYZToD50XYZ; + using glm::convertD65XYZToLinearSRGB; + using glm::convertLinearSRGBToD50XYZ; + using glm::convertLinearSRGBToD65XYZ; + using glm::cos; + using glm::cos_one_over_two; + using glm::cosh; + using glm::cross; + using glm::cubic; + using glm::cubicEaseIn; + using glm::cubicEaseInOut; + using glm::cubicEaseOut; + using glm::decompose; + using glm::degrees; + using glm::derivedEulerAngleX; + using glm::derivedEulerAngleY; + using glm::derivedEulerAngleZ; + using glm::determinant; + using glm::diagonal2x2; + using glm::diagonal2x3; + using glm::diagonal2x4; + using glm::diagonal3x2; + using glm::diagonal3x3; + using glm::diagonal3x4; + using glm::diagonal4x2; + using glm::diagonal4x3; + using glm::diagonal4x4; + using glm::distance; + using glm::distance2; + using glm::dot; + using glm::dual_quat_identity; + using glm::dualquat_cast; + using glm::e; + using glm::elasticEaseIn; + using glm::elasticEaseInOut; + using glm::elasticEaseOut; + using glm::epsilon; + using glm::epsilonEqual; + using glm::epsilonNotEqual; + using glm::equal; + using glm::euclidean; + using glm::euler; + using glm::eulerAngleX; + using glm::eulerAngleXY; + using glm::eulerAngleXYX; + using glm::eulerAngleXYZ; + using glm::eulerAngleXZ; + using glm::eulerAngleXZX; + using glm::eulerAngleXZY; + using glm::eulerAngleY; + using glm::eulerAngleYX; + using glm::eulerAngleYXY; + using glm::eulerAngleYXZ; + using glm::eulerAngleYZ; + using glm::eulerAngleYZX; + using glm::eulerAngleYZY; + using glm::eulerAngleZ; + using glm::eulerAngleZX; + using glm::eulerAngleZXY; + using glm::eulerAngleZXZ; + using glm::eulerAngleZY; + using glm::eulerAngleZYX; + using glm::eulerAngleZYZ; + using glm::eulerAngles; + using glm::exp; + using glm::exp2; + using glm::exponentialEaseIn; + using glm::exponentialEaseInOut; + using glm::exponentialEaseOut; + using glm::extend; + using glm::extractEulerAngleXYX; + using glm::extractEulerAngleXYZ; + using glm::extractEulerAngleXZX; + using glm::extractEulerAngleXZY; + using glm::extractEulerAngleYXY; + using glm::extractEulerAngleYXZ; + using glm::extractEulerAngleYZX; + using glm::extractEulerAngleYZY; + using glm::extractEulerAngleZXY; + using glm::extractEulerAngleZXZ; + using glm::extractEulerAngleZYX; + using glm::extractEulerAngleZYZ; + using glm::extractMatrixRotation; + using glm::extractRealComponent; + using glm::faceforward; + using glm::factorial; + using glm::fastAcos; + using glm::fastAsin; + using glm::fastAtan; + using glm::fastCos; + using glm::fastDistance; + using glm::fastExp; + using glm::fastExp2; + using glm::fastInverseSqrt; + using glm::fastLength; + using glm::fastLog; + using glm::fastLog2; + using glm::fastMix; + using glm::fastNormalize; + using glm::fastNormalizeDot; + using glm::fastPow; + using glm::fastSin; + using glm::fastSqrt; + using glm::fastTan; + using glm::fclamp; + using glm::findLSB; + using glm::findMSB; + using glm::fliplr; + using glm::flipud; + using glm::floatBitsToInt; + using glm::floatBitsToUint; + using glm::floor; + using glm::floor_log2; + using glm::fma; + using glm::fmax; + using glm::fmin; + using glm::fmod; + using glm::four_over_pi; + using glm::fract; + using glm::frexp; + using glm::frustum; + using glm::frustumLH; + using glm::frustumLH_NO; + using glm::frustumLH_ZO; + using glm::frustumNO; + using glm::frustumRH; + using glm::frustumRH_NO; + using glm::frustumRH_ZO; + using glm::frustumZO; + using glm::gauss; + using glm::golden_ratio; + using glm::greaterThan; + using glm::greaterThanEqual; + using glm::half_pi; + using glm::hermite; + using glm::highestBitValue; + using glm::hsvColor; + using glm::identity; + using glm::imulExtended; + using glm::infinitePerspective; + using glm::infinitePerspectiveLH; + using glm::infinitePerspectiveRH; + using glm::intBitsToFloat; + using glm::intermediate; + using glm::interpolate; + using glm::intersectLineSphere; + using glm::intersectLineTriangle; + using glm::intersectRayPlane; + using glm::intersectRaySphere; + using glm::intersectRayTriangle; + using glm::inverse; + using glm::inversesqrt; + using glm::iround; + using glm::isCompNull; + using glm::isIdentity; + using glm::isNormalized; + using glm::isNull; + using glm::isOrthogonal; + using glm::isdenormal; + using glm::isfinite; + using glm::isinf; + using glm::isnan; + using glm::l1Norm; + using glm::l2Norm; + using glm::lMaxNorm; + using glm::ldexp; + using glm::leftHanded; + using glm::length; + using glm::length2; + using glm::lerp; + using glm::lessThan; + using glm::lessThanEqual; + using glm::linearGradient; + using glm::linearInterpolation; + using glm::ln_ln_two; + using glm::ln_ten; + using glm::ln_two; + using glm::log; + using glm::log2; + using glm::lookAt; + using glm::lookAtLH; + using glm::lookAtRH; + using glm::lowestBitValue; + using glm::luminosity; + using glm::lxNorm; + using glm::make_mat2; + using glm::make_mat2x2; + using glm::make_mat2x3; + using glm::make_mat2x4; + using glm::make_mat3; + using glm::make_mat3x2; + using glm::make_mat3x3; + using glm::make_mat3x4; + using glm::make_mat4; + using glm::make_mat4x2; + using glm::make_mat4x3; + using glm::make_mat4x4; + using glm::make_quat; + using glm::make_vec1; + using glm::make_vec2; + using glm::make_vec3; + using glm::make_vec4; + using glm::mask; + using glm::mat2x4_cast; + using glm::mat3_cast; + using glm::mat3x4_cast; + using glm::mat4_cast; + using glm::matrixCompMult; + using glm::matrixCross3; + using glm::matrixCross4; + using glm::max; + using glm::min; + using glm::mirrorClamp; + using glm::mirrorRepeat; + using glm::mix; + using glm::mixedProduct; + using glm::mod; + using glm::modf; + using glm::nlz; + using glm::normalize; + using glm::normalizeDot; + using glm::notEqual; + using glm::not_; + using glm::YCoCg2rgb; + using glm::YCoCgR2rgb; + using glm::one; + using glm::one_over_pi; + using glm::one_over_root_two; + using glm::one_over_two_pi; + using glm::openBounded; + using glm::orientate2; + using glm::orientate3; + using glm::orientate4; + using glm::orientation; + using glm::orientedAngle; + using glm::ortho; + using glm::orthoLH; + using glm::orthoLH_NO; + using glm::orthoLH_ZO; + using glm::orthoNO; + using glm::orthoRH; + using glm::orthoRH_NO; + using glm::orthoRH_ZO; + using glm::orthoZO; + using glm::orthonormalize; + using glm::outerProduct; + using glm::packDouble2x32; + using glm::packHalf2x16; + using glm::packSnorm2x16; + using glm::packSnorm4x8; + using glm::packUnorm2x16; + using glm::packUnorm4x8; + using glm::perp; + using glm::perspective; + using glm::perspectiveFov; + using glm::perspectiveFovLH; + using glm::perspectiveFovLH_NO; + using glm::perspectiveFovLH_ZO; + using glm::perspectiveFovNO; + using glm::perspectiveFovRH; + using glm::perspectiveFovRH_NO; + using glm::perspectiveFovRH_ZO; + using glm::perspectiveFovZO; + using glm::perspectiveLH; + using glm::perspectiveLH_NO; + using glm::perspectiveLH_ZO; + using glm::perspectiveNO; + using glm::perspectiveRH; + using glm::perspectiveRH_NO; + using glm::perspectiveRH_ZO; + using glm::perspectiveZO; + using glm::pi; + using glm::pickMatrix; + using glm::pitch; + using glm::polar; + using glm::pow; + using glm::pow2; + using glm::pow3; + using glm::pow4; + using glm::powerOfTwoAbove; + using glm::powerOfTwoBelow; + using glm::powerOfTwoNearest; + using glm::proj; + using glm::proj2D; + using glm::proj3D; + using glm::project; + using glm::projectNO; + using glm::projectZO; + using glm::qr_decompose; + using glm::quadraticEaseIn; + using glm::quadraticEaseInOut; + using glm::quadraticEaseOut; + using glm::quarter_pi; + using glm::quarticEaseIn; + using glm::quarticEaseInOut; + using glm::quarticEaseOut; + using glm::quatLookAt; + using glm::quatLookAtLH; + using glm::quatLookAtRH; + using glm::quat_cast; + using glm::quat_identity; + using glm::quinticEaseIn; + using glm::quinticEaseInOut; + using glm::quinticEaseOut; + using glm::radialGradient; + using glm::radians; + using glm::recompose; + using glm::reflect; + using glm::refract; + using glm::repeat; + using glm::rgb2YCoCg; + using glm::rgb2YCoCgR; + using glm::rgbColor; + using glm::rightHanded; + using glm::roll; + using glm::root_five; + using glm::root_half_pi; + using glm::root_ln_four; + using glm::root_pi; + using glm::root_three; + using glm::root_two; + using glm::root_two_pi; + using glm::rotate; + using glm::rotateNormalizedAxis; + using glm::rotateX; + using glm::rotateY; + using glm::rotateZ; + using glm::rotation; + using glm::round; + using glm::roundEven; + using glm::rowMajor2; + using glm::rowMajor3; + using glm::rowMajor4; + using glm::rq_decompose; + using glm::saturation; + using glm::scale; + using glm::scaleBias; + using glm::shearX2D; + using glm::shearX3D; + using glm::shearY2D; + using glm::shearY3D; + using glm::shearZ3D; + using glm::shortMix; + using glm::sign; + using glm::sin; + using glm::sineEaseIn; + using glm::sineEaseInOut; + using glm::sineEaseOut; + using glm::sinh; + using glm::slerp; + using glm::smoothstep; + using glm::sortEigenvalues; + using glm::sqrt; + using glm::squad; + using glm::step; + using glm::tan; + using glm::tanh; + using glm::third; + using glm::three_over_two_pi; + using glm::translate; + using glm::transpose; + using glm::triangleNormal; + using glm::trunc; + using glm::tweakedInfinitePerspective; + using glm::two_over_pi; + using glm::two_over_root_pi; + using glm::two_pi; + using glm::two_thirds; + using glm::uaddCarry; + using glm::uintBitsToFloat; + using glm::umulExtended; + using glm::unProject; + using glm::unProjectNO; + using glm::unProjectZO; + using glm::unpackDouble2x32; + using glm::unpackHalf2x16; + using glm::unpackSnorm2x16; + using glm::unpackSnorm4x8; + using glm::unpackUnorm2x16; + using glm::unpackUnorm4x8; + using glm::uround; + using glm::usubBorrow; + using glm::value_ptr; + using glm::wrapAngle; + using glm::wxyz; + using glm::yaw; + using glm::yawPitchRoll; + using glm::zero; + } +# endif +} + +#if defined(_MSC_VER) // Workaround +// Partial template specialization doesn't need to be exported explicitly, but this may not work otherwise on MSVC. +export namespace std { + using std::hash; // See GLM_GTX_hash +} +#endif diff --git a/GL/glm/glm.hpp b/GL/glm/glm.hpp new file mode 100644 index 0000000..8b37545 --- /dev/null +++ b/GL/glm/glm.hpp @@ -0,0 +1,137 @@ +/// @ref core +/// @file glm/glm.hpp +/// +/// @mainpage OpenGL Mathematics (GLM) +/// - Website: glm.g-truc.net +/// - GLM API documentation +/// - GLM Manual +/// +/// @defgroup core Core features +/// +/// @brief Features that implement in C++ the GLSL specification as closely as possible. +/// +/// The GLM core consists of C++ types that mirror GLSL types and +/// C++ functions that mirror the GLSL functions. +/// +/// The best documentation for GLM Core is the current GLSL specification, +/// version 4.2 +/// (pdf file). +/// +/// GLM core functionalities require to be included to be used. +/// +/// +/// @defgroup core_vector Vector types +/// +/// Vector types of two to four components with an exhaustive set of operators. +/// +/// @ingroup core +/// +/// +/// @defgroup core_vector_precision Vector types with precision qualifiers +/// +/// @brief Vector types with precision qualifiers which may result in various precision in term of ULPs +/// +/// GLSL allows defining qualifiers for particular variables. +/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, +/// with OpenGL ES's GLSL, these qualifiers do have an effect. +/// +/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: +/// a number of typedefs that use a particular qualifier. +/// +/// None of these types make any guarantees about the actual qualifier used. +/// +/// @ingroup core +/// +/// +/// @defgroup core_matrix Matrix types +/// +/// Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. +/// These types have exhaustive sets of operators. +/// +/// @ingroup core +/// +/// +/// @defgroup core_matrix_precision Matrix types with precision qualifiers +/// +/// @brief Matrix types with precision qualifiers which may result in various precision in term of ULPs +/// +/// GLSL allows defining qualifiers for particular variables. +/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, +/// with OpenGL ES's GLSL, these qualifiers do have an effect. +/// +/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: +/// a number of typedefs that use a particular qualifier. +/// +/// None of these types make any guarantees about the actual qualifier used. +/// +/// @ingroup core +/// +/// +/// @defgroup ext Stable extensions +/// +/// @brief Additional features not specified by GLSL specification. +/// +/// EXT extensions are fully tested and documented. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions at once by +/// including . Otherwise, each extension needs to be included a specific file. +/// +/// +/// @defgroup gtc Recommended extensions +/// +/// @brief Additional features not specified by GLSL specification. +/// +/// GTC extensions aim to be stable with tests and documentation. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions at once by +/// including . Otherwise, each extension needs to be included a specific file. +/// +/// +/// @defgroup gtx Experimental extensions +/// +/// @brief Experimental features not specified by GLSL specification. +/// +/// Experimental extensions are useful functions and types, but the development of +/// their API and functionality is not necessarily stable. They can change +/// substantially between versions. Backwards compatibility is not much of an issue +/// for them. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions +/// at once by including . Otherwise, each extension needs to be +/// included a specific file. +/// + +#include "detail/_fixes.hpp" + +#include "detail/setup.hpp" + +#pragma once + +#include +#include +#include +#include +#include +#include "fwd.hpp" + +#include "vec2.hpp" +#include "vec3.hpp" +#include "vec4.hpp" +#include "mat2x2.hpp" +#include "mat2x3.hpp" +#include "mat2x4.hpp" +#include "mat3x2.hpp" +#include "mat3x3.hpp" +#include "mat3x4.hpp" +#include "mat4x2.hpp" +#include "mat4x3.hpp" +#include "mat4x4.hpp" + +#include "trigonometric.hpp" +#include "exponential.hpp" +#include "common.hpp" +#include "packing.hpp" +#include "geometric.hpp" +#include "matrix.hpp" +#include "vector_relational.hpp" +#include "integer.hpp" diff --git a/GL/glm/gtc/bitfield.hpp b/GL/glm/gtc/bitfield.hpp new file mode 100644 index 0000000..084fbe7 --- /dev/null +++ b/GL/glm/gtc/bitfield.hpp @@ -0,0 +1,266 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.hpp +/// +/// @see core (dependence) +/// @see gtc_bitfield (dependence) +/// +/// @defgroup gtc_bitfield GLM_GTC_bitfield +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#include "../detail/setup.hpp" + +#pragma once + +// Dependencies +#include "../ext/scalar_int_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "type_precision.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_bitfield extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_bitfield + /// @{ + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType mask(genIUType Bits); + + /// Build a mask of 'count' bits + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec mask(vec const& v); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateRight(vec const& In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateLeft(vec const& In, int Shift); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount); + + /// Set to 1 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave(glm::uint16 x); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave(glm::uint32 x); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); + + /// @} +} //namespace glm + +#include "bitfield.inl" diff --git a/GL/glm/gtc/bitfield.inl b/GL/glm/gtc/bitfield.inl new file mode 100644 index 0000000..e7a0b4f --- /dev/null +++ b/GL/glm/gtc/bitfield.inl @@ -0,0 +1,635 @@ +/// @ref gtc_bitfield + +#include "../simd/integer.h" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w); + + template<> + GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y) + { + glm::uint16 REG1(x); + glm::uint16 REG2(y); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555); + + return REG1 | static_cast(REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x33333333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x33333333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x55555555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x55555555); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x0000FFFF0000FFFFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF00FF00FFull); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333333333333333ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333333333333333ull); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555555555555555ull); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555555555555555ull); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0xFF0000FFu); + REG2 = ((REG2 << 16) | REG2) & static_cast(0xFF0000FFu); + REG3 = ((REG3 << 16) | REG3) & static_cast(0xFF0000FFu); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x0F00F00Fu); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x0F00F00Fu); + REG3 = ((REG3 << 8) | REG3) & static_cast(0x0F00F00Fu); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0xC30C30C3u); + REG2 = ((REG2 << 4) | REG2) & static_cast(0xC30C30C3u); + REG3 = ((REG3 << 4) | REG3) & static_cast(0xC30C30C3u); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x49249249u); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x49249249u); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x49249249u); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + glm::uint32 REG4(w); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000Fu); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000Fu); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000Fu); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000Fu); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x03030303u); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x03030303u); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x03030303u); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x03030303u); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x11111111u); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x11111111u); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x11111111u); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x11111111u); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + glm::uint64 REG4(w); + + REG1 = ((REG1 << 24) | REG1) & static_cast(0x000000FF000000FFull); + REG2 = ((REG2 << 24) | REG2) & static_cast(0x000000FF000000FFull); + REG3 = ((REG3 << 24) | REG3) & static_cast(0x000000FF000000FFull); + REG4 = ((REG4 << 24) | REG4) & static_cast(0x000000FF000000FFull); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000F000F000Full); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000F000F000Full); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000F000F000Full); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000F000F000Full); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x0303030303030303ull); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x0303030303030303ull); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x0303030303030303ull); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x0303030303030303ull); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x1111111111111111ull); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x1111111111111111ull); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x1111111111111111ull); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x1111111111111111ull); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } +}//namespace detail + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wsign-compare" +#endif + + template + GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return Bits >= sizeof(genIUType) * 8 ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +#endif + + template + GLM_FUNC_QUALIFIER vec mask(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return detail::functor1::call(mask, v); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateRight(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateLeft(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y; + + union sign16 + { + int16 i; + uint16 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(u8vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER u8vec2 bitfieldDeinterleave(glm::uint16 x) + { + uint16 REG1(x); + uint16 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x5555); + REG2 = REG2 & static_cast(0x5555); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0xFFFF); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0xFFFF); + + return glm::u8vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(u16vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave(glm::uint32 x) + { + glm::uint32 REG1(x); + glm::uint32 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x55555555); + REG2 = REG2 & static_cast(0x55555555); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x33333333); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x33333333); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF); + + return glm::u16vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y) + { + union sign32 + { + int32 i; + uint32 u; + } sign_x, sign_y; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(u32vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER glm::u32vec2 bitfieldDeinterleave(glm::uint64 x) + { + glm::uint64 REG1(x); + glm::uint64 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x5555555555555555ull); + REG2 = REG2 & static_cast(0x5555555555555555ull); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333333333333333ull); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333333333333333ull); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF00FF00FFull); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF0000FFFFull); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 >> 16) | REG1) & static_cast(0x00000000FFFFFFFFull); + REG2 = ((REG2 >> 16) | REG2) & static_cast(0x00000000FFFFFFFFull); + + return glm::u32vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z) + { + union sign16 + { + int32 i; + uint32 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u32vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec4 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec4 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); + } +}//namespace glm diff --git a/GL/glm/gtc/color_space.hpp b/GL/glm/gtc/color_space.hpp new file mode 100644 index 0000000..cffd9f0 --- /dev/null +++ b/GL/glm/gtc/color_space.hpp @@ -0,0 +1,56 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.hpp +/// +/// @see core (dependence) +/// @see gtc_color_space (dependence) +/// +/// @defgroup gtc_color_space GLM_GTC_color_space +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../exponential.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_color_space + /// @{ + + /// Convert a linear color to sRGB color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear); + + /// Convert a linear color to sRGB color using a custom gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear, T Gamma); + + /// Convert a sRGB color to linear color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB); + + /// Convert a sRGB color to linear color using a custom gamma correction. + // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma); + + /// @} +} //namespace glm + +#include "color_space.inl" diff --git a/GL/glm/gtc/color_space.inl b/GL/glm/gtc/color_space.inl new file mode 100644 index 0000000..2a90004 --- /dev/null +++ b/GL/glm/gtc/color_space.inl @@ -0,0 +1,84 @@ +/// @ref gtc_color_space + +namespace glm{ +namespace detail +{ + template + struct compute_rgbToSrgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorRGB, T GammaCorrection) + { + vec const ClampedColor(clamp(ColorRGB, static_cast(0), static_cast(1))); + + return mix( + pow(ClampedColor, vec(GammaCorrection)) * static_cast(1.055) - static_cast(0.055), + ClampedColor * static_cast(12.92), + lessThan(ClampedColor, vec(static_cast(0.0031308)))); + } + }; + + template + struct compute_rgbToSrgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection) + { + return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w); + } + }; + + template + struct compute_srgbToRgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorSRGB, T Gamma) + { + return mix( + pow((ColorSRGB + static_cast(0.055)) * static_cast(0.94786729857819905213270142180095), vec(Gamma)), + ColorSRGB * static_cast(0.07739938080495356037151702786378), + lessThanEqual(ColorSRGB, vec(static_cast(0.04045)))); + } + }; + + template + struct compute_srgbToRgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma) + { + return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(0.41666)); + } + + // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html + template<> + GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) + { + vec<3, float, lowp> S1 = sqrt(ColorLinear); + vec<3, float, lowp> S2 = sqrt(S1); + vec<3, float, lowp> S3 = sqrt(S2); + return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; + } + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear, T Gamma) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(1) / Gamma); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB) + { + return detail::compute_srgbToRgb::call(ColorSRGB, static_cast(2.4)); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma) + { + return detail::compute_srgbToRgb::call(ColorSRGB, Gamma); + } +}//namespace glm diff --git a/GL/glm/gtc/constants.hpp b/GL/glm/gtc/constants.hpp new file mode 100644 index 0000000..6a1f37d --- /dev/null +++ b/GL/glm/gtc/constants.hpp @@ -0,0 +1,170 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_constants GLM_GTC_constants +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Provide a list of constants and precomputed useful values. + +#pragma once + +// Dependencies +#include "../ext/scalar_constants.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_constants extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_constants + /// @{ + + /// Return 0. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType zero(); + + /// Return 1. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one(); + + /// Return pi * 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi(); + + /// Return unit-circle circumference, or pi * 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType tau(); + + /// Return square root of pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi(); + + /// Return pi / 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi(); + + /// Return pi / 2 * 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi(); + + /// Return pi / 4. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi(); + + /// Return 1 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi(); + + /// Return 1 / (pi * 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi(); + + /// Return 2 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi(); + + /// Return 4 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi(); + + /// Return 2 / sqrt(pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi(); + + /// Return 1 / sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two(); + + /// Return sqrt(pi / 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi(); + + /// Return sqrt(2 * pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi(); + + /// Return sqrt(ln(4)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four(); + + /// Return e constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType e(); + + /// Return Euler's constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType euler(); + + /// Return sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two(); + + /// Return sqrt(3). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_three(); + + /// Return sqrt(5). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_five(); + + /// Return ln(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two(); + + /// Return ln(10). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten(); + + /// Return ln(ln(2)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two(); + + /// Return 1 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType third(); + + /// Return 2 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds(); + + /// Return the golden ratio constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio(); + + /// @} +} //namespace glm + +#include "constants.inl" diff --git a/GL/glm/gtc/constants.inl b/GL/glm/gtc/constants.inl new file mode 100644 index 0000000..e9d3776 --- /dev/null +++ b/GL/glm/gtc/constants.inl @@ -0,0 +1,173 @@ +/// @ref gtc_constants + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero() + { + return genType(0); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one() + { + return genType(1); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi() + { + return genType(6.28318530717958647692528676655900576); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType tau() + { + return two_pi(); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi() + { + return genType(1.772453850905516027); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi() + { + return genType(1.57079632679489661923132169163975144); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi() + { + return genType(4.71238898038468985769396507491925432); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi() + { + return genType(0.785398163397448309615660845819875721); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi() + { + return genType(0.318309886183790671537767526745028724); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi() + { + return genType(0.159154943091895335768883763372514362); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi() + { + return genType(0.636619772367581343075535053490057448); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi() + { + return genType(1.273239544735162686151070106980114898); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi() + { + return genType(1.12837916709551257389615890312154517); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two() + { + return genType(0.707106781186547524400844362104849039); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi() + { + return genType(1.253314137315500251); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi() + { + return genType(2.506628274631000502); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four() + { + return genType(1.17741002251547469); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e() + { + return genType(2.71828182845904523536); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler() + { + return genType(0.577215664901532860606); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two() + { + return genType(1.41421356237309504880168872420969808); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three() + { + return genType(1.73205080756887729352744634150587236); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five() + { + return genType(2.23606797749978969640917366873127623); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two() + { + return genType(0.693147180559945309417232121458176568); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten() + { + return genType(2.30258509299404568401799145468436421); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two() + { + return genType(-0.3665129205816643); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third() + { + return genType(0.3333333333333333333333333333333333333333); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds() + { + return genType(0.666666666666666666666666666666666666667); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio() + { + return genType(1.61803398874989484820458683436563811); + } + +} //namespace glm diff --git a/GL/glm/gtc/epsilon.hpp b/GL/glm/gtc/epsilon.hpp new file mode 100644 index 0000000..640439b --- /dev/null +++ b/GL/glm/gtc/epsilon.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_epsilon GLM_GTC_epsilon +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Comparison functions for a user defined epsilon values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_epsilon extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_epsilon + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL vec epsilonEqual(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon); + + /// @} +}//namespace glm + +#include "epsilon.inl" diff --git a/GL/glm/gtc/epsilon.inl b/GL/glm/gtc/epsilon.inl new file mode 100644 index 0000000..508b9f8 --- /dev/null +++ b/GL/glm/gtc/epsilon.inl @@ -0,0 +1,80 @@ +/// @ref gtc_epsilon + +// Dependency: +#include "../vector_relational.hpp" +#include "../common.hpp" + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + float const& x, + float const& y, + float const& epsilon + ) + { + return abs(x - y) < epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + double const& x, + double const& y, + double const& epsilon + ) + { + return abs(x - y) < epsilon; + } + + template + GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, T const& epsilon) + { + return lessThan(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, vec const& epsilon) + { + return lessThan(abs(x - y), vec(epsilon)); + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon) + { + return abs(x - y) >= epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon) + { + return abs(x - y) >= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon) + { + return greaterThanEqual(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, vec const& epsilon) + { + return greaterThanEqual(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(qua const& x, qua const& y, T const& epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return lessThan(abs(v), vec<4, T, Q>(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(qua const& x, qua const& y, T const& epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); + } +}//namespace glm diff --git a/GL/glm/gtc/integer.hpp b/GL/glm/gtc/integer.hpp new file mode 100644 index 0000000..cff08dc --- /dev/null +++ b/GL/glm/gtc/integer.hpp @@ -0,0 +1,43 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.hpp +/// +/// @see core (dependence) +/// @see gtc_integer (dependence) +/// +/// @defgroup gtc_integer GLM_GTC_integer +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../common.hpp" +#include "../integer.hpp" +#include "../exponential.hpp" +#include "../ext/scalar_common.hpp" +#include "../ext/vector_common.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_integer + /// @{ + + /// Returns the log2 of x for integer values. Useful to compute mipmap count from the texture size. + /// @see gtc_integer + template + GLM_FUNC_DECL vec log2(vec const& v); + + /// @} +} //namespace glm + +#include "integer.inl" diff --git a/GL/glm/gtc/integer.inl b/GL/glm/gtc/integer.inl new file mode 100644 index 0000000..5f66dfe --- /dev/null +++ b/GL/glm/gtc/integer.inl @@ -0,0 +1,33 @@ +/// @ref gtc_integer + +namespace glm{ +namespace detail +{ + template + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + //Equivalent to return findMSB(vec); but save one function call in ASM with VC + //return findMSB(vec); + return vec(detail::compute_findMSB_vec::call(v)); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_log2<4, int, Q, false, Aligned> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) + { + vec<4, int, Q> Result; + _BitScanReverse(reinterpret_cast(&Result.x), v.x); + _BitScanReverse(reinterpret_cast(&Result.y), v.y); + _BitScanReverse(reinterpret_cast(&Result.z), v.z); + _BitScanReverse(reinterpret_cast(&Result.w), v.w); + return Result; + } + }; +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail +}//namespace glm diff --git a/GL/glm/gtc/matrix_access.hpp b/GL/glm/gtc/matrix_access.hpp new file mode 100644 index 0000000..4935ba7 --- /dev/null +++ b/GL/glm/gtc/matrix_access.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_access GLM_GTC_matrix_access +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines functions to access rows or columns of a matrix easily. + +#pragma once + +// Dependency: +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_access extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_access + /// @{ + + /// Get a specific row of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::row_type row( + genType const& m, + length_t index); + + /// Set a specific row to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType row( + genType const& m, + length_t index, + typename genType::row_type const& x); + + /// Get a specific column of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::col_type column( + genType const& m, + length_t index); + + /// Set a specific column to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType column( + genType const& m, + length_t index, + typename genType::col_type const& x); + + /// @} +}//namespace glm + +#include "matrix_access.inl" diff --git a/GL/glm/gtc/matrix_access.inl b/GL/glm/gtc/matrix_access.inl new file mode 100644 index 0000000..09fcc10 --- /dev/null +++ b/GL/glm/gtc/matrix_access.inl @@ -0,0 +1,62 @@ +/// @ref gtc_matrix_access + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType row + ( + genType const& m, + length_t index, + typename genType::row_type const& x + ) + { + assert(index >= 0 && index < m[0].length()); + + genType Result = m; + for(length_t i = 0; i < m.length(); ++i) + Result[i][index] = x[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::row_type row + ( + genType const& m, + length_t index + ) + { + assert(index >= 0 && index < m[0].length()); + + typename genType::row_type Result(0); + for(length_t i = 0; i < m.length(); ++i) + Result[i] = m[i][index]; + return Result; + } + + template + GLM_FUNC_QUALIFIER genType column + ( + genType const& m, + length_t index, + typename genType::col_type const& x + ) + { + assert(index >= 0 && index < m.length()); + + genType Result = m; + Result[index] = x; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::col_type column + ( + genType const& m, + length_t index + ) + { + assert(index >= 0 && index < m.length()); + + return m[index]; + } +}//namespace glm diff --git a/GL/glm/gtc/matrix_integer.hpp b/GL/glm/gtc/matrix_integer.hpp new file mode 100644 index 0000000..d7ebdc7 --- /dev/null +++ b/GL/glm/gtc/matrix_integer.hpp @@ -0,0 +1,433 @@ +/// @ref gtc_matrix_integer +/// @file glm/gtc/matrix_integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_integer + /// @{ + + /// High-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2; + + /// High-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3; + + /// High-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4; + + /// High-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2x2; + + /// High-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, highp> highp_imat2x3; + + /// High-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, highp> highp_imat2x4; + + /// High-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, highp> highp_imat3x2; + + /// High-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3x3; + + /// High-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, highp> highp_imat3x4; + + /// High-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, highp> highp_imat4x2; + + /// High-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, highp> highp_imat4x3; + + /// High-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4x4; + + + /// Medium-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2; + + /// Medium-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3; + + /// Medium-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4; + + + /// Medium-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2x2; + + /// Medium-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, mediump> mediump_imat2x3; + + /// Medium-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, mediump> mediump_imat2x4; + + /// Medium-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, mediump> mediump_imat3x2; + + /// Medium-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3x3; + + /// Medium-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, mediump> mediump_imat3x4; + + /// Medium-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, mediump> mediump_imat4x2; + + /// Medium-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, mediump> mediump_imat4x3; + + /// Medium-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4x4; + + + /// Low-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2; + + /// Low-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3; + + /// Low-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4; + + + /// Low-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2x2; + + /// Low-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, lowp> lowp_imat2x3; + + /// Low-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, lowp> lowp_imat2x4; + + /// Low-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, lowp> lowp_imat3x2; + + /// Low-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3x3; + + /// Low-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, lowp> lowp_imat3x4; + + /// Low-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, lowp> lowp_imat4x2; + + /// Low-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, lowp> lowp_imat4x3; + + /// Low-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4x4; + + + /// High-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2; + + /// High-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3; + + /// High-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4; + + /// High-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2x2; + + /// High-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, highp> highp_umat2x3; + + /// High-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, highp> highp_umat2x4; + + /// High-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, highp> highp_umat3x2; + + /// High-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3x3; + + /// High-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, highp> highp_umat3x4; + + /// High-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, highp> highp_umat4x2; + + /// High-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, highp> highp_umat4x3; + + /// High-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4x4; + + + /// Medium-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2; + + /// Medium-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3; + + /// Medium-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4; + + + /// Medium-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2x2; + + /// Medium-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, mediump> mediump_umat2x3; + + /// Medium-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, mediump> mediump_umat2x4; + + /// Medium-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, mediump> mediump_umat3x2; + + /// Medium-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3x3; + + /// Medium-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, mediump> mediump_umat3x4; + + /// Medium-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, mediump> mediump_umat4x2; + + /// Medium-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, mediump> mediump_umat4x3; + + /// Medium-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4x4; + + + /// Low-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2; + + /// Low-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3; + + /// Low-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4; + + + /// Low-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2x2; + + /// Low-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, lowp> lowp_umat2x3; + + /// Low-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, lowp> lowp_umat2x4; + + /// Low-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, lowp> lowp_umat3x2; + + /// Low-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3x3; + + /// Low-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, lowp> lowp_umat3x4; + + /// Low-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, lowp> lowp_umat4x2; + + /// Low-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, lowp> lowp_umat4x3; + + /// Low-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4x4; + + + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, defaultp> imat2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, defaultp> imat3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, defaultp> imat4; + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, defaultp> imat2x2; + + /// Signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, defaultp> imat2x3; + + /// Signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, defaultp> imat2x4; + + /// Signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, defaultp> imat3x2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, defaultp> imat3x3; + + /// Signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, defaultp> imat3x4; + + /// Signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, defaultp> imat4x2; + + /// Signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, defaultp> imat4x3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, defaultp> imat4x4; + + + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, defaultp> umat2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, defaultp> umat3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, defaultp> umat4; + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, defaultp> umat2x2; + + /// Unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, defaultp> umat2x3; + + /// Unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, defaultp> umat2x4; + + /// Unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, defaultp> umat3x2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, defaultp> umat3x3; + + /// Unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, defaultp> umat3x4; + + /// Unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, defaultp> umat4x2; + + /// Unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, defaultp> umat4x3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, defaultp> umat4x4; + + /// @} +}//namespace glm diff --git a/GL/glm/gtc/matrix_inverse.hpp b/GL/glm/gtc/matrix_inverse.hpp new file mode 100644 index 0000000..75d53f2 --- /dev/null +++ b/GL/glm/gtc/matrix_inverse.hpp @@ -0,0 +1,50 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines additional matrix inverting functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../matrix.hpp" +#include "../mat2x2.hpp" +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_inverse extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_inverse + /// @{ + + /// Fast matrix inverse for affine matrix. + /// + /// @param m Input matrix to invert. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly inaccurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType affineInverse(genType const& m); + + /// Compute the inverse transpose of a matrix. + /// + /// @param m Input matrix to invert transpose. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly inaccurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType inverseTranspose(genType const& m); + + /// @} +}//namespace glm + +#include "matrix_inverse.inl" diff --git a/GL/glm/gtc/matrix_inverse.inl b/GL/glm/gtc/matrix_inverse.inl new file mode 100644 index 0000000..c004b9e --- /dev/null +++ b/GL/glm/gtc/matrix_inverse.inl @@ -0,0 +1,118 @@ +/// @ref gtc_matrix_inverse + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) + { + mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m))); + + return mat<3, 3, T, Q>( + vec<3, T, Q>(Inv[0], static_cast(0)), + vec<3, T, Q>(Inv[1], static_cast(0)), + vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) + { + mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m))); + + return mat<4, 4, T, Q>( + vec<4, T, Q>(Inv[0], static_cast(0)), + vec<4, T, Q>(Inv[1], static_cast(0)), + vec<4, T, Q>(Inv[2], static_cast(0)), + vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m) + { + T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; + + mat<2, 2, T, Q> Inverse( + + m[1][1] / Determinant, + - m[0][1] / Determinant, + - m[1][0] / Determinant, + + m[0][0] / Determinant); + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m) + { + T Determinant = + + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) + - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) + + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); + + mat<3, 3, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); + Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); + Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); + Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); + Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); + Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); + Inverse /= Determinant; + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T SubFactor11 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T SubFactor12 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + T SubFactor13 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + T SubFactor14 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + T SubFactor15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + T SubFactor16 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + T SubFactor17 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + mat<4, 4, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); + Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); + Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); + Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); + + Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); + Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04); + Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); + Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); + + Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); + Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); + Inverse[2][2] = + (m[0][0] * SubFactor07 - m[0][1] * SubFactor09 + m[0][3] * SubFactor11); + Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor11); + + Inverse[3][0] = - (m[0][1] * SubFactor12 - m[0][2] * SubFactor13 + m[0][3] * SubFactor14); + Inverse[3][1] = + (m[0][0] * SubFactor12 - m[0][2] * SubFactor15 + m[0][3] * SubFactor16); + Inverse[3][2] = - (m[0][0] * SubFactor13 - m[0][1] * SubFactor15 + m[0][3] * SubFactor17); + Inverse[3][3] = + (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][2] * SubFactor17); + + T Determinant = + + m[0][0] * Inverse[0][0] + + m[0][1] * Inverse[0][1] + + m[0][2] * Inverse[0][2] + + m[0][3] * Inverse[0][3]; + + Inverse /= Determinant; + + return Inverse; + } +}//namespace glm diff --git a/GL/glm/gtc/matrix_transform.hpp b/GL/glm/gtc/matrix_transform.hpp new file mode 100644 index 0000000..612418f --- /dev/null +++ b/GL/glm/gtc/matrix_transform.hpp @@ -0,0 +1,36 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.hpp +/// +/// @see core (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines functions that generate common transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../ext/matrix_projection.hpp" +#include "../ext/matrix_clip_space.hpp" +#include "../ext/matrix_transform.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_transform extension included") +#endif + +#include "matrix_transform.inl" diff --git a/GL/glm/gtc/matrix_transform.inl b/GL/glm/gtc/matrix_transform.inl new file mode 100644 index 0000000..15b46bc --- /dev/null +++ b/GL/glm/gtc/matrix_transform.inl @@ -0,0 +1,3 @@ +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" diff --git a/GL/glm/gtc/noise.hpp b/GL/glm/gtc/noise.hpp new file mode 100644 index 0000000..ab1772e --- /dev/null +++ b/GL/glm/gtc/noise.hpp @@ -0,0 +1,61 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_noise GLM_GTC_noise +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines 2D, 3D and 4D procedural noise functions +/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +/// https://github.com/ashima/webgl-noise +/// Following Stefan Gustavson's paper "Simplex noise demystified": +/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_noise.hpp" +#include "../geometric.hpp" +#include "../common.hpp" +#include "../vector_relational.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_noise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_noise + /// @{ + + /// Classic perlin noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T perlin( + vec const& p); + + /// Periodic perlin noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T perlin( + vec const& p, + vec const& rep); + + /// Simplex noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T simplex( + vec const& p); + + /// @} +}//namespace glm + +#include "noise.inl" diff --git a/GL/glm/gtc/noise.inl b/GL/glm/gtc/noise.inl new file mode 100644 index 0000000..a1cf399 --- /dev/null +++ b/GL/glm/gtc/noise.inl @@ -0,0 +1,807 @@ +/// @ref gtc_noise +/// +// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +// https://github.com/ashima/webgl-noise +// Following Stefan Gustavson's paper "Simplex noise demystified": +// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip) + { + vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1); + T pW = static_cast(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1)); + vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0))); + pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w; + return vec<4, T, Q>(pXYZ, pW); + } +}//namespace detail + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) + { + vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation + vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, Q> gx = static_cast(2) * glm::fract(i / T(41)) - T(1); + vec<4, T, Q> gy = glm::abs(gx) - T(0.5); + vec<4, T, Q> tx = glm::floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, Q> g00(gx.x, gy.x); + vec<2, T, Q> g10(gx.y, gy.y); + vec<2, T, Q> g01(gx.z, gy.z); + vec<2, T, Q> g11(gx.w, gy.w); + + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); + + vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); + vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) + { + vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing + vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = detail::mod289(Pi0); + Pi1 = detail::mod289(Pi1); + vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y)); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0); + vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0); + vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = detail::fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + /* + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P) + { + vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing + vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, T(289)); + Pi1 = mod(Pi1, T(289)); + vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = permute(permute(ix) + iy); + vec<4, T, Q> ixy0 = permute(ixy + iz0); + vec<4, T, Q> ixy1 = permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 / T(7); + vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); + gx0 -= sz0 * (step(0.0, gx0) - T(0.5)); + gy0 -= sz0 * (step(0.0, gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 / T(7); + vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix( + vec<2, T, Q>(n_z.x, n_z.y), + vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + */ + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) + { + vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing + vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, vec<4, T, Q>(289)); + Pi1 = mod(Pi1, vec<4, T, Q>(289)); + vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + vec<4, T, Q> iw0(Pi0.w); + vec<4, T, Q> iw1(Pi1.w); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, Q> gx00 = ixy00 / T(7); + vec<4, T, Q> gy00 = floor(gx00) / T(7); + vec<4, T, Q> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, Q> gx01 = ixy01 / T(7); + vec<4, T, Q> gy01 = floor(gx01) / T(7); + vec<4, T, Q> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, Q> gx10 = ixy10 / T(7); + vec<4, T, Q> gy10 = floor(gx10) / T(7); + vec<4, T, Q> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, Q> gx11 = ixy11 / T(7); + vec<4, T, Q> gy11 = floor(gx11) / T(7); + vec<4, T, Q> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0)); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, Q> fade_xyzw = detail::fade(Pf0); + vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) + { + vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period + Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation + vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, Q> gx = static_cast(2) * fract(i / T(41)) - T(1); + vec<4, T, Q> gy = abs(gx) - T(0.5); + vec<4, T, Q> tx = floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, Q> g00(gx.x, gy.x); + vec<2, T, Q> g10(gx.y, gy.y); + vec<2, T, Q> g01(gx.z, gy.z); + vec<2, T, Q> g11(gx.w, gy.w); + + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); + + vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); + vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) + { + vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period + vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period + Pi0 = mod(Pi0, vec<3, T, Q>(289)); + Pi1 = mod(Pi1, vec<3, T, Q>(289)); + vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0 + vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 / T(7); + vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 / T(7); + vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0))); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = detail::fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + + // Classic Perlin noise, periodic version + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) + { + vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep + vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep + vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + vec<4, T, Q> iw0(Pi0.w); + vec<4, T, Q> iw1(Pi1.w); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, Q> gx00 = ixy00 / T(7); + vec<4, T, Q> gy00 = floor(gx00) / T(7); + vec<4, T, Q> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, Q> gx01 = ixy01 / T(7); + vec<4, T, Q> gy01 = floor(gx01) / T(7); + vec<4, T, Q> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, Q> gx10 = ixy10 / T(7); + vec<4, T, Q> gy10 = floor(gx10) / T(7); + vec<4, T, Q> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, Q> gx11 = ixy11 / T(7); + vec<4, T, Q> gy11 = floor(gx11) / T(7); + vec<4, T, Q> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0))); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, Q> fade_xyzw = detail::fade(Pf0); + vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + template + GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v) + { + vec<4, T, Q> const C = vec<4, T, Q>( + T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 + T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) + T(-0.577350269189626), // -1.0 + 2.0 * C.x + T( 0.024390243902439)); // 1.0 / 41.0 + + // First corner + vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1]))); + vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0])); + + // Other corners + //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 + //i1.y = 1.0 - i1.x; + vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1); + // x0 = x0 - 0.0 + 0.0 * C.xx ; + // x1 = x0 - i1 + 1.0 * C.xx ; + // x2 = x0 - 1.0 + 2.0 * C.xx ; + vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z); + x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w); + + // Permutations + i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation + vec<3, T, Q> p = detail::permute( + detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1))) + + i.x + vec<3, T, Q>(T(0), i1.x, T(1))); + + vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>( + dot(x0, x0), + dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)), + dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0)); + m = m * m ; + m = m * m ; + + // Gradients: 41 points uniformly over a line, mapped onto a diamond. + // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) + + vec<3, T, Q> x = static_cast(2) * fract(p * C.w) - T(1); + vec<3, T, Q> h = abs(x) - T(0.5); + vec<3, T, Q> ox = floor(x + T(0.5)); + vec<3, T, Q> a0 = x - ox; + + // Normalise gradients implicitly by scaling m + // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); + m *= static_cast(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); + + // Compute final noise value at P + vec<3, T, Q> g; + g.x = a0.x * x0.x + h.x * x0.y; + //g.yz = a0.yz * x12.xz + h.yz * x12.yw; + g.y = a0.y * x12.x + h.y * x12.y; + g.z = a0.z * x12.z + h.z * x12.w; + return T(130) * dot(m, g); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v) + { + vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0); + vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0); + + // First corner + vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y)))); + vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x))); + + // Other corners + vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0)); + vec<3, T, Q> l(T(1) - g); + vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y))); + vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y))); + + // x0 = x0 - 0.0 + 0.0 * C.xxx; + // x1 = x0 - i1 + 1.0 * C.xxx; + // x2 = x0 - i2 + 2.0 * C.xxx; + // x3 = x0 - 1.0 + 3.0 * C.xxx; + vec<3, T, Q> x1(x0 - i1 + C.x); + vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y + vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y + + // Permutations + i = detail::mod289(i); + vec<4, T, Q> p(detail::permute(detail::permute(detail::permute( + i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) + + i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) + + i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1)))); + + // Gradients: 7x7 points over a square, mapped onto an octahedron. + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) + T n_ = static_cast(0.142857142857); // 1.0/7.0 + vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x)); + + vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) + + vec<4, T, Q> x_(floor(j * ns.z)); + vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N) + + vec<4, T, Q> x(x_ * ns.x + ns.y); + vec<4, T, Q> y(y_ * ns.x + ns.y); + vec<4, T, Q> h(T(1) - abs(x) - abs(y)); + + vec<4, T, Q> b0(x.x, x.y, y.x, y.y); + vec<4, T, Q> b1(x.z, x.w, y.z, y.w); + + // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; + // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; + vec<4, T, Q> s0(floor(b0) * T(2) + T(1)); + vec<4, T, Q> s1(floor(b1) * T(2) + T(1)); + vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0))); + + vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y); + vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w); + + vec<3, T, Q> p0(a0.x, a0.y, h.x); + vec<3, T, Q> p1(a0.z, a0.w, h.y); + vec<3, T, Q> p2(a1.x, a1.y, h.z); + vec<3, T, Q> p3(a1.z, a1.w, h.w); + + // Normalise gradients + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0)); + m = m * m; + return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v) + { + vec<4, T, Q> const C( + 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // (sqrt(5) - 1)/4 = F4, used once below + T const F4 = static_cast(0.309016994374947451); + + // First corner + vec<4, T, Q> i = floor(v + dot(v, vec<4, T, Q>(F4))); + vec<4, T, Q> x0 = v - i + dot(i, vec<4, T, Q>(C.x)); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + vec<4, T, Q> i0; + vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x)); + vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z)); + // i0.x = dot(isX, vec3(1.0)); + //i0.x = isX.x + isX.y + isX.z; + //i0.yzw = static_cast(1) - isX; + i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX); + // i0.y += dot(isYZ.xy, vec2(1.0)); + i0.y += isYZ.x + isYZ.y; + //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y); + i0.z += static_cast(1) - isYZ.x; + i0.w += static_cast(1) - isYZ.y; + i0.z += isYZ.z; + i0.w += static_cast(1) - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + vec<4, T, Q> i3 = clamp(i0, T(0), T(1)); + vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1)); + vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1)); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 0.0 * C.xxxx + // x2 = x0 - i2 + 0.0 * C.xxxx + // x3 = x0 - i3 + 0.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + vec<4, T, Q> x1 = x0 - i1 + C.x; + vec<4, T, Q> x2 = x0 - i2 + C.y; + vec<4, T, Q> x3 = x0 - i3 + C.z; + vec<4, T, Q> x4 = x0 + C.w; + + // Permutations + i = mod(i, vec<4, T, Q>(289)); + T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); + vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute( + i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) + + i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) + + i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) + + i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1))); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); + + vec<4, T, Q> p0 = detail::grad4(j0, ip); + vec<4, T, Q> p1 = detail::grad4(j1.x, ip); + vec<4, T, Q> p2 = detail::grad4(j1.y, ip); + vec<4, T, Q> p3 = detail::grad4(j1.z, ip); + vec<4, T, Q> p4 = detail::grad4(j1.w, ip); + + // Normalise gradients + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= detail::taylorInvSqrt(dot(p4, p4)); + + // Mix contributions from the five corners + vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0)); + vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0)); + m0 = m0 * m0; + m1 = m1 * m1; + return T(49) * + (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + + dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4)))); + } +}//namespace glm diff --git a/GL/glm/gtc/packing.hpp b/GL/glm/gtc/packing.hpp new file mode 100644 index 0000000..8e416b3 --- /dev/null +++ b/GL/glm/gtc/packing.hpp @@ -0,0 +1,728 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_packing GLM_GTC_packing +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// This extension provides a set of function to convert vertors to packed +/// formats. + +#pragma once + +// Dependency: +#include "type_precision.hpp" +#include "../ext/vector_packing.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_packing extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_packing + /// @{ + + /// First, converts the normalized floating-point value v into a 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) + /// + /// @see gtc_packing + /// @see uint16 packUnorm2x8(vec2 const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packUnorm1x8(float v); + + /// Convert a single 8-bit integer to a normalized floating-point value. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x8(uint16 p) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packUnorm1x8(float const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x8(uint8 v) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm2x8(vec2 const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packSnorm1x8(float s); + + /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x8(uint16 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packSnorm1x8(float const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x8(uint8 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into a 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm1x16: f / 65535.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see vec4 unpackUnorm4x16(uint64 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x16(float const& v) + /// @see uint32 packUnorm2x16(vec2 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnormx4x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x16(uint16 p) + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); + + /// First, converts the normalized floating-point value v into 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) + /// + /// @see gtc_packing + /// @see uint32 packSnorm2x16(vec2 const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see vec4 unpackSnorm4x16(uint64 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint32 packSnorm2x16(vec2 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x16(uint16 p) + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a floating-point scalar + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing this 16-bit value into a 16-bit unsigned integer. + /// + /// @see gtc_packing + /// @see uint32 packHalf2x16(vec2 const& v) + /// @see uint64 packHalf4x16(vec4 const& v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packHalf1x16(float v); + + /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, + /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, + /// and converting it to 32-bit floating-point values. + /// + /// @see gtc_packing + /// @see vec2 unpackHalf2x16(uint32 const& v) + /// @see vec4 unpackHalf4x16(uint64 const& v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackHalf1x16(uint16 v); + + /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these four 16-bit values into a 64-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see uint16 packHalf1x16(float const& v) + /// @see uint32 packHalf2x16(vec2 const& v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v); + + /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see float unpackHalf1x16(uint16 const& v) + /// @see vec2 unpackHalf2x16(uint32 const& v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector + /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(uvec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackI3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); + GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector + /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(ivec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); + GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) + /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) + /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackInorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// @see gtc_packing + /// @see vec3 unpackF2x11_1x10(uint32 const& p) + GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packF2x11_1x10(vec3 const& v) + GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); + + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format + /// + /// @see gtc_packing + /// @see vec3 unpackF3x9_E1x5(uint32 const& p) + GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data + /// + /// @see gtc_packing + /// @see uint32 packF3x9_E1x5(vec3 const& v) + GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec unpackHalf(vec const& p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec packHalf(vec const& v); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec packHalf(vec const& v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec unpackHalf(vec const& p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec unpackUnorm(vec const& p); + template + GLM_FUNC_DECL vec packUnorm(vec const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see vec packUnorm(vec const& v) + template + GLM_FUNC_DECL vec unpackUnorm(vec const& v); + + /// Convert each component of the normalized floating-point vector into signed integer values. + /// + /// @see gtc_packing + /// @see vec unpackSnorm(vec const& p); + template + GLM_FUNC_DECL vec packSnorm(vec const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see vec packSnorm(vec const& v) + template + GLM_FUNC_DECL vec unpackSnorm(vec const& v); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x4(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x4(vec2 const& v) + GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm4x4(uint16 p) + GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm4x4(vec4 const& v) + GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) + GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v) + GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x5_1x1(uint16 p) + GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm3x5_1x1(vec4 const& v) + GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm2x3_1x2(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x3_1x2(vec3 const& v) + GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); + + + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i8vec2 unpackInt2x8(int16 p) + GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int16 packInt2x8(i8vec2 const& v) + GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec2 unpackInt2x8(uint16 p) + GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint16 packInt2x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i8vec4 unpackInt4x8(int32 p) + GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int32 packInt2x8(i8vec4 const& v) + GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec4 unpackUint4x8(uint32 p) + GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint32 packUint4x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i16vec2 unpackInt2x16(int p) + GLM_FUNC_DECL int packInt2x16(i16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i16vec2 const& v) + GLM_FUNC_DECL i16vec2 unpackInt2x16(int p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i16vec4 unpackInt4x16(int64 p) + GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int64 packInt4x16(i16vec4 const& v) + GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec2 unpackUint2x16(uint p) + GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint packUint2x16(u16vec2 const& v) + GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec4 unpackUint4x16(uint64 p) + GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint64 packUint4x16(u16vec4 const& v) + GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i32vec2 unpackInt2x32(int p) + GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i32vec2 const& v) + GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u32vec2 unpackUint2x32(int p) + GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packUint2x16(u32vec2 const& v) + GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p); + + /// @} +}// namespace glm + +#include "packing.inl" diff --git a/GL/glm/gtc/packing.inl b/GL/glm/gtc/packing.inl new file mode 100644 index 0000000..1792760 --- /dev/null +++ b/GL/glm/gtc/packing.inl @@ -0,0 +1,951 @@ +/// @ref gtc_packing + +#include "../ext/scalar_relational.hpp" +#include "../ext/vector_relational.hpp" +#include "../common.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../detail/type_half.hpp" +#include +#include + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((f >> 16) & 0x8000) | // sign + ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential + ((f >> 13) & 0x03ff); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential + ((f >> 17) & 0x003f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x003f) << 17); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential + ((f >> 18) & 0x001f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x001f) << 18); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h) + { + return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); + } + + GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 6u; + + uint Pack = 0u; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed11(Pack); + } + + GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 11) - 1)) + return ~0;//NaN + else if(x == (0x1f << 6)) + return ~0;//Inf + + uint Result = packed11ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + + GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 5u; + + uint Pack = 0; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed10(Pack); + } + + GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 10) - 1)) + return ~0;//NaN + else if(x == (0x1f << 5)) + return ~0;//Inf + + uint Result = packed10ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + +// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z) +// { +// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); +// } + +#if GLM_SILENT_WARNINGS == GLM_ENABLE +# if defined(__clang__) +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wpadded" +# endif +#endif + + union u3u3u2 + { + struct Data + { + uint x : 3; + uint y : 3; + uint z : 2; + } data; + uint8 pack; + }; + + union u4u4 + { + struct Data + { + uint x : 4; + uint y : 4; + } data; + uint8 pack; + }; + + union u4u4u4u4 + { + struct Data + { + uint x : 4; + uint y : 4; + uint z : 4; + uint w : 4; + } data; + uint16 pack; + }; + + union u5u6u5 + { + struct Data + { + uint x : 5; + uint y : 6; + uint z : 5; + } data; + uint16 pack; + }; + + union u5u5u5u1 + { + struct Data + { + uint x : 5; + uint y : 5; + uint z : 5; + uint w : 1; + } data; + uint16 pack; + }; + +#if GLM_SILENT_WARNINGS == GLM_ENABLE +# if defined(__clang__) +# pragma clang diagnostic pop +# endif +#endif + + union u10u10u10u2 + { + struct Data + { + uint x : 10; + uint y : 10; + uint z : 10; + uint w : 2; + } data; + uint32 pack; + }; + + union i10i10i10i2 + { + struct Data + { + int x : 10; + int y : 10; + int z : 10; + int w : 2; + } data; + uint32 pack; + }; + + union u9u9u9e5 + { + struct Data + { + uint x : 9; + uint y : 9; + uint z : 9; + uint w : 5; + } data; + uint32 pack; + }; + + template + struct compute_half + {}; + + template + struct compute_half<1, Q> + { + GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v) + { + int16 const Unpack(detail::toFloat16(v.x)); + u16vec1 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v) + { + i16vec1 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<1, float, Q>(detail::toFloat32(v.x)); + } + }; + + template + struct compute_half<2, Q> + { + GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v) + { + vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y)); + u16vec2 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v) + { + i16vec2 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); + } + }; + + template + struct compute_half<3, Q> + { + GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v) + { + vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z)); + u16vec3 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v) + { + i16vec3 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); + } + }; + + template + struct compute_half<4, Q> + { + GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v) + { + vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); + u16vec4 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v) + { + i16vec4 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<4, float, Q>(detail::toFloat32(Unpack.x), detail::toFloat32(Unpack.y), detail::toFloat32(Unpack.z), detail::toFloat32(Unpack.w)); + } + }; +}//namespace detail + + GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v) + { + return static_cast(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) + { + float const Unpack(p); + return Unpack * static_cast(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v) + { + u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + uint16 Unpack = 0; + memcpy(&Unpack, &Topack, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) + { + u8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v) + { + int8 const Topack(static_cast(round(clamp(v ,-1.0f, 1.0f) * 127.0f))); + uint8 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) + { + int8 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v) + { + i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) + { + i8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) + { + return static_cast(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) + { + float const Unpack(p); + return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v) + { + u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) + { + u16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) + { + int16 const Topack = static_cast(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) + { + int16 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v) + { + i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) + { + i16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v) + { + int16 const Topack(detail::toFloat16(v)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v) + { + int16 Unpack = 0; + memcpy(&Unpack, &v, sizeof(Unpack)); + return detail::toFloat32(Unpack); + } + + GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v) + { + i16vec4 const Unpack( + detail::toFloat16(v.x), + detail::toFloat16(v.y), + detail::toFloat16(v.z), + detail::toFloat16(v.w)); + uint64 Packed = 0; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) + { + i16vec4 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec4( + detail::toFloat32(Unpack.x), + detail::toFloat32(Unpack.y), + detail::toFloat32(Unpack.z), + detail::toFloat32(Unpack.w)); + } + + GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v) + { + detail::i10i10i10i2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + return ivec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v) + { + detail::u10u10u10u2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v) + { + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return uvec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v) + { + ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f))); + + detail::i10i10i10i2 Result; + Result.data.x = Pack.x; + Result.data.y = Pack.y; + Result.data.z = Pack.z; + Result.data.w = Pack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + + vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); + + return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v) + { + uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f))); + + detail::u10u10u10u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v) + { + vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f); + + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors; + } + + GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v) + { + return + ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) | + ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | + ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); + } + + GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v) + { + return vec3( + detail::packed11bitToFloat(v >> 0), + detail::packed11bitToFloat(v >> 11), + detail::packed10bitToFloat(v >> 22)); + } + + GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v) + { + float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); + vec3 const Color = clamp(v, 0.0f, SharedExpMax); + float const MaxColor = max(Color.x, max(Color.y, Color.z)); + + float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; + float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f); + float const ExpShared = equal(MaxShared, pow(2.0f, 9.0f), epsilon()) ? ExpSharedP + 1.0f : ExpSharedP; + + uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); + + detail::u9u9u9e5 Unpack; + Unpack.data.x = ColorComp.x; + Unpack.data.y = ColorComp.y; + Unpack.data.z = ColorComp.z; + Unpack.data.w = uint(ExpShared); + return Unpack.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) + { + detail::u9u9u9e5 Unpack; + Unpack.pack = v; + + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, static_cast(Unpack.data.w) - 15.f - 9.f); + } + + // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html + template + GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb) + { + vec<3, T, Q> const Color(rgb * static_cast(1.0 / 6.0)); + T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast(1e-6))), static_cast(0), static_cast(1)); + Alpha = ceil(Alpha * static_cast(255.0)) / static_cast(255.0); + return vec<4, T, Q>(Color / Alpha, Alpha); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm) + { + return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast(6); + } + + template + GLM_FUNC_QUALIFIER vec packHalf(vec const& v) + { + return detail::compute_half::pack(v); + } + + template + GLM_FUNC_QUALIFIER vec unpackHalf(vec const& v) + { + return detail::compute_half::unpack(v); + } + + template + GLM_FUNC_QUALIFIER vec packUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v, static_cast(0), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())); + } + + template + GLM_FUNC_QUALIFIER vec packSnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v , static_cast(-1), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackSnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return clamp(vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())), static_cast(-1), static_cast(1)); + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v) + { + u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4 Unpack; + Unpack.pack = v; + return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4u4u4 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f))); + detail::u5u6u5 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) + { + vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f); + detail::u5u6u5 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f))); + detail::u5u5u5u1 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) + { + vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f); + detail::u5u5u5u1 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); + detail::u3u3u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) + { + vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); + detail::u3u3u2 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v) + { + int16 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p) + { + i8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v) + { + uint16 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p) + { + u8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v) + { + int32 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p) + { + i8vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v) + { + uint32 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p) + { + u8vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v) + { + int Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p) + { + i16vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v) + { + int64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p) + { + i16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v) + { + uint Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p) + { + u16vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v) + { + uint64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p) + { + u16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v) + { + int64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p) + { + i32vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v) + { + uint64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p) + { + u32vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } +}//namespace glm + diff --git a/GL/glm/gtc/quaternion.hpp b/GL/glm/gtc/quaternion.hpp new file mode 100644 index 0000000..314449e --- /dev/null +++ b/GL/glm/gtc/quaternion.hpp @@ -0,0 +1,173 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// +/// @defgroup gtc_quaternion GLM_GTC_quaternion +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines a templated quaternion type and several quaternion operations. + +#pragma once + +// Dependency: +#include "../gtc/constants.hpp" +#include "../gtc/matrix_transform.hpp" +#include "../ext/vector_relational.hpp" +#include "../ext/quaternion_common.hpp" +#include "../ext/quaternion_float.hpp" +#include "../ext/quaternion_float_precision.hpp" +#include "../ext/quaternion_double.hpp" +#include "../ext/quaternion_double_precision.hpp" +#include "../ext/quaternion_relational.hpp" +#include "../ext/quaternion_geometric.hpp" +#include "../ext/quaternion_trigonometric.hpp" +#include "../ext/quaternion_transform.hpp" +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat4x4.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_quaternion + /// @{ + + /// Returns euler angles, pitch as x, yaw as y, roll as z. + /// The result is expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua const& x); + + /// Returns roll value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T roll(qua const& x); + + /// Returns pitch value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T pitch(qua const& x); + + /// Returns yaw value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T yaw(qua const& x); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua const& x); + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua const& x); + + /// Converts a pure rotation 3 * 3 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL qua quat_cast(mat<3, 3, T, Q> const& x); + + /// Converts a pure rotation 4 * 4 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL qua quat_cast(mat<4, 4, T, Q> const& x); + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> lessThan(qua const& x, qua const& y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> lessThanEqual(qua const& x, qua const& y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> greaterThan(qua const& x, qua const& y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> greaterThanEqual(qua const& x, qua const& y); + + /// Build a look at quaternion based on the default handedness. + /// + /// @param direction Desired forward direction. Needs to be normalized. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL qua quatLookAt( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + + /// Build a right-handed look at quaternion. + /// + /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL qua quatLookAtRH( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + + /// Build a left-handed look at quaternion. + /// + /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL qua quatLookAtLH( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + /// @} +} //namespace glm + +#include "quaternion.inl" diff --git a/GL/glm/gtc/quaternion.inl b/GL/glm/gtc/quaternion.inl new file mode 100644 index 0000000..ea159f2 --- /dev/null +++ b/GL/glm/gtc/quaternion.inl @@ -0,0 +1,208 @@ +#include "../trigonometric.hpp" +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "epsilon.hpp" +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua const& x) + { + return vec<3, T, Q>(pitch(x), yaw(x), roll(x)); + } + + template + GLM_FUNC_QUALIFIER T roll(qua const& q) + { + T const y = static_cast(2) * (q.x * q.y + q.w * q.z); + T const x = q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z; + + if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon()))) //avoid atan2(0,0) - handle singularity - Matiis + return static_cast(0); + + return static_cast(atan(y, x)); + } + + template + GLM_FUNC_QUALIFIER T pitch(qua const& q) + { + //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z)); + T const y = static_cast(2) * (q.y * q.z + q.w * q.x); + T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z; + + if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon()))) //avoid atan2(0,0) - handle singularity - Matiis + return static_cast(static_cast(2) * atan(q.x, q.w)); + + return static_cast(atan(y, x)); + } + + template + GLM_FUNC_QUALIFIER T yaw(qua const& q) + { + return asin(clamp(static_cast(-2) * (q.x * q.z - q.w * q.y), static_cast(-1), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua const& q) + { + mat<3, 3, T, Q> Result(T(1)); + T qxx(q.x * q.x); + T qyy(q.y * q.y); + T qzz(q.z * q.z); + T qxz(q.x * q.z); + T qxy(q.x * q.y); + T qyz(q.y * q.z); + T qwx(q.w * q.x); + T qwy(q.w * q.y); + T qwz(q.w * q.z); + + Result[0][0] = T(1) - T(2) * (qyy + qzz); + Result[0][1] = T(2) * (qxy + qwz); + Result[0][2] = T(2) * (qxz - qwy); + + Result[1][0] = T(2) * (qxy - qwz); + Result[1][1] = T(1) - T(2) * (qxx + qzz); + Result[1][2] = T(2) * (qyz + qwx); + + Result[2][0] = T(2) * (qxz + qwy); + Result[2][1] = T(2) * (qyz - qwx); + Result[2][2] = T(1) - T(2) * (qxx + qyy); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua const& q) + { + return mat<4, 4, T, Q>(mat3_cast(q)); + } + + template + GLM_FUNC_QUALIFIER qua quat_cast(mat<3, 3, T, Q> const& m) + { + T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; + T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; + T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; + T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; + + int biggestIndex = 0; + T fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast(1)) * static_cast(0.5); + T mult = static_cast(0.25) / biggestVal; + + switch(biggestIndex) + { + case 0: + return qua::wxyz(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult); + case 1: + return qua::wxyz((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult); + case 2: + return qua::wxyz((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult); + case 3: + return qua::wxyz((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal); + default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity. + assert(false); + return qua::wxyz(1, 0, 0, 0); + } + } + + template + GLM_FUNC_QUALIFIER qua quat_cast(mat<4, 4, T, Q> const& m4) + { + return quat_cast(mat<3, 3, T, Q>(m4)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> lessThan(qua const& x, qua const& y) + { + vec<4, bool, Q> Result(false, false, false, false); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> lessThanEqual(qua const& x, qua const& y) + { + vec<4, bool, Q> Result(false, false, false, false); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> greaterThan(qua const& x, qua const& y) + { + vec<4, bool, Q> Result(false, false, false, false); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> greaterThanEqual(qua const& x, qua const& y) + { + vec<4, bool, Q> Result(false, false, false, false); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + + template + GLM_FUNC_QUALIFIER qua quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return quatLookAtLH(direction, up); +# else + return quatLookAtRH(direction, up); +# endif + } + + template + GLM_FUNC_QUALIFIER qua quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = -direction; + vec<3, T, Q> const& Right = cross(up, Result[2]); + Result[0] = Right * inversesqrt(max(static_cast(0.00001), dot(Right, Right))); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } + + template + GLM_FUNC_QUALIFIER qua quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = direction; + vec<3, T, Q> const& Right = cross(up, Result[2]); + Result[0] = Right * inversesqrt(max(static_cast(0.00001), dot(Right, Right))); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "quaternion_simd.inl" +#endif + diff --git a/GL/glm/gtc/quaternion_simd.inl b/GL/glm/gtc/quaternion_simd.inl new file mode 100644 index 0000000..e69de29 diff --git a/GL/glm/gtc/random.hpp b/GL/glm/gtc/random.hpp new file mode 100644 index 0000000..c6485bf --- /dev/null +++ b/GL/glm/gtc/random.hpp @@ -0,0 +1,82 @@ +/// @ref gtc_random +/// @file glm/gtc/random.hpp +/// +/// @see core (dependence) +/// @see gtx_random (extended) +/// +/// @defgroup gtc_random GLM_GTC_random +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Generate random number from various distribution methods. + +#pragma once + +// Dependency: +#include "../ext/scalar_int_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_random extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_random + /// @{ + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam genType Value type. Currently supported: float or double scalars. + /// @see gtc_random + template + GLM_FUNC_DECL genType linearRand(genType Min, genType Max); + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam T Value type. Currently supported: float or double. + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec linearRand(vec const& Min, vec const& Max); + + /// Generate random numbers in the interval [Min, Max], according a gaussian distribution + /// + /// @see gtc_random + template + GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation); + + /// Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius); + + /// Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius); + + /// Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius); + + /// Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius); + + /// @} +}//namespace glm + +#include "random.inl" diff --git a/GL/glm/gtc/random.inl b/GL/glm/gtc/random.inl new file mode 100644 index 0000000..249ec9f --- /dev/null +++ b/GL/glm/gtc/random.inl @@ -0,0 +1,303 @@ +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "../trigonometric.hpp" +#include "../detail/type_vec1.hpp" +#include +#include +#include +#include + +namespace glm{ +namespace detail +{ + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call(); + }; + + template + struct compute_rand<1, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<1, uint8, P> call() + { + return vec<1, uint8, P>( + static_cast(std::rand() % std::numeric_limits::max())); + } + }; + + template + struct compute_rand<2, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<2, uint8, P> call() + { + return vec<2, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<3, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<3, uint8, P> call() + { + return vec<3, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<4, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<4, uint8, P> call() + { + return vec<4, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(8)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(16)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(32)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max); + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) + { + return detail::compute_linearRand<1, genType, highp>::call( + vec<1, genType, highp>(Min), + vec<1, genType, highp>(Max)).x; + } + + template + GLM_FUNC_QUALIFIER vec linearRand(vec const& Min, vec const& Max) + { + return detail::compute_linearRand::call(Min, Max); + } + + template + GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) + { + genType w, x1, x2; + + do + { + x1 = linearRand(genType(-1), genType(1)); + x2 = linearRand(genType(-1), genType(1)); + + w = x1 * x1 + x2 * x2; + } while(w > genType(1)); + + return static_cast(x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean); + } + + template + GLM_FUNC_QUALIFIER vec gaussRand(vec const& Mean, vec const& Deviation) + { + return detail::functor2::call(gaussRand, Mean, Deviation); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius) + { + assert(Radius > static_cast(0)); + + vec<2, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<2, T, defaultp>(-Radius), + vec<2, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius) + { + assert(Radius > static_cast(0)); + + vec<3, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<3, T, defaultp>(-Radius), + vec<3, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius) + { + assert(Radius > static_cast(0)); + + T a = linearRand(T(0), static_cast(6.283185307179586476925286766559)); + return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius) + { + assert(Radius > static_cast(0)); + + T theta = linearRand(T(0), T(6.283185307179586476925286766559f)); + T phi = std::acos(linearRand(T(-1.0f), T(1.0f))); + + T x = std::sin(phi) * std::cos(theta); + T y = std::sin(phi) * std::sin(theta); + T z = std::cos(phi); + + return vec<3, T, defaultp>(x, y, z) * Radius; + } +}//namespace glm diff --git a/GL/glm/gtc/reciprocal.hpp b/GL/glm/gtc/reciprocal.hpp new file mode 100644 index 0000000..4d0fc91 --- /dev/null +++ b/GL/glm/gtc/reciprocal.hpp @@ -0,0 +1,24 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_reciprocal GLM_GTC_reciprocal +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Define secant, cosecant and cotangent functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_reciprocal extension included") +#endif + +#include "../ext/scalar_reciprocal.hpp" +#include "../ext/vector_reciprocal.hpp" + diff --git a/GL/glm/gtc/round.hpp b/GL/glm/gtc/round.hpp new file mode 100644 index 0000000..56edbbc --- /dev/null +++ b/GL/glm/gtc/round.hpp @@ -0,0 +1,160 @@ +/// @ref gtc_round +/// @file glm/gtc/round.hpp +/// +/// @see core (dependence) +/// @see gtc_round (dependence) +/// +/// @defgroup gtc_round GLM_GTC_round +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Rounding value to specific boundings + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_round extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_round + /// @{ + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorPowerOfTwo(vec const& v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundPowerOfTwo(vec const& v); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundMultiple(vec const& v, vec const& Multiple); + + /// @} +} //namespace glm + +#include "round.inl" diff --git a/GL/glm/gtc/round.inl b/GL/glm/gtc/round.inl new file mode 100644 index 0000000..48411e4 --- /dev/null +++ b/GL/glm/gtc/round.inl @@ -0,0 +1,155 @@ +/// @ref gtc_round + +#include "../integer.hpp" +#include "../ext/vector_integer.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_roundMultiple {}; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if (Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + { + genType Tmp = Source + genType(1); + return Tmp - std::fmod(Tmp, Multiple) - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if (Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if (Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; +}//namespace detail + + ////////////////// + // ceilPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value) + { + return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits::is_signed>::call(vec<1, genType, defaultp>(value)).x; + } + + template + GLM_FUNC_QUALIFIER vec ceilPowerOfTwo(vec const& v) + { + return detail::compute_ceilPowerOfTwo::is_signed>::call(v); + } + + /////////////////// + // floorPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value) + { + return isPowerOfTwo(value) ? value : static_cast(1) << findMSB(value); + } + + template + GLM_FUNC_QUALIFIER vec floorPowerOfTwo(vec const& v) + { + return detail::functor1::call(floorPowerOfTwo, v); + } + + /////////////////// + // roundPowerOfTwo + + template + GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value) + { + if(isPowerOfTwo(value)) + return value; + + genIUType const prev = static_cast(1) << findMSB(value); + genIUType const next = prev << static_cast(1); + return (next - value) < (value - prev) ? next : prev; + } + + template + GLM_FUNC_QUALIFIER vec roundPowerOfTwo(vec const& v) + { + return detail::functor1::call(roundPowerOfTwo, v); + } + + ////////////////////// + // ceilMultiple + + template + GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple) + { + return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec ceilMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(ceilMultiple, Source, Multiple); + } + + ////////////////////// + // floorMultiple + + template + GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple) + { + return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec floorMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(floorMultiple, Source, Multiple); + } + + ////////////////////// + // roundMultiple + + template + GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple) + { + return detail::compute_roundMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec roundMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(roundMultiple, Source, Multiple); + } +}//namespace glm diff --git a/GL/glm/gtc/type_aligned.hpp b/GL/glm/gtc/type_aligned.hpp new file mode 100644 index 0000000..5403abf --- /dev/null +++ b/GL/glm/gtc/type_aligned.hpp @@ -0,0 +1,1315 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_type_aligned GLM_GTC_type_aligned +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Aligned types allowing SIMD optimizations of vectors and matrices types + +#pragma once + +#if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE) +# error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_aligned extension included") +#endif + +#include "../mat4x4.hpp" +#include "../mat4x3.hpp" +#include "../mat4x2.hpp" +#include "../mat3x4.hpp" +#include "../mat3x3.hpp" +#include "../mat3x2.hpp" +#include "../mat2x4.hpp" +#include "../mat2x3.hpp" +#include "../mat2x2.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +namespace glm +{ + /// @addtogroup gtc_type_aligned + /// @{ + + // -- *vec1 -- + + /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_highp> aligned_highp_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_mediump> aligned_mediump_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_lowp> aligned_lowp_vec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_highp> aligned_highp_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_highp> aligned_highp_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_highp> aligned_highp_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_highp> aligned_highp_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, packed_highp> packed_highp_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, packed_mediump> packed_mediump_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, packed_lowp> packed_lowp_vec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, packed_highp> packed_highp_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, packed_mediump> packed_mediump_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, packed_lowp> packed_lowp_dvec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_highp> packed_highp_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_mediump> packed_mediump_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_lowp> packed_lowp_ivec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_highp> packed_highp_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_mediump> packed_mediump_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_lowp> packed_lowp_uvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_highp> packed_highp_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_mediump> packed_mediump_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_lowp> packed_lowp_bvec1; + + // -- *vec2 -- + + /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_highp> aligned_highp_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_mediump> aligned_mediump_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_lowp> aligned_lowp_vec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_highp> aligned_highp_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_highp> aligned_highp_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_highp> aligned_highp_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_highp> aligned_highp_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, packed_highp> packed_highp_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, packed_mediump> packed_mediump_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, packed_lowp> packed_lowp_vec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, packed_highp> packed_highp_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, packed_mediump> packed_mediump_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, packed_lowp> packed_lowp_dvec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_highp> packed_highp_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_mediump> packed_mediump_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_lowp> packed_lowp_ivec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_highp> packed_highp_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_mediump> packed_mediump_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_lowp> packed_lowp_uvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_highp> packed_highp_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_mediump> packed_mediump_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_lowp> packed_lowp_bvec2; + + // -- *vec3 -- + + /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_highp> aligned_highp_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_mediump> aligned_mediump_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_lowp> aligned_lowp_vec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_highp> aligned_highp_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_highp> aligned_highp_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_highp> aligned_highp_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_highp> aligned_highp_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, packed_highp> packed_highp_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, packed_mediump> packed_mediump_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, packed_lowp> packed_lowp_vec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, packed_highp> packed_highp_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, packed_mediump> packed_mediump_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, packed_lowp> packed_lowp_dvec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_highp> packed_highp_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_mediump> packed_mediump_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_lowp> packed_lowp_ivec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_highp> packed_highp_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_mediump> packed_mediump_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_lowp> packed_lowp_uvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_highp> packed_highp_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_mediump> packed_mediump_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_lowp> packed_lowp_bvec3; + + // -- *vec4 -- + + /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_highp> aligned_highp_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_mediump> aligned_mediump_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_lowp> aligned_lowp_vec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_highp> aligned_highp_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_highp> aligned_highp_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_highp> aligned_highp_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_highp> aligned_highp_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, packed_highp> packed_highp_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, packed_mediump> packed_mediump_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, packed_lowp> packed_lowp_vec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, packed_highp> packed_highp_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, packed_mediump> packed_mediump_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, packed_lowp> packed_lowp_dvec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_highp> packed_highp_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_mediump> packed_mediump_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_lowp> packed_lowp_ivec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_highp> packed_highp_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_mediump> packed_mediump_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_lowp> packed_lowp_uvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_highp> packed_highp_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_mediump> packed_mediump_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_lowp> packed_lowp_bvec4; + + // -- *mat2 -- + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_highp> packed_highp_mat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_highp> packed_highp_dmat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2; + + // -- *mat3 -- + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_highp> packed_highp_mat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_highp> packed_highp_dmat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3; + + // -- *mat4 -- + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_highp> packed_highp_mat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_highp> packed_highp_dmat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4; + + // -- *mat2x2 -- + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2; + + // -- *mat2x3 -- + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3; + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3; + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3; + + // -- *mat2x4 -- + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4; + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4; + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4; + + // -- *mat3x2 -- + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2; + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2; + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2; + + // -- *mat3x3 -- + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3; + + // -- *mat3x4 -- + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4; + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4; + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4; + + // -- *mat4x2 -- + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2; + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2; + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2; + + // -- *mat4x3 -- + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3; + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3; + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3; + + // -- *mat4x4 -- + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4; + + // -- default -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef aligned_lowp_vec1 aligned_vec1; + typedef aligned_lowp_vec2 aligned_vec2; + typedef aligned_lowp_vec3 aligned_vec3; + typedef aligned_lowp_vec4 aligned_vec4; + typedef packed_lowp_vec1 packed_vec1; + typedef packed_lowp_vec2 packed_vec2; + typedef packed_lowp_vec3 packed_vec3; + typedef packed_lowp_vec4 packed_vec4; + + typedef aligned_lowp_mat2 aligned_mat2; + typedef aligned_lowp_mat3 aligned_mat3; + typedef aligned_lowp_mat4 aligned_mat4; + typedef packed_lowp_mat2 packed_mat2; + typedef packed_lowp_mat3 packed_mat3; + typedef packed_lowp_mat4 packed_mat4; + + typedef aligned_lowp_mat2x2 aligned_mat2x2; + typedef aligned_lowp_mat2x3 aligned_mat2x3; + typedef aligned_lowp_mat2x4 aligned_mat2x4; + typedef aligned_lowp_mat3x2 aligned_mat3x2; + typedef aligned_lowp_mat3x3 aligned_mat3x3; + typedef aligned_lowp_mat3x4 aligned_mat3x4; + typedef aligned_lowp_mat4x2 aligned_mat4x2; + typedef aligned_lowp_mat4x3 aligned_mat4x3; + typedef aligned_lowp_mat4x4 aligned_mat4x4; + typedef packed_lowp_mat2x2 packed_mat2x2; + typedef packed_lowp_mat2x3 packed_mat2x3; + typedef packed_lowp_mat2x4 packed_mat2x4; + typedef packed_lowp_mat3x2 packed_mat3x2; + typedef packed_lowp_mat3x3 packed_mat3x3; + typedef packed_lowp_mat3x4 packed_mat3x4; + typedef packed_lowp_mat4x2 packed_mat4x2; + typedef packed_lowp_mat4x3 packed_mat4x3; + typedef packed_lowp_mat4x4 packed_mat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef aligned_mediump_vec1 aligned_vec1; + typedef aligned_mediump_vec2 aligned_vec2; + typedef aligned_mediump_vec3 aligned_vec3; + typedef aligned_mediump_vec4 aligned_vec4; + typedef packed_mediump_vec1 packed_vec1; + typedef packed_mediump_vec2 packed_vec2; + typedef packed_mediump_vec3 packed_vec3; + typedef packed_mediump_vec4 packed_vec4; + + typedef aligned_mediump_mat2 aligned_mat2; + typedef aligned_mediump_mat3 aligned_mat3; + typedef aligned_mediump_mat4 aligned_mat4; + typedef packed_mediump_mat2 packed_mat2; + typedef packed_mediump_mat3 packed_mat3; + typedef packed_mediump_mat4 packed_mat4; + + typedef aligned_mediump_mat2x2 aligned_mat2x2; + typedef aligned_mediump_mat2x3 aligned_mat2x3; + typedef aligned_mediump_mat2x4 aligned_mat2x4; + typedef aligned_mediump_mat3x2 aligned_mat3x2; + typedef aligned_mediump_mat3x3 aligned_mat3x3; + typedef aligned_mediump_mat3x4 aligned_mat3x4; + typedef aligned_mediump_mat4x2 aligned_mat4x2; + typedef aligned_mediump_mat4x3 aligned_mat4x3; + typedef aligned_mediump_mat4x4 aligned_mat4x4; + typedef packed_mediump_mat2x2 packed_mat2x2; + typedef packed_mediump_mat2x3 packed_mat2x3; + typedef packed_mediump_mat2x4 packed_mat2x4; + typedef packed_mediump_mat3x2 packed_mat3x2; + typedef packed_mediump_mat3x3 packed_mat3x3; + typedef packed_mediump_mat3x4 packed_mat3x4; + typedef packed_mediump_mat4x2 packed_mat4x2; + typedef packed_mediump_mat4x3 packed_mat4x3; + typedef packed_mediump_mat4x4 packed_mat4x4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 1 component vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec1 aligned_vec1; + + /// 2 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec2 aligned_vec2; + + /// 3 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec3 aligned_vec3; + + /// 4 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec4 aligned_vec4; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec1 packed_vec1; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec2 packed_vec2; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec3 packed_vec3; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec4 packed_vec4; + + /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2 aligned_mat2; + + /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3 aligned_mat3; + + /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4 aligned_mat4; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2 packed_mat2; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3 packed_mat3; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4 packed_mat4; + + /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x2 aligned_mat2x2; + + /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x3 aligned_mat2x3; + + /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x4 aligned_mat2x4; + + /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x2 aligned_mat3x2; + + /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x3 aligned_mat3x3; + + /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x4 aligned_mat3x4; + + /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x2 aligned_mat4x2; + + /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x3 aligned_mat4x3; + + /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x4 aligned_mat4x4; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x2 packed_mat2x2; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x3 packed_mat2x3; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x4 packed_mat2x4; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x2 packed_mat3x2; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x3 packed_mat3x3; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x4 packed_mat3x4; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x2 packed_mat4x2; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x3 packed_mat4x3; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x4 packed_mat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef aligned_lowp_dvec1 aligned_dvec1; + typedef aligned_lowp_dvec2 aligned_dvec2; + typedef aligned_lowp_dvec3 aligned_dvec3; + typedef aligned_lowp_dvec4 aligned_dvec4; + typedef packed_lowp_dvec1 packed_dvec1; + typedef packed_lowp_dvec2 packed_dvec2; + typedef packed_lowp_dvec3 packed_dvec3; + typedef packed_lowp_dvec4 packed_dvec4; + + typedef aligned_lowp_dmat2 aligned_dmat2; + typedef aligned_lowp_dmat3 aligned_dmat3; + typedef aligned_lowp_dmat4 aligned_dmat4; + typedef packed_lowp_dmat2 packed_dmat2; + typedef packed_lowp_dmat3 packed_dmat3; + typedef packed_lowp_dmat4 packed_dmat4; + + typedef aligned_lowp_dmat2x2 aligned_dmat2x2; + typedef aligned_lowp_dmat2x3 aligned_dmat2x3; + typedef aligned_lowp_dmat2x4 aligned_dmat2x4; + typedef aligned_lowp_dmat3x2 aligned_dmat3x2; + typedef aligned_lowp_dmat3x3 aligned_dmat3x3; + typedef aligned_lowp_dmat3x4 aligned_dmat3x4; + typedef aligned_lowp_dmat4x2 aligned_dmat4x2; + typedef aligned_lowp_dmat4x3 aligned_dmat4x3; + typedef aligned_lowp_dmat4x4 aligned_dmat4x4; + typedef packed_lowp_dmat2x2 packed_dmat2x2; + typedef packed_lowp_dmat2x3 packed_dmat2x3; + typedef packed_lowp_dmat2x4 packed_dmat2x4; + typedef packed_lowp_dmat3x2 packed_dmat3x2; + typedef packed_lowp_dmat3x3 packed_dmat3x3; + typedef packed_lowp_dmat3x4 packed_dmat3x4; + typedef packed_lowp_dmat4x2 packed_dmat4x2; + typedef packed_lowp_dmat4x3 packed_dmat4x3; + typedef packed_lowp_dmat4x4 packed_dmat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef aligned_mediump_dvec1 aligned_dvec1; + typedef aligned_mediump_dvec2 aligned_dvec2; + typedef aligned_mediump_dvec3 aligned_dvec3; + typedef aligned_mediump_dvec4 aligned_dvec4; + typedef packed_mediump_dvec1 packed_dvec1; + typedef packed_mediump_dvec2 packed_dvec2; + typedef packed_mediump_dvec3 packed_dvec3; + typedef packed_mediump_dvec4 packed_dvec4; + + typedef aligned_mediump_dmat2 aligned_dmat2; + typedef aligned_mediump_dmat3 aligned_dmat3; + typedef aligned_mediump_dmat4 aligned_dmat4; + typedef packed_mediump_dmat2 packed_dmat2; + typedef packed_mediump_dmat3 packed_dmat3; + typedef packed_mediump_dmat4 packed_dmat4; + + typedef aligned_mediump_dmat2x2 aligned_dmat2x2; + typedef aligned_mediump_dmat2x3 aligned_dmat2x3; + typedef aligned_mediump_dmat2x4 aligned_dmat2x4; + typedef aligned_mediump_dmat3x2 aligned_dmat3x2; + typedef aligned_mediump_dmat3x3 aligned_dmat3x3; + typedef aligned_mediump_dmat3x4 aligned_dmat3x4; + typedef aligned_mediump_dmat4x2 aligned_dmat4x2; + typedef aligned_mediump_dmat4x3 aligned_dmat4x3; + typedef aligned_mediump_dmat4x4 aligned_dmat4x4; + typedef packed_mediump_dmat2x2 packed_dmat2x2; + typedef packed_mediump_dmat2x3 packed_dmat2x3; + typedef packed_mediump_dmat2x4 packed_dmat2x4; + typedef packed_mediump_dmat3x2 packed_dmat3x2; + typedef packed_mediump_dmat3x3 packed_dmat3x3; + typedef packed_mediump_dmat3x4 packed_dmat3x4; + typedef packed_mediump_dmat4x2 packed_dmat4x2; + typedef packed_mediump_dmat4x3 packed_dmat4x3; + typedef packed_mediump_dmat4x4 packed_dmat4x4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 1 component vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec1 aligned_dvec1; + + /// 2 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec2 aligned_dvec2; + + /// 3 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec3 aligned_dvec3; + + /// 4 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec4 aligned_dvec4; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec1 packed_dvec1; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec2 packed_dvec2; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec3 packed_dvec3; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec4 packed_dvec4; + + /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2 aligned_dmat2; + + /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3 aligned_dmat3; + + /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4 aligned_dmat4; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2 packed_dmat2; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3 packed_dmat3; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4 packed_dmat4; + + /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x2 aligned_dmat2x2; + + /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x3 aligned_dmat2x3; + + /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x4 aligned_dmat2x4; + + /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x2 aligned_dmat3x2; + + /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x3 aligned_dmat3x3; + + /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x4 aligned_dmat3x4; + + /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x2 aligned_dmat4x2; + + /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x3 aligned_dmat4x3; + + /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x4 aligned_dmat4x4; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x2 packed_dmat2x2; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x3 packed_dmat2x3; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x4 packed_dmat2x4; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x2 packed_dmat3x2; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x3 packed_dmat3x3; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x4 packed_dmat3x4; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x2 packed_dmat4x2; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x3 packed_dmat4x3; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x4 packed_dmat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef aligned_lowp_ivec1 aligned_ivec1; + typedef aligned_lowp_ivec2 aligned_ivec2; + typedef aligned_lowp_ivec3 aligned_ivec3; + typedef aligned_lowp_ivec4 aligned_ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef aligned_mediump_ivec1 aligned_ivec1; + typedef aligned_mediump_ivec2 aligned_ivec2; + typedef aligned_mediump_ivec3 aligned_ivec3; + typedef aligned_mediump_ivec4 aligned_ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec1 aligned_ivec1; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec2 aligned_ivec2; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec3 aligned_ivec3; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec4 aligned_ivec4; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec1 packed_ivec1; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec2 packed_ivec2; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec3 packed_ivec3; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec4 packed_ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef aligned_lowp_uvec1 aligned_uvec1; + typedef aligned_lowp_uvec2 aligned_uvec2; + typedef aligned_lowp_uvec3 aligned_uvec3; + typedef aligned_lowp_uvec4 aligned_uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef aligned_mediump_uvec1 aligned_uvec1; + typedef aligned_mediump_uvec2 aligned_uvec2; + typedef aligned_mediump_uvec3 aligned_uvec3; + typedef aligned_mediump_uvec4 aligned_uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec1 aligned_uvec1; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec2 aligned_uvec2; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec3 aligned_uvec3; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec4 aligned_uvec4; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec1 packed_uvec1; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec2 packed_uvec2; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec3 packed_uvec3; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec4 packed_uvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef aligned_lowp_bvec1 aligned_bvec1; + typedef aligned_lowp_bvec2 aligned_bvec2; + typedef aligned_lowp_bvec3 aligned_bvec3; + typedef aligned_lowp_bvec4 aligned_bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef aligned_mediump_bvec1 aligned_bvec1; + typedef aligned_mediump_bvec2 aligned_bvec2; + typedef aligned_mediump_bvec3 aligned_bvec3; + typedef aligned_mediump_bvec4 aligned_bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 1 component vector aligned in memory of bool values. + typedef aligned_highp_bvec1 aligned_bvec1; + + /// 2 components vector aligned in memory of bool values. + typedef aligned_highp_bvec2 aligned_bvec2; + + /// 3 components vector aligned in memory of bool values. + typedef aligned_highp_bvec3 aligned_bvec3; + + /// 4 components vector aligned in memory of bool values. + typedef aligned_highp_bvec4 aligned_bvec4; + + /// 1 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec1 packed_bvec1; + + /// 2 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec2 packed_bvec2; + + /// 3 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec3 packed_bvec3; + + /// 4 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec4 packed_bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/GL/glm/gtc/type_precision.hpp b/GL/glm/gtc/type_precision.hpp new file mode 100644 index 0000000..775e2f4 --- /dev/null +++ b/GL/glm/gtc/type_precision.hpp @@ -0,0 +1,2094 @@ +/// @ref gtc_type_precision +/// @file glm/gtc/type_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_precision GLM_GTC_type_precision +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines specific C++-based qualifier types. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../gtc/vec1.hpp" +#include "../ext/vector_int1_sized.hpp" +#include "../ext/vector_int2_sized.hpp" +#include "../ext/vector_int3_sized.hpp" +#include "../ext/vector_int4_sized.hpp" +#include "../ext/scalar_int_sized.hpp" +#include "../ext/vector_uint1_sized.hpp" +#include "../ext/vector_uint2_sized.hpp" +#include "../ext/vector_uint3_sized.hpp" +#include "../ext/vector_uint4_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/type_vec2.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" +#include "../detail/type_mat2x2.hpp" +#include "../detail/type_mat2x3.hpp" +#include "../detail/type_mat2x4.hpp" +#include "../detail/type_mat3x2.hpp" +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat3x4.hpp" +#include "../detail/type_mat4x2.hpp" +#include "../detail/type_mat4x3.hpp" +#include "../detail/type_mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_precision extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtc_type_precision + /// @{ + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// Default qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// Default qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// Default qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// Default qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// Default qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// Default qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// Default qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// Default qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + + + ////////////////////// + // Float vector types + + /// Single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float float32; + + /// Double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef double float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_float32; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_float64; + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_float32_t; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_float64_t; + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_f32; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_f64; + + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_float32; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_float64; + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_float32_t; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_float64_t; + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_f32; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_f64; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32_t float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64_t float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f32 f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f64 f64; + +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 f64; + +#else//(defined(GLM_PRECISION_HIGHP_FLOAT)) + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t f64; +#endif + + + /// Low single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, lowp> lowp_fvec1; + + /// Low single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, lowp> lowp_fvec2; + + /// Low single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, lowp> lowp_fvec3; + + /// Low single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, lowp> lowp_fvec4; + + + /// Medium single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, mediump> mediump_fvec1; + + /// Medium Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, mediump> mediump_fvec2; + + /// Medium Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, mediump> mediump_fvec3; + + /// Medium Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, mediump> mediump_fvec4; + + + /// High single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, highp> highp_fvec1; + + /// High Single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, highp> highp_fvec2; + + /// High Single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, highp> highp_fvec3; + + /// High Single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, highp> highp_fvec4; + + + /// Low single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, lowp> lowp_f32vec1; + + /// Low single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, lowp> lowp_f32vec2; + + /// Low single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, lowp> lowp_f32vec3; + + /// Low single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, lowp> lowp_f32vec4; + + /// Medium single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, mediump> mediump_f32vec1; + + /// Medium single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, mediump> mediump_f32vec2; + + /// Medium single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, mediump> mediump_f32vec3; + + /// Medium single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, mediump> mediump_f32vec4; + + /// High single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, highp> highp_f32vec1; + + /// High single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, highp> highp_f32vec2; + + /// High single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, highp> highp_f32vec3; + + /// High single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, highp> highp_f32vec4; + + + /// Low double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, lowp> lowp_f64vec1; + + /// Low double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, lowp> lowp_f64vec2; + + /// Low double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, lowp> lowp_f64vec3; + + /// Low double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, lowp> lowp_f64vec4; + + /// Medium double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, mediump> mediump_f64vec1; + + /// Medium double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, mediump> mediump_f64vec2; + + /// Medium double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, mediump> mediump_f64vec3; + + /// Medium double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, mediump> mediump_f64vec4; + + /// High double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, highp> highp_f64vec1; + + /// High double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, highp> highp_f64vec2; + + /// High double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, highp> highp_f64vec3; + + /// High double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, highp> highp_f64vec4; + + + + ////////////////////// + // Float matrix types + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f32 lowp_fmat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_fmat2x2; + + /// Low single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_fmat2x3; + + /// Low single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_fmat2x4; + + /// Low single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_fmat3x2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_fmat3x3; + + /// Low single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_fmat3x4; + + /// Low single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_fmat4x2; + + /// Low single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_fmat4x3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_fmat4x4; + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_fmat1x1 lowp_fmat1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_fmat2x2 lowp_fmat2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_fmat3x3 lowp_fmat3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_fmat4x4 lowp_fmat4; + + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f32 mediump_fmat1x1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_fmat2x2; + + /// Medium single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_fmat2x3; + + /// Medium single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_fmat2x4; + + /// Medium single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_fmat3x2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_fmat3x3; + + /// Medium single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_fmat3x4; + + /// Medium single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_fmat4x2; + + /// Medium single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_fmat4x3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_fmat4x4; + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_fmat1x1 mediump_fmat1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_fmat2x2 mediump_fmat2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_fmat3x3 mediump_fmat3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_fmat4x4 mediump_fmat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f32 highp_fmat1x1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_fmat2x2; + + /// High single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_fmat2x3; + + /// High single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_fmat2x4; + + /// High single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_fmat3x2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_fmat3x3; + + /// High single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_fmat3x4; + + /// High single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_fmat4x2; + + /// High single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_fmat4x3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_fmat4x4; + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_fmat1x1 highp_fmat1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_fmat2x2 highp_fmat2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_fmat3x3 highp_fmat3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_fmat4x4 highp_fmat4; + + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 lowp_f32mat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_f32mat2x2; + + /// Low single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_f32mat2x3; + + /// Low single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_f32mat2x4; + + /// Low single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_f32mat3x2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_f32mat3x3; + + /// Low single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_f32mat3x4; + + /// Low single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_f32mat4x2; + + /// Low single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_f32mat4x3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_f32mat4x4; + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 lowp_f32mat1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat2x2 lowp_f32mat2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat3x3 lowp_f32mat3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat4x4 lowp_f32mat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 mediump_f32mat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_f32mat2x2; + + /// Medium single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_f32mat2x3; + + /// Medium single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_f32mat2x4; + + /// Medium single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_f32mat3x2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_f32mat3x3; + + /// Medium single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_f32mat3x4; + + /// Medium single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_f32mat4x2; + + /// Medium single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_f32mat4x3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_f32mat4x4; + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat2x2 mediump_f32mat2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat3x3 mediump_f32mat3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat4x4 mediump_f32mat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 highp_f32mat1x1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_f32mat2x2; + + /// High single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_f32mat2x3; + + /// High single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_f32mat2x4; + + /// High single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_f32mat3x2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_f32mat3x3; + + /// High single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_f32mat3x4; + + /// High single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_f32mat4x2; + + /// High single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_f32mat4x3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_f32mat4x4; + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 highp_f32mat2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 highp_f32mat3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 highp_f32mat4; + + + /// Low double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 lowp_f64mat1x1; + + /// Low double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, lowp> lowp_f64mat2x2; + + /// Low double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, lowp> lowp_f64mat2x3; + + /// Low double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, lowp> lowp_f64mat2x4; + + /// Low double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, lowp> lowp_f64mat3x2; + + /// Low double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, lowp> lowp_f64mat3x3; + + /// Low double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, lowp> lowp_f64mat3x4; + + /// Low double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, lowp> lowp_f64mat4x2; + + /// Low double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, lowp> lowp_f64mat4x3; + + /// Low double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, lowp> lowp_f64mat4x4; + + /// Low double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f64mat1x1 lowp_f64mat1; + + /// Low double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat2x2 lowp_f64mat2; + + /// Low double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat3x3 lowp_f64mat3; + + /// Low double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat4x4 lowp_f64mat4; + + + /// Medium double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 Highp_f64mat1x1; + + /// Medium double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, mediump> mediump_f64mat2x2; + + /// Medium double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, mediump> mediump_f64mat2x3; + + /// Medium double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, mediump> mediump_f64mat2x4; + + /// Medium double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, mediump> mediump_f64mat3x2; + + /// Medium double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, mediump> mediump_f64mat3x3; + + /// Medium double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, mediump> mediump_f64mat3x4; + + /// Medium double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, mediump> mediump_f64mat4x2; + + /// Medium double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, mediump> mediump_f64mat4x3; + + /// Medium double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, mediump> mediump_f64mat4x4; + + /// Medium double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f64mat1x1 mediump_f64mat1; + + /// Medium double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat2x2 mediump_f64mat2; + + /// Medium double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat3x3 mediump_f64mat3; + + /// Medium double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat4x4 mediump_f64mat4; + + /// High double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 highp_f64mat1x1; + + /// High double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, highp> highp_f64mat2x2; + + /// High double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, highp> highp_f64mat2x3; + + /// High double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, highp> highp_f64mat2x4; + + /// High double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, highp> highp_f64mat3x2; + + /// High double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, highp> highp_f64mat3x3; + + /// High double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, highp> highp_f64mat3x4; + + /// High double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, highp> highp_f64mat4x2; + + /// High double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, highp> highp_f64mat4x3; + + /// High double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, highp> highp_f64mat4x4; + + /// High double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f64mat1x1 highp_f64mat1; + + /// High double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 highp_f64mat2; + + /// High double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 highp_f64mat3; + + /// High double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 highp_f64mat4; + + + ///////////////////////////// + // Signed int vector types + + /// Low qualifier signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, int, lowp> lowp_ivec1; + + /// Low qualifier signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, int, lowp> lowp_ivec2; + + /// Low qualifier signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, int, lowp> lowp_ivec3; + + /// Low qualifier signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, int, lowp> lowp_ivec4; + + + /// Medium qualifier signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, int, mediump> mediump_ivec1; + + /// Medium qualifier signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, int, mediump> mediump_ivec2; + + /// Medium qualifier signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, int, mediump> mediump_ivec3; + + /// Medium qualifier signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, int, mediump> mediump_ivec4; + + + /// High qualifier signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, int, highp> highp_ivec1; + + /// High qualifier signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, int, highp> highp_ivec2; + + /// High qualifier signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, int, highp> highp_ivec3; + + /// High qualifier signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, int, highp> highp_ivec4; + + + /// Low qualifier 8 bit signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, i8, lowp> lowp_i8vec1; + + /// Low qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, lowp> lowp_i8vec2; + + /// Low qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, lowp> lowp_i8vec3; + + /// Low qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, lowp> lowp_i8vec4; + + + /// Medium qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, mediump> mediump_i8vec1; + + /// Medium qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, mediump> mediump_i8vec2; + + /// Medium qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, mediump> mediump_i8vec3; + + /// Medium qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, mediump> mediump_i8vec4; + + + /// High qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, highp> highp_i8vec1; + + /// High qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, highp> highp_i8vec2; + + /// High qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, highp> highp_i8vec3; + + /// High qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, highp> highp_i8vec4; + + + /// Low qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, lowp> lowp_i16vec1; + + /// Low qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, lowp> lowp_i16vec2; + + /// Low qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, lowp> lowp_i16vec3; + + /// Low qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, lowp> lowp_i16vec4; + + + /// Medium qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, mediump> mediump_i16vec1; + + /// Medium qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, mediump> mediump_i16vec2; + + /// Medium qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, mediump> mediump_i16vec3; + + /// Medium qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, mediump> mediump_i16vec4; + + + /// High qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, highp> highp_i16vec1; + + /// High qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, highp> highp_i16vec2; + + /// High qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, highp> highp_i16vec3; + + /// High qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, highp> highp_i16vec4; + + + /// Low qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, lowp> lowp_i32vec1; + + /// Low qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, lowp> lowp_i32vec2; + + /// Low qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, lowp> lowp_i32vec3; + + /// Low qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, lowp> lowp_i32vec4; + + + /// Medium qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, mediump> mediump_i32vec1; + + /// Medium qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, mediump> mediump_i32vec2; + + /// Medium qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, mediump> mediump_i32vec3; + + /// Medium qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, mediump> mediump_i32vec4; + + + /// High qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, highp> highp_i32vec1; + + /// High qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, highp> highp_i32vec2; + + /// High qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, highp> highp_i32vec3; + + /// High qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, highp> highp_i32vec4; + + + /// Low qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, lowp> lowp_i64vec1; + + /// Low qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, lowp> lowp_i64vec2; + + /// Low qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, lowp> lowp_i64vec3; + + /// Low qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, lowp> lowp_i64vec4; + + + /// Medium qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, mediump> mediump_i64vec1; + + /// Medium qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, mediump> mediump_i64vec2; + + /// Medium qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, mediump> mediump_i64vec3; + + /// Medium qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, mediump> mediump_i64vec4; + + + /// High qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, highp> highp_i64vec1; + + /// High qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, highp> highp_i64vec2; + + /// High qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, highp> highp_i64vec3; + + /// High qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, highp> highp_i64vec4; + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier unsigned integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, uint, lowp> lowp_uvec1; + + /// Low qualifier unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, uint, lowp> lowp_uvec2; + + /// Low qualifier unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, uint, lowp> lowp_uvec3; + + /// Low qualifier unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, uint, lowp> lowp_uvec4; + + + /// Medium qualifier unsigned integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, uint, mediump> mediump_uvec1; + + /// Medium qualifier unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, uint, mediump> mediump_uvec2; + + /// Medium qualifier unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, uint, mediump> mediump_uvec3; + + /// Medium qualifier unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, uint, mediump> mediump_uvec4; + + + /// High qualifier unsigned integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, uint, highp> highp_uvec1; + + /// High qualifier unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, uint, highp> highp_uvec2; + + /// High qualifier unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, uint, highp> highp_uvec3; + + /// High qualifier unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, uint, highp> highp_uvec4; + + + /// Low qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, lowp> lowp_u8vec1; + + /// Low qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, lowp> lowp_u8vec2; + + /// Low qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, lowp> lowp_u8vec3; + + /// Low qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, lowp> lowp_u8vec4; + + + /// Medium qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, mediump> mediump_u8vec1; + + /// Medium qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, mediump> mediump_u8vec2; + + /// Medium qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, mediump> mediump_u8vec3; + + /// Medium qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, mediump> mediump_u8vec4; + + + /// High qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, highp> highp_u8vec1; + + /// High qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, highp> highp_u8vec2; + + /// High qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, highp> highp_u8vec3; + + /// High qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, highp> highp_u8vec4; + + + /// Low qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, lowp> lowp_u16vec1; + + /// Low qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, lowp> lowp_u16vec2; + + /// Low qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, lowp> lowp_u16vec3; + + /// Low qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, lowp> lowp_u16vec4; + + + /// Medium qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, mediump> mediump_u16vec1; + + /// Medium qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, mediump> mediump_u16vec2; + + /// Medium qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, mediump> mediump_u16vec3; + + /// Medium qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, mediump> mediump_u16vec4; + + + /// High qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, highp> highp_u16vec1; + + /// High qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, highp> highp_u16vec2; + + /// High qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, highp> highp_u16vec3; + + /// High qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, highp> highp_u16vec4; + + + /// Low qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, lowp> lowp_u32vec1; + + /// Low qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, lowp> lowp_u32vec2; + + /// Low qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, lowp> lowp_u32vec3; + + /// Low qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, lowp> lowp_u32vec4; + + + /// Medium qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, mediump> mediump_u32vec1; + + /// Medium qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, mediump> mediump_u32vec2; + + /// Medium qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, mediump> mediump_u32vec3; + + /// Medium qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, mediump> mediump_u32vec4; + + + /// High qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, highp> highp_u32vec1; + + /// High qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, highp> highp_u32vec2; + + /// High qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, highp> highp_u32vec3; + + /// High qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, highp> highp_u32vec4; + + + /// Low qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, lowp> lowp_u64vec1; + + /// Low qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, lowp> lowp_u64vec2; + + /// Low qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, lowp> lowp_u64vec3; + + /// Low qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, lowp> lowp_u64vec4; + + + /// Medium qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, mediump> mediump_u64vec1; + + /// Medium qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, mediump> mediump_u64vec2; + + /// Medium qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, mediump> mediump_u64vec3; + + /// Medium qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, mediump> mediump_u64vec4; + + + /// High qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, highp> highp_u64vec1; + + /// High qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, highp> highp_u64vec2; + + /// High qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, highp> highp_u64vec3; + + /// High qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, highp> highp_u64vec4; + + + ////////////////////// + // Float vector types + + /// 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 float32_t; + + /// 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 f32; + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 float64_t; + + /// 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 f64; +# endif//GLM_FORCE_SINGLE_ONLY + + /// Single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, defaultp> fvec1; + + /// Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, defaultp> fvec2; + + /// Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, defaultp> fvec3; + + /// Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, defaultp> fvec4; + + + /// Single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, defaultp> f32vec1; + + /// Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, defaultp> f32vec2; + + /// Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, defaultp> f32vec3; + + /// Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, defaultp> f32vec4; + +# ifndef GLM_FORCE_SINGLE_ONLY + /// Double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, defaultp> f64vec1; + + /// Double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, defaultp> f64vec2; + + /// Double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, defaultp> f64vec3; + + /// Double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, defaultp> f64vec4; +# endif//GLM_FORCE_SINGLE_ONLY + + + ////////////////////// + // Float matrix types + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 fmat1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 fmat1x1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2x2; + + /// Single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> fmat2x3; + + /// Single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> fmat2x4; + + /// Single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> fmat3x2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3x3; + + /// Single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> fmat3x4; + + /// Single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> fmat4x2; + + /// Single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> fmat4x3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4x4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 f32mat1x1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2x2; + + /// Single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> f32mat2x3; + + /// Single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> f32mat2x4; + + /// Single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> f32mat3x2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3x3; + + /// Single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> f32mat3x4; + + /// Single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> f32mat4x2; + + /// Single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> f32mat4x3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4x4; + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f64mat1; + + /// Double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2; + + /// Double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3; + + /// Double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4; + + + /// Double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 f64mat1x1; + + /// Double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2x2; + + /// Double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, defaultp> f64mat2x3; + + /// Double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, defaultp> f64mat2x4; + + /// Double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, defaultp> f64mat3x2; + + /// Double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3x3; + + /// Double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, defaultp> f64mat3x4; + + /// Double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, defaultp> f64mat4x2; + + /// Double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, defaultp> f64mat4x3; + + /// Double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4x4; + +# endif//GLM_FORCE_SINGLE_ONLY + + ////////////////////////// + // Quaternion types + + /// Single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua f32quat; + + /// Low single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua lowp_f32quat; + + /// Low double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua lowp_f64quat; + + /// Medium single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua mediump_f32quat; + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Medium double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua mediump_f64quat; + + /// High single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua highp_f32quat; + + /// High double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua highp_f64quat; + + /// Double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua f64quat; + +# endif//GLM_FORCE_SINGLE_ONLY + + /// @} +}//namespace glm + +#include "type_precision.inl" diff --git a/GL/glm/gtc/type_precision.inl b/GL/glm/gtc/type_precision.inl new file mode 100644 index 0000000..ae80912 --- /dev/null +++ b/GL/glm/gtc/type_precision.inl @@ -0,0 +1,6 @@ +/// @ref gtc_precision + +namespace glm +{ + +} diff --git a/GL/glm/gtc/type_ptr.hpp b/GL/glm/gtc/type_ptr.hpp new file mode 100644 index 0000000..d7e625a --- /dev/null +++ b/GL/glm/gtc/type_ptr.hpp @@ -0,0 +1,230 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_ptr GLM_GTC_type_ptr +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Handles the interaction between pointers and vector, matrix types. +/// +/// This extension defines an overloaded function, glm::value_ptr. It returns +/// a pointer to the memory layout of the object. Matrix types store their values +/// in column-major order. +/// +/// This is useful for uploading data to matrices or copying data to buffer objects. +/// +/// Example: +/// @code +/// #include +/// #include +/// +/// glm::vec3 aVector(3); +/// glm::mat4 someMatrix(1.0); +/// +/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector)); +/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix)); +/// @endcode +/// +/// need to be included to use the features of this extension. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_ptr extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr); + + /// Build a quaternion from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL qua make_quat(T const * const ptr); + + /// @} +}//namespace glm + +#include "type_ptr.inl" diff --git a/GL/glm/gtc/type_ptr.inl b/GL/glm/gtc/type_ptr.inl new file mode 100644 index 0000000..26b20b5 --- /dev/null +++ b/GL/glm/gtc/type_ptr.inl @@ -0,0 +1,386 @@ +/// @ref gtc_type_ptr + +#include + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const * value_ptr(qua const& q) + { + return &(q[0]); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(qua& q) + { + return &(q[0]); + } + + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v) + { + return vec<1, T, Q>(v); + } + + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v) + { + return vec<1, T, Q>(v); + } + + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v) + { + return vec<1, T, Q>(v); + } + + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v) + { + return vec<2, T, Q>(v.x, static_cast(0)); + } + + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v) + { + return vec<2, T, Q>(v); + } + + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v) + { + return vec<2, T, Q>(v); + } + + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v) + { + return vec<3, T, Q>(v.x, static_cast(0), static_cast(0)); + } + + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v) + { + return vec<3, T, Q>(v.x, v.y, static_cast(0)); + } + + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v) + { + return vec<3, T, Q>(v); + } + + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v) + { + return vec<4, T, Q>(v.x, static_cast(0), static_cast(0), static_cast(1)); + } + + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v) + { + return vec<4, T, Q>(v.x, v.y, static_cast(0), static_cast(1)); + } + + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v) + { + return vec<4, T, Q>(v.x, v.y, v.z, static_cast(1)); + } + + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr) + { + vec<2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr) + { + vec<3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr) + { + vec<4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr) + { + mat<2, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr) + { + mat<2, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr) + { + mat<2, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr) + { + mat<3, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr) + { + mat<3, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr) + { + mat<3, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr) + { + mat<4, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr) + { + mat<4, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr) + { + mat<4, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr) + { + return make_mat2x2(ptr); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr) + { + return make_mat3x3(ptr); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr) + { + return make_mat4x4(ptr); + } + + template + GLM_FUNC_QUALIFIER qua make_quat(T const *const ptr) + { + qua Result; + memcpy(value_ptr(Result), ptr, sizeof(qua)); + return Result; + } + + /// @} +}//namespace glm + diff --git a/GL/glm/gtc/ulp.hpp b/GL/glm/gtc/ulp.hpp new file mode 100644 index 0000000..7b918f0 --- /dev/null +++ b/GL/glm/gtc/ulp.hpp @@ -0,0 +1,155 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_ulp GLM_GTC_ulp +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow the measurement of the accuracy of a function against a reference +/// implementation. This extension works on floating-point data and provide results +/// in ULP. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_ulp extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_ulp + /// @{ + + /// Return the next ULP value(s) after the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType x); + + /// Return the previous ULP value(s) before the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType x); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType x, int ULPs); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType x, int ULPs); + + /// Return the distance in the number of ULP between 2 single-precision floating-point scalars. + /// + /// @see gtc_ulp + GLM_FUNC_DECL int float_distance(float x, float y); + + /// Return the distance in the number of ULP between 2 double-precision floating-point scalars. + /// + /// @see gtc_ulp + GLM_FUNC_DECL int64 float_distance(double x, double y); + + /// Return the next ULP value(s) after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec next_float(vec const& x); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec next_float(vec const& x, int ULPs); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec next_float(vec const& x, vec const& ULPs); + + /// Return the previous ULP value(s) before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec prev_float(vec const& x); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec prev_float(vec const& x, int ULPs); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec prev_float(vec const& x, vec const& ULPs); + + /// Return the distance in the number of ULP between 2 single-precision floating-point scalars. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec float_distance(vec const& x, vec const& y); + + /// Return the distance in the number of ULP between 2 double-precision floating-point scalars. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec float_distance(vec const& x, vec const& y); + + /// @} +}//namespace glm + +#include "ulp.inl" diff --git a/GL/glm/gtc/ulp.inl b/GL/glm/gtc/ulp.inl new file mode 100644 index 0000000..836c84b --- /dev/null +++ b/GL/glm/gtc/ulp.inl @@ -0,0 +1,173 @@ +/// @ref gtc_ulp + +#include "../ext/scalar_ulp.hpp" + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER float next_float(float x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MAX); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MAX); +# else + return nextafterf(x, FLT_MAX); +# endif + } + + template<> + GLM_FUNC_QUALIFIER double next_float(double x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafter(x, std::numeric_limits::max()); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MAX); +# else + return nextafter(x, DBL_MAX); +# endif + } + + template + GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'next_float' only accept floating-point input"); + assert(ULPs >= 0); + + T temp = x; + for (int i = 0; i < ULPs; ++i) + temp = next_float(temp); + return temp; + } + + GLM_FUNC_QUALIFIER float prev_float(float x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MIN); +# else + return nextafterf(x, FLT_MIN); +# endif + } + + GLM_FUNC_QUALIFIER double prev_float(double x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return _nextafter(x, DBL_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MIN); +# else + return nextafter(x, DBL_MIN); +# endif + } + + template + GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'prev_float' only accept floating-point input"); + assert(ULPs >= 0); + + T temp = x; + for (int i = 0; i < ULPs; ++i) + temp = prev_float(temp); + return temp; + } + + GLM_FUNC_QUALIFIER int float_distance(float x, float y) + { + detail::float_t const a(x); + detail::float_t const b(y); + + return abs(a.i - b.i); + } + + GLM_FUNC_QUALIFIER int64 float_distance(double x, double y) + { + detail::float_t const a(x); + detail::float_t const b(y); + + return abs(a.i - b.i); + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x, int ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i], ULPs); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x, vec const& ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i], ULPs[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x, int ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i], ULPs); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x, vec const& ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i], ULPs[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = float_distance(x[i], y[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = float_distance(x[i], y[i]); + return Result; + } +}//namespace glm + diff --git a/GL/glm/gtc/vec1.hpp b/GL/glm/gtc/vec1.hpp new file mode 100644 index 0000000..63697a2 --- /dev/null +++ b/GL/glm/gtc/vec1.hpp @@ -0,0 +1,30 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_vec1 GLM_GTC_vec1 +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Add vec1, ivec1, uvec1 and bvec1 types. + +#pragma once + +// Dependency: +#include "../ext/vector_bool1.hpp" +#include "../ext/vector_bool1_precision.hpp" +#include "../ext/vector_float1.hpp" +#include "../ext/vector_float1_precision.hpp" +#include "../ext/vector_double1.hpp" +#include "../ext/vector_double1_precision.hpp" +#include "../ext/vector_int1.hpp" +#include "../ext/vector_int1_sized.hpp" +#include "../ext/vector_uint1.hpp" +#include "../ext/vector_uint1_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_vec1 extension included") +#endif + diff --git a/GL/glm/gtx/associated_min_max.hpp b/GL/glm/gtx/associated_min_max.hpp new file mode 100644 index 0000000..435230d --- /dev/null +++ b/GL/glm/gtx/associated_min_max.hpp @@ -0,0 +1,205 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Min and max functions that return associated values not the compared ones. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_associated_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_associated_min_max + /// @{ + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, vec const& a, + vec const& y, vec const& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + T x, const vec& a, + T y, const vec& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, U a, + vec const& y, U b); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, vec const& a, + vec const& y, vec const& b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + T x, vec const& a, + T y, vec const& b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, U a, + vec const& y, U b); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d); + + /// @} +} //namespace glm + +#include "associated_min_max.inl" diff --git a/GL/glm/gtx/associated_min_max.inl b/GL/glm/gtx/associated_min_max.inl new file mode 100644 index 0000000..f09f5bb --- /dev/null +++ b/GL/glm/gtx/associated_min_max.inl @@ -0,0 +1,354 @@ +/// @ref gtx_associated_min_max + +namespace glm{ + +// Min comparison between 2 variables +template +GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b) +{ + return x < y ? a : b; +} + +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, vec const& a, + vec const& y, vec const& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a[i] : b[i]; + return Result; +} + +template +GLM_FUNC_QUALIFIER vec associatedMin +( + T x, const vec& a, + T y, const vec& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x < y ? a[i] : b[i]; + return Result; +} + +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, U a, + vec const& y, U b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a : b; + return Result; +} + +// Min comparison between 3 variables +template +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x < y ? (x < z ? a : c) : (y < z ? b : c); + return Result; +} + +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]); + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w); + U Result1 = x < y ? a : b; + U Result2 = z < w ? c : d; + U Result = Test1 < Test2 ? Result1 : Result2; + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]); + U Result1 = x[i] < y[i] ? a[i] : b[i]; + U Result2 = z[i] < w[i] ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMin +( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w); + + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x < y ? a[i] : b[i]; + U Result2 = z < w ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]); + U Result1 = x[i] < y[i] ? a : b; + U Result2 = z[i] < w[i] ? c : d; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b) +{ + return x > y ? a : b; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, vec const& a, + vec const& y, vec const& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + T x, vec const& a, + T y, vec const& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, U a, + vec const& y, U b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a : b; + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x > y ? (x > z ? a : c) : (y > z ? b : c); + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c); + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w); + U Result1 = x > y ? a : b; + U Result2 = z > w ? c : d; + U Result = Test1 > Test2 ? Result1 : Result2; + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]); + U Result1 = x[i] > y[i] ? a[i] : b[i]; + U Result2 = z[i] > w[i] ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w); + + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x > y ? a[i] : b[i]; + U Result2 = z > w ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]); + U Result1 = x[i] > y[i] ? a : b; + U Result2 = z[i] > w[i] ? c : d; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} +}//namespace glm diff --git a/GL/glm/gtx/bit.hpp b/GL/glm/gtx/bit.hpp new file mode 100644 index 0000000..2f6b3f6 --- /dev/null +++ b/GL/glm/gtx/bit.hpp @@ -0,0 +1,96 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_bit GLM_GTX_bit +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../gtc/bitfield.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_bit extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_bit + /// @{ + + /// @see gtx_bit + template + GLM_FUNC_DECL genIUType highestBitValue(genIUType Value); + + /// @see gtx_bit + template + GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value); + + /// Find the highest bit set to 1 in a integer variable and return its value. + /// + /// @see gtx_bit + template + GLM_FUNC_DECL vec highestBitValue(vec const& value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoAbove(vec const& value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoBelow(vec const& value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoNearest(vec const& value); + + /// @} +} //namespace glm + + +#include "bit.inl" + diff --git a/GL/glm/gtx/bit.inl b/GL/glm/gtx/bit.inl new file mode 100644 index 0000000..621b626 --- /dev/null +++ b/GL/glm/gtx/bit.inl @@ -0,0 +1,92 @@ +/// @ref gtx_bit + +namespace glm +{ + /////////////////// + // highestBitValue + + template + GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) + { + genIUType tmp = Value; + genIUType result = genIUType(0); + while(tmp) + { + result = (tmp & (~tmp + 1)); // grab lowest bit + tmp &= ~result; // clear lowest bit + } + return result; + } + + template + GLM_FUNC_QUALIFIER vec highestBitValue(vec const& v) + { + return detail::functor1::call(highestBitValue, v); + } + + /////////////////// + // lowestBitValue + + template + GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) + { + return (Value & (~Value + 1)); + } + + template + GLM_FUNC_QUALIFIER vec lowestBitValue(vec const& v) + { + return detail::functor1::call(lowestBitValue, v); + } + + /////////////////// + // powerOfTwoAbove + + template + GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; + } + + template + GLM_FUNC_QUALIFIER vec powerOfTwoAbove(vec const& v) + { + return detail::functor1::call(powerOfTwoAbove, v); + } + + /////////////////// + // powerOfTwoBelow + + template + GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value); + } + + template + GLM_FUNC_QUALIFIER vec powerOfTwoBelow(vec const& v) + { + return detail::functor1::call(powerOfTwoBelow, v); + } + + ///////////////////// + // powerOfTwoNearest + + template + GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) + { + if(isPowerOfTwo(value)) + return value; + + genType const prev = highestBitValue(value); + genType const next = prev << 1; + return (next - value) < (value - prev) ? next : prev; + } + + template + GLM_FUNC_QUALIFIER vec powerOfTwoNearest(vec const& v) + { + return detail::functor1::call(powerOfTwoNearest, v); + } + +}//namespace glm diff --git a/GL/glm/gtx/closest_point.hpp b/GL/glm/gtx/closest_point.hpp new file mode 100644 index 0000000..a248e4b --- /dev/null +++ b/GL/glm/gtx/closest_point.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_closest_point GLM_GTX_closest_point +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Find the point on a straight line which is the closet of a point. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_closest_point + /// @{ + + /// Find the point on a straight line which is the closet of a point. + /// @see gtx_closest_point + template + GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine( + vec<3, T, Q> const& point, + vec<3, T, Q> const& a, + vec<3, T, Q> const& b); + + /// 2d lines work as well + template + GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine( + vec<2, T, Q> const& point, + vec<2, T, Q> const& a, + vec<2, T, Q> const& b); + + /// @} +}// namespace glm + +#include "closest_point.inl" diff --git a/GL/glm/gtx/closest_point.inl b/GL/glm/gtx/closest_point.inl new file mode 100644 index 0000000..0a39b04 --- /dev/null +++ b/GL/glm/gtx/closest_point.inl @@ -0,0 +1,45 @@ +/// @ref gtx_closest_point + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine + ( + vec<3, T, Q> const& point, + vec<3, T, Q> const& a, + vec<3, T, Q> const& b + ) + { + T LineLength = distance(a, b); + vec<3, T, Q> Vector = point - a; + vec<3, T, Q> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine + ( + vec<2, T, Q> const& point, + vec<2, T, Q> const& a, + vec<2, T, Q> const& b + ) + { + T LineLength = distance(a, b); + vec<2, T, Q> Vector = point - a; + vec<2, T, Q> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + +}//namespace glm diff --git a/GL/glm/gtx/color_encoding.hpp b/GL/glm/gtx/color_encoding.hpp new file mode 100644 index 0000000..4769e0a --- /dev/null +++ b/GL/glm/gtx/color_encoding.hpp @@ -0,0 +1,52 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.hpp +/// +/// @see core (dependence) +/// @see gtx_color_encoding (dependence) +/// +/// @defgroup gtx_color_encoding GLM_GTX_color_encoding +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../vec3.hpp" +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_encoding extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_encoding + /// @{ + + /// Convert a linear sRGB color to D65 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a linear sRGB color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a D65 YUV color to linear sRGB. + template + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ); + + /// Convert a D65 YUV color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ); + + /// @} +} //namespace glm + +#include "color_encoding.inl" diff --git a/GL/glm/gtx/color_encoding.inl b/GL/glm/gtx/color_encoding.inl new file mode 100644 index 0000000..e50fa3e --- /dev/null +++ b/GL/glm/gtx/color_encoding.inl @@ -0,0 +1,45 @@ +/// @ref gtx_color_encoding + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f); + vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f); + vec<3, T, Q> const O(0.490f, 0.01f, 0.99f); + + return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast(5.650675255693055f); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f); + vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f); + vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f); + + return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f); + vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f); + vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f); + vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f); + vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + +}//namespace glm diff --git a/GL/glm/gtx/color_space.hpp b/GL/glm/gtx/color_space.hpp new file mode 100644 index 0000000..c39a1f4 --- /dev/null +++ b/GL/glm/gtx/color_space.hpp @@ -0,0 +1,70 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space GLM_GTX_color_space +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Related to RGB to HSV conversions and operations. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space + /// @{ + + /// Converts a color from HSV color space to its color in RGB color space. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, Q> rgbColor( + vec<3, T, Q> const& hsvValue); + + /// Converts a color from RGB color space to its color in HSV color space. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, Q> hsvColor( + vec<3, T, Q> const& rgbValue); + + /// Build a saturation matrix. + /// @see gtx_color_space + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation( + T const s); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, Q> saturation( + T const s, + vec<3, T, Q> const& color); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<4, T, Q> saturation( + T const s, + vec<4, T, Q> const& color); + + /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. + /// @see gtx_color_space + template + GLM_FUNC_DECL T luminosity( + vec<3, T, Q> const& color); + + /// @} +}//namespace glm + +#include "color_space.inl" diff --git a/GL/glm/gtx/color_space.inl b/GL/glm/gtx/color_space.inl new file mode 100644 index 0000000..b3183b9 --- /dev/null +++ b/GL/glm/gtx/color_space.inl @@ -0,0 +1,144 @@ +/// @ref gtx_color_space + +#include +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor) + { + vec<3, T, Q> hsv = hsvColor; + vec<3, T, Q> rgbColor; + + if(equal(hsv.y, static_cast(0), epsilon())) + // achromatic (grey) + rgbColor = vec<3, T, Q>(hsv.z); + else + { + T sector = floor(hsv.x * (T(1) / T(60))); + T frac = (hsv.x * (T(1) / T(60))) - sector; + // factorial part of h + T o = hsv.z * (T(1) - hsv.y); + T p = hsv.z * (T(1) - hsv.y * frac); + T q = hsv.z * (T(1) - hsv.y * (T(1) - frac)); + + switch(int(sector)) + { + default: + case 0: + rgbColor.r = hsv.z; + rgbColor.g = q; + rgbColor.b = o; + break; + case 1: + rgbColor.r = p; + rgbColor.g = hsv.z; + rgbColor.b = o; + break; + case 2: + rgbColor.r = o; + rgbColor.g = hsv.z; + rgbColor.b = q; + break; + case 3: + rgbColor.r = o; + rgbColor.g = p; + rgbColor.b = hsv.z; + break; + case 4: + rgbColor.r = q; + rgbColor.g = o; + rgbColor.b = hsv.z; + break; + case 5: + rgbColor.r = hsv.z; + rgbColor.g = o; + rgbColor.b = p; + break; + } + } + + return rgbColor; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor) + { + vec<3, T, Q> hsv = rgbColor; + T Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); + T Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); + T Delta = Max - Min; + + hsv.z = Max; + + if(!equal(Max, static_cast(0), epsilon())) + { + hsv.y = Delta / hsv.z; + T h = static_cast(0); + + if(equal(rgbColor.r, Max, epsilon())) + // between yellow & magenta + h = static_cast(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; + else if(equal(rgbColor.g, Max, epsilon())) + // between cyan & yellow + h = static_cast(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; + else + // between magenta & cyan + h = static_cast(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; + + if(h < T(0)) + hsv.x = h + T(360); + else + hsv.x = h; + } + else + { + // If r = g = b = 0 then s = 0, h is undefined + hsv.y = static_cast(0); + hsv.x = static_cast(0); + } + + return hsv; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s) + { + vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722)); + + vec<3, T, defaultp> const col((T(1) - s) * rgbw); + + mat<4, 4, T, defaultp> result(T(1)); + result[0][0] = col.x + s; + result[0][1] = col.x; + result[0][2] = col.x; + result[1][0] = col.y; + result[1][1] = col.y + s; + result[1][2] = col.y; + result[2][0] = col.z; + result[2][1] = col.z; + result[2][2] = col.z + s; + + return result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color) + { + return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0))); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color) + { + return saturation(s) * color; + } + + template + GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color) + { + const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11); + return dot(color, tmp); + } +}//namespace glm diff --git a/GL/glm/gtx/color_space_YCoCg.hpp b/GL/glm/gtx/color_space_YCoCg.hpp new file mode 100644 index 0000000..a418037 --- /dev/null +++ b/GL/glm/gtx/color_space_YCoCg.hpp @@ -0,0 +1,58 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// RGB to YCoCg conversions and operations + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space_YCoCg + /// @{ + + /// Convert a color from RGB color space to YCoCg color space. + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg( + vec<3, T, Q> const& rgbColor); + + /// Convert a color from YCoCg color space to RGB color space. + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb( + vec<3, T, Q> const& YCoCgColor); + + /// Convert a color from RGB color space to YCoCgR color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR( + vec<3, T, Q> const& rgbColor); + + /// Convert a color from YCoCgR color space to RGB color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb( + vec<3, T, Q> const& YCoCgColor); + + /// @} +}//namespace glm + +#include "color_space_YCoCg.inl" diff --git a/GL/glm/gtx/color_space_YCoCg.inl b/GL/glm/gtx/color_space_YCoCg.inl new file mode 100644 index 0000000..83ba857 --- /dev/null +++ b/GL/glm/gtx/color_space_YCoCg.inl @@ -0,0 +1,107 @@ +/// @ref gtx_color_space_YCoCg + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCg + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4); + result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2); + result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4); + return result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCg2rgb + ( + vec<3, T, Q> const& YCoCgColor + ) + { + vec<3, T, Q> result; + result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z; + result.g = YCoCgColor.x + YCoCgColor.z; + result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z; + return result; + } + + template + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.x/*Y */ = rgbColor.g * static_cast(0.5) + (rgbColor.r + rgbColor.b) * static_cast(0.25); + result.y/*Co*/ = rgbColor.r - rgbColor.b; + result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast(0.5); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + vec<3, T, Q> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast(0.5)); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y * static_cast(0.5)); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.y/*Co*/ = rgbColor.r - rgbColor.b; + T tmp = rgbColor.b + (result.y >> 1); + result.z/*Cg*/ = rgbColor.g - tmp; + result.x/*Y */ = tmp + (result.z >> 1); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + vec<3, T, Q> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y >> 1); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + return compute_YCoCgR::is_integer>::rgb2YCoCgR(rgbColor); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + return compute_YCoCgR::is_integer>::YCoCgR2rgb(YCoCgRColor); + } +}//namespace glm diff --git a/GL/glm/gtx/common.hpp b/GL/glm/gtx/common.hpp new file mode 100644 index 0000000..283f947 --- /dev/null +++ b/GL/glm/gtx/common.hpp @@ -0,0 +1,74 @@ +/// @ref gtx_common +/// @file glm/gtx/common.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_common GLM_GTX_common +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages + +#pragma once + +// Dependencies: +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_common extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_common + /// @{ + + /// Returns true if x is a denormalized number + /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. + /// This format is less precise but can represent values closer to zero. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x); + + /// Similar to 'mod' but with a different rounding and integer support. + /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)' + /// + /// @see GLSL mod vs HLSL fmod + /// @see GLSL mod man page + template + GLM_FUNC_DECL vec fmod(vec const& v); + + /// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec openBounded(vec const& Value, vec const& Min, vec const& Max); + + /// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec closeBounded(vec const& Value, vec const& Min, vec const& Max); + + /// @} +}//namespace glm + +#include "common.inl" diff --git a/GL/glm/gtx/common.inl b/GL/glm/gtx/common.inl new file mode 100644 index 0000000..4575b20 --- /dev/null +++ b/GL/glm/gtx/common.inl @@ -0,0 +1,125 @@ +/// @ref gtx_common + +#include +#include "../gtc/epsilon.hpp" +#include "../gtc/constants.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::fmod, a, b); + } + }; + + template + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + return a % b; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER bool isdenormal(T const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::fpclassify(x) == FP_SUBNORMAL; +# else + return epsilonNotEqual(x, static_cast(0), epsilon()) && std::fabs(x) < std::numeric_limits::min(); +# endif + } + + template + GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal + ( + vec<1, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs"); + + return typename vec<1, T, Q>::bool_type( + isdenormal(x.x)); + } + + template + GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal + ( + vec<2, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs"); + + return typename vec<2, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y)); + } + + template + GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal + ( + vec<3, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs"); + + return typename vec<3, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z)); + } + + template + GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal + ( + vec<4, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs"); + + return typename vec<4, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z), + isdenormal(x.w)); + } + + // fmod + template + GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) + { + return fmod(vec<1, genType>(x), y).x; + } + + template + GLM_FUNC_QUALIFIER vec fmod(vec const& x, T y) + { + return detail::compute_fmod::is_iec559>::call(x, vec(y)); + } + + template + GLM_FUNC_QUALIFIER vec fmod(vec const& x, vec const& y) + { + return detail::compute_fmod::is_iec559>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER vec openBounded(vec const& Value, vec const& Min, vec const& Max) + { + return greaterThan(Value, Min) && lessThan(Value, Max); + } + + template + GLM_FUNC_QUALIFIER vec closeBounded(vec const& Value, vec const& Min, vec const& Max) + { + return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max); + } +}//namespace glm diff --git a/GL/glm/gtx/compatibility.hpp b/GL/glm/gtx/compatibility.hpp new file mode 100644 index 0000000..463f86f --- /dev/null +++ b/GL/glm/gtx/compatibility.hpp @@ -0,0 +1,131 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_compatibility GLM_GTX_compatibility +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Provide functions to increase the compatibility with Cg and HLSL languages + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_compatibility extension included") +#endif + +#if GLM_COMPILER & GLM_COMPILER_VC +# include +#elif GLM_COMPILER & GLM_COMPILER_GCC +# include +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# undef isfinite +# endif +#endif//GLM_COMPILER + +namespace glm +{ + /// @addtogroup gtx_compatibility + /// @{ + + template GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER T atan2(T y, T x){return atan(y, x);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& y, const vec<2, T, Q>& x){return atan(y, x);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& y, const vec<3, T, Q>& x){return atan(y, x);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& y, const vec<4, T, Q>& x){return atan(y, x);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + + template GLM_FUNC_DECL bool isfinite(genType const& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + + typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension) + + typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1; //!< \brief single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, float, highp> float2; //!< \brief single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, float, highp> float3; //!< \brief single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, float, highp> float4; //!< \brief single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1x1; //!< \brief single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, float, highp> float2x2; //!< \brief single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, float, highp> float2x3; //!< \brief single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, float, highp> float2x4; //!< \brief single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, float, highp> float3x2; //!< \brief single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, float, highp> float3x4; //!< \brief single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, float, highp> float4x2; //!< \brief single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, float, highp> float4x3; //!< \brief single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, float, highp> float4x4; //!< \brief single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1; //!< \brief double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, double, highp> double2; //!< \brief double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, double, highp> double3; //!< \brief double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, double, highp> double4; //!< \brief double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1x1; //!< \brief double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, double, highp> double2x2; //!< \brief double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, double, highp> double2x3; //!< \brief double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, double, highp> double2x4; //!< \brief double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, double, highp> double3x2; //!< \brief double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, double, highp> double3x3; //!< \brief double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, double, highp> double3x4; //!< \brief double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, double, highp> double4x2; //!< \brief double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, double, highp> double4x3; //!< \brief double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, double, highp> double4x4; //!< \brief double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + /// @} +}//namespace glm + +#include "compatibility.inl" diff --git a/GL/glm/gtx/compatibility.inl b/GL/glm/gtx/compatibility.inl new file mode 100644 index 0000000..1d49496 --- /dev/null +++ b/GL/glm/gtx/compatibility.inl @@ -0,0 +1,62 @@ +#include + +namespace glm +{ + // isfinite + template + GLM_FUNC_QUALIFIER bool isfinite( + genType const& x) + { +# if GLM_HAS_CXX11_STL + return std::isfinite(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_VC + return _finite(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID + return _isfinite(x) != 0; +# else + if (std::numeric_limits::is_integer || std::denorm_absent == std::numeric_limits::has_denorm) + return std::numeric_limits::min() <= x && std::numeric_limits::max() >= x; + else + return -std::numeric_limits::max() <= x && std::numeric_limits::max() >= x; +# endif + } + + template + GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite( + vec<1, T, Q> const& x) + { + return vec<1, bool, Q>( + isfinite(x.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite( + vec<2, T, Q> const& x) + { + return vec<2, bool, Q>( + isfinite(x.x), + isfinite(x.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite( + vec<3, T, Q> const& x) + { + return vec<3, bool, Q>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite( + vec<4, T, Q> const& x) + { + return vec<4, bool, Q>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z), + isfinite(x.w)); + } + +}//namespace glm diff --git a/GL/glm/gtx/component_wise.hpp b/GL/glm/gtx/component_wise.hpp new file mode 100644 index 0000000..b1caaa2 --- /dev/null +++ b/GL/glm/gtx/component_wise.hpp @@ -0,0 +1,77 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.hpp +/// @date 2007-05-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// +/// @defgroup gtx_component_wise GLM_GTX_component_wise +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Operations between components of a type + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_component_wise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_component_wise + /// @{ + + /// Convert an integer vector to a normalized float vector. + /// If the parameter value type is already a floating qualifier type, the value is passed through. + /// @see gtx_component_wise + template + GLM_FUNC_DECL vec compNormalize(vec const& v); + + /// Convert a normalized float vector to an integer vector. + /// If the parameter value type is already a floating qualifier type, the value is passed through. + /// @see gtx_component_wise + template + GLM_FUNC_DECL vec compScale(vec const& v); + + /// Add all vector components together. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v); + + /// Multiply all vector components together. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMul(genType const& v); + + /// Find the minimum value between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMin(genType const& v); + + /// Find the maximum value between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMax(genType const& v); + + /// Find the minimum float between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type fcompMin(genType const& v); + + /// Find the maximum float between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type fcompMax(genType const& v); + + /// @} +}//namespace glm + +#include "component_wise.inl" diff --git a/GL/glm/gtx/component_wise.inl b/GL/glm/gtx/component_wise.inl new file mode 100644 index 0000000..f8217b2 --- /dev/null +++ b/GL/glm/gtx/component_wise.inl @@ -0,0 +1,147 @@ +/// @ref gtx_component_wise + +#include "../ext/scalar_common.hpp" +#include +#include + +namespace glm{ +namespace detail +{ + template + struct compute_compNormalize + {}; + + template + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + floatType const Min = static_cast(std::numeric_limits::min()); + floatType const Max = static_cast(std::numeric_limits::max()); + return (vec(v) - Min) / (Max - Min) * static_cast(2) - static_cast(1); + } + }; + + template + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return vec(v) / static_cast(std::numeric_limits::max()); + } + }; + + template + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return v; + } + }; + + template + struct compute_compScale + {}; + + template + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + floatType const Max = static_cast(std::numeric_limits::max()) + static_cast(0.5); + vec const Scaled(v * Max); + vec const Result(Scaled - static_cast(0.5)); + return Result; + } + }; + + template + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return vec(vec(v) * static_cast(std::numeric_limits::max())); + } + }; + + template + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return v; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER vec compNormalize(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compNormalize::is_integer, std::numeric_limits::is_signed>::call(v); + } + + template + GLM_FUNC_QUALIFIER vec compScale(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compScale::is_integer, std::numeric_limits::is_signed>::call(v); + } + + template + GLM_FUNC_QUALIFIER T compAdd(vec const& v) + { + T Result(0); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result += v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER T compMul(vec const& v) + { + T Result(1); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result *= v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER T compMin(vec const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = min(Result, v[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T compMax(vec const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = max(Result, v[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T fcompMin(vec const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = fmin(Result, v[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T fcompMax(vec const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = fmax(Result, v[i]); + return Result; + } +}//namespace glm diff --git a/GL/glm/gtx/dual_quaternion.hpp b/GL/glm/gtx/dual_quaternion.hpp new file mode 100644 index 0000000..04a6070 --- /dev/null +++ b/GL/glm/gtx/dual_quaternion.hpp @@ -0,0 +1,272 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.hpp +/// @author Maksim Vorobiev (msomeone@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines a templated dual-quaternion type and several dual-quaternion operations. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_dual_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_dual_quaternion + /// @{ + + template + struct tdualquat + { + // -- Implementation detail -- + + typedef T value_type; + typedef qua part_type; + + // -- Data -- + + qua real, dual; + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a dual quaternion + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} + + GLM_FUNC_DECL part_type & operator[](length_type i); + GLM_FUNC_DECL part_type const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT; + GLM_DEFAULTED_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const& d) GLM_DEFAULT; + template + GLM_CTOR_DECL tdualquat(tdualquat const& d); + + // -- Explicit basic constructors -- + + GLM_CTOR_DECL tdualquat(qua const& real); + GLM_CTOR_DECL tdualquat(qua const& orientation, vec<3, T, Q> const& translation); + GLM_CTOR_DECL tdualquat(qua const& real, qua const& dual); + + // -- Conversion constructors -- + + template + GLM_CTOR_DECL GLM_EXPLICIT tdualquat(tdualquat const& q); + + GLM_CTOR_DECL GLM_EXPLICIT tdualquat(mat<2, 4, T, Q> const& holder_mat); + GLM_CTOR_DECL GLM_EXPLICIT tdualquat(mat<3, 4, T, Q> const& aug_mat); + + // -- Unary arithmetic operators -- + + GLM_DEFAULTED_FUNC_DECL tdualquat & operator=(tdualquat const& m) GLM_DEFAULT; + + template + GLM_FUNC_DISCARD_DECL tdualquat & operator=(tdualquat const& m); + template + GLM_FUNC_DISCARD_DECL tdualquat & operator*=(U s); + template + GLM_FUNC_DISCARD_DECL tdualquat & operator/=(U s); + }; + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL tdualquat operator+(tdualquat const& q); + + template + GLM_FUNC_DECL tdualquat operator-(tdualquat const& q); + + // -- Binary operators -- + + template + GLM_FUNC_DECL tdualquat operator+(tdualquat const& q, tdualquat const& p); + + template + GLM_FUNC_DECL tdualquat operator*(tdualquat const& q, tdualquat const& p); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat const& q, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat const& q); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat const& q, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat const& q); + + template + GLM_FUNC_DECL tdualquat operator*(tdualquat const& q, T const& s); + + template + GLM_FUNC_DECL tdualquat operator*(T const& s, tdualquat const& q); + + template + GLM_FUNC_DECL tdualquat operator/(tdualquat const& q, T const& s); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(tdualquat const& q1, tdualquat const& q2); + + template + GLM_FUNC_DECL bool operator!=(tdualquat const& q1, tdualquat const& q2); + + /// Creates an identity dual quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dual_quat_identity(); + + /// Returns the normalized quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat normalize(tdualquat const& q); + + /// Returns the linear interpolation of two dual quaternion. + /// + /// @see gtc_dual_quaternion + template + GLM_FUNC_DECL tdualquat lerp(tdualquat const& x, tdualquat const& y, T const& a); + + /// Returns the q inverse. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat inverse(tdualquat const& q); + + /// Converts a quaternion to a 2 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat const& x); + + /// Converts a quaternion to a 3 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat const& x); + + /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dualquat_cast(mat<2, 4, T, Q> const& x); + + /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dualquat_cast(mat<3, 4, T, Q> const& x); + + + /// Dual-quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_dualquat; + + /// Dual-quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_dualquat; + + /// Dual-quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_dualquat; + + + /// Dual-quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_fdualquat; + + /// Dual-quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_fdualquat; + + /// Dual-quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_fdualquat; + + + /// Dual-quaternion of low double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_ddualquat; + + /// Dual-quaternion of medium double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_ddualquat; + + /// Dual-quaternion of high double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_ddualquat; + + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Dual-quaternion of floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat dualquat; + + /// Dual-quaternion of single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat fdualquat; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_fdualquat dualquat; + typedef highp_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_fdualquat dualquat; + typedef mediump_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_fdualquat dualquat; + typedef lowp_fdualquat fdualquat; +#else +# error "GLM error: multiple default precision requested for single-precision floating-point types" +#endif + + +#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Dual-quaternion of default double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_ddualquat ddualquat; +#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_ddualquat ddualquat; +#else +# error "GLM error: Multiple default precision requested for double-precision floating-point types" +#endif + + /// @} +} //namespace glm + +#include "dual_quaternion.inl" diff --git a/GL/glm/gtx/dual_quaternion.inl b/GL/glm/gtx/dual_quaternion.inl new file mode 100644 index 0000000..3a04160 --- /dev/null +++ b/GL/glm/gtx/dual_quaternion.inl @@ -0,0 +1,352 @@ +/// @ref gtx_dual_quaternion + +#include "../geometric.hpp" +#include + +namespace glm +{ + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER typename tdualquat::part_type & tdualquat::operator[](typename tdualquat::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + template + GLM_FUNC_QUALIFIER typename tdualquat::part_type const& tdualquat::operator[](typename tdualquat::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + // -- Implicit basic constructors -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat() +# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE + : real(qua()) + , dual(qua::wxyz(0, 0, 0, 0)) +# endif + {} + + template + GLM_DEFAULTED_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) + : real(d.real) + , dual(d.dual) + {} +# endif + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) + : real(d.real) + , dual(d.dual) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(qua const& r) + : real(r), dual(qua::wxyz(0, 0, 0, 0)) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(qua const& q, vec<3, T, Q> const& p) + : real(q), dual(qua::wxyz( + T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z), + T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y), + T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x), + T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w))) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(qua const& r, qua const& d) + : real(r), dual(d) + {} + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& q) + : real(q.real) + , dual(q.dual) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(mat<2, 4, T, Q> const& m) + { + *this = dualquat_cast(m); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(mat<3, 4, T, Q> const& m) + { + *this = dualquat_cast(m); + } + + // -- Unary arithmetic operators -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template + GLM_DEFAULTED_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } +# endif + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator*=(U s) + { + this->real *= static_cast(s); + this->dual *= static_cast(s); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator/=(U s) + { + this->real /= static_cast(s); + this->dual /= static_cast(s); + return *this; + } + + // -- Unary bit operators -- + + template + GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q) + { + return q; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator-(tdualquat const& q) + { + return tdualquat(-q.real, -q.dual); + } + + // -- Binary operators -- + + template + GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q, tdualquat const& p) + { + return tdualquat(q.real + p.real,q.dual + p.dual); + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& p, tdualquat const& o) + { + return tdualquat(p.real * o.real,p.real * o.dual + p.dual * o.real); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tdualquat const& q, vec<3, T, Q> const& v) + { + vec<3, T, Q> const real_v3(q.real.x,q.real.y,q.real.z); + vec<3, T, Q> const dual_v3(q.dual.x,q.dual.y,q.dual.z); + return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tdualquat const& q, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& q, T const& s) + { + return tdualquat(q.real * s, q.dual * s); + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(T const& s, tdualquat const& q) + { + return q * s; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator/(tdualquat const& q, T const& s) + { + return tdualquat(q.real / s, q.dual / s); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(tdualquat const& q1, tdualquat const& q2) + { + return (q1.real == q2.real) && (q1.dual == q2.dual); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(tdualquat const& q1, tdualquat const& q2) + { + return (q1.real != q2.real) || (q1.dual != q2.dual); + } + + // -- Operations -- + + template + GLM_FUNC_QUALIFIER tdualquat dual_quat_identity() + { + return tdualquat( + qua::wxyz(static_cast(1), static_cast(0), static_cast(0), static_cast(0)), + qua::wxyz(static_cast(0), static_cast(0), static_cast(0), static_cast(0))); + } + + template + GLM_FUNC_QUALIFIER tdualquat normalize(tdualquat const& q) + { + return q / length(q.real); + } + + template + GLM_FUNC_QUALIFIER tdualquat lerp(tdualquat const& x, tdualquat const& y, T const& a) + { + // Dual Quaternion Linear blend aka DLB: + // Lerp is only defined in [0, 1] + assert(a >= static_cast(0)); + assert(a <= static_cast(1)); + T const k = dot(x.real,y.real) < static_cast(0) ? -a : a; + T const one(1); + return tdualquat(x * (one - a) + y * k); + } + + template + GLM_FUNC_QUALIFIER tdualquat inverse(tdualquat const& q) + { + const glm::qua real = conjugate(q.real); + const glm::qua dual = conjugate(q.dual); + return tdualquat(real, dual + (real * (-2.0f * dot(real,dual)))); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat2x4_cast(tdualquat const& x) + { + return mat<2, 4, T, Q>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w ); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat const& x) + { + qua r = x.real / length2(x.real); + + qua const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z); + r *= static_cast(2); + + T const xy = r.x * x.real.y; + T const xz = r.x * x.real.z; + T const yz = r.y * x.real.z; + T const wx = r.w * x.real.x; + T const wy = r.w * x.real.y; + T const wz = r.w * x.real.z; + + vec<4, T, Q> const a( + rr.w + rr.x - rr.y - rr.z, + xy - wz, + xz + wy, + -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y)); + + vec<4, T, Q> const b( + xy + wz, + rr.w + rr.y - rr.x - rr.z, + yz - wx, + -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x)); + + vec<4, T, Q> const c( + xz - wy, + yz + wx, + rr.w + rr.z - rr.x - rr.y, + -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w)); + + return mat<3, 4, T, Q>(a, b, c); + } + + template + GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<2, 4, T, Q> const& x) + { + return tdualquat( + qua::wxyz( x[0].w, x[0].x, x[0].y, x[0].z ), + qua::wxyz( x[1].w, x[1].x, x[1].y, x[1].z )); + } + + template + GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<3, 4, T, Q> const& x) + { + qua real; + + T const trace = x[0].x + x[1].y + x[2].z; + if(trace > static_cast(0)) + { + T const r = sqrt(T(1) + trace); + T const invr = static_cast(0.5) / r; + real.w = static_cast(0.5) * r; + real.x = (x[2].y - x[1].z) * invr; + real.y = (x[0].z - x[2].x) * invr; + real.z = (x[1].x - x[0].y) * invr; + } + else if(x[0].x > x[1].y && x[0].x > x[2].z) + { + T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z); + T const invr = static_cast(0.5) / r; + real.x = static_cast(0.5)*r; + real.y = (x[1].x + x[0].y) * invr; + real.z = (x[0].z + x[2].x) * invr; + real.w = (x[2].y - x[1].z) * invr; + } + else if(x[1].y > x[2].z) + { + T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z); + T const invr = static_cast(0.5) / r; + real.x = (x[1].x + x[0].y) * invr; + real.y = static_cast(0.5) * r; + real.z = (x[2].y + x[1].z) * invr; + real.w = (x[0].z - x[2].x) * invr; + } + else + { + T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y); + T const invr = static_cast(0.5) / r; + real.x = (x[0].z + x[2].x) * invr; + real.y = (x[2].y + x[1].z) * invr; + real.z = static_cast(0.5) * r; + real.w = (x[1].x - x[0].y) * invr; + } + + qua dual; + dual.x = static_cast(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y); + dual.y = static_cast(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x); + dual.z = static_cast(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w); + dual.w = -static_cast(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z); + return tdualquat(real, dual); + } +}//namespace glm diff --git a/GL/glm/gtx/easing.hpp b/GL/glm/gtx/easing.hpp new file mode 100644 index 0000000..50ed903 --- /dev/null +++ b/GL/glm/gtx/easing.hpp @@ -0,0 +1,217 @@ +/// @ref gtx_easing +/// @file glm/gtx/easing.hpp +/// @author Robert Chisholm +/// +/// @see core (dependence) +/// +/// @defgroup gtx_easing GLM_GTX_easing +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Easing functions for animations and transitions +/// All functions take a parameter x in the range [0.0,1.0] +/// +/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing) + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../detail/qualifier.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_easing extension included") +#endif + +namespace glm{ + /// @addtogroup gtx_easing + /// @{ + + /// Modelled after the line y = x + /// @see gtx_easing + template + GLM_FUNC_DECL genType linearInterpolation(genType const & a); + + /// Modelled after the parabola y = x^2 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quadraticEaseIn(genType const & a); + + /// Modelled after the parabola y = -x^2 + 2x + /// @see gtx_easing + template + GLM_FUNC_DECL genType quadraticEaseOut(genType const & a); + + /// Modelled after the piecewise quadratic + /// y = (1/2)((2x)^2) ; [0, 0.5) + /// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a); + + /// Modelled after the cubic y = x^3 + template + GLM_FUNC_DECL genType cubicEaseIn(genType const & a); + + /// Modelled after the cubic y = (x - 1)^3 + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType cubicEaseOut(genType const & a); + + /// Modelled after the piecewise cubic + /// y = (1/2)((2x)^3) ; [0, 0.5) + /// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType cubicEaseInOut(genType const & a); + + /// Modelled after the quartic x^4 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quarticEaseIn(genType const & a); + + /// Modelled after the quartic y = 1 - (x - 1)^4 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quarticEaseOut(genType const & a); + + /// Modelled after the piecewise quartic + /// y = (1/2)((2x)^4) ; [0, 0.5) + /// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType quarticEaseInOut(genType const & a); + + /// Modelled after the quintic y = x^5 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quinticEaseIn(genType const & a); + + /// Modelled after the quintic y = (x - 1)^5 + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quinticEaseOut(genType const & a); + + /// Modelled after the piecewise quintic + /// y = (1/2)((2x)^5) ; [0, 0.5) + /// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType quinticEaseInOut(genType const & a); + + /// Modelled after quarter-cycle of sine wave + /// @see gtx_easing + template + GLM_FUNC_DECL genType sineEaseIn(genType const & a); + + /// Modelled after quarter-cycle of sine wave (different phase) + /// @see gtx_easing + template + GLM_FUNC_DECL genType sineEaseOut(genType const & a); + + /// Modelled after half sine wave + /// @see gtx_easing + template + GLM_FUNC_DECL genType sineEaseInOut(genType const & a); + + /// Modelled after shifted quadrant IV of unit circle + /// @see gtx_easing + template + GLM_FUNC_DECL genType circularEaseIn(genType const & a); + + /// Modelled after shifted quadrant II of unit circle + /// @see gtx_easing + template + GLM_FUNC_DECL genType circularEaseOut(genType const & a); + + /// Modelled after the piecewise circular function + /// y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) + /// y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType circularEaseInOut(genType const & a); + + /// Modelled after the exponential function y = 2^(10(x - 1)) + /// @see gtx_easing + template + GLM_FUNC_DECL genType exponentialEaseIn(genType const & a); + + /// Modelled after the exponential function y = -2^(-10x) + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType exponentialEaseOut(genType const & a); + + /// Modelled after the piecewise exponential + /// y = (1/2)2^(10(2x - 1)) ; [0,0.5) + /// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a); + + /// Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) + /// @see gtx_easing + template + GLM_FUNC_DECL genType elasticEaseIn(genType const & a); + + /// Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType elasticEaseOut(genType const & a); + + /// Modelled after the piecewise exponentially-damped sine wave: + /// y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) + /// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType elasticEaseInOut(genType const & a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseIn(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseOut(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseInOut(genType const& a); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType bounceEaseIn(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType bounceEaseOut(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType bounceEaseInOut(genType const& a); + + /// @} +}//namespace glm + +#include "easing.inl" diff --git a/GL/glm/gtx/easing.inl b/GL/glm/gtx/easing.inl new file mode 100644 index 0000000..b599c30 --- /dev/null +++ b/GL/glm/gtx/easing.inl @@ -0,0 +1,436 @@ +/// @ref gtx_easing + +#include + +namespace glm{ + + template + GLM_FUNC_QUALIFIER genType linearInterpolation(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a; + } + + template + GLM_FUNC_QUALIFIER genType quadraticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a; + } + + template + GLM_FUNC_QUALIFIER genType quadraticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return -(a * (a - static_cast(2))); + } + + template + GLM_FUNC_QUALIFIER genType quadraticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(2) * a * a; + } + else + { + return (-static_cast(2) * a * a) + (4 * a) - one(); + } + } + + template + GLM_FUNC_QUALIFIER genType cubicEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a * a; + } + + template + GLM_FUNC_QUALIFIER genType cubicEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType const f = a - one(); + return f * f * f + one(); + } + + template + GLM_FUNC_QUALIFIER genType cubicEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if (a < static_cast(0.5)) + { + return static_cast(4) * a * a * a; + } + else + { + genType const f = ((static_cast(2) * a) - static_cast(2)); + return static_cast(0.5) * f * f * f + one(); + } + } + + template + GLM_FUNC_QUALIFIER genType quarticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a * a * a; + } + + template + GLM_FUNC_QUALIFIER genType quarticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType const f = (a - one()); + return f * f * f * (one() - a) + one(); + } + + template + GLM_FUNC_QUALIFIER genType quarticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(8) * a * a * a * a; + } + else + { + genType const f = (a - one()); + return -static_cast(8) * f * f * f * f + one(); + } + } + + template + GLM_FUNC_QUALIFIER genType quinticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a * a * a * a; + } + + template + GLM_FUNC_QUALIFIER genType quinticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType const f = (a - one()); + return f * f * f * f * f + one(); + } + + template + GLM_FUNC_QUALIFIER genType quinticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(16) * a * a * a * a * a; + } + else + { + genType const f = ((static_cast(2) * a) - static_cast(2)); + return static_cast(0.5) * f * f * f * f * f + one(); + } + } + + template + GLM_FUNC_QUALIFIER genType sineEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return sin((a - one()) * half_pi()) + one(); + } + + template + GLM_FUNC_QUALIFIER genType sineEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return sin(a * half_pi()); + } + + template + GLM_FUNC_QUALIFIER genType sineEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return static_cast(0.5) * (one() - cos(a * pi())); + } + + template + GLM_FUNC_QUALIFIER genType circularEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return one() - sqrt(one() - (a * a)); + } + + template + GLM_FUNC_QUALIFIER genType circularEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return sqrt((static_cast(2) - a) * a); + } + + template + GLM_FUNC_QUALIFIER genType circularEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(0.5) * (one() - std::sqrt(one() - static_cast(4) * (a * a))); + } + else + { + return static_cast(0.5) * (std::sqrt(-((static_cast(2) * a) - static_cast(3)) * ((static_cast(2) * a) - one())) + one()); + } + } + + template + GLM_FUNC_QUALIFIER genType exponentialEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a <= zero()) + return a; + else + { + genType const Complementary = a - one(); + genType const Two = static_cast(2); + + return glm::pow(Two, Complementary * static_cast(10)); + } + } + + template + GLM_FUNC_QUALIFIER genType exponentialEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a >= one()) + return a; + else + { + return one() - glm::pow(static_cast(2), -static_cast(10) * a); + } + } + + template + GLM_FUNC_QUALIFIER genType exponentialEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + return static_cast(0.5) * glm::pow(static_cast(2), (static_cast(20) * a) - static_cast(10)); + else + return -static_cast(0.5) * glm::pow(static_cast(2), (-static_cast(20) * a) + static_cast(10)) + one(); + } + + template + GLM_FUNC_QUALIFIER genType elasticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return std::sin(static_cast(13) * half_pi() * a) * glm::pow(static_cast(2), static_cast(10) * (a - one())); + } + + template + GLM_FUNC_QUALIFIER genType elasticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return std::sin(-static_cast(13) * half_pi() * (a + one())) * glm::pow(static_cast(2), -static_cast(10) * a) + one(); + } + + template + GLM_FUNC_QUALIFIER genType elasticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + return static_cast(0.5) * std::sin(static_cast(13) * half_pi() * (static_cast(2) * a)) * glm::pow(static_cast(2), static_cast(10) * ((static_cast(2) * a) - one())); + else + return static_cast(0.5) * (std::sin(-static_cast(13) * half_pi() * ((static_cast(2) * a - one()) + one())) * glm::pow(static_cast(2), -static_cast(10) * (static_cast(2) * a - one())) + static_cast(2)); + } + + template + GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType z = ((o + one()) * a) - o; + return (a * a * z); + } + + template + GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType n = a - one(); + genType z = ((o + one()) * n) + o; + return (n * n * z) + one(); + } + + template + GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType s = o * static_cast(1.525); + genType x = static_cast(0.5); + genType n = a / static_cast(0.5); + + if (n < static_cast(1)) + { + genType z = ((s + static_cast(1)) * n) - s; + genType m = n * n * z; + return x * m; + } + else + { + n -= static_cast(2); + genType z = ((s + static_cast(1)) * n) + s; + genType m = (n*n*z) + static_cast(2); + return x * m; + } + } + + template + GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a) + { + return backEaseIn(a, static_cast(1.70158)); + } + + template + GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a) + { + return backEaseOut(a, static_cast(1.70158)); + } + + template + GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a) + { + return backEaseInOut(a, static_cast(1.70158)); + } + + template + GLM_FUNC_QUALIFIER genType bounceEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(4.0 / 11.0)) + { + return (static_cast(121) * a * a) / static_cast(16); + } + else if(a < static_cast(8.0 / 11.0)) + { + return (static_cast(363.0 / 40.0) * a * a) - (static_cast(99.0 / 10.0) * a) + static_cast(17.0 / 5.0); + } + else if(a < static_cast(9.0 / 10.0)) + { + return (static_cast(4356.0 / 361.0) * a * a) - (static_cast(35442.0 / 1805.0) * a) + static_cast(16061.0 / 1805.0); + } + else + { + return (static_cast(54.0 / 5.0) * a * a) - (static_cast(513.0 / 25.0) * a) + static_cast(268.0 / 25.0); + } + } + + template + GLM_FUNC_QUALIFIER genType bounceEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return one() - bounceEaseOut(one() - a); + } + + template + GLM_FUNC_QUALIFIER genType bounceEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(0.5) * (one() - bounceEaseOut(one() - a * static_cast(2))); + } + else + { + return static_cast(0.5) * bounceEaseOut(a * static_cast(2) - one()) + static_cast(0.5); + } + } + +}//namespace glm diff --git a/GL/glm/gtx/euler_angles.hpp b/GL/glm/gtx/euler_angles.hpp new file mode 100644 index 0000000..5d67d8e --- /dev/null +++ b/GL/glm/gtx/euler_angles.hpp @@ -0,0 +1,333 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_euler_angles GLM_GTX_euler_angles +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build matrices from Euler angles. +/// +/// Extraction of Euler angles from rotation matrix. +/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_euler_angles extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_euler_angles + /// @{ + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX( + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY( + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ( + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX( + T const & angleX, T const & angularVelocityX); + + /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY( + T const & angleY, T const & angularVelocityY); + + /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ( + T const & angleZ, T const & angularVelocityZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY( + T const& angleX, + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX( + T const& angleY, + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ( + T const& angleX, + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX( + T const& angle, + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ( + T const& angleY, + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY( + T const& angleZ, + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ( + T const& t1, + T const& t2, + T const& t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ( + T const& yaw, + T const& pitch, + T const& roll); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll( + T const& yaw, + T const& pitch, + T const& roll); + + /// Creates a 2D 2 * 2 rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle); + + /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle); + + /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles); + + /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (X * Z * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (X * Y * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * X * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * X * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (X * Z * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * Z * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * Y * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * X * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DISCARD_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// @} +}//namespace glm + +#include "euler_angles.inl" diff --git a/GL/glm/gtx/euler_angles.inl b/GL/glm/gtx/euler_angles.inl new file mode 100644 index 0000000..85f22b9 --- /dev/null +++ b/GL/glm/gtx/euler_angles.inl @@ -0,0 +1,899 @@ +/// @ref gtx_euler_angles + +#include "compatibility.hpp" // glm::atan2 + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX + ( + T const& angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + + return mat<4, 4, T, defaultp>( + T(1), T(0), T(0), T(0), + T(0), cosX, sinX, T(0), + T(0),-sinX, cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY + ( + T const& angleY + ) + { + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, T(0), -sinY, T(0), + T(0), T(1), T(0), T(0), + sinY, T(0), cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ + ( + T const& angleZ + ) + { + T cosZ = glm::cos(angleZ); + T sinZ = glm::sin(angleZ); + + return mat<4, 4, T, defaultp>( + cosZ, sinZ, T(0), T(0), + -sinZ, cosZ, T(0), T(0), + T(0), T(0), T(1), T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleX + ( + T const & angleX, + T const & angularVelocityX + ) + { + T cosX = glm::cos(angleX) * angularVelocityX; + T sinX = glm::sin(angleX) * angularVelocityX; + + return mat<4, 4, T, defaultp>( + T(0), T(0), T(0), T(0), + T(0),-sinX, cosX, T(0), + T(0),-cosX,-sinX, T(0), + T(0), T(0), T(0), T(0)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleY + ( + T const & angleY, + T const & angularVelocityY + ) + { + T cosY = glm::cos(angleY) * angularVelocityY; + T sinY = glm::sin(angleY) * angularVelocityY; + + return mat<4, 4, T, defaultp>( + -sinY, T(0), -cosY, T(0), + T(0), T(0), T(0), T(0), + cosY, T(0), -sinY, T(0), + T(0), T(0), T(0), T(0)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleZ + ( + T const & angleZ, + T const & angularVelocityZ + ) + { + T cosZ = glm::cos(angleZ) * angularVelocityZ; + T sinZ = glm::sin(angleZ) * angularVelocityZ; + + return mat<4, 4, T, defaultp>( + -sinZ, cosZ, T(0), T(0), + -cosZ, -sinZ, T(0), T(0), + T(0), T(0), T(0), T(0), + T(0), T(0), T(0), T(0)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY + ( + T const& angleX, + T const& angleY + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, -sinX * -sinY, cosX * -sinY, T(0), + T(0), cosX, sinX, T(0), + sinY, -sinX * cosY, cosX * cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX + ( + T const& angleY, + T const& angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, 0, -sinY, T(0), + sinY * sinX, cosX, cosY * sinX, T(0), + sinY * cosX, -sinX, cosY * cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ + ( + T const& angleX, + T const& angleZ + ) + { + return eulerAngleX(angleX) * eulerAngleZ(angleZ); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX + ( + T const& angleZ, + T const& angleX + ) + { + return eulerAngleZ(angleZ) * eulerAngleX(angleX); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ + ( + T const& angleY, + T const& angleZ + ) + { + return eulerAngleY(angleY) * eulerAngleZ(angleZ); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY + ( + T const& angleZ, + T const& angleY + ) + { + return eulerAngleZ(angleZ) * eulerAngleY(angleY); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ + ( + T const& t1, + T const& t2, + T const& t3 + ) + { + T c1 = glm::cos(-t1); + T c2 = glm::cos(-t2); + T c3 = glm::cos(-t3); + T s1 = glm::sin(-t1); + T s2 = glm::sin(-t2); + T s3 = glm::sin(-t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2 * c3; + Result[0][1] =-c1 * s3 + s1 * s2 * c3; + Result[0][2] = s1 * s3 + c1 * s2 * c3; + Result[0][3] = static_cast(0); + Result[1][0] = c2 * s3; + Result[1][1] = c1 * c3 + s1 * s2 * s3; + Result[1][2] =-s1 * c3 + c1 * s2 * s3; + Result[1][3] = static_cast(0); + Result[2][0] =-s2; + Result[2][1] = s1 * c2; + Result[2][2] = c1 * c2; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ + ( + T const& yaw, + T const& pitch, + T const& roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2; + Result[0][1] = c1 * s2; + Result[0][2] = s1 * s2; + Result[0][3] = static_cast(0); + Result[1][0] =-c3 * s2; + Result[1][1] = c1 * c2 * c3 - s1 * s3; + Result[1][2] = c1 * s3 + c2 * c3 * s1; + Result[1][3] = static_cast(0); + Result[2][0] = s2 * s3; + Result[2][1] =-c3 * s1 - c1 * c2 * s3; + Result[2][2] = c1 * c3 - c2 * s1 * s3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2; + Result[0][1] = s1 * s2; + Result[0][2] =-c1 * s2; + Result[0][3] = static_cast(0); + Result[1][0] = s2 * s3; + Result[1][1] = c1 * c3 - c2 * s1 * s3; + Result[1][2] = c3 * s1 + c1 * c2 * s3; + Result[1][3] = static_cast(0); + Result[2][0] = c3 * s2; + Result[2][1] =-c1 * s3 - c2 * c3 * s1; + Result[2][2] = c1 * c2 * c3 - s1 * s3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c3 - c2 * s1 * s3; + Result[0][1] = s2* s3; + Result[0][2] =-c3 * s1 - c1 * c2 * s3; + Result[0][3] = static_cast(0); + Result[1][0] = s1 * s2; + Result[1][1] = c2; + Result[1][2] = c1 * s2; + Result[1][3] = static_cast(0); + Result[2][0] = c1 * s3 + c2 * c3 * s1; + Result[2][1] =-c3 * s2; + Result[2][2] = c1 * c2 * c3 - s1 * s3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2 * c3 - s1 * s3; + Result[0][1] = c3 * s2; + Result[0][2] =-c1 * s3 - c2 * c3 * s1; + Result[0][3] = static_cast(0); + Result[1][0] =-c1 * s2; + Result[1][1] = c2; + Result[1][2] = s1 * s2; + Result[1][3] = static_cast(0); + Result[2][0] = c3 * s1 + c1 * c2 * s3; + Result[2][1] = s2 * s3; + Result[2][2] = c1 * c3 - c2 * s1 * s3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYZ + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2 * c3 - s1 * s3; + Result[0][1] = c1 * s3 + c2 * c3 * s1; + Result[0][2] =-c3 * s2; + Result[0][3] = static_cast(0); + Result[1][0] =-c3 * s1 - c1 * c2 * s3; + Result[1][1] = c1 * c3 - c2 * s1 * s3; + Result[1][2] = s2 * s3; + Result[1][3] = static_cast(0); + Result[2][0] = c1 * s2; + Result[2][1] = s1 * s2; + Result[2][2] = c2; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXZ + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c3 - c2 * s1 * s3; + Result[0][1] = c3 * s1 + c1 * c2 * s3; + Result[0][2] = s2 *s3; + Result[0][3] = static_cast(0); + Result[1][0] =-c1 * s3 - c2 * c3 * s1; + Result[1][1] = c1 * c2 * c3 - s1 * s3; + Result[1][2] = c3 * s2; + Result[1][3] = static_cast(0); + Result[2][0] = s1 * s2; + Result[2][1] =-c1 * s2; + Result[2][2] = c2; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2 * c3; + Result[0][1] = s1 * s3 + c1 * c3 * s2; + Result[0][2] = c3 * s1 * s2 - c1 * s3; + Result[0][3] = static_cast(0); + Result[1][0] =-s2; + Result[1][1] = c1 * c2; + Result[1][2] = c2 * s1; + Result[1][3] = static_cast(0); + Result[2][0] = c2 * s3; + Result[2][1] = c1 * s2 * s3 - c3 * s1; + Result[2][2] = c1 * c3 + s1 * s2 *s3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2; + Result[0][1] = s2; + Result[0][2] =-c2 * s1; + Result[0][3] = static_cast(0); + Result[1][0] = s1 * s3 - c1 * c3 * s2; + Result[1][1] = c2 * c3; + Result[1][2] = c1 * s3 + c3 * s1 * s2; + Result[1][3] = static_cast(0); + Result[2][0] = c3 * s1 + c1 * s2 * s3; + Result[2][1] =-c2 * s3; + Result[2][2] = c1 * c3 - s1 * s2 * s3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2; + Result[0][1] = c2 * s1; + Result[0][2] =-s2; + Result[0][3] = static_cast(0); + Result[1][0] = c1 * s2 * s3 - c3 * s1; + Result[1][1] = c1 * c3 + s1 * s2 * s3; + Result[1][2] = c2 * s3; + Result[1][3] = static_cast(0); + Result[2][0] = s1 * s3 + c1 * c3 * s2; + Result[2][1] = c3 * s1 * s2 - c1 * s3; + Result[2][2] = c2 * c3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c3 - s1 * s2 * s3; + Result[0][1] = c3 * s1 + c1 * s2 * s3; + Result[0][2] =-c2 * s3; + Result[0][3] = static_cast(0); + Result[1][0] =-c2 * s1; + Result[1][1] = c1 * c2; + Result[1][2] = s2; + Result[1][3] = static_cast(0); + Result[2][0] = c1 * s3 + c3 * s1 * s2; + Result[2][1] = s1 * s3 - c1 * c3 * s2; + Result[2][2] = c2 * c3; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll + ( + T const& yaw, + T const& pitch, + T const& roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2 + ( + T const& angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<2, 2, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[1][0] = -s; + Result[1][1] = c; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3 + ( + T const& angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<3, 3, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[0][2] = T(0.0); + Result[1][0] = -s; + Result[1][1] = c; + Result[1][2] = T(0.0); + Result[2][0] = T(0.0); + Result[2][1] = T(0.0); + Result[2][2] = T(1.0); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orientate3 + ( + vec<3, T, Q> const& angles + ) + { + return mat<3, 3, T, Q>(yawPitchRoll(angles.z, angles.x, angles.y)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientate4 + ( + vec<3, T, Q> const& angles + ) + { + return yawPitchRoll(angles.z, angles.x, angles.y); + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[2][1], M[2][2]); + T C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]); + T T2 = glm::atan2(-M[2][0], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]); + t1 = -T1; + t2 = -T2; + t3 = -T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[2][0], M[2][2]); + T C2 = glm::sqrt(M[0][1]*M[0][1] + M[1][1]*M[1][1]); + T T2 = glm::atan2(-M[2][1], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(S1*M[1][2] - C1*M[1][0], C1*M[0][0] - S1*M[0][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[0][2], M[0][1]); + T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]); + T T2 = glm::atan2(S2, M[0][0]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(C1*M[1][2] - S1*M[1][1], C1*M[2][2] - S1*M[2][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[0][1], -M[0][2]); + T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]); + T T2 = glm::atan2(S2, M[0][0]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(-C1*M[2][1] - S1*M[2][2], C1*M[1][1] + S1*M[1][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[1][0], M[1][2]); + T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]); + T T2 = glm::atan2(S2, M[1][1]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(C1*M[2][0] - S1*M[2][2], C1*M[0][0] - S1*M[0][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[1][2], -M[1][0]); + T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]); + T T2 = glm::atan2(S2, M[1][1]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(-S1*M[0][0] - C1*M[0][2], S1*M[2][0] + C1*M[2][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[2][1], M[2][0]); + T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]); + T T2 = glm::atan2(S2, M[2][2]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(C1*M[0][1] - S1*M[0][0], C1*M[1][1] - S1*M[1][0]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[2][0], -M[2][1]); + T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]); + T T2 = glm::atan2(S2, M[2][2]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(-C1*M[1][0] - S1*M[1][1], C1*M[0][0] + S1*M[0][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[1][2], M[1][1]); + T C2 = glm::sqrt(M[0][0]*M[0][0] + M[2][0]*M[2][0]); + T T2 = glm::atan2(-M[1][0], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(S1*M[0][1] - C1*M[0][2], C1*M[2][2] - S1*M[2][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(-M[0][2], M[0][0]); + T C2 = glm::sqrt(M[1][1]*M[1][1] + M[2][1]*M[2][1]); + T T2 = glm::atan2(M[0][1], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(S1*M[1][0] + C1*M[1][2], S1*M[2][0] + C1*M[2][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(M[0][1], M[0][0]); + T C2 = glm::sqrt(M[1][2]*M[1][2] + M[2][2]*M[2][2]); + T T2 = glm::atan2(-M[0][2], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(S1*M[2][0] - C1*M[2][1], C1*M[1][1] - S1*M[1][0]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template + GLM_FUNC_QUALIFIER void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2(-M[1][0], M[1][1]); + T C2 = glm::sqrt(M[0][2]*M[0][2] + M[2][2]*M[2][2]); + T T2 = glm::atan2(M[1][2], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2(C1*M[2][0] + S1*M[2][1], C1*M[0][0] + S1*M[0][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } +}//namespace glm diff --git a/GL/glm/gtx/extend.hpp b/GL/glm/gtx/extend.hpp new file mode 100644 index 0000000..46bf5e7 --- /dev/null +++ b/GL/glm/gtx/extend.hpp @@ -0,0 +1,40 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extend GLM_GTX_extend +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Extend a position from a source to a position at a defined length. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extend extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extend + /// @{ + + /// Extends of Length the Origin position using the (Source - Origin) direction. + /// @see gtx_extend + template + GLM_FUNC_DECL genType extend( + genType const& Origin, + genType const& Source, + typename genType::value_type const Length); + + /// @} +}//namespace glm + +#include "extend.inl" diff --git a/GL/glm/gtx/extend.inl b/GL/glm/gtx/extend.inl new file mode 100644 index 0000000..32128eb --- /dev/null +++ b/GL/glm/gtx/extend.inl @@ -0,0 +1,48 @@ +/// @ref gtx_extend + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType extend + ( + genType const& Origin, + genType const& Source, + genType const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> extend + ( + vec<2, T, Q> const& Origin, + vec<2, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> extend + ( + vec<3, T, Q> const& Origin, + vec<3, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> extend + ( + vec<4, T, Q> const& Origin, + vec<4, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } +}//namespace glm diff --git a/GL/glm/gtx/extended_min_max.hpp b/GL/glm/gtx/extended_min_max.hpp new file mode 100644 index 0000000..e1b722f --- /dev/null +++ b/GL/glm/gtx/extended_min_max.hpp @@ -0,0 +1,135 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extended_min_max GLM_GTX_extended_min_max +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Min and max functions for 3 to 4 parameters. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../ext/vector_common.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extended_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extended_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extended_min_max + /// @{ + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + typename C::T const& y, + typename C::T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + C const& y, + C const& z); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + C const& y, + C const& z, + C const& w); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + typename C::T const& y, + typename C::T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + C const& y, + C const& z); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + C const& y, + C const& z, + C const& w); + + /// @} +}//namespace glm + +#include "extended_min_max.inl" diff --git a/GL/glm/gtx/extended_min_max.inl b/GL/glm/gtx/extended_min_max.inl new file mode 100644 index 0000000..de5998f --- /dev/null +++ b/GL/glm/gtx/extended_min_max.inl @@ -0,0 +1,138 @@ +/// @ref gtx_extended_min_max + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T min( + T const& x, + T const& y, + T const& z) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + typename C::T const& y, + typename C::T const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + C const& y, + C const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T min + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + C const& y, + C const& z, + C const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template + GLM_FUNC_QUALIFIER T max( + T const& x, + T const& y, + T const& z) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + typename C::T const& y, + typename C::T const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + C const& y, + C const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T max + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + C const& y, + C const& z, + C const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } +}//namespace glm diff --git a/GL/glm/gtx/exterior_product.hpp b/GL/glm/gtx/exterior_product.hpp new file mode 100644 index 0000000..1979acc --- /dev/null +++ b/GL/glm/gtx/exterior_product.hpp @@ -0,0 +1,43 @@ +/// @ref gtx_exterior_product +/// @file glm/gtx/exterior_product.hpp +/// +/// @see core (dependence) +/// @see gtx_exterior_product (dependence) +/// +/// @defgroup gtx_exterior_product GLM_GTX_exterior_product +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_exterior_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_exterior_product + /// @{ + + /// Returns the cross product of x and y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see Exterior product + template + GLM_FUNC_DECL GLM_CONSTEXPR T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u); + + /// @} +} //namespace glm + +#include "exterior_product.inl" diff --git a/GL/glm/gtx/exterior_product.inl b/GL/glm/gtx/exterior_product.inl new file mode 100644 index 0000000..690085d --- /dev/null +++ b/GL/glm/gtx/exterior_product.inl @@ -0,0 +1,26 @@ +/// @ref gtx_exterior_product + +#include + +namespace glm { +namespace detail +{ + template + struct compute_cross_vec2 + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'cross' accepts only floating-point inputs"); + + return v.x * u.y - u.x * v.y; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + return detail::compute_cross_vec2::value>::call(x, y); + } +}//namespace glm + diff --git a/GL/glm/gtx/fast_exponential.hpp b/GL/glm/gtx/fast_exponential.hpp new file mode 100644 index 0000000..9fae325 --- /dev/null +++ b/GL/glm/gtx/fast_exponential.hpp @@ -0,0 +1,93 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.hpp +/// +/// @see core (dependence) +/// @see gtx_half_float (dependence) +/// +/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Fast but less accurate implementations of exponential based functions. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_exponential extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_exponential + /// @{ + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL genType fastPow(genType x, genType y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastPow(vec const& x, vec const& y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastPow(vec const& x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastExp(T x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastExp(vec const& x); + + /// Faster than the common log function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastLog(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastLog(vec const& x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastExp2(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastExp2(vec const& x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastLog2(T x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastLog2(vec const& x); + + /// @} +}//namespace glm + +#include "fast_exponential.inl" diff --git a/GL/glm/gtx/fast_exponential.inl b/GL/glm/gtx/fast_exponential.inl new file mode 100644 index 0000000..5b11742 --- /dev/null +++ b/GL/glm/gtx/fast_exponential.inl @@ -0,0 +1,136 @@ +/// @ref gtx_fast_exponential + +namespace glm +{ + // fastPow: + template + GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y) + { + return exp(y * log(x)); + } + + template + GLM_FUNC_QUALIFIER vec fastPow(vec const& x, vec const& y) + { + return exp(y * log(x)); + } + + template + GLM_FUNC_QUALIFIER T fastPow(T x, int y) + { + T f = static_cast(1); + for(int i = 0; i < y; ++i) + f *= x; + return f; + } + + template + GLM_FUNC_QUALIFIER vec fastPow(vec const& x, vec const& y) + { + vec Result; + for(length_t i = 0, n = x.length(); i < n; ++i) + Result[i] = fastPow(x[i], y[i]); + return Result; + } + + // fastExp + // Note: This function provides accurate results only for value between -1 and 1, else avoid it. + template + GLM_FUNC_QUALIFIER T fastExp(T x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + T x2 = x * x; + T x3 = x2 * x; + T x4 = x3 * x; + T x5 = x4 * x; + return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333)); + } + /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance + GLM_FUNC_QUALIFIER float fastExp(float x) + { + const float e = 2.718281828f; + const float IntegerPart = floor(x); + const float FloatPart = x - IntegerPart; + float z = 1.f; + + for(int i = 0; i < int(IntegerPart); ++i) + z *= e; + + const float x2 = FloatPart * FloatPart; + const float x3 = x2 * FloatPart; + const float x4 = x3 * FloatPart; + const float x5 = x4 * FloatPart; + return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)); + } + + // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers + GLM_FUNC_QUALIFIER float fastExp(float x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + float x2 = x * x; + float x3 = x2 * x; + float x4 = x3 * x; + float x5 = x4 * x; + float x6 = x5 * x; + float x7 = x6 * x; + float x8 = x7 * x; + return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);; + } + */ + + template + GLM_FUNC_QUALIFIER vec fastExp(vec const& x) + { + return detail::functor1::call(fastExp, x); + } + + // fastLog + template + GLM_FUNC_QUALIFIER genType fastLog(genType x) + { + return std::log(x); + } + + /* Slower than the VC7.1 function... + GLM_FUNC_QUALIFIER float fastLog(float x) + { + float y1 = (x - 1.0f) / (x + 1.0f); + float y2 = y1 * y1; + return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f))); + } + */ + + template + GLM_FUNC_QUALIFIER vec fastLog(vec const& x) + { + return detail::functor1::call(fastLog, x); + } + + //fastExp2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType fastExp2(genType x) + { + return fastExp(static_cast(0.69314718055994530941723212145818) * x); + } + + template + GLM_FUNC_QUALIFIER vec fastExp2(vec const& x) + { + return detail::functor1::call(fastExp2, x); + } + + // fastLog2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType fastLog2(genType x) + { + return fastLog(x) / static_cast(0.69314718055994530941723212145818); + } + + template + GLM_FUNC_QUALIFIER vec fastLog2(vec const& x) + { + return detail::functor1::call(fastLog2, x); + } +}//namespace glm diff --git a/GL/glm/gtx/fast_square_root.hpp b/GL/glm/gtx/fast_square_root.hpp new file mode 100644 index 0000000..80729db --- /dev/null +++ b/GL/glm/gtx/fast_square_root.hpp @@ -0,0 +1,96 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Fast but less accurate implementations of square root based functions. +/// - Sqrt optimisation based on Newton's method, +/// www.gamedev.net/community/forums/topic.asp?topic id=139956 + +#pragma once + +// Dependency: +#include "../common.hpp" +#include "../exponential.hpp" +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_square_root extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_square_root + /// @{ + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastSqrt(genType x); + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL vec fastSqrt(vec const& x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastInverseSqrt(genType x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL vec fastInverseSqrt(vec const& x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastLength(genType x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL T fastLength(vec const& x); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastDistance(genType x, genType y); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL T fastDistance(vec const& x, vec const& y); + + /// Faster than the common normalize function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastNormalize(genType x); + + /// Faster than the common normalize function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL vec fastNormalize(vec const& x); + + /// @} +}// namespace glm + +#include "fast_square_root.inl" diff --git a/GL/glm/gtx/fast_square_root.inl b/GL/glm/gtx/fast_square_root.inl new file mode 100644 index 0000000..60fdb7a --- /dev/null +++ b/GL/glm/gtx/fast_square_root.inl @@ -0,0 +1,75 @@ +/// @ref gtx_fast_square_root + +namespace glm +{ + // fastSqrt + template + GLM_FUNC_QUALIFIER genType fastSqrt(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fastSqrt' only accept floating-point input"); + + return genType(1) / fastInverseSqrt(x); + } + + template + GLM_FUNC_QUALIFIER vec fastSqrt(vec const& x) + { + return detail::functor1::call(fastSqrt, x); + } + + // fastInversesqrt + template + GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x) + { + return detail::compute_inversesqrt<1, genType, lowp, detail::is_aligned::value>::call(vec<1, genType, lowp>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec fastInverseSqrt(vec const& x) + { + return detail::compute_inversesqrt::value>::call(x); + } + + // fastLength + template + GLM_FUNC_QUALIFIER genType fastLength(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fastLength' only accept floating-point inputs"); + + return abs(x); + } + + template + GLM_FUNC_QUALIFIER T fastLength(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'fastLength' only accept floating-point inputs"); + + return fastSqrt(dot(x, x)); + } + + // fastDistance + template + GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y) + { + return fastLength(y - x); + } + + template + GLM_FUNC_QUALIFIER T fastDistance(vec const& x, vec const& y) + { + return fastLength(y - x); + } + + // fastNormalize + template + GLM_FUNC_QUALIFIER genType fastNormalize(genType x) + { + return x > genType(0) ? genType(1) : -genType(1); + } + + template + GLM_FUNC_QUALIFIER vec fastNormalize(vec const& x) + { + return x * fastInverseSqrt(dot(x, x)); + } +}//namespace glm diff --git a/GL/glm/gtx/fast_trigonometry.hpp b/GL/glm/gtx/fast_trigonometry.hpp new file mode 100644 index 0000000..93acab5 --- /dev/null +++ b/GL/glm/gtx/fast_trigonometry.hpp @@ -0,0 +1,77 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Fast but less accurate implementations of trigonometric functions. + +#pragma once + +// Dependency: +#include "../gtc/constants.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_trigonometry extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_trigonometry + /// @{ + + /// Wrap an angle to [0 2pi[ + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T wrapAngle(T angle); + + /// Faster than the common sin function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastSin(T angle); + + /// Faster than the common cos function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastCos(T angle); + + /// Faster than the common tan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastTan(T angle); + + /// Faster than the common asin function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAsin(T angle); + + /// Faster than the common acos function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAcos(T angle); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAtan(T y, T x); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAtan(T angle); + + /// @} +}//namespace glm + +#include "fast_trigonometry.inl" diff --git a/GL/glm/gtx/fast_trigonometry.inl b/GL/glm/gtx/fast_trigonometry.inl new file mode 100644 index 0000000..1a710cb --- /dev/null +++ b/GL/glm/gtx/fast_trigonometry.inl @@ -0,0 +1,142 @@ +/// @ref gtx_fast_trigonometry + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER vec taylorCos(vec const& x) + { + return static_cast(1) + - (x * x) * (1.f / 2.f) + + ((x * x) * (x * x)) * (1.f / 24.f) + - (((x * x) * (x * x)) * (x * x)) * (1.f / 720.f) + + (((x * x) * (x * x)) * ((x * x) * (x * x))) * (1.f / 40320.f); + } + + template + GLM_FUNC_QUALIFIER T cos_52s(T x) + { + T const xx(x * x); + return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095)))); + } + + template + GLM_FUNC_QUALIFIER vec cos_52s(vec const& x) + { + return detail::functor1::call(cos_52s, x); + } +}//namespace detail + + // wrapAngle + template + GLM_FUNC_QUALIFIER T wrapAngle(T angle) + { + return abs(mod(angle, two_pi())); + } + + template + GLM_FUNC_QUALIFIER vec wrapAngle(vec const& x) + { + return detail::functor1::call(wrapAngle, x); + } + + // cos + template + GLM_FUNC_QUALIFIER T fastCos(T x) + { + T const angle(wrapAngle(x)); + + if(angle < half_pi()) + return detail::cos_52s(angle); + if(angle < pi()) + return -detail::cos_52s(pi() - angle); + if(angle < (T(3) * half_pi())) + return -detail::cos_52s(angle - pi()); + + return detail::cos_52s(two_pi() - angle); + } + + template + GLM_FUNC_QUALIFIER vec fastCos(vec const& x) + { + return detail::functor1::call(fastCos, x); + } + + // sin + template + GLM_FUNC_QUALIFIER T fastSin(T x) + { + return fastCos(half_pi() - x); + } + + template + GLM_FUNC_QUALIFIER vec fastSin(vec const& x) + { + return detail::functor1::call(fastSin, x); + } + + // tan + template + GLM_FUNC_QUALIFIER T fastTan(T x) + { + return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539)); + } + + template + GLM_FUNC_QUALIFIER vec fastTan(vec const& x) + { + return detail::functor1::call(fastTan, x); + } + + // asin + template + GLM_FUNC_QUALIFIER T fastAsin(T x) + { + return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159)); + } + + template + GLM_FUNC_QUALIFIER vec fastAsin(vec const& x) + { + return detail::functor1::call(fastAsin, x); + } + + // acos + template + GLM_FUNC_QUALIFIER T fastAcos(T x) + { + return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2) + } + + template + GLM_FUNC_QUALIFIER vec fastAcos(vec const& x) + { + return detail::functor1::call(fastAcos, x); + } + + // atan + template + GLM_FUNC_QUALIFIER T fastAtan(T y, T x) + { + T sgn = sign(y) * sign(x); + return abs(fastAtan(y / x)) * sgn; + } + + template + GLM_FUNC_QUALIFIER vec fastAtan(vec const& y, vec const& x) + { + return detail::functor2::call(fastAtan, y, x); + } + + template + GLM_FUNC_QUALIFIER T fastAtan(T x) + { + return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909)); + } + + template + GLM_FUNC_QUALIFIER vec fastAtan(vec const& x) + { + return detail::functor1::call(fastAtan, x); + } +}//namespace glm diff --git a/GL/glm/gtx/float_notmalize.inl b/GL/glm/gtx/float_notmalize.inl new file mode 100644 index 0000000..8cdbc5a --- /dev/null +++ b/GL/glm/gtx/float_notmalize.inl @@ -0,0 +1,13 @@ +/// @ref gtx_float_normalize + +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v) + { + return vec(v) / static_cast(std::numeric_limits::max()); + } + +}//namespace glm diff --git a/GL/glm/gtx/functions.hpp b/GL/glm/gtx/functions.hpp new file mode 100644 index 0000000..df68a0d --- /dev/null +++ b/GL/glm/gtx/functions.hpp @@ -0,0 +1,54 @@ +/// @ref gtx_functions +/// @file glm/gtx/functions.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_functions GLM_GTX_functions +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// List of useful common functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/type_vec2.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_functions extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_functions + /// @{ + + /// 1D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + T x, + T ExpectedValue, + T StandardDeviation); + + /// 2D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation); + + /// @} +}//namespace glm + +#include "functions.inl" + diff --git a/GL/glm/gtx/functions.inl b/GL/glm/gtx/functions.inl new file mode 100644 index 0000000..29cbb20 --- /dev/null +++ b/GL/glm/gtx/functions.inl @@ -0,0 +1,30 @@ +/// @ref gtx_functions + +#include "../exponential.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T gauss + ( + T x, + T ExpectedValue, + T StandardDeviation + ) + { + return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); + } + + template + GLM_FUNC_QUALIFIER T gauss + ( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation + ) + { + vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); + return exp(-(Squared.x + Squared.y)); + } +}//namespace glm + diff --git a/GL/glm/gtx/gradient_paint.hpp b/GL/glm/gtx/gradient_paint.hpp new file mode 100644 index 0000000..5656445 --- /dev/null +++ b/GL/glm/gtx/gradient_paint.hpp @@ -0,0 +1,51 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.hpp +/// +/// @see core (dependence) +/// @see gtx_optimum_pow (dependence) +/// +/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions that return the color of procedural gradient for specific coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_gradient_paint extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_gradient_paint + /// @{ + + /// Return a color from a radial gradient. + /// @see - gtx_gradient_paint + template + GLM_FUNC_DECL T radialGradient( + vec<2, T, Q> const& Center, + T const& Radius, + vec<2, T, Q> const& Focal, + vec<2, T, Q> const& Position); + + /// Return a color from a linear gradient. + /// @see - gtx_gradient_paint + template + GLM_FUNC_DECL T linearGradient( + vec<2, T, Q> const& Point0, + vec<2, T, Q> const& Point1, + vec<2, T, Q> const& Position); + + /// @} +}// namespace glm + +#include "gradient_paint.inl" diff --git a/GL/glm/gtx/gradient_paint.inl b/GL/glm/gtx/gradient_paint.inl new file mode 100644 index 0000000..4c495e6 --- /dev/null +++ b/GL/glm/gtx/gradient_paint.inl @@ -0,0 +1,36 @@ +/// @ref gtx_gradient_paint + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T radialGradient + ( + vec<2, T, Q> const& Center, + T const& Radius, + vec<2, T, Q> const& Focal, + vec<2, T, Q> const& Position + ) + { + vec<2, T, Q> F = Focal - Center; + vec<2, T, Q> D = Position - Focal; + T Radius2 = pow2(Radius); + T Fx2 = pow2(F.x); + T Fy2 = pow2(F.y); + + T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); + T Denominator = Radius2 - (Fx2 + Fy2); + return Numerator / Denominator; + } + + template + GLM_FUNC_QUALIFIER T linearGradient + ( + vec<2, T, Q> const& Point0, + vec<2, T, Q> const& Point1, + vec<2, T, Q> const& Position + ) + { + vec<2, T, Q> Dist = Point1 - Point0; + return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); + } +}//namespace glm diff --git a/GL/glm/gtx/handed_coordinate_space.hpp b/GL/glm/gtx/handed_coordinate_space.hpp new file mode 100644 index 0000000..7c2aada --- /dev/null +++ b/GL/glm/gtx/handed_coordinate_space.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// To know if a set of three basis vectors defines a right or left-handed coordinate system. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_handed_coordinate_space + /// @{ + + //! Return if a trihedron right handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template + GLM_FUNC_DECL bool rightHanded( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); + + //! Return if a trihedron left handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template + GLM_FUNC_DECL bool leftHanded( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); + + /// @} +}// namespace glm + +#include "handed_coordinate_space.inl" diff --git a/GL/glm/gtx/handed_coordinate_space.inl b/GL/glm/gtx/handed_coordinate_space.inl new file mode 100644 index 0000000..e43c17b --- /dev/null +++ b/GL/glm/gtx/handed_coordinate_space.inl @@ -0,0 +1,26 @@ +/// @ref gtx_handed_coordinate_space + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool rightHanded + ( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal + ) + { + return dot(cross(normal, tangent), binormal) > T(0); + } + + template + GLM_FUNC_QUALIFIER bool leftHanded + ( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal + ) + { + return dot(cross(normal, tangent), binormal) < T(0); + } +}//namespace glm diff --git a/GL/glm/gtx/hash.hpp b/GL/glm/gtx/hash.hpp new file mode 100644 index 0000000..ef89290 --- /dev/null +++ b/GL/glm/gtx/hash.hpp @@ -0,0 +1,146 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add std::hash support for glm types + +#pragma once + +#if defined(GLM_FORCE_MESSAGES) && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_hash extension included") +# endif +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" + +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" + +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if __cplusplus < 201103L +#pragma message("GLM_GTX_hash requires C++11 standard library support") +#endif + +#if GLM_LANG & GLM_LANG_CXX11 +#define GLM_GTX_hash 1 +#include + +namespace std +{ + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::qua const& q) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::tdualquat const& q) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const GLM_NOEXCEPT; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const GLM_NOEXCEPT; + }; +} // namespace std + +#include "hash.inl" + +#endif //GLM_LANG & GLM_LANG_CXX11 diff --git a/GL/glm/gtx/hash.inl b/GL/glm/gtx/hash.inl new file mode 100644 index 0000000..bcadfe5 --- /dev/null +++ b/GL/glm/gtx/hash.inl @@ -0,0 +1,175 @@ +/// @ref gtx_hash + +namespace glm { +namespace detail +{ + GLM_INLINE void hash_combine(size_t &seed, size_t hash) + { + hash += 0x9e3779b9 + (seed << 6) + (seed >> 2); + seed ^= hash; + } +}} + +namespace std +{ + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::vec<1, T, Q> const& v) const GLM_NOEXCEPT + { + hash hasher; + return hasher(v.x); + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::vec<2, T, Q> const& v) const GLM_NOEXCEPT + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::vec<3, T, Q> const& v) const GLM_NOEXCEPT + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::vec<4, T, Q> const& v) const GLM_NOEXCEPT + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + glm::detail::hash_combine(seed, hasher(v.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::qua const& q) const GLM_NOEXCEPT + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(q.x)); + glm::detail::hash_combine(seed, hasher(q.y)); + glm::detail::hash_combine(seed, hasher(q.z)); + glm::detail::hash_combine(seed, hasher(q.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::tdualquat const& q) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(q.real)); + glm::detail::hash_combine(seed, hasher(q.dual)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<2, 2, T, Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<2, 3, T, Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<2, 4, T, Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<3, 2, T, Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<3, 3, T, Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<3, 4, T, Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<4, 2, T,Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<4, 3, T,Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash >::operator()(glm::mat<4, 4, T, Q> const& m) const GLM_NOEXCEPT + { + size_t seed = 0; + hash > hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } +} diff --git a/GL/glm/gtx/integer.hpp b/GL/glm/gtx/integer.hpp new file mode 100644 index 0000000..2b16830 --- /dev/null +++ b/GL/glm/gtx/integer.hpp @@ -0,0 +1,74 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_integer GLM_GTX_integer +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add support for integer for core functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_integer + /// @{ + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int pow(int x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int sqrt(int x); + + //! Returns the floor log2 of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL unsigned int floor_log2(unsigned int x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int mod(int x, int y); + + //! Return the factorial value of a number (!12 max, integer only) + //! From GLM_GTX_integer extension. + template + GLM_FUNC_DECL genType factorial(genType const& x); + + //! 32bit signed integer. + //! From GLM_GTX_integer extension. + typedef signed int sint; + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint pow(uint x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint sqrt(uint x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint mod(uint x, uint y); + + //! Returns the number of leading zeros. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint nlz(uint x); + + /// @} +}//namespace glm + +#include "integer.inl" diff --git a/GL/glm/gtx/integer.inl b/GL/glm/gtx/integer.inl new file mode 100644 index 0000000..eb5df30 --- /dev/null +++ b/GL/glm/gtx/integer.inl @@ -0,0 +1,185 @@ +/// @ref gtx_integer + +namespace glm +{ + // pow + GLM_FUNC_QUALIFIER int pow(int x, uint y) + { + if(y == 0) + return x >= 0 ? 1 : -1; + + int result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 + GLM_FUNC_QUALIFIER int sqrt(int x) + { + if(x <= 1) return x; + + int NextTrial = x >> 1; + int CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + +// Henry Gordon Dietz: http://aggregate.org/MAGIC/ +namespace detail +{ + GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) + { + /* 32-bit recursive reduction using SWAR... + but first step is mapping 2-bit values + into sum of 2 1-bit values in sneaky way + */ + x -= ((x >> 1) & 0x55555555); + x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); + x = (((x >> 4) + x) & 0x0f0f0f0f); + x += (x >> 8); + x += (x >> 16); + return(x & 0x0000003f); + } +}//namespace detail + + // Henry Gordon Dietz: http://aggregate.org/MAGIC/ +/* + GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) + { + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + + return _detail::ones32(x) >> 1; + } +*/ + // mod + GLM_FUNC_QUALIFIER int mod(int x, int y) + { + return ((x % y) + y) % y; + } + + // factorial (!12 max, integer only) + template + GLM_FUNC_QUALIFIER genType factorial(genType const& x) + { + genType Temp = x; + genType Result; + for(Result = 1; Temp > 1; --Temp) + Result *= Temp; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> factorial( + vec<2, T, Q> const& x) + { + return vec<2, T, Q>( + factorial(x.x), + factorial(x.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> factorial( + vec<3, T, Q> const& x) + { + return vec<3, T, Q>( + factorial(x.x), + factorial(x.y), + factorial(x.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> factorial( + vec<4, T, Q> const& x) + { + return vec<4, T, Q>( + factorial(x.x), + factorial(x.y), + factorial(x.z), + factorial(x.w)); + } + + GLM_FUNC_QUALIFIER uint pow(uint x, uint y) + { + if (y == 0) + return 1u; + + uint result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + GLM_FUNC_QUALIFIER uint sqrt(uint x) + { + if(x <= 1) return x; + + uint NextTrial = x >> 1; + uint CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + + GLM_FUNC_QUALIFIER uint mod(uint x, uint y) + { + return x - y * (x / y); + } + +//#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) + + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + return 31u - static_cast(findMSB(x)); + } +/* +#else + + // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + int y, m, n; + + y = -int(x >> 16); // If left half of x is 0, + m = (y >> 16) & 16; // set n = 16. If left half + n = 16 - m; // is nonzero, set n = 0 and + x = x >> m; // shift x right 16. + // Now x is of the form 0000xxxx. + y = x - 0x100; // If positions 8-15 are 0, + m = (y >> 16) & 8; // add 8 to n and shift x left 8. + n = n + m; + x = x << m; + + y = x - 0x1000; // If positions 12-15 are 0, + m = (y >> 16) & 4; // add 4 to n and shift x left 4. + n = n + m; + x = x << m; + + y = x - 0x4000; // If positions 14-15 are 0, + m = (y >> 16) & 2; // add 2 to n and shift x left 2. + n = n + m; + x = x << m; + + y = x >> 14; // Set y = 0, 1, 2, or 3. + m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp. + return unsigned(n + 2 - m); + } + +#endif//(GLM_COMPILER) +*/ +}//namespace glm diff --git a/GL/glm/gtx/intersect.hpp b/GL/glm/gtx/intersect.hpp new file mode 100644 index 0000000..c7aec6f --- /dev/null +++ b/GL/glm/gtx/intersect.hpp @@ -0,0 +1,90 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.hpp +/// +/// @see core (dependence) +/// @see gtx_closest_point (dependence) +/// +/// @defgroup gtx_intersect GLM_GTX_intersect +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add intersection functions + +#pragma once + +// Dependency: +#include +#include +#include "../glm.hpp" +#include "../geometric.hpp" +#include "../gtx/closest_point.hpp" +#include "../gtx/vector_query.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_intersect + /// @{ + + //! Compute the intersection of a ray and a plane. + //! Ray direction and plane normal must be unit length. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRayPlane( + genType const& orig, genType const& dir, + genType const& planeOrig, genType const& planeNormal, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a triangle. + /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRayTriangle( + vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, + vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2, + vec<2, T, Q>& baryPosition, T& distance); + + //! Compute the intersection of a line and a triangle. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectLineTriangle( + genType const& orig, genType const& dir, + genType const& vert0, genType const& vert1, genType const& vert2, + genType & position); + + //! Compute the intersection distance of a ray and a sphere. + //! The ray direction vector is unit length. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRaySphere( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, typename genType::value_type const sphereRadiusSquared, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a sphere. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRaySphere( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal); + + //! Compute the intersection of a line and a sphere. + //! From GLM_GTX_intersect extension + template + GLM_FUNC_DECL bool intersectLineSphere( + genType const& point0, genType const& point1, + genType const& sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPosition1, genType & intersectionNormal1, + genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); + + /// @} +}//namespace glm + +#include "intersect.inl" diff --git a/GL/glm/gtx/intersect.inl b/GL/glm/gtx/intersect.inl new file mode 100644 index 0000000..925a903 --- /dev/null +++ b/GL/glm/gtx/intersect.inl @@ -0,0 +1,200 @@ +/// @ref gtx_intersect + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool intersectRayPlane + ( + genType const& orig, genType const& dir, + genType const& planeOrig, genType const& planeNormal, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type d = glm::dot(dir, planeNormal); + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + + if(glm::abs(d) > Epsilon) // if dir and planeNormal are not perpendicular + { + typename genType::value_type const tmp_intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d; + if (tmp_intersectionDistance > static_cast(0)) { // allow only intersections + intersectionDistance = tmp_intersectionDistance; + return true; + } + } + + return false; + } + + template + GLM_FUNC_QUALIFIER bool intersectRayTriangle + ( + vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, + vec<3, T, Q> const& vert0, vec<3, T, Q> const& vert1, vec<3, T, Q> const& vert2, + vec<2, T, Q>& baryPosition, T& distance + ) + { + // find vectors for two edges sharing vert0 + vec<3, T, Q> const edge1 = vert1 - vert0; + vec<3, T, Q> const edge2 = vert2 - vert0; + + // begin calculating determinant - also used to calculate U parameter + vec<3, T, Q> const p = glm::cross(dir, edge2); + + // if determinant is near zero, ray lies in plane of triangle + T const det = glm::dot(edge1, p); + + vec<3, T, Q> Perpendicular(0); + + if (det > static_cast(0)) + { + // calculate distance from vert0 to ray origin + vec<3, T, Q> const dist = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(dist, p); + if(baryPosition.x < static_cast(0) || baryPosition.x > det) + return false; + + // prepare to test V parameter + Perpendicular = glm::cross(dist, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, Perpendicular); + if((baryPosition.y < static_cast(0)) || ((baryPosition.x + baryPosition.y) > det)) + return false; + } + else if(det < static_cast(0)) + { + // calculate distance from vert0 to ray origin + vec<3, T, Q> const dist = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(dist, p); + if((baryPosition.x > static_cast(0)) || (baryPosition.x < det)) + return false; + + // prepare to test V parameter + Perpendicular = glm::cross(dist, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, Perpendicular); + if((baryPosition.y > static_cast(0)) || (baryPosition.x + baryPosition.y < det)) + return false; + } + else + return false; // ray is parallel to the plane of the triangle + + T inv_det = static_cast(1) / det; + + // calculate distance, ray intersects triangle + distance = glm::dot(edge2, Perpendicular) * inv_det; + baryPosition *= inv_det; + + return true; + } + + template + GLM_FUNC_QUALIFIER bool intersectLineTriangle + ( + genType const& orig, genType const& dir, + genType const& vert0, genType const& vert1, genType const& vert2, + genType & position + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + + genType edge1 = vert1 - vert0; + genType edge2 = vert2 - vert0; + + genType Perpendicular = cross(dir, edge2); + + typename genType::value_type det = dot(edge1, Perpendicular); + + if (det > -Epsilon && det < Epsilon) + return false; + typename genType::value_type inv_det = typename genType::value_type(1) / det; + + genType Tangent = orig - vert0; + + position.y = dot(Tangent, Perpendicular) * inv_det; + if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) + return false; + + genType Cotangent = cross(Tangent, edge1); + + position.z = dot(dir, Cotangent) * inv_det; + if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) + return false; + + position.x = dot(edge2, Cotangent) * inv_det; + + return true; + } + + template + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadiusSquared, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + genType diff = sphereCenter - rayStarting; + typename genType::value_type t0 = dot(diff, rayNormalizedDirection); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadiusSquared ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadiusSquared - dSquared ); + intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1; + return intersectionDistance > Epsilon; + } + + template + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal + ) + { + typename genType::value_type distance; + if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) ) + { + intersectionPosition = rayStarting + rayNormalizedDirection * distance; + intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius; + return true; + } + return false; + } + + template + GLM_FUNC_QUALIFIER bool intersectLineSphere + ( + genType const& point0, genType const& point1, + genType const& sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPoint1, genType & intersectionNormal1, + genType & intersectionPoint2, genType & intersectionNormal2 + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + genType dir = normalize(point1 - point0); + genType diff = sphereCenter - point0; + typename genType::value_type t0 = dot(diff, dir); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadius * sphereRadius ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared ); + if( t0 < t1 + Epsilon ) + t1 = -t1; + intersectionPoint1 = point0 + dir * (t0 - t1); + intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius; + intersectionPoint2 = point0 + dir * (t0 + t1); + intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius; + return true; + } +}//namespace glm diff --git a/GL/glm/gtx/io.hpp b/GL/glm/gtx/io.hpp new file mode 100644 index 0000000..5afc8cc --- /dev/null +++ b/GL/glm/gtx/io.hpp @@ -0,0 +1,210 @@ +/// @ref gtx_io +/// @file glm/gtx/io.hpp +/// @author Jan P Springer (regnirpsj@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_matrix_access (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_io GLM_GTX_io +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// std::[w]ostream support for glm types +/// +/// std::[w]ostream support for glm types + qualifier/width/etc. manipulators +/// based on howard hinnant's std::chrono io proposal +/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html] + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_io extension included") +#endif + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wpadded" +# pragma clang diagnostic ignored "-Wshorten-64-to-32" +# pragma clang diagnostic ignored "-Wglobal-constructors" +#endif + +#include // std::basic_ostream<> (fwd) +#include // std::locale, std::locale::facet, std::locale::id +#include // std::pair<> + +namespace glm +{ + /// @addtogroup gtx_io + /// @{ + + namespace io + { + enum order_type { column_major, row_major}; + + template + class format_punct : public std::locale::facet + { + typedef CTy char_type; + + public: + + static std::locale::id id; + + bool formatted; + unsigned precision; + unsigned width; + char_type separator; + char_type delim_left; + char_type delim_right; + char_type space; + char_type newline; + order_type order; + + GLM_FUNC_DISCARD_DECL explicit format_punct(size_t a = 0); + GLM_FUNC_DISCARD_DECL explicit format_punct(format_punct const&); + }; + + template > + class basic_state_saver { + + public: + + GLM_FUNC_DISCARD_DECL explicit basic_state_saver(std::basic_ios&); + GLM_FUNC_DISCARD_DECL ~basic_state_saver(); + + private: + + typedef ::std::basic_ios state_type; + typedef typename state_type::char_type char_type; + typedef ::std::ios_base::fmtflags flags_type; + typedef ::std::streamsize streamsize_type; + typedef ::std::locale const locale_type; + + state_type& state_; + flags_type flags_; + streamsize_type precision_; + streamsize_type width_; + char_type fill_; + locale_type locale_; + + GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&); + }; + + typedef basic_state_saver state_saver; + typedef basic_state_saver wstate_saver; + + template > + class basic_format_saver + { + public: + + GLM_FUNC_DISCARD_DECL explicit basic_format_saver(std::basic_ios&); + GLM_FUNC_DISCARD_DECL ~basic_format_saver(); + + private: + + basic_state_saver const bss_; + + GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&); + }; + + typedef basic_format_saver format_saver; + typedef basic_format_saver wformat_saver; + + struct precision + { + unsigned value; + + GLM_FUNC_DISCARD_DECL explicit precision(unsigned); + }; + + struct width + { + unsigned value; + + GLM_FUNC_DISCARD_DECL explicit width(unsigned); + }; + + template + struct delimeter + { + CTy value[3]; + + GLM_FUNC_DISCARD_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ','); + }; + + struct order + { + order_type value; + + GLM_FUNC_DISCARD_DECL explicit order(order_type); + }; + + // functions, inlined (inline) + + template + FTy const& get_facet(std::basic_ios&); + template + std::basic_ios& formatted(std::basic_ios&); + template + std::basic_ios& unformatted(std::basic_ios&); + + template + std::basic_ostream& operator<<(std::basic_ostream&, precision const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, width const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, delimeter const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, order const&); + }//namespace io + + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, qua const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<1, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<2, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<3, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<4, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 2, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 3, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 4, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 2, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 3, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 4, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 2, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 3, T, Q> const&); + template + GLM_FUNC_DISCARD_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 4, T, Q> const&); + + template + GLM_FUNC_DISCARD_DECL std::basic_ostream & operator<<(std::basic_ostream &, + std::pair const, mat<4, 4, T, Q> const> const&); + + /// @} +}//namespace glm + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +#endif + +#include "io.inl" diff --git a/GL/glm/gtx/io.inl b/GL/glm/gtx/io.inl new file mode 100644 index 0000000..d4ef825 --- /dev/null +++ b/GL/glm/gtx/io.inl @@ -0,0 +1,452 @@ +/// @ref gtx_io +/// @author Jan P Springer (regnirpsj@gmail.com) + +#include // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw +#include // std::basic_ostream<> +#include "../gtc/matrix_access.hpp" // glm::col, glm::row +#include "../gtx/type_trait.hpp" // glm::type<> + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wpadded" +# pragma clang diagnostic ignored "-Wshorten-64-to-32" +# pragma clang diagnostic ignored "-Wglobal-constructors" +#endif + +namespace glm{ +namespace io +{ + template + GLM_FUNC_QUALIFIER format_punct::format_punct(size_t a) + : std::locale::facet(a) + , formatted(true) + , precision(3) + , width(1 + 4 + 1 + precision) + , separator(',') + , delim_left('[') + , delim_right(']') + , space(' ') + , newline('\n') + , order(column_major) + {} + + template + GLM_FUNC_QUALIFIER format_punct::format_punct(format_punct const& a) + : std::locale::facet(0) + , formatted(a.formatted) + , precision(a.precision) + , width(a.width) + , separator(a.separator) + , delim_left(a.delim_left) + , delim_right(a.delim_right) + , space(a.space) + , newline(a.newline) + , order(a.order) + {} + + template std::locale::id format_punct::id; + + template + GLM_FUNC_QUALIFIER basic_state_saver::basic_state_saver(std::basic_ios& a) + : state_(a) + , flags_(a.flags()) + , precision_(a.precision()) + , width_(a.width()) + , fill_(a.fill()) + , locale_(a.getloc()) + {} + + template + GLM_FUNC_QUALIFIER basic_state_saver::~basic_state_saver() + { + state_.imbue(locale_); + state_.fill(fill_); + state_.width(width_); + state_.precision(precision_); + state_.flags(flags_); + } + + template + GLM_FUNC_QUALIFIER basic_format_saver::basic_format_saver(std::basic_ios& a) + : bss_(a) + { + a.imbue(std::locale(a.getloc(), new format_punct(get_facet >(a)))); + } + + template + GLM_FUNC_QUALIFIER + basic_format_saver::~basic_format_saver() + {} + + GLM_FUNC_QUALIFIER precision::precision(unsigned a) + : value(a) + {} + + GLM_FUNC_QUALIFIER width::width(unsigned a) + : value(a) + {} + + template + GLM_FUNC_QUALIFIER delimeter::delimeter(CTy a, CTy b, CTy c) + : value() + { + value[0] = a; + value[1] = b; + value[2] = c; + } + + GLM_FUNC_QUALIFIER order::order(order_type a) + : value(a) + {} + + template + GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios& ios) + { + if(!std::has_facet(ios.getloc())) + ios.imbue(std::locale(ios.getloc(), new FTy)); + + return std::use_facet(ios.getloc()); + } + + template + GLM_FUNC_QUALIFIER std::basic_ios& formatted(std::basic_ios& ios) + { + const_cast&>(get_facet >(ios)).formatted = true; + return ios; + } + + template + GLM_FUNC_QUALIFIER std::basic_ios& unformatted(std::basic_ios& ios) + { + const_cast&>(get_facet >(ios)).formatted = false; + return ios; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, precision const& a) + { + const_cast&>(get_facet >(os)).precision = a.value; + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, width const& a) + { + const_cast&>(get_facet >(os)).width = a.value; + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, delimeter const& a) + { + format_punct & fmt(const_cast&>(get_facet >(os))); + + fmt.delim_left = a.value[0]; + fmt.delim_right = a.value[1]; + fmt.separator = a.value[2]; + + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, order const& a) + { + const_cast&>(get_facet >(os)).order = a.value; + return os; + } +} // namespace io + +namespace detail +{ + template + GLM_FUNC_QUALIFIER std::basic_ostream& + print_vector_on(std::basic_ostream& os, V const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const& fmt(io::get_facet >(os)); + + length_t const& components(type::components); + + if(fmt.formatted) + { + io::basic_state_saver const bss(os); + + os << std::fixed << std::right << std::setprecision(static_cast(fmt.precision)) << std::setfill(fmt.space) << fmt.delim_left; + + for(length_t i(0); i < components; ++i) + { + os << std::setw(static_cast(fmt.width)) << a[i]; + if(components-1 != i) + os << fmt.separator; + } + + os << fmt.delim_right; + } + else + { + for(length_t i(0); i < components; ++i) + { + os << a[i]; + + if(components-1 != i) + os << fmt.space; + } + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, qua const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<1, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<2, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<3, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<4, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + +namespace detail +{ + template class M, length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_on(std::basic_ostream& os, M const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const& fmt(io::get_facet >(os)); + + length_t const& cols(type >::cols); + length_t const& rows(type >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if (0 != i) + os << fmt.space; + + os << row(a, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(a, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + switch (fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < cols; ++i) + { + os << column(a, i); + + if(cols - 1 != i) + os << fmt.space; + } + } + break; + + case io::row_major: + { + for (length_t i(0); i < rows; ++i) + { + os << row(a, i); + + if (rows-1 != i) + os << fmt.space; + } + } + break; + } + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<3, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + +namespace detail +{ + template class M, length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_pair_on(std::basic_ostream& os, std::pair const, M const> const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const& fmt(io::get_facet >(os)); + M const& ml(a.first); + M const& mr(a.second); + length_t const& cols(type >::cols); + length_t const& rows(type >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if(0 != i) + os << fmt.space; + + os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + os << ml << fmt.space << mr; + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<( + std::basic_ostream & os, + std::pair const, + mat<4, 4, T, Q> const> const& a) + { + return detail::print_matrix_pair_on(os, a); + } +}//namespace glm + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +#endif + diff --git a/GL/glm/gtx/log_base.hpp b/GL/glm/gtx/log_base.hpp new file mode 100644 index 0000000..915c7a4 --- /dev/null +++ b/GL/glm/gtx/log_base.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_log_base GLM_GTX_log_base +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Logarithm for any base. base can be a vector or a scalar. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_log_base extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_log_base + /// @{ + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template + GLM_FUNC_DECL genType log( + genType const& x, + genType const& base); + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template + GLM_FUNC_DECL vec sign( + vec const& x, + vec const& base); + + /// @} +}//namespace glm + +#include "log_base.inl" diff --git a/GL/glm/gtx/log_base.inl b/GL/glm/gtx/log_base.inl new file mode 100644 index 0000000..4bbb8e8 --- /dev/null +++ b/GL/glm/gtx/log_base.inl @@ -0,0 +1,16 @@ +/// @ref gtx_log_base + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base) + { + return glm::log(x) / glm::log(base); + } + + template + GLM_FUNC_QUALIFIER vec log(vec const& x, vec const& base) + { + return glm::log(x) / glm::log(base); + } +}//namespace glm diff --git a/GL/glm/gtx/matrix_cross_product.hpp b/GL/glm/gtx/matrix_cross_product.hpp new file mode 100644 index 0000000..882a1d7 --- /dev/null +++ b/GL/glm/gtx/matrix_cross_product.hpp @@ -0,0 +1,45 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build cross product matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_cross_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_cross_product + /// @{ + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3( + vec<3, T, Q> const& x); + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4( + vec<3, T, Q> const& x); + + /// @} +}//namespace glm + +#include "matrix_cross_product.inl" diff --git a/GL/glm/gtx/matrix_cross_product.inl b/GL/glm/gtx/matrix_cross_product.inl new file mode 100644 index 0000000..3a15397 --- /dev/null +++ b/GL/glm/gtx/matrix_cross_product.inl @@ -0,0 +1,37 @@ +/// @ref gtx_matrix_cross_product + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3 + ( + vec<3, T, Q> const& x + ) + { + mat<3, 3, T, Q> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4 + ( + vec<3, T, Q> const& x + ) + { + mat<4, 4, T, Q> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + +}//namespace glm diff --git a/GL/glm/gtx/matrix_decompose.hpp b/GL/glm/gtx/matrix_decompose.hpp new file mode 100644 index 0000000..19ac8a8 --- /dev/null +++ b/GL/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Decomposes a model matrix to translations, rotation and scale components + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../geometric.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_decompose extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_decompose + /// @{ + + /// Decomposes a model matrix to translations, rotation and scale components + /// @see gtx_matrix_decompose + template + GLM_FUNC_DISCARD_DECL bool decompose( + mat<4, 4, T, Q> const& modelMatrix, + vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); + + // Recomposes a model matrix from a previously-decomposed matrix + template + GLM_FUNC_DISCARD_DECL mat<4, 4, T, Q> recompose( + vec<3, T, Q> const& scale, qua const& orientation, vec<3, T, Q> const& translation, + vec<3, T, Q> const& skew, vec<4, T, Q> const& perspective); + + /// @} +}//namespace glm + +#include "matrix_decompose.inl" diff --git a/GL/glm/gtx/matrix_decompose.inl b/GL/glm/gtx/matrix_decompose.inl new file mode 100644 index 0000000..1b587e2 --- /dev/null +++ b/GL/glm/gtx/matrix_decompose.inl @@ -0,0 +1,234 @@ +/// @ref gtx_matrix_decompose + +#include "../gtc/constants.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtx/transform.hpp" + +namespace glm{ +namespace detail +{ + /// Make a linear combination of two vectors and return the result. + // result = (a * ascl) + (b * bscl) + template + GLM_FUNC_QUALIFIER vec<3, T, Q> combine( + vec<3, T, Q> const& a, + vec<3, T, Q> const& b, + T ascl, T bscl) + { + return (a * ascl) + (b * bscl); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> scale(vec<3, T, Q> const& v, T desiredLength) + { + return v * desiredLength / length(v); + } +}//namespace detail + + // Matrix decompose + // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp + // Decomposes the mode matrix to translations,rotation scale components + + template + GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, Q> const& ModelMatrix, vec<3, T, Q> & Scale, qua & Orientation, vec<3, T, Q> & Translation, vec<3, T, Q> & Skew, vec<4, T, Q> & Perspective) + { + mat<4, 4, T, Q> LocalMatrix(ModelMatrix); + + // Normalize the matrix. + if(epsilonEqual(LocalMatrix[3][3], static_cast(0), epsilon())) + return false; + + for(length_t i = 0; i < 4; ++i) + for(length_t j = 0; j < 4; ++j) + LocalMatrix[i][j] /= LocalMatrix[3][3]; + + // perspectiveMatrix is used to solve for perspective, but it also provides + // an easy way to test for singularity of the upper 3x3 component. + mat<4, 4, T, Q> PerspectiveMatrix(LocalMatrix); + + for(length_t i = 0; i < 3; i++) + PerspectiveMatrix[i][3] = static_cast(0); + PerspectiveMatrix[3][3] = static_cast(1); + + /// TODO: Fixme! + if(epsilonEqual(determinant(PerspectiveMatrix), static_cast(0), epsilon())) + return false; + + // First, isolate perspective. This is the messiest. + if( + epsilonNotEqual(LocalMatrix[0][3], static_cast(0), epsilon()) || + epsilonNotEqual(LocalMatrix[1][3], static_cast(0), epsilon()) || + epsilonNotEqual(LocalMatrix[2][3], static_cast(0), epsilon())) + { + // rightHandSide is the right hand side of the equation. + vec<4, T, Q> RightHandSide; + RightHandSide[0] = LocalMatrix[0][3]; + RightHandSide[1] = LocalMatrix[1][3]; + RightHandSide[2] = LocalMatrix[2][3]; + RightHandSide[3] = LocalMatrix[3][3]; + + // Solve the equation by inverting PerspectiveMatrix and multiplying + // rightHandSide by the inverse. (This is the easiest way, not + // necessarily the best.) + mat<4, 4, T, Q> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix); + mat<4, 4, T, Q> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix); + + Perspective = TransposedInversePerspectiveMatrix * RightHandSide; + // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); + + // Clear the perspective partition + LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast(0); + LocalMatrix[3][3] = static_cast(1); + } + else + { + // No perspective. + Perspective = vec<4, T, Q>(0, 0, 0, 1); + } + + // Next take care of translation (easy). + Translation = vec<3, T, Q>(LocalMatrix[3]); + LocalMatrix[3] = vec<4, T, Q>(0, 0, 0, LocalMatrix[3].w); + + vec<3, T, Q> Row[3], Pdum3; + + // Now get scale and shear. + for(length_t i = 0; i < 3; ++i) + for(length_t j = 0; j < 3; ++j) + Row[i][j] = LocalMatrix[i][j]; + + // Compute X scale factor and normalize first row. + Scale.x = length(Row[0]);// v3Length(Row[0]); + + Row[0] = detail::scale(Row[0], static_cast(1)); + + // Compute XY shear factor and make 2nd row orthogonal to 1st. + Skew.z = dot(Row[0], Row[1]); + Row[1] = detail::combine(Row[1], Row[0], static_cast(1), -Skew.z); + + // Now, compute Y scale and normalize 2nd row. + Scale.y = length(Row[1]); + Row[1] = detail::scale(Row[1], static_cast(1)); + Skew.z /= Scale.y; + + // Compute XZ and YZ shears, orthogonalize 3rd row. + Skew.y = glm::dot(Row[0], Row[2]); + Row[2] = detail::combine(Row[2], Row[0], static_cast(1), -Skew.y); + Skew.x = glm::dot(Row[1], Row[2]); + Row[2] = detail::combine(Row[2], Row[1], static_cast(1), -Skew.x); + + // Next, get Z scale and normalize 3rd row. + Scale.z = length(Row[2]); + Row[2] = detail::scale(Row[2], static_cast(1)); + Skew.y /= Scale.z; + Skew.x /= Scale.z; + + // At this point, the matrix (in rows[]) is orthonormal. + // Check for a coordinate system flip. If the determinant + // is -1, then negate the matrix and the scaling factors. + Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3); + if(dot(Row[0], Pdum3) < 0) + { + for(length_t i = 0; i < 3; i++) + { + Scale[i] *= static_cast(-1); + Row[i] *= static_cast(-1); + } + } + + // Now, get the rotations out, as described in the gem. + + // FIXME - Add the ability to return either quaternions (which are + // easier to recompose with) or Euler angles (rx, ry, rz), which + // are easier for authors to deal with. The latter will only be useful + // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I + // will leave the Euler angle code here for now. + + // ret.rotateY = asin(-Row[0][2]); + // if (cos(ret.rotateY) != 0) { + // ret.rotateX = atan2(Row[1][2], Row[2][2]); + // ret.rotateZ = atan2(Row[0][1], Row[0][0]); + // } else { + // ret.rotateX = atan2(-Row[2][0], Row[1][1]); + // ret.rotateZ = 0; + // } + + int i, j, k = 0; + T root, trace = Row[0].x + Row[1].y + Row[2].z; + if(trace > static_cast(0)) + { + root = sqrt(trace + static_cast(1.0)); + Orientation.w = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation.x = root * (Row[1].z - Row[2].y); + Orientation.y = root * (Row[2].x - Row[0].z); + Orientation.z = root * (Row[0].y - Row[1].x); + } // End if > 0 + else + { + static int Next[3] = {1, 2, 0}; + i = 0; + if(Row[1].y > Row[0].x) i = 1; + if(Row[2].z > Row[i][i]) i = 2; + j = Next[i]; + k = Next[j]; + +# ifdef GLM_FORCE_QUAT_DATA_WXYZ + int off = 1; +# else + int off = 0; +# endif + + root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast(1.0)); + + Orientation[i + off] = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation[j + off] = root * (Row[i][j] + Row[j][i]); + Orientation[k + off] = root * (Row[i][k] + Row[k][i]); + Orientation.w = root * (Row[j][k] - Row[k][j]); + } // End if <= 0 + + return true; + } + + // Recomposes a model matrix from a previously-decomposed matrix + // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp + // https://stackoverflow.com/a/75573092/1047040 + template + GLM_FUNC_DECL mat<4, 4, T, Q> recompose( + vec<3, T, Q> const& scale, qua const& orientation, vec<3, T, Q> const& translation, + vec<3, T, Q> const& skew, vec<4, T, Q> const& perspective) + { + glm::mat4 m = glm::mat4(1.f); + + m[0][3] = perspective.x; + m[1][3] = perspective.y; + m[2][3] = perspective.z; + m[3][3] = perspective.w; + + m *= glm::translate(translation); + m *= glm::mat4_cast(orientation); + + if (abs(skew.x) > static_cast(0)) { + glm::mat4 tmp(1.f); + tmp[2][1] = skew.x; + m *= tmp; + } + + if (abs(skew.y) > static_cast(0)) { + glm::mat4 tmp(1.f); + tmp[2][0] = skew.y; + m *= tmp; + } + + if (abs(skew.z) > static_cast(0)) { + glm::mat4 tmp(1.f); + tmp[1][0] = skew.z; + m *= tmp; + } + + m *= glm::scale(scale); + + return m; + } +}//namespace glm diff --git a/GL/glm/gtx/matrix_factorisation.hpp b/GL/glm/gtx/matrix_factorisation.hpp new file mode 100644 index 0000000..dc32847 --- /dev/null +++ b/GL/glm/gtx/matrix_factorisation.hpp @@ -0,0 +1,67 @@ +/// @ref gtx_matrix_factorisation +/// @file glm/gtx/matrix_factorisation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions to factor matrices in various forms + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_factorisation extension included") +#endif + +/* +Suggestions: + - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances. + - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc... +*/ + +namespace glm +{ + /// @addtogroup gtx_matrix_factorisation + /// @{ + + /// Flips the matrix rows up and down. + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL mat flipud(mat const& in); + + /// Flips the matrix columns right and left. + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL mat fliplr(mat const& in); + + /// Performs QR factorisation of a matrix. + /// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. + /// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DISCARD_DECL void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r); + + /// Performs RQ factorisation of a matrix. + /// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. + /// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. + /// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DISCARD_DECL void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q); + + /// @} +} + +#include "matrix_factorisation.inl" diff --git a/GL/glm/gtx/matrix_factorisation.inl b/GL/glm/gtx/matrix_factorisation.inl new file mode 100644 index 0000000..6f1683c --- /dev/null +++ b/GL/glm/gtx/matrix_factorisation.inl @@ -0,0 +1,84 @@ +/// @ref gtx_matrix_factorisation + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat flipud(mat const& in) + { + mat tin = transpose(in); + tin = fliplr(tin); + mat out = transpose(tin); + + return out; + } + + template + GLM_FUNC_QUALIFIER mat fliplr(mat const& in) + { + mat out; + for (length_t i = 0; i < C; i++) + { + out[i] = in[(C - i) - 1]; + } + + return out; + } + + template + GLM_FUNC_QUALIFIER void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r) + { + // Uses modified Gram-Schmidt method + // Source: https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process + // And https://en.wikipedia.org/wiki/QR_decomposition + + //For all the linearly independs columns of the input... + // (there can be no more linearly independents columns than there are rows.) + for (length_t i = 0; i < (C < R ? C : R); i++) + { + //Copy in Q the input's i-th column. + q[i] = in[i]; + + //j = [0,i[ + // Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns. + // Also: Fill the zero elements of R + for (length_t j = 0; j < i; j++) + { + q[i] -= dot(q[i], q[j])*q[j]; + r[j][i] = 0; + } + + //Now, Q i-th column is orthogonal to all the previous columns. Normalize it. + q[i] = normalize(q[i]); + + //j = [i,C[ + //Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input. + for (length_t j = i; j < C; j++) + { + r[j][i] = dot(in[j], q[i]); + } + } + } + + template + GLM_FUNC_QUALIFIER void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q) + { + // From https://en.wikipedia.org/wiki/QR_decomposition: + // The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices. + // QR decomposition is Gram-Schmidt orthogonalization of columns of A, started from the first column. + // RQ decomposition is Gram-Schmidt orthogonalization of rows of A, started from the last row. + + mat tin = transpose(in); + tin = fliplr(tin); + + mat tr; + mat<(C < R ? C : R), C, T, Q> tq; + qr_decompose(tin, tq, tr); + + tr = fliplr(tr); + r = transpose(tr); + r = fliplr(r); + + tq = fliplr(tq); + q = transpose(tq); + } +} //namespace glm diff --git a/GL/glm/gtx/matrix_interpolation.hpp b/GL/glm/gtx/matrix_interpolation.hpp new file mode 100644 index 0000000..e2767c8 --- /dev/null +++ b/GL/glm/gtx/matrix_interpolation.hpp @@ -0,0 +1,58 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp +/// @author Ghenadii Ursachi (the.asteroth@gmail.com) +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Allows to directly interpolate two matrices. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_interpolation + /// @{ + + /// Get the axis and angle of the rotation from a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DISCARD_DECL void axisAngle( + mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle); + + /// Build a matrix from axis and angle. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix( + vec<3, T, Q> const& Axis, T const Angle); + + /// Extracts the rotation part of a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation( + mat<4, 4, T, Q> const& Mat); + + /// Build a interpolation of 4 * 4 matrixes. + /// From GLM_GTX_matrix_interpolation extension. + /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. + template + GLM_FUNC_DECL mat<4, 4, T, Q> interpolate( + mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta); + + /// @} +}//namespace glm + +#include "matrix_interpolation.inl" diff --git a/GL/glm/gtx/matrix_interpolation.inl b/GL/glm/gtx/matrix_interpolation.inl new file mode 100644 index 0000000..f4ba3a6 --- /dev/null +++ b/GL/glm/gtx/matrix_interpolation.inl @@ -0,0 +1,146 @@ +/// @ref gtx_matrix_interpolation + +#include "../ext/scalar_constants.hpp" + +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER void axisAngle(mat<4, 4, T, Q> const& m, vec<3, T, Q>& axis, T& angle) + { + T const epsilon = + std::numeric_limits::epsilon() * static_cast(1e2); + + bool const nearSymmetrical = + abs(m[1][0] - m[0][1]) < epsilon && + abs(m[2][0] - m[0][2]) < epsilon && + abs(m[2][1] - m[1][2]) < epsilon; + + if(nearSymmetrical) + { + bool const nearIdentity = + abs(m[1][0] + m[0][1]) < epsilon && + abs(m[2][0] + m[0][2]) < epsilon && + abs(m[2][1] + m[1][2]) < epsilon && + abs(m[0][0] + m[1][1] + m[2][2] - T(3.0)) < epsilon; + if (nearIdentity) + { + angle = static_cast(0.0); + axis = vec<3, T, Q>( + static_cast(1.0), static_cast(0.0), static_cast(0.0)); + return; + } + angle = pi(); + T xx = (m[0][0] + static_cast(1.0)) * static_cast(0.5); + T yy = (m[1][1] + static_cast(1.0)) * static_cast(0.5); + T zz = (m[2][2] + static_cast(1.0)) * static_cast(0.5); + T xy = (m[1][0] + m[0][1]) * static_cast(0.25); + T xz = (m[2][0] + m[0][2]) * static_cast(0.25); + T yz = (m[2][1] + m[1][2]) * static_cast(0.25); + if((xx > yy) && (xx > zz)) + { + if(xx < epsilon) + { + axis.x = static_cast(0.0); + axis.y = static_cast(0.7071); + axis.z = static_cast(0.7071); + } + else + { + axis.x = sqrt(xx); + axis.y = xy / axis.x; + axis.z = xz / axis.x; + } + } + else if (yy > zz) + { + if(yy < epsilon) + { + axis.x = static_cast(0.7071); + axis.y = static_cast(0.0); + axis.z = static_cast(0.7071); + } + else + { + axis.y = sqrt(yy); + axis.x = xy / axis.y; + axis.z = yz / axis.y; + } + } + else + { + if (zz < epsilon) + { + axis.x = static_cast(0.7071); + axis.y = static_cast(0.7071); + axis.z = static_cast(0.0); + } + else + { + axis.z = sqrt(zz); + axis.x = xz / axis.z; + axis.y = yz / axis.z; + } + } + return; + } + + T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast(1)) * static_cast(0.5); + if(angleCos >= static_cast(1.0)) + { + angle = static_cast(0.0); + } + else if (angleCos <= static_cast(-1.0)) + { + angle = pi(); + } + else + { + angle = acos(angleCos); + } + + axis = glm::normalize(glm::vec<3, T, Q>( + m[1][2] - m[2][1], m[2][0] - m[0][2], m[0][1] - m[1][0])); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> axisAngleMatrix(vec<3, T, Q> const& axis, T const angle) + { + T c = cos(angle); + T s = sin(angle); + T t = static_cast(1) - c; + vec<3, T, Q> n = normalize(axis); + + return mat<4, 4, T, Q>( + t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, static_cast(0.0), + t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, static_cast(0.0), + t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, static_cast(0.0), + static_cast(0.0), static_cast(0.0), static_cast(0.0), static_cast(1.0)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> extractMatrixRotation(mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + m[0][0], m[0][1], m[0][2], static_cast(0.0), + m[1][0], m[1][1], m[1][2], static_cast(0.0), + m[2][0], m[2][1], m[2][2], static_cast(0.0), + static_cast(0.0), static_cast(0.0), static_cast(0.0), static_cast(1.0)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> interpolate(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const delta) + { + mat<4, 4, T, Q> m1rot = extractMatrixRotation(m1); + mat<4, 4, T, Q> dltRotation = m2 * transpose(m1rot); + vec<3, T, Q> dltAxis; + T dltAngle; + axisAngle(dltRotation, dltAxis, dltAngle); + mat<4, 4, T, Q> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot; + out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]); + out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]); + out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]); + return out; + } +}//namespace glm diff --git a/GL/glm/gtx/matrix_major_storage.hpp b/GL/glm/gtx/matrix_major_storage.hpp new file mode 100644 index 0000000..f518578 --- /dev/null +++ b/GL/glm/gtx/matrix_major_storage.hpp @@ -0,0 +1,117 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build matrices with specific matrix order, row or column + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_major_storage extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_major_storage + /// @{ + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( + mat<2, 2, T, Q> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( + mat<3, 3, T, Q> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( + vec<4, T, Q> const& v1, + vec<4, T, Q> const& v2, + vec<4, T, Q> const& v3, + vec<4, T, Q> const& v4); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( + mat<4, 4, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( + mat<2, 2, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( + mat<3, 3, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( + vec<4, T, Q> const& v1, + vec<4, T, Q> const& v2, + vec<4, T, Q> const& v3, + vec<4, T, Q> const& v4); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( + mat<4, 4, T, Q> const& m); + + /// @} +}//namespace glm + +#include "matrix_major_storage.inl" diff --git a/GL/glm/gtx/matrix_major_storage.inl b/GL/glm/gtx/matrix_major_storage.inl new file mode 100644 index 0000000..279dd34 --- /dev/null +++ b/GL/glm/gtx/matrix_major_storage.inl @@ -0,0 +1,166 @@ +/// @ref gtx_matrix_major_storage + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2 + ( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2 + ) + { + mat<2, 2, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2( + const mat<2, 2, T, Q>& m) + { + mat<2, 2, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( + const vec<3, T, Q>& v1, + const vec<3, T, Q>& v2, + const vec<3, T, Q>& v3) + { + mat<3, 3, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( + const mat<3, 3, T, Q>& m) + { + mat<3, 3, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( + const vec<4, T, Q>& v1, + const vec<4, T, Q>& v2, + const vec<4, T, Q>& v3, + const vec<4, T, Q>& v4) + { + mat<4, 4, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[3][0] = v1.w; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[3][1] = v2.w; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + Result[3][2] = v3.w; + Result[0][3] = v4.x; + Result[1][3] = v4.y; + Result[2][3] = v4.z; + Result[3][3] = v4.w; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( + const mat<4, 4, T, Q>& m) + { + mat<4, 4, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + Result[3][3] = m[3][3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( + const vec<2, T, Q>& v1, + const vec<2, T, Q>& v2) + { + return mat<2, 2, T, Q>(v1, v2); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( + const mat<2, 2, T, Q>& m) + { + return mat<2, 2, T, Q>(m); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( + const vec<3, T, Q>& v1, + const vec<3, T, Q>& v2, + const vec<3, T, Q>& v3) + { + return mat<3, 3, T, Q>(v1, v2, v3); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( + const mat<3, 3, T, Q>& m) + { + return mat<3, 3, T, Q>(m); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( + const vec<4, T, Q>& v1, + const vec<4, T, Q>& v2, + const vec<4, T, Q>& v3, + const vec<4, T, Q>& v4) + { + return mat<4, 4, T, Q>(v1, v2, v3, v4); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( + const mat<4, 4, T, Q>& m) + { + return mat<4, 4, T, Q>(m); + } +}//namespace glm diff --git a/GL/glm/gtx/matrix_operation.hpp b/GL/glm/gtx/matrix_operation.hpp new file mode 100644 index 0000000..07ed8e8 --- /dev/null +++ b/GL/glm/gtx/matrix_operation.hpp @@ -0,0 +1,101 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build diagonal matrices from vectors. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_operation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_operation + /// @{ + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4( + vec<4, T, Q> const& v); + + /// Build an adjugate matrix. + /// From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m); + + /// Build an adjugate matrix. + /// From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m); + + /// Build an adjugate matrix. + /// From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m); + + /// @} +}//namespace glm + +#include "matrix_operation.inl" diff --git a/GL/glm/gtx/matrix_operation.inl b/GL/glm/gtx/matrix_operation.inl new file mode 100644 index 0000000..a4f4a85 --- /dev/null +++ b/GL/glm/gtx/matrix_operation.inl @@ -0,0 +1,176 @@ +/// @ref gtx_matrix_operation + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 2, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 3, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 4, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2 + ( + vec<2, T, Q> const& v + ) + { + mat<3, 2, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3 + ( + vec<3, T, Q> const& v + ) + { + mat<3, 3, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4 + ( + vec<3, T, Q> const& v + ) + { + mat<3, 4, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4 + ( + vec<4, T, Q> const& v + ) + { + mat<4, 4, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + Result[3][3] = v[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3 + ( + vec<3, T, Q> const& v + ) + { + mat<4, 3, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2 + ( + vec<2, T, Q> const& v + ) + { + mat<4, 2, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + +m[1][1], -m[0][1], + -m[1][0], +m[0][0]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m) + { + T const m00 = determinant(mat<2, 2, T, Q>(m[1][1], m[2][1], m[1][2], m[2][2])); + T const m01 = determinant(mat<2, 2, T, Q>(m[0][1], m[2][1], m[0][2], m[2][2])); + T const m02 = determinant(mat<2, 2, T, Q>(m[0][1], m[1][1], m[0][2], m[1][2])); + + T const m10 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][2], m[2][2])); + T const m11 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][2], m[2][2])); + T const m12 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][2], m[1][2])); + + T const m20 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][1], m[2][1])); + T const m21 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][1], m[2][1])); + T const m22 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][1], m[1][1])); + + return mat<3, 3, T, Q>( + +m00, -m01, +m02, + -m10, +m11, -m12, + +m20, -m21, +m22); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m) + { + T const m00 = determinant(mat<3, 3, T, Q>(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3])); + T const m01 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3])); + T const m02 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3])); + T const m03 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2])); + + T const m10 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3])); + T const m11 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3])); + T const m12 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3])); + T const m13 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2])); + + T const m20 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3])); + T const m21 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3])); + T const m22 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3])); + T const m23 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2])); + + T const m30 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3])); + T const m31 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3])); + T const m32 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3])); + T const m33 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2])); + + return mat<4, 4, T, Q>( + +m00, -m10, +m20, -m30, + -m01, +m11, -m21, +m31, + +m02, -m12, +m22, -m32, + -m03, +m13, -m23, +m33); + } +}//namespace glm diff --git a/GL/glm/gtx/matrix_query.hpp b/GL/glm/gtx/matrix_query.hpp new file mode 100644 index 0000000..de8c655 --- /dev/null +++ b/GL/glm/gtx/matrix_query.hpp @@ -0,0 +1,75 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.hpp +/// +/// @see core (dependence) +/// @see gtx_vector_query (dependence) +/// +/// @defgroup gtx_matrix_query GLM_GTX_matrix_query +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Query to evaluate matrix properties + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/vector_query.hpp" +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_query + /// @{ + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is an identity matrix. + /// From GLM_GTX_matrix_query extension. + template class matType> + GLM_FUNC_DECL bool isIdentity(matType const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is an orthonormalized matrix. + /// From GLM_GTX_matrix_query extension. + template class matType> + GLM_FUNC_DECL bool isOrthogonal(matType const& m, T const& epsilon); + + /// @} +}//namespace glm + +#include "matrix_query.inl" diff --git a/GL/glm/gtx/matrix_query.inl b/GL/glm/gtx/matrix_query.inl new file mode 100644 index 0000000..dc3ec84 --- /dev/null +++ b/GL/glm/gtx/matrix_query.inl @@ -0,0 +1,119 @@ +/// @ref gtx_matrix_query + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isIdentity(mat const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length(); ++i) + { + for(length_t j = 0; result && j < glm::min(i, m[0].length()); ++j) + result = abs(m[i][j]) <= epsilon; + if(result && i < m[0].length()) + result = abs(m[i][i] - 1) <= epsilon; + for(length_t j = i + 1; result && j < m[0].length(); ++j) + result = abs(m[i][j]) <= epsilon; + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<2, 2, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<3, 3, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<4, 4, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isOrthogonal(mat const& m, T const& epsilon) + { + bool result = true; + for(length_t i(0); result && i < m.length(); ++i) + { + result = isNormalized(m[i], epsilon); + for(length_t j(i + 1); result && j < m.length(); ++j) + result = abs(dot(m[i], m[j])) <= epsilon; + } + + if(result) + { + mat tmp = transpose(m); + for(length_t i(0); result && i < m.length(); ++i) + { + result = isNormalized(tmp[i], epsilon); + for(length_t j(i + 1); result && j < m.length(); ++j) + result = abs(dot(tmp[i], tmp[j])) <= epsilon; + } + } + return result; + } +}//namespace glm diff --git a/GL/glm/gtx/matrix_transform_2d.hpp b/GL/glm/gtx/matrix_transform_2d.hpp new file mode 100644 index 0000000..deb8da2 --- /dev/null +++ b/GL/glm/gtx/matrix_transform_2d.hpp @@ -0,0 +1,79 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtx/matrix_transform_2d.hpp +/// @author Miguel Ángel Pérez Martínez +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines functions that generate common 2d transformation matrices. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../vec2.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_transform_2d + /// @{ + + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds a rotation 3 * 3 matrix created from an angle. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param angle Rotation angle expressed in radians. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle); + + /// Builds a scale 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a scale vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param y Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y); + + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param x Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x); + + /// @} +}//namespace glm + +#include "matrix_transform_2d.inl" diff --git a/GL/glm/gtx/matrix_transform_2d.inl b/GL/glm/gtx/matrix_transform_2d.inl new file mode 100644 index 0000000..a68d24d --- /dev/null +++ b/GL/glm/gtx/matrix_transform_2d.inl @@ -0,0 +1,68 @@ +/// @ref gtx_matrix_transform_2d +/// @author Miguel Ángel Pérez Martínez + +#include "../trigonometric.hpp" + +namespace glm +{ + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result(m); + Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; + return Result; + } + + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + mat<3, 3, T, Q> Result; + Result[0] = m[0] * c + m[1] * s; + Result[1] = m[0] * -s + m[1] * c; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result; + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y) + { + mat<3, 3, T, Q> Result(1); + Result[0][1] = y; + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x) + { + mat<3, 3, T, Q> Result(1); + Result[1][0] = x; + return m * Result; + } + +}//namespace glm diff --git a/GL/glm/gtx/mixed_product.hpp b/GL/glm/gtx/mixed_product.hpp new file mode 100644 index 0000000..a091274 --- /dev/null +++ b/GL/glm/gtx/mixed_product.hpp @@ -0,0 +1,39 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Mixed product of 3 vectors. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_mixed_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_mixed_product + /// @{ + + /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) + template + GLM_FUNC_DECL T mixedProduct( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + /// @} +}// namespace glm + +#include "mixed_product.inl" diff --git a/GL/glm/gtx/mixed_product.inl b/GL/glm/gtx/mixed_product.inl new file mode 100644 index 0000000..e5cdbdb --- /dev/null +++ b/GL/glm/gtx/mixed_product.inl @@ -0,0 +1,15 @@ +/// @ref gtx_mixed_product + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T mixedProduct + ( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3 + ) + { + return dot(cross(v1, v2), v3); + } +}//namespace glm diff --git a/GL/glm/gtx/norm.hpp b/GL/glm/gtx/norm.hpp new file mode 100644 index 0000000..d6724a8 --- /dev/null +++ b/GL/glm/gtx/norm.hpp @@ -0,0 +1,86 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// @see gtx_component_wise (dependence) +/// +/// @defgroup gtx_norm GLM_GTX_norm +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Various ways to compute vector norms. + +#pragma once + +// Dependency: +#include "../geometric.hpp" +#include "../gtx/quaternion.hpp" +#include "../gtx/component_wise.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_norm extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_norm + /// @{ + + /// Returns the squared length of x. + /// From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T length2(vec const& x); + + /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). + /// From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T distance2(vec const& p0, vec const& p1); + + //! Returns the L1 norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the L1 norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v); + + //! Returns the L2 norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the L2 norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x); + + //! Returns the L norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth); + + //! Returns the L norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth); + + //! Returns the LMax norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the LMax norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x); + + /// @} +}//namespace glm + +#include "norm.inl" diff --git a/GL/glm/gtx/norm.inl b/GL/glm/gtx/norm.inl new file mode 100644 index 0000000..4a9f796 --- /dev/null +++ b/GL/glm/gtx/norm.inl @@ -0,0 +1,95 @@ +/// @ref gtx_norm + +#include "../detail/qualifier.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_length2 + { + GLM_FUNC_QUALIFIER static T call(vec const& v) + { + return dot(v, v); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genType length2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'length2' accepts only floating-point inputs"); + return x * x; + } + + template + GLM_FUNC_QUALIFIER T length2(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'length2' accepts only floating-point inputs"); + return detail::compute_length2::value>::call(v); + } + + template + GLM_FUNC_QUALIFIER T distance2(T p0, T p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER T distance2(vec const& p0, vec const& p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z); + } + + template + GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& v) + { + return abs(v.x) + abs(v.y) + abs(v.z); + } + + template + GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b + ) + { + return length(b - a); + } + + template + GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& v) + { + return length(v); + } + + template + GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth) + { + return pow(pow(abs(y.x - x.x), T(Depth)) + pow(abs(y.y - x.y), T(Depth)) + pow(abs(y.z - x.z), T(Depth)), T(1) / T(Depth)); + } + + template + GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth) + { + return pow(pow(abs(v.x), T(Depth)) + pow(abs(v.y), T(Depth)) + pow(abs(v.z), T(Depth)), T(1) / T(Depth)); + } + + template + GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + return compMax(abs(b - a)); + } + + template + GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& v) + { + return compMax(abs(v)); + } + +}//namespace glm diff --git a/GL/glm/gtx/normal.hpp b/GL/glm/gtx/normal.hpp new file mode 100644 index 0000000..8b3a4b5 --- /dev/null +++ b/GL/glm/gtx/normal.hpp @@ -0,0 +1,39 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_normal GLM_GTX_normal +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Compute the normal of a triangle. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normal + /// @{ + + /// Computes triangle normal from triangle points. + /// + /// @see gtx_normal + template + GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3); + + /// @} +}//namespace glm + +#include "normal.inl" diff --git a/GL/glm/gtx/normal.inl b/GL/glm/gtx/normal.inl new file mode 100644 index 0000000..74f9fc9 --- /dev/null +++ b/GL/glm/gtx/normal.inl @@ -0,0 +1,15 @@ +/// @ref gtx_normal + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal + ( + vec<3, T, Q> const& p1, + vec<3, T, Q> const& p2, + vec<3, T, Q> const& p3 + ) + { + return normalize(cross(p1 - p2, p1 - p3)); + } +}//namespace glm diff --git a/GL/glm/gtx/normalize_dot.hpp b/GL/glm/gtx/normalize_dot.hpp new file mode 100644 index 0000000..04a6b08 --- /dev/null +++ b/GL/glm/gtx/normalize_dot.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.hpp +/// +/// @see core (dependence) +/// @see gtx_fast_square_root (dependence) +/// +/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Dot product of vectors that need to be normalize with a single square root. + +#pragma once + +// Dependency: +#include "../gtx/fast_square_root.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normalize_dot extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normalize_dot + /// @{ + + /// Normalize parameters and returns the dot product of x and y. + /// It's faster that dot(normalize(x), normalize(y)). + /// + /// @see gtx_normalize_dot extension. + template + GLM_FUNC_DECL T normalizeDot(vec const& x, vec const& y); + + /// Normalize parameters and returns the dot product of x and y. + /// Faster that dot(fastNormalize(x), fastNormalize(y)). + /// + /// @see gtx_normalize_dot extension. + template + GLM_FUNC_DECL T fastNormalizeDot(vec const& x, vec const& y); + + /// @} +}//namespace glm + +#include "normalize_dot.inl" diff --git a/GL/glm/gtx/normalize_dot.inl b/GL/glm/gtx/normalize_dot.inl new file mode 100644 index 0000000..7bcd9a5 --- /dev/null +++ b/GL/glm/gtx/normalize_dot.inl @@ -0,0 +1,16 @@ +/// @ref gtx_normalize_dot + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T normalizeDot(vec const& x, vec const& y) + { + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); + } + + template + GLM_FUNC_QUALIFIER T fastNormalizeDot(vec const& x, vec const& y) + { + return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); + } +}//namespace glm diff --git a/GL/glm/gtx/number_precision.hpp b/GL/glm/gtx/number_precision.hpp new file mode 100644 index 0000000..5b9663e --- /dev/null +++ b/GL/glm/gtx/number_precision.hpp @@ -0,0 +1,44 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_type_precision (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_number_precision GLM_GTX_number_precision +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defined size types. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_number_precision extension included") +#endif + +namespace glm{ + ///////////////////////////// + // Unsigned int vector types + + /// @addtogroup gtx_number_precision + /// @{ + + ////////////////////// + // Float matrix types + + typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + + /// @} +}//namespace glm + diff --git a/GL/glm/gtx/optimum_pow.hpp b/GL/glm/gtx/optimum_pow.hpp new file mode 100644 index 0000000..ac34e7e --- /dev/null +++ b/GL/glm/gtx/optimum_pow.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Integer exponentiation of power functions. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_optimum_pow extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_optimum_pow + /// @{ + + /// Returns x raised to the power of 2. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow2(genType const& x); + + /// Returns x raised to the power of 3. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow3(genType const& x); + + /// Returns x raised to the power of 4. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow4(genType const& x); + + /// @} +}//namespace glm + +#include "optimum_pow.inl" diff --git a/GL/glm/gtx/optimum_pow.inl b/GL/glm/gtx/optimum_pow.inl new file mode 100644 index 0000000..a26c19c --- /dev/null +++ b/GL/glm/gtx/optimum_pow.inl @@ -0,0 +1,22 @@ +/// @ref gtx_optimum_pow + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType pow2(genType const& x) + { + return x * x; + } + + template + GLM_FUNC_QUALIFIER genType pow3(genType const& x) + { + return x * x * x; + } + + template + GLM_FUNC_QUALIFIER genType pow4(genType const& x) + { + return (x * x) * (x * x); + } +}//namespace glm diff --git a/GL/glm/gtx/orthonormalize.hpp b/GL/glm/gtx/orthonormalize.hpp new file mode 100644 index 0000000..801b755 --- /dev/null +++ b/GL/glm/gtx/orthonormalize.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Orthonormalize matrices. + +#pragma once + +// Dependency: +#include "../vec3.hpp" +#include "../mat3x3.hpp" +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_orthonormalize extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_orthonormalize + /// @{ + + /// Returns the orthonormalized matrix of m. + /// + /// @see gtx_orthonormalize + template + GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m); + + /// Orthonormalizes x according y. + /// + /// @see gtx_orthonormalize + template + GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + /// @} +}//namespace glm + +#include "orthonormalize.inl" diff --git a/GL/glm/gtx/orthonormalize.inl b/GL/glm/gtx/orthonormalize.inl new file mode 100644 index 0000000..cb553ba --- /dev/null +++ b/GL/glm/gtx/orthonormalize.inl @@ -0,0 +1,29 @@ +/// @ref gtx_orthonormalize + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m) + { + mat<3, 3, T, Q> r = m; + + r[0] = normalize(r[0]); + + T d0 = dot(r[0], r[1]); + r[1] -= r[0] * d0; + r[1] = normalize(r[1]); + + T d1 = dot(r[1], r[2]); + d0 = dot(r[0], r[2]); + r[2] -= r[0] * d0 + r[1] * d1; + r[2] = normalize(r[2]); + + return r; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y) + { + return normalize(x - y * dot(y, x)); + } +}//namespace glm diff --git a/GL/glm/gtx/pca.hpp b/GL/glm/gtx/pca.hpp new file mode 100644 index 0000000..26f9aec --- /dev/null +++ b/GL/glm/gtx/pca.hpp @@ -0,0 +1,112 @@ +/// @ref gtx_pca +/// @file glm/gtx/pca.hpp +/// +/// @see core (dependence) +/// @see ext_scalar_relational (dependence) +/// +/// @defgroup gtx_pca GLM_GTX_pca +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Implements functions required for fundamental 'princple component analysis' in 2D, 3D, and 4D: +/// 1) Computing a covariance matrics from a list of _relative_ position vectors +/// 2) Compute the eigenvalues and eigenvectors of the covariance matrics +/// This is useful, e.g., to compute an object-aligned bounding box from vertices of an object. +/// https://en.wikipedia.org/wiki/Principal_component_analysis +/// +/// Example: +/// ``` +/// std::vector ptData; +/// // ... fill ptData with some point data, e.g. vertices +/// +/// glm::dvec3 center = computeCenter(ptData); +/// +/// glm::dmat3 covarMat = glm::computeCovarianceMatrix(ptData.data(), ptData.size(), center); +/// +/// glm::dvec3 evals; +/// glm::dmat3 evecs; +/// int evcnt = glm::findEigenvaluesSymReal(covarMat, evals, evecs); +/// +/// if(evcnt != 3) +/// // ... error handling +/// +/// glm::sortEigenvalues(evals, evecs); +/// +/// // ... now evecs[0] points in the direction (symmetric) of the largest spatial distribution within ptData +/// ``` + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../ext/scalar_relational.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_pca is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_pca extension included") +#endif + +namespace glm { + /// @addtogroup gtx_pca + /// @{ + + /// Compute a covariance matrix form an array of relative coordinates `v` (e.g., relative to the center of gravity of the object) + /// @param v Points to a memory holding `n` times vectors + /// @param n Number of points in v + template + GLM_INLINE mat computeCovarianceMatrix(vec const* v, size_t n); + + /// Compute a covariance matrix form an array of absolute coordinates `v` and a precomputed center of gravity `c` + /// @param v Points to a memory holding `n` times vectors + /// @param n Number of points in v + /// @param c Precomputed center of gravity + template + GLM_INLINE mat computeCovarianceMatrix(vec const* v, size_t n, vec const& c); + + /// Compute a covariance matrix form a pair of iterators `b` (begin) and `e` (end) of a container with relative coordinates (e.g., relative to the center of gravity of the object) + /// Dereferencing an iterator of type I must yield a `vec<D, T, Q%gt;` + template + GLM_FUNC_DECL mat computeCovarianceMatrix(I const& b, I const& e); + + /// Compute a covariance matrix form a pair of iterators `b` (begin) and `e` (end) of a container with absolute coordinates and a precomputed center of gravity `c` + /// Dereferencing an iterator of type I must yield a `vec<D, T, Q%gt;` + template + GLM_FUNC_DECL mat computeCovarianceMatrix(I const& b, I const& e, vec const& c); + + /// Assuming the provided covariance matrix `covarMat` is symmetric and real-valued, this function find the `D` Eigenvalues of the matrix, and also provides the corresponding Eigenvectors. + /// Note: the data in `outEigenvalues` and `outEigenvectors` are in matching order, i.e. `outEigenvector[i]` is the Eigenvector of the Eigenvalue `outEigenvalue[i]`. + /// This is a numeric implementation to find the Eigenvalues, using 'QL decomposition` (variant of QR decomposition: https://en.wikipedia.org/wiki/QR_decomposition). + /// + /// @param[in] covarMat A symmetric, real-valued covariance matrix, e.g. computed from computeCovarianceMatrix + /// @param[out] outEigenvalues Vector to receive the found eigenvalues + /// @param[out] outEigenvectors Matrix to receive the found eigenvectors corresponding to the found eigenvalues, as column vectors + /// @return The number of eigenvalues found, usually D if the precondition of the covariance matrix is met. + template + GLM_FUNC_DECL unsigned int findEigenvaluesSymReal + ( + mat const& covarMat, + vec& outEigenvalues, + mat& outEigenvectors + ); + + /// Sorts a group of Eigenvalues&Eigenvectors, for largest Eigenvalue to smallest Eigenvalue. + /// The data in `outEigenvalues` and `outEigenvectors` are assumed to be matching order, i.e. `outEigenvector[i]` is the Eigenvector of the Eigenvalue `outEigenvalue[i]`. + template + GLM_FUNC_DISCARD_DECL void sortEigenvalues(vec<2, T, Q>& eigenvalues, mat<2, 2, T, Q>& eigenvectors); + + /// Sorts a group of Eigenvalues&Eigenvectors, for largest Eigenvalue to smallest Eigenvalue. + /// The data in `outEigenvalues` and `outEigenvectors` are assumed to be matching order, i.e. `outEigenvector[i]` is the Eigenvector of the Eigenvalue `outEigenvalue[i]`. + template + GLM_FUNC_DISCARD_DECL void sortEigenvalues(vec<3, T, Q>& eigenvalues, mat<3, 3, T, Q>& eigenvectors); + + /// Sorts a group of Eigenvalues&Eigenvectors, for largest Eigenvalue to smallest Eigenvalue. + /// The data in `outEigenvalues` and `outEigenvectors` are assumed to be matching order, i.e. `outEigenvector[i]` is the Eigenvector of the Eigenvalue `outEigenvalue[i]`. + template + GLM_FUNC_DISCARD_DECL void sortEigenvalues(vec<4, T, Q>& eigenvalues, mat<4, 4, T, Q>& eigenvectors); + + /// @} +}//namespace glm + +#include "pca.inl" diff --git a/GL/glm/gtx/pca.inl b/GL/glm/gtx/pca.inl new file mode 100644 index 0000000..94cae94 --- /dev/null +++ b/GL/glm/gtx/pca.inl @@ -0,0 +1,343 @@ +/// @ref gtx_pca + +#ifndef GLM_HAS_CXX11_STL +#include +#else +#include +#endif + +namespace glm { + + + template + GLM_FUNC_QUALIFIER mat computeCovarianceMatrix(vec const* v, size_t n) + { + return computeCovarianceMatrix const*>(v, v + n); + } + + + template + GLM_FUNC_QUALIFIER mat computeCovarianceMatrix(vec const* v, size_t n, vec const& c) + { + return computeCovarianceMatrix const*>(v, v + n, c); + } + + + template + GLM_FUNC_QUALIFIER mat computeCovarianceMatrix(I const& b, I const& e) + { + glm::mat m(0); + + size_t cnt = 0; + for(I i = b; i != e; i++) + { + vec const& v = *i; + for(length_t x = 0; x < D; ++x) + for(length_t y = 0; y < D; ++y) + m[x][y] += static_cast(v[x] * v[y]); + cnt++; + } + if(cnt > 0) + m /= static_cast(cnt); + + return m; + } + + + template + GLM_FUNC_QUALIFIER mat computeCovarianceMatrix(I const& b, I const& e, vec const& c) + { + glm::mat m(0); + glm::vec v; + + size_t cnt = 0; + for(I i = b; i != e; i++) + { + v = *i - c; + for(length_t x = 0; x < D; ++x) + for(length_t y = 0; y < D; ++y) + m[x][y] += static_cast(v[x] * v[y]); + cnt++; + } + if(cnt > 0) + m /= static_cast(cnt); + + return m; + } + + namespace _internal_ + { + + template + GLM_FUNC_QUALIFIER static T transferSign(T const& v, T const& s) + { + return ((s) >= 0 ? glm::abs(v) : -glm::abs(v)); + } + + template + GLM_FUNC_QUALIFIER static T pythag(T const& a, T const& b) { + static const T epsilon = static_cast(0.0000001); + T absa = glm::abs(a); + T absb = glm::abs(b); + if(absa > absb) { + absb /= absa; + absb *= absb; + return absa * glm::sqrt(static_cast(1) + absb); + } + if(glm::equal(absb, 0, epsilon)) return static_cast(0); + absa /= absb; + absa *= absa; + return absb * glm::sqrt(static_cast(1) + absa); + } + + } + + template + GLM_FUNC_QUALIFIER unsigned int findEigenvaluesSymReal + ( + mat const& covarMat, + vec& outEigenvalues, + mat& outEigenvectors + ) + { + using _internal_::transferSign; + using _internal_::pythag; + + T a[D * D]; // matrix -- input and workspace for algorithm (will be changed inplace) + T d[D]; // diagonal elements + T e[D]; // off-diagonal elements + + for(length_t r = 0; r < D; r++) + for(length_t c = 0; c < D; c++) + a[(r) * D + (c)] = covarMat[c][r]; + + // 1. Householder reduction. + length_t l, k, j, i; + T scale, hh, h, g, f; + static const T epsilon = static_cast(0.0000001); + + for(i = D; i >= 2; i--) + { + l = i - 1; + h = scale = 0; + if(l > 1) + { + for(k = 1; k <= l; k++) + { + scale += glm::abs(a[(i - 1) * D + (k - 1)]); + } + if(glm::equal(scale, 0, epsilon)) + { + e[i - 1] = a[(i - 1) * D + (l - 1)]; + } + else + { + for(k = 1; k <= l; k++) + { + a[(i - 1) * D + (k - 1)] /= scale; + h += a[(i - 1) * D + (k - 1)] * a[(i - 1) * D + (k - 1)]; + } + f = a[(i - 1) * D + (l - 1)]; + g = ((f >= 0) ? -glm::sqrt(h) : glm::sqrt(h)); + e[i - 1] = scale * g; + h -= f * g; + a[(i - 1) * D + (l - 1)] = f - g; + f = 0; + for(j = 1; j <= l; j++) + { + a[(j - 1) * D + (i - 1)] = a[(i - 1) * D + (j - 1)] / h; + g = 0; + for(k = 1; k <= j; k++) + { + g += a[(j - 1) * D + (k - 1)] * a[(i - 1) * D + (k - 1)]; + } + for(k = j + 1; k <= l; k++) + { + g += a[(k - 1) * D + (j - 1)] * a[(i - 1) * D + (k - 1)]; + } + e[j - 1] = g / h; + f += e[j - 1] * a[(i - 1) * D + (j - 1)]; + } + hh = f / (h + h); + for(j = 1; j <= l; j++) + { + f = a[(i - 1) * D + (j - 1)]; + e[j - 1] = g = e[j - 1] - hh * f; + for(k = 1; k <= j; k++) + { + a[(j - 1) * D + (k - 1)] -= (f * e[k - 1] + g * a[(i - 1) * D + (k - 1)]); + } + } + } + } + else + { + e[i - 1] = a[(i - 1) * D + (l - 1)]; + } + d[i - 1] = h; + } + d[0] = 0; + e[0] = 0; + for(i = 1; i <= D; i++) + { + l = i - 1; + if(!glm::equal(d[i - 1], 0, epsilon)) + { + for(j = 1; j <= l; j++) + { + g = 0; + for(k = 1; k <= l; k++) + { + g += a[(i - 1) * D + (k - 1)] * a[(k - 1) * D + (j - 1)]; + } + for(k = 1; k <= l; k++) + { + a[(k - 1) * D + (j - 1)] -= g * a[(k - 1) * D + (i - 1)]; + } + } + } + d[i - 1] = a[(i - 1) * D + (i - 1)]; + a[(i - 1) * D + (i - 1)] = 1; + for(j = 1; j <= l; j++) + { + a[(j - 1) * D + (i - 1)] = a[(i - 1) * D + (j - 1)] = 0; + } + } + + // 2. Calculation of eigenvalues and eigenvectors (QL algorithm) + length_t m, iter; + T s, r, p, dd, c, b; + const length_t MAX_ITER = 30; + + for(i = 2; i <= D; i++) + { + e[i - 2] = e[i - 1]; + } + e[D - 1] = 0; + + for(l = 1; l <= D; l++) + { + iter = 0; + do + { + for(m = l; m <= D - 1; m++) + { + dd = glm::abs(d[m - 1]) + glm::abs(d[m - 1 + 1]); + if(glm::equal(glm::abs(e[m - 1]) + dd, dd, epsilon)) + break; + } + if(m != l) + { + if(iter++ == MAX_ITER) + { + return 0; // Too many iterations in FindEigenvalues + } + g = (d[l - 1 + 1] - d[l - 1]) / (2 * e[l - 1]); + r = pythag(g, 1); + g = d[m - 1] - d[l - 1] + e[l - 1] / (g + transferSign(r, g)); + s = c = 1; + p = 0; + for(i = m - 1; i >= l; i--) + { + f = s * e[i - 1]; + b = c * e[i - 1]; + e[i - 1 + 1] = r = pythag(f, g); + if(glm::equal(r, 0, epsilon)) + { + d[i - 1 + 1] -= p; + e[m - 1] = 0; + break; + } + s = f / r; + c = g / r; + g = d[i - 1 + 1] - p; + r = (d[i - 1] - g) * s + 2 * c * b; + d[i - 1 + 1] = g + (p = s * r); + g = c * r - b; + for(k = 1; k <= D; k++) + { + f = a[(k - 1) * D + (i - 1 + 1)]; + a[(k - 1) * D + (i - 1 + 1)] = s * a[(k - 1) * D + (i - 1)] + c * f; + a[(k - 1) * D + (i - 1)] = c * a[(k - 1) * D + (i - 1)] - s * f; + } + } + if(glm::equal(r, 0, epsilon) && (i >= l)) + continue; + d[l - 1] -= p; + e[l - 1] = g; + e[m - 1] = 0; + } + } while(m != l); + } + + // 3. output + for(i = 0; i < D; i++) + outEigenvalues[i] = d[i]; + for(i = 0; i < D; i++) + for(j = 0; j < D; j++) + outEigenvectors[i][j] = a[(j) * D + (i)]; + + return D; + } + + template + GLM_FUNC_QUALIFIER void sortEigenvalues(vec<2, T, Q>& eigenvalues, mat<2, 2, T, Q>& eigenvectors) + { + if (eigenvalues[0] < eigenvalues[1]) + { + std::swap(eigenvalues[0], eigenvalues[1]); + std::swap(eigenvectors[0], eigenvectors[1]); + } + } + + template + GLM_FUNC_QUALIFIER void sortEigenvalues(vec<3, T, Q>& eigenvalues, mat<3, 3, T, Q>& eigenvectors) + { + if (eigenvalues[0] < eigenvalues[1]) + { + std::swap(eigenvalues[0], eigenvalues[1]); + std::swap(eigenvectors[0], eigenvectors[1]); + } + if (eigenvalues[0] < eigenvalues[2]) + { + std::swap(eigenvalues[0], eigenvalues[2]); + std::swap(eigenvectors[0], eigenvectors[2]); + } + if (eigenvalues[1] < eigenvalues[2]) + { + std::swap(eigenvalues[1], eigenvalues[2]); + std::swap(eigenvectors[1], eigenvectors[2]); + } + } + + template + GLM_FUNC_QUALIFIER void sortEigenvalues(vec<4, T, Q>& eigenvalues, mat<4, 4, T, Q>& eigenvectors) + { + if (eigenvalues[0] < eigenvalues[2]) + { + std::swap(eigenvalues[0], eigenvalues[2]); + std::swap(eigenvectors[0], eigenvectors[2]); + } + if (eigenvalues[1] < eigenvalues[3]) + { + std::swap(eigenvalues[1], eigenvalues[3]); + std::swap(eigenvectors[1], eigenvectors[3]); + } + if (eigenvalues[0] < eigenvalues[1]) + { + std::swap(eigenvalues[0], eigenvalues[1]); + std::swap(eigenvectors[0], eigenvectors[1]); + } + if (eigenvalues[2] < eigenvalues[3]) + { + std::swap(eigenvalues[2], eigenvalues[3]); + std::swap(eigenvectors[2], eigenvectors[3]); + } + if (eigenvalues[1] < eigenvalues[2]) + { + std::swap(eigenvalues[1], eigenvalues[2]); + std::swap(eigenvectors[1], eigenvectors[2]); + } + } + +}//namespace glm diff --git a/GL/glm/gtx/perpendicular.hpp b/GL/glm/gtx/perpendicular.hpp new file mode 100644 index 0000000..4087ab0 --- /dev/null +++ b/GL/glm/gtx/perpendicular.hpp @@ -0,0 +1,39 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.hpp +/// +/// @see core (dependence) +/// @see gtx_projection (dependence) +/// +/// @defgroup gtx_perpendicular GLM_GTX_perpendicular +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Perpendicular of a vector from other one + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/projection.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_perpendicular extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_perpendicular + /// @{ + + //! Projects x a perpendicular axis of Normal. + //! From GLM_GTX_perpendicular extension. + template + GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal); + + /// @} +}//namespace glm + +#include "perpendicular.inl" diff --git a/GL/glm/gtx/perpendicular.inl b/GL/glm/gtx/perpendicular.inl new file mode 100644 index 0000000..1e72f33 --- /dev/null +++ b/GL/glm/gtx/perpendicular.inl @@ -0,0 +1,10 @@ +/// @ref gtx_perpendicular + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal) + { + return x - proj(x, Normal); + } +}//namespace glm diff --git a/GL/glm/gtx/polar_coordinates.hpp b/GL/glm/gtx/polar_coordinates.hpp new file mode 100644 index 0000000..c27aacf --- /dev/null +++ b/GL/glm/gtx/polar_coordinates.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Conversion from Euclidean space to polar space and revert. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_polar_coordinates extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_polar_coordinates + /// @{ + + /// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance. + /// + /// @see gtx_polar_coordinates + template + GLM_FUNC_DECL vec<3, T, Q> polar( + vec<3, T, Q> const& euclidean); + + /// Convert Polar to Euclidean coordinates. + /// + /// @see gtx_polar_coordinates + template + GLM_FUNC_DECL vec<3, T, Q> euclidean( + vec<2, T, Q> const& polar); + + /// @} +}//namespace glm + +#include "polar_coordinates.inl" diff --git a/GL/glm/gtx/polar_coordinates.inl b/GL/glm/gtx/polar_coordinates.inl new file mode 100644 index 0000000..371c8dd --- /dev/null +++ b/GL/glm/gtx/polar_coordinates.inl @@ -0,0 +1,36 @@ +/// @ref gtx_polar_coordinates + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> polar + ( + vec<3, T, Q> const& euclidean + ) + { + T const Length(length(euclidean)); + vec<3, T, Q> const tmp(euclidean / Length); + T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); + + return vec<3, T, Q>( + asin(tmp.y), // latitude + atan(tmp.x, tmp.z), // longitude + xz_dist); // xz distance + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean + ( + vec<2, T, Q> const& polar + ) + { + T const latitude(polar.x); + T const longitude(polar.y); + + return vec<3, T, Q>( + cos(latitude) * sin(longitude), + sin(latitude), + cos(latitude) * cos(longitude)); + } + +}//namespace glm diff --git a/GL/glm/gtx/projection.hpp b/GL/glm/gtx/projection.hpp new file mode 100644 index 0000000..a438f39 --- /dev/null +++ b/GL/glm/gtx/projection.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_projection GLM_GTX_projection +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Projection of a vector to other one + +#pragma once + +// Dependency: +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_projection extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_projection + /// @{ + + /// Projects x on Normal. + /// + /// @param[in] x A vector to project + /// @param[in] Normal A normal that doesn't need to be of unit length. + /// + /// @see gtx_projection + template + GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal); + + /// @} +}//namespace glm + +#include "projection.inl" diff --git a/GL/glm/gtx/projection.inl b/GL/glm/gtx/projection.inl new file mode 100644 index 0000000..f23f884 --- /dev/null +++ b/GL/glm/gtx/projection.inl @@ -0,0 +1,10 @@ +/// @ref gtx_projection + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal) + { + return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; + } +}//namespace glm diff --git a/GL/glm/gtx/quaternion.hpp b/GL/glm/gtx/quaternion.hpp new file mode 100644 index 0000000..f51c521 --- /dev/null +++ b/GL/glm/gtx/quaternion.hpp @@ -0,0 +1,172 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_quaternion GLM_GTX_quaternion +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Extended quaternion types and functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" +#include "../ext/quaternion_exponential.hpp" +#include "../gtx/norm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_quaternion + /// @{ + + /// Create an identity quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL GLM_CONSTEXPR qua quat_identity(); + + /// Compute a cross product between a quaternion and a vector. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> cross( + qua const& q, + vec<3, T, Q> const& v); + + //! Compute a cross product between a vector and a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> cross( + vec<3, T, Q> const& v, + qua const& q); + + //! Compute a point on a path according squad equation. + //! q1 and q2 are control points; s1 and s2 are intermediate control points. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL qua squad( + qua const& q1, + qua const& q2, + qua const& s1, + qua const& s2, + T const& h); + + //! Returns an intermediate control point for squad interpolation. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL qua intermediate( + qua const& prev, + qua const& curr, + qua const& next); + + //! Returns quarternion square root. + /// + /// @see gtx_quaternion + //template + //qua sqrt( + // qua const& q); + + //! Rotates a 3 components vector by a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> rotate( + qua const& q, + vec<3, T, Q> const& v); + + /// Rotates a 4 components vector by a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<4, T, Q> rotate( + qua const& q, + vec<4, T, Q> const& v); + + /// Extract the real component of a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T extractRealComponent( + qua const& q); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtx_quaternion + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> toMat3( + qua const& x){return mat3_cast(x);} + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtx_quaternion + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> toMat4( + qua const& x){return mat4_cast(x);} + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_QUALIFIER qua toQuat( + mat<3, 3, T, Q> const& x){return quat_cast(x);} + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_QUALIFIER qua toQuat( + mat<4, 4, T, Q> const& x){return quat_cast(x);} + + /// Quaternion interpolation using the rotation short path. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL qua shortMix( + qua const& x, + qua const& y, + T const& a); + + /// Quaternion normalized linear interpolation. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL qua fastMix( + qua const& x, + qua const& y, + T const& a); + + /// Compute the rotation between two vectors. + /// @param orig vector, needs to be normalized + /// @param dest vector, needs to be normalized + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL qua rotation( + vec<3, T, Q> const& orig, + vec<3, T, Q> const& dest); + + /// Returns the squared length of x. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL GLM_CONSTEXPR T length2(qua const& q); + + /// @} +}//namespace glm + +#include "quaternion.inl" diff --git a/GL/glm/gtx/quaternion.inl b/GL/glm/gtx/quaternion.inl new file mode 100644 index 0000000..5e18899 --- /dev/null +++ b/GL/glm/gtx/quaternion.inl @@ -0,0 +1,159 @@ +/// @ref gtx_quaternion + +#include +#include "../gtc/constants.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua quat_identity() + { + return qua::wxyz(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> cross(vec<3, T, Q> const& v, qua const& q) + { + return inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> cross(qua const& q, vec<3, T, Q> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER qua squad + ( + qua const& q1, + qua const& q2, + qua const& s1, + qua const& s2, + T const& h) + { + return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast(2) * (static_cast(1) - h) * h); + } + + template + GLM_FUNC_QUALIFIER qua intermediate + ( + qua const& prev, + qua const& curr, + qua const& next + ) + { + qua invQuat = inverse(curr); + return exp((log(next * invQuat) + log(prev * invQuat)) / static_cast(-4)) * curr; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotate(qua const& q, vec<3, T, Q> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotate(qua const& q, vec<4, T, Q> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER T extractRealComponent(qua const& q) + { + T w = static_cast(1) - q.x * q.x - q.y * q.y - q.z * q.z; + if(w < T(0)) + return T(0); + else + return -sqrt(w); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T length2(qua const& q) + { + return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + } + + template + GLM_FUNC_QUALIFIER qua shortMix(qua const& x, qua const& y, T const& a) + { + if(a <= static_cast(0)) return x; + if(a >= static_cast(1)) return y; + + T fCos = dot(x, y); + qua y2(y); //BUG!!! qua y2; + if(fCos < static_cast(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + T k0, k1; + if(fCos > (static_cast(1) - epsilon())) + { + k0 = static_cast(1) - a; + k1 = static_cast(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast(1) / fSin; + k0 = sin((static_cast(1) - a) * fAngle) * fOneOverSin; + k1 = sin((static_cast(0) + a) * fAngle) * fOneOverSin; + } + + return qua::wxyz( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template + GLM_FUNC_QUALIFIER qua fastMix(qua const& x, qua const& y, T const& a) + { + return glm::normalize(x * (static_cast(1) - a) + (y * a)); + } + + template + GLM_FUNC_QUALIFIER qua rotation(vec<3, T, Q> const& orig, vec<3, T, Q> const& dest) + { + T cosTheta = dot(orig, dest); + vec<3, T, Q> rotationAxis; + + if(cosTheta >= static_cast(1) - epsilon()) { + // orig and dest point in the same direction + return quat_identity(); + } + + if(cosTheta < static_cast(-1) + epsilon()) + { + // special case when vectors in opposite directions : + // there is no "ideal" rotation axis + // So guess one; any will do as long as it's perpendicular to start + // This implementation favors a rotation around the Up axis (Y), + // since it's often what you want to do. + rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); + if(length2(rotationAxis) < epsilon()) // bad luck, they were parallel, try again! + rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); + + rotationAxis = normalize(rotationAxis); + return angleAxis(pi(), rotationAxis); + } + + // Implementation from Stan Melax's Game Programming Gems 1 article + rotationAxis = cross(orig, dest); + + T s = sqrt((T(1) + cosTheta) * static_cast(2)); + T invs = static_cast(1) / s; + + return qua::wxyz( + s * static_cast(0.5f), + rotationAxis.x * invs, + rotationAxis.y * invs, + rotationAxis.z * invs); + } +}//namespace glm diff --git a/GL/glm/gtx/range.hpp b/GL/glm/gtx/range.hpp new file mode 100644 index 0000000..50c5e57 --- /dev/null +++ b/GL/glm/gtx/range.hpp @@ -0,0 +1,96 @@ +/// @ref gtx_range +/// @file glm/gtx/range.hpp +/// @author Joshua Moerman +/// +/// @defgroup gtx_range GLM_GTX_range +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines begin and end for vectors and matrices. Useful for range-based for loop. +/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_range extension included") +#endif + +#include "../gtc/type_ptr.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtx_range + /// @{ + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4100) // unreferenced formal parameter +# endif + + template + inline length_t components(vec<1, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<2, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<3, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<4, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(genType const& m) + { + return m.length() * m[0].length(); + } + + template + inline typename genType::value_type const * begin(genType const& v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type const * end(genType const& v) + { + return begin(v) + components(v); + } + + template + inline typename genType::value_type * begin(genType& v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type * end(genType& v) + { + return begin(v) + components(v); + } + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif + + /// @} +}//namespace glm diff --git a/GL/glm/gtx/raw_data.hpp b/GL/glm/gtx/raw_data.hpp new file mode 100644 index 0000000..3bc27b9 --- /dev/null +++ b/GL/glm/gtx/raw_data.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_raw_data GLM_GTX_raw_data +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Projection of a vector to other one + +#pragma once + +// Dependencies +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_raw_data extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_raw_data + /// @{ + + //! Type for byte numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint8 byte; + + //! Type for word numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint16 word; + + //! Type for dword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint32 dword; + + //! Type for qword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint64 qword; + + /// @} +}// namespace glm + +#include "raw_data.inl" diff --git a/GL/glm/gtx/raw_data.inl b/GL/glm/gtx/raw_data.inl new file mode 100644 index 0000000..c740317 --- /dev/null +++ b/GL/glm/gtx/raw_data.inl @@ -0,0 +1,2 @@ +/// @ref gtx_raw_data + diff --git a/GL/glm/gtx/rotate_normalized_axis.hpp b/GL/glm/gtx/rotate_normalized_axis.hpp new file mode 100644 index 0000000..02c3f5c --- /dev/null +++ b/GL/glm/gtx/rotate_normalized_axis.hpp @@ -0,0 +1,66 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform +/// @see gtc_quaternion +/// +/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Quaternions and matrices rotations around normalized axis. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_normalized_axis + /// @{ + + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians. + /// @param axis Rotation axis, must be normalized. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double. + /// + /// @see gtx_rotate_normalized_axis + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, Q> const& v) + template + GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis( + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& axis); + + /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians. + /// @param axis Normalized axis of the rotation, must be normalized. + /// + /// @see gtx_rotate_normalized_axis + template + GLM_FUNC_DECL qua rotateNormalizedAxis( + qua const& q, + T const& angle, + vec<3, T, Q> const& axis); + + /// @} +}//namespace glm + +#include "rotate_normalized_axis.inl" diff --git a/GL/glm/gtx/rotate_normalized_axis.inl b/GL/glm/gtx/rotate_normalized_axis.inl new file mode 100644 index 0000000..352a56c --- /dev/null +++ b/GL/glm/gtx/rotate_normalized_axis.inl @@ -0,0 +1,58 @@ +/// @ref gtx_rotate_normalized_axis + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis + ( + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& v + ) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + vec<3, T, Q> const axis(v); + + vec<3, T, Q> const temp((static_cast(1) - c) * axis); + + mat<4, 4, T, Q> Rotate; + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + mat<4, 4, T, Q> Result; + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER qua rotateNormalizedAxis + ( + qua const& q, + T const& angle, + vec<3, T, Q> const& v + ) + { + vec<3, T, Q> const Tmp(v); + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * qua::wxyz(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } +}//namespace glm diff --git a/GL/glm/gtx/rotate_vector.hpp b/GL/glm/gtx/rotate_vector.hpp new file mode 100644 index 0000000..b7345bf --- /dev/null +++ b/GL/glm/gtx/rotate_vector.hpp @@ -0,0 +1,121 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Function to directly rotate a vector + +#pragma once + +// Dependency: +#include "../gtx/transform.hpp" +#include "../gtc/epsilon.hpp" +#include "../ext/vector_relational.hpp" +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + /// Returns Spherical interpolation between two vectors + /// + /// @param x A first vector + /// @param y A second vector + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @see gtx_rotate_vector + template + GLM_FUNC_DECL vec<3, T, Q> slerp( + vec<3, T, Q> const& x, + vec<3, T, Q> const& y, + T const& a); + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<2, T, Q> rotate( + vec<2, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotate( + vec<3, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotate( + vec<4, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotateX( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotateY( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotateZ( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotateX( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotateY( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotateZ( + vec<4, T, Q> const& v, + T const& angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> orientation( + vec<3, T, Q> const& Normal, + vec<3, T, Q> const& Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" diff --git a/GL/glm/gtx/rotate_vector.inl b/GL/glm/gtx/rotate_vector.inl new file mode 100644 index 0000000..f8136e7 --- /dev/null +++ b/GL/glm/gtx/rotate_vector.inl @@ -0,0 +1,187 @@ +/// @ref gtx_rotate_vector + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> slerp + ( + vec<3, T, Q> const& x, + vec<3, T, Q> const& y, + T const& a + ) + { + // get cosine of angle between vectors (-1 -> 1) + T CosAlpha = dot(x, y); + // get angle (0 -> pi) + T Alpha = acos(CosAlpha); + // get sine of angle between vectors (0 -> 1) + T SinAlpha = sin(Alpha); + // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi + T t1 = sin((static_cast(1) - a) * Alpha) / SinAlpha; + T t2 = sin(a * Alpha) / SinAlpha; + + // interpolate src vectors + return x * t1 + y * t2; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> rotate + ( + vec<2, T, Q> const& v, + T const& angle + ) + { + vec<2, T, Q> Result; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotate + ( + vec<3, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal + ) + { + return mat<3, 3, T, Q>(glm::rotate(angle, normal)) * v; + } + /* + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateGTX( + const vec<3, T, Q>& x, + T angle, + const vec<3, T, Q>& normal) + { + const T Cos = cos(radians(angle)); + const T Sin = sin(radians(angle)); + return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin; + } + */ + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotate + ( + vec<4, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal + ) + { + return rotate(angle, normal) * v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateX + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result(v); + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateY + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateX + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateY + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientation + ( + vec<3, T, Q> const& Normal, + vec<3, T, Q> const& Up + ) + { + if(all(equal(Normal, Up, epsilon()))) + return mat<4, 4, T, Q>(static_cast(1)); + + vec<3, T, Q> RotationAxis = cross(Up, Normal); + T Angle = acos(dot(Normal, Up)); + + return rotate(Angle, RotationAxis); + } +}//namespace glm diff --git a/GL/glm/gtx/scalar_multiplication.hpp b/GL/glm/gtx/scalar_multiplication.hpp new file mode 100644 index 0000000..97df000 --- /dev/null +++ b/GL/glm/gtx/scalar_multiplication.hpp @@ -0,0 +1,80 @@ +/// @ref gtx_scalar_multiplication +/// @file glm/gtx/scalar_multiplication.hpp +/// @author Joshua Moerman +/// +/// @defgroup gtx_scalar_multiplication GLM_GTX_scalar_multiplication +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Enables scalar multiplication for all types +/// +/// Since GLSL is very strict about types, the following (often used) combinations do not work: +/// double * vec4 +/// int * vec4 +/// vec4 / int +/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) + +#pragma once + +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_scalar_multiplication extension included") +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include + +namespace glm +{ + /// @addtogroup gtx_scalar_multiplication + /// @{ + + template + using return_type_scalar_multiplication = typename std::enable_if< + !std::is_same::value // T may not be a float + && std::is_arithmetic::value, Vec // But it may be an int or double (no vec3 or mat3, ...) + >::type; + +#define GLM_IMPLEMENT_SCAL_MULT(Vec) \ + template \ + return_type_scalar_multiplication \ + operator*(T const& s, Vec rh){ \ + return rh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator*(Vec lh, T const& s){ \ + return lh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator/(Vec lh, T const& s){ \ + return lh *= 1.0f / static_cast(s); \ + } + +GLM_IMPLEMENT_SCAL_MULT(vec2) +GLM_IMPLEMENT_SCAL_MULT(vec3) +GLM_IMPLEMENT_SCAL_MULT(vec4) + +GLM_IMPLEMENT_SCAL_MULT(mat2) +GLM_IMPLEMENT_SCAL_MULT(mat2x3) +GLM_IMPLEMENT_SCAL_MULT(mat2x4) +GLM_IMPLEMENT_SCAL_MULT(mat3x2) +GLM_IMPLEMENT_SCAL_MULT(mat3) +GLM_IMPLEMENT_SCAL_MULT(mat3x4) +GLM_IMPLEMENT_SCAL_MULT(mat4x2) +GLM_IMPLEMENT_SCAL_MULT(mat4x3) +GLM_IMPLEMENT_SCAL_MULT(mat4) + +#undef GLM_IMPLEMENT_SCAL_MULT + /// @} +} // namespace glm diff --git a/GL/glm/gtx/scalar_relational.hpp b/GL/glm/gtx/scalar_relational.hpp new file mode 100644 index 0000000..e840932 --- /dev/null +++ b/GL/glm/gtx/scalar_relational.hpp @@ -0,0 +1,34 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Extend a position from a source to a position at a defined length. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_scalar_relational is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_scalar_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_scalar_relational + /// @{ + + + + /// @} +}//namespace glm + +#include "scalar_relational.inl" diff --git a/GL/glm/gtx/scalar_relational.inl b/GL/glm/gtx/scalar_relational.inl new file mode 100644 index 0000000..c2a121c --- /dev/null +++ b/GL/glm/gtx/scalar_relational.inl @@ -0,0 +1,88 @@ +/// @ref gtx_scalar_relational + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool lessThan + ( + T const& x, + T const& y + ) + { + return x < y; + } + + template + GLM_FUNC_QUALIFIER bool lessThanEqual + ( + T const& x, + T const& y + ) + { + return x <= y; + } + + template + GLM_FUNC_QUALIFIER bool greaterThan + ( + T const& x, + T const& y + ) + { + return x > y; + } + + template + GLM_FUNC_QUALIFIER bool greaterThanEqual + ( + T const& x, + T const& y + ) + { + return x >= y; + } + + template + GLM_FUNC_QUALIFIER bool equal + ( + T const& x, + T const& y + ) + { + return detail::compute_equal::is_iec559>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER bool notEqual + ( + T const& x, + T const& y + ) + { + return !detail::compute_equal::is_iec559>::call(x, y); + } + + GLM_FUNC_QUALIFIER bool any + ( + bool const& x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool all + ( + bool const& x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool not_ + ( + bool const& x + ) + { + return !x; + } +}//namespace glm diff --git a/GL/glm/gtx/spline.hpp b/GL/glm/gtx/spline.hpp new file mode 100644 index 0000000..8df5584 --- /dev/null +++ b/GL/glm/gtx/spline.hpp @@ -0,0 +1,63 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_spline GLM_GTX_spline +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Spline functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_spline extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_spline + /// @{ + + /// Return a point from a catmull rom curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType catmullRom( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s); + + /// Return a point from a hermite curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType hermite( + genType const& v1, + genType const& t1, + genType const& v2, + genType const& t2, + typename genType::value_type const& s); + + /// Return a point from a cubic curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType cubic( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s); + + /// @} +}//namespace glm + +#include "spline.inl" diff --git a/GL/glm/gtx/spline.inl b/GL/glm/gtx/spline.inl new file mode 100644 index 0000000..c3fd056 --- /dev/null +++ b/GL/glm/gtx/spline.inl @@ -0,0 +1,60 @@ +/// @ref gtx_spline + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType catmullRom + ( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s + ) + { + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s; + typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2); + typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2); + + } + + template + GLM_FUNC_QUALIFIER genType hermite + ( + genType const& v1, + genType const& t1, + genType const& v2, + genType const& t2, + typename genType::value_type const& s + ) + { + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1); + typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2; + typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2; + } + + template + GLM_FUNC_QUALIFIER genType cubic + ( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s + ) + { + return ((v1 * s + v2) * s + v3) * s + v4; + } +}//namespace glm diff --git a/GL/glm/gtx/std_based_type.hpp b/GL/glm/gtx/std_based_type.hpp new file mode 100644 index 0000000..864885d --- /dev/null +++ b/GL/glm/gtx/std_based_type.hpp @@ -0,0 +1,66 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_std_based_type GLM_GTX_std_based_type +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Adds vector types based on STL value types. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_std_based_type extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_std_based_type + /// @{ + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4; + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1_t; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2_t; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3_t; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4_t; + + /// @} +}//namespace glm + +#include "std_based_type.inl" diff --git a/GL/glm/gtx/std_based_type.inl b/GL/glm/gtx/std_based_type.inl new file mode 100644 index 0000000..9c34bdb --- /dev/null +++ b/GL/glm/gtx/std_based_type.inl @@ -0,0 +1,6 @@ +/// @ref gtx_std_based_type + +namespace glm +{ + +} diff --git a/GL/glm/gtx/string_cast.hpp b/GL/glm/gtx/string_cast.hpp new file mode 100644 index 0000000..2958edc --- /dev/null +++ b/GL/glm/gtx/string_cast.hpp @@ -0,0 +1,45 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.hpp +/// +/// @see core (dependence) +/// @see gtx_integer (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_string_cast GLM_GTX_string_cast +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Setup strings for GLM type values + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" +#include +#include +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_string_cast extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_string_cast + /// @{ + + /// Create a string from a GLM vector or matrix typed variable. + /// @see gtx_string_cast extension. + template + GLM_FUNC_DECL std::string to_string(genType const& x); + + /// @} +}//namespace glm + +#include "string_cast.inl" diff --git a/GL/glm/gtx/string_cast.inl b/GL/glm/gtx/string_cast.inl new file mode 100644 index 0000000..875f2be --- /dev/null +++ b/GL/glm/gtx/string_cast.inl @@ -0,0 +1,497 @@ +/// @ref gtx_string_cast + +#include +#include + +namespace glm{ +namespace detail +{ + template + struct cast + { + typedef T value_type; + }; + + template <> + struct cast + { + typedef double value_type; + }; + + GLM_FUNC_QUALIFIER std::string format(const char* message, ...) { + std::size_t const STRING_BUFFER(4096); + + assert(message != NULL); + assert(strlen(message) < STRING_BUFFER); + + char buffer[STRING_BUFFER]; + va_list list; + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wformat-nonliteral" +#endif + + va_start(list, message); + vsnprintf(buffer, STRING_BUFFER, message, list); + va_end(list); + +#if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +#endif + + return buffer; + } + + static const char* LabelTrue = "true"; + static const char* LabelFalse = "false"; + + template + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%d";} + }; + + template + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%f";} + }; + +# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + template<> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} + }; + + template<> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} + }; +# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + + template + struct prefix{}; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "d";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "b";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u8";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i8";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u16";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i16";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u64";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i64";} + }; + + template + struct compute_to_string + {}; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, Q> const& x) + { + return detail::format("bvec1(%s)", + x[0] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, Q> const& x) + { + return detail::format("bvec2(%s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, Q> const& x) + { + return detail::format("bvec3(%s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, Q> const& x) + { + return detail::format("bvec4(%s, %s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse, + x[3] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec1(%s)", + PrefixStr, + LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec2(%s, %s)", + PrefixStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0]), + static_cast::value_type>(x[1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec3(%s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0]), + static_cast::value_type>(x[1]), + static_cast::value_type>(x[2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0]), + static_cast::value_type>(x[1]), + static_cast::value_type>(x[2]), + static_cast::value_type>(x[3])); + } + }; + + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), static_cast::value_type>(x[2][3])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), + static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), + static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1]), static_cast::value_type>(x[3][2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), static_cast::value_type>(x[2][3]), + static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1]), static_cast::value_type>(x[3][2]), static_cast::value_type>(x[3][3])); + } + }; + + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(qua const& q) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%squat(%s, {%s, %s, %s})", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(q.w), + static_cast::value_type>(q.x), + static_cast::value_type>(q.y), + static_cast::value_type>(q.z)); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(tdualquat const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%sdualquat((%s, {%s, %s, %s}), (%s, {%s, %s, %s}))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x.real.w), + static_cast::value_type>(x.real.x), + static_cast::value_type>(x.real.y), + static_cast::value_type>(x.real.z), + static_cast::value_type>(x.dual.w), + static_cast::value_type>(x.dual.x), + static_cast::value_type>(x.dual.y), + static_cast::value_type>(x.dual.z)); + } + }; + +}//namespace detail + +template +GLM_FUNC_QUALIFIER std::string to_string(matType const& x) +{ + return detail::compute_to_string::call(x); +} + +}//namespace glm diff --git a/GL/glm/gtx/texture.hpp b/GL/glm/gtx/texture.hpp new file mode 100644 index 0000000..608c6ad --- /dev/null +++ b/GL/glm/gtx/texture.hpp @@ -0,0 +1,44 @@ +/// @ref gtx_texture +/// @file glm/gtx/texture.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_texture GLM_GTX_texture +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Wrapping mode of texture coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" +#include "../gtx/component_wise.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_texture extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_texture + /// @{ + + /// Compute the number of mipmaps levels necessary to create a mipmap complete texture + /// + /// @param Extent Extent of the texture base level mipmap + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + template + T levels(vec const& Extent); + + /// @} +}// namespace glm + +#include "texture.inl" + diff --git a/GL/glm/gtx/texture.inl b/GL/glm/gtx/texture.inl new file mode 100644 index 0000000..593c826 --- /dev/null +++ b/GL/glm/gtx/texture.inl @@ -0,0 +1,17 @@ +/// @ref gtx_texture + +namespace glm +{ + template + inline T levels(vec const& Extent) + { + return glm::log2(compMax(Extent)) + static_cast(1); + } + + template + inline T levels(T Extent) + { + return vec<1, T, defaultp>(Extent).x; + } +}//namespace glm + diff --git a/GL/glm/gtx/transform.hpp b/GL/glm/gtx/transform.hpp new file mode 100644 index 0000000..9707b50 --- /dev/null +++ b/GL/glm/gtx/transform.hpp @@ -0,0 +1,58 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtx_transform GLM_GTX_transform +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add transformation matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform + /// @{ + + /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, Q> translate( + vec<3, T, Q> const& v); + + /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, Q> rotate( + T angle, + vec<3, T, Q> const& v); + + /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, Q> scale( + vec<3, T, Q> const& v); + + /// @} +}// namespace glm + +#include "transform.inl" diff --git a/GL/glm/gtx/transform.inl b/GL/glm/gtx/transform.inl new file mode 100644 index 0000000..48ee680 --- /dev/null +++ b/GL/glm/gtx/transform.inl @@ -0,0 +1,23 @@ +/// @ref gtx_transform + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v) + { + return translate(mat<4, 4, T, Q>(static_cast(1)), v); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v) + { + return rotate(mat<4, 4, T, Q>(static_cast(1)), angle, v); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v) + { + return scale(mat<4, 4, T, Q>(static_cast(1)), v); + } + +}//namespace glm diff --git a/GL/glm/gtx/transform2.hpp b/GL/glm/gtx/transform2.hpp new file mode 100644 index 0000000..9604a92 --- /dev/null +++ b/GL/glm/gtx/transform2.hpp @@ -0,0 +1,87 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_transform2 GLM_GTX_transform2 +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add extra transformation matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform2 extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform2 + /// @{ + + //! Transforms a matrix with a shearing on X axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x); + + //! Transforms a matrix with a shearing on X axis + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z); + + //! Transforms a matrix with a shearing on Z axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y); + + //template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle) + // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 + // - dot(PointOnPlane, normal) * OnPlaneVector 1 + + // Reflect functions seem to don't work + //template mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //template mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal); + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias); + + /// @} +}// namespace glm + +#include "transform2.inl" diff --git a/GL/glm/gtx/transform2.inl b/GL/glm/gtx/transform2.inl new file mode 100644 index 0000000..0118ab0 --- /dev/null +++ b/GL/glm/gtx/transform2.inl @@ -0,0 +1,125 @@ +/// @ref gtx_transform2 + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s) + { + mat<3, 3, T, Q> r(1); + r[1][0] = s; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s) + { + mat<3, 3, T, Q> r(1); + r[0][1] = s; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[0][1] = s; + r[0][2] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[1][0] = s; + r[1][2] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[2][0] = s; + r[2][1] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal) + { + mat<3, 3, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; + r[0][1] = -static_cast(2) * normal.x * normal.y; + r[1][0] = -static_cast(2) * normal.x * normal.y; + r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal) + { + mat<4, 4, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; + r[0][1] = -static_cast(2) * normal.x * normal.y; + r[0][2] = -static_cast(2) * normal.x * normal.z; + + r[1][0] = -static_cast(2) * normal.x * normal.y; + r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; + r[1][2] = -static_cast(2) * normal.y * normal.z; + + r[2][0] = -static_cast(2) * normal.x * normal.z; + r[2][1] = -static_cast(2) * normal.y * normal.z; + r[2][2] = static_cast(1) - static_cast(2) * normal.z * normal.z; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D( + const mat<3, 3, T, Q>& m, + const vec<3, T, Q>& normal) + { + mat<3, 3, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast(1) - normal.y * normal.y; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D( + const mat<4, 4, T, Q>& m, + const vec<3, T, Q>& normal) + { + mat<4, 4, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[0][2] = - normal.x * normal.z; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast(1) - normal.y * normal.y; + r[1][2] = - normal.y * normal.z; + r[2][0] = - normal.x * normal.z; + r[2][1] = - normal.y * normal.z; + r[2][2] = static_cast(1) - normal.z * normal.z; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias) + { + mat<4, 4, T, Q> result; + result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast(1)); + result[0][0] = scale; + result[1][1] = scale; + result[2][2] = scale; + return result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias) + { + return m * scaleBias(scale, bias); + } +}//namespace glm + diff --git a/GL/glm/gtx/type_aligned.hpp b/GL/glm/gtx/type_aligned.hpp new file mode 100644 index 0000000..ec40935 --- /dev/null +++ b/GL/glm/gtx/type_aligned.hpp @@ -0,0 +1,980 @@ +/// @ref gtx_type_aligned +/// @file glm/gtx/type_aligned.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_type_aligned GLM_GTX_type_aligned +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines aligned types. + +#pragma once + +// Dependency: +#include "../gtc/type_precision.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_aligned extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtx_type_aligned + /// @{ + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1); + + /// Default qualifier 8 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2); + + /// Default qualifier 8 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4); + + /// Default qualifier 8 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4); + + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2); + + /// Default qualifier 16 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4); + + /// Default qualifier 16 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8); + + /// Default qualifier 16 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16); + + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8); + + /// Default qualifier 64 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16); + + /// Default qualifier 64 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32); + + /// Default qualifier 64 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32); + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1); + + /// Default qualifier 8 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2); + + /// Default qualifier 8 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4); + + /// Default qualifier 8 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4); + + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2); + + /// Default qualifier 16 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4); + + /// Default qualifier 16 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8); + + /// Default qualifier 16 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16); + + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8); + + /// Default qualifier 64 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16); + + /// Default qualifier 64 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32); + + /// Default qualifier 64 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32); + + + ////////////////////// + // Float vector types + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4); + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4); + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4); + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8); + +# endif//GLM_FORCE_SINGLE_ONLY + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16); + + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32); + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + ////////////////////// + // Float matrix types + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1 mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 fmat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 fmat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f32mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 f32mat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16); + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f64mat1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32); + + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f64 f64mat1x1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32); + + /// Double-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32); + + /// Double-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32); + + /// Double-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32); + + /// Double-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32); + + /// Double-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32); + + /// Double-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + + ////////////////////////// + // Quaternion types + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_fquat, 16); + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16); + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + /// @} +}//namespace glm + +#include "type_aligned.inl" diff --git a/GL/glm/gtx/type_aligned.inl b/GL/glm/gtx/type_aligned.inl new file mode 100644 index 0000000..54c1b81 --- /dev/null +++ b/GL/glm/gtx/type_aligned.inl @@ -0,0 +1,6 @@ +/// @ref gtc_type_aligned + +namespace glm +{ + +} diff --git a/GL/glm/gtx/type_trait.hpp b/GL/glm/gtx/type_trait.hpp new file mode 100644 index 0000000..17ddbad --- /dev/null +++ b/GL/glm/gtx/type_trait.hpp @@ -0,0 +1,83 @@ +/// @ref gtx_type_trait +/// @file glm/gtx/type_trait.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_type_trait GLM_GTX_type_trait +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines traits for each type. + +#pragma once + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_trait extension included") +#endif + +// Dependency: +#include "../detail/qualifier.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +namespace glm +{ + /// @addtogroup gtx_type_trait + /// @{ + + template + struct type + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = 0; + static length_t const cols = 0; + static length_t const rows = 0; + }; + + template + struct type > + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = L; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + static length_t const components = C; + static length_t const cols = C; + static length_t const rows = R; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + static length_t const components = 4; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + static length_t const components = 8; + }; + + /// @} +}//namespace glm + +#include "type_trait.inl" diff --git a/GL/glm/gtx/type_trait.inl b/GL/glm/gtx/type_trait.inl new file mode 100644 index 0000000..045de95 --- /dev/null +++ b/GL/glm/gtx/type_trait.inl @@ -0,0 +1,61 @@ +/// @ref gtx_type_trait + +namespace glm +{ + template + bool const type::is_vec; + template + bool const type::is_mat; + template + bool const type::is_quat; + template + length_t const type::components; + template + length_t const type::cols; + template + length_t const type::rows; + + // vec + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; + + // mat + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; + template + length_t const type >::cols; + template + length_t const type >::rows; + + // tquat + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; + + // tdualquat + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; +}//namespace glm diff --git a/GL/glm/gtx/vec_swizzle.hpp b/GL/glm/gtx/vec_swizzle.hpp new file mode 100644 index 0000000..2dafa64 --- /dev/null +++ b/GL/glm/gtx/vec_swizzle.hpp @@ -0,0 +1,2784 @@ +/// @ref gtx_vec_swizzle +/// @file glm/gtx/vec_swizzle.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions to perform swizzle operation. + +#pragma once + +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vec_swizzle extension included") +#endif + +namespace glm { + /// @addtogroup gtx_vec_swizzle + /// @{ + + // xx + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + // xy + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + // xz + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + // xw + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.w); + } + + // yx + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + // yy + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + // yz + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + // yw + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.w); + } + + // zx + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + // zy + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + // zz + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + // zw + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.w); + } + + // wx + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.x); + } + + // wy + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.y); + } + + // wz + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.z); + } + + // ww + template + GLM_FUNC_QUALIFIER glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.w); + } + + // xxx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + // xxy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + // xxz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + // xxw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.w); + } + + // xyx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + // xyy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + // xyz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + // xyw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.w); + } + + // xzx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + // xzy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + // xzz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + // xzw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.w); + } + + // xwx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.x); + } + + // xwy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.y); + } + + // xwz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.z); + } + + // xww + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.w); + } + + // yxx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + // yxy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + // yxz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + // yxw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.w); + } + + // yyx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + // yyy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + // yyz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + // yyw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.w); + } + + // yzx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + // yzy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + // yzz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + // yzw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.w); + } + + // ywx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.x); + } + + // ywy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.y); + } + + // ywz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.z); + } + + // yww + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.w); + } + + // zxx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + // zxy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + // zxz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + // zxw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.w); + } + + // zyx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + // zyy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + // zyz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + // zyw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.w); + } + + // zzx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + // zzy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + // zzz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + // zzw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.w); + } + + // zwx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.x); + } + + // zwy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.y); + } + + // zwz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.z); + } + + // zww + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.w); + } + + // wxx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.x); + } + + // wxy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.y); + } + + // wxz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.z); + } + + // wxw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.w); + } + + // wyx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.x); + } + + // wyy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.y); + } + + // wyz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.z); + } + + // wyw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.w); + } + + // wzx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.x); + } + + // wzy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.y); + } + + // wzz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.z); + } + + // wzw + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.w); + } + + // wwx + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.x); + } + + // wwy + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.y); + } + + // wwz + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.z); + } + + // www + template + GLM_FUNC_QUALIFIER glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.w); + } + + // xxxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + // xxxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + // xxxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + // xxxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w); + } + + // xxyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + // xxyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + // xxyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + // xxyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w); + } + + // xxzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + // xxzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + // xxzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + // xxzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w); + } + + // xxwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x); + } + + // xxwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y); + } + + // xxwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z); + } + + // xxww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w); + } + + // xyxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + // xyxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + // xyxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + // xyxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w); + } + + // xyyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + // xyyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + // xyyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + // xyyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w); + } + + // xyzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + // xyzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + // xyzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + // xyzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w); + } + + // xywx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x); + } + + // xywy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y); + } + + // xywz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z); + } + + // xyww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w); + } + + // xzxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + // xzxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + // xzxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + // xzxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w); + } + + // xzyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + // xzyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + // xzyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + // xzyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w); + } + + // xzzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + // xzzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + // xzzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + // xzzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w); + } + + // xzwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x); + } + + // xzwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y); + } + + // xzwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z); + } + + // xzww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w); + } + + // xwxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x); + } + + // xwxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y); + } + + // xwxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z); + } + + // xwxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w); + } + + // xwyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x); + } + + // xwyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y); + } + + // xwyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z); + } + + // xwyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w); + } + + // xwzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x); + } + + // xwzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y); + } + + // xwzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z); + } + + // xwzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w); + } + + // xwwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x); + } + + // xwwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y); + } + + // xwwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z); + } + + // xwww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w); + } + + // yxxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + // yxxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + // yxxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + // yxxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w); + } + + // yxyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + // yxyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + // yxyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + // yxyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w); + } + + // yxzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + // yxzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + // yxzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + // yxzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w); + } + + // yxwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x); + } + + // yxwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y); + } + + // yxwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z); + } + + // yxww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w); + } + + // yyxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + // yyxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + // yyxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + // yyxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w); + } + + // yyyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + // yyyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + // yyyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + // yyyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w); + } + + // yyzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + // yyzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + // yyzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + // yyzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w); + } + + // yywx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x); + } + + // yywy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y); + } + + // yywz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z); + } + + // yyww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w); + } + + // yzxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + // yzxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + // yzxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + // yzxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w); + } + + // yzyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + // yzyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + // yzyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + // yzyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w); + } + + // yzzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + // yzzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + // yzzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + // yzzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w); + } + + // yzwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x); + } + + // yzwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y); + } + + // yzwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z); + } + + // yzww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w); + } + + // ywxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x); + } + + // ywxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y); + } + + // ywxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z); + } + + // ywxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w); + } + + // ywyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x); + } + + // ywyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y); + } + + // ywyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z); + } + + // ywyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w); + } + + // ywzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x); + } + + // ywzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y); + } + + // ywzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z); + } + + // ywzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w); + } + + // ywwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x); + } + + // ywwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y); + } + + // ywwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z); + } + + // ywww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w); + } + + // zxxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + // zxxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + // zxxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + // zxxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w); + } + + // zxyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + // zxyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + // zxyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + // zxyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w); + } + + // zxzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + // zxzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + // zxzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + // zxzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w); + } + + // zxwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x); + } + + // zxwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y); + } + + // zxwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z); + } + + // zxww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w); + } + + // zyxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + // zyxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + // zyxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + // zyxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w); + } + + // zyyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + // zyyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + // zyyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + // zyyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w); + } + + // zyzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + // zyzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + // zyzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + // zyzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w); + } + + // zywx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x); + } + + // zywy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y); + } + + // zywz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z); + } + + // zyww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w); + } + + // zzxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + // zzxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + // zzxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + // zzxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w); + } + + // zzyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + // zzyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + // zzyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + // zzyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w); + } + + // zzzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + // zzzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + // zzzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + // zzzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w); + } + + // zzwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x); + } + + // zzwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y); + } + + // zzwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z); + } + + // zzww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w); + } + + // zwxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x); + } + + // zwxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y); + } + + // zwxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z); + } + + // zwxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w); + } + + // zwyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x); + } + + // zwyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y); + } + + // zwyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z); + } + + // zwyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w); + } + + // zwzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x); + } + + // zwzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y); + } + + // zwzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z); + } + + // zwzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w); + } + + // zwwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x); + } + + // zwwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y); + } + + // zwwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z); + } + + // zwww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w); + } + + // wxxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x); + } + + // wxxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y); + } + + // wxxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z); + } + + // wxxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w); + } + + // wxyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x); + } + + // wxyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y); + } + + // wxyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z); + } + + // wxyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w); + } + + // wxzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x); + } + + // wxzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y); + } + + // wxzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z); + } + + // wxzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w); + } + + // wxwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x); + } + + // wxwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y); + } + + // wxwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z); + } + + // wxww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w); + } + + // wyxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x); + } + + // wyxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y); + } + + // wyxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z); + } + + // wyxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w); + } + + // wyyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x); + } + + // wyyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y); + } + + // wyyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z); + } + + // wyyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w); + } + + // wyzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x); + } + + // wyzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y); + } + + // wyzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z); + } + + // wyzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w); + } + + // wywx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x); + } + + // wywy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y); + } + + // wywz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z); + } + + // wyww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w); + } + + // wzxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x); + } + + // wzxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y); + } + + // wzxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z); + } + + // wzxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w); + } + + // wzyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x); + } + + // wzyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y); + } + + // wzyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z); + } + + // wzyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w); + } + + // wzzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x); + } + + // wzzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y); + } + + // wzzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z); + } + + // wzzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w); + } + + // wzwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x); + } + + // wzwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y); + } + + // wzwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z); + } + + // wzww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w); + } + + // wwxx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x); + } + + // wwxy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y); + } + + // wwxz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z); + } + + // wwxw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w); + } + + // wwyx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x); + } + + // wwyy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y); + } + + // wwyz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z); + } + + // wwyw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w); + } + + // wwzx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x); + } + + // wwzy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y); + } + + // wwzz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z); + } + + // wwzw + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w); + } + + // wwwx + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x); + } + + // wwwy + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y); + } + + // wwwz + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z); + } + + // wwww + template + GLM_FUNC_QUALIFIER glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w); + } + + /// @} +}//namespace glm diff --git a/GL/glm/gtx/vector_angle.hpp b/GL/glm/gtx/vector_angle.hpp new file mode 100644 index 0000000..9ff4127 --- /dev/null +++ b/GL/glm/gtx/vector_angle.hpp @@ -0,0 +1,55 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// @see gtx_epsilon (dependence) +/// +/// @defgroup gtx_vector_angle GLM_GTX_vector_angle +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Compute angle between vectors + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtx/quaternion.hpp" +#include "../gtx/rotate_vector.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_angle extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_angle + /// @{ + + //! Returns the absolute angle between two vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T angle(vec const& x, vec const& y); + + //! Returns the oriented angle between two 2d vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y); + + //! Returns the oriented angle between two 3d vectors based from a reference axis. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref); + + /// @} +}// namespace glm + +#include "vector_angle.inl" diff --git a/GL/glm/gtx/vector_angle.inl b/GL/glm/gtx/vector_angle.inl new file mode 100644 index 0000000..11e1a21 --- /dev/null +++ b/GL/glm/gtx/vector_angle.inl @@ -0,0 +1,45 @@ +/// @ref gtx_vector_angle + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType angle + ( + genType const& x, + genType const& y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), genType(-1), genType(1))); + } + + template + GLM_FUNC_QUALIFIER T angle(vec const& x, vec const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), T(-1), T(1))); + } + + template + GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'orientedAngle' only accept floating-point inputs"); + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + + T const partialCross = x.x * y.y - y.x * x.y; + + if (partialCross > T(0)) + return Angle; + else + return -Angle; + } + + template + GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'orientedAngle' only accept floating-point inputs"); + + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); + } +}//namespace glm diff --git a/GL/glm/gtx/vector_query.hpp b/GL/glm/gtx/vector_query.hpp new file mode 100644 index 0000000..ab52df0 --- /dev/null +++ b/GL/glm/gtx/vector_query.hpp @@ -0,0 +1,64 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vector_query GLM_GTX_vector_query +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Query information of vector types + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_query + /// @{ + + //! Check whether two vectors are collinears. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool areCollinear(vec const& v0, vec const& v1, T const& epsilon); + + //! Check whether two vectors are orthogonals. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool areOrthogonal(vec const& v0, vec const& v1, T const& epsilon); + + //! Check whether a vector is normalized. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool isNormalized(vec const& v, T const& epsilon); + + //! Check whether a vector is null. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool isNull(vec const& v, T const& epsilon); + + //! Check whether a each component of a vector is null. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL vec isCompNull(vec const& v, T const& epsilon); + + //! Check whether two vectors are orthonormal. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool areOrthonormal(vec const& v0, vec const& v1, T const& epsilon); + + /// @} +}// namespace glm + +#include "vector_query.inl" diff --git a/GL/glm/gtx/vector_query.inl b/GL/glm/gtx/vector_query.inl new file mode 100644 index 0000000..d1a5c9b --- /dev/null +++ b/GL/glm/gtx/vector_query.inl @@ -0,0 +1,154 @@ +/// @ref gtx_vector_query + +#include + +namespace glm{ +namespace detail +{ + template + struct compute_areCollinear{}; + + template + struct compute_areCollinear<2, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon) + { + return length(cross(vec<3, T, Q>(v0, static_cast(0)), vec<3, T, Q>(v1, static_cast(0)))) < epsilon; + } + }; + + template + struct compute_areCollinear<3, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon) + { + return length(cross(v0, v1)) < epsilon; + } + }; + + template + struct compute_areCollinear<4, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon) + { + return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon; + } + }; + + template + struct compute_isCompNull{}; + + template + struct compute_isCompNull<2, T, Q> + { + GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon) + { + return vec<2, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon)); + } + }; + + template + struct compute_isCompNull<3, T, Q> + { + GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon) + { + return vec<3, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon)); + } + }; + + template + struct compute_isCompNull<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon) + { + return vec<4, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon), + (abs(v.w) < epsilon)); + } + }; + +}//namespace detail + + template + GLM_FUNC_QUALIFIER bool areCollinear(vec const& v0, vec const& v1, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areCollinear' only accept floating-point inputs"); + + return detail::compute_areCollinear::call(v0, v1, epsilon); + } + + template + GLM_FUNC_QUALIFIER bool areOrthogonal(vec const& v0, vec const& v1, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areOrthogonal' only accept floating-point inputs"); + + return abs(dot(v0, v1)) <= max( + static_cast(1), + length(v0)) * max(static_cast(1), length(v1)) * epsilon; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(vec const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNormalized' only accept floating-point inputs"); + + return abs(length(v) - static_cast(1)) <= static_cast(2) * epsilon; + } + + template + GLM_FUNC_QUALIFIER bool isNull(vec const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNull' only accept floating-point inputs"); + + return length(v) <= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec isCompNull(vec const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isCompNull' only accept floating-point inputs"); + + return detail::compute_isCompNull::call(v, epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon) + { + return vec<2, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon) + { + return vec<3, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon) + { + return vec<4, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon, + abs(v.w) < epsilon); + } + + template + GLM_FUNC_QUALIFIER bool areOrthonormal(vec const& v0, vec const& v1, T const& epsilon) + { + return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon); + } + +}//namespace glm diff --git a/GL/glm/gtx/wrap.hpp b/GL/glm/gtx/wrap.hpp new file mode 100644 index 0000000..b7ac5af --- /dev/null +++ b/GL/glm/gtx/wrap.hpp @@ -0,0 +1,35 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_wrap GLM_GTX_wrap +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Wrapping mode of texture coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../ext/scalar_common.hpp" +#include "../ext/vector_common.hpp" +#include "../gtc/vec1.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_wrap extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_wrap + /// @{ + + /// @} +}// namespace glm + +#include "wrap.inl" diff --git a/GL/glm/gtx/wrap.inl b/GL/glm/gtx/wrap.inl new file mode 100644 index 0000000..4be3b4c --- /dev/null +++ b/GL/glm/gtx/wrap.inl @@ -0,0 +1,6 @@ +/// @ref gtx_wrap + +namespace glm +{ + +}//namespace glm diff --git a/GL/glm/integer.hpp b/GL/glm/integer.hpp new file mode 100644 index 0000000..36c67be --- /dev/null +++ b/GL/glm/integer.hpp @@ -0,0 +1,212 @@ +/// @ref core +/// @file glm/integer.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.8 Integer Functions +/// +/// @defgroup core_func_integer Integer functions +/// @ingroup core +/// +/// Provides GLSL functions on integer types +/// +/// These all operate component-wise. The description is per component. +/// The notation [a, b] means the set of bits from bit-number a through bit-number +/// b, inclusive. The lowest-order bit is bit 0. +/// +/// Include to use these core features. + +#pragma once + +#include "detail/qualifier.hpp" +#include "common.hpp" +#include "vector_relational.hpp" + +namespace glm +{ + /// @addtogroup core_func_integer + /// @{ + + /// Adds 32-bit unsigned integer x and y, returning the sum + /// modulo pow(2, 32). The value carry is set to 0 if the sum was + /// less than pow(2, 32), or to 1 otherwise. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL uaddCarry man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec uaddCarry( + vec const& x, + vec const& y, + vec & carry); + + /// Subtracts the 32-bit unsigned integer y from x, returning + /// the difference if non-negative, or pow(2, 32) plus the difference + /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL usubBorrow man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec usubBorrow( + vec const& x, + vec const& y, + vec & borrow); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL umulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DISCARD_DECL void umulExtended( + vec const& x, + vec const& y, + vec & msb, + vec & lsb); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL imulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DISCARD_DECL void imulExtended( + vec const& x, + vec const& y, + vec & msb, + vec & lsb); + + /// Extracts bits [offset, offset + bits - 1] from value, + /// returning them in the least significant bits of the result. + /// For unsigned data types, the most significant bits of the + /// result will be set to zero. For signed data types, the + /// most significant bits will be set to the value of bit offset + base - 1. + /// + /// If bits is zero, the result will be zero. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used + /// to store the operand. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL bitfieldExtract man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitfieldExtract( + vec const& Value, + int Offset, + int Bits); + + /// Returns the insertion the bits least-significant bits of insert into base. + /// + /// The result will have bits [offset, offset + bits - 1] taken + /// from bits [0, bits - 1] of insert, and all other bits taken + /// directly from the corresponding bits of base. If bits is + /// zero, the result will simply be base. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used to + /// store the operand. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldInsert man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitfieldInsert( + vec const& Base, + vec const& Insert, + int Offset, + int Bits); + + /// Returns the reversal of the bits of value. + /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + /// where bits is the total number of bits used to represent value. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldReverse man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitfieldReverse(vec const& v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam genType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int bitCount(genType v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitCount(vec const& v); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam genIUType Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findLSB(genIUType x); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec findLSB(vec const& v); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam genIUType Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findMSB(genIUType x); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec findMSB(vec const& v); + + /// @} +}//namespace glm + +#include "detail/func_integer.inl" diff --git a/GL/glm/mat2x2.hpp b/GL/glm/mat2x2.hpp new file mode 100644 index 0000000..96bec96 --- /dev/null +++ b/GL/glm/mat2x2.hpp @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/mat2x2.hpp + +#pragma once +#include "./ext/matrix_double2x2.hpp" +#include "./ext/matrix_double2x2_precision.hpp" +#include "./ext/matrix_float2x2.hpp" +#include "./ext/matrix_float2x2_precision.hpp" + diff --git a/GL/glm/mat2x3.hpp b/GL/glm/mat2x3.hpp new file mode 100644 index 0000000..d68dc25 --- /dev/null +++ b/GL/glm/mat2x3.hpp @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/mat2x3.hpp + +#pragma once +#include "./ext/matrix_double2x3.hpp" +#include "./ext/matrix_double2x3_precision.hpp" +#include "./ext/matrix_float2x3.hpp" +#include "./ext/matrix_float2x3_precision.hpp" + diff --git a/GL/glm/mat2x4.hpp b/GL/glm/mat2x4.hpp new file mode 100644 index 0000000..b04b738 --- /dev/null +++ b/GL/glm/mat2x4.hpp @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/mat2x4.hpp + +#pragma once +#include "./ext/matrix_double2x4.hpp" +#include "./ext/matrix_double2x4_precision.hpp" +#include "./ext/matrix_float2x4.hpp" +#include "./ext/matrix_float2x4_precision.hpp" + diff --git a/GL/glm/mat3x2.hpp b/GL/glm/mat3x2.hpp new file mode 100644 index 0000000..c853153 --- /dev/null +++ b/GL/glm/mat3x2.hpp @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/mat3x2.hpp + +#pragma once +#include "./ext/matrix_double3x2.hpp" +#include "./ext/matrix_double3x2_precision.hpp" +#include "./ext/matrix_float3x2.hpp" +#include "./ext/matrix_float3x2_precision.hpp" + diff --git a/GL/glm/mat3x3.hpp b/GL/glm/mat3x3.hpp new file mode 100644 index 0000000..fd4fa31 --- /dev/null +++ b/GL/glm/mat3x3.hpp @@ -0,0 +1,8 @@ +/// @ref core +/// @file glm/mat3x3.hpp + +#pragma once +#include "./ext/matrix_double3x3.hpp" +#include "./ext/matrix_double3x3_precision.hpp" +#include "./ext/matrix_float3x3.hpp" +#include "./ext/matrix_float3x3_precision.hpp" diff --git a/GL/glm/mat3x4.hpp b/GL/glm/mat3x4.hpp new file mode 100644 index 0000000..6342bf5 --- /dev/null +++ b/GL/glm/mat3x4.hpp @@ -0,0 +1,8 @@ +/// @ref core +/// @file glm/mat3x4.hpp + +#pragma once +#include "./ext/matrix_double3x4.hpp" +#include "./ext/matrix_double3x4_precision.hpp" +#include "./ext/matrix_float3x4.hpp" +#include "./ext/matrix_float3x4_precision.hpp" diff --git a/GL/glm/mat4x2.hpp b/GL/glm/mat4x2.hpp new file mode 100644 index 0000000..e013e46 --- /dev/null +++ b/GL/glm/mat4x2.hpp @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/mat4x2.hpp + +#pragma once +#include "./ext/matrix_double4x2.hpp" +#include "./ext/matrix_double4x2_precision.hpp" +#include "./ext/matrix_float4x2.hpp" +#include "./ext/matrix_float4x2_precision.hpp" + diff --git a/GL/glm/mat4x3.hpp b/GL/glm/mat4x3.hpp new file mode 100644 index 0000000..205725a --- /dev/null +++ b/GL/glm/mat4x3.hpp @@ -0,0 +1,8 @@ +/// @ref core +/// @file glm/mat4x3.hpp + +#pragma once +#include "./ext/matrix_double4x3.hpp" +#include "./ext/matrix_double4x3_precision.hpp" +#include "./ext/matrix_float4x3.hpp" +#include "./ext/matrix_float4x3_precision.hpp" diff --git a/GL/glm/mat4x4.hpp b/GL/glm/mat4x4.hpp new file mode 100644 index 0000000..3515f7f --- /dev/null +++ b/GL/glm/mat4x4.hpp @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/mat4x4.hpp + +#pragma once +#include "./ext/matrix_double4x4.hpp" +#include "./ext/matrix_double4x4_precision.hpp" +#include "./ext/matrix_float4x4.hpp" +#include "./ext/matrix_float4x4_precision.hpp" + diff --git a/GL/glm/matrix.hpp b/GL/glm/matrix.hpp new file mode 100644 index 0000000..4584c92 --- /dev/null +++ b/GL/glm/matrix.hpp @@ -0,0 +1,161 @@ +/// @ref core +/// @file glm/matrix.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// Provides GLSL matrix functions. +/// +/// Include to use these core features. + +#pragma once + +// Dependencies +#include "detail/qualifier.hpp" +#include "detail/setup.hpp" +#include "vec2.hpp" +#include "vec3.hpp" +#include "vec4.hpp" +#include "mat2x2.hpp" +#include "mat2x3.hpp" +#include "mat2x4.hpp" +#include "mat3x2.hpp" +#include "mat3x3.hpp" +#include "mat3x4.hpp" +#include "mat4x2.hpp" +#include "mat4x3.hpp" +#include "mat4x4.hpp" + +namespace glm { +namespace detail +{ + template + struct outerProduct_trait{}; + + template + struct outerProduct_trait<2, 2, T, Q> + { + typedef mat<2, 2, T, Q> type; + }; + + template + struct outerProduct_trait<2, 3, T, Q> + { + typedef mat<3, 2, T, Q> type; + }; + + template + struct outerProduct_trait<2, 4, T, Q> + { + typedef mat<4, 2, T, Q> type; + }; + + template + struct outerProduct_trait<3, 2, T, Q> + { + typedef mat<2, 3, T, Q> type; + }; + + template + struct outerProduct_trait<3, 3, T, Q> + { + typedef mat<3, 3, T, Q> type; + }; + + template + struct outerProduct_trait<3, 4, T, Q> + { + typedef mat<4, 3, T, Q> type; + }; + + template + struct outerProduct_trait<4, 2, T, Q> + { + typedef mat<2, 4, T, Q> type; + }; + + template + struct outerProduct_trait<4, 3, T, Q> + { + typedef mat<3, 4, T, Q> type; + }; + + template + struct outerProduct_trait<4, 4, T, Q> + { + typedef mat<4, 4, T, Q> type; + }; +}//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL matrixCompMult man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL mat matrixCompMult(mat const& x, mat const& y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL outerProduct man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r); + + /// Returns the transposed matrix of x + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL transpose man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL typename mat::transpose_type transpose(mat const& x); + + /// Return the determinant of a squared matrix. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL T determinant(mat const& m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL inverse man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL mat inverse(mat const& m); + + /// @} +}//namespace glm + +#include "detail/func_matrix.inl" diff --git a/GL/glm/packing.hpp b/GL/glm/packing.hpp new file mode 100644 index 0000000..ca83ac1 --- /dev/null +++ b/GL/glm/packing.hpp @@ -0,0 +1,173 @@ +/// @ref core +/// @file glm/packing.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions +/// @see gtc_packing +/// +/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions +/// @ingroup core +/// +/// Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types. +/// +/// These functions do not operate component-wise, rather as described in each case. +/// +/// Include to use these core features. + +#pragma once + +#include "./ext/vector_uint2.hpp" +#include "./ext/vector_float2.hpp" +#include "./ext/vector_float4.hpp" + +namespace glm +{ + /// @addtogroup core_func_packing + /// @{ + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm2x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p); + + /// Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. + /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + /// Otherwise, the bit- level representation of v is preserved. + /// The first vector component specifies the 32 least significant bits; + /// the second component specifies the 32 most significant bits. + /// + /// @see GLSL packDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL double packDouble2x32(uvec2 const& v); + + /// Returns a two-component unsigned integer vector representation of v. + /// The bit-level representation of v is preserved. + /// The first component of the vector contains the 32 least significant bits of the double; + /// the second component consists the 32 most significant bits. + /// + /// @see GLSL unpackDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uvec2 unpackDouble2x32(double v); + + /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these two 16- bit integers into a 32-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the second component specifies the 16 most-significant bits. + /// + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packHalf2x16(vec2 const& v); + + /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the second component is obtained from the 16 most-significant bits of v. + /// + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackHalf2x16(uint v); + + /// @} +}//namespace glm + +#include "detail/func_packing.inl" diff --git a/GL/glm/simd/common.h b/GL/glm/simd/common.h new file mode 100644 index 0000000..a580a1f --- /dev/null +++ b/GL/glm/simd/common.h @@ -0,0 +1,240 @@ +/// @ref simd +/// @file glm/simd/common.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_add(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_add_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_add(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_add_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sub(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_sub_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sub(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_sub_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_mul(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_mul_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_mul(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_mul_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_div_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_div(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_div_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div_lowp(glm_f32vec4 a, glm_f32vec4 b) +{ + return glm_vec4_mul(a, _mm_rcp_ps(b)); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_swizzle_xyzw(glm_f32vec4 a) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0)); +# else + return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0)); +# endif +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c) +{ +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) + return _mm_fmadd_ss(a, b, c); +# else + return _mm_add_ss(_mm_mul_ss(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c) +{ +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) + return _mm_fmadd_ps(a, b, c); +# else + return glm_vec4_add(glm_vec4_mul(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_abs(glm_f32vec4 x) +{ + return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF))); +} + +GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSSE3_BIT + return _mm_sign_epi32(x, x); +# else + glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31); + glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0); + glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x) +{ + glm_vec4 const zro0 = _mm_setzero_ps(); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0); + glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f)); + glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f)); + glm_vec4 const or0 = _mm_or_ps(and0, and1); + return or0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT); +# else + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_floor_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0); + return sub0; +# endif +} + +/* trunc TODO +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x) +{ + return glm_vec4(); +} +*/ + +//roundEven +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x) +{ + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_ceil_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const add0 = glm_vec4_add(rnd0, and0); + return add0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x) +{ + glm_vec4 const flr0 = glm_vec4_floor(x); + glm_vec4 const sub0 = glm_vec4_sub(x, flr0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y) +{ + glm_vec4 const div0 = glm_vec4_div(x, y); + glm_vec4 const flr0 = glm_vec4_floor(div0); + glm_vec4 const mul0 = glm_vec4_mul(y, flr0); + glm_vec4 const sub0 = glm_vec4_sub(x, mul0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal) +{ + glm_vec4 const min0 = _mm_min_ps(v, maxVal); + glm_vec4 const max0 = _mm_max_ps(min0, minVal); + return max0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a) +{ + glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a); + glm_vec4 const mul0 = glm_vec4_mul(v1, sub0); + glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0); + return mad0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x) +{ + glm_vec4 const cmp = _mm_cmple_ps(x, edge); + return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps(); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) +{ + glm_vec4 const sub0 = glm_vec4_sub(x, edge0); + glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); + glm_vec4 const div0 = glm_vec4_div(sub0, sub1); + glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f)); + glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0); + glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0); + glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0); + glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2); + return mul2; +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + glm_ivec4 const t3 = _mm_set1_epi32(int(0xFF000000)); // exponent mask + glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent + glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction + glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4); + glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128()); + glm_ivec4 const And = _mm_and_si128(Equal, Nequal); + return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0 +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(int(0xFF000000)))); // exponent is all 1s, fraction is 0 +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/simd/exponential.h b/GL/glm/simd/exponential.h new file mode 100644 index 0000000..bc351d0 --- /dev/null +++ b/GL/glm/simd/exponential.h @@ -0,0 +1,20 @@ +/// @ref simd +/// @file glm/simd/experimental.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sqrt_lowp(glm_f32vec4 x) +{ + return _mm_mul_ss(_mm_rsqrt_ss(x), x); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sqrt_lowp(glm_f32vec4 x) +{ + return _mm_mul_ps(_mm_rsqrt_ps(x), x); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/simd/geometric.h b/GL/glm/simd/geometric.h new file mode 100644 index 0000000..afbe590 --- /dev/null +++ b/GL/glm/simd/geometric.h @@ -0,0 +1,130 @@ +/// @ref simd +/// @file glm/simd/geometric.h + +#pragma once + +#include "common.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2); +GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2); + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x) +{ + glm_vec4 const dot0 = glm_vec4_dot(x, x); + glm_vec4 const sqt0 = _mm_sqrt_ps(dot0); + return sqt0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1) +{ + glm_vec4 const sub0 = _mm_sub_ps(p0, p1); + glm_vec4 const len0 = glm_vec4_length(sub0); + return len0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0); + return hadd1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); + glm_vec4 const add0 = _mm_add_ps(mul0, swp0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); + glm_vec4 const add1 = _mm_add_ps(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const had1 = _mm_hadd_ps(had0, had0); + return had1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0); + glm_vec4 const add0 = _mm_add_ps(mov0, mul0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1); + glm_vec4 const add1 = _mm_add_ss(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2) +{ + glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3); + glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2); + glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v) +{ + glm_vec4 const dot0 = glm_vec4_dot(v, v); + glm_vec4 const isr0 = _mm_rsqrt_ps(dot0); + glm_vec4 const mul0 = _mm_mul_ps(v, isr0); + return mul0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) +{ + glm_vec4 const dot0 = glm_vec4_dot(Nref, I); + glm_vec4 const sgn0 = glm_vec4_sign(dot0); + glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f)); + glm_vec4 const mul1 = _mm_mul_ps(N, mul0); + return mul1; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(N, dot0); + glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f)); + glm_vec4 const sub0 = _mm_sub_ps(I, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta) +{ + // k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)); + // if (k < 0.0) + // R = genType(0.0); // or genDType(0.0) + // else + // R = eta * I - (eta * dot(N, I) + sqrt(k)) * N; + + glm_vec4 const dot0 = glm_vec4_dot(N, I); // dot(N, I) + glm_vec4 const mul0 = _mm_mul_ps(eta, eta); // eta * eta + glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0); // dot(N, I) * dot(N, I) + glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1); // (1.0 - dot(N, I) * dot(N, I)) + glm_vec4 const mul2 = _mm_mul_ps(mul0, sub1); // eta * eta * (1.0 - dot(N, I) * dot(N, I)) + glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul2); // 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)) + + if(_mm_movemask_ps(_mm_cmplt_ss(sub0, _mm_set1_ps(0.0f))) == 0) + return _mm_set1_ps(0.0f); + + glm_vec4 const sqt0 = _mm_sqrt_ps(sub0); + glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0); + glm_vec4 const mul4 = _mm_mul_ps(mad0, N); + glm_vec4 const mul5 = _mm_mul_ps(eta, I); + glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4); + + return sub2; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/simd/integer.h b/GL/glm/simd/integer.h new file mode 100644 index 0000000..9381418 --- /dev/null +++ b/GL/glm/simd/integer.h @@ -0,0 +1,115 @@ +/// @ref simd +/// @file glm/simd/integer.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + //Reg1 = _mm_unpacklo_epi64(x, y); + Reg1 = x; + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + Reg1 = _mm_unpacklo_epi64(x, y); + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/simd/matrix.h b/GL/glm/simd/matrix.h new file mode 100644 index 0000000..b6c42ea --- /dev/null +++ b/GL/glm/simd/matrix.h @@ -0,0 +1,1028 @@ +/// @ref simd +/// @file glm/simd/matrix.h + +#pragma once + +#include "geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_mul_ps(in1[0], in2[0]); + out[1] = _mm_mul_ps(in1[1], in2[1]); + out[2] = _mm_mul_ps(in1[2], in2[2]); + out[3] = _mm_mul_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_add_ps(in1[0], in2[0]); + out[1] = _mm_add_ps(in1[1], in2[1]); + out[2] = _mm_add_ps(in1[2], in2[2]); + out[3] = _mm_add_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_sub_ps(in1[0], in2[0]); + out[1] = _mm_sub_ps(in1[1], in2[1]); + out[2] = _mm_sub_ps(in1[2], in2[2]); + out[3] = _mm_sub_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v) +{ + __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0], v0); + __m128 m1 = _mm_mul_ps(m[1], v1); + __m128 m2 = _mm_mul_ps(m[2], v2); + __m128 m3 = _mm_mul_ps(m[3], v3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + return a2; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4]) +{ + __m128 i0 = m[0]; + __m128 i1 = m[1]; + __m128 i2 = m[2]; + __m128 i3 = m[3]; + + __m128 m0 = _mm_mul_ps(v, i0); + __m128 m1 = _mm_mul_ps(v, i1); + __m128 m2 = _mm_mul_ps(v, i2); + __m128 m3 = _mm_mul_ps(v, i3); + + __m128 u0 = _mm_unpacklo_ps(m0, m1); + __m128 u1 = _mm_unpackhi_ps(m0, m1); + __m128 a0 = _mm_add_ps(u0, u1); + + __m128 u2 = _mm_unpacklo_ps(m2, m3); + __m128 u3 = _mm_unpackhi_ps(m2, m3); + __m128 a1 = _mm_add_ps(u2, u3); + + __m128 f0 = _mm_movelh_ps(a0, a1); + __m128 f1 = _mm_movehl_ps(a1, a0); + __m128 f2 = _mm_add_ps(f0, f1); + + return f2; +} + +GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + { + __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[0] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[1] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[2] = a2; + } + + { + //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3)) + __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[3] = a2; + } +} + +GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44); + __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE); + __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44); + __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE); + + out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88); + out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD); + out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88); + out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + return Det0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128( + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2))); + __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0))); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, Q> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0))); + __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1))); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2))); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0))); + __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3))); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add) + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2)); + __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0)); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, Q> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0)); + __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1)); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2)); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); + __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3)); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); + //__m128 Rcp0 = _mm_rcp_ps(Det0); + + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_rcp_ps(Det0); + //__m128 Rcp0 = _mm_div_ps(one, Det0); + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} +/* +GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) +{ + float a = glm::radians(Angle); + float c = cos(a); + float s = sin(a); + + glm::vec4 AxisA(v[0], v[1], v[2], float(0)); + __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x); + __m128 AxisC = detail::sse_nrm_ps(AxisB); + + __m128 Cos0 = _mm_set_ss(c); + __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Sin0 = _mm_set_ss(s); + __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0)); + + // vec<3, T, Q> temp = (valType(1) - c) * axis; + __m128 Temp0 = _mm_sub_ps(one, CosA); + __m128 Temp1 = _mm_mul_ps(Temp0, AxisC); + + //Rotate[0][0] = c + temp[0] * axis[0]; + //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC); + __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0)); + __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0); + __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f); + __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3)); + __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2); + __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3); + + //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + //Rotate[1][1] = c + temp[1] * axis[1]; + //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC); + __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1)); + __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0); + __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f); + __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2)); + __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2); + __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3); + + //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + //Rotate[2][2] = c + temp[2] * axis[2]; + __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC); + __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1)); + __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0); + __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f); + __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1)); + __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2); + __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3); + + __m128 Result[4]; + Result[0] = TmpA4; + Result[1] = TmpB4; + Result[2] = TmpC4; + Result[3] = _mm_set_ps(1, 0, 0, 0); + + //mat<4, 4, valType> Result; + //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + //Result[3] = m[3]; + //return Result; + sse_mul_ps(in, Result, out); +} +*/ +GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const& c, __m128 const& r, __m128 out[4]) +{ + out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0))); + out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1))); + out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2))); + out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3))); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/simd/neon.h b/GL/glm/simd/neon.h new file mode 100644 index 0000000..f85947f --- /dev/null +++ b/GL/glm/simd/neon.h @@ -0,0 +1,155 @@ +/// @ref simd_neon +/// @file glm/simd/neon.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_NEON_BIT +#include + +namespace glm { + namespace neon { + static inline float32x4_t dupq_lane(float32x4_t vsrc, int lane) { + switch(lane) { +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + case 0: return vdupq_laneq_f32(vsrc, 0); + case 1: return vdupq_laneq_f32(vsrc, 1); + case 2: return vdupq_laneq_f32(vsrc, 2); + case 3: return vdupq_laneq_f32(vsrc, 3); +#else + case 0: return vdupq_n_f32(vgetq_lane_f32(vsrc, 0)); + case 1: return vdupq_n_f32(vgetq_lane_f32(vsrc, 1)); + case 2: return vdupq_n_f32(vgetq_lane_f32(vsrc, 2)); + case 3: return vdupq_n_f32(vgetq_lane_f32(vsrc, 3)); +#endif + } + assert(!"Unreachable code executed!"); + return vdupq_n_f32(0.0f); + } + + static inline float32x2_t dup_lane(float32x4_t vsrc, int lane) { + switch(lane) { +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + case 0: return vdup_laneq_f32(vsrc, 0); + case 1: return vdup_laneq_f32(vsrc, 1); + case 2: return vdup_laneq_f32(vsrc, 2); + case 3: return vdup_laneq_f32(vsrc, 3); +#else + case 0: return vdup_n_f32(vgetq_lane_f32(vsrc, 0)); + case 1: return vdup_n_f32(vgetq_lane_f32(vsrc, 1)); + case 2: return vdup_n_f32(vgetq_lane_f32(vsrc, 2)); + case 3: return vdup_n_f32(vgetq_lane_f32(vsrc, 3)); +#endif + } + assert(!"Unreachable code executed!"); + return vdup_n_f32(0.0f); + } + + static inline float32x4_t copy_lane(float32x4_t vdst, int dlane, float32x4_t vsrc, int slane) { +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + switch(dlane) { + case 0: + switch(slane) { + case 0: return vcopyq_laneq_f32(vdst, 0, vsrc, 0); + case 1: return vcopyq_laneq_f32(vdst, 0, vsrc, 1); + case 2: return vcopyq_laneq_f32(vdst, 0, vsrc, 2); + case 3: return vcopyq_laneq_f32(vdst, 0, vsrc, 3); + } + assert(!"Unreachable code executed!"); + case 1: + switch(slane) { + case 0: return vcopyq_laneq_f32(vdst, 1, vsrc, 0); + case 1: return vcopyq_laneq_f32(vdst, 1, vsrc, 1); + case 2: return vcopyq_laneq_f32(vdst, 1, vsrc, 2); + case 3: return vcopyq_laneq_f32(vdst, 1, vsrc, 3); + } + assert(!"Unreachable code executed!"); + case 2: + switch(slane) { + case 0: return vcopyq_laneq_f32(vdst, 2, vsrc, 0); + case 1: return vcopyq_laneq_f32(vdst, 2, vsrc, 1); + case 2: return vcopyq_laneq_f32(vdst, 2, vsrc, 2); + case 3: return vcopyq_laneq_f32(vdst, 2, vsrc, 3); + } + assert(!"Unreachable code executed!"); + case 3: + switch(slane) { + case 0: return vcopyq_laneq_f32(vdst, 3, vsrc, 0); + case 1: return vcopyq_laneq_f32(vdst, 3, vsrc, 1); + case 2: return vcopyq_laneq_f32(vdst, 3, vsrc, 2); + case 3: return vcopyq_laneq_f32(vdst, 3, vsrc, 3); + } + assert(!"Unreachable code executed!"); + } +#else + + float l; + switch(slane) { + case 0: l = vgetq_lane_f32(vsrc, 0); break; + case 1: l = vgetq_lane_f32(vsrc, 1); break; + case 2: l = vgetq_lane_f32(vsrc, 2); break; + case 3: l = vgetq_lane_f32(vsrc, 3); break; + default: + assert(!"Unreachable code executed!"); + } + switch(dlane) { + case 0: return vsetq_lane_f32(l, vdst, 0); + case 1: return vsetq_lane_f32(l, vdst, 1); + case 2: return vsetq_lane_f32(l, vdst, 2); + case 3: return vsetq_lane_f32(l, vdst, 3); + } +#endif + assert(!"Unreachable code executed!"); + return vdupq_n_f32(0.0f); + } + + static inline float32x4_t mul_lane(float32x4_t v, float32x4_t vlane, int lane) { +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT + switch(lane) { + case 0: return vmulq_laneq_f32(v, vlane, 0); break; + case 1: return vmulq_laneq_f32(v, vlane, 1); break; + case 2: return vmulq_laneq_f32(v, vlane, 2); break; + case 3: return vmulq_laneq_f32(v, vlane, 3); break; + default: + assert(!"Unreachable code executed!"); + } + assert(!"Unreachable code executed!"); + return vdupq_n_f32(0.0f); +#else + return vmulq_f32(v, dupq_lane(vlane, lane)); +#endif + } + + static inline float32x4_t madd_lane(float32x4_t acc, float32x4_t v, float32x4_t vlane, int lane) { +#if GLM_ARCH & GLM_ARCH_ARMV8_BIT +#ifdef GLM_CONFIG_FORCE_FMA +# define FMADD_LANE(acc, x, y, L) do { asm volatile ("fmla %0.4s, %1.4s, %2.4s" : "+w"(acc) : "w"(x), "w"(dup_lane(y, L))); } while(0) +#else +# define FMADD_LANE(acc, x, y, L) do { acc = vmlaq_laneq_f32(acc, x, y, L); } while(0) +#endif + + switch(lane) { + case 0: + FMADD_LANE(acc, v, vlane, 0); + return acc; + case 1: + FMADD_LANE(acc, v, vlane, 1); + return acc; + case 2: + FMADD_LANE(acc, v, vlane, 2); + return acc; + case 3: + FMADD_LANE(acc, v, vlane, 3); + return acc; + default: + assert(!"Unreachable code executed!"); + } + assert(!"Unreachable code executed!"); + return vdupq_n_f32(0.0f); +# undef FMADD_LANE +#else + return vaddq_f32(acc, vmulq_f32(v, dupq_lane(vlane, lane))); +#endif + } + } //namespace neon +} // namespace glm +#endif // GLM_ARCH & GLM_ARCH_NEON_BIT diff --git a/GL/glm/simd/packing.h b/GL/glm/simd/packing.h new file mode 100644 index 0000000..609163e --- /dev/null +++ b/GL/glm/simd/packing.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/packing.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/simd/platform.h b/GL/glm/simd/platform.h new file mode 100644 index 0000000..a318b09 --- /dev/null +++ b/GL/glm/simd/platform.h @@ -0,0 +1,469 @@ +#pragma once + +/////////////////////////////////////////////////////////////////////////////////// +// Platform + +#define GLM_PLATFORM_UNKNOWN 0x00000000 +#define GLM_PLATFORM_WINDOWS 0x00010000 +#define GLM_PLATFORM_LINUX 0x00020000 +#define GLM_PLATFORM_APPLE 0x00040000 +//#define GLM_PLATFORM_IOS 0x00080000 +#define GLM_PLATFORM_ANDROID 0x00100000 +#define GLM_PLATFORM_CHROME_NACL 0x00200000 +#define GLM_PLATFORM_UNIX 0x00400000 +#define GLM_PLATFORM_QNXNTO 0x00800000 +#define GLM_PLATFORM_WINCE 0x01000000 +#define GLM_PLATFORM_CYGWIN 0x02000000 + +#ifdef GLM_FORCE_PLATFORM_UNKNOWN +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#elif defined(__CYGWIN__) +# define GLM_PLATFORM GLM_PLATFORM_CYGWIN +#elif defined(__QNXNTO__) +# define GLM_PLATFORM GLM_PLATFORM_QNXNTO +#elif defined(__APPLE__) +# define GLM_PLATFORM GLM_PLATFORM_APPLE +#elif defined(WINCE) +# define GLM_PLATFORM GLM_PLATFORM_WINCE +#elif defined(_WIN32) +# define GLM_PLATFORM GLM_PLATFORM_WINDOWS +#elif defined(__native_client__) +# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL +#elif defined(__ANDROID__) +# define GLM_PLATFORM GLM_PLATFORM_ANDROID +#elif defined(__linux) +# define GLM_PLATFORM GLM_PLATFORM_LINUX +#elif defined(__unix) +# define GLM_PLATFORM GLM_PLATFORM_UNIX +#else +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#endif// + +/////////////////////////////////////////////////////////////////////////////////// +// Compiler + +#define GLM_COMPILER_UNKNOWN 0x00000000 + +// Intel +#define GLM_COMPILER_INTEL 0x00100000 +#define GLM_COMPILER_INTEL14 0x00100040 +#define GLM_COMPILER_INTEL15 0x00100050 +#define GLM_COMPILER_INTEL16 0x00100060 +#define GLM_COMPILER_INTEL17 0x00100070 +#define GLM_COMPILER_INTEL18 0x00100080 +#define GLM_COMPILER_INTEL19 0x00100090 +#define GLM_COMPILER_INTEL21 0x001000A0 + +// Visual C++ defines +#define GLM_COMPILER_VC 0x01000000 +#define GLM_COMPILER_VC12 0x01000001 // Visual Studio 2013 +#define GLM_COMPILER_VC14 0x01000002 // Visual Studio 2015 +#define GLM_COMPILER_VC15 0x01000003 // Visual Studio 2017 +#define GLM_COMPILER_VC15_3 0x01000004 +#define GLM_COMPILER_VC15_5 0x01000005 +#define GLM_COMPILER_VC15_6 0x01000006 +#define GLM_COMPILER_VC15_7 0x01000007 +#define GLM_COMPILER_VC15_8 0x01000008 +#define GLM_COMPILER_VC15_9 0x01000009 +#define GLM_COMPILER_VC16 0x0100000A // Visual Studio 2019 +#define GLM_COMPILER_VC17 0x0100000B // Visual Studio 2022 + +// GCC defines +#define GLM_COMPILER_GCC 0x02000000 +#define GLM_COMPILER_GCC46 0x020000D0 +#define GLM_COMPILER_GCC47 0x020000E0 +#define GLM_COMPILER_GCC48 0x020000F0 +#define GLM_COMPILER_GCC49 0x02000100 +#define GLM_COMPILER_GCC5 0x02000200 +#define GLM_COMPILER_GCC6 0x02000300 +#define GLM_COMPILER_GCC61 0x02000800 +#define GLM_COMPILER_GCC7 0x02000400 +#define GLM_COMPILER_GCC8 0x02000500 +#define GLM_COMPILER_GCC9 0x02000600 +#define GLM_COMPILER_GCC10 0x02000700 +#define GLM_COMPILER_GCC11 0x02000800 +#define GLM_COMPILER_GCC12 0x02000900 +#define GLM_COMPILER_GCC13 0x02000A00 +#define GLM_COMPILER_GCC14 0x02000B00 + +// CUDA +#define GLM_COMPILER_CUDA 0x10000000 +#define GLM_COMPILER_CUDA75 0x10000001 +#define GLM_COMPILER_CUDA80 0x10000002 +#define GLM_COMPILER_CUDA90 0x10000004 +#define GLM_COMPILER_CUDA_RTC 0x10000100 + +// Clang +#define GLM_COMPILER_CLANG 0x20000000 +#define GLM_COMPILER_CLANG34 0x20000050 +#define GLM_COMPILER_CLANG35 0x20000060 +#define GLM_COMPILER_CLANG36 0x20000070 +#define GLM_COMPILER_CLANG37 0x20000080 +#define GLM_COMPILER_CLANG38 0x20000090 +#define GLM_COMPILER_CLANG39 0x200000A0 +#define GLM_COMPILER_CLANG4 0x200000B0 +#define GLM_COMPILER_CLANG5 0x200000C0 +#define GLM_COMPILER_CLANG6 0x200000D0 +#define GLM_COMPILER_CLANG7 0x200000E0 +#define GLM_COMPILER_CLANG8 0x200000F0 +#define GLM_COMPILER_CLANG9 0x20000100 +#define GLM_COMPILER_CLANG10 0x20000200 +#define GLM_COMPILER_CLANG11 0x20000300 +#define GLM_COMPILER_CLANG12 0x20000400 +#define GLM_COMPILER_CLANG13 0x20000500 +#define GLM_COMPILER_CLANG14 0x20000600 +#define GLM_COMPILER_CLANG15 0x20000700 +#define GLM_COMPILER_CLANG16 0x20000800 +#define GLM_COMPILER_CLANG17 0x20000900 +#define GLM_COMPILER_CLANG18 0x20000A00 +#define GLM_COMPILER_CLANG19 0x20000B00 + +// HIP +#define GLM_COMPILER_HIP 0x40000000 + +// Build model +#define GLM_MODEL_32 0x00000010 +#define GLM_MODEL_64 0x00000020 + +// Force generic C++ compiler +#ifdef GLM_FORCE_COMPILER_UNKNOWN +# define GLM_COMPILER GLM_COMPILER_UNKNOWN + +#elif defined(__INTEL_COMPILER) +# if __INTEL_COMPILER >= 2021 +# define GLM_COMPILER GLM_COMPILER_INTEL21 +# elif __INTEL_COMPILER >= 1900 +# define GLM_COMPILER GLM_COMPILER_INTEL19 +# elif __INTEL_COMPILER >= 1800 +# define GLM_COMPILER GLM_COMPILER_INTEL18 +# elif __INTEL_COMPILER >= 1700 +# define GLM_COMPILER GLM_COMPILER_INTEL17 +# elif __INTEL_COMPILER >= 1600 +# define GLM_COMPILER GLM_COMPILER_INTEL16 +# elif __INTEL_COMPILER >= 1500 +# define GLM_COMPILER GLM_COMPILER_INTEL15 +# elif __INTEL_COMPILER >= 1400 +# define GLM_COMPILER GLM_COMPILER_INTEL14 +# elif __INTEL_COMPILER < 1400 +# error "GLM requires ICC 2013 SP1 or newer" +# endif + +// CUDA +#elif defined(__CUDACC__) +# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) +# include // make sure version is defined since nvcc does not define it itself! +# endif +# if defined(__CUDACC_RTC__) +# define GLM_COMPILER GLM_COMPILER_CUDA_RTC +# elif CUDA_VERSION >= 8000 +# define GLM_COMPILER GLM_COMPILER_CUDA80 +# elif CUDA_VERSION >= 7500 +# define GLM_COMPILER GLM_COMPILER_CUDA75 +# elif CUDA_VERSION >= 7000 +# define GLM_COMPILER GLM_COMPILER_CUDA70 +# elif CUDA_VERSION < 7000 +# error "GLM requires CUDA 7.0 or higher" +# endif + +// HIP +#elif defined(__HIP__) +# define GLM_COMPILER GLM_COMPILER_HIP + +// Clang +#elif defined(__clang__) +# if defined(__apple_build_version__) +# if (__clang_major__ < 6) +# error "GLM requires Clang 3.4 / Apple Clang 6.0 or higher" +# elif __clang_major__ == 6 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 6 && __clang_minor__ >= 1 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ >= 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# endif +# else +# if ((__clang_major__ == 3) && (__clang_minor__ < 4)) || (__clang_major__ < 3) +# error "GLM requires Clang 3.4 or higher" +# elif __clang_major__ == 3 && __clang_minor__ == 4 +# define GLM_COMPILER GLM_COMPILER_CLANG34 +# elif __clang_major__ == 3 && __clang_minor__ == 5 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 3 && __clang_minor__ == 6 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ == 3 && __clang_minor__ == 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# elif __clang_major__ == 3 && __clang_minor__ == 8 +# define GLM_COMPILER GLM_COMPILER_CLANG38 +# elif __clang_major__ == 3 && __clang_minor__ >= 9 +# define GLM_COMPILER GLM_COMPILER_CLANG39 +# elif __clang_major__ == 4 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG4 +# elif __clang_major__ == 5 +# define GLM_COMPILER GLM_COMPILER_CLANG5 +# elif __clang_major__ == 6 +# define GLM_COMPILER GLM_COMPILER_CLANG6 +# elif __clang_major__ == 7 +# define GLM_COMPILER GLM_COMPILER_CLANG7 +# elif __clang_major__ == 8 +# define GLM_COMPILER GLM_COMPILER_CLANG8 +# elif __clang_major__ == 9 +# define GLM_COMPILER GLM_COMPILER_CLANG9 +# elif __clang_major__ == 10 +# define GLM_COMPILER GLM_COMPILER_CLANG10 +# elif __clang_major__ == 11 +# define GLM_COMPILER GLM_COMPILER_CLANG11 +# elif __clang_major__ == 12 +# define GLM_COMPILER GLM_COMPILER_CLANG12 +# elif __clang_major__ == 13 +# define GLM_COMPILER GLM_COMPILER_CLANG13 +# elif __clang_major__ == 14 +# define GLM_COMPILER GLM_COMPILER_CLANG14 +# elif __clang_major__ == 15 +# define GLM_COMPILER GLM_COMPILER_CLANG15 +# elif __clang_major__ == 16 +# define GLM_COMPILER GLM_COMPILER_CLANG16 +# elif __clang_major__ == 17 +# define GLM_COMPILER GLM_COMPILER_CLANG17 +# elif __clang_major__ == 18 +# define GLM_COMPILER GLM_COMPILER_CLANG18 +# elif __clang_major__ >= 19 +# define GLM_COMPILER GLM_COMPILER_CLANG19 +# endif +# endif + +// Visual C++ +#elif defined(_MSC_VER) +# if _MSC_VER >= 1930 +# define GLM_COMPILER GLM_COMPILER_VC17 +# elif _MSC_VER >= 1920 +# define GLM_COMPILER GLM_COMPILER_VC16 +# elif _MSC_VER >= 1916 +# define GLM_COMPILER GLM_COMPILER_VC15_9 +# elif _MSC_VER >= 1915 +# define GLM_COMPILER GLM_COMPILER_VC15_8 +# elif _MSC_VER >= 1914 +# define GLM_COMPILER GLM_COMPILER_VC15_7 +# elif _MSC_VER >= 1913 +# define GLM_COMPILER GLM_COMPILER_VC15_6 +# elif _MSC_VER >= 1912 +# define GLM_COMPILER GLM_COMPILER_VC15_5 +# elif _MSC_VER >= 1911 +# define GLM_COMPILER GLM_COMPILER_VC15_3 +# elif _MSC_VER >= 1910 +# define GLM_COMPILER GLM_COMPILER_VC15 +# elif _MSC_VER >= 1900 +# define GLM_COMPILER GLM_COMPILER_VC14 +# elif _MSC_VER >= 1800 +# define GLM_COMPILER GLM_COMPILER_VC12 +# elif _MSC_VER < 1800 +# error "GLM requires Visual C++ 12 - 2013 or higher" +# endif//_MSC_VER + +// G++ +#elif defined(__GNUC__) || defined(__MINGW32__) +# if __GNUC__ >= 14 +# define GLM_COMPILER GLM_COMPILER_GCC14 +# elif __GNUC__ >= 13 +# define GLM_COMPILER GLM_COMPILER_GCC13 +# elif __GNUC__ >= 12 +# define GLM_COMPILER GLM_COMPILER_GCC12 +# elif __GNUC__ >= 11 +# define GLM_COMPILER GLM_COMPILER_GCC11 +# elif __GNUC__ >= 10 +# define GLM_COMPILER GLM_COMPILER_GCC10 +# elif __GNUC__ >= 9 +# define GLM_COMPILER GLM_COMPILER_GCC9 +# elif __GNUC__ >= 8 +# define GLM_COMPILER GLM_COMPILER_GCC8 +# elif __GNUC__ >= 7 +# define GLM_COMPILER GLM_COMPILER_GCC7 +# elif __GNUC__ >= 6 +# define GLM_COMPILER GLM_COMPILER_GCC6 +# elif __GNUC__ >= 5 +# define GLM_COMPILER GLM_COMPILER_GCC5 +# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 9 +# define GLM_COMPILER GLM_COMPILER_GCC49 +# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 8 +# define GLM_COMPILER GLM_COMPILER_GCC48 +# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 7 +# define GLM_COMPILER GLM_COMPILER_GCC47 +# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 6 +# define GLM_COMPILER GLM_COMPILER_GCC46 +# elif ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)) || (__GNUC__ < 4) +# error "GLM requires GCC 4.6 or higher" +# endif + +#else +# define GLM_COMPILER GLM_COMPILER_UNKNOWN +#endif + +#ifndef GLM_COMPILER +# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message." +#endif//GLM_COMPILER + +/////////////////////////////////////////////////////////////////////////////////// +// Instruction sets + +// User defines: GLM_FORCE_PURE GLM_FORCE_INTRINSICS GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2 + +#define GLM_ARCH_MIPS_BIT (0x10000000) +#define GLM_ARCH_PPC_BIT (0x20000000) +#define GLM_ARCH_ARM_BIT (0x40000000) +#define GLM_ARCH_ARMV8_BIT (0x01000000) +#define GLM_ARCH_X86_BIT (0x80000000) + +#define GLM_ARCH_SIMD_BIT (0x00001000) + +#define GLM_ARCH_NEON_BIT (0x00000001) +#define GLM_ARCH_SSE_BIT (0x00000002) +#define GLM_ARCH_SSE2_BIT (0x00000004) +#define GLM_ARCH_SSE3_BIT (0x00000008) +#define GLM_ARCH_SSSE3_BIT (0x00000010) +#define GLM_ARCH_SSE41_BIT (0x00000020) +#define GLM_ARCH_SSE42_BIT (0x00000040) +#define GLM_ARCH_AVX_BIT (0x00000080) +#define GLM_ARCH_AVX2_BIT (0x00000100) + +#define GLM_ARCH_UNKNOWN (0) +#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT) +#define GLM_ARCH_SSE (GLM_ARCH_SSE_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_X86) +#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_SSE) +#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2) +#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3) +#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3) +#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41) +#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) +#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX) +#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT) +#define GLM_ARCH_ARMV8 (GLM_ARCH_NEON_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_ARM | GLM_ARCH_ARMV8_BIT) +#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_ARM) +#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT) +#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT) + +#if defined(GLM_FORCE_ARCH_UNKNOWN) || defined(GLM_FORCE_PURE) +# define GLM_ARCH GLM_ARCH_UNKNOWN +#elif defined(GLM_FORCE_NEON) +# if __ARM_ARCH >= 8 +# define GLM_ARCH (GLM_ARCH_ARMV8) +# else +# define GLM_ARCH (GLM_ARCH_NEON) +# endif +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_AVX2) +# define GLM_ARCH (GLM_ARCH_AVX2) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_AVX) +# define GLM_ARCH (GLM_ARCH_AVX) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_SSE42) +# define GLM_ARCH (GLM_ARCH_SSE42) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_SSE41) +# define GLM_ARCH (GLM_ARCH_SSE41) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_SSSE3) +# define GLM_ARCH (GLM_ARCH_SSSE3) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_SSE3) +# define GLM_ARCH (GLM_ARCH_SSE3) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_SSE2) +# define GLM_ARCH (GLM_ARCH_SSE2) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_SSE) +# define GLM_ARCH (GLM_ARCH_SSE) +# define GLM_FORCE_INTRINSICS +#elif defined(GLM_FORCE_INTRINSICS) && !defined(GLM_FORCE_XYZW_ONLY) +# if defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(__SSE4_2__) +# define GLM_ARCH (GLM_ARCH_SSE42) +# elif defined(__SSE4_1__) +# define GLM_ARCH (GLM_ARCH_SSE41) +# elif defined(__SSSE3__) +# define GLM_ARCH (GLM_ARCH_SSSE3) +# elif defined(__SSE3__) +# define GLM_ARCH (GLM_ARCH_SSE3) +# elif defined(__SSE2__) || defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86_FP) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(__i386__) +# define GLM_ARCH (GLM_ARCH_X86) +# elif defined(__ARM_ARCH) && (__ARM_ARCH >= 8) +# define GLM_ARCH (GLM_ARCH_ARMV8) +# elif defined(__ARM_NEON) +# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON) +# elif defined(__arm__ ) || defined(_M_ARM) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__mips__ ) +# define GLM_ARCH (GLM_ARCH_MIPS) +# elif defined(__powerpc__ ) || defined(_M_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_UNKNOWN) +# endif +#else +# if defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86) || defined(__i386__) +# define GLM_ARCH (GLM_ARCH_X86) +# elif defined(__arm__) || defined(_M_ARM) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__powerpc__) || defined(_M_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +# elif defined(__mips__) +# define GLM_ARCH (GLM_ARCH_MIPS) +# else +# define GLM_ARCH (GLM_ARCH_UNKNOWN) +# endif +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT +# include +#elif GLM_ARCH & GLM_ARCH_AVX_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE42_BIT +# if GLM_COMPILER & GLM_COMPILER_CLANG +# include +# endif +# include +#elif GLM_ARCH & GLM_ARCH_SSE41_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE2_BIT +# include +#elif GLM_ARCH & GLM_ARCH_NEON_BIT +# include "neon.h" +#endif//GLM_ARCH + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + typedef __m128 glm_f32vec4; + typedef __m128i glm_i32vec4; + typedef __m128i glm_u32vec4; + typedef __m128d glm_f64vec2; + typedef __m128i glm_i64vec2; + typedef __m128i glm_u64vec2; + + typedef glm_f32vec4 glm_vec4; + typedef glm_i32vec4 glm_ivec4; + typedef glm_u32vec4 glm_uvec4; + typedef glm_f64vec2 glm_dvec2; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX_BIT + typedef __m256d glm_f64vec4; + typedef glm_f64vec4 glm_dvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT + typedef __m256i glm_i64vec4; + typedef __m256i glm_u64vec4; +#endif + +#if GLM_ARCH & GLM_ARCH_NEON_BIT + typedef float32x4_t glm_f32vec4; + typedef int32x4_t glm_i32vec4; + typedef uint32x4_t glm_u32vec4; +#endif diff --git a/GL/glm/simd/trigonometric.h b/GL/glm/simd/trigonometric.h new file mode 100644 index 0000000..739b796 --- /dev/null +++ b/GL/glm/simd/trigonometric.h @@ -0,0 +1,9 @@ +/// @ref simd +/// @file glm/simd/trigonometric.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/GL/glm/simd/vector_relational.h b/GL/glm/simd/vector_relational.h new file mode 100644 index 0000000..f7385e9 --- /dev/null +++ b/GL/glm/simd/vector_relational.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/vector_relational.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/GL/glm/trigonometric.hpp b/GL/glm/trigonometric.hpp new file mode 100644 index 0000000..51d49c1 --- /dev/null +++ b/GL/glm/trigonometric.hpp @@ -0,0 +1,210 @@ +/// @ref core +/// @file glm/trigonometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. +/// +/// Include to use these core features. +/// +/// @see ext_vector_trigonometric + +#pragma once + +#include "detail/setup.hpp" +#include "detail/qualifier.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL radians man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec radians(vec const& degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL degrees man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec degrees(vec const& radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL sin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec sin(vec const& angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL cos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec cos(vec const& angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL tan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec tan(vec const& angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL asin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec asin(vec const& x); + + /// Arc cosine. Returns an angle whose cosine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL acos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec acos(vec const& x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec atan(vec const& y, vec const& x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec atan(vec const& y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL sinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec sinh(vec const& angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL cosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec cosh(vec const& angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL tanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec tanh(vec const& angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL asinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec asinh(vec const& x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL acosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec acosh(vec const& x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL atanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec atanh(vec const& x); + + /// @} +}//namespace glm + +#include "detail/func_trigonometric.inl" diff --git a/GL/glm/vec2.hpp b/GL/glm/vec2.hpp new file mode 100644 index 0000000..cd4e070 --- /dev/null +++ b/GL/glm/vec2.hpp @@ -0,0 +1,14 @@ +/// @ref core +/// @file glm/vec2.hpp + +#pragma once +#include "./ext/vector_bool2.hpp" +#include "./ext/vector_bool2_precision.hpp" +#include "./ext/vector_float2.hpp" +#include "./ext/vector_float2_precision.hpp" +#include "./ext/vector_double2.hpp" +#include "./ext/vector_double2_precision.hpp" +#include "./ext/vector_int2.hpp" +#include "./ext/vector_int2_sized.hpp" +#include "./ext/vector_uint2.hpp" +#include "./ext/vector_uint2_sized.hpp" diff --git a/GL/glm/vec3.hpp b/GL/glm/vec3.hpp new file mode 100644 index 0000000..f5a927d --- /dev/null +++ b/GL/glm/vec3.hpp @@ -0,0 +1,14 @@ +/// @ref core +/// @file glm/vec3.hpp + +#pragma once +#include "./ext/vector_bool3.hpp" +#include "./ext/vector_bool3_precision.hpp" +#include "./ext/vector_float3.hpp" +#include "./ext/vector_float3_precision.hpp" +#include "./ext/vector_double3.hpp" +#include "./ext/vector_double3_precision.hpp" +#include "./ext/vector_int3.hpp" +#include "./ext/vector_int3_sized.hpp" +#include "./ext/vector_uint3.hpp" +#include "./ext/vector_uint3_sized.hpp" diff --git a/GL/glm/vec4.hpp b/GL/glm/vec4.hpp new file mode 100644 index 0000000..c6ea9f1 --- /dev/null +++ b/GL/glm/vec4.hpp @@ -0,0 +1,15 @@ +/// @ref core +/// @file glm/vec4.hpp + +#pragma once +#include "./ext/vector_bool4.hpp" +#include "./ext/vector_bool4_precision.hpp" +#include "./ext/vector_float4.hpp" +#include "./ext/vector_float4_precision.hpp" +#include "./ext/vector_double4.hpp" +#include "./ext/vector_double4_precision.hpp" +#include "./ext/vector_int4.hpp" +#include "./ext/vector_int4_sized.hpp" +#include "./ext/vector_uint4.hpp" +#include "./ext/vector_uint4_sized.hpp" + diff --git a/GL/glm/vector_relational.hpp b/GL/glm/vector_relational.hpp new file mode 100644 index 0000000..a0fe17e --- /dev/null +++ b/GL/glm/vector_relational.hpp @@ -0,0 +1,121 @@ +/// @ref core +/// @file glm/vector_relational.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions +/// +/// @defgroup core_func_vector_relational Vector Relational Functions +/// @ingroup core +/// +/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to +/// operate on scalars and produce scalar Boolean results. For vector results, +/// use the following built-in functions. +/// +/// In all cases, the sizes of all the input and return vectors for any particular +/// call must match. +/// +/// Include to use these core features. +/// +/// @see ext_vector_relational + +#pragma once + +#include "detail/qualifier.hpp" +#include "detail/setup.hpp" + +namespace glm +{ + /// @addtogroup core_func_vector_relational + /// @{ + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL lessThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec lessThan(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL lessThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec lessThanEqual(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL greaterThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec greaterThan(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL greaterThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec greaterThanEqual(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point, integer or bool scalar type. + /// + /// @see GLSL equal man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec equal(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point, integer or bool scalar type. + /// + /// @see GLSL notEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec notEqual(vec const& x, vec const& y); + + /// Returns true if any component of x is true. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL any man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec const& v); + + /// Returns true if all components of x are true. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL all man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec const& v); + + /// Returns the component-wise logical complement of x. + /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL not man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec not_(vec const& v); + + /// @} +}//namespace glm + +#include "detail/func_vector_relational.inl" diff --git a/GL/glxew.h b/GL/glxew.h new file mode 100644 index 0000000..0474ed5 --- /dev/null +++ b/GL/glxew.h @@ -0,0 +1,1831 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int* attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* -------------------- GLX_ARB_create_context_no_error -------------------- */ + +#ifndef GLX_ARB_create_context_no_error +#define GLX_ARB_create_context_no_error 1 + +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 + +#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) + +#endif /* GLX_ARB_create_context_no_error */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------------ GLX_EXT_context_priority ----------------------- */ + +#ifndef GLX_EXT_context_priority +#define GLX_EXT_context_priority 1 + +#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 +#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 +#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 +#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 + +#define GLXEW_EXT_context_priority GLXEW_GET_VAR(__GLXEW_EXT_context_priority) + +#endif /* GLX_EXT_context_priority */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef Display* ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute, int* value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXGetCurrentDisplayEXT GLXEW_GET_FUN(__glewXGetCurrentDisplayEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* ---------------------------- GLX_EXT_libglvnd --------------------------- */ + +#ifndef GLX_EXT_libglvnd +#define GLX_EXT_libglvnd 1 + +#define GLX_VENDOR_NAMES_EXT 0x20F6 + +#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) + +#endif /* GLX_EXT_libglvnd */ + +/* ----------------------- GLX_EXT_no_config_context ----------------------- */ + +#ifndef GLX_EXT_no_config_context +#define GLX_EXT_no_config_context 1 + +#define GLXEW_EXT_no_config_context GLXEW_GET_VAR(__GLXEW_EXT_no_config_context) + +#endif /* GLX_EXT_no_config_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_EXT 0x20DE +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_EXT 0x20E0 +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo* visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display* dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable drawable); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ------------------------ GLX_NV_multigpu_context ------------------------ */ + +#ifndef GLX_NV_multigpu_context +#define GLX_NV_multigpu_context 1 + +#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA +#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB +#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC +#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD +#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE + +#define GLXEW_NV_multigpu_context GLXEW_GET_VAR(__GLXEW_NV_multigpu_context) + +#endif /* GLX_NV_multigpu_context */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int* attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display* dpy, int screen, int* nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ + +#ifndef GLX_NV_robustness_video_memory_purge +#define GLX_NV_robustness_video_memory_purge 1 + +#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 + +#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) + +#endif /* GLX_NV_robustness_video_memory_purge */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint* count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint* maxGroups, GLuint* maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint* group, GLuint* barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV* ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int* nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int* value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV* pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long* pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display* dpy, int screen, int* attrib_list, int* nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int* value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo* vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int* attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long* mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int* value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display* dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display* dpy, int screen, int* max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display* dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int* x, int* y, int* w, int* h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int* dx, int* dy, int* dw, int* dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long* pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_context_priority; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_no_config_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multigpu_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#ifndef GLXEW_GET_VAR +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLXEW_GET_FUN +#define GLXEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/GL/wglew.h b/GL/wglew.h new file mode 100644 index 0000000..7e2d090 --- /dev/null +++ b/GL/wglew.h @@ -0,0 +1,1468 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* -------------------- WGL_ARB_create_context_no_error -------------------- */ + +#ifndef WGL_ARB_create_context_no_error +#define WGL_ARB_create_context_no_error 1 + +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 + +#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) + +#endif /* WGL_ARB_create_context_no_error */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT* pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int* piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* --------------------------- WGL_EXT_colorspace -------------------------- */ + +#ifndef WGL_EXT_colorspace +#define WGL_EXT_colorspace 1 + +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_COLORSPACE_LINEAR_EXT 0x308A +#define WGL_COLORSPACE_EXT 0x309D + +#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) + +#endif /* WGL_EXT_colorspace */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT* pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT* puGreen, USHORT* puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT* puGreen, const USHORT* puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT* uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE* pEvent, const LPVOID* pAddress, const DWORD* pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD* pMissedFrames, float* pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ------------------------ WGL_NV_multigpu_context ------------------------ */ + +#ifndef WGL_NV_multigpu_context +#define WGL_NV_multigpu_context 1 + +#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA +#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB +#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC +#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD +#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE + +#define WGLEW_NV_multigpu_context WGLEW_GET_VAR(__WGLEW_NV_multigpu_context) + +#endif /* WGL_NV_multigpu_context */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint* maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint* barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void* pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32* denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64* msc, INT64* sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64* msc, INT64* sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multigpu_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; +/* ------------------------------------------------------------------------- */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#ifndef WGLEW_GET_VAR +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef WGLEW_GET_FUN +#define WGLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..34540d4 --- /dev/null +++ b/LICENSE @@ -0,0 +1,232 @@ +GNU GENERAL PUBLIC LICENSE +Version 3, 29 June 2007 + +Copyright © 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. + +Preamble + +The GNU General Public License is a free, copyleft license for software and other kinds of works. + +The licenses for most software and other practical works are designed to take away your freedom to share and change the works. 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You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. + +12. No Surrender of Others' Freedom. +If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. + +13. Use with the GNU Affero General Public License. +Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. + +14. Revised Versions of this License. +The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. + +If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. + +Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. + +15. Disclaimer of Warranty. +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +16. Limitation of Liability. +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +17. Interpretation of Sections 15 and 16. +If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. + +END OF TERMS AND CONDITIONS + +How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. + +To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found. + + grafikaKBT + Copyright (C) 2024 sherl + + This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + +If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: + + grafikaKBT Copyright (C) 2024 sherl + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”. + +You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . + +The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..b645180 --- /dev/null +++ b/Makefile @@ -0,0 +1,16 @@ +# mingw-w64-x86_64-gcc-14.1.0-3 to ostatnia wspierana wersja gcc, w której można stosować wildcard'y "*.cpp" +CC = "C:\\msys64\\mingw64\\bin\\g++.exe" +CFLAGS = -I. +DEPS = -lglew32 -lopengl32 -lglu32 -lgdi32 +LINK = -L. -DGLEW_STATIC +OUTPUT = output.exe +CPPSTD = c++17 + +default: + $(CC) -g *.cpp $(CFLAGS) $(DEPS) $(LINK) -std=$(CPPSTD) -static -static-libgcc -fno-keep-inline-dllexport -o $(OUTPUT) + +run: default + $(OUTPUT) + +clean: + rm $(OUTPUT) \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..3029f9b --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# grafikaKBT + +Uruchamianie: `make run` diff --git a/RESOURCE.H b/RESOURCE.H new file mode 100644 index 0000000..e6ddfce --- /dev/null +++ b/RESOURCE.H @@ -0,0 +1,35 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by resource.rc +// +#define IDR_MENU 101 +#define IDD_DIALOG_ABOUT 102 +#define IDR_TOOLBAR1 104 +#define IDC_OPENGL_VENDOR 1000 +#define IDC_OPENGL_RENDERER 1001 +#define IDC_OPENGL_VERSION 1002 +#define IDC_OPENGL_EXTENSIONS 1003 +#define IDC_GLU_VERSION 1005 +#define IDC_GLU_EXTENSIONS 1006 +#define IDC_ERROR1 1007 +#define IDC_ERROR2 1008 +#define IDC_ERROR3 1009 +#define IDC_ERROR4 1010 +#define IDC_ERROR5 1011 +#define IDC_ERROR6 1012 +#define ID_FILE_EXIT 40001 +#define ID_HELP_ABOUT 40002 +#define ID_BUTTON40003 40003 +#define ID_LIGHTING_SUNLIGHT 40004 +#define ID_LIGHTING_AMBIENTLIGHT 40005 + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 106 +#define _APS_NEXT_COMMAND_VALUE 40006 +#define _APS_NEXT_CONTROL_VALUE 1013 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/glew.c b/glew.c new file mode 100644 index 0000000..f4b905b --- /dev/null +++ b/glew.c @@ -0,0 +1,31949 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef GLEW_INCLUDE +# include "GL/glew.h" +#else +# include GLEW_INCLUDE +#endif + +#if defined(GLEW_OSMESA) +# define GLAPI extern +# include +#elif defined(GLEW_EGL) +# include "GL/eglew.h" +#elif defined(_WIN32) +/* + * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus + * wglGetProcAddress won't be declared. It will instead be implicitly declared, + * potentially incorrectly, which we don't want. + */ +# if defined(NOGDI) +# undef NOGDI +# endif +# include "GL/wglew.h" +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include "GL/glxew.h" +#endif + +#include /* For size_t */ + +#if defined(GLEW_EGL) +#elif defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call direcly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) +#elif defined(GLEW_OSMESA) +# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) +#elif defined(GLEW_EGL) +# define glewGetProcAddress(name) eglGetProcAddress((const char *)name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +# define GLEW_GET_VAR(x) (x) + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# define WGLEW_GET_VAR(x) (x) +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# define GLXEW_GET_VAR(x) (x) +#endif /* GLXEW_GET_VAR */ + +#ifdef EGLEW_GET_VAR +# undef EGLEW_GET_VAR +# define EGLEW_GET_VAR(x) (x) +#endif /* EGLEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ + +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return i; +} + +static GLuint _glewStrCopy(char *d, const char *s, char c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } + d[i] = '\0'; + return i; +} + +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} +#endif +#endif + +static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} +#endif +#endif + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; +PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL; +PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD = NULL; + +PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL; +PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL; +PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL; +PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL; +PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL; +PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL; +PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL; +PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL; +PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; + +PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLIPCONTROLPROC __glewClipControl = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; +PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; +PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; +PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; +PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; +PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; +PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; +PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; + +PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; +PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; +PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; +PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; +PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; +PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; +PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; +PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; +PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; +PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; +PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; +PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; +PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; +PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; +PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; +PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; +PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; +PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; +PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; +PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; +PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; +PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; +PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; +PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; +PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; +PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; +PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; +PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; +PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; +PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; +PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; +PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; +PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; +PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; +PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; +PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT = NULL; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL; + +PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; +PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL; + +PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL; +PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL; +PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL; +PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL; +PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL; +PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL; +PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT = NULL; + +PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL; +PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL; +PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL; +PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL; +PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT = NULL; + +PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL; +PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL; + +PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL; +PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL; +PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL; + +PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL; + +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL; + +PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; + +PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; +PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; +PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; + +PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL; +PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL; +PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL; +PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL; +PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL; +PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL; + +PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL; + +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL; + +PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT = NULL; +PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT = NULL; +PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL; +PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL; +PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL; + +PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG = NULL; +PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG = NULL; +PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG = NULL; +PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG = NULL; + +PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG = NULL; + +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; +PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; +PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; +PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; +PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; +PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; +PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; +PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL; + +PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; +PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX = NULL; +PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX = NULL; +PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX = NULL; +PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX = NULL; +PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX = NULL; +PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX = NULL; + +PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; +PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; + +PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX = NULL; +PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX = NULL; +PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX = NULL; + +PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL; +PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL; + +PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; + +PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; +PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; +PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; +PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; +PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; +PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; +PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; +PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; +PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; +PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; +PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; +PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; +PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; +PFNGLISSTATENVPROC __glewIsStateNV = NULL; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; +PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; + +PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL; + +PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL; +PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; +PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; +PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; +PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; +PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; +PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; +PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; +PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL; + +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; + +PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV = NULL; +PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV = NULL; +PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV = NULL; +PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV = NULL; +PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV = NULL; +PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV = NULL; + +PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV = NULL; +PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV = NULL; + +PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL; +PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL; +PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL; +PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL; +PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL; +PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; +PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; +PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; +PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; +PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; +PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV = NULL; + +PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV = NULL; +PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV = NULL; +PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV = NULL; +PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV = NULL; +PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV = NULL; +PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV = NULL; +PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV = NULL; + +PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL; +PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL; +PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL; +PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL; +PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL; +PFNGLDISABLEINVPROC __glewDisableiNV = NULL; +PFNGLENABLEINVPROC __glewEnableiNV = NULL; +PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL; +PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL; +PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL; +PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL; +PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL; +PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL; +PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL; +PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL; + +PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; + +PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL; +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL; + +PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL; + +PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL; + +PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL; + +PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES = NULL; + +PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES = NULL; +PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES = NULL; +PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES = NULL; +PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES = NULL; +PFNGLCOLORMASKIOESPROC __glewColorMaskiOES = NULL; +PFNGLDISABLEIOESPROC __glewDisableiOES = NULL; +PFNGLENABLEIOESPROC __glewEnableiOES = NULL; +PFNGLISENABLEDIOESPROC __glewIsEnablediOES = NULL; + +PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL; +PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL; +PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL; +PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL; + +PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL; +PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL; + +PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL; +PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL; +PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL; + +PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL; +PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL; +PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL; + +PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL; +PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL; +PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL; +PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL; +PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL; + +PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES = NULL; +PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES = NULL; +PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES = NULL; +PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES = NULL; +PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES = NULL; +PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES = NULL; +PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES = NULL; +PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES = NULL; + +PFNGLTEXBUFFEROESPROC __glewTexBufferOES = NULL; +PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES = NULL; + +PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL; +PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL; +PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL; +PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL; +PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL; +PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL; +PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL; +PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL; +PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL; + +PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES = NULL; + +PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES = NULL; + +PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL; +PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL; +PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL; +PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL; + +PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL; + +PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL; +PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL; +PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL; +PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL; + +PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL; +PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL; +PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL; +PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL; +PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL; +PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL; +PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL; +PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL; + +PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL; +PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL; +PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL; +PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL; + +PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL; +PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL; + +PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL; + +PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM = NULL; + +PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL; +PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL; +PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL; +PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL; +PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL; + +PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL; +PFNGLDATAPIPEPROC __glewDataPipe = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL; +PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL; + +PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL; +PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL; +PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL; +PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL; +PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL; +PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL; +PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL; +PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL; +PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL; +PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL; +PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL; + +PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL; +PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL; +PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL; +PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL; + +PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL; +PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL; +PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL; + +PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL; +PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL; +PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL; +PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL; +PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL; +PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL; +PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_VERSION_4_5 = GL_FALSE; +GLboolean __GLEW_VERSION_4_6 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE; +GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_framebuffer_multisample_advanced = GL_FALSE; +GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_half_float_fetch = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_AMD_shader_ballot = GL_FALSE; +GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; +GLboolean __GLEW_AMD_shader_image_load_store_lod = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_clip_distance = GL_FALSE; +GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE; +GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_sync = GL_FALSE; +GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE; +GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE; +GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE; +GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_clip_control = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_cull_distance = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_derivative_control = GL_FALSE; +GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; +GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_locations = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_clock = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; +GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE; +GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE; +GLboolean __GLEW_ARM_rgba8 = GL_FALSE; +GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE; +GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE; +GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_DMP_program_binary = GL_FALSE; +GLboolean __GLEW_DMP_shader_binary = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_external_wrap_modes = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_storage = GL_FALSE; +GLboolean __GLEW_EXT_EGL_sync = GL_FALSE; +GLboolean __GLEW_EXT_YUV_target = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_base_instance = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_buffer_storage = GL_FALSE; +GLboolean __GLEW_EXT_clear_texture = GL_FALSE; +GLboolean __GLEW_EXT_clip_control = GL_FALSE; +GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE; +GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE; +GLboolean __GLEW_EXT_conservative_depth = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_image = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_label = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_depth_clamp = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE; +GLboolean __GLEW_EXT_disjoint_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE; +GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_draw_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_external_buffer = GL_FALSE; +GLboolean __GLEW_EXT_float_blend = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_frag_depth = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE; +GLboolean __GLEW_EXT_memory_object = GL_FALSE; +GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE; +GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_EXT_multiple_textures = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE; +GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE; +GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader = GL_FALSE; +GLboolean __GLEW_EXT_multiview_texture_multisample = GL_FALSE; +GLboolean __GLEW_EXT_multiview_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_EXT_primitive_bounding_box = GL_FALSE; +GLboolean __GLEW_EXT_protected_textures = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; +GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE; +GLboolean __GLEW_EXT_render_snorm = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_robustness = GL_FALSE; +GLboolean __GLEW_EXT_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_semaphore = GL_FALSE; +GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE; +GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE; +GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent = GL_FALSE; +GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE; +GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; +GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE; +GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE; +GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE; +GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE; +GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_static_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_tessellation_point_size = GL_FALSE; +GLboolean __GLEW_EXT_tessellation_shader = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc_srgb = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE; +GLboolean __GLEW_EXT_texture_format_sRGB_override = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_query_lod = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_rg = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shadow_lod = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_storage = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE; +GLboolean __GLEW_EXT_texture_view = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE; +GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_IMG_bindless_texture = GL_FALSE; +GLboolean __GLEW_IMG_framebuffer_downsample = GL_FALSE; +GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_IMG_program_binary = GL_FALSE; +GLboolean __GLEW_IMG_read_format = GL_FALSE; +GLboolean __GLEW_IMG_shader_binary = GL_FALSE; +GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE; +GLboolean __GLEW_IMG_texture_compression_pvrtc2 = GL_FALSE; +GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE; +GLboolean __GLEW_IMG_texture_filter_cubic = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_blackhole_render = GL_FALSE; +GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; +GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; +GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_performance_query = GL_FALSE; +GLboolean __GLEW_INTEL_shader_integer_functions2 = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_no_error = GL_FALSE; +GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_KHR_robustness = GL_FALSE; +GLboolean __GLEW_KHR_shader_subgroup = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_framebuffer_flip_y = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_program_binary_formats = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; +GLboolean __GLEW_MESA_tile_raster_order = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NVX_gpu_multicast2 = GL_FALSE; +GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; +GLboolean __GLEW_NVX_progress_fence = GL_FALSE; +GLboolean __GLEW_NV_3dvision_settings = GL_FALSE; +GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE; +GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE; +GLboolean __GLEW_NV_bgr = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; +GLboolean __GLEW_NV_command_list = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_compute_shader_derivatives = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_pre_snap = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_underestimation = GL_FALSE; +GLboolean __GLEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_buffers = GL_FALSE; +GLboolean __GLEW_NV_draw_instanced = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_barycentric = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; +GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_image_formats = GL_FALSE; +GLboolean __GLEW_NV_instanced_arrays = GL_FALSE; +GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_memory_attachment = GL_FALSE; +GLboolean __GLEW_NV_mesh_shader = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_non_square_matrices = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_pack_subimage = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_packed_float = GL_FALSE; +GLboolean __GLEW_NV_packed_float_linear = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; +GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_platform_binary = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_polygon_mode = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_query_resource_tag = GL_FALSE; +GLboolean __GLEW_NV_read_buffer = GL_FALSE; +GLboolean __GLEW_NV_read_buffer_front = GL_FALSE; +GLboolean __GLEW_NV_read_depth = GL_FALSE; +GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_read_stencil = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_representative_fragment_test = GL_FALSE; +GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __GLEW_NV_sRGB_formats = GL_FALSE; +GLboolean __GLEW_NV_sample_locations = GL_FALSE; +GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; +GLboolean __GLEW_NV_scissor_exclusive = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_shader_subgroup_partitioned = GL_FALSE; +GLboolean __GLEW_NV_shader_texture_footprint = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; +GLboolean __GLEW_NV_shading_rate_image = GL_FALSE; +GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE; +GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE; +GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_array = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_NV_viewport_array = GL_FALSE; +GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; +GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; +GLboolean __GLEW_OES_EGL_image = GL_FALSE; +GLboolean __GLEW_OES_EGL_image_external = GL_FALSE; +GLboolean __GLEW_OES_EGL_image_external_essl3 = GL_FALSE; +GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_OES_blend_func_separate = GL_FALSE; +GLboolean __GLEW_OES_blend_subtract = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_copy_image = GL_FALSE; +GLboolean __GLEW_OES_depth24 = GL_FALSE; +GLboolean __GLEW_OES_depth32 = GL_FALSE; +GLboolean __GLEW_OES_depth_texture = GL_FALSE; +GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE; +GLboolean __GLEW_OES_draw_buffers_indexed = GL_FALSE; +GLboolean __GLEW_OES_draw_texture = GL_FALSE; +GLboolean __GLEW_OES_element_index_uint = GL_FALSE; +GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE; +GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE; +GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE; +GLboolean __GLEW_OES_framebuffer_object = GL_FALSE; +GLboolean __GLEW_OES_geometry_point_size = GL_FALSE; +GLboolean __GLEW_OES_geometry_shader = GL_FALSE; +GLboolean __GLEW_OES_get_program_binary = GL_FALSE; +GLboolean __GLEW_OES_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_OES_mapbuffer = GL_FALSE; +GLboolean __GLEW_OES_matrix_get = GL_FALSE; +GLboolean __GLEW_OES_matrix_palette = GL_FALSE; +GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_OES_point_size_array = GL_FALSE; +GLboolean __GLEW_OES_point_sprite = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_required_internalformat = GL_FALSE; +GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE; +GLboolean __GLEW_OES_sample_shading = GL_FALSE; +GLboolean __GLEW_OES_sample_variables = GL_FALSE; +GLboolean __GLEW_OES_shader_image_atomic = GL_FALSE; +GLboolean __GLEW_OES_shader_io_blocks = GL_FALSE; +GLboolean __GLEW_OES_shader_multisample_interpolation = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OES_standard_derivatives = GL_FALSE; +GLboolean __GLEW_OES_stencil1 = GL_FALSE; +GLboolean __GLEW_OES_stencil4 = GL_FALSE; +GLboolean __GLEW_OES_stencil8 = GL_FALSE; +GLboolean __GLEW_OES_surfaceless_context = GL_FALSE; +GLboolean __GLEW_OES_tessellation_point_size = GL_FALSE; +GLboolean __GLEW_OES_tessellation_shader = GL_FALSE; +GLboolean __GLEW_OES_texture_3D = GL_FALSE; +GLboolean __GLEW_OES_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_OES_texture_buffer = GL_FALSE; +GLboolean __GLEW_OES_texture_compression_astc = GL_FALSE; +GLboolean __GLEW_OES_texture_cube_map = GL_FALSE; +GLboolean __GLEW_OES_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_OES_texture_npot = GL_FALSE; +GLboolean __GLEW_OES_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_OES_texture_storage_multisample_2d_array = GL_FALSE; +GLboolean __GLEW_OES_texture_view = GL_FALSE; +GLboolean __GLEW_OES_vertex_array_object = GL_FALSE; +GLboolean __GLEW_OES_vertex_half_float = GL_FALSE; +GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_OVR_multiview = GL_FALSE; +GLboolean __GLEW_OVR_multiview2 = GL_FALSE; +GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_QCOM_YUV_texture_gather = GL_FALSE; +GLboolean __GLEW_QCOM_alpha_test = GL_FALSE; +GLboolean __GLEW_QCOM_binning_control = GL_FALSE; +GLboolean __GLEW_QCOM_driver_control = GL_FALSE; +GLboolean __GLEW_QCOM_extended_get = GL_FALSE; +GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE; +GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE; +GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE; +GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE; +GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate = GL_FALSE; +GLboolean __GLEW_QCOM_texture_foveated = GL_FALSE; +GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout = GL_FALSE; +GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE; +GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REGAL_proc_address = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_multitexture = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE; +GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE; +GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE; +GLboolean __GLEW_SGIX_complex_polar = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_cube_map = GL_FALSE; +GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE; +GLboolean __GLEW_SGIX_datapipe = GL_FALSE; +GLboolean __GLEW_SGIX_decimation = GL_FALSE; +GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_dvc = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_blend = GL_FALSE; +GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE; +GLboolean __GLEW_SGIX_fog_layers = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE; +GLboolean __GLEW_SGIX_fog_scale = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_icc_texture = GL_FALSE; +GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE; +GLboolean __GLEW_SGIX_image_compression = GL_FALSE; +GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_instrument_error = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE; +GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE; +GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE; +GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE; +GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE; +GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE; +GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_slim = GL_FALSE; +GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE; +GLboolean __GLEW_SGIX_subsample = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_phase = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE; +GLboolean __GLEW_SGIX_vector_ops = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcba = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_complex = GL_FALSE; +GLboolean __GLEW_SGI_complex_type = GL_FALSE; +GLboolean __GLEW_SGI_fft = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_VIV_shader_binary = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +static const char * _glewExtensionLookup[] = { +#ifdef GL_3DFX_multisample + "GL_3DFX_multisample", +#endif +#ifdef GL_3DFX_tbuffer + "GL_3DFX_tbuffer", +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + "GL_3DFX_texture_compression_FXT1", +#endif +#ifdef GL_AMD_blend_minmax_factor + "GL_AMD_blend_minmax_factor", +#endif +#ifdef GL_AMD_compressed_3DC_texture + "GL_AMD_compressed_3DC_texture", +#endif +#ifdef GL_AMD_compressed_ATC_texture + "GL_AMD_compressed_ATC_texture", +#endif +#ifdef GL_AMD_conservative_depth + "GL_AMD_conservative_depth", +#endif +#ifdef GL_AMD_debug_output + "GL_AMD_debug_output", +#endif +#ifdef GL_AMD_depth_clamp_separate + "GL_AMD_depth_clamp_separate", +#endif +#ifdef GL_AMD_draw_buffers_blend + "GL_AMD_draw_buffers_blend", +#endif +#ifdef GL_AMD_framebuffer_multisample_advanced + "GL_AMD_framebuffer_multisample_advanced", +#endif +#ifdef GL_AMD_framebuffer_sample_positions + "GL_AMD_framebuffer_sample_positions", +#endif +#ifdef GL_AMD_gcn_shader + "GL_AMD_gcn_shader", +#endif +#ifdef GL_AMD_gpu_shader_half_float + "GL_AMD_gpu_shader_half_float", +#endif +#ifdef GL_AMD_gpu_shader_half_float_fetch + "GL_AMD_gpu_shader_half_float_fetch", +#endif +#ifdef GL_AMD_gpu_shader_int16 + "GL_AMD_gpu_shader_int16", +#endif +#ifdef GL_AMD_gpu_shader_int64 + "GL_AMD_gpu_shader_int64", +#endif +#ifdef GL_AMD_interleaved_elements + "GL_AMD_interleaved_elements", +#endif +#ifdef GL_AMD_multi_draw_indirect + "GL_AMD_multi_draw_indirect", +#endif +#ifdef GL_AMD_name_gen_delete + "GL_AMD_name_gen_delete", +#endif +#ifdef GL_AMD_occlusion_query_event + "GL_AMD_occlusion_query_event", +#endif +#ifdef GL_AMD_performance_monitor + "GL_AMD_performance_monitor", +#endif +#ifdef GL_AMD_pinned_memory + "GL_AMD_pinned_memory", +#endif +#ifdef GL_AMD_program_binary_Z400 + "GL_AMD_program_binary_Z400", +#endif +#ifdef GL_AMD_query_buffer_object + "GL_AMD_query_buffer_object", +#endif +#ifdef GL_AMD_sample_positions + "GL_AMD_sample_positions", +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + "GL_AMD_seamless_cubemap_per_texture", +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + "GL_AMD_shader_atomic_counter_ops", +#endif +#ifdef GL_AMD_shader_ballot + "GL_AMD_shader_ballot", +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + "GL_AMD_shader_explicit_vertex_parameter", +#endif +#ifdef GL_AMD_shader_image_load_store_lod + "GL_AMD_shader_image_load_store_lod", +#endif +#ifdef GL_AMD_shader_stencil_export + "GL_AMD_shader_stencil_export", +#endif +#ifdef GL_AMD_shader_stencil_value_export + "GL_AMD_shader_stencil_value_export", +#endif +#ifdef GL_AMD_shader_trinary_minmax + "GL_AMD_shader_trinary_minmax", +#endif +#ifdef GL_AMD_sparse_texture + "GL_AMD_sparse_texture", +#endif +#ifdef GL_AMD_stencil_operation_extended + "GL_AMD_stencil_operation_extended", +#endif +#ifdef GL_AMD_texture_gather_bias_lod + "GL_AMD_texture_gather_bias_lod", +#endif +#ifdef GL_AMD_texture_texture4 + "GL_AMD_texture_texture4", +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + "GL_AMD_transform_feedback3_lines_triangles", +#endif +#ifdef GL_AMD_transform_feedback4 + "GL_AMD_transform_feedback4", +#endif +#ifdef GL_AMD_vertex_shader_layer + "GL_AMD_vertex_shader_layer", +#endif +#ifdef GL_AMD_vertex_shader_tessellator + "GL_AMD_vertex_shader_tessellator", +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + "GL_AMD_vertex_shader_viewport_index", +#endif +#ifdef GL_ANDROID_extension_pack_es31a + "GL_ANDROID_extension_pack_es31a", +#endif +#ifdef GL_ANGLE_depth_texture + "GL_ANGLE_depth_texture", +#endif +#ifdef GL_ANGLE_framebuffer_blit + "GL_ANGLE_framebuffer_blit", +#endif +#ifdef GL_ANGLE_framebuffer_multisample + "GL_ANGLE_framebuffer_multisample", +#endif +#ifdef GL_ANGLE_instanced_arrays + "GL_ANGLE_instanced_arrays", +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + "GL_ANGLE_pack_reverse_row_order", +#endif +#ifdef GL_ANGLE_program_binary + "GL_ANGLE_program_binary", +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + "GL_ANGLE_texture_compression_dxt1", +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + "GL_ANGLE_texture_compression_dxt3", +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + "GL_ANGLE_texture_compression_dxt5", +#endif +#ifdef GL_ANGLE_texture_usage + "GL_ANGLE_texture_usage", +#endif +#ifdef GL_ANGLE_timer_query + "GL_ANGLE_timer_query", +#endif +#ifdef GL_ANGLE_translated_shader_source + "GL_ANGLE_translated_shader_source", +#endif +#ifdef GL_APPLE_aux_depth_stencil + "GL_APPLE_aux_depth_stencil", +#endif +#ifdef GL_APPLE_client_storage + "GL_APPLE_client_storage", +#endif +#ifdef GL_APPLE_clip_distance + "GL_APPLE_clip_distance", +#endif +#ifdef GL_APPLE_color_buffer_packed_float + "GL_APPLE_color_buffer_packed_float", +#endif +#ifdef GL_APPLE_copy_texture_levels + "GL_APPLE_copy_texture_levels", +#endif +#ifdef GL_APPLE_element_array + "GL_APPLE_element_array", +#endif +#ifdef GL_APPLE_fence + "GL_APPLE_fence", +#endif +#ifdef GL_APPLE_float_pixels + "GL_APPLE_float_pixels", +#endif +#ifdef GL_APPLE_flush_buffer_range + "GL_APPLE_flush_buffer_range", +#endif +#ifdef GL_APPLE_framebuffer_multisample + "GL_APPLE_framebuffer_multisample", +#endif +#ifdef GL_APPLE_object_purgeable + "GL_APPLE_object_purgeable", +#endif +#ifdef GL_APPLE_pixel_buffer + "GL_APPLE_pixel_buffer", +#endif +#ifdef GL_APPLE_rgb_422 + "GL_APPLE_rgb_422", +#endif +#ifdef GL_APPLE_row_bytes + "GL_APPLE_row_bytes", +#endif +#ifdef GL_APPLE_specular_vector + "GL_APPLE_specular_vector", +#endif +#ifdef GL_APPLE_sync + "GL_APPLE_sync", +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + "GL_APPLE_texture_2D_limited_npot", +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + "GL_APPLE_texture_format_BGRA8888", +#endif +#ifdef GL_APPLE_texture_max_level + "GL_APPLE_texture_max_level", +#endif +#ifdef GL_APPLE_texture_packed_float + "GL_APPLE_texture_packed_float", +#endif +#ifdef GL_APPLE_texture_range + "GL_APPLE_texture_range", +#endif +#ifdef GL_APPLE_transform_hint + "GL_APPLE_transform_hint", +#endif +#ifdef GL_APPLE_vertex_array_object + "GL_APPLE_vertex_array_object", +#endif +#ifdef GL_APPLE_vertex_array_range + "GL_APPLE_vertex_array_range", +#endif +#ifdef GL_APPLE_vertex_program_evaluators + "GL_APPLE_vertex_program_evaluators", +#endif +#ifdef GL_APPLE_ycbcr_422 + "GL_APPLE_ycbcr_422", +#endif +#ifdef GL_ARB_ES2_compatibility + "GL_ARB_ES2_compatibility", +#endif +#ifdef GL_ARB_ES3_1_compatibility + "GL_ARB_ES3_1_compatibility", +#endif +#ifdef GL_ARB_ES3_2_compatibility + "GL_ARB_ES3_2_compatibility", +#endif +#ifdef GL_ARB_ES3_compatibility + "GL_ARB_ES3_compatibility", +#endif +#ifdef GL_ARB_arrays_of_arrays + "GL_ARB_arrays_of_arrays", +#endif +#ifdef GL_ARB_base_instance + "GL_ARB_base_instance", +#endif +#ifdef GL_ARB_bindless_texture + "GL_ARB_bindless_texture", +#endif +#ifdef GL_ARB_blend_func_extended + "GL_ARB_blend_func_extended", +#endif +#ifdef GL_ARB_buffer_storage + "GL_ARB_buffer_storage", +#endif +#ifdef GL_ARB_cl_event + "GL_ARB_cl_event", +#endif +#ifdef GL_ARB_clear_buffer_object + "GL_ARB_clear_buffer_object", +#endif +#ifdef GL_ARB_clear_texture + "GL_ARB_clear_texture", +#endif +#ifdef GL_ARB_clip_control + "GL_ARB_clip_control", +#endif +#ifdef GL_ARB_color_buffer_float + "GL_ARB_color_buffer_float", +#endif +#ifdef GL_ARB_compatibility + "GL_ARB_compatibility", +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + "GL_ARB_compressed_texture_pixel_storage", +#endif +#ifdef GL_ARB_compute_shader + "GL_ARB_compute_shader", +#endif +#ifdef GL_ARB_compute_variable_group_size + "GL_ARB_compute_variable_group_size", +#endif +#ifdef GL_ARB_conditional_render_inverted + "GL_ARB_conditional_render_inverted", +#endif +#ifdef GL_ARB_conservative_depth + "GL_ARB_conservative_depth", +#endif +#ifdef GL_ARB_copy_buffer + "GL_ARB_copy_buffer", +#endif +#ifdef GL_ARB_copy_image + "GL_ARB_copy_image", +#endif +#ifdef GL_ARB_cull_distance + "GL_ARB_cull_distance", +#endif +#ifdef GL_ARB_debug_output + "GL_ARB_debug_output", +#endif +#ifdef GL_ARB_depth_buffer_float + "GL_ARB_depth_buffer_float", +#endif +#ifdef GL_ARB_depth_clamp + "GL_ARB_depth_clamp", +#endif +#ifdef GL_ARB_depth_texture + "GL_ARB_depth_texture", +#endif +#ifdef GL_ARB_derivative_control + "GL_ARB_derivative_control", +#endif +#ifdef GL_ARB_direct_state_access + "GL_ARB_direct_state_access", +#endif +#ifdef GL_ARB_draw_buffers + "GL_ARB_draw_buffers", +#endif +#ifdef GL_ARB_draw_buffers_blend + "GL_ARB_draw_buffers_blend", +#endif +#ifdef GL_ARB_draw_elements_base_vertex + "GL_ARB_draw_elements_base_vertex", +#endif +#ifdef GL_ARB_draw_indirect + "GL_ARB_draw_indirect", +#endif +#ifdef GL_ARB_draw_instanced + "GL_ARB_draw_instanced", +#endif +#ifdef GL_ARB_enhanced_layouts + "GL_ARB_enhanced_layouts", +#endif +#ifdef GL_ARB_explicit_attrib_location + "GL_ARB_explicit_attrib_location", +#endif +#ifdef GL_ARB_explicit_uniform_location + "GL_ARB_explicit_uniform_location", +#endif +#ifdef GL_ARB_fragment_coord_conventions + "GL_ARB_fragment_coord_conventions", +#endif +#ifdef GL_ARB_fragment_layer_viewport + "GL_ARB_fragment_layer_viewport", +#endif +#ifdef GL_ARB_fragment_program + "GL_ARB_fragment_program", +#endif +#ifdef GL_ARB_fragment_program_shadow + "GL_ARB_fragment_program_shadow", +#endif +#ifdef GL_ARB_fragment_shader + "GL_ARB_fragment_shader", +#endif +#ifdef GL_ARB_fragment_shader_interlock + "GL_ARB_fragment_shader_interlock", +#endif +#ifdef GL_ARB_framebuffer_no_attachments + "GL_ARB_framebuffer_no_attachments", +#endif +#ifdef GL_ARB_framebuffer_object + "GL_ARB_framebuffer_object", +#endif +#ifdef GL_ARB_framebuffer_sRGB + "GL_ARB_framebuffer_sRGB", +#endif +#ifdef GL_ARB_geometry_shader4 + "GL_ARB_geometry_shader4", +#endif +#ifdef GL_ARB_get_program_binary + "GL_ARB_get_program_binary", +#endif +#ifdef GL_ARB_get_texture_sub_image + "GL_ARB_get_texture_sub_image", +#endif +#ifdef GL_ARB_gl_spirv + "GL_ARB_gl_spirv", +#endif +#ifdef GL_ARB_gpu_shader5 + "GL_ARB_gpu_shader5", +#endif +#ifdef GL_ARB_gpu_shader_fp64 + "GL_ARB_gpu_shader_fp64", +#endif +#ifdef GL_ARB_gpu_shader_int64 + "GL_ARB_gpu_shader_int64", +#endif +#ifdef GL_ARB_half_float_pixel + "GL_ARB_half_float_pixel", +#endif +#ifdef GL_ARB_half_float_vertex + "GL_ARB_half_float_vertex", +#endif +#ifdef GL_ARB_imaging + "GL_ARB_imaging", +#endif +#ifdef GL_ARB_indirect_parameters + "GL_ARB_indirect_parameters", +#endif +#ifdef GL_ARB_instanced_arrays + "GL_ARB_instanced_arrays", +#endif +#ifdef GL_ARB_internalformat_query + "GL_ARB_internalformat_query", +#endif +#ifdef GL_ARB_internalformat_query2 + "GL_ARB_internalformat_query2", +#endif +#ifdef GL_ARB_invalidate_subdata + "GL_ARB_invalidate_subdata", +#endif +#ifdef GL_ARB_map_buffer_alignment + "GL_ARB_map_buffer_alignment", +#endif +#ifdef GL_ARB_map_buffer_range + "GL_ARB_map_buffer_range", +#endif +#ifdef GL_ARB_matrix_palette + "GL_ARB_matrix_palette", +#endif +#ifdef GL_ARB_multi_bind + "GL_ARB_multi_bind", +#endif +#ifdef GL_ARB_multi_draw_indirect + "GL_ARB_multi_draw_indirect", +#endif +#ifdef GL_ARB_multisample + "GL_ARB_multisample", +#endif +#ifdef GL_ARB_multitexture + "GL_ARB_multitexture", +#endif +#ifdef GL_ARB_occlusion_query + "GL_ARB_occlusion_query", +#endif +#ifdef GL_ARB_occlusion_query2 + "GL_ARB_occlusion_query2", +#endif +#ifdef GL_ARB_parallel_shader_compile + "GL_ARB_parallel_shader_compile", +#endif +#ifdef GL_ARB_pipeline_statistics_query + "GL_ARB_pipeline_statistics_query", +#endif +#ifdef GL_ARB_pixel_buffer_object + "GL_ARB_pixel_buffer_object", +#endif +#ifdef GL_ARB_point_parameters + "GL_ARB_point_parameters", +#endif +#ifdef GL_ARB_point_sprite + "GL_ARB_point_sprite", +#endif +#ifdef GL_ARB_polygon_offset_clamp + "GL_ARB_polygon_offset_clamp", +#endif +#ifdef GL_ARB_post_depth_coverage + "GL_ARB_post_depth_coverage", +#endif +#ifdef GL_ARB_program_interface_query + "GL_ARB_program_interface_query", +#endif +#ifdef GL_ARB_provoking_vertex + "GL_ARB_provoking_vertex", +#endif +#ifdef GL_ARB_query_buffer_object + "GL_ARB_query_buffer_object", +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + "GL_ARB_robust_buffer_access_behavior", +#endif +#ifdef GL_ARB_robustness + "GL_ARB_robustness", +#endif +#ifdef GL_ARB_robustness_application_isolation + "GL_ARB_robustness_application_isolation", +#endif +#ifdef GL_ARB_robustness_share_group_isolation + "GL_ARB_robustness_share_group_isolation", +#endif +#ifdef GL_ARB_sample_locations + "GL_ARB_sample_locations", +#endif +#ifdef GL_ARB_sample_shading + "GL_ARB_sample_shading", +#endif +#ifdef GL_ARB_sampler_objects + "GL_ARB_sampler_objects", +#endif +#ifdef GL_ARB_seamless_cube_map + "GL_ARB_seamless_cube_map", +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + "GL_ARB_seamless_cubemap_per_texture", +#endif +#ifdef GL_ARB_separate_shader_objects + "GL_ARB_separate_shader_objects", +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + "GL_ARB_shader_atomic_counter_ops", +#endif +#ifdef GL_ARB_shader_atomic_counters + "GL_ARB_shader_atomic_counters", +#endif +#ifdef GL_ARB_shader_ballot + "GL_ARB_shader_ballot", +#endif +#ifdef GL_ARB_shader_bit_encoding + "GL_ARB_shader_bit_encoding", +#endif +#ifdef GL_ARB_shader_clock + "GL_ARB_shader_clock", +#endif +#ifdef GL_ARB_shader_draw_parameters + "GL_ARB_shader_draw_parameters", +#endif +#ifdef GL_ARB_shader_group_vote + "GL_ARB_shader_group_vote", +#endif +#ifdef GL_ARB_shader_image_load_store + "GL_ARB_shader_image_load_store", +#endif +#ifdef GL_ARB_shader_image_size + "GL_ARB_shader_image_size", +#endif +#ifdef GL_ARB_shader_objects + "GL_ARB_shader_objects", +#endif +#ifdef GL_ARB_shader_precision + "GL_ARB_shader_precision", +#endif +#ifdef GL_ARB_shader_stencil_export + "GL_ARB_shader_stencil_export", +#endif +#ifdef GL_ARB_shader_storage_buffer_object + "GL_ARB_shader_storage_buffer_object", +#endif +#ifdef GL_ARB_shader_subroutine + "GL_ARB_shader_subroutine", +#endif +#ifdef GL_ARB_shader_texture_image_samples + "GL_ARB_shader_texture_image_samples", +#endif +#ifdef GL_ARB_shader_texture_lod + "GL_ARB_shader_texture_lod", +#endif +#ifdef GL_ARB_shader_viewport_layer_array + "GL_ARB_shader_viewport_layer_array", +#endif +#ifdef GL_ARB_shading_language_100 + "GL_ARB_shading_language_100", +#endif +#ifdef GL_ARB_shading_language_420pack + "GL_ARB_shading_language_420pack", +#endif +#ifdef GL_ARB_shading_language_include + "GL_ARB_shading_language_include", +#endif +#ifdef GL_ARB_shading_language_packing + "GL_ARB_shading_language_packing", +#endif +#ifdef GL_ARB_shadow + "GL_ARB_shadow", +#endif +#ifdef GL_ARB_shadow_ambient + "GL_ARB_shadow_ambient", +#endif +#ifdef GL_ARB_sparse_buffer + "GL_ARB_sparse_buffer", +#endif +#ifdef GL_ARB_sparse_texture + "GL_ARB_sparse_texture", +#endif +#ifdef GL_ARB_sparse_texture2 + "GL_ARB_sparse_texture2", +#endif +#ifdef GL_ARB_sparse_texture_clamp + "GL_ARB_sparse_texture_clamp", +#endif +#ifdef GL_ARB_spirv_extensions + "GL_ARB_spirv_extensions", +#endif +#ifdef GL_ARB_stencil_texturing + "GL_ARB_stencil_texturing", +#endif +#ifdef GL_ARB_sync + "GL_ARB_sync", +#endif +#ifdef GL_ARB_tessellation_shader + "GL_ARB_tessellation_shader", +#endif +#ifdef GL_ARB_texture_barrier + "GL_ARB_texture_barrier", +#endif +#ifdef GL_ARB_texture_border_clamp + "GL_ARB_texture_border_clamp", +#endif +#ifdef GL_ARB_texture_buffer_object + "GL_ARB_texture_buffer_object", +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + "GL_ARB_texture_buffer_object_rgb32", +#endif +#ifdef GL_ARB_texture_buffer_range + "GL_ARB_texture_buffer_range", +#endif +#ifdef GL_ARB_texture_compression + "GL_ARB_texture_compression", +#endif +#ifdef GL_ARB_texture_compression_bptc + "GL_ARB_texture_compression_bptc", +#endif +#ifdef GL_ARB_texture_compression_rgtc + "GL_ARB_texture_compression_rgtc", +#endif +#ifdef GL_ARB_texture_cube_map + "GL_ARB_texture_cube_map", +#endif +#ifdef GL_ARB_texture_cube_map_array + "GL_ARB_texture_cube_map_array", +#endif +#ifdef GL_ARB_texture_env_add + "GL_ARB_texture_env_add", +#endif +#ifdef GL_ARB_texture_env_combine + "GL_ARB_texture_env_combine", +#endif +#ifdef GL_ARB_texture_env_crossbar + "GL_ARB_texture_env_crossbar", +#endif +#ifdef GL_ARB_texture_env_dot3 + "GL_ARB_texture_env_dot3", +#endif +#ifdef GL_ARB_texture_filter_anisotropic + "GL_ARB_texture_filter_anisotropic", +#endif +#ifdef GL_ARB_texture_filter_minmax + "GL_ARB_texture_filter_minmax", +#endif +#ifdef GL_ARB_texture_float + "GL_ARB_texture_float", +#endif +#ifdef GL_ARB_texture_gather + "GL_ARB_texture_gather", +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + "GL_ARB_texture_mirror_clamp_to_edge", +#endif +#ifdef GL_ARB_texture_mirrored_repeat + "GL_ARB_texture_mirrored_repeat", +#endif +#ifdef GL_ARB_texture_multisample + "GL_ARB_texture_multisample", +#endif +#ifdef GL_ARB_texture_non_power_of_two + "GL_ARB_texture_non_power_of_two", +#endif +#ifdef GL_ARB_texture_query_levels + "GL_ARB_texture_query_levels", +#endif +#ifdef GL_ARB_texture_query_lod + "GL_ARB_texture_query_lod", +#endif +#ifdef GL_ARB_texture_rectangle + "GL_ARB_texture_rectangle", +#endif +#ifdef GL_ARB_texture_rg + "GL_ARB_texture_rg", +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + "GL_ARB_texture_rgb10_a2ui", +#endif +#ifdef GL_ARB_texture_stencil8 + "GL_ARB_texture_stencil8", +#endif +#ifdef GL_ARB_texture_storage + "GL_ARB_texture_storage", +#endif +#ifdef GL_ARB_texture_storage_multisample + "GL_ARB_texture_storage_multisample", +#endif +#ifdef GL_ARB_texture_swizzle + "GL_ARB_texture_swizzle", +#endif +#ifdef GL_ARB_texture_view + "GL_ARB_texture_view", +#endif +#ifdef GL_ARB_timer_query + "GL_ARB_timer_query", +#endif +#ifdef GL_ARB_transform_feedback2 + "GL_ARB_transform_feedback2", +#endif +#ifdef GL_ARB_transform_feedback3 + "GL_ARB_transform_feedback3", +#endif +#ifdef GL_ARB_transform_feedback_instanced + "GL_ARB_transform_feedback_instanced", +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + "GL_ARB_transform_feedback_overflow_query", +#endif +#ifdef GL_ARB_transpose_matrix + "GL_ARB_transpose_matrix", +#endif +#ifdef GL_ARB_uniform_buffer_object + "GL_ARB_uniform_buffer_object", +#endif +#ifdef GL_ARB_vertex_array_bgra + "GL_ARB_vertex_array_bgra", +#endif +#ifdef GL_ARB_vertex_array_object + "GL_ARB_vertex_array_object", +#endif +#ifdef GL_ARB_vertex_attrib_64bit + "GL_ARB_vertex_attrib_64bit", +#endif +#ifdef GL_ARB_vertex_attrib_binding + "GL_ARB_vertex_attrib_binding", +#endif +#ifdef GL_ARB_vertex_blend + "GL_ARB_vertex_blend", +#endif +#ifdef GL_ARB_vertex_buffer_object + "GL_ARB_vertex_buffer_object", +#endif +#ifdef GL_ARB_vertex_program + "GL_ARB_vertex_program", +#endif +#ifdef GL_ARB_vertex_shader + "GL_ARB_vertex_shader", +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + "GL_ARB_vertex_type_10f_11f_11f_rev", +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + "GL_ARB_vertex_type_2_10_10_10_rev", +#endif +#ifdef GL_ARB_viewport_array + "GL_ARB_viewport_array", +#endif +#ifdef GL_ARB_window_pos + "GL_ARB_window_pos", +#endif +#ifdef GL_ARM_mali_program_binary + "GL_ARM_mali_program_binary", +#endif +#ifdef GL_ARM_mali_shader_binary + "GL_ARM_mali_shader_binary", +#endif +#ifdef GL_ARM_rgba8 + "GL_ARM_rgba8", +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + "GL_ARM_shader_framebuffer_fetch", +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + "GL_ARM_shader_framebuffer_fetch_depth_stencil", +#endif +#ifdef GL_ARM_texture_unnormalized_coordinates + "GL_ARM_texture_unnormalized_coordinates", +#endif +#ifdef GL_ATIX_point_sprites + "GL_ATIX_point_sprites", +#endif +#ifdef GL_ATIX_texture_env_combine3 + "GL_ATIX_texture_env_combine3", +#endif +#ifdef GL_ATIX_texture_env_route + "GL_ATIX_texture_env_route", +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + "GL_ATIX_vertex_shader_output_point_size", +#endif +#ifdef GL_ATI_draw_buffers + "GL_ATI_draw_buffers", +#endif +#ifdef GL_ATI_element_array + "GL_ATI_element_array", +#endif +#ifdef GL_ATI_envmap_bumpmap + "GL_ATI_envmap_bumpmap", +#endif +#ifdef GL_ATI_fragment_shader + "GL_ATI_fragment_shader", +#endif +#ifdef GL_ATI_map_object_buffer + "GL_ATI_map_object_buffer", +#endif +#ifdef GL_ATI_meminfo + "GL_ATI_meminfo", +#endif +#ifdef GL_ATI_pn_triangles + "GL_ATI_pn_triangles", +#endif +#ifdef GL_ATI_separate_stencil + "GL_ATI_separate_stencil", +#endif +#ifdef GL_ATI_shader_texture_lod + "GL_ATI_shader_texture_lod", +#endif +#ifdef GL_ATI_text_fragment_shader + "GL_ATI_text_fragment_shader", +#endif +#ifdef GL_ATI_texture_compression_3dc + "GL_ATI_texture_compression_3dc", +#endif +#ifdef GL_ATI_texture_env_combine3 + "GL_ATI_texture_env_combine3", +#endif +#ifdef GL_ATI_texture_float + "GL_ATI_texture_float", +#endif +#ifdef GL_ATI_texture_mirror_once + "GL_ATI_texture_mirror_once", +#endif +#ifdef GL_ATI_vertex_array_object + "GL_ATI_vertex_array_object", +#endif +#ifdef GL_ATI_vertex_attrib_array_object + "GL_ATI_vertex_attrib_array_object", +#endif +#ifdef GL_ATI_vertex_streams + "GL_ATI_vertex_streams", +#endif +#ifdef GL_DMP_program_binary + "GL_DMP_program_binary", +#endif +#ifdef GL_DMP_shader_binary + "GL_DMP_shader_binary", +#endif +#ifdef GL_EXT_422_pixels + "GL_EXT_422_pixels", +#endif +#ifdef GL_EXT_Cg_shader + "GL_EXT_Cg_shader", +#endif +#ifdef GL_EXT_EGL_image_array + "GL_EXT_EGL_image_array", +#endif +#ifdef GL_EXT_EGL_image_external_wrap_modes + "GL_EXT_EGL_image_external_wrap_modes", +#endif +#ifdef GL_EXT_EGL_image_storage + "GL_EXT_EGL_image_storage", +#endif +#ifdef GL_EXT_EGL_sync + "GL_EXT_EGL_sync", +#endif +#ifdef GL_EXT_YUV_target + "GL_EXT_YUV_target", +#endif +#ifdef GL_EXT_abgr + "GL_EXT_abgr", +#endif +#ifdef GL_EXT_base_instance + "GL_EXT_base_instance", +#endif +#ifdef GL_EXT_bgra + "GL_EXT_bgra", +#endif +#ifdef GL_EXT_bindable_uniform + "GL_EXT_bindable_uniform", +#endif +#ifdef GL_EXT_blend_color + "GL_EXT_blend_color", +#endif +#ifdef GL_EXT_blend_equation_separate + "GL_EXT_blend_equation_separate", +#endif +#ifdef GL_EXT_blend_func_extended + "GL_EXT_blend_func_extended", +#endif +#ifdef GL_EXT_blend_func_separate + "GL_EXT_blend_func_separate", +#endif +#ifdef GL_EXT_blend_logic_op + "GL_EXT_blend_logic_op", +#endif +#ifdef GL_EXT_blend_minmax + "GL_EXT_blend_minmax", +#endif +#ifdef GL_EXT_blend_subtract + "GL_EXT_blend_subtract", +#endif +#ifdef GL_EXT_buffer_storage + "GL_EXT_buffer_storage", +#endif +#ifdef GL_EXT_clear_texture + "GL_EXT_clear_texture", +#endif +#ifdef GL_EXT_clip_control + "GL_EXT_clip_control", +#endif +#ifdef GL_EXT_clip_cull_distance + "GL_EXT_clip_cull_distance", +#endif +#ifdef GL_EXT_clip_volume_hint + "GL_EXT_clip_volume_hint", +#endif +#ifdef GL_EXT_cmyka + "GL_EXT_cmyka", +#endif +#ifdef GL_EXT_color_buffer_float + "GL_EXT_color_buffer_float", +#endif +#ifdef GL_EXT_color_buffer_half_float + "GL_EXT_color_buffer_half_float", +#endif +#ifdef GL_EXT_color_subtable + "GL_EXT_color_subtable", +#endif +#ifdef GL_EXT_compiled_vertex_array + "GL_EXT_compiled_vertex_array", +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + "GL_EXT_compressed_ETC1_RGB8_sub_texture", +#endif +#ifdef GL_EXT_conservative_depth + "GL_EXT_conservative_depth", +#endif +#ifdef GL_EXT_convolution + "GL_EXT_convolution", +#endif +#ifdef GL_EXT_coordinate_frame + "GL_EXT_coordinate_frame", +#endif +#ifdef GL_EXT_copy_image + "GL_EXT_copy_image", +#endif +#ifdef GL_EXT_copy_texture + "GL_EXT_copy_texture", +#endif +#ifdef GL_EXT_cull_vertex + "GL_EXT_cull_vertex", +#endif +#ifdef GL_EXT_debug_label + "GL_EXT_debug_label", +#endif +#ifdef GL_EXT_debug_marker + "GL_EXT_debug_marker", +#endif +#ifdef GL_EXT_depth_bounds_test + "GL_EXT_depth_bounds_test", +#endif +#ifdef GL_EXT_depth_clamp + "GL_EXT_depth_clamp", +#endif +#ifdef GL_EXT_direct_state_access + "GL_EXT_direct_state_access", +#endif +#ifdef GL_EXT_discard_framebuffer + "GL_EXT_discard_framebuffer", +#endif +#ifdef GL_EXT_disjoint_timer_query + "GL_EXT_disjoint_timer_query", +#endif +#ifdef GL_EXT_draw_buffers + "GL_EXT_draw_buffers", +#endif +#ifdef GL_EXT_draw_buffers2 + "GL_EXT_draw_buffers2", +#endif +#ifdef GL_EXT_draw_buffers_indexed + "GL_EXT_draw_buffers_indexed", +#endif +#ifdef GL_EXT_draw_elements_base_vertex + "GL_EXT_draw_elements_base_vertex", +#endif +#ifdef GL_EXT_draw_instanced + "GL_EXT_draw_instanced", +#endif +#ifdef GL_EXT_draw_range_elements + "GL_EXT_draw_range_elements", +#endif +#ifdef GL_EXT_draw_transform_feedback + "GL_EXT_draw_transform_feedback", +#endif +#ifdef GL_EXT_external_buffer + "GL_EXT_external_buffer", +#endif +#ifdef GL_EXT_float_blend + "GL_EXT_float_blend", +#endif +#ifdef GL_EXT_fog_coord + "GL_EXT_fog_coord", +#endif +#ifdef GL_EXT_frag_depth + "GL_EXT_frag_depth", +#endif +#ifdef GL_EXT_fragment_lighting + "GL_EXT_fragment_lighting", +#endif +#ifdef GL_EXT_framebuffer_blit + "GL_EXT_framebuffer_blit", +#endif +#ifdef GL_EXT_framebuffer_multisample + "GL_EXT_framebuffer_multisample", +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + "GL_EXT_framebuffer_multisample_blit_scaled", +#endif +#ifdef GL_EXT_framebuffer_object + "GL_EXT_framebuffer_object", +#endif +#ifdef GL_EXT_framebuffer_sRGB + "GL_EXT_framebuffer_sRGB", +#endif +#ifdef GL_EXT_geometry_point_size + "GL_EXT_geometry_point_size", +#endif +#ifdef GL_EXT_geometry_shader + "GL_EXT_geometry_shader", +#endif +#ifdef GL_EXT_geometry_shader4 + "GL_EXT_geometry_shader4", +#endif +#ifdef GL_EXT_gpu_program_parameters + "GL_EXT_gpu_program_parameters", +#endif +#ifdef GL_EXT_gpu_shader4 + "GL_EXT_gpu_shader4", +#endif +#ifdef GL_EXT_gpu_shader5 + "GL_EXT_gpu_shader5", +#endif +#ifdef GL_EXT_histogram + "GL_EXT_histogram", +#endif +#ifdef GL_EXT_index_array_formats + "GL_EXT_index_array_formats", +#endif +#ifdef GL_EXT_index_func + "GL_EXT_index_func", +#endif +#ifdef GL_EXT_index_material + "GL_EXT_index_material", +#endif +#ifdef GL_EXT_index_texture + "GL_EXT_index_texture", +#endif +#ifdef GL_EXT_instanced_arrays + "GL_EXT_instanced_arrays", +#endif +#ifdef GL_EXT_light_texture + "GL_EXT_light_texture", +#endif +#ifdef GL_EXT_map_buffer_range + "GL_EXT_map_buffer_range", +#endif +#ifdef GL_EXT_memory_object + "GL_EXT_memory_object", +#endif +#ifdef GL_EXT_memory_object_fd + "GL_EXT_memory_object_fd", +#endif +#ifdef GL_EXT_memory_object_win32 + "GL_EXT_memory_object_win32", +#endif +#ifdef GL_EXT_misc_attribute + "GL_EXT_misc_attribute", +#endif +#ifdef GL_EXT_multi_draw_arrays + "GL_EXT_multi_draw_arrays", +#endif +#ifdef GL_EXT_multi_draw_indirect + "GL_EXT_multi_draw_indirect", +#endif +#ifdef GL_EXT_multiple_textures + "GL_EXT_multiple_textures", +#endif +#ifdef GL_EXT_multisample + "GL_EXT_multisample", +#endif +#ifdef GL_EXT_multisample_compatibility + "GL_EXT_multisample_compatibility", +#endif +#ifdef GL_EXT_multisampled_render_to_texture + "GL_EXT_multisampled_render_to_texture", +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + "GL_EXT_multisampled_render_to_texture2", +#endif +#ifdef GL_EXT_multiview_draw_buffers + "GL_EXT_multiview_draw_buffers", +#endif +#ifdef GL_EXT_multiview_tessellation_geometry_shader + "GL_EXT_multiview_tessellation_geometry_shader", +#endif +#ifdef GL_EXT_multiview_texture_multisample + "GL_EXT_multiview_texture_multisample", +#endif +#ifdef GL_EXT_multiview_timer_query + "GL_EXT_multiview_timer_query", +#endif +#ifdef GL_EXT_occlusion_query_boolean + "GL_EXT_occlusion_query_boolean", +#endif +#ifdef GL_EXT_packed_depth_stencil + "GL_EXT_packed_depth_stencil", +#endif +#ifdef GL_EXT_packed_float + "GL_EXT_packed_float", +#endif +#ifdef GL_EXT_packed_pixels + "GL_EXT_packed_pixels", +#endif +#ifdef GL_EXT_paletted_texture + "GL_EXT_paletted_texture", +#endif +#ifdef GL_EXT_pixel_buffer_object + "GL_EXT_pixel_buffer_object", +#endif +#ifdef GL_EXT_pixel_transform + "GL_EXT_pixel_transform", +#endif +#ifdef GL_EXT_pixel_transform_color_table + "GL_EXT_pixel_transform_color_table", +#endif +#ifdef GL_EXT_point_parameters + "GL_EXT_point_parameters", +#endif +#ifdef GL_EXT_polygon_offset + "GL_EXT_polygon_offset", +#endif +#ifdef GL_EXT_polygon_offset_clamp + "GL_EXT_polygon_offset_clamp", +#endif +#ifdef GL_EXT_post_depth_coverage + "GL_EXT_post_depth_coverage", +#endif +#ifdef GL_EXT_primitive_bounding_box + "GL_EXT_primitive_bounding_box", +#endif +#ifdef GL_EXT_protected_textures + "GL_EXT_protected_textures", +#endif +#ifdef GL_EXT_provoking_vertex + "GL_EXT_provoking_vertex", +#endif +#ifdef GL_EXT_pvrtc_sRGB + "GL_EXT_pvrtc_sRGB", +#endif +#ifdef GL_EXT_raster_multisample + "GL_EXT_raster_multisample", +#endif +#ifdef GL_EXT_read_format_bgra + "GL_EXT_read_format_bgra", +#endif +#ifdef GL_EXT_render_snorm + "GL_EXT_render_snorm", +#endif +#ifdef GL_EXT_rescale_normal + "GL_EXT_rescale_normal", +#endif +#ifdef GL_EXT_robustness + "GL_EXT_robustness", +#endif +#ifdef GL_EXT_sRGB + "GL_EXT_sRGB", +#endif +#ifdef GL_EXT_sRGB_write_control + "GL_EXT_sRGB_write_control", +#endif +#ifdef GL_EXT_scene_marker + "GL_EXT_scene_marker", +#endif +#ifdef GL_EXT_secondary_color + "GL_EXT_secondary_color", +#endif +#ifdef GL_EXT_semaphore + "GL_EXT_semaphore", +#endif +#ifdef GL_EXT_semaphore_fd + "GL_EXT_semaphore_fd", +#endif +#ifdef GL_EXT_semaphore_win32 + "GL_EXT_semaphore_win32", +#endif +#ifdef GL_EXT_separate_shader_objects + "GL_EXT_separate_shader_objects", +#endif +#ifdef GL_EXT_separate_specular_color + "GL_EXT_separate_specular_color", +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + "GL_EXT_shader_framebuffer_fetch", +#endif +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + "GL_EXT_shader_framebuffer_fetch_non_coherent", +#endif +#ifdef GL_EXT_shader_group_vote + "GL_EXT_shader_group_vote", +#endif +#ifdef GL_EXT_shader_image_load_formatted + "GL_EXT_shader_image_load_formatted", +#endif +#ifdef GL_EXT_shader_image_load_store + "GL_EXT_shader_image_load_store", +#endif +#ifdef GL_EXT_shader_implicit_conversions + "GL_EXT_shader_implicit_conversions", +#endif +#ifdef GL_EXT_shader_integer_mix + "GL_EXT_shader_integer_mix", +#endif +#ifdef GL_EXT_shader_io_blocks + "GL_EXT_shader_io_blocks", +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + "GL_EXT_shader_non_constant_global_initializers", +#endif +#ifdef GL_EXT_shader_pixel_local_storage + "GL_EXT_shader_pixel_local_storage", +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + "GL_EXT_shader_pixel_local_storage2", +#endif +#ifdef GL_EXT_shader_texture_lod + "GL_EXT_shader_texture_lod", +#endif +#ifdef GL_EXT_shadow_funcs + "GL_EXT_shadow_funcs", +#endif +#ifdef GL_EXT_shadow_samplers + "GL_EXT_shadow_samplers", +#endif +#ifdef GL_EXT_shared_texture_palette + "GL_EXT_shared_texture_palette", +#endif +#ifdef GL_EXT_sparse_texture + "GL_EXT_sparse_texture", +#endif +#ifdef GL_EXT_sparse_texture2 + "GL_EXT_sparse_texture2", +#endif +#ifdef GL_EXT_static_vertex_array + "GL_EXT_static_vertex_array", +#endif +#ifdef GL_EXT_stencil_clear_tag + "GL_EXT_stencil_clear_tag", +#endif +#ifdef GL_EXT_stencil_two_side + "GL_EXT_stencil_two_side", +#endif +#ifdef GL_EXT_stencil_wrap + "GL_EXT_stencil_wrap", +#endif +#ifdef GL_EXT_subtexture + "GL_EXT_subtexture", +#endif +#ifdef GL_EXT_tessellation_point_size + "GL_EXT_tessellation_point_size", +#endif +#ifdef GL_EXT_tessellation_shader + "GL_EXT_tessellation_shader", +#endif +#ifdef GL_EXT_texture + "GL_EXT_texture", +#endif +#ifdef GL_EXT_texture3D + "GL_EXT_texture3D", +#endif +#ifdef GL_EXT_texture_array + "GL_EXT_texture_array", +#endif +#ifdef GL_EXT_texture_border_clamp + "GL_EXT_texture_border_clamp", +#endif +#ifdef GL_EXT_texture_buffer + "GL_EXT_texture_buffer", +#endif +#ifdef GL_EXT_texture_buffer_object + "GL_EXT_texture_buffer_object", +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + "GL_EXT_texture_compression_astc_decode_mode", +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + "GL_EXT_texture_compression_astc_decode_mode_rgb9e5", +#endif +#ifdef GL_EXT_texture_compression_bptc + "GL_EXT_texture_compression_bptc", +#endif +#ifdef GL_EXT_texture_compression_dxt1 + "GL_EXT_texture_compression_dxt1", +#endif +#ifdef GL_EXT_texture_compression_latc + "GL_EXT_texture_compression_latc", +#endif +#ifdef GL_EXT_texture_compression_rgtc + "GL_EXT_texture_compression_rgtc", +#endif +#ifdef GL_EXT_texture_compression_s3tc + "GL_EXT_texture_compression_s3tc", +#endif +#ifdef GL_EXT_texture_compression_s3tc_srgb + "GL_EXT_texture_compression_s3tc_srgb", +#endif +#ifdef GL_EXT_texture_cube_map + "GL_EXT_texture_cube_map", +#endif +#ifdef GL_EXT_texture_cube_map_array + "GL_EXT_texture_cube_map_array", +#endif +#ifdef GL_EXT_texture_edge_clamp + "GL_EXT_texture_edge_clamp", +#endif +#ifdef GL_EXT_texture_env + "GL_EXT_texture_env", +#endif +#ifdef GL_EXT_texture_env_add + "GL_EXT_texture_env_add", +#endif +#ifdef GL_EXT_texture_env_combine + "GL_EXT_texture_env_combine", +#endif +#ifdef GL_EXT_texture_env_dot3 + "GL_EXT_texture_env_dot3", +#endif +#ifdef GL_EXT_texture_filter_anisotropic + "GL_EXT_texture_filter_anisotropic", +#endif +#ifdef GL_EXT_texture_filter_minmax + "GL_EXT_texture_filter_minmax", +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + "GL_EXT_texture_format_BGRA8888", +#endif +#ifdef GL_EXT_texture_format_sRGB_override + "GL_EXT_texture_format_sRGB_override", +#endif +#ifdef GL_EXT_texture_integer + "GL_EXT_texture_integer", +#endif +#ifdef GL_EXT_texture_lod_bias + "GL_EXT_texture_lod_bias", +#endif +#ifdef GL_EXT_texture_mirror_clamp + "GL_EXT_texture_mirror_clamp", +#endif +#ifdef GL_EXT_texture_mirror_clamp_to_edge + "GL_EXT_texture_mirror_clamp_to_edge", +#endif +#ifdef GL_EXT_texture_norm16 + "GL_EXT_texture_norm16", +#endif +#ifdef GL_EXT_texture_object + "GL_EXT_texture_object", +#endif +#ifdef GL_EXT_texture_perturb_normal + "GL_EXT_texture_perturb_normal", +#endif +#ifdef GL_EXT_texture_query_lod + "GL_EXT_texture_query_lod", +#endif +#ifdef GL_EXT_texture_rectangle + "GL_EXT_texture_rectangle", +#endif +#ifdef GL_EXT_texture_rg + "GL_EXT_texture_rg", +#endif +#ifdef GL_EXT_texture_sRGB + "GL_EXT_texture_sRGB", +#endif +#ifdef GL_EXT_texture_sRGB_R8 + "GL_EXT_texture_sRGB_R8", +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + "GL_EXT_texture_sRGB_RG8", +#endif +#ifdef GL_EXT_texture_sRGB_decode + "GL_EXT_texture_sRGB_decode", +#endif +#ifdef GL_EXT_texture_shadow_lod + "GL_EXT_texture_shadow_lod", +#endif +#ifdef GL_EXT_texture_shared_exponent + "GL_EXT_texture_shared_exponent", +#endif +#ifdef GL_EXT_texture_snorm + "GL_EXT_texture_snorm", +#endif +#ifdef GL_EXT_texture_storage + "GL_EXT_texture_storage", +#endif +#ifdef GL_EXT_texture_swizzle + "GL_EXT_texture_swizzle", +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + "GL_EXT_texture_type_2_10_10_10_REV", +#endif +#ifdef GL_EXT_texture_view + "GL_EXT_texture_view", +#endif +#ifdef GL_EXT_timer_query + "GL_EXT_timer_query", +#endif +#ifdef GL_EXT_transform_feedback + "GL_EXT_transform_feedback", +#endif +#ifdef GL_EXT_unpack_subimage + "GL_EXT_unpack_subimage", +#endif +#ifdef GL_EXT_vertex_array + "GL_EXT_vertex_array", +#endif +#ifdef GL_EXT_vertex_array_bgra + "GL_EXT_vertex_array_bgra", +#endif +#ifdef GL_EXT_vertex_array_setXXX + "GL_EXT_vertex_array_setXXX", +#endif +#ifdef GL_EXT_vertex_attrib_64bit + "GL_EXT_vertex_attrib_64bit", +#endif +#ifdef GL_EXT_vertex_shader + "GL_EXT_vertex_shader", +#endif +#ifdef GL_EXT_vertex_weighting + "GL_EXT_vertex_weighting", +#endif +#ifdef GL_EXT_win32_keyed_mutex + "GL_EXT_win32_keyed_mutex", +#endif +#ifdef GL_EXT_window_rectangles + "GL_EXT_window_rectangles", +#endif +#ifdef GL_EXT_x11_sync_object + "GL_EXT_x11_sync_object", +#endif +#ifdef GL_FJ_shader_binary_GCCSO + "GL_FJ_shader_binary_GCCSO", +#endif +#ifdef GL_GREMEDY_frame_terminator + "GL_GREMEDY_frame_terminator", +#endif +#ifdef GL_GREMEDY_string_marker + "GL_GREMEDY_string_marker", +#endif +#ifdef GL_HP_convolution_border_modes + "GL_HP_convolution_border_modes", +#endif +#ifdef GL_HP_image_transform + "GL_HP_image_transform", +#endif +#ifdef GL_HP_occlusion_test + "GL_HP_occlusion_test", +#endif +#ifdef GL_HP_texture_lighting + "GL_HP_texture_lighting", +#endif +#ifdef GL_IBM_cull_vertex + "GL_IBM_cull_vertex", +#endif +#ifdef GL_IBM_multimode_draw_arrays + "GL_IBM_multimode_draw_arrays", +#endif +#ifdef GL_IBM_rasterpos_clip + "GL_IBM_rasterpos_clip", +#endif +#ifdef GL_IBM_static_data + "GL_IBM_static_data", +#endif +#ifdef GL_IBM_texture_mirrored_repeat + "GL_IBM_texture_mirrored_repeat", +#endif +#ifdef GL_IBM_vertex_array_lists + "GL_IBM_vertex_array_lists", +#endif +#ifdef GL_IMG_bindless_texture + "GL_IMG_bindless_texture", +#endif +#ifdef GL_IMG_framebuffer_downsample + "GL_IMG_framebuffer_downsample", +#endif +#ifdef GL_IMG_multisampled_render_to_texture + "GL_IMG_multisampled_render_to_texture", +#endif +#ifdef GL_IMG_program_binary + "GL_IMG_program_binary", +#endif +#ifdef GL_IMG_read_format + "GL_IMG_read_format", +#endif +#ifdef GL_IMG_shader_binary + "GL_IMG_shader_binary", +#endif +#ifdef GL_IMG_texture_compression_pvrtc + "GL_IMG_texture_compression_pvrtc", +#endif +#ifdef GL_IMG_texture_compression_pvrtc2 + "GL_IMG_texture_compression_pvrtc2", +#endif +#ifdef GL_IMG_texture_env_enhanced_fixed_function + "GL_IMG_texture_env_enhanced_fixed_function", +#endif +#ifdef GL_IMG_texture_filter_cubic + "GL_IMG_texture_filter_cubic", +#endif +#ifdef GL_INGR_color_clamp + "GL_INGR_color_clamp", +#endif +#ifdef GL_INGR_interlace_read + "GL_INGR_interlace_read", +#endif +#ifdef GL_INTEL_blackhole_render + "GL_INTEL_blackhole_render", +#endif +#ifdef GL_INTEL_conservative_rasterization + "GL_INTEL_conservative_rasterization", +#endif +#ifdef GL_INTEL_fragment_shader_ordering + "GL_INTEL_fragment_shader_ordering", +#endif +#ifdef GL_INTEL_framebuffer_CMAA + "GL_INTEL_framebuffer_CMAA", +#endif +#ifdef GL_INTEL_map_texture + "GL_INTEL_map_texture", +#endif +#ifdef GL_INTEL_parallel_arrays + "GL_INTEL_parallel_arrays", +#endif +#ifdef GL_INTEL_performance_query + "GL_INTEL_performance_query", +#endif +#ifdef GL_INTEL_shader_integer_functions2 + "GL_INTEL_shader_integer_functions2", +#endif +#ifdef GL_INTEL_texture_scissor + "GL_INTEL_texture_scissor", +#endif +#ifdef GL_KHR_blend_equation_advanced + "GL_KHR_blend_equation_advanced", +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + "GL_KHR_blend_equation_advanced_coherent", +#endif +#ifdef GL_KHR_context_flush_control + "GL_KHR_context_flush_control", +#endif +#ifdef GL_KHR_debug + "GL_KHR_debug", +#endif +#ifdef GL_KHR_no_error + "GL_KHR_no_error", +#endif +#ifdef GL_KHR_parallel_shader_compile + "GL_KHR_parallel_shader_compile", +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + "GL_KHR_robust_buffer_access_behavior", +#endif +#ifdef GL_KHR_robustness + "GL_KHR_robustness", +#endif +#ifdef GL_KHR_shader_subgroup + "GL_KHR_shader_subgroup", +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + "GL_KHR_texture_compression_astc_hdr", +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + "GL_KHR_texture_compression_astc_ldr", +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + "GL_KHR_texture_compression_astc_sliced_3d", +#endif +#ifdef GL_KTX_buffer_region + "GL_KTX_buffer_region", +#endif +#ifdef GL_MESAX_texture_stack + "GL_MESAX_texture_stack", +#endif +#ifdef GL_MESA_framebuffer_flip_y + "GL_MESA_framebuffer_flip_y", +#endif +#ifdef GL_MESA_pack_invert + "GL_MESA_pack_invert", +#endif +#ifdef GL_MESA_program_binary_formats + "GL_MESA_program_binary_formats", +#endif +#ifdef GL_MESA_resize_buffers + "GL_MESA_resize_buffers", +#endif +#ifdef GL_MESA_shader_integer_functions + "GL_MESA_shader_integer_functions", +#endif +#ifdef GL_MESA_tile_raster_order + "GL_MESA_tile_raster_order", +#endif +#ifdef GL_MESA_window_pos + "GL_MESA_window_pos", +#endif +#ifdef GL_MESA_ycbcr_texture + "GL_MESA_ycbcr_texture", +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + "GL_NVX_blend_equation_advanced_multi_draw_buffers", +#endif +#ifdef GL_NVX_conditional_render + "GL_NVX_conditional_render", +#endif +#ifdef GL_NVX_gpu_memory_info + "GL_NVX_gpu_memory_info", +#endif +#ifdef GL_NVX_gpu_multicast2 + "GL_NVX_gpu_multicast2", +#endif +#ifdef GL_NVX_linked_gpu_multicast + "GL_NVX_linked_gpu_multicast", +#endif +#ifdef GL_NVX_progress_fence + "GL_NVX_progress_fence", +#endif +#ifdef GL_NV_3dvision_settings + "GL_NV_3dvision_settings", +#endif +#ifdef GL_NV_EGL_stream_consumer_external + "GL_NV_EGL_stream_consumer_external", +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + "GL_NV_alpha_to_coverage_dither_control", +#endif +#ifdef GL_NV_bgr + "GL_NV_bgr", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + "GL_NV_bindless_multi_draw_indirect", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + "GL_NV_bindless_multi_draw_indirect_count", +#endif +#ifdef GL_NV_bindless_texture + "GL_NV_bindless_texture", +#endif +#ifdef GL_NV_blend_equation_advanced + "GL_NV_blend_equation_advanced", +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + "GL_NV_blend_equation_advanced_coherent", +#endif +#ifdef GL_NV_blend_minmax_factor + "GL_NV_blend_minmax_factor", +#endif +#ifdef GL_NV_blend_square + "GL_NV_blend_square", +#endif +#ifdef GL_NV_clip_space_w_scaling + "GL_NV_clip_space_w_scaling", +#endif +#ifdef GL_NV_command_list + "GL_NV_command_list", +#endif +#ifdef GL_NV_compute_program5 + "GL_NV_compute_program5", +#endif +#ifdef GL_NV_compute_shader_derivatives + "GL_NV_compute_shader_derivatives", +#endif +#ifdef GL_NV_conditional_render + "GL_NV_conditional_render", +#endif +#ifdef GL_NV_conservative_raster + "GL_NV_conservative_raster", +#endif +#ifdef GL_NV_conservative_raster_dilate + "GL_NV_conservative_raster_dilate", +#endif +#ifdef GL_NV_conservative_raster_pre_snap + "GL_NV_conservative_raster_pre_snap", +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + "GL_NV_conservative_raster_pre_snap_triangles", +#endif +#ifdef GL_NV_conservative_raster_underestimation + "GL_NV_conservative_raster_underestimation", +#endif +#ifdef GL_NV_copy_buffer + "GL_NV_copy_buffer", +#endif +#ifdef GL_NV_copy_depth_to_color + "GL_NV_copy_depth_to_color", +#endif +#ifdef GL_NV_copy_image + "GL_NV_copy_image", +#endif +#ifdef GL_NV_deep_texture3D + "GL_NV_deep_texture3D", +#endif +#ifdef GL_NV_depth_buffer_float + "GL_NV_depth_buffer_float", +#endif +#ifdef GL_NV_depth_clamp + "GL_NV_depth_clamp", +#endif +#ifdef GL_NV_depth_nonlinear + "GL_NV_depth_nonlinear", +#endif +#ifdef GL_NV_depth_range_unclamped + "GL_NV_depth_range_unclamped", +#endif +#ifdef GL_NV_draw_buffers + "GL_NV_draw_buffers", +#endif +#ifdef GL_NV_draw_instanced + "GL_NV_draw_instanced", +#endif +#ifdef GL_NV_draw_texture + "GL_NV_draw_texture", +#endif +#ifdef GL_NV_draw_vulkan_image + "GL_NV_draw_vulkan_image", +#endif +#ifdef GL_NV_evaluators + "GL_NV_evaluators", +#endif +#ifdef GL_NV_explicit_attrib_location + "GL_NV_explicit_attrib_location", +#endif +#ifdef GL_NV_explicit_multisample + "GL_NV_explicit_multisample", +#endif +#ifdef GL_NV_fbo_color_attachments + "GL_NV_fbo_color_attachments", +#endif +#ifdef GL_NV_fence + "GL_NV_fence", +#endif +#ifdef GL_NV_fill_rectangle + "GL_NV_fill_rectangle", +#endif +#ifdef GL_NV_float_buffer + "GL_NV_float_buffer", +#endif +#ifdef GL_NV_fog_distance + "GL_NV_fog_distance", +#endif +#ifdef GL_NV_fragment_coverage_to_color + "GL_NV_fragment_coverage_to_color", +#endif +#ifdef GL_NV_fragment_program + "GL_NV_fragment_program", +#endif +#ifdef GL_NV_fragment_program2 + "GL_NV_fragment_program2", +#endif +#ifdef GL_NV_fragment_program4 + "GL_NV_fragment_program4", +#endif +#ifdef GL_NV_fragment_program_option + "GL_NV_fragment_program_option", +#endif +#ifdef GL_NV_fragment_shader_barycentric + "GL_NV_fragment_shader_barycentric", +#endif +#ifdef GL_NV_fragment_shader_interlock + "GL_NV_fragment_shader_interlock", +#endif +#ifdef GL_NV_framebuffer_blit + "GL_NV_framebuffer_blit", +#endif +#ifdef GL_NV_framebuffer_mixed_samples + "GL_NV_framebuffer_mixed_samples", +#endif +#ifdef GL_NV_framebuffer_multisample + "GL_NV_framebuffer_multisample", +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + "GL_NV_framebuffer_multisample_coverage", +#endif +#ifdef GL_NV_generate_mipmap_sRGB + "GL_NV_generate_mipmap_sRGB", +#endif +#ifdef GL_NV_geometry_program4 + "GL_NV_geometry_program4", +#endif +#ifdef GL_NV_geometry_shader4 + "GL_NV_geometry_shader4", +#endif +#ifdef GL_NV_geometry_shader_passthrough + "GL_NV_geometry_shader_passthrough", +#endif +#ifdef GL_NV_gpu_multicast + "GL_NV_gpu_multicast", +#endif +#ifdef GL_NV_gpu_program4 + "GL_NV_gpu_program4", +#endif +#ifdef GL_NV_gpu_program5 + "GL_NV_gpu_program5", +#endif +#ifdef GL_NV_gpu_program5_mem_extended + "GL_NV_gpu_program5_mem_extended", +#endif +#ifdef GL_NV_gpu_program_fp64 + "GL_NV_gpu_program_fp64", +#endif +#ifdef GL_NV_gpu_shader5 + "GL_NV_gpu_shader5", +#endif +#ifdef GL_NV_half_float + "GL_NV_half_float", +#endif +#ifdef GL_NV_image_formats + "GL_NV_image_formats", +#endif +#ifdef GL_NV_instanced_arrays + "GL_NV_instanced_arrays", +#endif +#ifdef GL_NV_internalformat_sample_query + "GL_NV_internalformat_sample_query", +#endif +#ifdef GL_NV_light_max_exponent + "GL_NV_light_max_exponent", +#endif +#ifdef GL_NV_memory_attachment + "GL_NV_memory_attachment", +#endif +#ifdef GL_NV_mesh_shader + "GL_NV_mesh_shader", +#endif +#ifdef GL_NV_multisample_coverage + "GL_NV_multisample_coverage", +#endif +#ifdef GL_NV_multisample_filter_hint + "GL_NV_multisample_filter_hint", +#endif +#ifdef GL_NV_non_square_matrices + "GL_NV_non_square_matrices", +#endif +#ifdef GL_NV_occlusion_query + "GL_NV_occlusion_query", +#endif +#ifdef GL_NV_pack_subimage + "GL_NV_pack_subimage", +#endif +#ifdef GL_NV_packed_depth_stencil + "GL_NV_packed_depth_stencil", +#endif +#ifdef GL_NV_packed_float + "GL_NV_packed_float", +#endif +#ifdef GL_NV_packed_float_linear + "GL_NV_packed_float_linear", +#endif +#ifdef GL_NV_parameter_buffer_object + "GL_NV_parameter_buffer_object", +#endif +#ifdef GL_NV_parameter_buffer_object2 + "GL_NV_parameter_buffer_object2", +#endif +#ifdef GL_NV_path_rendering + "GL_NV_path_rendering", +#endif +#ifdef GL_NV_path_rendering_shared_edge + "GL_NV_path_rendering_shared_edge", +#endif +#ifdef GL_NV_pixel_buffer_object + "GL_NV_pixel_buffer_object", +#endif +#ifdef GL_NV_pixel_data_range + "GL_NV_pixel_data_range", +#endif +#ifdef GL_NV_platform_binary + "GL_NV_platform_binary", +#endif +#ifdef GL_NV_point_sprite + "GL_NV_point_sprite", +#endif +#ifdef GL_NV_polygon_mode + "GL_NV_polygon_mode", +#endif +#ifdef GL_NV_present_video + "GL_NV_present_video", +#endif +#ifdef GL_NV_primitive_restart + "GL_NV_primitive_restart", +#endif +#ifdef GL_NV_query_resource_tag + "GL_NV_query_resource_tag", +#endif +#ifdef GL_NV_read_buffer + "GL_NV_read_buffer", +#endif +#ifdef GL_NV_read_buffer_front + "GL_NV_read_buffer_front", +#endif +#ifdef GL_NV_read_depth + "GL_NV_read_depth", +#endif +#ifdef GL_NV_read_depth_stencil + "GL_NV_read_depth_stencil", +#endif +#ifdef GL_NV_read_stencil + "GL_NV_read_stencil", +#endif +#ifdef GL_NV_register_combiners + "GL_NV_register_combiners", +#endif +#ifdef GL_NV_register_combiners2 + "GL_NV_register_combiners2", +#endif +#ifdef GL_NV_representative_fragment_test + "GL_NV_representative_fragment_test", +#endif +#ifdef GL_NV_robustness_video_memory_purge + "GL_NV_robustness_video_memory_purge", +#endif +#ifdef GL_NV_sRGB_formats + "GL_NV_sRGB_formats", +#endif +#ifdef GL_NV_sample_locations + "GL_NV_sample_locations", +#endif +#ifdef GL_NV_sample_mask_override_coverage + "GL_NV_sample_mask_override_coverage", +#endif +#ifdef GL_NV_scissor_exclusive + "GL_NV_scissor_exclusive", +#endif +#ifdef GL_NV_shader_atomic_counters + "GL_NV_shader_atomic_counters", +#endif +#ifdef GL_NV_shader_atomic_float + "GL_NV_shader_atomic_float", +#endif +#ifdef GL_NV_shader_atomic_float64 + "GL_NV_shader_atomic_float64", +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + "GL_NV_shader_atomic_fp16_vector", +#endif +#ifdef GL_NV_shader_atomic_int64 + "GL_NV_shader_atomic_int64", +#endif +#ifdef GL_NV_shader_buffer_load + "GL_NV_shader_buffer_load", +#endif +#ifdef GL_NV_shader_noperspective_interpolation + "GL_NV_shader_noperspective_interpolation", +#endif +#ifdef GL_NV_shader_storage_buffer_object + "GL_NV_shader_storage_buffer_object", +#endif +#ifdef GL_NV_shader_subgroup_partitioned + "GL_NV_shader_subgroup_partitioned", +#endif +#ifdef GL_NV_shader_texture_footprint + "GL_NV_shader_texture_footprint", +#endif +#ifdef GL_NV_shader_thread_group + "GL_NV_shader_thread_group", +#endif +#ifdef GL_NV_shader_thread_shuffle + "GL_NV_shader_thread_shuffle", +#endif +#ifdef GL_NV_shading_rate_image + "GL_NV_shading_rate_image", +#endif +#ifdef GL_NV_shadow_samplers_array + "GL_NV_shadow_samplers_array", +#endif +#ifdef GL_NV_shadow_samplers_cube + "GL_NV_shadow_samplers_cube", +#endif +#ifdef GL_NV_stereo_view_rendering + "GL_NV_stereo_view_rendering", +#endif +#ifdef GL_NV_tessellation_program5 + "GL_NV_tessellation_program5", +#endif +#ifdef GL_NV_texgen_emboss + "GL_NV_texgen_emboss", +#endif +#ifdef GL_NV_texgen_reflection + "GL_NV_texgen_reflection", +#endif +#ifdef GL_NV_texture_array + "GL_NV_texture_array", +#endif +#ifdef GL_NV_texture_barrier + "GL_NV_texture_barrier", +#endif +#ifdef GL_NV_texture_border_clamp + "GL_NV_texture_border_clamp", +#endif +#ifdef GL_NV_texture_compression_latc + "GL_NV_texture_compression_latc", +#endif +#ifdef GL_NV_texture_compression_s3tc + "GL_NV_texture_compression_s3tc", +#endif +#ifdef GL_NV_texture_compression_s3tc_update + "GL_NV_texture_compression_s3tc_update", +#endif +#ifdef GL_NV_texture_compression_vtc + "GL_NV_texture_compression_vtc", +#endif +#ifdef GL_NV_texture_env_combine4 + "GL_NV_texture_env_combine4", +#endif +#ifdef GL_NV_texture_expand_normal + "GL_NV_texture_expand_normal", +#endif +#ifdef GL_NV_texture_multisample + "GL_NV_texture_multisample", +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + "GL_NV_texture_npot_2D_mipmap", +#endif +#ifdef GL_NV_texture_rectangle + "GL_NV_texture_rectangle", +#endif +#ifdef GL_NV_texture_rectangle_compressed + "GL_NV_texture_rectangle_compressed", +#endif +#ifdef GL_NV_texture_shader + "GL_NV_texture_shader", +#endif +#ifdef GL_NV_texture_shader2 + "GL_NV_texture_shader2", +#endif +#ifdef GL_NV_texture_shader3 + "GL_NV_texture_shader3", +#endif +#ifdef GL_NV_transform_feedback + "GL_NV_transform_feedback", +#endif +#ifdef GL_NV_transform_feedback2 + "GL_NV_transform_feedback2", +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + "GL_NV_uniform_buffer_unified_memory", +#endif +#ifdef GL_NV_vdpau_interop + "GL_NV_vdpau_interop", +#endif +#ifdef GL_NV_vdpau_interop2 + "GL_NV_vdpau_interop2", +#endif +#ifdef GL_NV_vertex_array_range + "GL_NV_vertex_array_range", +#endif +#ifdef GL_NV_vertex_array_range2 + "GL_NV_vertex_array_range2", +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + "GL_NV_vertex_attrib_integer_64bit", +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + "GL_NV_vertex_buffer_unified_memory", +#endif +#ifdef GL_NV_vertex_program + "GL_NV_vertex_program", +#endif +#ifdef GL_NV_vertex_program1_1 + "GL_NV_vertex_program1_1", +#endif +#ifdef GL_NV_vertex_program2 + "GL_NV_vertex_program2", +#endif +#ifdef GL_NV_vertex_program2_option + "GL_NV_vertex_program2_option", +#endif +#ifdef GL_NV_vertex_program3 + "GL_NV_vertex_program3", +#endif +#ifdef GL_NV_vertex_program4 + "GL_NV_vertex_program4", +#endif +#ifdef GL_NV_video_capture + "GL_NV_video_capture", +#endif +#ifdef GL_NV_viewport_array + "GL_NV_viewport_array", +#endif +#ifdef GL_NV_viewport_array2 + "GL_NV_viewport_array2", +#endif +#ifdef GL_NV_viewport_swizzle + "GL_NV_viewport_swizzle", +#endif +#ifdef GL_OES_EGL_image + "GL_OES_EGL_image", +#endif +#ifdef GL_OES_EGL_image_external + "GL_OES_EGL_image_external", +#endif +#ifdef GL_OES_EGL_image_external_essl3 + "GL_OES_EGL_image_external_essl3", +#endif +#ifdef GL_OES_blend_equation_separate + "GL_OES_blend_equation_separate", +#endif +#ifdef GL_OES_blend_func_separate + "GL_OES_blend_func_separate", +#endif +#ifdef GL_OES_blend_subtract + "GL_OES_blend_subtract", +#endif +#ifdef GL_OES_byte_coordinates + "GL_OES_byte_coordinates", +#endif +#ifdef GL_OES_compressed_ETC1_RGB8_texture + "GL_OES_compressed_ETC1_RGB8_texture", +#endif +#ifdef GL_OES_compressed_paletted_texture + "GL_OES_compressed_paletted_texture", +#endif +#ifdef GL_OES_copy_image + "GL_OES_copy_image", +#endif +#ifdef GL_OES_depth24 + "GL_OES_depth24", +#endif +#ifdef GL_OES_depth32 + "GL_OES_depth32", +#endif +#ifdef GL_OES_depth_texture + "GL_OES_depth_texture", +#endif +#ifdef GL_OES_depth_texture_cube_map + "GL_OES_depth_texture_cube_map", +#endif +#ifdef GL_OES_draw_buffers_indexed + "GL_OES_draw_buffers_indexed", +#endif +#ifdef GL_OES_draw_texture + "GL_OES_draw_texture", +#endif +#ifdef GL_OES_element_index_uint + "GL_OES_element_index_uint", +#endif +#ifdef GL_OES_extended_matrix_palette + "GL_OES_extended_matrix_palette", +#endif +#ifdef GL_OES_fbo_render_mipmap + "GL_OES_fbo_render_mipmap", +#endif +#ifdef GL_OES_fragment_precision_high + "GL_OES_fragment_precision_high", +#endif +#ifdef GL_OES_framebuffer_object + "GL_OES_framebuffer_object", +#endif +#ifdef GL_OES_geometry_point_size + "GL_OES_geometry_point_size", +#endif +#ifdef GL_OES_geometry_shader + "GL_OES_geometry_shader", +#endif +#ifdef GL_OES_get_program_binary + "GL_OES_get_program_binary", +#endif +#ifdef GL_OES_gpu_shader5 + "GL_OES_gpu_shader5", +#endif +#ifdef GL_OES_mapbuffer + "GL_OES_mapbuffer", +#endif +#ifdef GL_OES_matrix_get + "GL_OES_matrix_get", +#endif +#ifdef GL_OES_matrix_palette + "GL_OES_matrix_palette", +#endif +#ifdef GL_OES_packed_depth_stencil + "GL_OES_packed_depth_stencil", +#endif +#ifdef GL_OES_point_size_array + "GL_OES_point_size_array", +#endif +#ifdef GL_OES_point_sprite + "GL_OES_point_sprite", +#endif +#ifdef GL_OES_read_format + "GL_OES_read_format", +#endif +#ifdef GL_OES_required_internalformat + "GL_OES_required_internalformat", +#endif +#ifdef GL_OES_rgb8_rgba8 + "GL_OES_rgb8_rgba8", +#endif +#ifdef GL_OES_sample_shading + "GL_OES_sample_shading", +#endif +#ifdef GL_OES_sample_variables + "GL_OES_sample_variables", +#endif +#ifdef GL_OES_shader_image_atomic + "GL_OES_shader_image_atomic", +#endif +#ifdef GL_OES_shader_io_blocks + "GL_OES_shader_io_blocks", +#endif +#ifdef GL_OES_shader_multisample_interpolation + "GL_OES_shader_multisample_interpolation", +#endif +#ifdef GL_OES_single_precision + "GL_OES_single_precision", +#endif +#ifdef GL_OES_standard_derivatives + "GL_OES_standard_derivatives", +#endif +#ifdef GL_OES_stencil1 + "GL_OES_stencil1", +#endif +#ifdef GL_OES_stencil4 + "GL_OES_stencil4", +#endif +#ifdef GL_OES_stencil8 + "GL_OES_stencil8", +#endif +#ifdef GL_OES_surfaceless_context + "GL_OES_surfaceless_context", +#endif +#ifdef GL_OES_tessellation_point_size + "GL_OES_tessellation_point_size", +#endif +#ifdef GL_OES_tessellation_shader + "GL_OES_tessellation_shader", +#endif +#ifdef GL_OES_texture_3D + "GL_OES_texture_3D", +#endif +#ifdef GL_OES_texture_border_clamp + "GL_OES_texture_border_clamp", +#endif +#ifdef GL_OES_texture_buffer + "GL_OES_texture_buffer", +#endif +#ifdef GL_OES_texture_compression_astc + "GL_OES_texture_compression_astc", +#endif +#ifdef GL_OES_texture_cube_map + "GL_OES_texture_cube_map", +#endif +#ifdef GL_OES_texture_cube_map_array + "GL_OES_texture_cube_map_array", +#endif +#ifdef GL_OES_texture_env_crossbar + "GL_OES_texture_env_crossbar", +#endif +#ifdef GL_OES_texture_mirrored_repeat + "GL_OES_texture_mirrored_repeat", +#endif +#ifdef GL_OES_texture_npot + "GL_OES_texture_npot", +#endif +#ifdef GL_OES_texture_stencil8 + "GL_OES_texture_stencil8", +#endif +#ifdef GL_OES_texture_storage_multisample_2d_array + "GL_OES_texture_storage_multisample_2d_array", +#endif +#ifdef GL_OES_texture_view + "GL_OES_texture_view", +#endif +#ifdef GL_OES_vertex_array_object + "GL_OES_vertex_array_object", +#endif +#ifdef GL_OES_vertex_half_float + "GL_OES_vertex_half_float", +#endif +#ifdef GL_OES_vertex_type_10_10_10_2 + "GL_OES_vertex_type_10_10_10_2", +#endif +#ifdef GL_OML_interlace + "GL_OML_interlace", +#endif +#ifdef GL_OML_resample + "GL_OML_resample", +#endif +#ifdef GL_OML_subsample + "GL_OML_subsample", +#endif +#ifdef GL_OVR_multiview + "GL_OVR_multiview", +#endif +#ifdef GL_OVR_multiview2 + "GL_OVR_multiview2", +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + "GL_OVR_multiview_multisampled_render_to_texture", +#endif +#ifdef GL_PGI_misc_hints + "GL_PGI_misc_hints", +#endif +#ifdef GL_PGI_vertex_hints + "GL_PGI_vertex_hints", +#endif +#ifdef GL_QCOM_YUV_texture_gather + "GL_QCOM_YUV_texture_gather", +#endif +#ifdef GL_QCOM_alpha_test + "GL_QCOM_alpha_test", +#endif +#ifdef GL_QCOM_binning_control + "GL_QCOM_binning_control", +#endif +#ifdef GL_QCOM_driver_control + "GL_QCOM_driver_control", +#endif +#ifdef GL_QCOM_extended_get + "GL_QCOM_extended_get", +#endif +#ifdef GL_QCOM_extended_get2 + "GL_QCOM_extended_get2", +#endif +#ifdef GL_QCOM_framebuffer_foveated + "GL_QCOM_framebuffer_foveated", +#endif +#ifdef GL_QCOM_perfmon_global_mode + "GL_QCOM_perfmon_global_mode", +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + "GL_QCOM_shader_framebuffer_fetch_noncoherent", +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + "GL_QCOM_shader_framebuffer_fetch_rate", +#endif +#ifdef GL_QCOM_texture_foveated + "GL_QCOM_texture_foveated", +#endif +#ifdef GL_QCOM_texture_foveated_subsampled_layout + "GL_QCOM_texture_foveated_subsampled_layout", +#endif +#ifdef GL_QCOM_tiled_rendering + "GL_QCOM_tiled_rendering", +#endif +#ifdef GL_QCOM_writeonly_rendering + "GL_QCOM_writeonly_rendering", +#endif +#ifdef GL_REGAL_ES1_0_compatibility + "GL_REGAL_ES1_0_compatibility", +#endif +#ifdef GL_REGAL_ES1_1_compatibility + "GL_REGAL_ES1_1_compatibility", +#endif +#ifdef GL_REGAL_enable + "GL_REGAL_enable", +#endif +#ifdef GL_REGAL_error_string + "GL_REGAL_error_string", +#endif +#ifdef GL_REGAL_extension_query + "GL_REGAL_extension_query", +#endif +#ifdef GL_REGAL_log + "GL_REGAL_log", +#endif +#ifdef GL_REGAL_proc_address + "GL_REGAL_proc_address", +#endif +#ifdef GL_REND_screen_coordinates + "GL_REND_screen_coordinates", +#endif +#ifdef GL_S3_s3tc + "GL_S3_s3tc", +#endif +#ifdef GL_SGIS_clip_band_hint + "GL_SGIS_clip_band_hint", +#endif +#ifdef GL_SGIS_color_range + "GL_SGIS_color_range", +#endif +#ifdef GL_SGIS_detail_texture + "GL_SGIS_detail_texture", +#endif +#ifdef GL_SGIS_fog_function + "GL_SGIS_fog_function", +#endif +#ifdef GL_SGIS_generate_mipmap + "GL_SGIS_generate_mipmap", +#endif +#ifdef GL_SGIS_line_texgen + "GL_SGIS_line_texgen", +#endif +#ifdef GL_SGIS_multisample + "GL_SGIS_multisample", +#endif +#ifdef GL_SGIS_multitexture + "GL_SGIS_multitexture", +#endif +#ifdef GL_SGIS_pixel_texture + "GL_SGIS_pixel_texture", +#endif +#ifdef GL_SGIS_point_line_texgen + "GL_SGIS_point_line_texgen", +#endif +#ifdef GL_SGIS_shared_multisample + "GL_SGIS_shared_multisample", +#endif +#ifdef GL_SGIS_sharpen_texture + "GL_SGIS_sharpen_texture", +#endif +#ifdef GL_SGIS_texture4D + "GL_SGIS_texture4D", +#endif +#ifdef GL_SGIS_texture_border_clamp + "GL_SGIS_texture_border_clamp", +#endif +#ifdef GL_SGIS_texture_edge_clamp + "GL_SGIS_texture_edge_clamp", +#endif +#ifdef GL_SGIS_texture_filter4 + "GL_SGIS_texture_filter4", +#endif +#ifdef GL_SGIS_texture_lod + "GL_SGIS_texture_lod", +#endif +#ifdef GL_SGIS_texture_select + "GL_SGIS_texture_select", +#endif +#ifdef GL_SGIX_async + "GL_SGIX_async", +#endif +#ifdef GL_SGIX_async_histogram + "GL_SGIX_async_histogram", +#endif +#ifdef GL_SGIX_async_pixel + "GL_SGIX_async_pixel", +#endif +#ifdef GL_SGIX_bali_g_instruments + "GL_SGIX_bali_g_instruments", +#endif +#ifdef GL_SGIX_bali_r_instruments + "GL_SGIX_bali_r_instruments", +#endif +#ifdef GL_SGIX_bali_timer_instruments + "GL_SGIX_bali_timer_instruments", +#endif +#ifdef GL_SGIX_blend_alpha_minmax + "GL_SGIX_blend_alpha_minmax", +#endif +#ifdef GL_SGIX_blend_cadd + "GL_SGIX_blend_cadd", +#endif +#ifdef GL_SGIX_blend_cmultiply + "GL_SGIX_blend_cmultiply", +#endif +#ifdef GL_SGIX_calligraphic_fragment + "GL_SGIX_calligraphic_fragment", +#endif +#ifdef GL_SGIX_clipmap + "GL_SGIX_clipmap", +#endif +#ifdef GL_SGIX_color_matrix_accuracy + "GL_SGIX_color_matrix_accuracy", +#endif +#ifdef GL_SGIX_color_table_index_mode + "GL_SGIX_color_table_index_mode", +#endif +#ifdef GL_SGIX_complex_polar + "GL_SGIX_complex_polar", +#endif +#ifdef GL_SGIX_convolution_accuracy + "GL_SGIX_convolution_accuracy", +#endif +#ifdef GL_SGIX_cube_map + "GL_SGIX_cube_map", +#endif +#ifdef GL_SGIX_cylinder_texgen + "GL_SGIX_cylinder_texgen", +#endif +#ifdef GL_SGIX_datapipe + "GL_SGIX_datapipe", +#endif +#ifdef GL_SGIX_decimation + "GL_SGIX_decimation", +#endif +#ifdef GL_SGIX_depth_pass_instrument + "GL_SGIX_depth_pass_instrument", +#endif +#ifdef GL_SGIX_depth_texture + "GL_SGIX_depth_texture", +#endif +#ifdef GL_SGIX_dvc + "GL_SGIX_dvc", +#endif +#ifdef GL_SGIX_flush_raster + "GL_SGIX_flush_raster", +#endif +#ifdef GL_SGIX_fog_blend + "GL_SGIX_fog_blend", +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + "GL_SGIX_fog_factor_to_alpha", +#endif +#ifdef GL_SGIX_fog_layers + "GL_SGIX_fog_layers", +#endif +#ifdef GL_SGIX_fog_offset + "GL_SGIX_fog_offset", +#endif +#ifdef GL_SGIX_fog_patchy + "GL_SGIX_fog_patchy", +#endif +#ifdef GL_SGIX_fog_scale + "GL_SGIX_fog_scale", +#endif +#ifdef GL_SGIX_fog_texture + "GL_SGIX_fog_texture", +#endif +#ifdef GL_SGIX_fragment_lighting_space + "GL_SGIX_fragment_lighting_space", +#endif +#ifdef GL_SGIX_fragment_specular_lighting + "GL_SGIX_fragment_specular_lighting", +#endif +#ifdef GL_SGIX_fragments_instrument + "GL_SGIX_fragments_instrument", +#endif +#ifdef GL_SGIX_framezoom + "GL_SGIX_framezoom", +#endif +#ifdef GL_SGIX_icc_texture + "GL_SGIX_icc_texture", +#endif +#ifdef GL_SGIX_igloo_interface + "GL_SGIX_igloo_interface", +#endif +#ifdef GL_SGIX_image_compression + "GL_SGIX_image_compression", +#endif +#ifdef GL_SGIX_impact_pixel_texture + "GL_SGIX_impact_pixel_texture", +#endif +#ifdef GL_SGIX_instrument_error + "GL_SGIX_instrument_error", +#endif +#ifdef GL_SGIX_interlace + "GL_SGIX_interlace", +#endif +#ifdef GL_SGIX_ir_instrument1 + "GL_SGIX_ir_instrument1", +#endif +#ifdef GL_SGIX_line_quality_hint + "GL_SGIX_line_quality_hint", +#endif +#ifdef GL_SGIX_list_priority + "GL_SGIX_list_priority", +#endif +#ifdef GL_SGIX_mpeg1 + "GL_SGIX_mpeg1", +#endif +#ifdef GL_SGIX_mpeg2 + "GL_SGIX_mpeg2", +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + "GL_SGIX_nonlinear_lighting_pervertex", +#endif +#ifdef GL_SGIX_nurbs_eval + "GL_SGIX_nurbs_eval", +#endif +#ifdef GL_SGIX_occlusion_instrument + "GL_SGIX_occlusion_instrument", +#endif +#ifdef GL_SGIX_packed_6bytes + "GL_SGIX_packed_6bytes", +#endif +#ifdef GL_SGIX_pixel_texture + "GL_SGIX_pixel_texture", +#endif +#ifdef GL_SGIX_pixel_texture_bits + "GL_SGIX_pixel_texture_bits", +#endif +#ifdef GL_SGIX_pixel_texture_lod + "GL_SGIX_pixel_texture_lod", +#endif +#ifdef GL_SGIX_pixel_tiles + "GL_SGIX_pixel_tiles", +#endif +#ifdef GL_SGIX_polynomial_ffd + "GL_SGIX_polynomial_ffd", +#endif +#ifdef GL_SGIX_quad_mesh + "GL_SGIX_quad_mesh", +#endif +#ifdef GL_SGIX_reference_plane + "GL_SGIX_reference_plane", +#endif +#ifdef GL_SGIX_resample + "GL_SGIX_resample", +#endif +#ifdef GL_SGIX_scalebias_hint + "GL_SGIX_scalebias_hint", +#endif +#ifdef GL_SGIX_shadow + "GL_SGIX_shadow", +#endif +#ifdef GL_SGIX_shadow_ambient + "GL_SGIX_shadow_ambient", +#endif +#ifdef GL_SGIX_slim + "GL_SGIX_slim", +#endif +#ifdef GL_SGIX_spotlight_cutoff + "GL_SGIX_spotlight_cutoff", +#endif +#ifdef GL_SGIX_sprite + "GL_SGIX_sprite", +#endif +#ifdef GL_SGIX_subdiv_patch + "GL_SGIX_subdiv_patch", +#endif +#ifdef GL_SGIX_subsample + "GL_SGIX_subsample", +#endif +#ifdef GL_SGIX_tag_sample_buffer + "GL_SGIX_tag_sample_buffer", +#endif +#ifdef GL_SGIX_texture_add_env + "GL_SGIX_texture_add_env", +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + "GL_SGIX_texture_coordinate_clamp", +#endif +#ifdef GL_SGIX_texture_lod_bias + "GL_SGIX_texture_lod_bias", +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + "GL_SGIX_texture_mipmap_anisotropic", +#endif +#ifdef GL_SGIX_texture_multi_buffer + "GL_SGIX_texture_multi_buffer", +#endif +#ifdef GL_SGIX_texture_phase + "GL_SGIX_texture_phase", +#endif +#ifdef GL_SGIX_texture_range + "GL_SGIX_texture_range", +#endif +#ifdef GL_SGIX_texture_scale_bias + "GL_SGIX_texture_scale_bias", +#endif +#ifdef GL_SGIX_texture_supersample + "GL_SGIX_texture_supersample", +#endif +#ifdef GL_SGIX_vector_ops + "GL_SGIX_vector_ops", +#endif +#ifdef GL_SGIX_vertex_array_object + "GL_SGIX_vertex_array_object", +#endif +#ifdef GL_SGIX_vertex_preclip + "GL_SGIX_vertex_preclip", +#endif +#ifdef GL_SGIX_vertex_preclip_hint + "GL_SGIX_vertex_preclip_hint", +#endif +#ifdef GL_SGIX_ycrcb + "GL_SGIX_ycrcb", +#endif +#ifdef GL_SGIX_ycrcb_subsample + "GL_SGIX_ycrcb_subsample", +#endif +#ifdef GL_SGIX_ycrcba + "GL_SGIX_ycrcba", +#endif +#ifdef GL_SGI_color_matrix + "GL_SGI_color_matrix", +#endif +#ifdef GL_SGI_color_table + "GL_SGI_color_table", +#endif +#ifdef GL_SGI_complex + "GL_SGI_complex", +#endif +#ifdef GL_SGI_complex_type + "GL_SGI_complex_type", +#endif +#ifdef GL_SGI_fft + "GL_SGI_fft", +#endif +#ifdef GL_SGI_texture_color_table + "GL_SGI_texture_color_table", +#endif +#ifdef GL_SUNX_constant_data + "GL_SUNX_constant_data", +#endif +#ifdef GL_SUN_convolution_border_modes + "GL_SUN_convolution_border_modes", +#endif +#ifdef GL_SUN_global_alpha + "GL_SUN_global_alpha", +#endif +#ifdef GL_SUN_mesh_array + "GL_SUN_mesh_array", +#endif +#ifdef GL_SUN_read_video_pixels + "GL_SUN_read_video_pixels", +#endif +#ifdef GL_SUN_slice_accum + "GL_SUN_slice_accum", +#endif +#ifdef GL_SUN_triangle_list + "GL_SUN_triangle_list", +#endif +#ifdef GL_SUN_vertex + "GL_SUN_vertex", +#endif +#ifdef GL_VERSION_1_2 + "GL_VERSION_1_2", +#endif +#ifdef GL_VERSION_1_2_1 + "GL_VERSION_1_2_1", +#endif +#ifdef GL_VERSION_1_3 + "GL_VERSION_1_3", +#endif +#ifdef GL_VERSION_1_4 + "GL_VERSION_1_4", +#endif +#ifdef GL_VERSION_1_5 + "GL_VERSION_1_5", +#endif +#ifdef GL_VERSION_2_0 + "GL_VERSION_2_0", +#endif +#ifdef GL_VERSION_2_1 + "GL_VERSION_2_1", +#endif +#ifdef GL_VERSION_3_0 + "GL_VERSION_3_0", +#endif +#ifdef GL_VERSION_3_1 + "GL_VERSION_3_1", +#endif +#ifdef GL_VERSION_3_2 + "GL_VERSION_3_2", +#endif +#ifdef GL_VERSION_3_3 + "GL_VERSION_3_3", +#endif +#ifdef GL_VERSION_4_0 + "GL_VERSION_4_0", +#endif +#ifdef GL_VERSION_4_1 + "GL_VERSION_4_1", +#endif +#ifdef GL_VERSION_4_2 + "GL_VERSION_4_2", +#endif +#ifdef GL_VERSION_4_3 + "GL_VERSION_4_3", +#endif +#ifdef GL_VERSION_4_4 + "GL_VERSION_4_4", +#endif +#ifdef GL_VERSION_4_5 + "GL_VERSION_4_5", +#endif +#ifdef GL_VERSION_4_6 + "GL_VERSION_4_6", +#endif +#ifdef GL_VIV_shader_binary + "GL_VIV_shader_binary", +#endif +#ifdef GL_WIN_phong_shading + "GL_WIN_phong_shading", +#endif +#ifdef GL_WIN_scene_markerXXX + "GL_WIN_scene_markerXXX", +#endif +#ifdef GL_WIN_specular_fog + "GL_WIN_specular_fog", +#endif +#ifdef GL_WIN_swap_hint + "GL_WIN_swap_hint", +#endif + NULL +}; + + +/* Detected in the extension string or strings */ +static GLboolean _glewExtensionString[931]; +/* Detected via extension string or experimental mode */ +static GLboolean* _glewExtensionEnabled[] = { +#ifdef GL_3DFX_multisample + &__GLEW_3DFX_multisample, +#endif +#ifdef GL_3DFX_tbuffer + &__GLEW_3DFX_tbuffer, +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + &__GLEW_3DFX_texture_compression_FXT1, +#endif +#ifdef GL_AMD_blend_minmax_factor + &__GLEW_AMD_blend_minmax_factor, +#endif +#ifdef GL_AMD_compressed_3DC_texture + &__GLEW_AMD_compressed_3DC_texture, +#endif +#ifdef GL_AMD_compressed_ATC_texture + &__GLEW_AMD_compressed_ATC_texture, +#endif +#ifdef GL_AMD_conservative_depth + &__GLEW_AMD_conservative_depth, +#endif +#ifdef GL_AMD_debug_output + &__GLEW_AMD_debug_output, +#endif +#ifdef GL_AMD_depth_clamp_separate + &__GLEW_AMD_depth_clamp_separate, +#endif +#ifdef GL_AMD_draw_buffers_blend + &__GLEW_AMD_draw_buffers_blend, +#endif +#ifdef GL_AMD_framebuffer_multisample_advanced + &__GLEW_AMD_framebuffer_multisample_advanced, +#endif +#ifdef GL_AMD_framebuffer_sample_positions + &__GLEW_AMD_framebuffer_sample_positions, +#endif +#ifdef GL_AMD_gcn_shader + &__GLEW_AMD_gcn_shader, +#endif +#ifdef GL_AMD_gpu_shader_half_float + &__GLEW_AMD_gpu_shader_half_float, +#endif +#ifdef GL_AMD_gpu_shader_half_float_fetch + &__GLEW_AMD_gpu_shader_half_float_fetch, +#endif +#ifdef GL_AMD_gpu_shader_int16 + &__GLEW_AMD_gpu_shader_int16, +#endif +#ifdef GL_AMD_gpu_shader_int64 + &__GLEW_AMD_gpu_shader_int64, +#endif +#ifdef GL_AMD_interleaved_elements + &__GLEW_AMD_interleaved_elements, +#endif +#ifdef GL_AMD_multi_draw_indirect + &__GLEW_AMD_multi_draw_indirect, +#endif +#ifdef GL_AMD_name_gen_delete + &__GLEW_AMD_name_gen_delete, +#endif +#ifdef GL_AMD_occlusion_query_event + &__GLEW_AMD_occlusion_query_event, +#endif +#ifdef GL_AMD_performance_monitor + &__GLEW_AMD_performance_monitor, +#endif +#ifdef GL_AMD_pinned_memory + &__GLEW_AMD_pinned_memory, +#endif +#ifdef GL_AMD_program_binary_Z400 + &__GLEW_AMD_program_binary_Z400, +#endif +#ifdef GL_AMD_query_buffer_object + &__GLEW_AMD_query_buffer_object, +#endif +#ifdef GL_AMD_sample_positions + &__GLEW_AMD_sample_positions, +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + &__GLEW_AMD_seamless_cubemap_per_texture, +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + &__GLEW_AMD_shader_atomic_counter_ops, +#endif +#ifdef GL_AMD_shader_ballot + &__GLEW_AMD_shader_ballot, +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + &__GLEW_AMD_shader_explicit_vertex_parameter, +#endif +#ifdef GL_AMD_shader_image_load_store_lod + &__GLEW_AMD_shader_image_load_store_lod, +#endif +#ifdef GL_AMD_shader_stencil_export + &__GLEW_AMD_shader_stencil_export, +#endif +#ifdef GL_AMD_shader_stencil_value_export + &__GLEW_AMD_shader_stencil_value_export, +#endif +#ifdef GL_AMD_shader_trinary_minmax + &__GLEW_AMD_shader_trinary_minmax, +#endif +#ifdef GL_AMD_sparse_texture + &__GLEW_AMD_sparse_texture, +#endif +#ifdef GL_AMD_stencil_operation_extended + &__GLEW_AMD_stencil_operation_extended, +#endif +#ifdef GL_AMD_texture_gather_bias_lod + &__GLEW_AMD_texture_gather_bias_lod, +#endif +#ifdef GL_AMD_texture_texture4 + &__GLEW_AMD_texture_texture4, +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + &__GLEW_AMD_transform_feedback3_lines_triangles, +#endif +#ifdef GL_AMD_transform_feedback4 + &__GLEW_AMD_transform_feedback4, +#endif +#ifdef GL_AMD_vertex_shader_layer + &__GLEW_AMD_vertex_shader_layer, +#endif +#ifdef GL_AMD_vertex_shader_tessellator + &__GLEW_AMD_vertex_shader_tessellator, +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + &__GLEW_AMD_vertex_shader_viewport_index, +#endif +#ifdef GL_ANDROID_extension_pack_es31a + &__GLEW_ANDROID_extension_pack_es31a, +#endif +#ifdef GL_ANGLE_depth_texture + &__GLEW_ANGLE_depth_texture, +#endif +#ifdef GL_ANGLE_framebuffer_blit + &__GLEW_ANGLE_framebuffer_blit, +#endif +#ifdef GL_ANGLE_framebuffer_multisample + &__GLEW_ANGLE_framebuffer_multisample, +#endif +#ifdef GL_ANGLE_instanced_arrays + &__GLEW_ANGLE_instanced_arrays, +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + &__GLEW_ANGLE_pack_reverse_row_order, +#endif +#ifdef GL_ANGLE_program_binary + &__GLEW_ANGLE_program_binary, +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + &__GLEW_ANGLE_texture_compression_dxt1, +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + &__GLEW_ANGLE_texture_compression_dxt3, +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + &__GLEW_ANGLE_texture_compression_dxt5, +#endif +#ifdef GL_ANGLE_texture_usage + &__GLEW_ANGLE_texture_usage, +#endif +#ifdef GL_ANGLE_timer_query + &__GLEW_ANGLE_timer_query, +#endif +#ifdef GL_ANGLE_translated_shader_source + &__GLEW_ANGLE_translated_shader_source, +#endif +#ifdef GL_APPLE_aux_depth_stencil + &__GLEW_APPLE_aux_depth_stencil, +#endif +#ifdef GL_APPLE_client_storage + &__GLEW_APPLE_client_storage, +#endif +#ifdef GL_APPLE_clip_distance + &__GLEW_APPLE_clip_distance, +#endif +#ifdef GL_APPLE_color_buffer_packed_float + &__GLEW_APPLE_color_buffer_packed_float, +#endif +#ifdef GL_APPLE_copy_texture_levels + &__GLEW_APPLE_copy_texture_levels, +#endif +#ifdef GL_APPLE_element_array + &__GLEW_APPLE_element_array, +#endif +#ifdef GL_APPLE_fence + &__GLEW_APPLE_fence, +#endif +#ifdef GL_APPLE_float_pixels + &__GLEW_APPLE_float_pixels, +#endif +#ifdef GL_APPLE_flush_buffer_range + &__GLEW_APPLE_flush_buffer_range, +#endif +#ifdef GL_APPLE_framebuffer_multisample + &__GLEW_APPLE_framebuffer_multisample, +#endif +#ifdef GL_APPLE_object_purgeable + &__GLEW_APPLE_object_purgeable, +#endif +#ifdef GL_APPLE_pixel_buffer + &__GLEW_APPLE_pixel_buffer, +#endif +#ifdef GL_APPLE_rgb_422 + &__GLEW_APPLE_rgb_422, +#endif +#ifdef GL_APPLE_row_bytes + &__GLEW_APPLE_row_bytes, +#endif +#ifdef GL_APPLE_specular_vector + &__GLEW_APPLE_specular_vector, +#endif +#ifdef GL_APPLE_sync + &__GLEW_APPLE_sync, +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + &__GLEW_APPLE_texture_2D_limited_npot, +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + &__GLEW_APPLE_texture_format_BGRA8888, +#endif +#ifdef GL_APPLE_texture_max_level + &__GLEW_APPLE_texture_max_level, +#endif +#ifdef GL_APPLE_texture_packed_float + &__GLEW_APPLE_texture_packed_float, +#endif +#ifdef GL_APPLE_texture_range + &__GLEW_APPLE_texture_range, +#endif +#ifdef GL_APPLE_transform_hint + &__GLEW_APPLE_transform_hint, +#endif +#ifdef GL_APPLE_vertex_array_object + &__GLEW_APPLE_vertex_array_object, +#endif +#ifdef GL_APPLE_vertex_array_range + &__GLEW_APPLE_vertex_array_range, +#endif +#ifdef GL_APPLE_vertex_program_evaluators + &__GLEW_APPLE_vertex_program_evaluators, +#endif +#ifdef GL_APPLE_ycbcr_422 + &__GLEW_APPLE_ycbcr_422, +#endif +#ifdef GL_ARB_ES2_compatibility + &__GLEW_ARB_ES2_compatibility, +#endif +#ifdef GL_ARB_ES3_1_compatibility + &__GLEW_ARB_ES3_1_compatibility, +#endif +#ifdef GL_ARB_ES3_2_compatibility + &__GLEW_ARB_ES3_2_compatibility, +#endif +#ifdef GL_ARB_ES3_compatibility + &__GLEW_ARB_ES3_compatibility, +#endif +#ifdef GL_ARB_arrays_of_arrays + &__GLEW_ARB_arrays_of_arrays, +#endif +#ifdef GL_ARB_base_instance + &__GLEW_ARB_base_instance, +#endif +#ifdef GL_ARB_bindless_texture + &__GLEW_ARB_bindless_texture, +#endif +#ifdef GL_ARB_blend_func_extended + &__GLEW_ARB_blend_func_extended, +#endif +#ifdef GL_ARB_buffer_storage + &__GLEW_ARB_buffer_storage, +#endif +#ifdef GL_ARB_cl_event + &__GLEW_ARB_cl_event, +#endif +#ifdef GL_ARB_clear_buffer_object + &__GLEW_ARB_clear_buffer_object, +#endif +#ifdef GL_ARB_clear_texture + &__GLEW_ARB_clear_texture, +#endif +#ifdef GL_ARB_clip_control + &__GLEW_ARB_clip_control, +#endif +#ifdef GL_ARB_color_buffer_float + &__GLEW_ARB_color_buffer_float, +#endif +#ifdef GL_ARB_compatibility + &__GLEW_ARB_compatibility, +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + &__GLEW_ARB_compressed_texture_pixel_storage, +#endif +#ifdef GL_ARB_compute_shader + &__GLEW_ARB_compute_shader, +#endif +#ifdef GL_ARB_compute_variable_group_size + &__GLEW_ARB_compute_variable_group_size, +#endif +#ifdef GL_ARB_conditional_render_inverted + &__GLEW_ARB_conditional_render_inverted, +#endif +#ifdef GL_ARB_conservative_depth + &__GLEW_ARB_conservative_depth, +#endif +#ifdef GL_ARB_copy_buffer + &__GLEW_ARB_copy_buffer, +#endif +#ifdef GL_ARB_copy_image + &__GLEW_ARB_copy_image, +#endif +#ifdef GL_ARB_cull_distance + &__GLEW_ARB_cull_distance, +#endif +#ifdef GL_ARB_debug_output + &__GLEW_ARB_debug_output, +#endif +#ifdef GL_ARB_depth_buffer_float + &__GLEW_ARB_depth_buffer_float, +#endif +#ifdef GL_ARB_depth_clamp + &__GLEW_ARB_depth_clamp, +#endif +#ifdef GL_ARB_depth_texture + &__GLEW_ARB_depth_texture, +#endif +#ifdef GL_ARB_derivative_control + &__GLEW_ARB_derivative_control, +#endif +#ifdef GL_ARB_direct_state_access + &__GLEW_ARB_direct_state_access, +#endif +#ifdef GL_ARB_draw_buffers + &__GLEW_ARB_draw_buffers, +#endif +#ifdef GL_ARB_draw_buffers_blend + &__GLEW_ARB_draw_buffers_blend, +#endif +#ifdef GL_ARB_draw_elements_base_vertex + &__GLEW_ARB_draw_elements_base_vertex, +#endif +#ifdef GL_ARB_draw_indirect + &__GLEW_ARB_draw_indirect, +#endif +#ifdef GL_ARB_draw_instanced + &__GLEW_ARB_draw_instanced, +#endif +#ifdef GL_ARB_enhanced_layouts + &__GLEW_ARB_enhanced_layouts, +#endif +#ifdef GL_ARB_explicit_attrib_location + &__GLEW_ARB_explicit_attrib_location, +#endif +#ifdef GL_ARB_explicit_uniform_location + &__GLEW_ARB_explicit_uniform_location, +#endif +#ifdef GL_ARB_fragment_coord_conventions + &__GLEW_ARB_fragment_coord_conventions, +#endif +#ifdef GL_ARB_fragment_layer_viewport + &__GLEW_ARB_fragment_layer_viewport, +#endif +#ifdef GL_ARB_fragment_program + &__GLEW_ARB_fragment_program, +#endif +#ifdef GL_ARB_fragment_program_shadow + &__GLEW_ARB_fragment_program_shadow, +#endif +#ifdef GL_ARB_fragment_shader + &__GLEW_ARB_fragment_shader, +#endif +#ifdef GL_ARB_fragment_shader_interlock + &__GLEW_ARB_fragment_shader_interlock, +#endif +#ifdef GL_ARB_framebuffer_no_attachments + &__GLEW_ARB_framebuffer_no_attachments, +#endif +#ifdef GL_ARB_framebuffer_object + &__GLEW_ARB_framebuffer_object, +#endif +#ifdef GL_ARB_framebuffer_sRGB + &__GLEW_ARB_framebuffer_sRGB, +#endif +#ifdef GL_ARB_geometry_shader4 + &__GLEW_ARB_geometry_shader4, +#endif +#ifdef GL_ARB_get_program_binary + &__GLEW_ARB_get_program_binary, +#endif +#ifdef GL_ARB_get_texture_sub_image + &__GLEW_ARB_get_texture_sub_image, +#endif +#ifdef GL_ARB_gl_spirv + &__GLEW_ARB_gl_spirv, +#endif +#ifdef GL_ARB_gpu_shader5 + &__GLEW_ARB_gpu_shader5, +#endif +#ifdef GL_ARB_gpu_shader_fp64 + &__GLEW_ARB_gpu_shader_fp64, +#endif +#ifdef GL_ARB_gpu_shader_int64 + &__GLEW_ARB_gpu_shader_int64, +#endif +#ifdef GL_ARB_half_float_pixel + &__GLEW_ARB_half_float_pixel, +#endif +#ifdef GL_ARB_half_float_vertex + &__GLEW_ARB_half_float_vertex, +#endif +#ifdef GL_ARB_imaging + &__GLEW_ARB_imaging, +#endif +#ifdef GL_ARB_indirect_parameters + &__GLEW_ARB_indirect_parameters, +#endif +#ifdef GL_ARB_instanced_arrays + &__GLEW_ARB_instanced_arrays, +#endif +#ifdef GL_ARB_internalformat_query + &__GLEW_ARB_internalformat_query, +#endif +#ifdef GL_ARB_internalformat_query2 + &__GLEW_ARB_internalformat_query2, +#endif +#ifdef GL_ARB_invalidate_subdata + &__GLEW_ARB_invalidate_subdata, +#endif +#ifdef GL_ARB_map_buffer_alignment + &__GLEW_ARB_map_buffer_alignment, +#endif +#ifdef GL_ARB_map_buffer_range + &__GLEW_ARB_map_buffer_range, +#endif +#ifdef GL_ARB_matrix_palette + &__GLEW_ARB_matrix_palette, +#endif +#ifdef GL_ARB_multi_bind + &__GLEW_ARB_multi_bind, +#endif +#ifdef GL_ARB_multi_draw_indirect + &__GLEW_ARB_multi_draw_indirect, +#endif +#ifdef GL_ARB_multisample + &__GLEW_ARB_multisample, +#endif +#ifdef GL_ARB_multitexture + &__GLEW_ARB_multitexture, +#endif +#ifdef GL_ARB_occlusion_query + &__GLEW_ARB_occlusion_query, +#endif +#ifdef GL_ARB_occlusion_query2 + &__GLEW_ARB_occlusion_query2, +#endif +#ifdef GL_ARB_parallel_shader_compile + &__GLEW_ARB_parallel_shader_compile, +#endif +#ifdef GL_ARB_pipeline_statistics_query + &__GLEW_ARB_pipeline_statistics_query, +#endif +#ifdef GL_ARB_pixel_buffer_object + &__GLEW_ARB_pixel_buffer_object, +#endif +#ifdef GL_ARB_point_parameters + &__GLEW_ARB_point_parameters, +#endif +#ifdef GL_ARB_point_sprite + &__GLEW_ARB_point_sprite, +#endif +#ifdef GL_ARB_polygon_offset_clamp + &__GLEW_ARB_polygon_offset_clamp, +#endif +#ifdef GL_ARB_post_depth_coverage + &__GLEW_ARB_post_depth_coverage, +#endif +#ifdef GL_ARB_program_interface_query + &__GLEW_ARB_program_interface_query, +#endif +#ifdef GL_ARB_provoking_vertex + &__GLEW_ARB_provoking_vertex, +#endif +#ifdef GL_ARB_query_buffer_object + &__GLEW_ARB_query_buffer_object, +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + &__GLEW_ARB_robust_buffer_access_behavior, +#endif +#ifdef GL_ARB_robustness + &__GLEW_ARB_robustness, +#endif +#ifdef GL_ARB_robustness_application_isolation + &__GLEW_ARB_robustness_application_isolation, +#endif +#ifdef GL_ARB_robustness_share_group_isolation + &__GLEW_ARB_robustness_share_group_isolation, +#endif +#ifdef GL_ARB_sample_locations + &__GLEW_ARB_sample_locations, +#endif +#ifdef GL_ARB_sample_shading + &__GLEW_ARB_sample_shading, +#endif +#ifdef GL_ARB_sampler_objects + &__GLEW_ARB_sampler_objects, +#endif +#ifdef GL_ARB_seamless_cube_map + &__GLEW_ARB_seamless_cube_map, +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + &__GLEW_ARB_seamless_cubemap_per_texture, +#endif +#ifdef GL_ARB_separate_shader_objects + &__GLEW_ARB_separate_shader_objects, +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + &__GLEW_ARB_shader_atomic_counter_ops, +#endif +#ifdef GL_ARB_shader_atomic_counters + &__GLEW_ARB_shader_atomic_counters, +#endif +#ifdef GL_ARB_shader_ballot + &__GLEW_ARB_shader_ballot, +#endif +#ifdef GL_ARB_shader_bit_encoding + &__GLEW_ARB_shader_bit_encoding, +#endif +#ifdef GL_ARB_shader_clock + &__GLEW_ARB_shader_clock, +#endif +#ifdef GL_ARB_shader_draw_parameters + &__GLEW_ARB_shader_draw_parameters, +#endif +#ifdef GL_ARB_shader_group_vote + &__GLEW_ARB_shader_group_vote, +#endif +#ifdef GL_ARB_shader_image_load_store + &__GLEW_ARB_shader_image_load_store, +#endif +#ifdef GL_ARB_shader_image_size + &__GLEW_ARB_shader_image_size, +#endif +#ifdef GL_ARB_shader_objects + &__GLEW_ARB_shader_objects, +#endif +#ifdef GL_ARB_shader_precision + &__GLEW_ARB_shader_precision, +#endif +#ifdef GL_ARB_shader_stencil_export + &__GLEW_ARB_shader_stencil_export, +#endif +#ifdef GL_ARB_shader_storage_buffer_object + &__GLEW_ARB_shader_storage_buffer_object, +#endif +#ifdef GL_ARB_shader_subroutine + &__GLEW_ARB_shader_subroutine, +#endif +#ifdef GL_ARB_shader_texture_image_samples + &__GLEW_ARB_shader_texture_image_samples, +#endif +#ifdef GL_ARB_shader_texture_lod + &__GLEW_ARB_shader_texture_lod, +#endif +#ifdef GL_ARB_shader_viewport_layer_array + &__GLEW_ARB_shader_viewport_layer_array, +#endif +#ifdef GL_ARB_shading_language_100 + &__GLEW_ARB_shading_language_100, +#endif +#ifdef GL_ARB_shading_language_420pack + &__GLEW_ARB_shading_language_420pack, +#endif +#ifdef GL_ARB_shading_language_include + &__GLEW_ARB_shading_language_include, +#endif +#ifdef GL_ARB_shading_language_packing + &__GLEW_ARB_shading_language_packing, +#endif +#ifdef GL_ARB_shadow + &__GLEW_ARB_shadow, +#endif +#ifdef GL_ARB_shadow_ambient + &__GLEW_ARB_shadow_ambient, +#endif +#ifdef GL_ARB_sparse_buffer + &__GLEW_ARB_sparse_buffer, +#endif +#ifdef GL_ARB_sparse_texture + &__GLEW_ARB_sparse_texture, +#endif +#ifdef GL_ARB_sparse_texture2 + &__GLEW_ARB_sparse_texture2, +#endif +#ifdef GL_ARB_sparse_texture_clamp + &__GLEW_ARB_sparse_texture_clamp, +#endif +#ifdef GL_ARB_spirv_extensions + &__GLEW_ARB_spirv_extensions, +#endif +#ifdef GL_ARB_stencil_texturing + &__GLEW_ARB_stencil_texturing, +#endif +#ifdef GL_ARB_sync + &__GLEW_ARB_sync, +#endif +#ifdef GL_ARB_tessellation_shader + &__GLEW_ARB_tessellation_shader, +#endif +#ifdef GL_ARB_texture_barrier + &__GLEW_ARB_texture_barrier, +#endif +#ifdef GL_ARB_texture_border_clamp + &__GLEW_ARB_texture_border_clamp, +#endif +#ifdef GL_ARB_texture_buffer_object + &__GLEW_ARB_texture_buffer_object, +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + &__GLEW_ARB_texture_buffer_object_rgb32, +#endif +#ifdef GL_ARB_texture_buffer_range + &__GLEW_ARB_texture_buffer_range, +#endif +#ifdef GL_ARB_texture_compression + &__GLEW_ARB_texture_compression, +#endif +#ifdef GL_ARB_texture_compression_bptc + &__GLEW_ARB_texture_compression_bptc, +#endif +#ifdef GL_ARB_texture_compression_rgtc + &__GLEW_ARB_texture_compression_rgtc, +#endif +#ifdef GL_ARB_texture_cube_map + &__GLEW_ARB_texture_cube_map, +#endif +#ifdef GL_ARB_texture_cube_map_array + &__GLEW_ARB_texture_cube_map_array, +#endif +#ifdef GL_ARB_texture_env_add + &__GLEW_ARB_texture_env_add, +#endif +#ifdef GL_ARB_texture_env_combine + &__GLEW_ARB_texture_env_combine, +#endif +#ifdef GL_ARB_texture_env_crossbar + &__GLEW_ARB_texture_env_crossbar, +#endif +#ifdef GL_ARB_texture_env_dot3 + &__GLEW_ARB_texture_env_dot3, +#endif +#ifdef GL_ARB_texture_filter_anisotropic + &__GLEW_ARB_texture_filter_anisotropic, +#endif +#ifdef GL_ARB_texture_filter_minmax + &__GLEW_ARB_texture_filter_minmax, +#endif +#ifdef GL_ARB_texture_float + &__GLEW_ARB_texture_float, +#endif +#ifdef GL_ARB_texture_gather + &__GLEW_ARB_texture_gather, +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + &__GLEW_ARB_texture_mirror_clamp_to_edge, +#endif +#ifdef GL_ARB_texture_mirrored_repeat + &__GLEW_ARB_texture_mirrored_repeat, +#endif +#ifdef GL_ARB_texture_multisample + &__GLEW_ARB_texture_multisample, +#endif +#ifdef GL_ARB_texture_non_power_of_two + &__GLEW_ARB_texture_non_power_of_two, +#endif +#ifdef GL_ARB_texture_query_levels + &__GLEW_ARB_texture_query_levels, +#endif +#ifdef GL_ARB_texture_query_lod + &__GLEW_ARB_texture_query_lod, +#endif +#ifdef GL_ARB_texture_rectangle + &__GLEW_ARB_texture_rectangle, +#endif +#ifdef GL_ARB_texture_rg + &__GLEW_ARB_texture_rg, +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + &__GLEW_ARB_texture_rgb10_a2ui, +#endif +#ifdef GL_ARB_texture_stencil8 + &__GLEW_ARB_texture_stencil8, +#endif +#ifdef GL_ARB_texture_storage + &__GLEW_ARB_texture_storage, +#endif +#ifdef GL_ARB_texture_storage_multisample + &__GLEW_ARB_texture_storage_multisample, +#endif +#ifdef GL_ARB_texture_swizzle + &__GLEW_ARB_texture_swizzle, +#endif +#ifdef GL_ARB_texture_view + &__GLEW_ARB_texture_view, +#endif +#ifdef GL_ARB_timer_query + &__GLEW_ARB_timer_query, +#endif +#ifdef GL_ARB_transform_feedback2 + &__GLEW_ARB_transform_feedback2, +#endif +#ifdef GL_ARB_transform_feedback3 + &__GLEW_ARB_transform_feedback3, +#endif +#ifdef GL_ARB_transform_feedback_instanced + &__GLEW_ARB_transform_feedback_instanced, +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + &__GLEW_ARB_transform_feedback_overflow_query, +#endif +#ifdef GL_ARB_transpose_matrix + &__GLEW_ARB_transpose_matrix, +#endif +#ifdef GL_ARB_uniform_buffer_object + &__GLEW_ARB_uniform_buffer_object, +#endif +#ifdef GL_ARB_vertex_array_bgra + &__GLEW_ARB_vertex_array_bgra, +#endif +#ifdef GL_ARB_vertex_array_object + &__GLEW_ARB_vertex_array_object, +#endif +#ifdef GL_ARB_vertex_attrib_64bit + &__GLEW_ARB_vertex_attrib_64bit, +#endif +#ifdef GL_ARB_vertex_attrib_binding + &__GLEW_ARB_vertex_attrib_binding, +#endif +#ifdef GL_ARB_vertex_blend + &__GLEW_ARB_vertex_blend, +#endif +#ifdef GL_ARB_vertex_buffer_object + &__GLEW_ARB_vertex_buffer_object, +#endif +#ifdef GL_ARB_vertex_program + &__GLEW_ARB_vertex_program, +#endif +#ifdef GL_ARB_vertex_shader + &__GLEW_ARB_vertex_shader, +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + &__GLEW_ARB_vertex_type_10f_11f_11f_rev, +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + &__GLEW_ARB_vertex_type_2_10_10_10_rev, +#endif +#ifdef GL_ARB_viewport_array + &__GLEW_ARB_viewport_array, +#endif +#ifdef GL_ARB_window_pos + &__GLEW_ARB_window_pos, +#endif +#ifdef GL_ARM_mali_program_binary + &__GLEW_ARM_mali_program_binary, +#endif +#ifdef GL_ARM_mali_shader_binary + &__GLEW_ARM_mali_shader_binary, +#endif +#ifdef GL_ARM_rgba8 + &__GLEW_ARM_rgba8, +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + &__GLEW_ARM_shader_framebuffer_fetch, +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil, +#endif +#ifdef GL_ARM_texture_unnormalized_coordinates + &__GLEW_ARM_texture_unnormalized_coordinates, +#endif +#ifdef GL_ATIX_point_sprites + &__GLEW_ATIX_point_sprites, +#endif +#ifdef GL_ATIX_texture_env_combine3 + &__GLEW_ATIX_texture_env_combine3, +#endif +#ifdef GL_ATIX_texture_env_route + &__GLEW_ATIX_texture_env_route, +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + &__GLEW_ATIX_vertex_shader_output_point_size, +#endif +#ifdef GL_ATI_draw_buffers + &__GLEW_ATI_draw_buffers, +#endif +#ifdef GL_ATI_element_array + &__GLEW_ATI_element_array, +#endif +#ifdef GL_ATI_envmap_bumpmap + &__GLEW_ATI_envmap_bumpmap, +#endif +#ifdef GL_ATI_fragment_shader + &__GLEW_ATI_fragment_shader, +#endif +#ifdef GL_ATI_map_object_buffer + &__GLEW_ATI_map_object_buffer, +#endif +#ifdef GL_ATI_meminfo + &__GLEW_ATI_meminfo, +#endif +#ifdef GL_ATI_pn_triangles + &__GLEW_ATI_pn_triangles, +#endif +#ifdef GL_ATI_separate_stencil + &__GLEW_ATI_separate_stencil, +#endif +#ifdef GL_ATI_shader_texture_lod + &__GLEW_ATI_shader_texture_lod, +#endif +#ifdef GL_ATI_text_fragment_shader + &__GLEW_ATI_text_fragment_shader, +#endif +#ifdef GL_ATI_texture_compression_3dc + &__GLEW_ATI_texture_compression_3dc, +#endif +#ifdef GL_ATI_texture_env_combine3 + &__GLEW_ATI_texture_env_combine3, +#endif +#ifdef GL_ATI_texture_float + &__GLEW_ATI_texture_float, +#endif +#ifdef GL_ATI_texture_mirror_once + &__GLEW_ATI_texture_mirror_once, +#endif +#ifdef GL_ATI_vertex_array_object + &__GLEW_ATI_vertex_array_object, +#endif +#ifdef GL_ATI_vertex_attrib_array_object + &__GLEW_ATI_vertex_attrib_array_object, +#endif +#ifdef GL_ATI_vertex_streams + &__GLEW_ATI_vertex_streams, +#endif +#ifdef GL_DMP_program_binary + &__GLEW_DMP_program_binary, +#endif +#ifdef GL_DMP_shader_binary + &__GLEW_DMP_shader_binary, +#endif +#ifdef GL_EXT_422_pixels + &__GLEW_EXT_422_pixels, +#endif +#ifdef GL_EXT_Cg_shader + &__GLEW_EXT_Cg_shader, +#endif +#ifdef GL_EXT_EGL_image_array + &__GLEW_EXT_EGL_image_array, +#endif +#ifdef GL_EXT_EGL_image_external_wrap_modes + &__GLEW_EXT_EGL_image_external_wrap_modes, +#endif +#ifdef GL_EXT_EGL_image_storage + &__GLEW_EXT_EGL_image_storage, +#endif +#ifdef GL_EXT_EGL_sync + &__GLEW_EXT_EGL_sync, +#endif +#ifdef GL_EXT_YUV_target + &__GLEW_EXT_YUV_target, +#endif +#ifdef GL_EXT_abgr + &__GLEW_EXT_abgr, +#endif +#ifdef GL_EXT_base_instance + &__GLEW_EXT_base_instance, +#endif +#ifdef GL_EXT_bgra + &__GLEW_EXT_bgra, +#endif +#ifdef GL_EXT_bindable_uniform + &__GLEW_EXT_bindable_uniform, +#endif +#ifdef GL_EXT_blend_color + &__GLEW_EXT_blend_color, +#endif +#ifdef GL_EXT_blend_equation_separate + &__GLEW_EXT_blend_equation_separate, +#endif +#ifdef GL_EXT_blend_func_extended + &__GLEW_EXT_blend_func_extended, +#endif +#ifdef GL_EXT_blend_func_separate + &__GLEW_EXT_blend_func_separate, +#endif +#ifdef GL_EXT_blend_logic_op + &__GLEW_EXT_blend_logic_op, +#endif +#ifdef GL_EXT_blend_minmax + &__GLEW_EXT_blend_minmax, +#endif +#ifdef GL_EXT_blend_subtract + &__GLEW_EXT_blend_subtract, +#endif +#ifdef GL_EXT_buffer_storage + &__GLEW_EXT_buffer_storage, +#endif +#ifdef GL_EXT_clear_texture + &__GLEW_EXT_clear_texture, +#endif +#ifdef GL_EXT_clip_control + &__GLEW_EXT_clip_control, +#endif +#ifdef GL_EXT_clip_cull_distance + &__GLEW_EXT_clip_cull_distance, +#endif +#ifdef GL_EXT_clip_volume_hint + &__GLEW_EXT_clip_volume_hint, +#endif +#ifdef GL_EXT_cmyka + &__GLEW_EXT_cmyka, +#endif +#ifdef GL_EXT_color_buffer_float + &__GLEW_EXT_color_buffer_float, +#endif +#ifdef GL_EXT_color_buffer_half_float + &__GLEW_EXT_color_buffer_half_float, +#endif +#ifdef GL_EXT_color_subtable + &__GLEW_EXT_color_subtable, +#endif +#ifdef GL_EXT_compiled_vertex_array + &__GLEW_EXT_compiled_vertex_array, +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture, +#endif +#ifdef GL_EXT_conservative_depth + &__GLEW_EXT_conservative_depth, +#endif +#ifdef GL_EXT_convolution + &__GLEW_EXT_convolution, +#endif +#ifdef GL_EXT_coordinate_frame + &__GLEW_EXT_coordinate_frame, +#endif +#ifdef GL_EXT_copy_image + &__GLEW_EXT_copy_image, +#endif +#ifdef GL_EXT_copy_texture + &__GLEW_EXT_copy_texture, +#endif +#ifdef GL_EXT_cull_vertex + &__GLEW_EXT_cull_vertex, +#endif +#ifdef GL_EXT_debug_label + &__GLEW_EXT_debug_label, +#endif +#ifdef GL_EXT_debug_marker + &__GLEW_EXT_debug_marker, +#endif +#ifdef GL_EXT_depth_bounds_test + &__GLEW_EXT_depth_bounds_test, +#endif +#ifdef GL_EXT_depth_clamp + &__GLEW_EXT_depth_clamp, +#endif +#ifdef GL_EXT_direct_state_access + &__GLEW_EXT_direct_state_access, +#endif +#ifdef GL_EXT_discard_framebuffer + &__GLEW_EXT_discard_framebuffer, +#endif +#ifdef GL_EXT_disjoint_timer_query + &__GLEW_EXT_disjoint_timer_query, +#endif +#ifdef GL_EXT_draw_buffers + &__GLEW_EXT_draw_buffers, +#endif +#ifdef GL_EXT_draw_buffers2 + &__GLEW_EXT_draw_buffers2, +#endif +#ifdef GL_EXT_draw_buffers_indexed + &__GLEW_EXT_draw_buffers_indexed, +#endif +#ifdef GL_EXT_draw_elements_base_vertex + &__GLEW_EXT_draw_elements_base_vertex, +#endif +#ifdef GL_EXT_draw_instanced + &__GLEW_EXT_draw_instanced, +#endif +#ifdef GL_EXT_draw_range_elements + &__GLEW_EXT_draw_range_elements, +#endif +#ifdef GL_EXT_draw_transform_feedback + &__GLEW_EXT_draw_transform_feedback, +#endif +#ifdef GL_EXT_external_buffer + &__GLEW_EXT_external_buffer, +#endif +#ifdef GL_EXT_float_blend + &__GLEW_EXT_float_blend, +#endif +#ifdef GL_EXT_fog_coord + &__GLEW_EXT_fog_coord, +#endif +#ifdef GL_EXT_frag_depth + &__GLEW_EXT_frag_depth, +#endif +#ifdef GL_EXT_fragment_lighting + &__GLEW_EXT_fragment_lighting, +#endif +#ifdef GL_EXT_framebuffer_blit + &__GLEW_EXT_framebuffer_blit, +#endif +#ifdef GL_EXT_framebuffer_multisample + &__GLEW_EXT_framebuffer_multisample, +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + &__GLEW_EXT_framebuffer_multisample_blit_scaled, +#endif +#ifdef GL_EXT_framebuffer_object + &__GLEW_EXT_framebuffer_object, +#endif +#ifdef GL_EXT_framebuffer_sRGB + &__GLEW_EXT_framebuffer_sRGB, +#endif +#ifdef GL_EXT_geometry_point_size + &__GLEW_EXT_geometry_point_size, +#endif +#ifdef GL_EXT_geometry_shader + &__GLEW_EXT_geometry_shader, +#endif +#ifdef GL_EXT_geometry_shader4 + &__GLEW_EXT_geometry_shader4, +#endif +#ifdef GL_EXT_gpu_program_parameters + &__GLEW_EXT_gpu_program_parameters, +#endif +#ifdef GL_EXT_gpu_shader4 + &__GLEW_EXT_gpu_shader4, +#endif +#ifdef GL_EXT_gpu_shader5 + &__GLEW_EXT_gpu_shader5, +#endif +#ifdef GL_EXT_histogram + &__GLEW_EXT_histogram, +#endif +#ifdef GL_EXT_index_array_formats + &__GLEW_EXT_index_array_formats, +#endif +#ifdef GL_EXT_index_func + &__GLEW_EXT_index_func, +#endif +#ifdef GL_EXT_index_material + &__GLEW_EXT_index_material, +#endif +#ifdef GL_EXT_index_texture + &__GLEW_EXT_index_texture, +#endif +#ifdef GL_EXT_instanced_arrays + &__GLEW_EXT_instanced_arrays, +#endif +#ifdef GL_EXT_light_texture + &__GLEW_EXT_light_texture, +#endif +#ifdef GL_EXT_map_buffer_range + &__GLEW_EXT_map_buffer_range, +#endif +#ifdef GL_EXT_memory_object + &__GLEW_EXT_memory_object, +#endif +#ifdef GL_EXT_memory_object_fd + &__GLEW_EXT_memory_object_fd, +#endif +#ifdef GL_EXT_memory_object_win32 + &__GLEW_EXT_memory_object_win32, +#endif +#ifdef GL_EXT_misc_attribute + &__GLEW_EXT_misc_attribute, +#endif +#ifdef GL_EXT_multi_draw_arrays + &__GLEW_EXT_multi_draw_arrays, +#endif +#ifdef GL_EXT_multi_draw_indirect + &__GLEW_EXT_multi_draw_indirect, +#endif +#ifdef GL_EXT_multiple_textures + &__GLEW_EXT_multiple_textures, +#endif +#ifdef GL_EXT_multisample + &__GLEW_EXT_multisample, +#endif +#ifdef GL_EXT_multisample_compatibility + &__GLEW_EXT_multisample_compatibility, +#endif +#ifdef GL_EXT_multisampled_render_to_texture + &__GLEW_EXT_multisampled_render_to_texture, +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + &__GLEW_EXT_multisampled_render_to_texture2, +#endif +#ifdef GL_EXT_multiview_draw_buffers + &__GLEW_EXT_multiview_draw_buffers, +#endif +#ifdef GL_EXT_multiview_tessellation_geometry_shader + &__GLEW_EXT_multiview_tessellation_geometry_shader, +#endif +#ifdef GL_EXT_multiview_texture_multisample + &__GLEW_EXT_multiview_texture_multisample, +#endif +#ifdef GL_EXT_multiview_timer_query + &__GLEW_EXT_multiview_timer_query, +#endif +#ifdef GL_EXT_occlusion_query_boolean + &__GLEW_EXT_occlusion_query_boolean, +#endif +#ifdef GL_EXT_packed_depth_stencil + &__GLEW_EXT_packed_depth_stencil, +#endif +#ifdef GL_EXT_packed_float + &__GLEW_EXT_packed_float, +#endif +#ifdef GL_EXT_packed_pixels + &__GLEW_EXT_packed_pixels, +#endif +#ifdef GL_EXT_paletted_texture + &__GLEW_EXT_paletted_texture, +#endif +#ifdef GL_EXT_pixel_buffer_object + &__GLEW_EXT_pixel_buffer_object, +#endif +#ifdef GL_EXT_pixel_transform + &__GLEW_EXT_pixel_transform, +#endif +#ifdef GL_EXT_pixel_transform_color_table + &__GLEW_EXT_pixel_transform_color_table, +#endif +#ifdef GL_EXT_point_parameters + &__GLEW_EXT_point_parameters, +#endif +#ifdef GL_EXT_polygon_offset + &__GLEW_EXT_polygon_offset, +#endif +#ifdef GL_EXT_polygon_offset_clamp + &__GLEW_EXT_polygon_offset_clamp, +#endif +#ifdef GL_EXT_post_depth_coverage + &__GLEW_EXT_post_depth_coverage, +#endif +#ifdef GL_EXT_primitive_bounding_box + &__GLEW_EXT_primitive_bounding_box, +#endif +#ifdef GL_EXT_protected_textures + &__GLEW_EXT_protected_textures, +#endif +#ifdef GL_EXT_provoking_vertex + &__GLEW_EXT_provoking_vertex, +#endif +#ifdef GL_EXT_pvrtc_sRGB + &__GLEW_EXT_pvrtc_sRGB, +#endif +#ifdef GL_EXT_raster_multisample + &__GLEW_EXT_raster_multisample, +#endif +#ifdef GL_EXT_read_format_bgra + &__GLEW_EXT_read_format_bgra, +#endif +#ifdef GL_EXT_render_snorm + &__GLEW_EXT_render_snorm, +#endif +#ifdef GL_EXT_rescale_normal + &__GLEW_EXT_rescale_normal, +#endif +#ifdef GL_EXT_robustness + &__GLEW_EXT_robustness, +#endif +#ifdef GL_EXT_sRGB + &__GLEW_EXT_sRGB, +#endif +#ifdef GL_EXT_sRGB_write_control + &__GLEW_EXT_sRGB_write_control, +#endif +#ifdef GL_EXT_scene_marker + &__GLEW_EXT_scene_marker, +#endif +#ifdef GL_EXT_secondary_color + &__GLEW_EXT_secondary_color, +#endif +#ifdef GL_EXT_semaphore + &__GLEW_EXT_semaphore, +#endif +#ifdef GL_EXT_semaphore_fd + &__GLEW_EXT_semaphore_fd, +#endif +#ifdef GL_EXT_semaphore_win32 + &__GLEW_EXT_semaphore_win32, +#endif +#ifdef GL_EXT_separate_shader_objects + &__GLEW_EXT_separate_shader_objects, +#endif +#ifdef GL_EXT_separate_specular_color + &__GLEW_EXT_separate_specular_color, +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + &__GLEW_EXT_shader_framebuffer_fetch, +#endif +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + &__GLEW_EXT_shader_framebuffer_fetch_non_coherent, +#endif +#ifdef GL_EXT_shader_group_vote + &__GLEW_EXT_shader_group_vote, +#endif +#ifdef GL_EXT_shader_image_load_formatted + &__GLEW_EXT_shader_image_load_formatted, +#endif +#ifdef GL_EXT_shader_image_load_store + &__GLEW_EXT_shader_image_load_store, +#endif +#ifdef GL_EXT_shader_implicit_conversions + &__GLEW_EXT_shader_implicit_conversions, +#endif +#ifdef GL_EXT_shader_integer_mix + &__GLEW_EXT_shader_integer_mix, +#endif +#ifdef GL_EXT_shader_io_blocks + &__GLEW_EXT_shader_io_blocks, +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + &__GLEW_EXT_shader_non_constant_global_initializers, +#endif +#ifdef GL_EXT_shader_pixel_local_storage + &__GLEW_EXT_shader_pixel_local_storage, +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + &__GLEW_EXT_shader_pixel_local_storage2, +#endif +#ifdef GL_EXT_shader_texture_lod + &__GLEW_EXT_shader_texture_lod, +#endif +#ifdef GL_EXT_shadow_funcs + &__GLEW_EXT_shadow_funcs, +#endif +#ifdef GL_EXT_shadow_samplers + &__GLEW_EXT_shadow_samplers, +#endif +#ifdef GL_EXT_shared_texture_palette + &__GLEW_EXT_shared_texture_palette, +#endif +#ifdef GL_EXT_sparse_texture + &__GLEW_EXT_sparse_texture, +#endif +#ifdef GL_EXT_sparse_texture2 + &__GLEW_EXT_sparse_texture2, +#endif +#ifdef GL_EXT_static_vertex_array + &__GLEW_EXT_static_vertex_array, +#endif +#ifdef GL_EXT_stencil_clear_tag + &__GLEW_EXT_stencil_clear_tag, +#endif +#ifdef GL_EXT_stencil_two_side + &__GLEW_EXT_stencil_two_side, +#endif +#ifdef GL_EXT_stencil_wrap + &__GLEW_EXT_stencil_wrap, +#endif +#ifdef GL_EXT_subtexture + &__GLEW_EXT_subtexture, +#endif +#ifdef GL_EXT_tessellation_point_size + &__GLEW_EXT_tessellation_point_size, +#endif +#ifdef GL_EXT_tessellation_shader + &__GLEW_EXT_tessellation_shader, +#endif +#ifdef GL_EXT_texture + &__GLEW_EXT_texture, +#endif +#ifdef GL_EXT_texture3D + &__GLEW_EXT_texture3D, +#endif +#ifdef GL_EXT_texture_array + &__GLEW_EXT_texture_array, +#endif +#ifdef GL_EXT_texture_border_clamp + &__GLEW_EXT_texture_border_clamp, +#endif +#ifdef GL_EXT_texture_buffer + &__GLEW_EXT_texture_buffer, +#endif +#ifdef GL_EXT_texture_buffer_object + &__GLEW_EXT_texture_buffer_object, +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + &__GLEW_EXT_texture_compression_astc_decode_mode, +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5, +#endif +#ifdef GL_EXT_texture_compression_bptc + &__GLEW_EXT_texture_compression_bptc, +#endif +#ifdef GL_EXT_texture_compression_dxt1 + &__GLEW_EXT_texture_compression_dxt1, +#endif +#ifdef GL_EXT_texture_compression_latc + &__GLEW_EXT_texture_compression_latc, +#endif +#ifdef GL_EXT_texture_compression_rgtc + &__GLEW_EXT_texture_compression_rgtc, +#endif +#ifdef GL_EXT_texture_compression_s3tc + &__GLEW_EXT_texture_compression_s3tc, +#endif +#ifdef GL_EXT_texture_compression_s3tc_srgb + &__GLEW_EXT_texture_compression_s3tc_srgb, +#endif +#ifdef GL_EXT_texture_cube_map + &__GLEW_EXT_texture_cube_map, +#endif +#ifdef GL_EXT_texture_cube_map_array + &__GLEW_EXT_texture_cube_map_array, +#endif +#ifdef GL_EXT_texture_edge_clamp + &__GLEW_EXT_texture_edge_clamp, +#endif +#ifdef GL_EXT_texture_env + &__GLEW_EXT_texture_env, +#endif +#ifdef GL_EXT_texture_env_add + &__GLEW_EXT_texture_env_add, +#endif +#ifdef GL_EXT_texture_env_combine + &__GLEW_EXT_texture_env_combine, +#endif +#ifdef GL_EXT_texture_env_dot3 + &__GLEW_EXT_texture_env_dot3, +#endif +#ifdef GL_EXT_texture_filter_anisotropic + &__GLEW_EXT_texture_filter_anisotropic, +#endif +#ifdef GL_EXT_texture_filter_minmax + &__GLEW_EXT_texture_filter_minmax, +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + &__GLEW_EXT_texture_format_BGRA8888, +#endif +#ifdef GL_EXT_texture_format_sRGB_override + &__GLEW_EXT_texture_format_sRGB_override, +#endif +#ifdef GL_EXT_texture_integer + &__GLEW_EXT_texture_integer, +#endif +#ifdef GL_EXT_texture_lod_bias + &__GLEW_EXT_texture_lod_bias, +#endif +#ifdef GL_EXT_texture_mirror_clamp + &__GLEW_EXT_texture_mirror_clamp, +#endif +#ifdef GL_EXT_texture_mirror_clamp_to_edge + &__GLEW_EXT_texture_mirror_clamp_to_edge, +#endif +#ifdef GL_EXT_texture_norm16 + &__GLEW_EXT_texture_norm16, +#endif +#ifdef GL_EXT_texture_object + &__GLEW_EXT_texture_object, +#endif +#ifdef GL_EXT_texture_perturb_normal + &__GLEW_EXT_texture_perturb_normal, +#endif +#ifdef GL_EXT_texture_query_lod + &__GLEW_EXT_texture_query_lod, +#endif +#ifdef GL_EXT_texture_rectangle + &__GLEW_EXT_texture_rectangle, +#endif +#ifdef GL_EXT_texture_rg + &__GLEW_EXT_texture_rg, +#endif +#ifdef GL_EXT_texture_sRGB + &__GLEW_EXT_texture_sRGB, +#endif +#ifdef GL_EXT_texture_sRGB_R8 + &__GLEW_EXT_texture_sRGB_R8, +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + &__GLEW_EXT_texture_sRGB_RG8, +#endif +#ifdef GL_EXT_texture_sRGB_decode + &__GLEW_EXT_texture_sRGB_decode, +#endif +#ifdef GL_EXT_texture_shadow_lod + &__GLEW_EXT_texture_shadow_lod, +#endif +#ifdef GL_EXT_texture_shared_exponent + &__GLEW_EXT_texture_shared_exponent, +#endif +#ifdef GL_EXT_texture_snorm + &__GLEW_EXT_texture_snorm, +#endif +#ifdef GL_EXT_texture_storage + &__GLEW_EXT_texture_storage, +#endif +#ifdef GL_EXT_texture_swizzle + &__GLEW_EXT_texture_swizzle, +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + &__GLEW_EXT_texture_type_2_10_10_10_REV, +#endif +#ifdef GL_EXT_texture_view + &__GLEW_EXT_texture_view, +#endif +#ifdef GL_EXT_timer_query + &__GLEW_EXT_timer_query, +#endif +#ifdef GL_EXT_transform_feedback + &__GLEW_EXT_transform_feedback, +#endif +#ifdef GL_EXT_unpack_subimage + &__GLEW_EXT_unpack_subimage, +#endif +#ifdef GL_EXT_vertex_array + &__GLEW_EXT_vertex_array, +#endif +#ifdef GL_EXT_vertex_array_bgra + &__GLEW_EXT_vertex_array_bgra, +#endif +#ifdef GL_EXT_vertex_array_setXXX + &__GLEW_EXT_vertex_array_setXXX, +#endif +#ifdef GL_EXT_vertex_attrib_64bit + &__GLEW_EXT_vertex_attrib_64bit, +#endif +#ifdef GL_EXT_vertex_shader + &__GLEW_EXT_vertex_shader, +#endif +#ifdef GL_EXT_vertex_weighting + &__GLEW_EXT_vertex_weighting, +#endif +#ifdef GL_EXT_win32_keyed_mutex + &__GLEW_EXT_win32_keyed_mutex, +#endif +#ifdef GL_EXT_window_rectangles + &__GLEW_EXT_window_rectangles, +#endif +#ifdef GL_EXT_x11_sync_object + &__GLEW_EXT_x11_sync_object, +#endif +#ifdef GL_FJ_shader_binary_GCCSO + &__GLEW_FJ_shader_binary_GCCSO, +#endif +#ifdef GL_GREMEDY_frame_terminator + &__GLEW_GREMEDY_frame_terminator, +#endif +#ifdef GL_GREMEDY_string_marker + &__GLEW_GREMEDY_string_marker, +#endif +#ifdef GL_HP_convolution_border_modes + &__GLEW_HP_convolution_border_modes, +#endif +#ifdef GL_HP_image_transform + &__GLEW_HP_image_transform, +#endif +#ifdef GL_HP_occlusion_test + &__GLEW_HP_occlusion_test, +#endif +#ifdef GL_HP_texture_lighting + &__GLEW_HP_texture_lighting, +#endif +#ifdef GL_IBM_cull_vertex + &__GLEW_IBM_cull_vertex, +#endif +#ifdef GL_IBM_multimode_draw_arrays + &__GLEW_IBM_multimode_draw_arrays, +#endif +#ifdef GL_IBM_rasterpos_clip + &__GLEW_IBM_rasterpos_clip, +#endif +#ifdef GL_IBM_static_data + &__GLEW_IBM_static_data, +#endif +#ifdef GL_IBM_texture_mirrored_repeat + &__GLEW_IBM_texture_mirrored_repeat, +#endif +#ifdef GL_IBM_vertex_array_lists + &__GLEW_IBM_vertex_array_lists, +#endif +#ifdef GL_IMG_bindless_texture + &__GLEW_IMG_bindless_texture, +#endif +#ifdef GL_IMG_framebuffer_downsample + &__GLEW_IMG_framebuffer_downsample, +#endif +#ifdef GL_IMG_multisampled_render_to_texture + &__GLEW_IMG_multisampled_render_to_texture, +#endif +#ifdef GL_IMG_program_binary + &__GLEW_IMG_program_binary, +#endif +#ifdef GL_IMG_read_format + &__GLEW_IMG_read_format, +#endif +#ifdef GL_IMG_shader_binary + &__GLEW_IMG_shader_binary, +#endif +#ifdef GL_IMG_texture_compression_pvrtc + &__GLEW_IMG_texture_compression_pvrtc, +#endif +#ifdef GL_IMG_texture_compression_pvrtc2 + &__GLEW_IMG_texture_compression_pvrtc2, +#endif +#ifdef GL_IMG_texture_env_enhanced_fixed_function + &__GLEW_IMG_texture_env_enhanced_fixed_function, +#endif +#ifdef GL_IMG_texture_filter_cubic + &__GLEW_IMG_texture_filter_cubic, +#endif +#ifdef GL_INGR_color_clamp + &__GLEW_INGR_color_clamp, +#endif +#ifdef GL_INGR_interlace_read + &__GLEW_INGR_interlace_read, +#endif +#ifdef GL_INTEL_blackhole_render + &__GLEW_INTEL_blackhole_render, +#endif +#ifdef GL_INTEL_conservative_rasterization + &__GLEW_INTEL_conservative_rasterization, +#endif +#ifdef GL_INTEL_fragment_shader_ordering + &__GLEW_INTEL_fragment_shader_ordering, +#endif +#ifdef GL_INTEL_framebuffer_CMAA + &__GLEW_INTEL_framebuffer_CMAA, +#endif +#ifdef GL_INTEL_map_texture + &__GLEW_INTEL_map_texture, +#endif +#ifdef GL_INTEL_parallel_arrays + &__GLEW_INTEL_parallel_arrays, +#endif +#ifdef GL_INTEL_performance_query + &__GLEW_INTEL_performance_query, +#endif +#ifdef GL_INTEL_shader_integer_functions2 + &__GLEW_INTEL_shader_integer_functions2, +#endif +#ifdef GL_INTEL_texture_scissor + &__GLEW_INTEL_texture_scissor, +#endif +#ifdef GL_KHR_blend_equation_advanced + &__GLEW_KHR_blend_equation_advanced, +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + &__GLEW_KHR_blend_equation_advanced_coherent, +#endif +#ifdef GL_KHR_context_flush_control + &__GLEW_KHR_context_flush_control, +#endif +#ifdef GL_KHR_debug + &__GLEW_KHR_debug, +#endif +#ifdef GL_KHR_no_error + &__GLEW_KHR_no_error, +#endif +#ifdef GL_KHR_parallel_shader_compile + &__GLEW_KHR_parallel_shader_compile, +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + &__GLEW_KHR_robust_buffer_access_behavior, +#endif +#ifdef GL_KHR_robustness + &__GLEW_KHR_robustness, +#endif +#ifdef GL_KHR_shader_subgroup + &__GLEW_KHR_shader_subgroup, +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + &__GLEW_KHR_texture_compression_astc_hdr, +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + &__GLEW_KHR_texture_compression_astc_ldr, +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + &__GLEW_KHR_texture_compression_astc_sliced_3d, +#endif +#ifdef GL_KTX_buffer_region + &__GLEW_KTX_buffer_region, +#endif +#ifdef GL_MESAX_texture_stack + &__GLEW_MESAX_texture_stack, +#endif +#ifdef GL_MESA_framebuffer_flip_y + &__GLEW_MESA_framebuffer_flip_y, +#endif +#ifdef GL_MESA_pack_invert + &__GLEW_MESA_pack_invert, +#endif +#ifdef GL_MESA_program_binary_formats + &__GLEW_MESA_program_binary_formats, +#endif +#ifdef GL_MESA_resize_buffers + &__GLEW_MESA_resize_buffers, +#endif +#ifdef GL_MESA_shader_integer_functions + &__GLEW_MESA_shader_integer_functions, +#endif +#ifdef GL_MESA_tile_raster_order + &__GLEW_MESA_tile_raster_order, +#endif +#ifdef GL_MESA_window_pos + &__GLEW_MESA_window_pos, +#endif +#ifdef GL_MESA_ycbcr_texture + &__GLEW_MESA_ycbcr_texture, +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers, +#endif +#ifdef GL_NVX_conditional_render + &__GLEW_NVX_conditional_render, +#endif +#ifdef GL_NVX_gpu_memory_info + &__GLEW_NVX_gpu_memory_info, +#endif +#ifdef GL_NVX_gpu_multicast2 + &__GLEW_NVX_gpu_multicast2, +#endif +#ifdef GL_NVX_linked_gpu_multicast + &__GLEW_NVX_linked_gpu_multicast, +#endif +#ifdef GL_NVX_progress_fence + &__GLEW_NVX_progress_fence, +#endif +#ifdef GL_NV_3dvision_settings + &__GLEW_NV_3dvision_settings, +#endif +#ifdef GL_NV_EGL_stream_consumer_external + &__GLEW_NV_EGL_stream_consumer_external, +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + &__GLEW_NV_alpha_to_coverage_dither_control, +#endif +#ifdef GL_NV_bgr + &__GLEW_NV_bgr, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + &__GLEW_NV_bindless_multi_draw_indirect, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + &__GLEW_NV_bindless_multi_draw_indirect_count, +#endif +#ifdef GL_NV_bindless_texture + &__GLEW_NV_bindless_texture, +#endif +#ifdef GL_NV_blend_equation_advanced + &__GLEW_NV_blend_equation_advanced, +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + &__GLEW_NV_blend_equation_advanced_coherent, +#endif +#ifdef GL_NV_blend_minmax_factor + &__GLEW_NV_blend_minmax_factor, +#endif +#ifdef GL_NV_blend_square + &__GLEW_NV_blend_square, +#endif +#ifdef GL_NV_clip_space_w_scaling + &__GLEW_NV_clip_space_w_scaling, +#endif +#ifdef GL_NV_command_list + &__GLEW_NV_command_list, +#endif +#ifdef GL_NV_compute_program5 + &__GLEW_NV_compute_program5, +#endif +#ifdef GL_NV_compute_shader_derivatives + &__GLEW_NV_compute_shader_derivatives, +#endif +#ifdef GL_NV_conditional_render + &__GLEW_NV_conditional_render, +#endif +#ifdef GL_NV_conservative_raster + &__GLEW_NV_conservative_raster, +#endif +#ifdef GL_NV_conservative_raster_dilate + &__GLEW_NV_conservative_raster_dilate, +#endif +#ifdef GL_NV_conservative_raster_pre_snap + &__GLEW_NV_conservative_raster_pre_snap, +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + &__GLEW_NV_conservative_raster_pre_snap_triangles, +#endif +#ifdef GL_NV_conservative_raster_underestimation + &__GLEW_NV_conservative_raster_underestimation, +#endif +#ifdef GL_NV_copy_buffer + &__GLEW_NV_copy_buffer, +#endif +#ifdef GL_NV_copy_depth_to_color + &__GLEW_NV_copy_depth_to_color, +#endif +#ifdef GL_NV_copy_image + &__GLEW_NV_copy_image, +#endif +#ifdef GL_NV_deep_texture3D + &__GLEW_NV_deep_texture3D, +#endif +#ifdef GL_NV_depth_buffer_float + &__GLEW_NV_depth_buffer_float, +#endif +#ifdef GL_NV_depth_clamp + &__GLEW_NV_depth_clamp, +#endif +#ifdef GL_NV_depth_nonlinear + &__GLEW_NV_depth_nonlinear, +#endif +#ifdef GL_NV_depth_range_unclamped + &__GLEW_NV_depth_range_unclamped, +#endif +#ifdef GL_NV_draw_buffers + &__GLEW_NV_draw_buffers, +#endif +#ifdef GL_NV_draw_instanced + &__GLEW_NV_draw_instanced, +#endif +#ifdef GL_NV_draw_texture + &__GLEW_NV_draw_texture, +#endif +#ifdef GL_NV_draw_vulkan_image + &__GLEW_NV_draw_vulkan_image, +#endif +#ifdef GL_NV_evaluators + &__GLEW_NV_evaluators, +#endif +#ifdef GL_NV_explicit_attrib_location + &__GLEW_NV_explicit_attrib_location, +#endif +#ifdef GL_NV_explicit_multisample + &__GLEW_NV_explicit_multisample, +#endif +#ifdef GL_NV_fbo_color_attachments + &__GLEW_NV_fbo_color_attachments, +#endif +#ifdef GL_NV_fence + &__GLEW_NV_fence, +#endif +#ifdef GL_NV_fill_rectangle + &__GLEW_NV_fill_rectangle, +#endif +#ifdef GL_NV_float_buffer + &__GLEW_NV_float_buffer, +#endif +#ifdef GL_NV_fog_distance + &__GLEW_NV_fog_distance, +#endif +#ifdef GL_NV_fragment_coverage_to_color + &__GLEW_NV_fragment_coverage_to_color, +#endif +#ifdef GL_NV_fragment_program + &__GLEW_NV_fragment_program, +#endif +#ifdef GL_NV_fragment_program2 + &__GLEW_NV_fragment_program2, +#endif +#ifdef GL_NV_fragment_program4 + &__GLEW_NV_fragment_program4, +#endif +#ifdef GL_NV_fragment_program_option + &__GLEW_NV_fragment_program_option, +#endif +#ifdef GL_NV_fragment_shader_barycentric + &__GLEW_NV_fragment_shader_barycentric, +#endif +#ifdef GL_NV_fragment_shader_interlock + &__GLEW_NV_fragment_shader_interlock, +#endif +#ifdef GL_NV_framebuffer_blit + &__GLEW_NV_framebuffer_blit, +#endif +#ifdef GL_NV_framebuffer_mixed_samples + &__GLEW_NV_framebuffer_mixed_samples, +#endif +#ifdef GL_NV_framebuffer_multisample + &__GLEW_NV_framebuffer_multisample, +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + &__GLEW_NV_framebuffer_multisample_coverage, +#endif +#ifdef GL_NV_generate_mipmap_sRGB + &__GLEW_NV_generate_mipmap_sRGB, +#endif +#ifdef GL_NV_geometry_program4 + &__GLEW_NV_geometry_program4, +#endif +#ifdef GL_NV_geometry_shader4 + &__GLEW_NV_geometry_shader4, +#endif +#ifdef GL_NV_geometry_shader_passthrough + &__GLEW_NV_geometry_shader_passthrough, +#endif +#ifdef GL_NV_gpu_multicast + &__GLEW_NV_gpu_multicast, +#endif +#ifdef GL_NV_gpu_program4 + &__GLEW_NV_gpu_program4, +#endif +#ifdef GL_NV_gpu_program5 + &__GLEW_NV_gpu_program5, +#endif +#ifdef GL_NV_gpu_program5_mem_extended + &__GLEW_NV_gpu_program5_mem_extended, +#endif +#ifdef GL_NV_gpu_program_fp64 + &__GLEW_NV_gpu_program_fp64, +#endif +#ifdef GL_NV_gpu_shader5 + &__GLEW_NV_gpu_shader5, +#endif +#ifdef GL_NV_half_float + &__GLEW_NV_half_float, +#endif +#ifdef GL_NV_image_formats + &__GLEW_NV_image_formats, +#endif +#ifdef GL_NV_instanced_arrays + &__GLEW_NV_instanced_arrays, +#endif +#ifdef GL_NV_internalformat_sample_query + &__GLEW_NV_internalformat_sample_query, +#endif +#ifdef GL_NV_light_max_exponent + &__GLEW_NV_light_max_exponent, +#endif +#ifdef GL_NV_memory_attachment + &__GLEW_NV_memory_attachment, +#endif +#ifdef GL_NV_mesh_shader + &__GLEW_NV_mesh_shader, +#endif +#ifdef GL_NV_multisample_coverage + &__GLEW_NV_multisample_coverage, +#endif +#ifdef GL_NV_multisample_filter_hint + &__GLEW_NV_multisample_filter_hint, +#endif +#ifdef GL_NV_non_square_matrices + &__GLEW_NV_non_square_matrices, +#endif +#ifdef GL_NV_occlusion_query + &__GLEW_NV_occlusion_query, +#endif +#ifdef GL_NV_pack_subimage + &__GLEW_NV_pack_subimage, +#endif +#ifdef GL_NV_packed_depth_stencil + &__GLEW_NV_packed_depth_stencil, +#endif +#ifdef GL_NV_packed_float + &__GLEW_NV_packed_float, +#endif +#ifdef GL_NV_packed_float_linear + &__GLEW_NV_packed_float_linear, +#endif +#ifdef GL_NV_parameter_buffer_object + &__GLEW_NV_parameter_buffer_object, +#endif +#ifdef GL_NV_parameter_buffer_object2 + &__GLEW_NV_parameter_buffer_object2, +#endif +#ifdef GL_NV_path_rendering + &__GLEW_NV_path_rendering, +#endif +#ifdef GL_NV_path_rendering_shared_edge + &__GLEW_NV_path_rendering_shared_edge, +#endif +#ifdef GL_NV_pixel_buffer_object + &__GLEW_NV_pixel_buffer_object, +#endif +#ifdef GL_NV_pixel_data_range + &__GLEW_NV_pixel_data_range, +#endif +#ifdef GL_NV_platform_binary + &__GLEW_NV_platform_binary, +#endif +#ifdef GL_NV_point_sprite + &__GLEW_NV_point_sprite, +#endif +#ifdef GL_NV_polygon_mode + &__GLEW_NV_polygon_mode, +#endif +#ifdef GL_NV_present_video + &__GLEW_NV_present_video, +#endif +#ifdef GL_NV_primitive_restart + &__GLEW_NV_primitive_restart, +#endif +#ifdef GL_NV_query_resource_tag + &__GLEW_NV_query_resource_tag, +#endif +#ifdef GL_NV_read_buffer + &__GLEW_NV_read_buffer, +#endif +#ifdef GL_NV_read_buffer_front + &__GLEW_NV_read_buffer_front, +#endif +#ifdef GL_NV_read_depth + &__GLEW_NV_read_depth, +#endif +#ifdef GL_NV_read_depth_stencil + &__GLEW_NV_read_depth_stencil, +#endif +#ifdef GL_NV_read_stencil + &__GLEW_NV_read_stencil, +#endif +#ifdef GL_NV_register_combiners + &__GLEW_NV_register_combiners, +#endif +#ifdef GL_NV_register_combiners2 + &__GLEW_NV_register_combiners2, +#endif +#ifdef GL_NV_representative_fragment_test + &__GLEW_NV_representative_fragment_test, +#endif +#ifdef GL_NV_robustness_video_memory_purge + &__GLEW_NV_robustness_video_memory_purge, +#endif +#ifdef GL_NV_sRGB_formats + &__GLEW_NV_sRGB_formats, +#endif +#ifdef GL_NV_sample_locations + &__GLEW_NV_sample_locations, +#endif +#ifdef GL_NV_sample_mask_override_coverage + &__GLEW_NV_sample_mask_override_coverage, +#endif +#ifdef GL_NV_scissor_exclusive + &__GLEW_NV_scissor_exclusive, +#endif +#ifdef GL_NV_shader_atomic_counters + &__GLEW_NV_shader_atomic_counters, +#endif +#ifdef GL_NV_shader_atomic_float + &__GLEW_NV_shader_atomic_float, +#endif +#ifdef GL_NV_shader_atomic_float64 + &__GLEW_NV_shader_atomic_float64, +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + &__GLEW_NV_shader_atomic_fp16_vector, +#endif +#ifdef GL_NV_shader_atomic_int64 + &__GLEW_NV_shader_atomic_int64, +#endif +#ifdef GL_NV_shader_buffer_load + &__GLEW_NV_shader_buffer_load, +#endif +#ifdef GL_NV_shader_noperspective_interpolation + &__GLEW_NV_shader_noperspective_interpolation, +#endif +#ifdef GL_NV_shader_storage_buffer_object + &__GLEW_NV_shader_storage_buffer_object, +#endif +#ifdef GL_NV_shader_subgroup_partitioned + &__GLEW_NV_shader_subgroup_partitioned, +#endif +#ifdef GL_NV_shader_texture_footprint + &__GLEW_NV_shader_texture_footprint, +#endif +#ifdef GL_NV_shader_thread_group + &__GLEW_NV_shader_thread_group, +#endif +#ifdef GL_NV_shader_thread_shuffle + &__GLEW_NV_shader_thread_shuffle, +#endif +#ifdef GL_NV_shading_rate_image + &__GLEW_NV_shading_rate_image, +#endif +#ifdef GL_NV_shadow_samplers_array + &__GLEW_NV_shadow_samplers_array, +#endif +#ifdef GL_NV_shadow_samplers_cube + &__GLEW_NV_shadow_samplers_cube, +#endif +#ifdef GL_NV_stereo_view_rendering + &__GLEW_NV_stereo_view_rendering, +#endif +#ifdef GL_NV_tessellation_program5 + &__GLEW_NV_tessellation_program5, +#endif +#ifdef GL_NV_texgen_emboss + &__GLEW_NV_texgen_emboss, +#endif +#ifdef GL_NV_texgen_reflection + &__GLEW_NV_texgen_reflection, +#endif +#ifdef GL_NV_texture_array + &__GLEW_NV_texture_array, +#endif +#ifdef GL_NV_texture_barrier + &__GLEW_NV_texture_barrier, +#endif +#ifdef GL_NV_texture_border_clamp + &__GLEW_NV_texture_border_clamp, +#endif +#ifdef GL_NV_texture_compression_latc + &__GLEW_NV_texture_compression_latc, +#endif +#ifdef GL_NV_texture_compression_s3tc + &__GLEW_NV_texture_compression_s3tc, +#endif +#ifdef GL_NV_texture_compression_s3tc_update + &__GLEW_NV_texture_compression_s3tc_update, +#endif +#ifdef GL_NV_texture_compression_vtc + &__GLEW_NV_texture_compression_vtc, +#endif +#ifdef GL_NV_texture_env_combine4 + &__GLEW_NV_texture_env_combine4, +#endif +#ifdef GL_NV_texture_expand_normal + &__GLEW_NV_texture_expand_normal, +#endif +#ifdef GL_NV_texture_multisample + &__GLEW_NV_texture_multisample, +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + &__GLEW_NV_texture_npot_2D_mipmap, +#endif +#ifdef GL_NV_texture_rectangle + &__GLEW_NV_texture_rectangle, +#endif +#ifdef GL_NV_texture_rectangle_compressed + &__GLEW_NV_texture_rectangle_compressed, +#endif +#ifdef GL_NV_texture_shader + &__GLEW_NV_texture_shader, +#endif +#ifdef GL_NV_texture_shader2 + &__GLEW_NV_texture_shader2, +#endif +#ifdef GL_NV_texture_shader3 + &__GLEW_NV_texture_shader3, +#endif +#ifdef GL_NV_transform_feedback + &__GLEW_NV_transform_feedback, +#endif +#ifdef GL_NV_transform_feedback2 + &__GLEW_NV_transform_feedback2, +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + &__GLEW_NV_uniform_buffer_unified_memory, +#endif +#ifdef GL_NV_vdpau_interop + &__GLEW_NV_vdpau_interop, +#endif +#ifdef GL_NV_vdpau_interop2 + &__GLEW_NV_vdpau_interop2, +#endif +#ifdef GL_NV_vertex_array_range + &__GLEW_NV_vertex_array_range, +#endif +#ifdef GL_NV_vertex_array_range2 + &__GLEW_NV_vertex_array_range2, +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + &__GLEW_NV_vertex_attrib_integer_64bit, +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + &__GLEW_NV_vertex_buffer_unified_memory, +#endif +#ifdef GL_NV_vertex_program + &__GLEW_NV_vertex_program, +#endif +#ifdef GL_NV_vertex_program1_1 + &__GLEW_NV_vertex_program1_1, +#endif +#ifdef GL_NV_vertex_program2 + &__GLEW_NV_vertex_program2, +#endif +#ifdef GL_NV_vertex_program2_option + &__GLEW_NV_vertex_program2_option, +#endif +#ifdef GL_NV_vertex_program3 + &__GLEW_NV_vertex_program3, +#endif +#ifdef GL_NV_vertex_program4 + &__GLEW_NV_vertex_program4, +#endif +#ifdef GL_NV_video_capture + &__GLEW_NV_video_capture, +#endif +#ifdef GL_NV_viewport_array + &__GLEW_NV_viewport_array, +#endif +#ifdef GL_NV_viewport_array2 + &__GLEW_NV_viewport_array2, +#endif +#ifdef GL_NV_viewport_swizzle + &__GLEW_NV_viewport_swizzle, +#endif +#ifdef GL_OES_EGL_image + &__GLEW_OES_EGL_image, +#endif +#ifdef GL_OES_EGL_image_external + &__GLEW_OES_EGL_image_external, +#endif +#ifdef GL_OES_EGL_image_external_essl3 + &__GLEW_OES_EGL_image_external_essl3, +#endif +#ifdef GL_OES_blend_equation_separate + &__GLEW_OES_blend_equation_separate, +#endif +#ifdef GL_OES_blend_func_separate + &__GLEW_OES_blend_func_separate, +#endif +#ifdef GL_OES_blend_subtract + &__GLEW_OES_blend_subtract, +#endif +#ifdef GL_OES_byte_coordinates + &__GLEW_OES_byte_coordinates, +#endif +#ifdef GL_OES_compressed_ETC1_RGB8_texture + &__GLEW_OES_compressed_ETC1_RGB8_texture, +#endif +#ifdef GL_OES_compressed_paletted_texture + &__GLEW_OES_compressed_paletted_texture, +#endif +#ifdef GL_OES_copy_image + &__GLEW_OES_copy_image, +#endif +#ifdef GL_OES_depth24 + &__GLEW_OES_depth24, +#endif +#ifdef GL_OES_depth32 + &__GLEW_OES_depth32, +#endif +#ifdef GL_OES_depth_texture + &__GLEW_OES_depth_texture, +#endif +#ifdef GL_OES_depth_texture_cube_map + &__GLEW_OES_depth_texture_cube_map, +#endif +#ifdef GL_OES_draw_buffers_indexed + &__GLEW_OES_draw_buffers_indexed, +#endif +#ifdef GL_OES_draw_texture + &__GLEW_OES_draw_texture, +#endif +#ifdef GL_OES_element_index_uint + &__GLEW_OES_element_index_uint, +#endif +#ifdef GL_OES_extended_matrix_palette + &__GLEW_OES_extended_matrix_palette, +#endif +#ifdef GL_OES_fbo_render_mipmap + &__GLEW_OES_fbo_render_mipmap, +#endif +#ifdef GL_OES_fragment_precision_high + &__GLEW_OES_fragment_precision_high, +#endif +#ifdef GL_OES_framebuffer_object + &__GLEW_OES_framebuffer_object, +#endif +#ifdef GL_OES_geometry_point_size + &__GLEW_OES_geometry_point_size, +#endif +#ifdef GL_OES_geometry_shader + &__GLEW_OES_geometry_shader, +#endif +#ifdef GL_OES_get_program_binary + &__GLEW_OES_get_program_binary, +#endif +#ifdef GL_OES_gpu_shader5 + &__GLEW_OES_gpu_shader5, +#endif +#ifdef GL_OES_mapbuffer + &__GLEW_OES_mapbuffer, +#endif +#ifdef GL_OES_matrix_get + &__GLEW_OES_matrix_get, +#endif +#ifdef GL_OES_matrix_palette + &__GLEW_OES_matrix_palette, +#endif +#ifdef GL_OES_packed_depth_stencil + &__GLEW_OES_packed_depth_stencil, +#endif +#ifdef GL_OES_point_size_array + &__GLEW_OES_point_size_array, +#endif +#ifdef GL_OES_point_sprite + &__GLEW_OES_point_sprite, +#endif +#ifdef GL_OES_read_format + &__GLEW_OES_read_format, +#endif +#ifdef GL_OES_required_internalformat + &__GLEW_OES_required_internalformat, +#endif +#ifdef GL_OES_rgb8_rgba8 + &__GLEW_OES_rgb8_rgba8, +#endif +#ifdef GL_OES_sample_shading + &__GLEW_OES_sample_shading, +#endif +#ifdef GL_OES_sample_variables + &__GLEW_OES_sample_variables, +#endif +#ifdef GL_OES_shader_image_atomic + &__GLEW_OES_shader_image_atomic, +#endif +#ifdef GL_OES_shader_io_blocks + &__GLEW_OES_shader_io_blocks, +#endif +#ifdef GL_OES_shader_multisample_interpolation + &__GLEW_OES_shader_multisample_interpolation, +#endif +#ifdef GL_OES_single_precision + &__GLEW_OES_single_precision, +#endif +#ifdef GL_OES_standard_derivatives + &__GLEW_OES_standard_derivatives, +#endif +#ifdef GL_OES_stencil1 + &__GLEW_OES_stencil1, +#endif +#ifdef GL_OES_stencil4 + &__GLEW_OES_stencil4, +#endif +#ifdef GL_OES_stencil8 + &__GLEW_OES_stencil8, +#endif +#ifdef GL_OES_surfaceless_context + &__GLEW_OES_surfaceless_context, +#endif +#ifdef GL_OES_tessellation_point_size + &__GLEW_OES_tessellation_point_size, +#endif +#ifdef GL_OES_tessellation_shader + &__GLEW_OES_tessellation_shader, +#endif +#ifdef GL_OES_texture_3D + &__GLEW_OES_texture_3D, +#endif +#ifdef GL_OES_texture_border_clamp + &__GLEW_OES_texture_border_clamp, +#endif +#ifdef GL_OES_texture_buffer + &__GLEW_OES_texture_buffer, +#endif +#ifdef GL_OES_texture_compression_astc + &__GLEW_OES_texture_compression_astc, +#endif +#ifdef GL_OES_texture_cube_map + &__GLEW_OES_texture_cube_map, +#endif +#ifdef GL_OES_texture_cube_map_array + &__GLEW_OES_texture_cube_map_array, +#endif +#ifdef GL_OES_texture_env_crossbar + &__GLEW_OES_texture_env_crossbar, +#endif +#ifdef GL_OES_texture_mirrored_repeat + &__GLEW_OES_texture_mirrored_repeat, +#endif +#ifdef GL_OES_texture_npot + &__GLEW_OES_texture_npot, +#endif +#ifdef GL_OES_texture_stencil8 + &__GLEW_OES_texture_stencil8, +#endif +#ifdef GL_OES_texture_storage_multisample_2d_array + &__GLEW_OES_texture_storage_multisample_2d_array, +#endif +#ifdef GL_OES_texture_view + &__GLEW_OES_texture_view, +#endif +#ifdef GL_OES_vertex_array_object + &__GLEW_OES_vertex_array_object, +#endif +#ifdef GL_OES_vertex_half_float + &__GLEW_OES_vertex_half_float, +#endif +#ifdef GL_OES_vertex_type_10_10_10_2 + &__GLEW_OES_vertex_type_10_10_10_2, +#endif +#ifdef GL_OML_interlace + &__GLEW_OML_interlace, +#endif +#ifdef GL_OML_resample + &__GLEW_OML_resample, +#endif +#ifdef GL_OML_subsample + &__GLEW_OML_subsample, +#endif +#ifdef GL_OVR_multiview + &__GLEW_OVR_multiview, +#endif +#ifdef GL_OVR_multiview2 + &__GLEW_OVR_multiview2, +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + &__GLEW_OVR_multiview_multisampled_render_to_texture, +#endif +#ifdef GL_PGI_misc_hints + &__GLEW_PGI_misc_hints, +#endif +#ifdef GL_PGI_vertex_hints + &__GLEW_PGI_vertex_hints, +#endif +#ifdef GL_QCOM_YUV_texture_gather + &__GLEW_QCOM_YUV_texture_gather, +#endif +#ifdef GL_QCOM_alpha_test + &__GLEW_QCOM_alpha_test, +#endif +#ifdef GL_QCOM_binning_control + &__GLEW_QCOM_binning_control, +#endif +#ifdef GL_QCOM_driver_control + &__GLEW_QCOM_driver_control, +#endif +#ifdef GL_QCOM_extended_get + &__GLEW_QCOM_extended_get, +#endif +#ifdef GL_QCOM_extended_get2 + &__GLEW_QCOM_extended_get2, +#endif +#ifdef GL_QCOM_framebuffer_foveated + &__GLEW_QCOM_framebuffer_foveated, +#endif +#ifdef GL_QCOM_perfmon_global_mode + &__GLEW_QCOM_perfmon_global_mode, +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent, +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + &__GLEW_QCOM_shader_framebuffer_fetch_rate, +#endif +#ifdef GL_QCOM_texture_foveated + &__GLEW_QCOM_texture_foveated, +#endif +#ifdef GL_QCOM_texture_foveated_subsampled_layout + &__GLEW_QCOM_texture_foveated_subsampled_layout, +#endif +#ifdef GL_QCOM_tiled_rendering + &__GLEW_QCOM_tiled_rendering, +#endif +#ifdef GL_QCOM_writeonly_rendering + &__GLEW_QCOM_writeonly_rendering, +#endif +#ifdef GL_REGAL_ES1_0_compatibility + &__GLEW_REGAL_ES1_0_compatibility, +#endif +#ifdef GL_REGAL_ES1_1_compatibility + &__GLEW_REGAL_ES1_1_compatibility, +#endif +#ifdef GL_REGAL_enable + &__GLEW_REGAL_enable, +#endif +#ifdef GL_REGAL_error_string + &__GLEW_REGAL_error_string, +#endif +#ifdef GL_REGAL_extension_query + &__GLEW_REGAL_extension_query, +#endif +#ifdef GL_REGAL_log + &__GLEW_REGAL_log, +#endif +#ifdef GL_REGAL_proc_address + &__GLEW_REGAL_proc_address, +#endif +#ifdef GL_REND_screen_coordinates + &__GLEW_REND_screen_coordinates, +#endif +#ifdef GL_S3_s3tc + &__GLEW_S3_s3tc, +#endif +#ifdef GL_SGIS_clip_band_hint + &__GLEW_SGIS_clip_band_hint, +#endif +#ifdef GL_SGIS_color_range + &__GLEW_SGIS_color_range, +#endif +#ifdef GL_SGIS_detail_texture + &__GLEW_SGIS_detail_texture, +#endif +#ifdef GL_SGIS_fog_function + &__GLEW_SGIS_fog_function, +#endif +#ifdef GL_SGIS_generate_mipmap + &__GLEW_SGIS_generate_mipmap, +#endif +#ifdef GL_SGIS_line_texgen + &__GLEW_SGIS_line_texgen, +#endif +#ifdef GL_SGIS_multisample + &__GLEW_SGIS_multisample, +#endif +#ifdef GL_SGIS_multitexture + &__GLEW_SGIS_multitexture, +#endif +#ifdef GL_SGIS_pixel_texture + &__GLEW_SGIS_pixel_texture, +#endif +#ifdef GL_SGIS_point_line_texgen + &__GLEW_SGIS_point_line_texgen, +#endif +#ifdef GL_SGIS_shared_multisample + &__GLEW_SGIS_shared_multisample, +#endif +#ifdef GL_SGIS_sharpen_texture + &__GLEW_SGIS_sharpen_texture, +#endif +#ifdef GL_SGIS_texture4D + &__GLEW_SGIS_texture4D, +#endif +#ifdef GL_SGIS_texture_border_clamp + &__GLEW_SGIS_texture_border_clamp, +#endif +#ifdef GL_SGIS_texture_edge_clamp + &__GLEW_SGIS_texture_edge_clamp, +#endif +#ifdef GL_SGIS_texture_filter4 + &__GLEW_SGIS_texture_filter4, +#endif +#ifdef GL_SGIS_texture_lod + &__GLEW_SGIS_texture_lod, +#endif +#ifdef GL_SGIS_texture_select + &__GLEW_SGIS_texture_select, +#endif +#ifdef GL_SGIX_async + &__GLEW_SGIX_async, +#endif +#ifdef GL_SGIX_async_histogram + &__GLEW_SGIX_async_histogram, +#endif +#ifdef GL_SGIX_async_pixel + &__GLEW_SGIX_async_pixel, +#endif +#ifdef GL_SGIX_bali_g_instruments + &__GLEW_SGIX_bali_g_instruments, +#endif +#ifdef GL_SGIX_bali_r_instruments + &__GLEW_SGIX_bali_r_instruments, +#endif +#ifdef GL_SGIX_bali_timer_instruments + &__GLEW_SGIX_bali_timer_instruments, +#endif +#ifdef GL_SGIX_blend_alpha_minmax + &__GLEW_SGIX_blend_alpha_minmax, +#endif +#ifdef GL_SGIX_blend_cadd + &__GLEW_SGIX_blend_cadd, +#endif +#ifdef GL_SGIX_blend_cmultiply + &__GLEW_SGIX_blend_cmultiply, +#endif +#ifdef GL_SGIX_calligraphic_fragment + &__GLEW_SGIX_calligraphic_fragment, +#endif +#ifdef GL_SGIX_clipmap + &__GLEW_SGIX_clipmap, +#endif +#ifdef GL_SGIX_color_matrix_accuracy + &__GLEW_SGIX_color_matrix_accuracy, +#endif +#ifdef GL_SGIX_color_table_index_mode + &__GLEW_SGIX_color_table_index_mode, +#endif +#ifdef GL_SGIX_complex_polar + &__GLEW_SGIX_complex_polar, +#endif +#ifdef GL_SGIX_convolution_accuracy + &__GLEW_SGIX_convolution_accuracy, +#endif +#ifdef GL_SGIX_cube_map + &__GLEW_SGIX_cube_map, +#endif +#ifdef GL_SGIX_cylinder_texgen + &__GLEW_SGIX_cylinder_texgen, +#endif +#ifdef GL_SGIX_datapipe + &__GLEW_SGIX_datapipe, +#endif +#ifdef GL_SGIX_decimation + &__GLEW_SGIX_decimation, +#endif +#ifdef GL_SGIX_depth_pass_instrument + &__GLEW_SGIX_depth_pass_instrument, +#endif +#ifdef GL_SGIX_depth_texture + &__GLEW_SGIX_depth_texture, +#endif +#ifdef GL_SGIX_dvc + &__GLEW_SGIX_dvc, +#endif +#ifdef GL_SGIX_flush_raster + &__GLEW_SGIX_flush_raster, +#endif +#ifdef GL_SGIX_fog_blend + &__GLEW_SGIX_fog_blend, +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + &__GLEW_SGIX_fog_factor_to_alpha, +#endif +#ifdef GL_SGIX_fog_layers + &__GLEW_SGIX_fog_layers, +#endif +#ifdef GL_SGIX_fog_offset + &__GLEW_SGIX_fog_offset, +#endif +#ifdef GL_SGIX_fog_patchy + &__GLEW_SGIX_fog_patchy, +#endif +#ifdef GL_SGIX_fog_scale + &__GLEW_SGIX_fog_scale, +#endif +#ifdef GL_SGIX_fog_texture + &__GLEW_SGIX_fog_texture, +#endif +#ifdef GL_SGIX_fragment_lighting_space + &__GLEW_SGIX_fragment_lighting_space, +#endif +#ifdef GL_SGIX_fragment_specular_lighting + &__GLEW_SGIX_fragment_specular_lighting, +#endif +#ifdef GL_SGIX_fragments_instrument + &__GLEW_SGIX_fragments_instrument, +#endif +#ifdef GL_SGIX_framezoom + &__GLEW_SGIX_framezoom, +#endif +#ifdef GL_SGIX_icc_texture + &__GLEW_SGIX_icc_texture, +#endif +#ifdef GL_SGIX_igloo_interface + &__GLEW_SGIX_igloo_interface, +#endif +#ifdef GL_SGIX_image_compression + &__GLEW_SGIX_image_compression, +#endif +#ifdef GL_SGIX_impact_pixel_texture + &__GLEW_SGIX_impact_pixel_texture, +#endif +#ifdef GL_SGIX_instrument_error + &__GLEW_SGIX_instrument_error, +#endif +#ifdef GL_SGIX_interlace + &__GLEW_SGIX_interlace, +#endif +#ifdef GL_SGIX_ir_instrument1 + &__GLEW_SGIX_ir_instrument1, +#endif +#ifdef GL_SGIX_line_quality_hint + &__GLEW_SGIX_line_quality_hint, +#endif +#ifdef GL_SGIX_list_priority + &__GLEW_SGIX_list_priority, +#endif +#ifdef GL_SGIX_mpeg1 + &__GLEW_SGIX_mpeg1, +#endif +#ifdef GL_SGIX_mpeg2 + &__GLEW_SGIX_mpeg2, +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + &__GLEW_SGIX_nonlinear_lighting_pervertex, +#endif +#ifdef GL_SGIX_nurbs_eval + &__GLEW_SGIX_nurbs_eval, +#endif +#ifdef GL_SGIX_occlusion_instrument + &__GLEW_SGIX_occlusion_instrument, +#endif +#ifdef GL_SGIX_packed_6bytes + &__GLEW_SGIX_packed_6bytes, +#endif +#ifdef GL_SGIX_pixel_texture + &__GLEW_SGIX_pixel_texture, +#endif +#ifdef GL_SGIX_pixel_texture_bits + &__GLEW_SGIX_pixel_texture_bits, +#endif +#ifdef GL_SGIX_pixel_texture_lod + &__GLEW_SGIX_pixel_texture_lod, +#endif +#ifdef GL_SGIX_pixel_tiles + &__GLEW_SGIX_pixel_tiles, +#endif +#ifdef GL_SGIX_polynomial_ffd + &__GLEW_SGIX_polynomial_ffd, +#endif +#ifdef GL_SGIX_quad_mesh + &__GLEW_SGIX_quad_mesh, +#endif +#ifdef GL_SGIX_reference_plane + &__GLEW_SGIX_reference_plane, +#endif +#ifdef GL_SGIX_resample + &__GLEW_SGIX_resample, +#endif +#ifdef GL_SGIX_scalebias_hint + &__GLEW_SGIX_scalebias_hint, +#endif +#ifdef GL_SGIX_shadow + &__GLEW_SGIX_shadow, +#endif +#ifdef GL_SGIX_shadow_ambient + &__GLEW_SGIX_shadow_ambient, +#endif +#ifdef GL_SGIX_slim + &__GLEW_SGIX_slim, +#endif +#ifdef GL_SGIX_spotlight_cutoff + &__GLEW_SGIX_spotlight_cutoff, +#endif +#ifdef GL_SGIX_sprite + &__GLEW_SGIX_sprite, +#endif +#ifdef GL_SGIX_subdiv_patch + &__GLEW_SGIX_subdiv_patch, +#endif +#ifdef GL_SGIX_subsample + &__GLEW_SGIX_subsample, +#endif +#ifdef GL_SGIX_tag_sample_buffer + &__GLEW_SGIX_tag_sample_buffer, +#endif +#ifdef GL_SGIX_texture_add_env + &__GLEW_SGIX_texture_add_env, +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + &__GLEW_SGIX_texture_coordinate_clamp, +#endif +#ifdef GL_SGIX_texture_lod_bias + &__GLEW_SGIX_texture_lod_bias, +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + &__GLEW_SGIX_texture_mipmap_anisotropic, +#endif +#ifdef GL_SGIX_texture_multi_buffer + &__GLEW_SGIX_texture_multi_buffer, +#endif +#ifdef GL_SGIX_texture_phase + &__GLEW_SGIX_texture_phase, +#endif +#ifdef GL_SGIX_texture_range + &__GLEW_SGIX_texture_range, +#endif +#ifdef GL_SGIX_texture_scale_bias + &__GLEW_SGIX_texture_scale_bias, +#endif +#ifdef GL_SGIX_texture_supersample + &__GLEW_SGIX_texture_supersample, +#endif +#ifdef GL_SGIX_vector_ops + &__GLEW_SGIX_vector_ops, +#endif +#ifdef GL_SGIX_vertex_array_object + &__GLEW_SGIX_vertex_array_object, +#endif +#ifdef GL_SGIX_vertex_preclip + &__GLEW_SGIX_vertex_preclip, +#endif +#ifdef GL_SGIX_vertex_preclip_hint + &__GLEW_SGIX_vertex_preclip_hint, +#endif +#ifdef GL_SGIX_ycrcb + &__GLEW_SGIX_ycrcb, +#endif +#ifdef GL_SGIX_ycrcb_subsample + &__GLEW_SGIX_ycrcb_subsample, +#endif +#ifdef GL_SGIX_ycrcba + &__GLEW_SGIX_ycrcba, +#endif +#ifdef GL_SGI_color_matrix + &__GLEW_SGI_color_matrix, +#endif +#ifdef GL_SGI_color_table + &__GLEW_SGI_color_table, +#endif +#ifdef GL_SGI_complex + &__GLEW_SGI_complex, +#endif +#ifdef GL_SGI_complex_type + &__GLEW_SGI_complex_type, +#endif +#ifdef GL_SGI_fft + &__GLEW_SGI_fft, +#endif +#ifdef GL_SGI_texture_color_table + &__GLEW_SGI_texture_color_table, +#endif +#ifdef GL_SUNX_constant_data + &__GLEW_SUNX_constant_data, +#endif +#ifdef GL_SUN_convolution_border_modes + &__GLEW_SUN_convolution_border_modes, +#endif +#ifdef GL_SUN_global_alpha + &__GLEW_SUN_global_alpha, +#endif +#ifdef GL_SUN_mesh_array + &__GLEW_SUN_mesh_array, +#endif +#ifdef GL_SUN_read_video_pixels + &__GLEW_SUN_read_video_pixels, +#endif +#ifdef GL_SUN_slice_accum + &__GLEW_SUN_slice_accum, +#endif +#ifdef GL_SUN_triangle_list + &__GLEW_SUN_triangle_list, +#endif +#ifdef GL_SUN_vertex + &__GLEW_SUN_vertex, +#endif +#ifdef GL_VERSION_1_2 + &__GLEW_VERSION_1_2, +#endif +#ifdef GL_VERSION_1_2_1 + &__GLEW_VERSION_1_2_1, +#endif +#ifdef GL_VERSION_1_3 + &__GLEW_VERSION_1_3, +#endif +#ifdef GL_VERSION_1_4 + &__GLEW_VERSION_1_4, +#endif +#ifdef GL_VERSION_1_5 + &__GLEW_VERSION_1_5, +#endif +#ifdef GL_VERSION_2_0 + &__GLEW_VERSION_2_0, +#endif +#ifdef GL_VERSION_2_1 + &__GLEW_VERSION_2_1, +#endif +#ifdef GL_VERSION_3_0 + &__GLEW_VERSION_3_0, +#endif +#ifdef GL_VERSION_3_1 + &__GLEW_VERSION_3_1, +#endif +#ifdef GL_VERSION_3_2 + &__GLEW_VERSION_3_2, +#endif +#ifdef GL_VERSION_3_3 + &__GLEW_VERSION_3_3, +#endif +#ifdef GL_VERSION_4_0 + &__GLEW_VERSION_4_0, +#endif +#ifdef GL_VERSION_4_1 + &__GLEW_VERSION_4_1, +#endif +#ifdef GL_VERSION_4_2 + &__GLEW_VERSION_4_2, +#endif +#ifdef GL_VERSION_4_3 + &__GLEW_VERSION_4_3, +#endif +#ifdef GL_VERSION_4_4 + &__GLEW_VERSION_4_4, +#endif +#ifdef GL_VERSION_4_5 + &__GLEW_VERSION_4_5, +#endif +#ifdef GL_VERSION_4_6 + &__GLEW_VERSION_4_6, +#endif +#ifdef GL_VIV_shader_binary + &__GLEW_VIV_shader_binary, +#endif +#ifdef GL_WIN_phong_shading + &__GLEW_WIN_phong_shading, +#endif +#ifdef GL_WIN_scene_markerXXX + &__GLEW_WIN_scene_markerXXX, +#endif +#ifdef GL_WIN_specular_fog + &__GLEW_WIN_specular_fog, +#endif +#ifdef GL_WIN_swap_hint + &__GLEW_WIN_swap_hint, +#endif + NULL +}; + +static GLboolean _glewInit_GL_VERSION_1_2 (); +static GLboolean _glewInit_GL_VERSION_1_3 (); +static GLboolean _glewInit_GL_VERSION_1_4 (); +static GLboolean _glewInit_GL_VERSION_1_5 (); +static GLboolean _glewInit_GL_VERSION_2_0 (); +static GLboolean _glewInit_GL_VERSION_2_1 (); +static GLboolean _glewInit_GL_VERSION_3_0 (); +static GLboolean _glewInit_GL_VERSION_3_1 (); +static GLboolean _glewInit_GL_VERSION_3_2 (); +static GLboolean _glewInit_GL_VERSION_3_3 (); +static GLboolean _glewInit_GL_VERSION_4_0 (); +static GLboolean _glewInit_GL_VERSION_4_5 (); +static GLboolean _glewInit_GL_VERSION_4_6 (); +static GLboolean _glewInit_GL_3DFX_tbuffer (); +static GLboolean _glewInit_GL_AMD_debug_output (); +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (); +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (); +static GLboolean _glewInit_GL_AMD_interleaved_elements (); +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); +static GLboolean _glewInit_GL_AMD_name_gen_delete (); +static GLboolean _glewInit_GL_AMD_occlusion_query_event (); +static GLboolean _glewInit_GL_AMD_performance_monitor (); +static GLboolean _glewInit_GL_AMD_sample_positions (); +static GLboolean _glewInit_GL_AMD_sparse_texture (); +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); +static GLboolean _glewInit_GL_ANGLE_timer_query (); +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (); +static GLboolean _glewInit_GL_APPLE_element_array (); +static GLboolean _glewInit_GL_APPLE_fence (); +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (); +static GLboolean _glewInit_GL_APPLE_object_purgeable (); +static GLboolean _glewInit_GL_APPLE_sync (); +static GLboolean _glewInit_GL_APPLE_texture_range (); +static GLboolean _glewInit_GL_APPLE_vertex_array_object (); +static GLboolean _glewInit_GL_APPLE_vertex_array_range (); +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); +static GLboolean _glewInit_GL_ARB_ES2_compatibility (); +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); +static GLboolean _glewInit_GL_ARB_base_instance (); +static GLboolean _glewInit_GL_ARB_bindless_texture (); +static GLboolean _glewInit_GL_ARB_blend_func_extended (); +static GLboolean _glewInit_GL_ARB_buffer_storage (); +static GLboolean _glewInit_GL_ARB_cl_event (); +static GLboolean _glewInit_GL_ARB_clear_buffer_object (); +static GLboolean _glewInit_GL_ARB_clear_texture (); +static GLboolean _glewInit_GL_ARB_clip_control (); +static GLboolean _glewInit_GL_ARB_color_buffer_float (); +static GLboolean _glewInit_GL_ARB_compute_shader (); +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); +static GLboolean _glewInit_GL_ARB_copy_buffer (); +static GLboolean _glewInit_GL_ARB_copy_image (); +static GLboolean _glewInit_GL_ARB_debug_output (); +static GLboolean _glewInit_GL_ARB_direct_state_access (); +static GLboolean _glewInit_GL_ARB_draw_buffers (); +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); +static GLboolean _glewInit_GL_ARB_draw_indirect (); +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); +static GLboolean _glewInit_GL_ARB_framebuffer_object (); +static GLboolean _glewInit_GL_ARB_geometry_shader4 (); +static GLboolean _glewInit_GL_ARB_get_program_binary (); +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); +static GLboolean _glewInit_GL_ARB_gl_spirv (); +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); +static GLboolean _glewInit_GL_ARB_imaging (); +static GLboolean _glewInit_GL_ARB_indirect_parameters (); +static GLboolean _glewInit_GL_ARB_instanced_arrays (); +static GLboolean _glewInit_GL_ARB_internalformat_query (); +static GLboolean _glewInit_GL_ARB_internalformat_query2 (); +static GLboolean _glewInit_GL_ARB_invalidate_subdata (); +static GLboolean _glewInit_GL_ARB_map_buffer_range (); +static GLboolean _glewInit_GL_ARB_matrix_palette (); +static GLboolean _glewInit_GL_ARB_multi_bind (); +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); +static GLboolean _glewInit_GL_ARB_multisample (); +static GLboolean _glewInit_GL_ARB_multitexture (); +static GLboolean _glewInit_GL_ARB_occlusion_query (); +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); +static GLboolean _glewInit_GL_ARB_point_parameters (); +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (); +static GLboolean _glewInit_GL_ARB_program_interface_query (); +static GLboolean _glewInit_GL_ARB_provoking_vertex (); +static GLboolean _glewInit_GL_ARB_robustness (); +static GLboolean _glewInit_GL_ARB_sample_locations (); +static GLboolean _glewInit_GL_ARB_sample_shading (); +static GLboolean _glewInit_GL_ARB_sampler_objects (); +static GLboolean _glewInit_GL_ARB_separate_shader_objects (); +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); +static GLboolean _glewInit_GL_ARB_shader_image_load_store (); +static GLboolean _glewInit_GL_ARB_shader_objects (); +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); +static GLboolean _glewInit_GL_ARB_shader_subroutine (); +static GLboolean _glewInit_GL_ARB_shading_language_include (); +static GLboolean _glewInit_GL_ARB_sparse_buffer (); +static GLboolean _glewInit_GL_ARB_sparse_texture (); +static GLboolean _glewInit_GL_ARB_sync (); +static GLboolean _glewInit_GL_ARB_tessellation_shader (); +static GLboolean _glewInit_GL_ARB_texture_barrier (); +static GLboolean _glewInit_GL_ARB_texture_buffer_object (); +static GLboolean _glewInit_GL_ARB_texture_buffer_range (); +static GLboolean _glewInit_GL_ARB_texture_compression (); +static GLboolean _glewInit_GL_ARB_texture_multisample (); +static GLboolean _glewInit_GL_ARB_texture_storage (); +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); +static GLboolean _glewInit_GL_ARB_texture_view (); +static GLboolean _glewInit_GL_ARB_timer_query (); +static GLboolean _glewInit_GL_ARB_transform_feedback2 (); +static GLboolean _glewInit_GL_ARB_transform_feedback3 (); +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); +static GLboolean _glewInit_GL_ARB_transpose_matrix (); +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); +static GLboolean _glewInit_GL_ARB_vertex_array_object (); +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); +static GLboolean _glewInit_GL_ARB_vertex_blend (); +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); +static GLboolean _glewInit_GL_ARB_vertex_program (); +static GLboolean _glewInit_GL_ARB_vertex_shader (); +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); +static GLboolean _glewInit_GL_ARB_viewport_array (); +static GLboolean _glewInit_GL_ARB_window_pos (); +static GLboolean _glewInit_GL_ATI_draw_buffers (); +static GLboolean _glewInit_GL_ATI_element_array (); +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); +static GLboolean _glewInit_GL_ATI_fragment_shader (); +static GLboolean _glewInit_GL_ATI_map_object_buffer (); +static GLboolean _glewInit_GL_ATI_pn_triangles (); +static GLboolean _glewInit_GL_ATI_separate_stencil (); +static GLboolean _glewInit_GL_ATI_vertex_array_object (); +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); +static GLboolean _glewInit_GL_ATI_vertex_streams (); +static GLboolean _glewInit_GL_EXT_EGL_image_storage (); +static GLboolean _glewInit_GL_EXT_base_instance (); +static GLboolean _glewInit_GL_EXT_bindable_uniform (); +static GLboolean _glewInit_GL_EXT_blend_color (); +static GLboolean _glewInit_GL_EXT_blend_equation_separate (); +static GLboolean _glewInit_GL_EXT_blend_func_extended (); +static GLboolean _glewInit_GL_EXT_blend_func_separate (); +static GLboolean _glewInit_GL_EXT_blend_minmax (); +static GLboolean _glewInit_GL_EXT_buffer_storage (); +static GLboolean _glewInit_GL_EXT_clear_texture (); +static GLboolean _glewInit_GL_EXT_clip_control (); +static GLboolean _glewInit_GL_EXT_color_subtable (); +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); +static GLboolean _glewInit_GL_EXT_convolution (); +static GLboolean _glewInit_GL_EXT_coordinate_frame (); +static GLboolean _glewInit_GL_EXT_copy_image (); +static GLboolean _glewInit_GL_EXT_copy_texture (); +static GLboolean _glewInit_GL_EXT_cull_vertex (); +static GLboolean _glewInit_GL_EXT_debug_label (); +static GLboolean _glewInit_GL_EXT_debug_marker (); +static GLboolean _glewInit_GL_EXT_depth_bounds_test (); +static GLboolean _glewInit_GL_EXT_direct_state_access (); +static GLboolean _glewInit_GL_EXT_discard_framebuffer (); +static GLboolean _glewInit_GL_EXT_disjoint_timer_query (); +static GLboolean _glewInit_GL_EXT_draw_buffers (); +static GLboolean _glewInit_GL_EXT_draw_buffers2 (); +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (); +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (); +static GLboolean _glewInit_GL_EXT_draw_instanced (); +static GLboolean _glewInit_GL_EXT_draw_range_elements (); +static GLboolean _glewInit_GL_EXT_draw_transform_feedback (); +static GLboolean _glewInit_GL_EXT_external_buffer (); +static GLboolean _glewInit_GL_EXT_fog_coord (); +static GLboolean _glewInit_GL_EXT_fragment_lighting (); +static GLboolean _glewInit_GL_EXT_framebuffer_blit (); +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); +static GLboolean _glewInit_GL_EXT_framebuffer_object (); +static GLboolean _glewInit_GL_EXT_geometry_shader4 (); +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); +static GLboolean _glewInit_GL_EXT_gpu_shader4 (); +static GLboolean _glewInit_GL_EXT_histogram (); +static GLboolean _glewInit_GL_EXT_index_func (); +static GLboolean _glewInit_GL_EXT_index_material (); +static GLboolean _glewInit_GL_EXT_instanced_arrays (); +static GLboolean _glewInit_GL_EXT_light_texture (); +static GLboolean _glewInit_GL_EXT_map_buffer_range (); +static GLboolean _glewInit_GL_EXT_memory_object (); +static GLboolean _glewInit_GL_EXT_memory_object_fd (); +static GLboolean _glewInit_GL_EXT_memory_object_win32 (); +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (); +static GLboolean _glewInit_GL_EXT_multisample (); +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (); +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (); +static GLboolean _glewInit_GL_EXT_paletted_texture (); +static GLboolean _glewInit_GL_EXT_pixel_transform (); +static GLboolean _glewInit_GL_EXT_point_parameters (); +static GLboolean _glewInit_GL_EXT_polygon_offset (); +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); +static GLboolean _glewInit_GL_EXT_primitive_bounding_box (); +static GLboolean _glewInit_GL_EXT_provoking_vertex (); +static GLboolean _glewInit_GL_EXT_raster_multisample (); +static GLboolean _glewInit_GL_EXT_robustness (); +static GLboolean _glewInit_GL_EXT_scene_marker (); +static GLboolean _glewInit_GL_EXT_secondary_color (); +static GLboolean _glewInit_GL_EXT_semaphore (); +static GLboolean _glewInit_GL_EXT_semaphore_fd (); +static GLboolean _glewInit_GL_EXT_semaphore_win32 (); +static GLboolean _glewInit_GL_EXT_separate_shader_objects (); +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (); +static GLboolean _glewInit_GL_EXT_shader_image_load_store (); +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (); +static GLboolean _glewInit_GL_EXT_sparse_texture (); +static GLboolean _glewInit_GL_EXT_stencil_two_side (); +static GLboolean _glewInit_GL_EXT_subtexture (); +static GLboolean _glewInit_GL_EXT_tessellation_point_size (); +static GLboolean _glewInit_GL_EXT_texture3D (); +static GLboolean _glewInit_GL_EXT_texture_array (); +static GLboolean _glewInit_GL_EXT_texture_border_clamp (); +static GLboolean _glewInit_GL_EXT_texture_buffer_object (); +static GLboolean _glewInit_GL_EXT_texture_integer (); +static GLboolean _glewInit_GL_EXT_texture_object (); +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); +static GLboolean _glewInit_GL_EXT_texture_storage (); +static GLboolean _glewInit_GL_EXT_texture_view (); +static GLboolean _glewInit_GL_EXT_timer_query (); +static GLboolean _glewInit_GL_EXT_transform_feedback (); +static GLboolean _glewInit_GL_EXT_vertex_array (); +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (); +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); +static GLboolean _glewInit_GL_EXT_vertex_shader (); +static GLboolean _glewInit_GL_EXT_vertex_weighting (); +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (); +static GLboolean _glewInit_GL_EXT_window_rectangles (); +static GLboolean _glewInit_GL_EXT_x11_sync_object (); +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); +static GLboolean _glewInit_GL_GREMEDY_string_marker (); +static GLboolean _glewInit_GL_HP_image_transform (); +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); +static GLboolean _glewInit_GL_IBM_vertex_array_lists (); +static GLboolean _glewInit_GL_IMG_bindless_texture (); +static GLboolean _glewInit_GL_IMG_framebuffer_downsample (); +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (); +static GLboolean _glewInit_GL_INTEL_map_texture (); +static GLboolean _glewInit_GL_INTEL_parallel_arrays (); +static GLboolean _glewInit_GL_INTEL_performance_query (); +static GLboolean _glewInit_GL_INTEL_texture_scissor (); +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); +static GLboolean _glewInit_GL_KHR_debug (); +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (); +static GLboolean _glewInit_GL_KHR_robustness (); +static GLboolean _glewInit_GL_KTX_buffer_region (); +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (); +static GLboolean _glewInit_GL_MESA_resize_buffers (); +static GLboolean _glewInit_GL_MESA_window_pos (); +static GLboolean _glewInit_GL_NVX_conditional_render (); +static GLboolean _glewInit_GL_NVX_gpu_multicast2 (); +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); +static GLboolean _glewInit_GL_NVX_progress_fence (); +static GLboolean _glewInit_GL_NV_3dvision_settings (); +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); +static GLboolean _glewInit_GL_NV_bindless_texture (); +static GLboolean _glewInit_GL_NV_blend_equation_advanced (); +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); +static GLboolean _glewInit_GL_NV_command_list (); +static GLboolean _glewInit_GL_NV_conditional_render (); +static GLboolean _glewInit_GL_NV_conservative_raster (); +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); +static GLboolean _glewInit_GL_NV_copy_buffer (); +static GLboolean _glewInit_GL_NV_copy_image (); +static GLboolean _glewInit_GL_NV_depth_buffer_float (); +static GLboolean _glewInit_GL_NV_draw_buffers (); +static GLboolean _glewInit_GL_NV_draw_instanced (); +static GLboolean _glewInit_GL_NV_draw_texture (); +static GLboolean _glewInit_GL_NV_draw_vulkan_image (); +static GLboolean _glewInit_GL_NV_evaluators (); +static GLboolean _glewInit_GL_NV_explicit_multisample (); +static GLboolean _glewInit_GL_NV_fence (); +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); +static GLboolean _glewInit_GL_NV_fragment_program (); +static GLboolean _glewInit_GL_NV_framebuffer_blit (); +static GLboolean _glewInit_GL_NV_framebuffer_multisample (); +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); +static GLboolean _glewInit_GL_NV_geometry_program4 (); +static GLboolean _glewInit_GL_NV_gpu_multicast (); +static GLboolean _glewInit_GL_NV_gpu_program4 (); +static GLboolean _glewInit_GL_NV_gpu_shader5 (); +static GLboolean _glewInit_GL_NV_half_float (); +static GLboolean _glewInit_GL_NV_instanced_arrays (); +static GLboolean _glewInit_GL_NV_internalformat_sample_query (); +static GLboolean _glewInit_GL_NV_memory_attachment (); +static GLboolean _glewInit_GL_NV_mesh_shader (); +static GLboolean _glewInit_GL_NV_non_square_matrices (); +static GLboolean _glewInit_GL_NV_occlusion_query (); +static GLboolean _glewInit_GL_NV_parameter_buffer_object (); +static GLboolean _glewInit_GL_NV_path_rendering (); +static GLboolean _glewInit_GL_NV_pixel_data_range (); +static GLboolean _glewInit_GL_NV_point_sprite (); +static GLboolean _glewInit_GL_NV_polygon_mode (); +static GLboolean _glewInit_GL_NV_present_video (); +static GLboolean _glewInit_GL_NV_primitive_restart (); +static GLboolean _glewInit_GL_NV_read_buffer (); +static GLboolean _glewInit_GL_NV_register_combiners (); +static GLboolean _glewInit_GL_NV_register_combiners2 (); +static GLboolean _glewInit_GL_NV_sample_locations (); +static GLboolean _glewInit_GL_NV_scissor_exclusive (); +static GLboolean _glewInit_GL_NV_shader_buffer_load (); +static GLboolean _glewInit_GL_NV_shading_rate_image (); +static GLboolean _glewInit_GL_NV_texture_array (); +static GLboolean _glewInit_GL_NV_texture_barrier (); +static GLboolean _glewInit_GL_NV_texture_multisample (); +static GLboolean _glewInit_GL_NV_transform_feedback (); +static GLboolean _glewInit_GL_NV_transform_feedback2 (); +static GLboolean _glewInit_GL_NV_vdpau_interop (); +static GLboolean _glewInit_GL_NV_vdpau_interop2 (); +static GLboolean _glewInit_GL_NV_vertex_array_range (); +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); +static GLboolean _glewInit_GL_NV_vertex_program (); +static GLboolean _glewInit_GL_NV_video_capture (); +static GLboolean _glewInit_GL_NV_viewport_array (); +static GLboolean _glewInit_GL_NV_viewport_swizzle (); +static GLboolean _glewInit_GL_OES_EGL_image (); +static GLboolean _glewInit_GL_OES_blend_equation_separate (); +static GLboolean _glewInit_GL_OES_blend_func_separate (); +static GLboolean _glewInit_GL_OES_blend_subtract (); +static GLboolean _glewInit_GL_OES_copy_image (); +static GLboolean _glewInit_GL_OES_draw_buffers_indexed (); +static GLboolean _glewInit_GL_OES_framebuffer_object (); +static GLboolean _glewInit_GL_OES_get_program_binary (); +static GLboolean _glewInit_GL_OES_mapbuffer (); +static GLboolean _glewInit_GL_OES_matrix_palette (); +static GLboolean _glewInit_GL_OES_sample_shading (); +static GLboolean _glewInit_GL_OES_single_precision (); +static GLboolean _glewInit_GL_OES_texture_3D (); +static GLboolean _glewInit_GL_OES_texture_border_clamp (); +static GLboolean _glewInit_GL_OES_texture_buffer (); +static GLboolean _glewInit_GL_OES_texture_cube_map (); +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (); +static GLboolean _glewInit_GL_OES_texture_view (); +static GLboolean _glewInit_GL_OES_vertex_array_object (); +static GLboolean _glewInit_GL_OVR_multiview (); +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (); +static GLboolean _glewInit_GL_QCOM_alpha_test (); +static GLboolean _glewInit_GL_QCOM_driver_control (); +static GLboolean _glewInit_GL_QCOM_extended_get (); +static GLboolean _glewInit_GL_QCOM_extended_get2 (); +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (); +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (); +static GLboolean _glewInit_GL_QCOM_texture_foveated (); +static GLboolean _glewInit_GL_QCOM_tiled_rendering (); +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); +static GLboolean _glewInit_GL_REGAL_error_string (); +static GLboolean _glewInit_GL_REGAL_extension_query (); +static GLboolean _glewInit_GL_REGAL_log (); +static GLboolean _glewInit_GL_REGAL_proc_address (); +static GLboolean _glewInit_GL_SGIS_detail_texture (); +static GLboolean _glewInit_GL_SGIS_fog_function (); +static GLboolean _glewInit_GL_SGIS_multisample (); +static GLboolean _glewInit_GL_SGIS_multitexture (); +static GLboolean _glewInit_GL_SGIS_shared_multisample (); +static GLboolean _glewInit_GL_SGIS_sharpen_texture (); +static GLboolean _glewInit_GL_SGIS_texture4D (); +static GLboolean _glewInit_GL_SGIS_texture_filter4 (); +static GLboolean _glewInit_GL_SGIX_async (); +static GLboolean _glewInit_GL_SGIX_datapipe (); +static GLboolean _glewInit_GL_SGIX_flush_raster (); +static GLboolean _glewInit_GL_SGIX_fog_layers (); +static GLboolean _glewInit_GL_SGIX_fog_texture (); +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); +static GLboolean _glewInit_GL_SGIX_framezoom (); +static GLboolean _glewInit_GL_SGIX_igloo_interface (); +static GLboolean _glewInit_GL_SGIX_mpeg1 (); +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (); +static GLboolean _glewInit_GL_SGIX_pixel_texture (); +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (); +static GLboolean _glewInit_GL_SGIX_quad_mesh (); +static GLboolean _glewInit_GL_SGIX_reference_plane (); +static GLboolean _glewInit_GL_SGIX_sprite (); +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); +static GLboolean _glewInit_GL_SGIX_vector_ops (); +static GLboolean _glewInit_GL_SGIX_vertex_array_object (); +static GLboolean _glewInit_GL_SGI_color_table (); +static GLboolean _glewInit_GL_SGI_fft (); +static GLboolean _glewInit_GL_SUNX_constant_data (); +static GLboolean _glewInit_GL_SUN_global_alpha (); +static GLboolean _glewInit_GL_SUN_read_video_pixels (); +static GLboolean _glewInit_GL_SUN_triangle_list (); +static GLboolean _glewInit_GL_SUN_vertex (); +static GLboolean _glewInit_GL_WIN_swap_hint (); + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 () +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 () +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 () +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_framebuffer_object() || r; + r = _glewInit_GL_ARB_map_buffer_range() || r; + r = _glewInit_GL_ARB_uniform_buffer_object() || r; + r = _glewInit_GL_ARB_vertex_array_object() || r; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 () +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_copy_buffer() || r; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 () +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; + r = _glewInit_GL_ARB_provoking_vertex() || r; + r = _glewInit_GL_ARB_sync() || r; + r = _glewInit_GL_ARB_texture_multisample() || r; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_5 + +static GLboolean _glewInit_GL_VERSION_4_5 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; + r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; + r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; + r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_5 */ + +#ifdef GL_VERSION_4_6 + +static GLboolean _glewInit_GL_VERSION_4_6 () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r; + r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_6 */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output () +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_framebuffer_multisample_advanced + +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced () +{ + GLboolean r = GL_FALSE; + + r = ((glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r; + r = ((glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifdef GL_AMD_framebuffer_sample_positions + +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r; + r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r; + r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r; + r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_occlusion_query_event + +static GLboolean _glewInit_GL_AMD_occlusion_query_event () +{ + GLboolean r = GL_FALSE; + + r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_occlusion_query_event */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions () +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended () +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_copy_texture_levels + +static GLboolean _glewInit_GL_APPLE_copy_texture_levels () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_copy_texture_levels */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_framebuffer_multisample + +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r; + r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable () +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_sync + +static GLboolean _glewInit_GL_APPLE_sync () +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r; + r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r; + r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r; + r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r; + r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r; + r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r; + r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_sync */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_1_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifdef GL_ARB_ES3_2_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event () +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_clip_control + +static GLboolean _glewInit_GL_ARB_clip_control () +{ + GLboolean r = GL_FALSE; + + r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clip_control */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float () +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size () +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output () +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_direct_state_access + +static GLboolean _glewInit_GL_ARB_direct_state_access () +{ + GLboolean r = GL_FALSE; + + r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; + r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; + r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; + r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; + r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; + r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; + r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; + r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; + r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; + r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; + r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; + r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; + r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; + r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; + r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; + r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; + r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; + r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; + r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; + r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; + r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; + r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; + r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; + r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; + r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; + r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; + r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; + r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; + r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; + r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; + r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; + r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; + r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; + r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; + r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; + r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; + r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; + r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; + r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; + r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; + r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; + r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; + r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; + r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; + r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; + r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; + r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; + r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; + r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; + r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; + r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; + r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; + r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; + r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; + r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; + r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; + r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; + r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; + r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; + r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; + r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; + r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; + r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; + r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; + r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; + r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; + r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; + r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; + r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; + r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; + r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; + r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; + r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; + r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; + r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; + r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; + r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; + r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; + r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; + r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; + r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; + r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; + r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; + r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; + r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; + r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; + r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; + r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; + r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_direct_state_access */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_get_texture_sub_image + +static GLboolean _glewInit_GL_ARB_get_texture_sub_image () +{ + GLboolean r = GL_FALSE; + + r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; + r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_texture_sub_image */ + +#ifdef GL_ARB_gl_spirv + +static GLboolean _glewInit_GL_ARB_gl_spirv () +{ + GLboolean r = GL_FALSE; + + r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gl_spirv */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_gpu_shader_int64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; + r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; + r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; + r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; + r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; + r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; + r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; + r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; + r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; + r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; + r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; + r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; + r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; + r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; + r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; + r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; + r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; + r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; + r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; + r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; + r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; + r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; + r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; + r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; + r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; + r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; + r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; + r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; + r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; + r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; + r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; + r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; + r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; + r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; + r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; + r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata () +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette () +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind () +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_parallel_shader_compile + +static GLboolean _glewInit_GL_ARB_parallel_shader_compile () +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_parallel_shader_compile */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_polygon_offset_clamp + +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness () +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_sample_locations + +static GLboolean _glewInit_GL_ARB_sample_locations () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_locations */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading () +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters () +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store () +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine () +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include () +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_sparse_buffer + +static GLboolean _glewInit_GL_ARB_sparse_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_buffer */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync () +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_barrier + +static GLboolean _glewInit_GL_ARB_texture_barrier () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_barrier */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression () +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 () +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix () +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program () +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos () +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles () +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil () +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams () +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_EGL_image_storage + +static GLboolean _glewInit_GL_EXT_EGL_image_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexStorageEXT")) == NULL) || r; + r = ((glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTextureStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_EGL_image_storage */ + +#ifdef GL_EXT_base_instance + +static GLboolean _glewInit_GL_EXT_base_instance () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_base_instance */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_extended + +static GLboolean _glewInit_GL_EXT_blend_func_extended () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r; + r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r; + r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_extended */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_buffer_storage + +static GLboolean _glewInit_GL_EXT_buffer_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_buffer_storage */ + +#ifdef GL_EXT_clear_texture + +static GLboolean _glewInit_GL_EXT_clear_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r; + r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_clear_texture */ + +#ifdef GL_EXT_clip_control + +static GLboolean _glewInit_GL_EXT_clip_control () +{ + GLboolean r = GL_FALSE; + + r = ((glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC)glewGetProcAddress((const GLubyte*)"glClipControlEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_clip_control */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable () +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array () +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution () +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame () +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_image + +static GLboolean _glewInit_GL_EXT_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_image */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_label + +static GLboolean _glewInit_GL_EXT_debug_label () +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; + r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_label */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker () +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test () +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access () +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_discard_framebuffer + +static GLboolean _glewInit_GL_EXT_discard_framebuffer () +{ + GLboolean r = GL_FALSE; + + r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_discard_framebuffer */ + +#ifdef GL_EXT_disjoint_timer_query + +static GLboolean _glewInit_GL_EXT_disjoint_timer_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryEXT")) == NULL) || r; + r = ((glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesEXT")) == NULL) || r; + r = ((glEndQueryEXT = (PFNGLENDQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glEndQueryEXT")) == NULL) || r; + r = ((glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesEXT")) == NULL) || r; + r = ((glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vEXT")) == NULL) || r; + r = ((glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivEXT")) == NULL) || r; + r = ((glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivEXT")) == NULL) || r; + r = ((glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivEXT")) == NULL) || r; + r = ((glIsQueryEXT = (PFNGLISQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glIsQueryEXT")) == NULL) || r; + r = ((glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_disjoint_timer_query */ + +#ifdef GL_EXT_draw_buffers + +static GLboolean _glewInit_GL_EXT_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 () +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_buffers_indexed + +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r; + r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r; + r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r; + r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r; + r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r; + r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r; + r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r; + r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifdef GL_EXT_draw_elements_base_vertex + +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_draw_transform_feedback + +static GLboolean _glewInit_GL_EXT_draw_transform_feedback () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackEXT")) == NULL) || r; + r = ((glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_transform_feedback */ + +#ifdef GL_EXT_external_buffer + +static GLboolean _glewInit_GL_EXT_external_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r; + r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_external_buffer */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord () +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting () +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit () +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram () +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func () +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material () +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_instanced_arrays + +static GLboolean _glewInit_GL_EXT_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_instanced_arrays */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_map_buffer_range + +static GLboolean _glewInit_GL_EXT_map_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r; + r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_map_buffer_range */ + +#ifdef GL_EXT_memory_object + +static GLboolean _glewInit_GL_EXT_memory_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r; + r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r; + r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r; + r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r; + r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r; + r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r; + r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r; + r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r; + r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r; + r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r; + r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r; + r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r; + r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r; + r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r; + r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r; + r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r; + r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object */ + +#ifdef GL_EXT_memory_object_fd + +static GLboolean _glewInit_GL_EXT_memory_object_fd () +{ + GLboolean r = GL_FALSE; + + r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object_fd */ + +#ifdef GL_EXT_memory_object_win32 + +static GLboolean _glewInit_GL_EXT_memory_object_win32 () +{ + GLboolean r = GL_FALSE; + + r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r; + r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object_win32 */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multi_draw_indirect + +static GLboolean _glewInit_GL_EXT_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r; + r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_indirect */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_multisampled_render_to_texture + +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifdef GL_EXT_multiview_draw_buffers + +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r; + r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r; + r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform () +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_polygon_offset_clamp + +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifdef GL_EXT_primitive_bounding_box + +static GLboolean _glewInit_GL_EXT_primitive_bounding_box () +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_primitive_bounding_box */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_raster_multisample + +static GLboolean _glewInit_GL_EXT_raster_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; + r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; + r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; + r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_raster_multisample */ + +#ifdef GL_EXT_robustness + +static GLboolean _glewInit_GL_EXT_robustness () +{ + GLboolean r = GL_FALSE; + + r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r; + r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r; + r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_robustness */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color () +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_semaphore + +static GLboolean _glewInit_GL_EXT_semaphore () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r; + r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r; + r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r; + r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r; + r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r; + r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r; + r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore */ + +#ifdef GL_EXT_semaphore_fd + +static GLboolean _glewInit_GL_EXT_semaphore_fd () +{ + GLboolean r = GL_FALSE; + + r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore_fd */ + +#ifdef GL_EXT_semaphore_win32 + +static GLboolean _glewInit_GL_EXT_semaphore_win32 () +{ + GLboolean r = GL_FALSE; + + r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r; + r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore_win32 */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_shader_framebuffer_fetch + +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store () +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shader_pixel_local_storage2 + +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () +{ + GLboolean r = GL_FALSE; + + r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r; + r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; + r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifdef GL_EXT_sparse_texture + +static GLboolean _glewInit_GL_EXT_sparse_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_sparse_texture */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_tessellation_point_size + +static GLboolean _glewInit_GL_EXT_tessellation_point_size () +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_tessellation_point_size */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D () +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_border_clamp + +static GLboolean _glewInit_GL_EXT_texture_border_clamp () +{ + GLboolean r = GL_FALSE; + + r = ((glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivEXT")) == NULL) || r; + r = ((glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivEXT")) == NULL) || r; + r = ((glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivEXT")) == NULL) || r; + r = ((glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_border_clamp */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer () +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object () +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_storage + +static GLboolean _glewInit_GL_EXT_texture_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r; + r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r; + r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_storage */ + +#ifdef GL_EXT_texture_view + +static GLboolean _glewInit_GL_EXT_texture_view () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_view */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array () +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_setXXX + +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () +{ + GLboolean r = GL_FALSE; + + r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r; + r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r; + r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array_setXXX */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_win32_keyed_mutex + +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () +{ + GLboolean r = GL_FALSE; + + r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r; + r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifdef GL_EXT_window_rectangles + +static GLboolean _glewInit_GL_EXT_window_rectangles () +{ + GLboolean r = GL_FALSE; + + r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_window_rectangles */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object () +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator () +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker () +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform () +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists () +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_IMG_bindless_texture + +static GLboolean _glewInit_GL_IMG_bindless_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleIMG")) == NULL) || r; + r = ((glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleIMG")) == NULL) || r; + r = ((glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64IMG")) == NULL) || r; + r = ((glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vIMG")) == NULL) || r; + r = ((glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64IMG")) == NULL) || r; + r = ((glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vIMG")) == NULL) || r; + + return r; +} + +#endif /* GL_IMG_bindless_texture */ + +#ifdef GL_IMG_framebuffer_downsample + +static GLboolean _glewInit_GL_IMG_framebuffer_downsample () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DDownsampleIMG")) == NULL) || r; + r = ((glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerDownsampleIMG")) == NULL) || r; + + return r; +} + +#endif /* GL_IMG_framebuffer_downsample */ + +#ifdef GL_IMG_multisampled_render_to_texture + +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleIMG")) == NULL) || r; + r = ((glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleIMG")) == NULL) || r; + + return r; +} + +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_performance_query + +static GLboolean _glewInit_GL_INTEL_performance_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; + r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; + r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; + r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; + r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; + r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; + r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; + r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_performance_query */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor () +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_blend_equation_advanced + +static GLboolean _glewInit_GL_KHR_blend_equation_advanced () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_blend_equation_advanced */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug () +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_parallel_shader_compile + +static GLboolean _glewInit_GL_KHR_parallel_shader_compile () +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_parallel_shader_compile */ + +#ifdef GL_KHR_robustness + +static GLboolean _glewInit_GL_KHR_robustness () +{ + GLboolean r = GL_FALSE; + + r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; + r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; + r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; + r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_robustness */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESA_framebuffer_flip_y + +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteriMESA")) == NULL) || r; + r = ((glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos () +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_gpu_multicast2 + +static GLboolean _glewInit_GL_NVX_gpu_multicast2 () +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyBufferSubDataNVX")) == NULL) || r; + r = ((glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyImageSubDataNVX")) == NULL) || r; + r = ((glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastScissorArrayvNVX")) == NULL) || r; + r = ((glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportArrayvNVX")) == NULL) || r; + r = ((glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportPositionWScaleNVX")) == NULL) || r; + r = ((glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)glewGetProcAddress((const GLubyte*)"glUploadGpuMaskNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_gpu_multicast2 */ + +#ifdef GL_NVX_linked_gpu_multicast + +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () +{ + GLboolean r = GL_FALSE; + + r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; + r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; + r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifdef GL_NVX_progress_fence + +static GLboolean _glewInit_GL_NVX_progress_fence () +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSemaphoreui64NVX")) == NULL) || r; + r = ((glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreui64NVX")) == NULL) || r; + r = ((glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreui64NVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_progress_fence */ + +#ifdef GL_NV_3dvision_settings + +static GLboolean _glewInit_GL_NV_3dvision_settings () +{ + GLboolean r = GL_FALSE; + + r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r; + r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_3dvision_settings */ + +#ifdef GL_NV_alpha_to_coverage_dither_control + +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control () +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)glewGetProcAddress((const GLubyte*)"glAlphaToCoverageDitherControlNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_multi_draw_indirect_count + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_clip_space_w_scaling + +static GLboolean _glewInit_GL_NV_clip_space_w_scaling () +{ + GLboolean r = GL_FALSE; + + r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_clip_space_w_scaling */ + +#ifdef GL_NV_command_list + +static GLboolean _glewInit_GL_NV_command_list () +{ + GLboolean r = GL_FALSE; + + r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; + r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; + r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; + r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; + r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; + r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; + r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; + r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; + r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; + r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; + r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; + r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; + r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; + r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; + r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; + r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; + r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_command_list */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_conservative_raster + +static GLboolean _glewInit_GL_NV_conservative_raster () +{ + GLboolean r = GL_FALSE; + + r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster */ + +#ifdef GL_NV_conservative_raster_dilate + +static GLboolean _glewInit_GL_NV_conservative_raster_dilate () +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_dilate */ + +#ifdef GL_NV_conservative_raster_pre_snap_triangles + +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifdef GL_NV_copy_buffer + +static GLboolean _glewInit_GL_NV_copy_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_buffer */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float () +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_draw_buffers + +static GLboolean _glewInit_GL_NV_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_buffers */ + +#ifdef GL_NV_draw_instanced + +static GLboolean _glewInit_GL_NV_draw_instanced () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r; + r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_instanced */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_draw_vulkan_image + +static GLboolean _glewInit_GL_NV_draw_vulkan_image () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; + r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; + r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; + r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; + r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_vulkan_image */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators () +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_fragment_coverage_to_color + +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_framebuffer_blit + +static GLboolean _glewInit_GL_NV_framebuffer_blit () +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_blit */ + +#ifdef GL_NV_framebuffer_multisample + +static GLboolean _glewInit_GL_NV_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_gpu_multicast + +static GLboolean _glewInit_GL_NV_gpu_multicast () +{ + GLboolean r = GL_FALSE; + + r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; + r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; + r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; + r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; + r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; + r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_multicast */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float () +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_instanced_arrays + +static GLboolean _glewInit_GL_NV_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_instanced_arrays */ + +#ifdef GL_NV_internalformat_sample_query + +static GLboolean _glewInit_GL_NV_internalformat_sample_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_internalformat_sample_query */ + +#ifdef GL_NV_memory_attachment + +static GLboolean _glewInit_GL_NV_memory_attachment () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glBufferAttachMemoryNV")) == NULL) || r; + r = ((glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectDetachedResourcesuivNV")) == NULL) || r; + r = ((glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferAttachMemoryNV")) == NULL) || r; + r = ((glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)glewGetProcAddress((const GLubyte*)"glResetMemoryObjectParameterNV")) == NULL) || r; + r = ((glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTexAttachMemoryNV")) == NULL) || r; + r = ((glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTextureAttachMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_memory_attachment */ + +#ifdef GL_NV_mesh_shader + +static GLboolean _glewInit_GL_NV_mesh_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectNV")) == NULL) || r; + r = ((glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksNV")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountNV")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_mesh_shader */ + +#ifdef GL_NV_non_square_matrices + +static GLboolean _glewInit_GL_NV_non_square_matrices () +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r; + r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r; + r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r; + r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r; + r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r; + r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_non_square_matrices */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; + r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; + r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; + r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; + r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; + r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite () +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_polygon_mode + +static GLboolean _glewInit_GL_NV_polygon_mode () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_polygon_mode */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart () +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_read_buffer + +static GLboolean _glewInit_GL_NV_read_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glReadBufferNV = (PFNGLREADBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glReadBufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_read_buffer */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners () +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 () +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_sample_locations + +static GLboolean _glewInit_GL_NV_sample_locations () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)glewGetProcAddress((const GLubyte*)"glResolveDepthValuesNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_sample_locations */ + +#ifdef GL_NV_scissor_exclusive + +static GLboolean _glewInit_GL_NV_scissor_exclusive () +{ + GLboolean r = GL_FALSE; + + r = ((glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveArrayvNV")) == NULL) || r; + r = ((glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_scissor_exclusive */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load () +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_shading_rate_image + +static GLboolean _glewInit_GL_NV_shading_rate_image () +{ + GLboolean r = GL_FALSE; + + r = ((glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glBindShadingRateImageNV")) == NULL) || r; + r = ((glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateImagePaletteNV")) == NULL) || r; + r = ((glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateSampleLocationivNV")) == NULL) || r; + r = ((glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImageBarrierNV")) == NULL) || r; + r = ((glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImagePaletteNV")) == NULL) || r; + r = ((glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderCustomNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shading_rate_image */ + +#ifdef GL_NV_texture_array + +static GLboolean _glewInit_GL_NV_texture_array () +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r; + r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r; + r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r; + r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r; + r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r; + r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_array */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 () +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop () +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vdpau_interop2 + +static GLboolean _glewInit_GL_NV_vdpau_interop2 () +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceWithPictureStructureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop2 */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program () +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_NV_viewport_array + +static GLboolean _glewInit_GL_NV_viewport_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r; + r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r; + r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r; + r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r; + r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r; + r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r; + r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r; + r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r; + r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r; + r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r; + r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r; + r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_viewport_array */ + +#ifdef GL_NV_viewport_swizzle + +static GLboolean _glewInit_GL_NV_viewport_swizzle () +{ + GLboolean r = GL_FALSE; + + r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_viewport_swizzle */ + +#ifdef GL_OES_EGL_image + +static GLboolean _glewInit_GL_OES_EGL_image () +{ + GLboolean r = GL_FALSE; + + r = ((glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetRenderbufferStorageOES")) == NULL) || r; + r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_EGL_image */ + +#ifdef GL_OES_blend_equation_separate + +static GLboolean _glewInit_GL_OES_blend_equation_separate () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_blend_equation_separate */ + +#ifdef GL_OES_blend_func_separate + +static GLboolean _glewInit_GL_OES_blend_func_separate () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_blend_func_separate */ + +#ifdef GL_OES_blend_subtract + +static GLboolean _glewInit_GL_OES_blend_subtract () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_blend_subtract */ + +#ifdef GL_OES_copy_image + +static GLboolean _glewInit_GL_OES_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_copy_image */ + +#ifdef GL_OES_draw_buffers_indexed + +static GLboolean _glewInit_GL_OES_draw_buffers_indexed () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiOES")) == NULL) || r; + r = ((glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiOES")) == NULL) || r; + r = ((glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiOES")) == NULL) || r; + r = ((glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciOES")) == NULL) || r; + r = ((glColorMaskiOES = (PFNGLCOLORMASKIOESPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiOES")) == NULL) || r; + r = ((glDisableiOES = (PFNGLDISABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glDisableiOES")) == NULL) || r; + r = ((glEnableiOES = (PFNGLENABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glEnableiOES")) == NULL) || r; + r = ((glIsEnablediOES = (PFNGLISENABLEDIOESPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_draw_buffers_indexed */ + +#ifdef GL_OES_framebuffer_object + +static GLboolean _glewInit_GL_OES_framebuffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferOES")) == NULL) || r; + r = ((glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferOES")) == NULL) || r; + r = ((glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusOES")) == NULL) || r; + r = ((glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersOES")) == NULL) || r; + r = ((glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersOES")) == NULL) || r; + r = ((glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferOES")) == NULL) || r; + r = ((glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DOES")) == NULL) || r; + r = ((glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersOES")) == NULL) || r; + r = ((glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersOES")) == NULL) || r; + r = ((glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapOES")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivOES")) == NULL) || r; + r = ((glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivOES")) == NULL) || r; + r = ((glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferOES")) == NULL) || r; + r = ((glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferOES")) == NULL) || r; + r = ((glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_framebuffer_object */ + +#ifdef GL_OES_get_program_binary + +static GLboolean _glewInit_GL_OES_get_program_binary () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinaryOES")) == NULL) || r; + r = ((glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glProgramBinaryOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_get_program_binary */ + +#ifdef GL_OES_mapbuffer + +static GLboolean _glewInit_GL_OES_mapbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervOES")) == NULL) || r; + r = ((glMapBufferOES = (PFNGLMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glMapBufferOES")) == NULL) || r; + r = ((glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_mapbuffer */ + +#ifdef GL_OES_matrix_palette + +static GLboolean _glewInit_GL_OES_matrix_palette () +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r; + r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r; + r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_matrix_palette */ + +#ifdef GL_OES_sample_shading + +static GLboolean _glewInit_GL_OES_sample_shading () +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_sample_shading */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision () +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OES_texture_3D + +static GLboolean _glewInit_GL_OES_texture_3D () +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DOES")) == NULL) || r; + r = ((glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DOES")) == NULL) || r; + r = ((glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DOES")) == NULL) || r; + r = ((glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DOES")) == NULL) || r; + r = ((glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DOES")) == NULL) || r; + r = ((glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_3D */ + +#ifdef GL_OES_texture_border_clamp + +static GLboolean _glewInit_GL_OES_texture_border_clamp () +{ + GLboolean r = GL_FALSE; + + r = ((glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivOES")) == NULL) || r; + r = ((glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivOES")) == NULL) || r; + r = ((glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivOES")) == NULL) || r; + r = ((glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivOES")) == NULL) || r; + r = ((glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivOES")) == NULL) || r; + r = ((glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivOES")) == NULL) || r; + r = ((glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivOES")) == NULL) || r; + r = ((glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_border_clamp */ + +#ifdef GL_OES_texture_buffer + +static GLboolean _glewInit_GL_OES_texture_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferOES = (PFNGLTEXBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferOES")) == NULL) || r; + r = ((glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRangeOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_buffer */ + +#ifdef GL_OES_texture_cube_map + +static GLboolean _glewInit_GL_OES_texture_cube_map () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfvOES")) == NULL) || r; + r = ((glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenivOES")) == NULL) || r; + r = ((glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenxvOES")) == NULL) || r; + r = ((glTexGenfOES = (PFNGLTEXGENFOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfOES")) == NULL) || r; + r = ((glTexGenfvOES = (PFNGLTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfvOES")) == NULL) || r; + r = ((glTexGeniOES = (PFNGLTEXGENIOESPROC)glewGetProcAddress((const GLubyte*)"glTexGeniOES")) == NULL) || r; + r = ((glTexGenivOES = (PFNGLTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenivOES")) == NULL) || r; + r = ((glTexGenxOES = (PFNGLTEXGENXOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxOES")) == NULL) || r; + r = ((glTexGenxvOES = (PFNGLTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxvOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_cube_map */ + +#ifdef GL_OES_texture_storage_multisample_2d_array + +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisampleOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifdef GL_OES_texture_view + +static GLboolean _glewInit_GL_OES_texture_view () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC)glewGetProcAddress((const GLubyte*)"glTextureViewOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_view */ + +#ifdef GL_OES_vertex_array_object + +static GLboolean _glewInit_GL_OES_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayOES")) == NULL) || r; + r = ((glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysOES")) == NULL) || r; + r = ((glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysOES")) == NULL) || r; + r = ((glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_vertex_array_object */ + +#ifdef GL_OVR_multiview + +static GLboolean _glewInit_GL_OVR_multiview () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; + r = ((glNamedFramebufferTextureMultiviewOVR = (PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview */ + +#ifdef GL_OVR_multiview_multisampled_render_to_texture + +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifdef GL_QCOM_alpha_test + +static GLboolean _glewInit_GL_QCOM_alpha_test () +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_alpha_test */ + +#ifdef GL_QCOM_driver_control + +static GLboolean _glewInit_GL_QCOM_driver_control () +{ + GLboolean r = GL_FALSE; + + r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r; + r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r; + r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r; + r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_driver_control */ + +#ifdef GL_QCOM_extended_get + +static GLboolean _glewInit_GL_QCOM_extended_get () +{ + GLboolean r = GL_FALSE; + + r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r; + r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r; + r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r; + r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r; + r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r; + r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r; + r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r; + r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_extended_get */ + +#ifdef GL_QCOM_extended_get2 + +static GLboolean _glewInit_GL_QCOM_extended_get2 () +{ + GLboolean r = GL_FALSE; + + r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r; + r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r; + r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r; + r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_extended_get2 */ + +#ifdef GL_QCOM_framebuffer_foveated + +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r; + r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifdef GL_QCOM_texture_foveated + +static GLboolean _glewInit_GL_QCOM_texture_foveated () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTextureFoveationParametersQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_texture_foveated */ + +#ifdef GL_QCOM_tiled_rendering + +static GLboolean _glewInit_GL_QCOM_tiled_rendering () +{ + GLboolean r = GL_FALSE; + + r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r; + r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_tiled_rendering */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string () +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log () +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REGAL_proc_address + +static GLboolean _glewInit_GL_REGAL_proc_address () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_proc_address */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function () +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_multitexture + +static GLboolean _glewInit_GL_SGIS_multitexture () +{ + GLboolean r = GL_FALSE; + + r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r; + r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r; + r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r; + r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multitexture */ + +#ifdef GL_SGIS_shared_multisample + +static GLboolean _glewInit_GL_SGIS_shared_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_shared_multisample */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D () +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async () +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_datapipe + +static GLboolean _glewInit_GL_SGIX_datapipe () +{ + GLboolean r = GL_FALSE; + + r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r; + r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_datapipe */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_layers + +static GLboolean _glewInit_GL_SGIX_fog_layers () +{ + GLboolean r = GL_FALSE; + + r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r; + r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_layers */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom () +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_igloo_interface + +static GLboolean _glewInit_GL_SGIX_igloo_interface () +{ + GLboolean r = GL_FALSE; + + r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_igloo_interface */ + +#ifdef GL_SGIX_mpeg1 + +static GLboolean _glewInit_GL_SGIX_mpeg1 () +{ + GLboolean r = GL_FALSE; + + r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r; + r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r; + r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r; + r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r; + r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r; + r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r; + r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r; + r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r; + r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r; + r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r; + r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_mpeg1 */ + +#ifdef GL_SGIX_nonlinear_lighting_pervertex + +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () +{ + GLboolean r = GL_FALSE; + + r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r; + r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r; + r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r; + r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_polynomial_ffd + +static GLboolean _glewInit_GL_SGIX_polynomial_ffd () +{ + GLboolean r = GL_FALSE; + + r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r; + r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_polynomial_ffd */ + +#ifdef GL_SGIX_quad_mesh + +static GLboolean _glewInit_GL_SGIX_quad_mesh () +{ + GLboolean r = GL_FALSE; + + r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r; + r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_quad_mesh */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane () +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite () +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_vector_ops + +static GLboolean _glewInit_GL_SGIX_vector_ops () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r; + r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_vector_ops */ + +#ifdef GL_SGIX_vertex_array_object + +static GLboolean _glewInit_GL_SGIX_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r; + r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r; + r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r; + r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r; + r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r; + r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_vertex_array_object */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table () +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_fft + +static GLboolean _glewInit_GL_SGI_fft () +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r; + r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r; + r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r; + r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r; + r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r; + r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r; + r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_fft */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data () +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha () +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels () +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list () +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint () +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +static int _glewExtensionCompare(const char *s1, const char *s2) +{ + /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ + while (*s1 || *s2) + { + if (*s1 > *s2) + return 1; + if (*s1 < *s2) + return -1; + s1++; + s2++; + } + return 0; +} + +static ptrdiff_t _glewBsearchExtension(const char* name) +{ + ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; + + while (lo <= hi) + { + ptrdiff_t mid = (lo + hi) / 2; + const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); + if (cmp < 0) hi = mid - 1; + else if (cmp > 0) lo = mid + 1; + else return mid; + } + return -1; +} + +static GLboolean *_glewGetExtensionString(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return &_glewExtensionString[n]; + return NULL; +} + +static GLboolean *_glewGetExtensionEnable(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return _glewExtensionEnabled[n]; + return NULL; +} + +static const char *_glewNextSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j!=' ' && *j) ++j; + return j; +} + +static const char *_glewNextNonSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j==' ') ++j; + return j; +} + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + GLboolean *enable = _glewGetExtensionString(name); + if (enable) + return *enable; + return GL_FALSE; +} + +/* ------------------------------------------------------------------------- */ + +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); + +static GLenum GLEWAPIENTRY glewContextInit () +{ + PFNGLGETSTRINGPROC getString; + const GLubyte* s; + GLuint dot; + GLint major, minor; + + #ifdef _WIN32 + getString = glGetString; + #else + getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); + if (!getString) + return GLEW_ERROR_NO_GL_VERSION; + #endif + + /* query opengl version */ + s = getString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_5 = GLEW_VERSION_4_6 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + { + size_t i; + for (i = 0; i < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++i) + _glewExtensionString[i] = GL_FALSE; + } + + if (GLEW_VERSION_3_0) + { + GLint n = 0; + GLint i; + PFNGLGETINTEGERVPROC getIntegerv; + PFNGLGETSTRINGIPROC getStringi; + const char *ext; + GLboolean *enable; + + #ifdef _WIN32 + getIntegerv = glGetIntegerv; + #else + getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); + #endif + + if (getIntegerv) + getIntegerv(GL_NUM_EXTENSIONS, &n); + + /* glGetStringi is OpenGL 3.0 */ + getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); + if (getStringi) + for (i = 0; i= (ptrdiff_t) sizeof(ext)) + continue; + _glewStrCopy(ext, i, ' '); + + /* Based on extension string(s), glewGetExtension purposes */ + enable = _glewGetExtensionString(ext); + if (enable) + *enable = GL_TRUE; + + /* Based on extension string(s), experimental mode, glewIsSupported purposes */ + enable = _glewGetExtensionEnable(ext); + if (enable) + *enable = GL_TRUE; + } + } + } +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_5 + if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); +#endif /* GL_VERSION_4_5 */ +#ifdef GL_VERSION_4_6 + if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6(); +#endif /* GL_VERSION_4_6 */ +#ifdef GL_3DFX_tbuffer + if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_AMD_debug_output + if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_draw_buffers_blend + if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_framebuffer_multisample_advanced + if (glewExperimental || GLEW_AMD_framebuffer_multisample_advanced) GLEW_AMD_framebuffer_multisample_advanced = !_glewInit_GL_AMD_framebuffer_multisample_advanced(); +#endif /* GL_AMD_framebuffer_multisample_advanced */ +#ifdef GL_AMD_framebuffer_sample_positions + if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions(); +#endif /* GL_AMD_framebuffer_sample_positions */ +#ifdef GL_AMD_interleaved_elements + if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_occlusion_query_event + if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); +#endif /* GL_AMD_occlusion_query_event */ +#ifdef GL_AMD_performance_monitor + if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_sample_positions + if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_sparse_texture + if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_vertex_shader_tessellator + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_ANGLE_framebuffer_blit + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_timer_query + if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_copy_texture_levels + if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels(); +#endif /* GL_APPLE_copy_texture_levels */ +#ifdef GL_APPLE_element_array + if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_flush_buffer_range + if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_framebuffer_multisample + if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample(); +#endif /* GL_APPLE_framebuffer_multisample */ +#ifdef GL_APPLE_object_purgeable + if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_sync + if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync(); +#endif /* GL_APPLE_sync */ +#ifdef GL_APPLE_texture_range + if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_vertex_array_object + if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_ARB_ES2_compatibility + if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_1_compatibility + if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); +#endif /* GL_ARB_ES3_1_compatibility */ +#ifdef GL_ARB_ES3_2_compatibility + if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); +#endif /* GL_ARB_ES3_2_compatibility */ +#ifdef GL_ARB_base_instance + if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_clip_control + if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); +#endif /* GL_ARB_clip_control */ +#ifdef GL_ARB_color_buffer_float + if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compute_shader + if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_copy_buffer + if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_debug_output + if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_direct_state_access + if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); +#endif /* GL_ARB_direct_state_access */ +#ifdef GL_ARB_draw_buffers + if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_framebuffer_no_attachments + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_geometry_shader4 + if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_get_texture_sub_image + if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); +#endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gl_spirv + if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); +#endif /* GL_ARB_gl_spirv */ +#ifdef GL_ARB_gpu_shader_fp64 + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_gpu_shader_int64 + if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); +#endif /* GL_ARB_gpu_shader_int64 */ +#ifdef GL_ARB_imaging + if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_range + if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_parallel_shader_compile + if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); +#endif /* GL_ARB_parallel_shader_compile */ +#ifdef GL_ARB_point_parameters + if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_polygon_offset_clamp + if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp(); +#endif /* GL_ARB_polygon_offset_clamp */ +#ifdef GL_ARB_program_interface_query + if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_robustness + if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_sample_locations + if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); +#endif /* GL_ARB_sample_locations */ +#ifdef GL_ARB_sample_shading + if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_separate_shader_objects + if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_image_load_store + if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_objects + if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_storage_buffer_object + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shading_language_include + if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_sparse_buffer + if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); +#endif /* GL_ARB_sparse_buffer */ +#ifdef GL_ARB_sparse_texture + if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_sync + if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_barrier + if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); +#endif /* GL_ARB_texture_barrier */ +#ifdef GL_ARB_texture_buffer_object + if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_range + if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_multisample + if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_storage + if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_view + if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transpose_matrix + if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_object + if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATI_draw_buffers + if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_pn_triangles + if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_vertex_array_object + if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_EGL_image_storage + if (glewExperimental || GLEW_EXT_EGL_image_storage) GLEW_EXT_EGL_image_storage = !_glewInit_GL_EXT_EGL_image_storage(); +#endif /* GL_EXT_EGL_image_storage */ +#ifdef GL_EXT_base_instance + if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance(); +#endif /* GL_EXT_base_instance */ +#ifdef GL_EXT_bindable_uniform + if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_extended + if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended(); +#endif /* GL_EXT_blend_func_extended */ +#ifdef GL_EXT_blend_func_separate + if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_minmax + if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_buffer_storage + if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage(); +#endif /* GL_EXT_buffer_storage */ +#ifdef GL_EXT_clear_texture + if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture(); +#endif /* GL_EXT_clear_texture */ +#ifdef GL_EXT_clip_control + if (glewExperimental || GLEW_EXT_clip_control) GLEW_EXT_clip_control = !_glewInit_GL_EXT_clip_control(); +#endif /* GL_EXT_clip_control */ +#ifdef GL_EXT_color_subtable + if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_image + if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image(); +#endif /* GL_EXT_copy_image */ +#ifdef GL_EXT_copy_texture + if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_label + if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); +#endif /* GL_EXT_debug_label */ +#ifdef GL_EXT_debug_marker + if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_discard_framebuffer + if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer(); +#endif /* GL_EXT_discard_framebuffer */ +#ifdef GL_EXT_disjoint_timer_query + if (glewExperimental || GLEW_EXT_disjoint_timer_query) GLEW_EXT_disjoint_timer_query = !_glewInit_GL_EXT_disjoint_timer_query(); +#endif /* GL_EXT_disjoint_timer_query */ +#ifdef GL_EXT_draw_buffers + if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers(); +#endif /* GL_EXT_draw_buffers */ +#ifdef GL_EXT_draw_buffers2 + if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_buffers_indexed + if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed(); +#endif /* GL_EXT_draw_buffers_indexed */ +#ifdef GL_EXT_draw_elements_base_vertex + if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex(); +#endif /* GL_EXT_draw_elements_base_vertex */ +#ifdef GL_EXT_draw_instanced + if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_draw_transform_feedback + if (glewExperimental || GLEW_EXT_draw_transform_feedback) GLEW_EXT_draw_transform_feedback = !_glewInit_GL_EXT_draw_transform_feedback(); +#endif /* GL_EXT_draw_transform_feedback */ +#ifdef GL_EXT_external_buffer + if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer(); +#endif /* GL_EXT_external_buffer */ +#ifdef GL_EXT_fog_coord + if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_object + if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_geometry_shader4 + if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_func + if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_instanced_arrays + if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays(); +#endif /* GL_EXT_instanced_arrays */ +#ifdef GL_EXT_light_texture + if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_map_buffer_range + if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range(); +#endif /* GL_EXT_map_buffer_range */ +#ifdef GL_EXT_memory_object + if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object(); +#endif /* GL_EXT_memory_object */ +#ifdef GL_EXT_memory_object_fd + if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd(); +#endif /* GL_EXT_memory_object_fd */ +#ifdef GL_EXT_memory_object_win32 + if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32(); +#endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_multi_draw_arrays + if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multi_draw_indirect + if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect(); +#endif /* GL_EXT_multi_draw_indirect */ +#ifdef GL_EXT_multisample + if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_multisampled_render_to_texture + if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture(); +#endif /* GL_EXT_multisampled_render_to_texture */ +#ifdef GL_EXT_multiview_draw_buffers + if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers(); +#endif /* GL_EXT_multiview_draw_buffers */ +#ifdef GL_EXT_paletted_texture + if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_transform + if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_point_parameters + if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_primitive_bounding_box + if (glewExperimental || GLEW_EXT_primitive_bounding_box) GLEW_EXT_primitive_bounding_box = !_glewInit_GL_EXT_primitive_bounding_box(); +#endif /* GL_EXT_primitive_bounding_box */ +#ifdef GL_EXT_provoking_vertex + if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); +#endif /* GL_EXT_raster_multisample */ +#ifdef GL_EXT_robustness + if (glewExperimental || GLEW_EXT_robustness) GLEW_EXT_robustness = !_glewInit_GL_EXT_robustness(); +#endif /* GL_EXT_robustness */ +#ifdef GL_EXT_scene_marker + if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_semaphore + if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore(); +#endif /* GL_EXT_semaphore */ +#ifdef GL_EXT_semaphore_fd + if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd(); +#endif /* GL_EXT_semaphore_fd */ +#ifdef GL_EXT_semaphore_win32 + if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32(); +#endif /* GL_EXT_semaphore_win32 */ +#ifdef GL_EXT_separate_shader_objects + if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_shader_framebuffer_fetch + if (glewExperimental || GLEW_EXT_shader_framebuffer_fetch) GLEW_EXT_shader_framebuffer_fetch = !_glewInit_GL_EXT_shader_framebuffer_fetch(); +#endif /* GL_EXT_shader_framebuffer_fetch */ +#ifdef GL_EXT_shader_image_load_store + if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shader_pixel_local_storage2 + if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2(); +#endif /* GL_EXT_shader_pixel_local_storage2 */ +#ifdef GL_EXT_sparse_texture + if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture(); +#endif /* GL_EXT_sparse_texture */ +#ifdef GL_EXT_stencil_two_side + if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_subtexture + if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_tessellation_point_size + if (glewExperimental || GLEW_EXT_tessellation_point_size) GLEW_EXT_tessellation_point_size = !_glewInit_GL_EXT_tessellation_point_size(); +#endif /* GL_EXT_tessellation_point_size */ +#ifdef GL_EXT_texture3D + if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_border_clamp + if (glewExperimental || GLEW_EXT_texture_border_clamp) GLEW_EXT_texture_border_clamp = !_glewInit_GL_EXT_texture_border_clamp(); +#endif /* GL_EXT_texture_border_clamp */ +#ifdef GL_EXT_texture_buffer_object + if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_integer + if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_object + if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_storage + if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage(); +#endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_view + if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view(); +#endif /* GL_EXT_texture_view */ +#ifdef GL_EXT_timer_query + if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_setXXX + if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX(); +#endif /* GL_EXT_vertex_array_setXXX */ +#ifdef GL_EXT_vertex_attrib_64bit + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_win32_keyed_mutex + if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex(); +#endif /* GL_EXT_win32_keyed_mutex */ +#ifdef GL_EXT_window_rectangles + if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); +#endif /* GL_EXT_window_rectangles */ +#ifdef GL_EXT_x11_sync_object + if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_image_transform + if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); +#endif /* GL_HP_image_transform */ +#ifdef GL_IBM_multimode_draw_arrays + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_vertex_array_lists + if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_IMG_bindless_texture + if (glewExperimental || GLEW_IMG_bindless_texture) GLEW_IMG_bindless_texture = !_glewInit_GL_IMG_bindless_texture(); +#endif /* GL_IMG_bindless_texture */ +#ifdef GL_IMG_framebuffer_downsample + if (glewExperimental || GLEW_IMG_framebuffer_downsample) GLEW_IMG_framebuffer_downsample = !_glewInit_GL_IMG_framebuffer_downsample(); +#endif /* GL_IMG_framebuffer_downsample */ +#ifdef GL_IMG_multisampled_render_to_texture + if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) GLEW_IMG_multisampled_render_to_texture = !_glewInit_GL_IMG_multisampled_render_to_texture(); +#endif /* GL_IMG_multisampled_render_to_texture */ +#ifdef GL_INTEL_map_texture + if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_performance_query + if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); +#endif /* GL_INTEL_performance_query */ +#ifdef GL_INTEL_texture_scissor + if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_blend_equation_advanced + if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); +#endif /* GL_KHR_blend_equation_advanced */ +#ifdef GL_KHR_debug + if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_parallel_shader_compile + if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile(); +#endif /* GL_KHR_parallel_shader_compile */ +#ifdef GL_KHR_robustness + if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); +#endif /* GL_KHR_robustness */ +#ifdef GL_KTX_buffer_region + if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESA_framebuffer_flip_y + if (glewExperimental || GLEW_MESA_framebuffer_flip_y) GLEW_MESA_framebuffer_flip_y = !_glewInit_GL_MESA_framebuffer_flip_y(); +#endif /* GL_MESA_framebuffer_flip_y */ +#ifdef GL_MESA_resize_buffers + if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); +#endif /* GL_MESA_window_pos */ +#ifdef GL_NVX_conditional_render + if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_multicast2 + if (glewExperimental || GLEW_NVX_gpu_multicast2) GLEW_NVX_gpu_multicast2 = !_glewInit_GL_NVX_gpu_multicast2(); +#endif /* GL_NVX_gpu_multicast2 */ +#ifdef GL_NVX_linked_gpu_multicast + if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); +#endif /* GL_NVX_linked_gpu_multicast */ +#ifdef GL_NVX_progress_fence + if (glewExperimental || GLEW_NVX_progress_fence) GLEW_NVX_progress_fence = !_glewInit_GL_NVX_progress_fence(); +#endif /* GL_NVX_progress_fence */ +#ifdef GL_NV_3dvision_settings + if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings(); +#endif /* GL_NV_3dvision_settings */ +#ifdef GL_NV_alpha_to_coverage_dither_control + if (glewExperimental || GLEW_NV_alpha_to_coverage_dither_control) GLEW_NV_alpha_to_coverage_dither_control = !_glewInit_GL_NV_alpha_to_coverage_dither_control(); +#endif /* GL_NV_alpha_to_coverage_dither_control */ +#ifdef GL_NV_bindless_multi_draw_indirect + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); +#endif /* GL_NV_bindless_multi_draw_indirect_count */ +#ifdef GL_NV_bindless_texture + if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_clip_space_w_scaling + if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); +#endif /* GL_NV_clip_space_w_scaling */ +#ifdef GL_NV_command_list + if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); +#endif /* GL_NV_command_list */ +#ifdef GL_NV_conditional_render + if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); +#endif /* GL_NV_conservative_raster */ +#ifdef GL_NV_conservative_raster_dilate + if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); +#endif /* GL_NV_conservative_raster_dilate */ +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ +#ifdef GL_NV_copy_buffer + if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer(); +#endif /* GL_NV_copy_buffer */ +#ifdef GL_NV_copy_image + if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_depth_buffer_float + if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_draw_buffers + if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers(); +#endif /* GL_NV_draw_buffers */ +#ifdef GL_NV_draw_instanced + if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced(); +#endif /* GL_NV_draw_instanced */ +#ifdef GL_NV_draw_texture + if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_draw_vulkan_image + if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); +#endif /* GL_NV_draw_vulkan_image */ +#ifdef GL_NV_evaluators + if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); +#endif /* GL_NV_fence */ +#ifdef GL_NV_fragment_coverage_to_color + if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); +#endif /* GL_NV_fragment_coverage_to_color */ +#ifdef GL_NV_fragment_program + if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_framebuffer_blit + if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit(); +#endif /* GL_NV_framebuffer_blit */ +#ifdef GL_NV_framebuffer_multisample + if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample(); +#endif /* GL_NV_framebuffer_multisample */ +#ifdef GL_NV_framebuffer_multisample_coverage + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_gpu_multicast + if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); +#endif /* GL_NV_gpu_multicast */ +#ifdef GL_NV_gpu_program4 + if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_shader5 + if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_instanced_arrays + if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays(); +#endif /* GL_NV_instanced_arrays */ +#ifdef GL_NV_internalformat_sample_query + if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); +#endif /* GL_NV_internalformat_sample_query */ +#ifdef GL_NV_memory_attachment + if (glewExperimental || GLEW_NV_memory_attachment) GLEW_NV_memory_attachment = !_glewInit_GL_NV_memory_attachment(); +#endif /* GL_NV_memory_attachment */ +#ifdef GL_NV_mesh_shader + if (glewExperimental || GLEW_NV_mesh_shader) GLEW_NV_mesh_shader = !_glewInit_GL_NV_mesh_shader(); +#endif /* GL_NV_mesh_shader */ +#ifdef GL_NV_non_square_matrices + if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices(); +#endif /* GL_NV_non_square_matrices */ +#ifdef GL_NV_occlusion_query + if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_parameter_buffer_object + if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_path_rendering + if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_polygon_mode + if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode(); +#endif /* GL_NV_polygon_mode */ +#ifdef GL_NV_present_video + if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_read_buffer + if (glewExperimental || GLEW_NV_read_buffer) GLEW_NV_read_buffer = !_glewInit_GL_NV_read_buffer(); +#endif /* GL_NV_read_buffer */ +#ifdef GL_NV_register_combiners + if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_scissor_exclusive + if (glewExperimental || GLEW_NV_scissor_exclusive) GLEW_NV_scissor_exclusive = !_glewInit_GL_NV_scissor_exclusive(); +#endif /* GL_NV_scissor_exclusive */ +#ifdef GL_NV_shader_buffer_load + if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shading_rate_image + if (glewExperimental || GLEW_NV_shading_rate_image) GLEW_NV_shading_rate_image = !_glewInit_GL_NV_shading_rate_image(); +#endif /* GL_NV_shading_rate_image */ +#ifdef GL_NV_texture_array + if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array(); +#endif /* GL_NV_texture_array */ +#ifdef GL_NV_texture_barrier + if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_multisample + if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_transform_feedback + if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vdpau_interop2 + if (glewExperimental || GLEW_NV_vdpau_interop2) GLEW_NV_vdpau_interop2 = !_glewInit_GL_NV_vdpau_interop2(); +#endif /* GL_NV_vdpau_interop2 */ +#ifdef GL_NV_vertex_array_range + if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_attrib_integer_64bit + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_video_capture + if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); +#endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array + if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array(); +#endif /* GL_NV_viewport_array */ +#ifdef GL_NV_viewport_swizzle + if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); +#endif /* GL_NV_viewport_swizzle */ +#ifdef GL_OES_EGL_image + if (glewExperimental || GLEW_OES_EGL_image) GLEW_OES_EGL_image = !_glewInit_GL_OES_EGL_image(); +#endif /* GL_OES_EGL_image */ +#ifdef GL_OES_blend_equation_separate + if (glewExperimental || GLEW_OES_blend_equation_separate) GLEW_OES_blend_equation_separate = !_glewInit_GL_OES_blend_equation_separate(); +#endif /* GL_OES_blend_equation_separate */ +#ifdef GL_OES_blend_func_separate + if (glewExperimental || GLEW_OES_blend_func_separate) GLEW_OES_blend_func_separate = !_glewInit_GL_OES_blend_func_separate(); +#endif /* GL_OES_blend_func_separate */ +#ifdef GL_OES_blend_subtract + if (glewExperimental || GLEW_OES_blend_subtract) GLEW_OES_blend_subtract = !_glewInit_GL_OES_blend_subtract(); +#endif /* GL_OES_blend_subtract */ +#ifdef GL_OES_copy_image + if (glewExperimental || GLEW_OES_copy_image) GLEW_OES_copy_image = !_glewInit_GL_OES_copy_image(); +#endif /* GL_OES_copy_image */ +#ifdef GL_OES_draw_buffers_indexed + if (glewExperimental || GLEW_OES_draw_buffers_indexed) GLEW_OES_draw_buffers_indexed = !_glewInit_GL_OES_draw_buffers_indexed(); +#endif /* GL_OES_draw_buffers_indexed */ +#ifdef GL_OES_framebuffer_object + if (glewExperimental || GLEW_OES_framebuffer_object) GLEW_OES_framebuffer_object = !_glewInit_GL_OES_framebuffer_object(); +#endif /* GL_OES_framebuffer_object */ +#ifdef GL_OES_get_program_binary + if (glewExperimental || GLEW_OES_get_program_binary) GLEW_OES_get_program_binary = !_glewInit_GL_OES_get_program_binary(); +#endif /* GL_OES_get_program_binary */ +#ifdef GL_OES_mapbuffer + if (glewExperimental || GLEW_OES_mapbuffer) GLEW_OES_mapbuffer = !_glewInit_GL_OES_mapbuffer(); +#endif /* GL_OES_mapbuffer */ +#ifdef GL_OES_matrix_palette + if (glewExperimental || GLEW_OES_matrix_palette) GLEW_OES_matrix_palette = !_glewInit_GL_OES_matrix_palette(); +#endif /* GL_OES_matrix_palette */ +#ifdef GL_OES_sample_shading + if (glewExperimental || GLEW_OES_sample_shading) GLEW_OES_sample_shading = !_glewInit_GL_OES_sample_shading(); +#endif /* GL_OES_sample_shading */ +#ifdef GL_OES_single_precision + if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(); +#endif /* GL_OES_single_precision */ +#ifdef GL_OES_texture_3D + if (glewExperimental || GLEW_OES_texture_3D) GLEW_OES_texture_3D = !_glewInit_GL_OES_texture_3D(); +#endif /* GL_OES_texture_3D */ +#ifdef GL_OES_texture_border_clamp + if (glewExperimental || GLEW_OES_texture_border_clamp) GLEW_OES_texture_border_clamp = !_glewInit_GL_OES_texture_border_clamp(); +#endif /* GL_OES_texture_border_clamp */ +#ifdef GL_OES_texture_buffer + if (glewExperimental || GLEW_OES_texture_buffer) GLEW_OES_texture_buffer = !_glewInit_GL_OES_texture_buffer(); +#endif /* GL_OES_texture_buffer */ +#ifdef GL_OES_texture_cube_map + if (glewExperimental || GLEW_OES_texture_cube_map) GLEW_OES_texture_cube_map = !_glewInit_GL_OES_texture_cube_map(); +#endif /* GL_OES_texture_cube_map */ +#ifdef GL_OES_texture_storage_multisample_2d_array + if (glewExperimental || GLEW_OES_texture_storage_multisample_2d_array) GLEW_OES_texture_storage_multisample_2d_array = !_glewInit_GL_OES_texture_storage_multisample_2d_array(); +#endif /* GL_OES_texture_storage_multisample_2d_array */ +#ifdef GL_OES_texture_view + if (glewExperimental || GLEW_OES_texture_view) GLEW_OES_texture_view = !_glewInit_GL_OES_texture_view(); +#endif /* GL_OES_texture_view */ +#ifdef GL_OES_vertex_array_object + if (glewExperimental || GLEW_OES_vertex_array_object) GLEW_OES_vertex_array_object = !_glewInit_GL_OES_vertex_array_object(); +#endif /* GL_OES_vertex_array_object */ +#ifdef GL_OVR_multiview + if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview_multisampled_render_to_texture + if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture(); +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ +#ifdef GL_QCOM_alpha_test + if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test(); +#endif /* GL_QCOM_alpha_test */ +#ifdef GL_QCOM_driver_control + if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control(); +#endif /* GL_QCOM_driver_control */ +#ifdef GL_QCOM_extended_get + if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get(); +#endif /* GL_QCOM_extended_get */ +#ifdef GL_QCOM_extended_get2 + if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2(); +#endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_framebuffer_foveated + if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated(); +#endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent(); +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ +#ifdef GL_QCOM_texture_foveated + if (glewExperimental || GLEW_QCOM_texture_foveated) GLEW_QCOM_texture_foveated = !_glewInit_GL_QCOM_texture_foveated(); +#endif /* GL_QCOM_texture_foveated */ +#ifdef GL_QCOM_tiled_rendering + if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering(); +#endif /* GL_QCOM_tiled_rendering */ +#ifdef GL_REGAL_ES1_0_compatibility + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_error_string + if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); +#endif /* GL_REGAL_log */ +#ifdef GL_REGAL_proc_address + if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); +#endif /* GL_REGAL_proc_address */ +#ifdef GL_SGIS_detail_texture + if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_multisample + if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_multitexture + if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture(); +#endif /* GL_SGIS_multitexture */ +#ifdef GL_SGIS_shared_multisample + if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample(); +#endif /* GL_SGIS_shared_multisample */ +#ifdef GL_SGIS_sharpen_texture + if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_filter4 + if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIX_async + if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_datapipe + if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe(); +#endif /* GL_SGIX_datapipe */ +#ifdef GL_SGIX_flush_raster + if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_layers + if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers(); +#endif /* GL_SGIX_fog_layers */ +#ifdef GL_SGIX_fog_texture + if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_igloo_interface + if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface(); +#endif /* GL_SGIX_igloo_interface */ +#ifdef GL_SGIX_mpeg1 + if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1(); +#endif /* GL_SGIX_mpeg1 */ +#ifdef GL_SGIX_nonlinear_lighting_pervertex + if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex(); +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ +#ifdef GL_SGIX_pixel_texture + if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_polynomial_ffd + if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd(); +#endif /* GL_SGIX_polynomial_ffd */ +#ifdef GL_SGIX_quad_mesh + if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh(); +#endif /* GL_SGIX_quad_mesh */ +#ifdef GL_SGIX_reference_plane + if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_sprite + if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_vector_ops + if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops(); +#endif /* GL_SGIX_vector_ops */ +#ifdef GL_SGIX_vertex_array_object + if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object(); +#endif /* GL_SGIX_vertex_array_object */ +#ifdef GL_SGI_color_table + if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_fft + if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft(); +#endif /* GL_SGI_fft */ +#ifdef GL_SUNX_constant_data + if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_global_alpha + if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_read_video_pixels + if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_triangle_list + if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_swap_hint + if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); +#endif /* GL_WIN_swap_hint */ +#ifdef GL_NV_fragment_program4 + GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_geometry_program4 + GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_tessellation_program5 + GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_vertex_program4 + GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_vertex_program4 */ + + return GLEW_OK; +} + + +#if defined(GLEW_OSMESA) + +#elif defined(GLEW_EGL) + +PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; +PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; +PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; +PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; +PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; +PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; +PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; +PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; +PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; +PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; +PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; +PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; +PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; +PFNEGLGETERRORPROC __eglewGetError = NULL; +PFNEGLINITIALIZEPROC __eglewInitialize = NULL; +PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; +PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; +PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; +PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; +PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; +PFNEGLTERMINATEPROC __eglewTerminate = NULL; +PFNEGLWAITGLPROC __eglewWaitGL = NULL; +PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; + +PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; +PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; +PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; +PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; + +PFNEGLBINDAPIPROC __eglewBindAPI = NULL; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; +PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; +PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; +PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; + +PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; + +PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; +PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; +PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; +PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; +PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; +PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; +PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; +PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; + +PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; + +PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; + +PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID = NULL; +PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID = NULL; +PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID = NULL; +PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID = NULL; +PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID = NULL; + +PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID = NULL; + +PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; + +PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; + +PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; + +PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT = NULL; + +PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT = NULL; +PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT = NULL; +PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT = NULL; +PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT = NULL; +PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT = NULL; +PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT = NULL; +PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT = NULL; + +PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; + +PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; +PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; +PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; + +PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL; +PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL; + +PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; +PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; +PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; +PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; +PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; + +PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; +PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; + +PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; + +PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT = NULL; + +PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; + +PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; + +PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; +PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; +PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; + +PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR = NULL; + +PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; +PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; + +PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; +PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; + +PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; + +PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; + +PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; +PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; +PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; +PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; +PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; + +PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; +PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; +PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; +PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; +PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; + +PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL; +PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL; +PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL; +PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL; +PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL; + +PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; +PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; + +PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; +PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; + +PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; + +PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; + +PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; + +PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; +PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; + +PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; +PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; + +PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig = NULL; +PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName = NULL; + +PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; + +PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; + +PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; +PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; +PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; + +PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; + +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; + +PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV = NULL; + +PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; +PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; +PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; + +PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL; + +PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; + +PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; +PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; +PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; +PFNEGLFENCENVPROC __eglewFenceNV = NULL; +PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; +PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; + +PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; +PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; + +PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL = NULL; +PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL = NULL; +PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL = NULL; + +PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL = NULL; +GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; +GLboolean __EGLEW_ANDROID_GLES_layers = GL_FALSE; +GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; +GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; +GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; +GLboolean __EGLEW_ANDROID_get_frame_timestamps = GL_FALSE; +GLboolean __EGLEW_ANDROID_get_native_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; +GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; +GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; +GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; +GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; +GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; +GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; +GLboolean __EGLEW_ARM_image_format = GL_FALSE; +GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE; +GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; +GLboolean __EGLEW_EXT_bind_to_front = GL_FALSE; +GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; +GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; +GLboolean __EGLEW_EXT_client_sync = GL_FALSE; +GLboolean __EGLEW_EXT_compositor = GL_FALSE; +GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; +GLboolean __EGLEW_EXT_device_base = GL_FALSE; +GLboolean __EGLEW_EXT_device_drm = GL_FALSE; +GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; +GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_device_query = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_display_p3 = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_scrgb = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE; +GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; +GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE; +GLboolean __EGLEW_EXT_image_gl_colorspace = GL_FALSE; +GLboolean __EGLEW_EXT_image_implicit_sync_control = GL_FALSE; +GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; +GLboolean __EGLEW_EXT_output_base = GL_FALSE; +GLboolean __EGLEW_EXT_output_drm = GL_FALSE; +GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE; +GLboolean __EGLEW_EXT_platform_base = GL_FALSE; +GLboolean __EGLEW_EXT_platform_device = GL_FALSE; +GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; +GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; +GLboolean __EGLEW_EXT_protected_content = GL_FALSE; +GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; +GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; +GLboolean __EGLEW_EXT_surface_CTA861_3_metadata = GL_FALSE; +GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE; +GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_EXT_sync_reuse = GL_FALSE; +GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; +GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; +GLboolean __EGLEW_HI_colorformats = GL_FALSE; +GLboolean __EGLEW_IMG_context_priority = GL_FALSE; +GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; +GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __EGLEW_KHR_create_context = GL_FALSE; +GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; +GLboolean __EGLEW_KHR_debug = GL_FALSE; +GLboolean __EGLEW_KHR_display_reference = GL_FALSE; +GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; +GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; +GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; +GLboolean __EGLEW_KHR_image = GL_FALSE; +GLboolean __EGLEW_KHR_image_base = GL_FALSE; +GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; +GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; +GLboolean __EGLEW_KHR_no_config_context = GL_FALSE; +GLboolean __EGLEW_KHR_partial_update = GL_FALSE; +GLboolean __EGLEW_KHR_platform_android = GL_FALSE; +GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; +GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; +GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; +GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; +GLboolean __EGLEW_KHR_stream = GL_FALSE; +GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE; +GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; +GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; +GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; +GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; +GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; +GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; +GLboolean __EGLEW_MESA_drm_image = GL_FALSE; +GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; +GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; +GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE; +GLboolean __EGLEW_MESA_query_driver = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; +GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; +GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; +GLboolean __EGLEW_NV_context_priority_realtime = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; +GLboolean __EGLEW_NV_cuda_event = GL_FALSE; +GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; +GLboolean __EGLEW_NV_device_cuda = GL_FALSE; +GLboolean __EGLEW_NV_native_query = GL_FALSE; +GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; +GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; +GLboolean __EGLEW_NV_quadruple_buffer = GL_FALSE; +GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE; +GLboolean __EGLEW_NV_stream_dma = GL_FALSE; +GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE; +GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE; +GLboolean __EGLEW_NV_stream_flush = GL_FALSE; +GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE; +GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; +GLboolean __EGLEW_NV_stream_origin = GL_FALSE; +GLboolean __EGLEW_NV_stream_remote = GL_FALSE; +GLboolean __EGLEW_NV_stream_reset = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE; +GLboolean __EGLEW_NV_stream_sync = GL_FALSE; +GLboolean __EGLEW_NV_sync = GL_FALSE; +GLboolean __EGLEW_NV_system_time = GL_FALSE; +GLboolean __EGLEW_NV_triple_buffer = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; +GLboolean __EGLEW_WL_bind_wayland_display = GL_FALSE; +GLboolean __EGLEW_WL_create_wayland_buffer_from_image = GL_FALSE; +#ifdef EGL_VERSION_1_0 + +static GLboolean _glewInit_EGL_VERSION_1_0 () +{ + GLboolean r = GL_FALSE; + + r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; + r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; + r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; + r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; + r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; + r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; + r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; + r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; + r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; + r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; + r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; + r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; + r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; + r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; + r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; + r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; + r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; + r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; + r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; + r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; + r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; + r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; + r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_0 */ + +#ifdef EGL_VERSION_1_1 + +static GLboolean _glewInit_EGL_VERSION_1_1 () +{ + GLboolean r = GL_FALSE; + + r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; + r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; + r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; + r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_1 */ + +#ifdef EGL_VERSION_1_2 + +static GLboolean _glewInit_EGL_VERSION_1_2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; + r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; + r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; + r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; + r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_2 */ + +#ifdef EGL_VERSION_1_4 + +static GLboolean _glewInit_EGL_VERSION_1_4 () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_4 */ + +#ifdef EGL_VERSION_1_5 + +static GLboolean _glewInit_EGL_VERSION_1_5 () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; + r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; + r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; + r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; + r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; + r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; + r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; + r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; + r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; + r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_5 */ + +#ifdef EGL_ANDROID_blob_cache + +static GLboolean _glewInit_EGL_ANDROID_blob_cache () +{ + GLboolean r = GL_FALSE; + + r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_blob_cache */ + +#ifdef EGL_ANDROID_create_native_client_buffer + +static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifdef EGL_ANDROID_get_frame_timestamps + +static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetCompositorTimingANDROID = (PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingANDROID")) == NULL) || r; + r = ((eglGetCompositorTimingSupportedANDROID = (PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingSupportedANDROID")) == NULL) || r; + r = ((eglGetFrameTimestampSupportedANDROID = (PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampSupportedANDROID")) == NULL) || r; + r = ((eglGetFrameTimestampsANDROID = (PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampsANDROID")) == NULL) || r; + r = ((eglGetNextFrameIdANDROID = (PFNEGLGETNEXTFRAMEIDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNextFrameIdANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifdef EGL_ANDROID_get_native_client_buffer + +static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetNativeClientBufferANDROID = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNativeClientBufferANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifdef EGL_ANDROID_native_fence_sync + +static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifdef EGL_ANDROID_presentation_time + +static GLboolean _glewInit_EGL_ANDROID_presentation_time () +{ + GLboolean r = GL_FALSE; + + r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_presentation_time */ + +#ifdef EGL_ANGLE_query_surface_pointer + +static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifdef EGL_EXT_client_sync + +static GLboolean _glewInit_EGL_EXT_client_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientSignalSyncEXT = (PFNEGLCLIENTSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglClientSignalSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_client_sync */ + +#ifdef EGL_EXT_compositor + +static GLboolean _glewInit_EGL_EXT_compositor () +{ + GLboolean r = GL_FALSE; + + r = ((eglCompositorBindTexWindowEXT = (PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorBindTexWindowEXT")) == NULL) || r; + r = ((eglCompositorSetContextAttributesEXT = (PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextAttributesEXT")) == NULL) || r; + r = ((eglCompositorSetContextListEXT = (PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextListEXT")) == NULL) || r; + r = ((eglCompositorSetSizeEXT = (PFNEGLCOMPOSITORSETSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetSizeEXT")) == NULL) || r; + r = ((eglCompositorSetWindowAttributesEXT = (PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowAttributesEXT")) == NULL) || r; + r = ((eglCompositorSetWindowListEXT = (PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowListEXT")) == NULL) || r; + r = ((eglCompositorSwapPolicyEXT = (PFNEGLCOMPOSITORSWAPPOLICYEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSwapPolicyEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_compositor */ + +#ifdef EGL_EXT_device_enumeration + +static GLboolean _glewInit_EGL_EXT_device_enumeration () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_enumeration */ + +#ifdef EGL_EXT_device_query + +static GLboolean _glewInit_EGL_EXT_device_query () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; + r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; + r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_query */ + +#ifdef EGL_EXT_image_dma_buf_import_modifiers + +static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r; + r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifdef EGL_EXT_output_base + +static GLboolean _glewInit_EGL_EXT_output_base () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; + r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; + r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; + r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; + r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_output_base */ + +#ifdef EGL_EXT_platform_base + +static GLboolean _glewInit_EGL_EXT_platform_base () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; + r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; + r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_platform_base */ + +#ifdef EGL_EXT_stream_consumer_egloutput + +static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifdef EGL_EXT_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifdef EGL_EXT_sync_reuse + +static GLboolean _glewInit_EGL_EXT_sync_reuse () +{ + GLboolean r = GL_FALSE; + + r = ((eglUnsignalSyncEXT = (PFNEGLUNSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglUnsignalSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_sync_reuse */ + +#ifdef EGL_HI_clientpixmap + +static GLboolean _glewInit_EGL_HI_clientpixmap () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; + + return r; +} + +#endif /* EGL_HI_clientpixmap */ + +#ifdef EGL_KHR_cl_event2 + +static GLboolean _glewInit_EGL_KHR_cl_event2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_cl_event2 */ + +#ifdef EGL_KHR_debug + +static GLboolean _glewInit_EGL_KHR_debug () +{ + GLboolean r = GL_FALSE; + + r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; + r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; + r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_debug */ + +#ifdef EGL_KHR_display_reference + +static GLboolean _glewInit_EGL_KHR_display_reference () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_display_reference */ + +#ifdef EGL_KHR_image + +static GLboolean _glewInit_EGL_KHR_image () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; + r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_image */ + +#ifdef EGL_KHR_lock_surface + +static GLboolean _glewInit_EGL_KHR_lock_surface () +{ + GLboolean r = GL_FALSE; + + r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; + r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface */ + +#ifdef EGL_KHR_lock_surface3 + +static GLboolean _glewInit_EGL_KHR_lock_surface3 () +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface3 */ + +#ifdef EGL_KHR_partial_update + +static GLboolean _glewInit_EGL_KHR_partial_update () +{ + GLboolean r = GL_FALSE; + + r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_partial_update */ + +#ifdef EGL_KHR_reusable_sync + +static GLboolean _glewInit_EGL_KHR_reusable_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; + r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; + r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; + r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; + r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_reusable_sync */ + +#ifdef EGL_KHR_stream + +static GLboolean _glewInit_EGL_KHR_stream () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; + r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; + r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; + r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; + r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream */ + +#ifdef EGL_KHR_stream_attrib + +static GLboolean _glewInit_EGL_KHR_stream_attrib () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r; + r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r; + r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r; + r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r; + r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_attrib */ + +#ifdef EGL_KHR_stream_consumer_gltexture + +static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; + r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; + r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifdef EGL_KHR_stream_cross_process_fd + +static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; + r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifdef EGL_KHR_stream_fifo + +static GLboolean _glewInit_EGL_KHR_stream_fifo () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_fifo */ + +#ifdef EGL_KHR_stream_producer_eglsurface + +static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifdef EGL_KHR_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifdef EGL_KHR_wait_sync + +static GLboolean _glewInit_EGL_KHR_wait_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_wait_sync */ + +#ifdef EGL_MESA_drm_image + +static GLboolean _glewInit_EGL_MESA_drm_image () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; + r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_drm_image */ + +#ifdef EGL_MESA_image_dma_buf_export + +static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () +{ + GLboolean r = GL_FALSE; + + r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; + r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifdef EGL_MESA_query_driver + +static GLboolean _glewInit_EGL_MESA_query_driver () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetDisplayDriverConfig = (PFNEGLGETDISPLAYDRIVERCONFIGPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverConfig")) == NULL) || r; + r = ((eglGetDisplayDriverName = (PFNEGLGETDISPLAYDRIVERNAMEPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverName")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_query_driver */ + +#ifdef EGL_NOK_swap_region + +static GLboolean _glewInit_EGL_NOK_swap_region () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region */ + +#ifdef EGL_NOK_swap_region2 + +static GLboolean _glewInit_EGL_NOK_swap_region2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region2 */ + +#ifdef EGL_NV_native_query + +static GLboolean _glewInit_EGL_NV_native_query () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; + r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; + r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_native_query */ + +#ifdef EGL_NV_post_sub_buffer + +static GLboolean _glewInit_EGL_NV_post_sub_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_post_sub_buffer */ + +#ifdef EGL_NV_stream_consumer_gltexture_yuv + +static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifdef EGL_NV_stream_flush + +static GLboolean _glewInit_EGL_NV_stream_flush () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamFlushNV = (PFNEGLSTREAMFLUSHNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamFlushNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_flush */ + +#ifdef EGL_NV_stream_metadata + +static GLboolean _glewInit_EGL_NV_stream_metadata () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; + r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; + r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_metadata */ + +#ifdef EGL_NV_stream_reset + +static GLboolean _glewInit_EGL_NV_stream_reset () +{ + GLboolean r = GL_FALSE; + + r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_reset */ + +#ifdef EGL_NV_stream_sync + +static GLboolean _glewInit_EGL_NV_stream_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_sync */ + +#ifdef EGL_NV_sync + +static GLboolean _glewInit_EGL_NV_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; + r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; + r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; + r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; + r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; + r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_sync */ + +#ifdef EGL_NV_system_time + +static GLboolean _glewInit_EGL_NV_system_time () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; + r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_system_time */ + +#ifdef EGL_WL_bind_wayland_display + +static GLboolean _glewInit_EGL_WL_bind_wayland_display () +{ + GLboolean r = GL_FALSE; + + r = ((eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglBindWaylandDisplayWL")) == NULL) || r; + r = ((eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWLPROC)glewGetProcAddress((const GLubyte*)"eglQueryWaylandBufferWL")) == NULL) || r; + r = ((eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglUnbindWaylandDisplayWL")) == NULL) || r; + + return r; +} + +#endif /* EGL_WL_bind_wayland_display */ + +#ifdef EGL_WL_create_wayland_buffer_from_image + +static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateWaylandBufferFromImageWL = (PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)glewGetProcAddress((const GLubyte*)"eglCreateWaylandBufferFromImageWL")) == NULL) || r; + + return r; +} + +#endif /* EGL_WL_create_wayland_buffer_from_image */ + + /* ------------------------------------------------------------------------ */ + +GLboolean eglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum eglewInit (EGLDisplay display) +{ + EGLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLQUERYSTRINGPROC queryString = NULL; + + /* Load necessary entry points */ + initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); + queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); + if (!initialize || !queryString) + return 1; + + /* query EGK version */ + if (initialize(display, &major, &minor) != EGL_TRUE) + return 1; + + EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; + + /* query EGL extension string */ + extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef EGL_VERSION_1_0 + if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); +#endif /* EGL_VERSION_1_0 */ +#ifdef EGL_VERSION_1_1 + if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); +#endif /* EGL_VERSION_1_1 */ +#ifdef EGL_VERSION_1_2 + if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); +#endif /* EGL_VERSION_1_2 */ +#ifdef EGL_VERSION_1_4 + if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); +#endif /* EGL_VERSION_1_4 */ +#ifdef EGL_VERSION_1_5 + if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); +#endif /* EGL_VERSION_1_5 */ +#ifdef EGL_ANDROID_GLES_layers + EGLEW_ANDROID_GLES_layers = _glewSearchExtension("EGL_ANDROID_GLES_layers", extStart, extEnd); +#endif /* EGL_ANDROID_GLES_layers */ +#ifdef EGL_ANDROID_blob_cache + EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); +#endif /* EGL_ANDROID_blob_cache */ +#ifdef EGL_ANDROID_create_native_client_buffer + EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); +#endif /* EGL_ANDROID_create_native_client_buffer */ +#ifdef EGL_ANDROID_framebuffer_target + EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); +#endif /* EGL_ANDROID_framebuffer_target */ +#ifdef EGL_ANDROID_front_buffer_auto_refresh + EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ +#ifdef EGL_ANDROID_get_frame_timestamps + EGLEW_ANDROID_get_frame_timestamps = _glewSearchExtension("EGL_ANDROID_get_frame_timestamps", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_get_frame_timestamps) EGLEW_ANDROID_get_frame_timestamps = !_glewInit_EGL_ANDROID_get_frame_timestamps(); +#endif /* EGL_ANDROID_get_frame_timestamps */ +#ifdef EGL_ANDROID_get_native_client_buffer + EGLEW_ANDROID_get_native_client_buffer = _glewSearchExtension("EGL_ANDROID_get_native_client_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_get_native_client_buffer) EGLEW_ANDROID_get_native_client_buffer = !_glewInit_EGL_ANDROID_get_native_client_buffer(); +#endif /* EGL_ANDROID_get_native_client_buffer */ +#ifdef EGL_ANDROID_image_native_buffer + EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); +#endif /* EGL_ANDROID_image_native_buffer */ +#ifdef EGL_ANDROID_native_fence_sync + EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); +#endif /* EGL_ANDROID_native_fence_sync */ +#ifdef EGL_ANDROID_presentation_time + EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); +#endif /* EGL_ANDROID_presentation_time */ +#ifdef EGL_ANDROID_recordable + EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); +#endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ +#ifdef EGL_ANGLE_device_d3d + EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); +#endif /* EGL_ANGLE_device_d3d */ +#ifdef EGL_ANGLE_query_surface_pointer + EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); + if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); +#endif /* EGL_ANGLE_query_surface_pointer */ +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_window_fixed_size + EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); +#endif /* EGL_ANGLE_window_fixed_size */ +#ifdef EGL_ARM_image_format + EGLEW_ARM_image_format = _glewSearchExtension("EGL_ARM_image_format", extStart, extEnd); +#endif /* EGL_ARM_image_format */ +#ifdef EGL_ARM_implicit_external_sync + EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd); +#endif /* EGL_ARM_implicit_external_sync */ +#ifdef EGL_ARM_pixmap_multisample_discard + EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); +#endif /* EGL_ARM_pixmap_multisample_discard */ +#ifdef EGL_EXT_bind_to_front + EGLEW_EXT_bind_to_front = _glewSearchExtension("EGL_EXT_bind_to_front", extStart, extEnd); +#endif /* EGL_EXT_bind_to_front */ +#ifdef EGL_EXT_buffer_age + EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); +#endif /* EGL_EXT_buffer_age */ +#ifdef EGL_EXT_client_extensions + EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); +#endif /* EGL_EXT_client_extensions */ +#ifdef EGL_EXT_client_sync + EGLEW_EXT_client_sync = _glewSearchExtension("EGL_EXT_client_sync", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_client_sync) EGLEW_EXT_client_sync = !_glewInit_EGL_EXT_client_sync(); +#endif /* EGL_EXT_client_sync */ +#ifdef EGL_EXT_compositor + EGLEW_EXT_compositor = _glewSearchExtension("EGL_EXT_compositor", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_compositor) EGLEW_EXT_compositor = !_glewInit_EGL_EXT_compositor(); +#endif /* EGL_EXT_compositor */ +#ifdef EGL_EXT_create_context_robustness + EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); +#endif /* EGL_EXT_create_context_robustness */ +#ifdef EGL_EXT_device_base + EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); +#endif /* EGL_EXT_device_base */ +#ifdef EGL_EXT_device_drm + EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); +#endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_enumeration + EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); +#endif /* EGL_EXT_device_enumeration */ +#ifdef EGL_EXT_device_openwf + EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); +#endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_query + EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); +#endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ +#ifdef EGL_EXT_gl_colorspace_display_p3 + EGLEW_EXT_gl_colorspace_display_p3 = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_display_p3 */ +#ifdef EGL_EXT_gl_colorspace_display_p3_linear + EGLEW_EXT_gl_colorspace_display_p3_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ +#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough + EGLEW_EXT_gl_colorspace_display_p3_passthrough = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_passthrough", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ +#ifdef EGL_EXT_gl_colorspace_scrgb + EGLEW_EXT_gl_colorspace_scrgb = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_scrgb */ +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ +#ifdef EGL_EXT_image_dma_buf_import + EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); +#endif /* EGL_EXT_image_dma_buf_import */ +#ifdef EGL_EXT_image_dma_buf_import_modifiers + EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers(); +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ +#ifdef EGL_EXT_image_gl_colorspace + EGLEW_EXT_image_gl_colorspace = _glewSearchExtension("EGL_EXT_image_gl_colorspace", extStart, extEnd); +#endif /* EGL_EXT_image_gl_colorspace */ +#ifdef EGL_EXT_image_implicit_sync_control + EGLEW_EXT_image_implicit_sync_control = _glewSearchExtension("EGL_EXT_image_implicit_sync_control", extStart, extEnd); +#endif /* EGL_EXT_image_implicit_sync_control */ +#ifdef EGL_EXT_multiview_window + EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); +#endif /* EGL_EXT_multiview_window */ +#ifdef EGL_EXT_output_base + EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); +#endif /* EGL_EXT_output_base */ +#ifdef EGL_EXT_output_drm + EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); +#endif /* EGL_EXT_output_drm */ +#ifdef EGL_EXT_output_openwf + EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); +#endif /* EGL_EXT_output_openwf */ +#ifdef EGL_EXT_pixel_format_float + EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd); +#endif /* EGL_EXT_pixel_format_float */ +#ifdef EGL_EXT_platform_base + EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); +#endif /* EGL_EXT_platform_base */ +#ifdef EGL_EXT_platform_device + EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); +#endif /* EGL_EXT_platform_device */ +#ifdef EGL_EXT_platform_wayland + EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); +#endif /* EGL_EXT_platform_wayland */ +#ifdef EGL_EXT_platform_x11 + EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); +#endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_protected_content + EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); +#endif /* EGL_EXT_protected_content */ +#ifdef EGL_EXT_protected_surface + EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); +#endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_stream_consumer_egloutput + EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); +#endif /* EGL_EXT_stream_consumer_egloutput */ +#ifdef EGL_EXT_surface_CTA861_3_metadata + EGLEW_EXT_surface_CTA861_3_metadata = _glewSearchExtension("EGL_EXT_surface_CTA861_3_metadata", extStart, extEnd); +#endif /* EGL_EXT_surface_CTA861_3_metadata */ +#ifdef EGL_EXT_surface_SMPTE2086_metadata + EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd); +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifdef EGL_EXT_swap_buffers_with_damage + EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); +#endif /* EGL_EXT_swap_buffers_with_damage */ +#ifdef EGL_EXT_sync_reuse + EGLEW_EXT_sync_reuse = _glewSearchExtension("EGL_EXT_sync_reuse", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_sync_reuse) EGLEW_EXT_sync_reuse = !_glewInit_EGL_EXT_sync_reuse(); +#endif /* EGL_EXT_sync_reuse */ +#ifdef EGL_EXT_yuv_surface + EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); +#endif /* EGL_EXT_yuv_surface */ +#ifdef EGL_HI_clientpixmap + EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); + if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); +#endif /* EGL_HI_clientpixmap */ +#ifdef EGL_HI_colorformats + EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); +#endif /* EGL_HI_colorformats */ +#ifdef EGL_IMG_context_priority + EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); +#endif /* EGL_IMG_context_priority */ +#ifdef EGL_IMG_image_plane_attribs + EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); +#endif /* EGL_IMG_image_plane_attribs */ +#ifdef EGL_KHR_cl_event + EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); +#endif /* EGL_KHR_cl_event */ +#ifdef EGL_KHR_cl_event2 + EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); +#endif /* EGL_KHR_cl_event2 */ +#ifdef EGL_KHR_client_get_all_proc_addresses + EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_client_get_all_proc_addresses */ +#ifdef EGL_KHR_config_attribs + EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); +#endif /* EGL_KHR_config_attribs */ +#ifdef EGL_KHR_context_flush_control + EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd); +#endif /* EGL_KHR_context_flush_control */ +#ifdef EGL_KHR_create_context + EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); +#endif /* EGL_KHR_create_context */ +#ifdef EGL_KHR_create_context_no_error + EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); +#endif /* EGL_KHR_create_context_no_error */ +#ifdef EGL_KHR_debug + EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); +#endif /* EGL_KHR_debug */ +#ifdef EGL_KHR_display_reference + EGLEW_KHR_display_reference = _glewSearchExtension("EGL_KHR_display_reference", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_display_reference) EGLEW_KHR_display_reference = !_glewInit_EGL_KHR_display_reference(); +#endif /* EGL_KHR_display_reference */ +#ifdef EGL_KHR_fence_sync + EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); +#endif /* EGL_KHR_fence_sync */ +#ifdef EGL_KHR_get_all_proc_addresses + EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_get_all_proc_addresses */ +#ifdef EGL_KHR_gl_colorspace + EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); +#endif /* EGL_KHR_gl_colorspace */ +#ifdef EGL_KHR_gl_renderbuffer_image + EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); +#endif /* EGL_KHR_gl_renderbuffer_image */ +#ifdef EGL_KHR_gl_texture_2D_image + EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_2D_image */ +#ifdef EGL_KHR_gl_texture_3D_image + EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_3D_image */ +#ifdef EGL_KHR_gl_texture_cubemap_image + EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_cubemap_image */ +#ifdef EGL_KHR_image + EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); +#endif /* EGL_KHR_image */ +#ifdef EGL_KHR_image_base + EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); +#endif /* EGL_KHR_image_base */ +#ifdef EGL_KHR_image_pixmap + EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); +#endif /* EGL_KHR_image_pixmap */ +#ifdef EGL_KHR_lock_surface + EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); +#endif /* EGL_KHR_lock_surface */ +#ifdef EGL_KHR_lock_surface2 + EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); +#endif /* EGL_KHR_lock_surface2 */ +#ifdef EGL_KHR_lock_surface3 + EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); +#endif /* EGL_KHR_lock_surface3 */ +#ifdef EGL_KHR_mutable_render_buffer + EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); +#endif /* EGL_KHR_mutable_render_buffer */ +#ifdef EGL_KHR_no_config_context + EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd); +#endif /* EGL_KHR_no_config_context */ +#ifdef EGL_KHR_partial_update + EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); +#endif /* EGL_KHR_partial_update */ +#ifdef EGL_KHR_platform_android + EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); +#endif /* EGL_KHR_platform_android */ +#ifdef EGL_KHR_platform_gbm + EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); +#endif /* EGL_KHR_platform_gbm */ +#ifdef EGL_KHR_platform_wayland + EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); +#endif /* EGL_KHR_platform_wayland */ +#ifdef EGL_KHR_platform_x11 + EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); +#endif /* EGL_KHR_platform_x11 */ +#ifdef EGL_KHR_reusable_sync + EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); +#endif /* EGL_KHR_reusable_sync */ +#ifdef EGL_KHR_stream + EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); +#endif /* EGL_KHR_stream */ +#ifdef EGL_KHR_stream_attrib + EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib(); +#endif /* EGL_KHR_stream_attrib */ +#ifdef EGL_KHR_stream_consumer_gltexture + EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); +#endif /* EGL_KHR_stream_consumer_gltexture */ +#ifdef EGL_KHR_stream_cross_process_fd + EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); +#endif /* EGL_KHR_stream_cross_process_fd */ +#ifdef EGL_KHR_stream_fifo + EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); +#endif /* EGL_KHR_stream_fifo */ +#ifdef EGL_KHR_stream_producer_aldatalocator + EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); +#endif /* EGL_KHR_stream_producer_aldatalocator */ +#ifdef EGL_KHR_stream_producer_eglsurface + EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); +#endif /* EGL_KHR_stream_producer_eglsurface */ +#ifdef EGL_KHR_surfaceless_context + EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); +#endif /* EGL_KHR_surfaceless_context */ +#ifdef EGL_KHR_swap_buffers_with_damage + EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); +#endif /* EGL_KHR_swap_buffers_with_damage */ +#ifdef EGL_KHR_vg_parent_image + EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); +#endif /* EGL_KHR_vg_parent_image */ +#ifdef EGL_KHR_wait_sync + EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); +#endif /* EGL_KHR_wait_sync */ +#ifdef EGL_MESA_drm_image + EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); +#endif /* EGL_MESA_drm_image */ +#ifdef EGL_MESA_image_dma_buf_export + EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); +#endif /* EGL_MESA_image_dma_buf_export */ +#ifdef EGL_MESA_platform_gbm + EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); +#endif /* EGL_MESA_platform_gbm */ +#ifdef EGL_MESA_platform_surfaceless + EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd); +#endif /* EGL_MESA_platform_surfaceless */ +#ifdef EGL_MESA_query_driver + EGLEW_MESA_query_driver = _glewSearchExtension("EGL_MESA_query_driver", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_query_driver) EGLEW_MESA_query_driver = !_glewInit_EGL_MESA_query_driver(); +#endif /* EGL_MESA_query_driver */ +#ifdef EGL_NOK_swap_region + EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); +#endif /* EGL_NOK_swap_region */ +#ifdef EGL_NOK_swap_region2 + EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); +#endif /* EGL_NOK_swap_region2 */ +#ifdef EGL_NOK_texture_from_pixmap + EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); +#endif /* EGL_NOK_texture_from_pixmap */ +#ifdef EGL_NV_3dvision_surface + EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); +#endif /* EGL_NV_3dvision_surface */ +#ifdef EGL_NV_context_priority_realtime + EGLEW_NV_context_priority_realtime = _glewSearchExtension("EGL_NV_context_priority_realtime", extStart, extEnd); +#endif /* EGL_NV_context_priority_realtime */ +#ifdef EGL_NV_coverage_sample + EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); +#endif /* EGL_NV_coverage_sample */ +#ifdef EGL_NV_coverage_sample_resolve + EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); +#endif /* EGL_NV_coverage_sample_resolve */ +#ifdef EGL_NV_cuda_event + EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); +#endif /* EGL_NV_cuda_event */ +#ifdef EGL_NV_depth_nonlinear + EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); +#endif /* EGL_NV_depth_nonlinear */ +#ifdef EGL_NV_device_cuda + EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); +#endif /* EGL_NV_device_cuda */ +#ifdef EGL_NV_native_query + EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); + if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); +#endif /* EGL_NV_native_query */ +#ifdef EGL_NV_post_convert_rounding + EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); +#endif /* EGL_NV_post_convert_rounding */ +#ifdef EGL_NV_post_sub_buffer + EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); +#endif /* EGL_NV_post_sub_buffer */ +#ifdef EGL_NV_quadruple_buffer + EGLEW_NV_quadruple_buffer = _glewSearchExtension("EGL_NV_quadruple_buffer", extStart, extEnd); +#endif /* EGL_NV_quadruple_buffer */ +#ifdef EGL_NV_robustness_video_memory_purge + EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_gltexture_yuv + EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ +#ifdef EGL_NV_stream_cross_display + EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd); +#endif /* EGL_NV_stream_cross_display */ +#ifdef EGL_NV_stream_cross_object + EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd); +#endif /* EGL_NV_stream_cross_object */ +#ifdef EGL_NV_stream_cross_partition + EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd); +#endif /* EGL_NV_stream_cross_partition */ +#ifdef EGL_NV_stream_cross_process + EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd); +#endif /* EGL_NV_stream_cross_process */ +#ifdef EGL_NV_stream_cross_system + EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd); +#endif /* EGL_NV_stream_cross_system */ +#ifdef EGL_NV_stream_dma + EGLEW_NV_stream_dma = _glewSearchExtension("EGL_NV_stream_dma", extStart, extEnd); +#endif /* EGL_NV_stream_dma */ +#ifdef EGL_NV_stream_fifo_next + EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd); +#endif /* EGL_NV_stream_fifo_next */ +#ifdef EGL_NV_stream_fifo_synchronous + EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd); +#endif /* EGL_NV_stream_fifo_synchronous */ +#ifdef EGL_NV_stream_flush + EGLEW_NV_stream_flush = _glewSearchExtension("EGL_NV_stream_flush", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_flush) EGLEW_NV_stream_flush = !_glewInit_EGL_NV_stream_flush(); +#endif /* EGL_NV_stream_flush */ +#ifdef EGL_NV_stream_frame_limits + EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd); +#endif /* EGL_NV_stream_frame_limits */ +#ifdef EGL_NV_stream_metadata + EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); +#endif /* EGL_NV_stream_metadata */ +#ifdef EGL_NV_stream_origin + EGLEW_NV_stream_origin = _glewSearchExtension("EGL_NV_stream_origin", extStart, extEnd); +#endif /* EGL_NV_stream_origin */ +#ifdef EGL_NV_stream_remote + EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd); +#endif /* EGL_NV_stream_remote */ +#ifdef EGL_NV_stream_reset + EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset(); +#endif /* EGL_NV_stream_reset */ +#ifdef EGL_NV_stream_socket + EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd); +#endif /* EGL_NV_stream_socket */ +#ifdef EGL_NV_stream_socket_inet + EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd); +#endif /* EGL_NV_stream_socket_inet */ +#ifdef EGL_NV_stream_socket_unix + EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd); +#endif /* EGL_NV_stream_socket_unix */ +#ifdef EGL_NV_stream_sync + EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); +#endif /* EGL_NV_stream_sync */ +#ifdef EGL_NV_sync + EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); +#endif /* EGL_NV_sync */ +#ifdef EGL_NV_system_time + EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); + if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); +#endif /* EGL_NV_system_time */ +#ifdef EGL_NV_triple_buffer + EGLEW_NV_triple_buffer = _glewSearchExtension("EGL_NV_triple_buffer", extStart, extEnd); +#endif /* EGL_NV_triple_buffer */ +#ifdef EGL_TIZEN_image_native_buffer + EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_buffer */ +#ifdef EGL_TIZEN_image_native_surface + EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_surface */ +#ifdef EGL_WL_bind_wayland_display + EGLEW_WL_bind_wayland_display = _glewSearchExtension("EGL_WL_bind_wayland_display", extStart, extEnd); + if (glewExperimental || EGLEW_WL_bind_wayland_display) EGLEW_WL_bind_wayland_display = !_glewInit_EGL_WL_bind_wayland_display(); +#endif /* EGL_WL_bind_wayland_display */ +#ifdef EGL_WL_create_wayland_buffer_from_image + EGLEW_WL_create_wayland_buffer_from_image = _glewSearchExtension("EGL_WL_create_wayland_buffer_from_image", extStart, extEnd); + if (glewExperimental || EGLEW_WL_create_wayland_buffer_from_image) EGLEW_WL_create_wayland_buffer_from_image = !_glewInit_EGL_WL_create_wayland_buffer_from_image(); +#endif /* EGL_WL_create_wayland_buffer_from_image */ + + return GLEW_OK; +} + +#elif defined(_WIN32) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_colorspace = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multigpu_context = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association () +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format () +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format () +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock () +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock () +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage () +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop () +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_delay_before_swap + +static GLboolean _glewInit_WGL_NV_delay_before_swap () +{ + GLboolean r = GL_FALSE; + + r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_delay_before_swap */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewInit () +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_context_flush_control + WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); +#endif /* WGL_ARB_context_flush_control */ +#ifdef WGL_ARB_create_context + WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_no_error + WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd); +#endif /* WGL_ARB_create_context_no_error */ +#ifdef WGL_ARB_create_context_profile + WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_colorspace + WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd); +#endif /* WGL_EXT_colorspace */ +#ifdef WGL_EXT_create_context_es2_profile + WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_delay_before_swap + WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); +#endif /* WGL_NV_delay_before_swap */ +#ifdef WGL_NV_float_buffer + WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multigpu_context + WGLEW_NV_multigpu_context = _glewSearchExtension("WGL_NV_multigpu_context", extStart, extEnd); +#endif /* WGL_NV_multigpu_context */ +#ifdef WGL_NV_multisample_coverage + WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; +PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; +PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_context_priority = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; +GLboolean __GLXEW_EXT_no_config_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multigpu_context = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_out = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 () +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association () +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context () +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context () +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplayEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap () +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_query_renderer + +static GLboolean _glewInit_GLX_MESA_query_renderer () +{ + GLboolean r = GL_FALSE; + + r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; + r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_query_renderer */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_buffer + +static GLboolean _glewInit_GLX_NV_copy_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; + r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_buffer */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_delay_before_swap + +static GLboolean _glewInit_GLX_NV_delay_before_swap () +{ + GLboolean r = GL_FALSE; + + r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_delay_before_swap */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static GLboolean _glewInit_GLX_NV_video_out () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig () +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group () +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion () +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewInit () +{ + Display* display; + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* check for a display */ + display = glXGetCurrentDisplay(); + if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(display, &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_context_flush_control + GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); +#endif /* GLX_ARB_context_flush_control */ +#ifdef GLX_ARB_create_context + GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_no_error + GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd); +#endif /* GLX_ARB_create_context_no_error */ +#ifdef GLX_ARB_create_context_profile + GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_context_priority + GLXEW_EXT_context_priority = _glewSearchExtension("GLX_EXT_context_priority", extStart, extEnd); +#endif /* GLX_EXT_context_priority */ +#ifdef GLX_EXT_create_context_es2_profile + GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_libglvnd + GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); +#endif /* GLX_EXT_libglvnd */ +#ifdef GLX_EXT_no_config_context + GLXEW_EXT_no_config_context = _glewSearchExtension("GLX_EXT_no_config_context", extStart, extEnd); +#endif /* GLX_EXT_no_config_context */ +#ifdef GLX_EXT_scene_marker + GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_stereo_tree + GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); +#endif /* GLX_EXT_stereo_tree */ +#ifdef GLX_EXT_swap_control + GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_query_renderer + GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); +#endif /* GLX_MESA_query_renderer */ +#ifdef GLX_MESA_release_buffers + GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_buffer + GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); +#endif /* GLX_NV_copy_buffer */ +#ifdef GLX_NV_copy_image + GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_delay_before_swap + GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); +#endif /* GLX_NV_delay_before_swap */ +#ifdef GLX_NV_float_buffer + GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multigpu_context + GLXEW_NV_multigpu_context = _glewSearchExtension("GLX_NV_multigpu_context", extStart, extEnd); +#endif /* GLX_NV_multigpu_context */ +#ifdef GLX_NV_multisample_coverage + GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_robustness_video_memory_purge + GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* GLX_NV_robustness_video_memory_purge */ +#ifdef GLX_NV_swap_group + GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"2.2.0", + (const GLubyte*)"2", + (const GLubyte*)"2", + (const GLubyte*)"0" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; +#if defined(GLEW_EGL) + PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; +#endif + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(GLEW_EGL) + getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); + return eglewInit(getCurrentDisplay()); +#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) + return r; +#elif defined(_WIN32) + return wglewInit(); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ + return glxewInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) +/* GCC requires a DLL entry point even without any standard library included. */ +/* Types extracted from windows.h to avoid polluting the rest of the file. */ +int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif +#ifdef GL_VERSION_4_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) + { + ret = GLEW_VERSION_4_5; + continue; + } +#endif +#ifdef GL_VERSION_4_6 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3)) + { + ret = GLEW_VERSION_4_6; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_compressed_3DC_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22)) + { + ret = GLEW_AMD_compressed_3DC_texture; + continue; + } +#endif +#ifdef GL_AMD_compressed_ATC_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22)) + { + ret = GLEW_AMD_compressed_ATC_texture; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_framebuffer_multisample_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_advanced", 32)) + { + ret = GLEW_AMD_framebuffer_multisample_advanced; + continue; + } +#endif +#ifdef GL_AMD_framebuffer_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28)) + { + ret = GLEW_AMD_framebuffer_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_gcn_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) + { + ret = GLEW_AMD_gcn_shader; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21)) + { + ret = GLEW_AMD_gpu_shader_half_float; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_half_float_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float_fetch", 27)) + { + ret = GLEW_AMD_gpu_shader_half_float_fetch; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int16 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16)) + { + ret = GLEW_AMD_gpu_shader_int16; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_AMD_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_occlusion_query_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) + { + ret = GLEW_AMD_occlusion_query_event; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_program_binary_Z400 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19)) + { + ret = GLEW_AMD_program_binary_Z400; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_AMD_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_AMD_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_AMD_shader_ballot; + continue; + } +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) + { + ret = GLEW_AMD_shader_explicit_vertex_parameter; + continue; + } +#endif +#ifdef GL_AMD_shader_image_load_store_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store_lod", 27)) + { + ret = GLEW_AMD_shader_image_load_store_lod; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_value_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) + { + ret = GLEW_AMD_shader_stencil_value_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_gather_bias_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23)) + { + ret = GLEW_AMD_texture_gather_bias_lod; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) + { + ret = GLEW_AMD_transform_feedback4; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) + { +#ifdef GL_ANDROID_extension_pack_es31a + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20)) + { + ret = GLEW_ANDROID_extension_pack_es31a; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_clip_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13)) + { + ret = GLEW_APPLE_clip_distance; + continue; + } +#endif +#ifdef GL_APPLE_color_buffer_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25)) + { + ret = GLEW_APPLE_color_buffer_packed_float; + continue; + } +#endif +#ifdef GL_APPLE_copy_texture_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19)) + { + ret = GLEW_APPLE_copy_texture_levels; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_APPLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_APPLE_sync; + continue; + } +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23)) + { + ret = GLEW_APPLE_texture_2D_limited_npot; + continue; + } +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) + { + ret = GLEW_APPLE_texture_format_BGRA8888; + continue; + } +#endif +#ifdef GL_APPLE_texture_max_level + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17)) + { + ret = GLEW_APPLE_texture_max_level; + continue; + } +#endif +#ifdef GL_APPLE_texture_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20)) + { + ret = GLEW_APPLE_texture_packed_float; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) + { + ret = GLEW_ARB_ES3_1_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) + { + ret = GLEW_ARB_ES3_2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_ARB_clip_control; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conditional_render_inverted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) + { + ret = GLEW_ARB_conditional_render_inverted; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) + { + ret = GLEW_ARB_cull_distance; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_derivative_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) + { + ret = GLEW_ARB_derivative_control; + continue; + } +#endif +#ifdef GL_ARB_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_ARB_direct_state_access; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_ARB_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_get_texture_sub_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) + { + ret = GLEW_ARB_get_texture_sub_image; + continue; + } +#endif +#ifdef GL_ARB_gl_spirv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) + { + ret = GLEW_ARB_gl_spirv; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_ARB_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_ARB_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_ARB_pipeline_statistics_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) + { + ret = GLEW_ARB_pipeline_statistics_query; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_ARB_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_ARB_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_ARB_post_depth_coverage; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_ARB_sample_locations; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_ARB_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_ARB_shader_ballot; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) + { + ret = GLEW_ARB_shader_clock; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_image_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) + { + ret = GLEW_ARB_shader_texture_image_samples; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shader_viewport_layer_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) + { + ret = GLEW_ARB_shader_viewport_layer_array; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) + { + ret = GLEW_ARB_sparse_buffer; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_ARB_sparse_texture2; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) + { + ret = GLEW_ARB_sparse_texture_clamp; + continue; + } +#endif +#ifdef GL_ARB_spirv_extensions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16)) + { + ret = GLEW_ARB_spirv_extensions; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_ARB_texture_barrier; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_ARB_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_ARB_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) + { + ret = GLEW_ARB_transform_feedback_overflow_query; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) + { +#ifdef GL_ARM_mali_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19)) + { + ret = GLEW_ARM_mali_program_binary; + continue; + } +#endif +#ifdef GL_ARM_mali_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18)) + { + ret = GLEW_ARM_mali_shader_binary; + continue; + } +#endif +#ifdef GL_ARM_rgba8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5)) + { + ret = GLEW_ARM_rgba8; + continue; + } +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) + { + ret = GLEW_ARM_shader_framebuffer_fetch; + continue; + } +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38)) + { + ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil; + continue; + } +#endif +#ifdef GL_ARM_texture_unnormalized_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_unnormalized_coordinates", 32)) + { + ret = GLEW_ARM_texture_unnormalized_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"DMP_", 4)) + { +#ifdef GL_DMP_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_DMP_program_binary; + continue; + } +#endif +#ifdef GL_DMP_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_DMP_shader_binary; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15)) + { + ret = GLEW_EXT_EGL_image_array; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_external_wrap_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_wrap_modes", 29)) + { + ret = GLEW_EXT_EGL_image_external_wrap_modes; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage", 17)) + { + ret = GLEW_EXT_EGL_image_storage; + continue; + } +#endif +#ifdef GL_EXT_EGL_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8)) + { + ret = GLEW_EXT_EGL_sync; + continue; + } +#endif +#ifdef GL_EXT_YUV_target + if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10)) + { + ret = GLEW_EXT_YUV_target; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_EXT_base_instance; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_EXT_blend_func_extended; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_EXT_buffer_storage; + continue; + } +#endif +#ifdef GL_EXT_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_EXT_clear_texture; + continue; + } +#endif +#ifdef GL_EXT_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_EXT_clip_control; + continue; + } +#endif +#ifdef GL_EXT_clip_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18)) + { + ret = GLEW_EXT_clip_cull_distance; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_EXT_color_buffer_float; + continue; + } +#endif +#ifdef GL_EXT_color_buffer_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23)) + { + ret = GLEW_EXT_color_buffer_half_float; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32)) + { + ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture; + continue; + } +#endif +#ifdef GL_EXT_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_EXT_conservative_depth; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_EXT_copy_image; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_label + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) + { + ret = GLEW_EXT_debug_label; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_EXT_depth_clamp; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_discard_framebuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19)) + { + ret = GLEW_EXT_discard_framebuffer; + continue; + } +#endif +#ifdef GL_EXT_disjoint_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"disjoint_timer_query", 20)) + { + ret = GLEW_EXT_disjoint_timer_query; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_EXT_draw_buffers; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers_indexed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) + { + ret = GLEW_EXT_draw_buffers_indexed; + continue; + } +#endif +#ifdef GL_EXT_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_EXT_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_draw_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_transform_feedback", 23)) + { + ret = GLEW_EXT_draw_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_external_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15)) + { + ret = GLEW_EXT_external_buffer; + continue; + } +#endif +#ifdef GL_EXT_float_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11)) + { + ret = GLEW_EXT_float_blend; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_frag_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10)) + { + ret = GLEW_EXT_frag_depth; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) + { + ret = GLEW_EXT_geometry_point_size; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) + { + ret = GLEW_EXT_geometry_shader; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_EXT_gpu_shader5; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_EXT_instanced_arrays; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_EXT_map_buffer_range; + continue; + } +#endif +#ifdef GL_EXT_memory_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13)) + { + ret = GLEW_EXT_memory_object; + continue; + } +#endif +#ifdef GL_EXT_memory_object_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16)) + { + ret = GLEW_EXT_memory_object_fd; + continue; + } +#endif +#ifdef GL_EXT_memory_object_win32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19)) + { + ret = GLEW_EXT_memory_object_win32; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_EXT_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_EXT_multiple_textures + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17)) + { + ret = GLEW_EXT_multiple_textures; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_multisample_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25)) + { + ret = GLEW_EXT_multisample_compatibility; + continue; + } +#endif +#ifdef GL_EXT_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) + { + ret = GLEW_EXT_multisampled_render_to_texture; + continue; + } +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31)) + { + ret = GLEW_EXT_multisampled_render_to_texture2; + continue; + } +#endif +#ifdef GL_EXT_multiview_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22)) + { + ret = GLEW_EXT_multiview_draw_buffers; + continue; + } +#endif +#ifdef GL_EXT_multiview_tessellation_geometry_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_tessellation_geometry_shader", 38)) + { + ret = GLEW_EXT_multiview_tessellation_geometry_shader; + continue; + } +#endif +#ifdef GL_EXT_multiview_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_texture_multisample", 29)) + { + ret = GLEW_EXT_multiview_texture_multisample; + continue; + } +#endif +#ifdef GL_EXT_multiview_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_timer_query", 21)) + { + ret = GLEW_EXT_multiview_timer_query; + continue; + } +#endif +#ifdef GL_EXT_occlusion_query_boolean + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_boolean", 23)) + { + ret = GLEW_EXT_occlusion_query_boolean; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_EXT_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_EXT_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_EXT_post_depth_coverage; + continue; + } +#endif +#ifdef GL_EXT_primitive_bounding_box + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_bounding_box", 22)) + { + ret = GLEW_EXT_primitive_bounding_box; + continue; + } +#endif +#ifdef GL_EXT_protected_textures + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_textures", 18)) + { + ret = GLEW_EXT_protected_textures; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_pvrtc_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10)) + { + ret = GLEW_EXT_pvrtc_sRGB; + continue; + } +#endif +#ifdef GL_EXT_raster_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) + { + ret = GLEW_EXT_raster_multisample; + continue; + } +#endif +#ifdef GL_EXT_read_format_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16)) + { + ret = GLEW_EXT_read_format_bgra; + continue; + } +#endif +#ifdef GL_EXT_render_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12)) + { + ret = GLEW_EXT_render_snorm; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_EXT_robustness; + continue; + } +#endif +#ifdef GL_EXT_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4)) + { + ret = GLEW_EXT_sRGB; + continue; + } +#endif +#ifdef GL_EXT_sRGB_write_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18)) + { + ret = GLEW_EXT_sRGB_write_control; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_semaphore + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9)) + { + ret = GLEW_EXT_semaphore; + continue; + } +#endif +#ifdef GL_EXT_semaphore_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12)) + { + ret = GLEW_EXT_semaphore_fd; + continue; + } +#endif +#ifdef GL_EXT_semaphore_win32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15)) + { + ret = GLEW_EXT_semaphore_win32; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) + { + ret = GLEW_EXT_shader_framebuffer_fetch; + continue; + } +#endif +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_non_coherent", 37)) + { + ret = GLEW_EXT_shader_framebuffer_fetch_non_coherent; + continue; + } +#endif +#ifdef GL_EXT_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_EXT_shader_group_vote; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_formatted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) + { + ret = GLEW_EXT_shader_image_load_formatted; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shader_implicit_conversions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27)) + { + ret = GLEW_EXT_shader_implicit_conversions; + continue; + } +#endif +#ifdef GL_EXT_shader_integer_mix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) + { + ret = GLEW_EXT_shader_integer_mix; + continue; + } +#endif +#ifdef GL_EXT_shader_io_blocks + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) + { + ret = GLEW_EXT_shader_io_blocks; + continue; + } +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39)) + { + ret = GLEW_EXT_shader_non_constant_global_initializers; + continue; + } +#endif +#ifdef GL_EXT_shader_pixel_local_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26)) + { + ret = GLEW_EXT_shader_pixel_local_storage; + continue; + } +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27)) + { + ret = GLEW_EXT_shader_pixel_local_storage2; + continue; + } +#endif +#ifdef GL_EXT_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_EXT_shader_texture_lod; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shadow_samplers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15)) + { + ret = GLEW_EXT_shadow_samplers; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_EXT_sparse_texture; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_EXT_sparse_texture2; + continue; + } +#endif +#ifdef GL_EXT_static_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_vertex_array", 19)) + { + ret = GLEW_EXT_static_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_tessellation_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23)) + { + ret = GLEW_EXT_tessellation_point_size; + continue; + } +#endif +#ifdef GL_EXT_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_EXT_tessellation_shader; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_EXT_texture_border_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14)) + { + ret = GLEW_EXT_texture_buffer; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36)) + { + ret = GLEW_EXT_texture_compression_astc_decode_mode; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43)) + { + ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_EXT_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc_srgb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_srgb", 29)) + { + ret = GLEW_EXT_texture_compression_s3tc_srgb; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_EXT_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_EXT_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) + { + ret = GLEW_EXT_texture_format_BGRA8888; + continue; + } +#endif +#ifdef GL_EXT_texture_format_sRGB_override + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_sRGB_override", 28)) + { + ret = GLEW_EXT_texture_format_sRGB_override; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_EXT_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_EXT_texture_norm16 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14)) + { + ret = GLEW_EXT_texture_norm16; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_EXT_texture_query_lod; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_EXT_texture_rg; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_R8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15)) + { + ret = GLEW_EXT_texture_sRGB_R8; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16)) + { + ret = GLEW_EXT_texture_sRGB_RG8; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shadow_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shadow_lod", 18)) + { + ret = GLEW_EXT_texture_shadow_lod; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_EXT_texture_storage; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27)) + { + ret = GLEW_EXT_texture_type_2_10_10_10_REV; + continue; + } +#endif +#ifdef GL_EXT_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_EXT_texture_view; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_unpack_subimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15)) + { + ret = GLEW_EXT_unpack_subimage; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_setXXX + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19)) + { + ret = GLEW_EXT_vertex_array_setXXX; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_win32_keyed_mutex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17)) + { + ret = GLEW_EXT_win32_keyed_mutex; + continue; + } +#endif +#ifdef GL_EXT_window_rectangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) + { + ret = GLEW_EXT_window_rectangles; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"FJ_", 3)) + { +#ifdef GL_FJ_shader_binary_GCCSO + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary_GCCSO", 19)) + { + ret = GLEW_FJ_shader_binary_GCCSO; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) + { +#ifdef GL_IMG_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_IMG_bindless_texture; + continue; + } +#endif +#ifdef GL_IMG_framebuffer_downsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_downsample", 22)) + { + ret = GLEW_IMG_framebuffer_downsample; + continue; + } +#endif +#ifdef GL_IMG_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) + { + ret = GLEW_IMG_multisampled_render_to_texture; + continue; + } +#endif +#ifdef GL_IMG_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_IMG_program_binary; + continue; + } +#endif +#ifdef GL_IMG_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_IMG_read_format; + continue; + } +#endif +#ifdef GL_IMG_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_IMG_shader_binary; + continue; + } +#endif +#ifdef GL_IMG_texture_compression_pvrtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc", 25)) + { + ret = GLEW_IMG_texture_compression_pvrtc; + continue; + } +#endif +#ifdef GL_IMG_texture_compression_pvrtc2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc2", 26)) + { + ret = GLEW_IMG_texture_compression_pvrtc2; + continue; + } +#endif +#ifdef GL_IMG_texture_env_enhanced_fixed_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_enhanced_fixed_function", 35)) + { + ret = GLEW_IMG_texture_env_enhanced_fixed_function; + continue; + } +#endif +#ifdef GL_IMG_texture_filter_cubic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_cubic", 20)) + { + ret = GLEW_IMG_texture_filter_cubic; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_blackhole_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blackhole_render", 16)) + { + ret = GLEW_INTEL_blackhole_render; + continue; + } +#endif +#ifdef GL_INTEL_conservative_rasterization + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) + { + ret = GLEW_INTEL_conservative_rasterization; + continue; + } +#endif +#ifdef GL_INTEL_fragment_shader_ordering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) + { + ret = GLEW_INTEL_fragment_shader_ordering; + continue; + } +#endif +#ifdef GL_INTEL_framebuffer_CMAA + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) + { + ret = GLEW_INTEL_framebuffer_CMAA; + continue; + } +#endif +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_performance_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) + { + ret = GLEW_INTEL_performance_query; + continue; + } +#endif +#ifdef GL_INTEL_shader_integer_functions2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions2", 25)) + { + ret = GLEW_INTEL_shader_integer_functions2; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_KHR_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_KHR_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) + { + ret = GLEW_KHR_no_error; + continue; + } +#endif +#ifdef GL_KHR_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_KHR_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_KHR_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_KHR_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_KHR_robustness; + continue; + } +#endif +#ifdef GL_KHR_shader_subgroup + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup", 15)) + { + ret = GLEW_KHR_shader_subgroup; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_hdr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) + { + ret = GLEW_KHR_texture_compression_astc_sliced_3d; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_framebuffer_flip_y + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_y", 18)) + { + ret = GLEW_MESA_framebuffer_flip_y; + continue; + } +#endif +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_program_binary_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_formats", 22)) + { + ret = GLEW_MESA_program_binary_formats; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_shader_integer_functions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) + { + ret = GLEW_MESA_shader_integer_functions; + continue; + } +#endif +#ifdef GL_MESA_tile_raster_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_raster_order", 17)) + { + ret = GLEW_MESA_tile_raster_order; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) + { + ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; + continue; + } +#endif +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif +#ifdef GL_NVX_gpu_multicast2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast2", 14)) + { + ret = GLEW_NVX_gpu_multicast2; + continue; + } +#endif +#ifdef GL_NVX_linked_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) + { + ret = GLEW_NVX_linked_gpu_multicast; + continue; + } +#endif +#ifdef GL_NVX_progress_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"progress_fence", 14)) + { + ret = GLEW_NVX_progress_fence; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_3dvision_settings + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17)) + { + ret = GLEW_NV_3dvision_settings; + continue; + } +#endif +#ifdef GL_NV_EGL_stream_consumer_external + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28)) + { + ret = GLEW_NV_EGL_stream_consumer_external; + continue; + } +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32)) + { + ret = GLEW_NV_alpha_to_coverage_dither_control; + continue; + } +#endif +#ifdef GL_NV_bgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3)) + { + ret = GLEW_NV_bgr; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) + { + ret = GLEW_NV_bindless_multi_draw_indirect_count; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_NV_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_clip_space_w_scaling + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) + { + ret = GLEW_NV_clip_space_w_scaling; + continue; + } +#endif +#ifdef GL_NV_command_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) + { + ret = GLEW_NV_command_list; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_compute_shader_derivatives + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader_derivatives", 26)) + { + ret = GLEW_NV_compute_shader_derivatives; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_conservative_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) + { + ret = GLEW_NV_conservative_raster; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_dilate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) + { + ret = GLEW_NV_conservative_raster_dilate; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_pre_snap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap", 28)) + { + ret = GLEW_NV_conservative_raster_pre_snap; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) + { + ret = GLEW_NV_conservative_raster_pre_snap_triangles; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_underestimation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_underestimation", 35)) + { + ret = GLEW_NV_conservative_raster_underestimation; + continue; + } +#endif +#ifdef GL_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_nonlinear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) + { + ret = GLEW_NV_depth_nonlinear; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_NV_draw_buffers; + continue; + } +#endif +#ifdef GL_NV_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_NV_draw_instanced; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_draw_vulkan_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) + { + ret = GLEW_NV_draw_vulkan_image; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_NV_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fbo_color_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21)) + { + ret = GLEW_NV_fbo_color_attachments; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_fill_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) + { + ret = GLEW_NV_fill_rectangle; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_coverage_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) + { + ret = GLEW_NV_fragment_coverage_to_color; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_fragment_shader_barycentric + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_barycentric", 27)) + { + ret = GLEW_NV_fragment_shader_barycentric; + continue; + } +#endif +#ifdef GL_NV_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_NV_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_NV_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_NV_framebuffer_blit; + continue; + } +#endif +#ifdef GL_NV_framebuffer_mixed_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) + { + ret = GLEW_NV_framebuffer_mixed_samples; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_NV_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_generate_mipmap_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20)) + { + ret = GLEW_NV_generate_mipmap_sRGB; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) + { + ret = GLEW_NV_geometry_shader_passthrough; + continue; + } +#endif +#ifdef GL_NV_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) + { + ret = GLEW_NV_gpu_multicast; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_image_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13)) + { + ret = GLEW_NV_image_formats; + continue; + } +#endif +#ifdef GL_NV_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_NV_instanced_arrays; + continue; + } +#endif +#ifdef GL_NV_internalformat_sample_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) + { + ret = GLEW_NV_internalformat_sample_query; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_memory_attachment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_attachment", 17)) + { + ret = GLEW_NV_memory_attachment; + continue; + } +#endif +#ifdef GL_NV_mesh_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11)) + { + ret = GLEW_NV_mesh_shader; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_non_square_matrices + if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19)) + { + ret = GLEW_NV_non_square_matrices; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_pack_subimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13)) + { + ret = GLEW_NV_pack_subimage; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_NV_packed_float; + continue; + } +#endif +#ifdef GL_NV_packed_float_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19)) + { + ret = GLEW_NV_packed_float_linear; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_path_rendering_shared_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) + { + ret = GLEW_NV_path_rendering_shared_edge; + continue; + } +#endif +#ifdef GL_NV_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_NV_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_platform_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15)) + { + ret = GLEW_NV_platform_binary; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_polygon_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12)) + { + ret = GLEW_NV_polygon_mode; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_query_resource_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_resource_tag", 18)) + { + ret = GLEW_NV_query_resource_tag; + continue; + } +#endif +#ifdef GL_NV_read_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer", 11)) + { + ret = GLEW_NV_read_buffer; + continue; + } +#endif +#ifdef GL_NV_read_buffer_front + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer_front", 17)) + { + ret = GLEW_NV_read_buffer_front; + continue; + } +#endif +#ifdef GL_NV_read_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10)) + { + ret = GLEW_NV_read_depth; + continue; + } +#endif +#ifdef GL_NV_read_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18)) + { + ret = GLEW_NV_read_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_read_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12)) + { + ret = GLEW_NV_read_stencil; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_representative_fragment_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"representative_fragment_test", 28)) + { + ret = GLEW_NV_representative_fragment_test; + continue; + } +#endif +#ifdef GL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef GL_NV_sRGB_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12)) + { + ret = GLEW_NV_sRGB_formats; + continue; + } +#endif +#ifdef GL_NV_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_NV_sample_locations; + continue; + } +#endif +#ifdef GL_NV_sample_mask_override_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) + { + ret = GLEW_NV_sample_mask_override_coverage; + continue; + } +#endif +#ifdef GL_NV_scissor_exclusive + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scissor_exclusive", 17)) + { + ret = GLEW_NV_scissor_exclusive; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) + { + ret = GLEW_NV_shader_atomic_float64; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) + { + ret = GLEW_NV_shader_atomic_fp16_vector; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) + { + ret = GLEW_NV_shader_atomic_int64; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_noperspective_interpolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34)) + { + ret = GLEW_NV_shader_noperspective_interpolation; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_shader_subgroup_partitioned + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup_partitioned", 27)) + { + ret = GLEW_NV_shader_subgroup_partitioned; + continue; + } +#endif +#ifdef GL_NV_shader_texture_footprint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_footprint", 24)) + { + ret = GLEW_NV_shader_texture_footprint; + continue; + } +#endif +#ifdef GL_NV_shader_thread_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) + { + ret = GLEW_NV_shader_thread_group; + continue; + } +#endif +#ifdef GL_NV_shader_thread_shuffle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) + { + ret = GLEW_NV_shader_thread_shuffle; + continue; + } +#endif +#ifdef GL_NV_shading_rate_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate_image", 18)) + { + ret = GLEW_NV_shading_rate_image; + continue; + } +#endif +#ifdef GL_NV_shadow_samplers_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21)) + { + ret = GLEW_NV_shadow_samplers_array; + continue; + } +#endif +#ifdef GL_NV_shadow_samplers_cube + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20)) + { + ret = GLEW_NV_shadow_samplers_cube; + continue; + } +#endif +#ifdef GL_NV_stereo_view_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) + { + ret = GLEW_NV_stereo_view_rendering; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_NV_texture_array; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_NV_texture_border_clamp; + continue; + } +#endif +#ifdef GL_NV_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_NV_texture_compression_latc; + continue; + } +#endif +#ifdef GL_NV_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_NV_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_NV_texture_compression_s3tc_update + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31)) + { + ret = GLEW_NV_texture_compression_s3tc_update; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22)) + { + ret = GLEW_NV_texture_npot_2D_mipmap; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle_compressed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28)) + { + ret = GLEW_NV_texture_rectangle_compressed; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) + { + ret = GLEW_NV_uniform_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop2", 14)) + { + ret = GLEW_NV_vdpau_interop2; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif +#ifdef GL_NV_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_NV_viewport_array; + continue; + } +#endif +#ifdef GL_NV_viewport_array2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) + { + ret = GLEW_NV_viewport_array2; + continue; + } +#endif +#ifdef GL_NV_viewport_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) + { + ret = GLEW_NV_viewport_swizzle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_EGL_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image", 9)) + { + ret = GLEW_OES_EGL_image; + continue; + } +#endif +#ifdef GL_OES_EGL_image_external + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external", 18)) + { + ret = GLEW_OES_EGL_image_external; + continue; + } +#endif +#ifdef GL_OES_EGL_image_external_essl3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_essl3", 24)) + { + ret = GLEW_OES_EGL_image_external_essl3; + continue; + } +#endif +#ifdef GL_OES_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_OES_blend_equation_separate; + continue; + } +#endif +#ifdef GL_OES_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_OES_blend_func_separate; + continue; + } +#endif +#ifdef GL_OES_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_OES_blend_subtract; + continue; + } +#endif +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_ETC1_RGB8_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_texture", 28)) + { + ret = GLEW_OES_compressed_ETC1_RGB8_texture; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_OES_copy_image; + continue; + } +#endif +#ifdef GL_OES_depth24 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth24", 7)) + { + ret = GLEW_OES_depth24; + continue; + } +#endif +#ifdef GL_OES_depth32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth32", 7)) + { + ret = GLEW_OES_depth32; + continue; + } +#endif +#ifdef GL_OES_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_OES_depth_texture; + continue; + } +#endif +#ifdef GL_OES_depth_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture_cube_map", 22)) + { + ret = GLEW_OES_depth_texture_cube_map; + continue; + } +#endif +#ifdef GL_OES_draw_buffers_indexed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) + { + ret = GLEW_OES_draw_buffers_indexed; + continue; + } +#endif +#ifdef GL_OES_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_OES_draw_texture; + continue; + } +#endif +#ifdef GL_OES_element_index_uint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_index_uint", 18)) + { + ret = GLEW_OES_element_index_uint; + continue; + } +#endif +#ifdef GL_OES_extended_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_matrix_palette", 23)) + { + ret = GLEW_OES_extended_matrix_palette; + continue; + } +#endif +#ifdef GL_OES_fbo_render_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_render_mipmap", 17)) + { + ret = GLEW_OES_fbo_render_mipmap; + continue; + } +#endif +#ifdef GL_OES_fragment_precision_high + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_precision_high", 23)) + { + ret = GLEW_OES_fragment_precision_high; + continue; + } +#endif +#ifdef GL_OES_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_OES_framebuffer_object; + continue; + } +#endif +#ifdef GL_OES_geometry_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) + { + ret = GLEW_OES_geometry_point_size; + continue; + } +#endif +#ifdef GL_OES_geometry_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) + { + ret = GLEW_OES_geometry_shader; + continue; + } +#endif +#ifdef GL_OES_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_OES_get_program_binary; + continue; + } +#endif +#ifdef GL_OES_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_OES_gpu_shader5; + continue; + } +#endif +#ifdef GL_OES_mapbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mapbuffer", 9)) + { + ret = GLEW_OES_mapbuffer; + continue; + } +#endif +#ifdef GL_OES_matrix_get + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_get", 10)) + { + ret = GLEW_OES_matrix_get; + continue; + } +#endif +#ifdef GL_OES_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_OES_matrix_palette; + continue; + } +#endif +#ifdef GL_OES_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_OES_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_OES_point_size_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_size_array", 16)) + { + ret = GLEW_OES_point_size_array; + continue; + } +#endif +#ifdef GL_OES_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_OES_point_sprite; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_required_internalformat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"required_internalformat", 23)) + { + ret = GLEW_OES_required_internalformat; + continue; + } +#endif +#ifdef GL_OES_rgb8_rgba8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb8_rgba8", 10)) + { + ret = GLEW_OES_rgb8_rgba8; + continue; + } +#endif +#ifdef GL_OES_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_OES_sample_shading; + continue; + } +#endif +#ifdef GL_OES_sample_variables + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_variables", 16)) + { + ret = GLEW_OES_sample_variables; + continue; + } +#endif +#ifdef GL_OES_shader_image_atomic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_atomic", 19)) + { + ret = GLEW_OES_shader_image_atomic; + continue; + } +#endif +#ifdef GL_OES_shader_io_blocks + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) + { + ret = GLEW_OES_shader_io_blocks; + continue; + } +#endif +#ifdef GL_OES_shader_multisample_interpolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_multisample_interpolation", 32)) + { + ret = GLEW_OES_shader_multisample_interpolation; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif +#ifdef GL_OES_standard_derivatives + if (_glewStrSame3(&pos, &len, (const GLubyte*)"standard_derivatives", 20)) + { + ret = GLEW_OES_standard_derivatives; + continue; + } +#endif +#ifdef GL_OES_stencil1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil1", 8)) + { + ret = GLEW_OES_stencil1; + continue; + } +#endif +#ifdef GL_OES_stencil4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil4", 8)) + { + ret = GLEW_OES_stencil4; + continue; + } +#endif +#ifdef GL_OES_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil8", 8)) + { + ret = GLEW_OES_stencil8; + continue; + } +#endif +#ifdef GL_OES_surfaceless_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) + { + ret = GLEW_OES_surfaceless_context; + continue; + } +#endif +#ifdef GL_OES_tessellation_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23)) + { + ret = GLEW_OES_tessellation_point_size; + continue; + } +#endif +#ifdef GL_OES_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_OES_tessellation_shader; + continue; + } +#endif +#ifdef GL_OES_texture_3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_3D", 10)) + { + ret = GLEW_OES_texture_3D; + continue; + } +#endif +#ifdef GL_OES_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_OES_texture_border_clamp; + continue; + } +#endif +#ifdef GL_OES_texture_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14)) + { + ret = GLEW_OES_texture_buffer; + continue; + } +#endif +#ifdef GL_OES_texture_compression_astc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc", 24)) + { + ret = GLEW_OES_texture_compression_astc; + continue; + } +#endif +#ifdef GL_OES_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_OES_texture_cube_map; + continue; + } +#endif +#ifdef GL_OES_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_OES_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_OES_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_OES_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_OES_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_OES_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_OES_texture_npot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot", 12)) + { + ret = GLEW_OES_texture_npot; + continue; + } +#endif +#ifdef GL_OES_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_OES_texture_stencil8; + continue; + } +#endif +#ifdef GL_OES_texture_storage_multisample_2d_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample_2d_array", 36)) + { + ret = GLEW_OES_texture_storage_multisample_2d_array; + continue; + } +#endif +#ifdef GL_OES_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_OES_texture_view; + continue; + } +#endif +#ifdef GL_OES_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_OES_vertex_array_object; + continue; + } +#endif +#ifdef GL_OES_vertex_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_half_float", 17)) + { + ret = GLEW_OES_vertex_half_float; + continue; + } +#endif +#ifdef GL_OES_vertex_type_10_10_10_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10_10_10_2", 22)) + { + ret = GLEW_OES_vertex_type_10_10_10_2; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) + { +#ifdef GL_OVR_multiview + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) + { + ret = GLEW_OVR_multiview; + continue; + } +#endif +#ifdef GL_OVR_multiview2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) + { + ret = GLEW_OVR_multiview2; + continue; + } +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40)) + { + ret = GLEW_OVR_multiview_multisampled_render_to_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5)) + { +#ifdef GL_QCOM_YUV_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_texture_gather", 18)) + { + ret = GLEW_QCOM_YUV_texture_gather; + continue; + } +#endif +#ifdef GL_QCOM_alpha_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10)) + { + ret = GLEW_QCOM_alpha_test; + continue; + } +#endif +#ifdef GL_QCOM_binning_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15)) + { + ret = GLEW_QCOM_binning_control; + continue; + } +#endif +#ifdef GL_QCOM_driver_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14)) + { + ret = GLEW_QCOM_driver_control; + continue; + } +#endif +#ifdef GL_QCOM_extended_get + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12)) + { + ret = GLEW_QCOM_extended_get; + continue; + } +#endif +#ifdef GL_QCOM_extended_get2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13)) + { + ret = GLEW_QCOM_extended_get2; + continue; + } +#endif +#ifdef GL_QCOM_framebuffer_foveated + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20)) + { + ret = GLEW_QCOM_framebuffer_foveated; + continue; + } +#endif +#ifdef GL_QCOM_perfmon_global_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19)) + { + ret = GLEW_QCOM_perfmon_global_mode; + continue; + } +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36)) + { + ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent; + continue; + } +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_rate", 29)) + { + ret = GLEW_QCOM_shader_framebuffer_fetch_rate; + continue; + } +#endif +#ifdef GL_QCOM_texture_foveated + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated", 16)) + { + ret = GLEW_QCOM_texture_foveated; + continue; + } +#endif +#ifdef GL_QCOM_texture_foveated_subsampled_layout + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated_subsampled_layout", 34)) + { + ret = GLEW_QCOM_texture_foveated_subsampled_layout; + continue; + } +#endif +#ifdef GL_QCOM_tiled_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15)) + { + ret = GLEW_QCOM_tiled_rendering; + continue; + } +#endif +#ifdef GL_QCOM_writeonly_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19)) + { + ret = GLEW_QCOM_writeonly_rendering; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif +#ifdef GL_REGAL_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) + { + ret = GLEW_REGAL_proc_address; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_clip_band_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14)) + { + ret = GLEW_SGIS_clip_band_hint; + continue; + } +#endif +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11)) + { + ret = GLEW_SGIS_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_SGIS_multitexture; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLEW_SGIS_shared_multisample; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_bali_g_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18)) + { + ret = GLEW_SGIX_bali_g_instruments; + continue; + } +#endif +#ifdef GL_SGIX_bali_r_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18)) + { + ret = GLEW_SGIX_bali_r_instruments; + continue; + } +#endif +#ifdef GL_SGIX_bali_timer_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22)) + { + ret = GLEW_SGIX_bali_timer_instruments; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_blend_cadd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10)) + { + ret = GLEW_SGIX_blend_cadd; + continue; + } +#endif +#ifdef GL_SGIX_blend_cmultiply + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15)) + { + ret = GLEW_SGIX_blend_cmultiply; + continue; + } +#endif +#ifdef GL_SGIX_calligraphic_fragment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21)) + { + ret = GLEW_SGIX_calligraphic_fragment; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_color_matrix_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21)) + { + ret = GLEW_SGIX_color_matrix_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_color_table_index_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22)) + { + ret = GLEW_SGIX_color_table_index_mode; + continue; + } +#endif +#ifdef GL_SGIX_complex_polar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13)) + { + ret = GLEW_SGIX_complex_polar; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8)) + { + ret = GLEW_SGIX_cube_map; + continue; + } +#endif +#ifdef GL_SGIX_cylinder_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15)) + { + ret = GLEW_SGIX_cylinder_texgen; + continue; + } +#endif +#ifdef GL_SGIX_datapipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8)) + { + ret = GLEW_SGIX_datapipe; + continue; + } +#endif +#ifdef GL_SGIX_decimation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10)) + { + ret = GLEW_SGIX_decimation; + continue; + } +#endif +#ifdef GL_SGIX_depth_pass_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21)) + { + ret = GLEW_SGIX_depth_pass_instrument; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_dvc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3)) + { + ret = GLEW_SGIX_dvc; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9)) + { + ret = GLEW_SGIX_fog_blend; + continue; + } +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19)) + { + ret = GLEW_SGIX_fog_factor_to_alpha; + continue; + } +#endif +#ifdef GL_SGIX_fog_layers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10)) + { + ret = GLEW_SGIX_fog_layers; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_patchy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10)) + { + ret = GLEW_SGIX_fog_patchy; + continue; + } +#endif +#ifdef GL_SGIX_fog_scale + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9)) + { + ret = GLEW_SGIX_fog_scale; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_lighting_space + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23)) + { + ret = GLEW_SGIX_fragment_lighting_space; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_fragments_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20)) + { + ret = GLEW_SGIX_fragments_instrument; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_icc_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11)) + { + ret = GLEW_SGIX_icc_texture; + continue; + } +#endif +#ifdef GL_SGIX_igloo_interface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15)) + { + ret = GLEW_SGIX_igloo_interface; + continue; + } +#endif +#ifdef GL_SGIX_image_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17)) + { + ret = GLEW_SGIX_image_compression; + continue; + } +#endif +#ifdef GL_SGIX_impact_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20)) + { + ret = GLEW_SGIX_impact_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_instrument_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16)) + { + ret = GLEW_SGIX_instrument_error; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_line_quality_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17)) + { + ret = GLEW_SGIX_line_quality_hint; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_mpeg1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5)) + { + ret = GLEW_SGIX_mpeg1; + continue; + } +#endif +#ifdef GL_SGIX_mpeg2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5)) + { + ret = GLEW_SGIX_mpeg2; + continue; + } +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28)) + { + ret = GLEW_SGIX_nonlinear_lighting_pervertex; + continue; + } +#endif +#ifdef GL_SGIX_nurbs_eval + if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10)) + { + ret = GLEW_SGIX_nurbs_eval; + continue; + } +#endif +#ifdef GL_SGIX_occlusion_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20)) + { + ret = GLEW_SGIX_occlusion_instrument; + continue; + } +#endif +#ifdef GL_SGIX_packed_6bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13)) + { + ret = GLEW_SGIX_packed_6bytes; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17)) + { + ret = GLEW_SGIX_pixel_texture_lod; + continue; + } +#endif +#ifdef GL_SGIX_pixel_tiles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11)) + { + ret = GLEW_SGIX_pixel_tiles; + continue; + } +#endif +#ifdef GL_SGIX_polynomial_ffd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14)) + { + ret = GLEW_SGIX_polynomial_ffd; + continue; + } +#endif +#ifdef GL_SGIX_quad_mesh + if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9)) + { + ret = GLEW_SGIX_quad_mesh; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_scalebias_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14)) + { + ret = GLEW_SGIX_scalebias_hint; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_slim + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4)) + { + ret = GLEW_SGIX_slim; + continue; + } +#endif +#ifdef GL_SGIX_spotlight_cutoff + if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16)) + { + ret = GLEW_SGIX_spotlight_cutoff; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_subdiv_patch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12)) + { + ret = GLEW_SGIX_subdiv_patch; + continue; + } +#endif +#ifdef GL_SGIX_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_SGIX_subsample; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26)) + { + ret = GLEW_SGIX_texture_mipmap_anisotropic; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_phase + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13)) + { + ret = GLEW_SGIX_texture_phase; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_supersample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19)) + { + ret = GLEW_SGIX_texture_supersample; + continue; + } +#endif +#ifdef GL_SGIX_vector_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10)) + { + ret = GLEW_SGIX_vector_ops; + continue; + } +#endif +#ifdef GL_SGIX_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_SGIX_vertex_array_object; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15)) + { + ret = GLEW_SGIX_ycrcb_subsample; + continue; + } +#endif +#ifdef GL_SGIX_ycrcba + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6)) + { + ret = GLEW_SGIX_ycrcba; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_complex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7)) + { + ret = GLEW_SGI_complex; + continue; + } +#endif +#ifdef GL_SGI_complex_type + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12)) + { + ret = GLEW_SGI_complex_type; + continue; + } +#endif +#ifdef GL_SGI_fft + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3)) + { + ret = GLEW_SGI_fft; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VIV_", 4)) + { +#ifdef GL_VIV_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_VIV_shader_binary; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_scene_markerXXX + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15)) + { + ret = GLEW_WIN_scene_markerXXX; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = WGLEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = WGLEW_ARB_create_context_no_error; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10)) + { + ret = WGLEW_EXT_colorspace; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = WGLEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multigpu_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16)) + { + ret = WGLEW_NV_multigpu_context; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +GLboolean glxewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLXEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = GLXEW_ARB_create_context_no_error; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_context_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) + { + ret = GLXEW_EXT_context_priority; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_libglvnd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) + { + ret = GLXEW_EXT_libglvnd; + continue; + } +#endif +#ifdef GLX_EXT_no_config_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) + { + ret = GLXEW_EXT_no_config_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_stereo_tree + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) + { + ret = GLXEW_EXT_stereo_tree; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_query_renderer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) + { + ret = GLXEW_MESA_query_renderer; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLXEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = GLXEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multigpu_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16)) + { + ret = GLXEW_NV_multigpu_context; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLXEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif defined(GLEW_EGL) + +GLboolean eglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef EGL_VERSION_1_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) + { + ret = EGLEW_VERSION_1_0; + continue; + } +#endif +#ifdef EGL_VERSION_1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) + { + ret = EGLEW_VERSION_1_1; + continue; + } +#endif +#ifdef EGL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = EGLEW_VERSION_1_2; + continue; + } +#endif +#ifdef EGL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = EGLEW_VERSION_1_3; + continue; + } +#endif +#ifdef EGL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = EGLEW_VERSION_1_4; + continue; + } +#endif +#ifdef EGL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = EGLEW_VERSION_1_5; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) + { +#ifdef EGL_ANDROID_GLES_layers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"GLES_layers", 11)) + { + ret = EGLEW_ANDROID_GLES_layers; + continue; + } +#endif +#ifdef EGL_ANDROID_blob_cache + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) + { + ret = EGLEW_ANDROID_blob_cache; + continue; + } +#endif +#ifdef EGL_ANDROID_create_native_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) + { + ret = EGLEW_ANDROID_create_native_client_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_framebuffer_target + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) + { + ret = EGLEW_ANDROID_framebuffer_target; + continue; + } +#endif +#ifdef EGL_ANDROID_front_buffer_auto_refresh + if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) + { + ret = EGLEW_ANDROID_front_buffer_auto_refresh; + continue; + } +#endif +#ifdef EGL_ANDROID_get_frame_timestamps + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_frame_timestamps", 20)) + { + ret = EGLEW_ANDROID_get_frame_timestamps; + continue; + } +#endif +#ifdef EGL_ANDROID_get_native_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_native_client_buffer", 24)) + { + ret = EGLEW_ANDROID_get_native_client_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_ANDROID_image_native_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_native_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) + { + ret = EGLEW_ANDROID_native_fence_sync; + continue; + } +#endif +#ifdef EGL_ANDROID_presentation_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) + { + ret = EGLEW_ANDROID_presentation_time; + continue; + } +#endif +#ifdef EGL_ANDROID_recordable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) + { + ret = EGLEW_ANDROID_recordable; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) + { + ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; + continue; + } +#endif +#ifdef EGL_ANGLE_device_d3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) + { + ret = EGLEW_ANGLE_device_d3d; + continue; + } +#endif +#ifdef EGL_ANGLE_query_surface_pointer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) + { + ret = EGLEW_ANGLE_query_surface_pointer; + continue; + } +#endif +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) + { + ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; + continue; + } +#endif +#ifdef EGL_ANGLE_window_fixed_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) + { + ret = EGLEW_ANGLE_window_fixed_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) + { +#ifdef EGL_ARM_image_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_format", 12)) + { + ret = EGLEW_ARM_image_format; + continue; + } +#endif +#ifdef EGL_ARM_implicit_external_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22)) + { + ret = EGLEW_ARM_implicit_external_sync; + continue; + } +#endif +#ifdef EGL_ARM_pixmap_multisample_discard + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) + { + ret = EGLEW_ARM_pixmap_multisample_discard; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef EGL_EXT_bind_to_front + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_to_front", 13)) + { + ret = EGLEW_EXT_bind_to_front; + continue; + } +#endif +#ifdef EGL_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = EGLEW_EXT_buffer_age; + continue; + } +#endif +#ifdef EGL_EXT_client_extensions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) + { + ret = EGLEW_EXT_client_extensions; + continue; + } +#endif +#ifdef EGL_EXT_client_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_sync", 11)) + { + ret = EGLEW_EXT_client_sync; + continue; + } +#endif +#ifdef EGL_EXT_compositor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compositor", 10)) + { + ret = EGLEW_EXT_compositor; + continue; + } +#endif +#ifdef EGL_EXT_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = EGLEW_EXT_create_context_robustness; + continue; + } +#endif +#ifdef EGL_EXT_device_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) + { + ret = EGLEW_EXT_device_base; + continue; + } +#endif +#ifdef EGL_EXT_device_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) + { + ret = EGLEW_EXT_device_drm; + continue; + } +#endif +#ifdef EGL_EXT_device_enumeration + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) + { + ret = EGLEW_EXT_device_enumeration; + continue; + } +#endif +#ifdef EGL_EXT_device_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) + { + ret = EGLEW_EXT_device_openwf; + continue; + } +#endif +#ifdef EGL_EXT_device_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) + { + ret = EGLEW_EXT_device_query; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_linear; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_pq; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_display_p3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3", 24)) + { + ret = EGLEW_EXT_gl_colorspace_display_p3; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_display_p3_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_linear", 31)) + { + ret = EGLEW_EXT_gl_colorspace_display_p3_linear; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_passthrough", 36)) + { + ret = EGLEW_EXT_gl_colorspace_display_p3_passthrough; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_scrgb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb", 19)) + { + ret = EGLEW_EXT_gl_colorspace_scrgb; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26)) + { + ret = EGLEW_EXT_gl_colorspace_scrgb_linear; + continue; + } +#endif +#ifdef EGL_EXT_image_dma_buf_import + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) + { + ret = EGLEW_EXT_image_dma_buf_import; + continue; + } +#endif +#ifdef EGL_EXT_image_dma_buf_import_modifiers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30)) + { + ret = EGLEW_EXT_image_dma_buf_import_modifiers; + continue; + } +#endif +#ifdef EGL_EXT_image_gl_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_gl_colorspace", 19)) + { + ret = EGLEW_EXT_image_gl_colorspace; + continue; + } +#endif +#ifdef EGL_EXT_image_implicit_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_implicit_sync_control", 27)) + { + ret = EGLEW_EXT_image_implicit_sync_control; + continue; + } +#endif +#ifdef EGL_EXT_multiview_window + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) + { + ret = EGLEW_EXT_multiview_window; + continue; + } +#endif +#ifdef EGL_EXT_output_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) + { + ret = EGLEW_EXT_output_base; + continue; + } +#endif +#ifdef EGL_EXT_output_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) + { + ret = EGLEW_EXT_output_drm; + continue; + } +#endif +#ifdef EGL_EXT_output_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) + { + ret = EGLEW_EXT_output_openwf; + continue; + } +#endif +#ifdef EGL_EXT_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = EGLEW_EXT_pixel_format_float; + continue; + } +#endif +#ifdef EGL_EXT_platform_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) + { + ret = EGLEW_EXT_platform_base; + continue; + } +#endif +#ifdef EGL_EXT_platform_device + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) + { + ret = EGLEW_EXT_platform_device; + continue; + } +#endif +#ifdef EGL_EXT_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_EXT_platform_wayland; + continue; + } +#endif +#ifdef EGL_EXT_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_EXT_platform_x11; + continue; + } +#endif +#ifdef EGL_EXT_protected_content + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) + { + ret = EGLEW_EXT_protected_content; + continue; + } +#endif +#ifdef EGL_EXT_protected_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) + { + ret = EGLEW_EXT_protected_surface; + continue; + } +#endif +#ifdef EGL_EXT_stream_consumer_egloutput + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) + { + ret = EGLEW_EXT_stream_consumer_egloutput; + continue; + } +#endif +#ifdef EGL_EXT_surface_CTA861_3_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_CTA861_3_metadata", 25)) + { + ret = EGLEW_EXT_surface_CTA861_3_metadata; + continue; + } +#endif +#ifdef EGL_EXT_surface_SMPTE2086_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26)) + { + ret = EGLEW_EXT_surface_SMPTE2086_metadata; + continue; + } +#endif +#ifdef EGL_EXT_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_EXT_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_EXT_sync_reuse + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_reuse", 10)) + { + ret = EGLEW_EXT_sync_reuse; + continue; + } +#endif +#ifdef EGL_EXT_yuv_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) + { + ret = EGLEW_EXT_yuv_surface; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) + { +#ifdef EGL_HI_clientpixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) + { + ret = EGLEW_HI_clientpixmap; + continue; + } +#endif +#ifdef EGL_HI_colorformats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) + { + ret = EGLEW_HI_colorformats; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) + { +#ifdef EGL_IMG_context_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) + { + ret = EGLEW_IMG_context_priority; + continue; + } +#endif +#ifdef EGL_IMG_image_plane_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) + { + ret = EGLEW_IMG_image_plane_attribs; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef EGL_KHR_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = EGLEW_KHR_cl_event; + continue; + } +#endif +#ifdef EGL_KHR_cl_event2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) + { + ret = EGLEW_KHR_cl_event2; + continue; + } +#endif +#ifdef EGL_KHR_client_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) + { + ret = EGLEW_KHR_client_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_config_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) + { + ret = EGLEW_KHR_config_attribs; + continue; + } +#endif +#ifdef EGL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = EGLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef EGL_KHR_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = EGLEW_KHR_create_context; + continue; + } +#endif +#ifdef EGL_KHR_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = EGLEW_KHR_create_context_no_error; + continue; + } +#endif +#ifdef EGL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = EGLEW_KHR_debug; + continue; + } +#endif +#ifdef EGL_KHR_display_reference + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_reference", 17)) + { + ret = EGLEW_KHR_display_reference; + continue; + } +#endif +#ifdef EGL_KHR_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) + { + ret = EGLEW_KHR_fence_sync; + continue; + } +#endif +#ifdef EGL_KHR_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) + { + ret = EGLEW_KHR_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_gl_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) + { + ret = EGLEW_KHR_gl_colorspace; + continue; + } +#endif +#ifdef EGL_KHR_gl_renderbuffer_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) + { + ret = EGLEW_KHR_gl_renderbuffer_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_2D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_2D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_3D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_3D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_cubemap_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) + { + ret = EGLEW_KHR_gl_texture_cubemap_image; + continue; + } +#endif +#ifdef EGL_KHR_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) + { + ret = EGLEW_KHR_image; + continue; + } +#endif +#ifdef EGL_KHR_image_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) + { + ret = EGLEW_KHR_image_base; + continue; + } +#endif +#ifdef EGL_KHR_image_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) + { + ret = EGLEW_KHR_image_pixmap; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) + { + ret = EGLEW_KHR_lock_surface; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) + { + ret = EGLEW_KHR_lock_surface2; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) + { + ret = EGLEW_KHR_lock_surface3; + continue; + } +#endif +#ifdef EGL_KHR_mutable_render_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) + { + ret = EGLEW_KHR_mutable_render_buffer; + continue; + } +#endif +#ifdef EGL_KHR_no_config_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) + { + ret = EGLEW_KHR_no_config_context; + continue; + } +#endif +#ifdef EGL_KHR_partial_update + if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) + { + ret = EGLEW_KHR_partial_update; + continue; + } +#endif +#ifdef EGL_KHR_platform_android + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) + { + ret = EGLEW_KHR_platform_android; + continue; + } +#endif +#ifdef EGL_KHR_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_KHR_platform_gbm; + continue; + } +#endif +#ifdef EGL_KHR_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_KHR_platform_wayland; + continue; + } +#endif +#ifdef EGL_KHR_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_KHR_platform_x11; + continue; + } +#endif +#ifdef EGL_KHR_reusable_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) + { + ret = EGLEW_KHR_reusable_sync; + continue; + } +#endif +#ifdef EGL_KHR_stream + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) + { + ret = EGLEW_KHR_stream; + continue; + } +#endif +#ifdef EGL_KHR_stream_attrib + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13)) + { + ret = EGLEW_KHR_stream_attrib; + continue; + } +#endif +#ifdef EGL_KHR_stream_consumer_gltexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) + { + ret = EGLEW_KHR_stream_consumer_gltexture; + continue; + } +#endif +#ifdef EGL_KHR_stream_cross_process_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) + { + ret = EGLEW_KHR_stream_cross_process_fd; + continue; + } +#endif +#ifdef EGL_KHR_stream_fifo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) + { + ret = EGLEW_KHR_stream_fifo; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_aldatalocator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) + { + ret = EGLEW_KHR_stream_producer_aldatalocator; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_eglsurface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) + { + ret = EGLEW_KHR_stream_producer_eglsurface; + continue; + } +#endif +#ifdef EGL_KHR_surfaceless_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) + { + ret = EGLEW_KHR_surfaceless_context; + continue; + } +#endif +#ifdef EGL_KHR_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_KHR_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_KHR_vg_parent_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) + { + ret = EGLEW_KHR_vg_parent_image; + continue; + } +#endif +#ifdef EGL_KHR_wait_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) + { + ret = EGLEW_KHR_wait_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef EGL_MESA_drm_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) + { + ret = EGLEW_MESA_drm_image; + continue; + } +#endif +#ifdef EGL_MESA_image_dma_buf_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) + { + ret = EGLEW_MESA_image_dma_buf_export; + continue; + } +#endif +#ifdef EGL_MESA_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_MESA_platform_gbm; + continue; + } +#endif +#ifdef EGL_MESA_platform_surfaceless + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20)) + { + ret = EGLEW_MESA_platform_surfaceless; + continue; + } +#endif +#ifdef EGL_MESA_query_driver + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_driver", 12)) + { + ret = EGLEW_MESA_query_driver; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) + { +#ifdef EGL_NOK_swap_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) + { + ret = EGLEW_NOK_swap_region; + continue; + } +#endif +#ifdef EGL_NOK_swap_region2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) + { + ret = EGLEW_NOK_swap_region2; + continue; + } +#endif +#ifdef EGL_NOK_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = EGLEW_NOK_texture_from_pixmap; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef EGL_NV_3dvision_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) + { + ret = EGLEW_NV_3dvision_surface; + continue; + } +#endif +#ifdef EGL_NV_context_priority_realtime + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority_realtime", 25)) + { + ret = EGLEW_NV_context_priority_realtime; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) + { + ret = EGLEW_NV_coverage_sample; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample_resolve + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) + { + ret = EGLEW_NV_coverage_sample_resolve; + continue; + } +#endif +#ifdef EGL_NV_cuda_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) + { + ret = EGLEW_NV_cuda_event; + continue; + } +#endif +#ifdef EGL_NV_depth_nonlinear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) + { + ret = EGLEW_NV_depth_nonlinear; + continue; + } +#endif +#ifdef EGL_NV_device_cuda + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) + { + ret = EGLEW_NV_device_cuda; + continue; + } +#endif +#ifdef EGL_NV_native_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) + { + ret = EGLEW_NV_native_query; + continue; + } +#endif +#ifdef EGL_NV_post_convert_rounding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) + { + ret = EGLEW_NV_post_convert_rounding; + continue; + } +#endif +#ifdef EGL_NV_post_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) + { + ret = EGLEW_NV_post_sub_buffer; + continue; + } +#endif +#ifdef EGL_NV_quadruple_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"quadruple_buffer", 16)) + { + ret = EGLEW_NV_quadruple_buffer; + continue; + } +#endif +#ifdef EGL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = EGLEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef EGL_NV_stream_consumer_gltexture_yuv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) + { + ret = EGLEW_NV_stream_consumer_gltexture_yuv; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_display + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20)) + { + ret = EGLEW_NV_stream_cross_display; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19)) + { + ret = EGLEW_NV_stream_cross_object; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_partition + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22)) + { + ret = EGLEW_NV_stream_cross_partition; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_process + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20)) + { + ret = EGLEW_NV_stream_cross_process; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_system + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19)) + { + ret = EGLEW_NV_stream_cross_system; + continue; + } +#endif +#ifdef EGL_NV_stream_dma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_dma", 10)) + { + ret = EGLEW_NV_stream_dma; + continue; + } +#endif +#ifdef EGL_NV_stream_fifo_next + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16)) + { + ret = EGLEW_NV_stream_fifo_next; + continue; + } +#endif +#ifdef EGL_NV_stream_fifo_synchronous + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23)) + { + ret = EGLEW_NV_stream_fifo_synchronous; + continue; + } +#endif +#ifdef EGL_NV_stream_flush + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_flush", 12)) + { + ret = EGLEW_NV_stream_flush; + continue; + } +#endif +#ifdef EGL_NV_stream_frame_limits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19)) + { + ret = EGLEW_NV_stream_frame_limits; + continue; + } +#endif +#ifdef EGL_NV_stream_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) + { + ret = EGLEW_NV_stream_metadata; + continue; + } +#endif +#ifdef EGL_NV_stream_origin + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_origin", 13)) + { + ret = EGLEW_NV_stream_origin; + continue; + } +#endif +#ifdef EGL_NV_stream_remote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13)) + { + ret = EGLEW_NV_stream_remote; + continue; + } +#endif +#ifdef EGL_NV_stream_reset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12)) + { + ret = EGLEW_NV_stream_reset; + continue; + } +#endif +#ifdef EGL_NV_stream_socket + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13)) + { + ret = EGLEW_NV_stream_socket; + continue; + } +#endif +#ifdef EGL_NV_stream_socket_inet + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18)) + { + ret = EGLEW_NV_stream_socket_inet; + continue; + } +#endif +#ifdef EGL_NV_stream_socket_unix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18)) + { + ret = EGLEW_NV_stream_socket_unix; + continue; + } +#endif +#ifdef EGL_NV_stream_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) + { + ret = EGLEW_NV_stream_sync; + continue; + } +#endif +#ifdef EGL_NV_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = EGLEW_NV_sync; + continue; + } +#endif +#ifdef EGL_NV_system_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) + { + ret = EGLEW_NV_system_time; + continue; + } +#endif +#ifdef EGL_NV_triple_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triple_buffer", 13)) + { + ret = EGLEW_NV_triple_buffer; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) + { +#ifdef EGL_TIZEN_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_TIZEN_image_native_buffer; + continue; + } +#endif +#ifdef EGL_TIZEN_image_native_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) + { + ret = EGLEW_TIZEN_image_native_surface; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WL_", 3)) + { +#ifdef EGL_WL_bind_wayland_display + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_wayland_display", 20)) + { + ret = EGLEW_WL_bind_wayland_display; + continue; + } +#endif +#ifdef EGL_WL_create_wayland_buffer_from_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_wayland_buffer_from_image", 32)) + { + ret = EGLEW_WL_create_wayland_buffer_from_image; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/glfw3.lib b/glfw3.lib new file mode 100644 index 0000000000000000000000000000000000000000..92de42955df6d8570924258acfa3836893afd931 GIT binary patch literal 706276 zcmeFaNpmDgmY9jk%B*QtvzD&P67tv-DV_<(4iU0p`@T&?E;T360XQPO5`d%Kfr!W! zA%6fVyi$aJfCnBaJoSkpoZk-`t<43 zxBioVK3`wI{fnRevp*kx%})2vPWSgu_RojU_xnGO4`(N*^7nuF)4jb<|I6Nw{=-%s1{oYSrzF%4Y>;@^GYHY?LA3%bVpI;}4G=<<4X zw_0x==hq9{DrSOhku^~+oB6MT%lqfMr{!jT|9I!LOT5evqAsZYAtH7rns`kYm0e!O zrr!-ir1OWT_3F;{oOo@TMs1d;0g9d@tnuvD~$j5);Y)o<;q+fUL1FK^Cz(^ z7sn5)r;Fp|!}4i4zgzy*;>OOS^9sKWBBpKo87$M~<9cTSKcdfq%eSh5czFKO$f4srz}chPWCi_L+Ym>ps4C2`t?rP_JhBfOt~ zv$#0!SAbuhow>zc>Bn)ED)QZiRD-=ZzIndC|5m=j_L+DwBoTEWkxB+hyvdbr*Nd_%zoG zh<@=7$S4GC#lS6S?iEcCW`3T0pW()@Eo1=$OWQny0guqlW&v6@aOLYKK}w9-Lb9F9 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+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grafikaKBT", "grafikaKBT.vcxproj", "{958B98C8-9F98-42FB-93B8-ACDEBD76350F}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Debug|x64.ActiveCfg = Debug|x64 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Debug|x64.Build.0 = Debug|x64 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Debug|x86.ActiveCfg = Debug|Win32 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Debug|x86.Build.0 = Debug|Win32 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Release|x64.ActiveCfg = Release|x64 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Release|x64.Build.0 = Release|x64 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Release|x86.ActiveCfg = Release|Win32 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/grafikaKBT.vcxproj b/grafikaKBT.vcxproj new file mode 100644 index 0000000..c1895a7 --- /dev/null +++ b/grafikaKBT.vcxproj @@ -0,0 +1,135 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + 17.0 + {958B98C8-9F98-42FB-93B8-ACDEBD76350F} + Win32Proj + + + + Application + true + v143 + + + Application + false + v143 + + + Application + true + v143 + + + Application + false + v143 + + + + + + + + + + + + + + + + + + + + + true + + + true + + + true + + + true + + + + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + Level3 + + + true + Windows + + + + + _DEBUG;_WINDOWS;%(PreprocessorDefinitions) + Level3 + + + true + Windows + + + + + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + Level3 + + + true + Windows + true + true + + + + + NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + Level3 + + + true + Windows + true + true + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/grafikaKBT.vcxproj.filters b/grafikaKBT.vcxproj.filters new file mode 100644 index 0000000..7be54d7 --- /dev/null +++ b/grafikaKBT.vcxproj.filters @@ -0,0 +1,39 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav + + + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/loadOBJ.cpp b/loadOBJ.cpp new file mode 100644 index 0000000..8017b0e --- /dev/null +++ b/loadOBJ.cpp @@ -0,0 +1,98 @@ +#include "loadOBJ.h" + +bool loadOBJ(const char* path, std::vector & out_vertices, std::vector & out_uvs, std::vector & out_normals){ + + std::vector vertexIndices, uvIndices, normalIndices; + std::vector temp_vertices; + std::vector temp_uvs; + std::vector temp_normals; + + printf("(loadOBJ.cpp) Ladowanie pliku ze sciezki: %s...\n", path); + + FILE* file = fopen(path, "r"); + if (file == NULL) { + printf("(loadOBJ.cpp) Nie udalo sie odtworzyc pliku. Czy na pewno jest on we wskazanym katalogu?\n"); + return false; + } + + unsigned int line = 0; + unsigned int vs = 0; + unsigned int vts = 0; + unsigned int vns = 0; + unsigned int fs = 0; + char lineHeader[128]; + + while (1) { + + // read the first word of the line + int res = fscanf(file, "%s", lineHeader); + if (res == EOF) break; // EOF = End Of File. Quit the loop. + + // else: parse lineHeader + if (strcmp(lineHeader, "v") == 0) { + + glm::vec3 vertex; + fscanf(file, "%f %f %f\n", &vertex.x, &vertex.y, &vertex.z); + temp_vertices.push_back(vertex); + vs++; + + } else if (strcmp(lineHeader, "vt") == 0) { + + glm::vec2 uv; + fscanf(file, "%f %f\n", &uv.x, &uv.y); + temp_uvs.push_back(uv); + vts++; + + } else if (strcmp(lineHeader, "vn") == 0) { + + glm::vec3 normal; + fscanf(file, "%f %f %f\n", &normal.x, &normal.y, &normal.z); + temp_normals.push_back(normal); + vns++; + + } else if (strcmp(lineHeader, "f") == 0) { + + unsigned int vertexIndex[3], uvIndex[3], normalIndex[3]; + int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIndex[0], &uvIndex[0], &normalIndex[0], &vertexIndex[1], &uvIndex[1], &normalIndex[1], &vertexIndex[2], &uvIndex[2], &normalIndex[2]); + fs++; + + if (matches != 9){ + printf("File can't be read by our simple parser. Try exporting with other options (%d matches on line %d)\n", matches, line); + return false; + } + + vertexIndices.push_back(vertexIndex[0]); + vertexIndices.push_back(vertexIndex[1]); + vertexIndices.push_back(vertexIndex[2]); + uvIndices .push_back(uvIndex[0]); + uvIndices .push_back(uvIndex[1]); + uvIndices .push_back(uvIndex[2]); + normalIndices.push_back(normalIndex[0]); + normalIndices.push_back(normalIndex[1]); + normalIndices.push_back(normalIndex[2]); + } + + line++; + } + + // For each vertex of each triangle + for (unsigned int i = 0; i < vertexIndices.size(); i++) { + unsigned int vertexIndex = vertexIndices[i]; + unsigned int uvIndex = uvIndices[i]; + unsigned int normalIndex = normalIndices[i]; + + glm::vec3 vertex1 = temp_vertices[vertexIndex - 1]; + glm::vec2 vertex2 = temp_uvs[uvIndex - 1]; + glm::vec3 vertex3 = temp_normals[normalIndex - 1]; + + out_vertices.push_back(vertex1); + out_uvs.push_back(vertex2); + out_normals.push_back(vertex3); + } + + fclose(file); + + printf("(loadOBJ.cpp) Loaded file with %d v, %d vt, %d vn, %d f. %d lines total.\n", vs, vts, vns, fs, line); + + return true; +} \ No newline at end of file diff --git a/loadOBJ.h b/loadOBJ.h new file mode 100644 index 0000000..e23b564 --- /dev/null +++ b/loadOBJ.h @@ -0,0 +1,13 @@ +#pragma once +#define _CRT_SECURE_NO_WARNINGS +#include +#include +#include // strcmp() +#include "GL/glm/glm.hpp" + +bool loadOBJ( + const char* path, + std::vector & out_vertices, + std::vector & out_uvs, + std::vector & out_normals +); \ No newline at end of file diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..2612695 --- /dev/null +++ b/main.cpp @@ -0,0 +1,789 @@ +#define _CRT_SECURE_NO_WARNINGS +#ifdef _MSC_VER // Check if MS Visual C compiler +# pragma comment(lib, "opengl32.lib") // Compiler-specific directive to avoid manually configuration +# pragma comment(lib, "glu32.lib") // Link libraries +#endif +#ifdef _MSC_VER +# ifndef _MBCS +# define _MBCS +# endif +# ifdef _UNICODE +# undef _UNICODE +# endif +# ifdef UNICODE +# undef UNICODE +# endif +#endif +// #define GLEW_STATIC +#include // Window defines +#include "GL/glew.h" // Dołączony jako pliki glew.c i glew.h +//#include // OpenGL +#include // biblioteka GLU; program kompiluje się bez niej, ale w celu uniknięcia w przyszłości niespodzianek to została dołączona +#include // Define for sqrt +//#include +#include +#include "RESOURCE.H" // About box resource identifiers. +#include "szescian.h" +#include "loadOBJ.h" +//#include +#include "GL/glm/glm.hpp" +//#include "GL/glfw3.h" +#include + +using namespace glm; + +#define glRGB(x, y, z) glColor3ub((GLubyte)x, (GLubyte)y, (GLubyte)z) +#define BITMAP_ID 0x4D42 // identyfikator formatu BMP +#define GL_PI 3.1415 +#define getTime lastTime = std::time(nullptr); +#define timestampedCout(msg) {getTime; std::cout << "( " << lastTime << ") " << msg << "\n";} + +//using namespace std; + +HPALETTE hPalette = NULL; + +// Application name and instance storeage +static LPCTSTR lpszAppName = "grafikaKBT"; +static HINSTANCE hInstance; + +// Rotation amounts +static GLfloat xRot = 0.0f; +static GLfloat yRot = 0.0f; +static GLfloat zRot = 0.0f; + + +static GLsizei lastHeight; +static GLsizei lastWidth; + + +int Foward=0; +int Sides=0; + + +// Opis tekstury +BITMAPINFOHEADER bitmapInfoHeader; // nagłówek obrazu +unsigned char* bitmapData; // dane tekstury +unsigned int texture[2]; // obiekt tekstury + +LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + +BOOL APIENTRY AboutDlgProc(HWND hDlg, UINT message, UINT wParam, LONG lParam); + +void SetDCPixelFormat(HDC hDC); + +int polygonmode = 0; + +// Change viewing volume and viewport. Called when window is resized +void ChangeSize(GLsizei w, GLsizei h) { + GLfloat nRange = 100.0f; + GLfloat fAspect; + // Prevent a divide by zero + if (h == 0) h = 1; + + lastWidth = w; + lastHeight = h; + + fAspect = (GLfloat)w / (GLfloat)h; + // Set Viewport to window dimensions + glViewport(0, 0, w, h); + + // Reset coordinate system + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + // Establish clipping volume (left, right, bottom, top, near, far) + if (w <= h) glOrtho(-nRange, nRange, -nRange * h / w, nRange * h / w, -nRange, nRange); + else glOrtho(-nRange * w / h, nRange * w / h, -nRange, nRange, -nRange, nRange); + + // Establish perspective: + /* + gluPerspective(60.0f, fAspect, 1.0, 400); + */ + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +// LoadBitmapFile +// opis: ładuje mapę bitową z pliku i zwraca jej adres. +// Wypełnia strukturę nagłówka. +// Nie obsługuje map 8-bitowych. +unsigned char* LoadBitmapFile(char* filename, BITMAPINFOHEADER* bitmapInfoHeader) { + FILE* filePtr; // wskaźnik pozycji pliku + BITMAPFILEHEADER bitmapFileHeader; // nagłówek pliku + unsigned char* bitmapImage; // dane obrazu + int imageIdx = 0; // licznik pikseli + unsigned char tempRGB; // zmienna zamiany składowych + + // otwiera plik w trybie "read binary" + filePtr = fopen(filename, "rb"); + if (filePtr == NULL) + return NULL; + + // wczytuje nagłówek pliku + fread(&bitmapFileHeader, sizeof(BITMAPFILEHEADER), 1, filePtr); + + // sprawdza, czy jest to plik formatu BMP + if (bitmapFileHeader.bfType != BITMAP_ID) + { + fclose(filePtr); + return NULL; + } + + // wczytuje nagłówek obrazu + fread(bitmapInfoHeader, sizeof(BITMAPINFOHEADER), 1, filePtr); + + // ustawia wskaźnik pozycji pliku na początku danych obrazu + fseek(filePtr, bitmapFileHeader.bfOffBits, SEEK_SET); + + // przydziela pamięć buforowi obrazu + bitmapImage = (unsigned char*)malloc(bitmapInfoHeader->biSizeImage); + + // sprawdza, czy udało się przydzielić pamięć + if (!bitmapImage) { + free(bitmapImage); + fclose(filePtr); + return NULL; + } + + // wczytuje dane obrazu + fread(bitmapImage, 1, bitmapInfoHeader->biSizeImage, filePtr); + + // sprawdza, czy dane zostały wczytane + if (bitmapImage == NULL) { + fclose(filePtr); + return NULL; + } + + // zamienia miejscami składowe R i B + for (imageIdx = 0; imageIdx < bitmapInfoHeader->biSizeImage; imageIdx += 3) { + tempRGB = bitmapImage[imageIdx]; + bitmapImage[imageIdx] = bitmapImage[imageIdx + 2]; + bitmapImage[imageIdx + 2] = tempRGB; + } + + // zamyka plik i zwraca wskaźnik bufora zawierającego wczytany obraz + fclose(filePtr); + return bitmapImage; +} + +void SetDCPixelFormat(HDC hDC) { + int nPixelFormat; + + static PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), // Size of this structure + 1, // Version of this structure + PFD_DRAW_TO_WINDOW | // Draw to Window (not to bitmap) + PFD_SUPPORT_OPENGL | // Support OpenGL calls in window + PFD_DOUBLEBUFFER, // Double buffered + PFD_TYPE_RGBA, // RGBA Color mode + 24, // Want 24bit color + 0,0,0,0,0,0, // Not used to select mode + 0,0, // Not used to select mode + 0,0,0,0,0, // Not used to select mode + 32, // Size of depth buffer + 0, // Not used to select mode + 0, // Not used to select mode + PFD_MAIN_PLANE, // Draw in main plane + 0, // Not used to select mode + 0,0,0 }; // Not used to select mode + + // Choose a pixel format that best matches that described in pfd + nPixelFormat = ChoosePixelFormat(hDC, &pfd); + + // Set the pixel format for the device context + SetPixelFormat(hDC, nPixelFormat, &pfd); +} + +std::vector vertices; +std::vector uvs; +std::vector normals; // Won't be used at the moment. +GLuint vertexbuffer; +GLuint uvbuffer; +std::time_t lastTime = std::time(nullptr); + +void SetupRC() { + // Light values and coordinates + //GLfloat ambientLight[] = { 0.3f, 0.3f, 0.3f, 1.0f }; + //GLfloat diffuseLight[] = { 0.7f, 0.7f, 0.7f, 1.0f }; + //GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; + //GLfloat lightPos[] = { 0.0f, 150.0f, 150.0f, 1.0f }; + //GLfloat specref[] = { 1.0f, 1.0f, 1.0f, 1.0f }; + + + glEnable(GL_DEPTH_TEST); // Hidden surface removal + glFrontFace(GL_CCW); // Counter clock-wise polygons face out + glEnable(GL_CULL_FACE); // Do not calculate inside of jet // !!! znacząco poprawia wydajność + + // Enable lighting + //glEnable(GL_LIGHTING); + + // Setup and enable light 0 + //glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); + //glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); + //glLightfv(GL_LIGHT0, GL_SPECULAR, specular); + //glLightfv(GL_LIGHT0, GL_POSITION, lightPos); + //glEnable(GL_LIGHT0); + + // Enable color tracking + //glEnable(GL_COLOR_MATERIAL); + + // Set Material properties to follow glColor values + //glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); + + // All materials hereafter have full specular reflectivity + // with a high shine + //glMaterialfv(GL_FRONT, GL_SPECULAR, specref); + //glMateriali(GL_FRONT, GL_SHININESS, 128); + + + // White background + glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + // Black brush + glColor3f(0.0, 0.0, 0.0); + + // Initialize GLEW + timestampedCout("Inicjalizowanie GLEW..."); + glewExperimental = true; // Needed for core profile + if (glewInit() != GLEW_OK) { + fprintf(stderr, "Failed to initialize GLEW\n"); + getchar(); + // glfwTerminate(); + return; + } + + timestampedCout("Zainicjalizowano GLEW."); + + // Załaduj model z pliku .obj + // TODO: zmierzyć czas ładowania łazika w cyklach procesora/mikrosekundach + + timestampedCout("Ladowanie lazika..."); + bool res = loadOBJ("res/models/lazik3.obj", vertices, uvs, normals); + // bool res = loadOBJ("res/models/suzanne.obj", vertices, uvs, normals); + + if (res) timestampedCout("Pomyslnie zaladowano model lazika.") + else timestampedCout("Nie udalo sie zaladowac modelu lazika."); + + glGenBuffers(1, &vertexbuffer); + glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); + glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), &vertices[0], GL_STATIC_DRAW); + // timestampedCout("rozmiar vertexbuffer: " << vertices.size() * sizeof(glm::vec3)); + + glGenBuffers(1, &uvbuffer); + glBindBuffer(GL_ARRAY_BUFFER, uvbuffer); + glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(glm::vec2), &uvs[0], GL_STATIC_DRAW); + // timestampedCout("rozmiar uvbuffer: " << uvs.size() * sizeof(glm::vec2)); + + //glClearColor(0.0f, 0.0f, 0.4f, 0.0f); + +} + +void RenderScene(void) { + + //float normal[3]; // Storage for calculated surface normal + + // Save the matrix state and do the rotations + glPushMatrix(); + glRotatef(xRot, 1.0f, 0.0f, 0.0f); + glRotatef(yRot, 0.0f, 1.0f, 0.0f); + glRotatef(zRot, 0.0f, 0.0f, 1.0f); + + glTranslatef(Foward, Sides, 0); + + gluLookAt( + 50+Foward, 0+Sides, 50, + + 0+Foward, 0+Sides, 0, + + 0 , 1, 0); + + // gluLookAt( + // 0, 0, 0, // the position of your camera, in world space + // 0, 0, 0, // where you want to look at, in world space + // 0, 1, 0 // probably glm::vec3(0,1,0), but (0,-1,0) would make you looking upside-down, which can be great too + // ); + + switch (polygonmode) { + case 1: + glPolygonMode(GL_FRONT, GL_LINE); + break; + default: + glPolygonMode(GL_FRONT, GL_FILL); + } + + + // Clear the screen + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Use our shader + //glUseProgram(programID); + + // // Bind our texture in Texture Unit 0 + // glActiveTexture(GL_TEXTURE0); + // glBindTexture(GL_TEXTURE_2D, Texture); + // // Set our "myTextureSampler" sampler to use Texture Unit 0 + // glUniform1i(TextureID, 0); + + // 1st attribute buffer : vertices + glEnableVertexAttribArray(0); + glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); + glVertexAttribPointer( + 0, // attribute + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized? + 0, // stride + (void*)0 // array buffer offset + ); + + // 2nd attribute buffer: UVs + glEnableVertexAttribArray(1); + glBindBuffer(GL_ARRAY_BUFFER, uvbuffer); + glVertexAttribPointer( + 1, // attribute + 2, // size + GL_FLOAT, // type + GL_FALSE, // normalized? + 0, // stride + (void*)0 // array buffer offset + ); + + // Draw vertices + glDrawArrays(GL_TRIANGLES, 0, vertices.size()); + + glDisableVertexAttribArray(0); + glDisableVertexAttribArray(1); + + // Swap buffers + //glfwSwapBuffers(window); + //glfwPollEvents(); + + /* + szescian nowy; + nowy.create(0, 0, 0, 10); + nowy.create(-10, 20, 0, 10); + nowy.create(25, 10, 0, 10); + */ + + //Wyrysowanie prostokata: + //glRectd(-10.0,-10.0,20.0,20.0); + + glPopMatrix(); // wymagane + glMatrixMode(GL_MODELVIEW); // zmniejsza zużycie GPU + + // Flush drawing commands + // glFlush(); +} + +// If necessary, creates a 3-3-2 palette for the device context listed. +HPALETTE GetOpenGLPalette(HDC hDC) { + HPALETTE hRetPal = NULL; // Handle to palette to be created + PIXELFORMATDESCRIPTOR pfd; // Pixel Format Descriptor + LOGPALETTE* pPal; // Pointer to memory for logical palette + int nPixelFormat; // Pixel format index + int nColors; // Number of entries in palette + int i; // Counting variable + BYTE RedRange, GreenRange, BlueRange; + // Range for each color entry (7,7,and 3) + + + // Get the pixel format index and retrieve the pixel format description + nPixelFormat = GetPixelFormat(hDC); + DescribePixelFormat(hDC, nPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + + // Does this pixel format require a palette? If not, do not create a + // palette and just return NULL + if (!(pfd.dwFlags & PFD_NEED_PALETTE)) return NULL; + + // Number of entries in palette. 8 bits yeilds 256 entries + nColors = 1 << pfd.cColorBits; + + // Allocate space for a logical palette structure plus all the palette entries + pPal = (LOGPALETTE*)malloc(sizeof(LOGPALETTE) + nColors * sizeof(PALETTEENTRY)); + + // Fill in palette header + pPal->palVersion = 0x300; // Windows 3.0 + pPal->palNumEntries = nColors; // table size + + // Build mask of all 1's. This creates a number represented by having + // the low order x bits set, where x = pfd.cRedBits, pfd.cGreenBits, and + // pfd.cBlueBits. + RedRange = (1 << pfd.cRedBits) - 1; + GreenRange = (1 << pfd.cGreenBits) - 1; + BlueRange = (1 << pfd.cBlueBits) - 1; + + // Loop through all the palette entries + for (i = 0; i < nColors; i++) { + + // Fill in the 8-bit equivalents for each component + pPal->palPalEntry[i].peRed = (i >> pfd.cRedShift) & RedRange; + pPal->palPalEntry[i].peRed = (unsigned char)( + (double)pPal->palPalEntry[i].peRed * 255.0 / RedRange); + + pPal->palPalEntry[i].peGreen = (i >> pfd.cGreenShift) & GreenRange; + pPal->palPalEntry[i].peGreen = (unsigned char)( + (double)pPal->palPalEntry[i].peGreen * 255.0 / GreenRange); + + pPal->palPalEntry[i].peBlue = (i >> pfd.cBlueShift) & BlueRange; + pPal->palPalEntry[i].peBlue = (unsigned char)( + (double)pPal->palPalEntry[i].peBlue * 255.0 / BlueRange); + + // pPal->palPalEntry[i].peFlags = (unsigned char) NULL; + pPal->palPalEntry[i].peFlags = 0; + } + + + // Create the palette + hRetPal = CreatePalette(pPal); + + // Go ahead and select and realize the palette for this device context + SelectPalette(hDC, hRetPal, FALSE); + RealizePalette(hDC); + + // Free the memory used for the logical palette structure + free(pPal); + + // Return the handle to the new palette + return hRetPal; +} + +int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { + + MSG msg; // Windows message structure + WNDCLASS wc; // Windows class structure + HWND hWnd; // Storeage for window handle + + hInstance = hInst; + + // Register Window style + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = (WNDPROC)WndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = hInstance; + wc.hIcon = NULL; + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + + // No need for background brush for OpenGL window + wc.hbrBackground = NULL; + + wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU); + wc.lpszClassName = lpszAppName; + + // Register the window class + if (RegisterClass(&wc) == 0) return FALSE; + + + // Create the main application window + hWnd = CreateWindow( + lpszAppName, + lpszAppName, + + // OpenGL requires WS_CLIPCHILDREN and WS_CLIPSIBLINGS + WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, + + // Window position and size + 50, 50, + 400, 400, + NULL, + NULL, + hInstance, + NULL); + + // If window was not created, quit + if (hWnd == NULL) return FALSE; + + + // Display the window + ShowWindow(hWnd, SW_SHOW); + UpdateWindow(hWnd); + + // Process application messages until the application closes + while (GetMessage(&msg, NULL, 0, 0)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + + return msg.wParam; +} + + +// Window procedure, handles all messages for this program +LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + static HGLRC hRC; // Permenant Rendering context + static HDC hDC; // Private GDI Device context + + switch (message) { + // Window creation, setup for OpenGL + case WM_CREATE: + // Store the device context + hDC = GetDC(hWnd); + + // Select the pixel format + SetDCPixelFormat(hDC); + + // Create palette if needed + hPalette = GetOpenGLPalette(hDC); + + // Create the rendering context and make it current + hRC = wglCreateContext(hDC); + wglMakeCurrent(hDC, hRC); + SetupRC(); + glGenTextures(2, &texture[0]); // tworzy obiekt tekstury + + // ładuje pierwszy obraz tekstury: + bitmapData = LoadBitmapFile((char*)"Bitmapy\\checker.bmp", &bitmapInfoHeader); + + glBindTexture(GL_TEXTURE_2D, texture[0]); // aktywuje obiekt tekstury + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + + // tworzy obraz tekstury + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth, + bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData); + + if (bitmapData) free(bitmapData); + + // ładuje drugi obraz tekstury: + bitmapData = LoadBitmapFile((char*)"Bitmapy\\crate.bmp", &bitmapInfoHeader); + glBindTexture(GL_TEXTURE_2D, texture[1]); // aktywuje obiekt tekstury + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + + // tworzy obraz tekstury + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth, + bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData); + + if (bitmapData) free(bitmapData); + + // ustalenie sposobu mieszania tekstury z tłem + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + break; + + // Window is being destroyed, cleanup + case WM_DESTROY: + // Deselect the current rendering context and delete it + wglMakeCurrent(hDC, NULL); + wglDeleteContext(hRC); + + // Delete the palette if it was created + if (hPalette != NULL) DeleteObject(hPalette); + + // Tell the application to terminate after the window + // is gone. + PostQuitMessage(0); + break; + + // Window is resized. + case WM_SIZE: + // Call our function which modifies the clipping + // volume and viewport + ChangeSize(LOWORD(lParam), HIWORD(lParam)); + break; + + // The painting function. This message sent by Windows + // whenever the screen needs updating. + case WM_PAINT: + // Call OpenGL drawing code + RenderScene(); + + SwapBuffers(hDC); + + // Validate the newly painted client area + ValidateRect(hWnd, NULL); + break; + + // Windows is telling the application that it may modify + // the system palette. This message in essance asks the + // application for a new palette. + case WM_QUERYNEWPALETTE: + // If the palette was created. + if (hPalette) { + int nRet; + + // Selects the palette into the current device context + SelectPalette(hDC, hPalette, FALSE); + + // Map entries from the currently selected palette to + // the system palette. The return value is the number + // of palette entries modified. + nRet = RealizePalette(hDC); + + // Repaint, forces remap of palette in current window + InvalidateRect(hWnd, NULL, FALSE); + + return nRet; + } + break; + + // This window may set the palette, even though it is not the + // currently active window. + case WM_PALETTECHANGED: + // Don't do anything if the palette does not exist, or if + // this is the window that changed the palette. + if ((hPalette != NULL) && ((HWND)wParam != hWnd)) { + // Select the palette into the device context + SelectPalette(hDC, hPalette, FALSE); + + // Map entries to system palette + RealizePalette(hDC); + + // Remap the current colors to the newly realized palette + UpdateColors(hDC); + return 0; + } + break; + + // Key press, check for arrow keys to do cube rotation. + case WM_KEYDOWN: + + switch (wParam) { + //Strzałki + case VK_UP: + xRot -= 5.0f; + break; + + case VK_DOWN: + xRot += 5.0f; + break; + + case VK_LEFT: + yRot -= 5.0f; + break; + + case VK_RIGHT: + yRot += 5.0f; + break; + //QQQQQQQQQQ--EEEEEEEEEE---RRRRRRRRRRR ---Spacja + case 'Q': + zRot += 5.0f; + break; + + case 'E': + zRot -= 5.0f; + break; + + case 'R': + xRot = 0; + yRot = 0; + zRot = 0; + + Foward = 0; + Sides = 0; + break; + + case ' ': // 32 + polygonmode = !polygonmode; + getTime; + if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!"); + break; + ////////////////////WASD + case 'W': + Foward += 5; + break; + case 'S': + Foward -= 5; + break; + case 'A': + Sides += 5; + break; + case 'D': + Sides -= 5; + break; + + + default: + getTime; + timestampedCout("Nacisnieto nierozpoznany klawisz: " << (int)wParam); + } + + xRot = (const int)xRot % 360; + yRot = (const int)yRot % 360; + zRot = (const int)zRot % 360; + + InvalidateRect(hWnd, NULL, FALSE); + break; + + // A menu command + case WM_COMMAND: + + switch (LOWORD(wParam)) { + + // Exit the program + case ID_FILE_EXIT: + DestroyWindow(hWnd); + break; + + // Display the about box + case ID_HELP_ABOUT: + DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG_ABOUT), hWnd, (DLGPROC)AboutDlgProc); + break; + + } + break; + + default: // Passes it on if unproccessed + return (DefWindowProc(hWnd, message, wParam, lParam)); + } + + return (0L); +} + +// Dialog procedure. +BOOL APIENTRY AboutDlgProc(HWND hDlg, UINT message, UINT wParam, LONG lParam) { + + switch (message) { + // Initialize the dialog box + case WM_INITDIALOG: + int i; + GLenum glError; + + // glGetString demo + SetDlgItemText(hDlg, IDC_OPENGL_VENDOR, reinterpret_cast(glGetString(GL_VENDOR))); + SetDlgItemText(hDlg, IDC_OPENGL_RENDERER, (LPCSTR)glGetString(GL_RENDERER)); + SetDlgItemText(hDlg, IDC_OPENGL_VERSION, (LPCSTR)glGetString(GL_VERSION)); + SetDlgItemText(hDlg, IDC_OPENGL_EXTENSIONS, (LPCSTR)glGetString(GL_EXTENSIONS)); + + // gluGetString demo + SetDlgItemText(hDlg, IDC_GLU_VERSION, (LPCSTR)gluGetString(GLU_VERSION)); + SetDlgItemText(hDlg, IDC_GLU_EXTENSIONS, (LPCSTR)gluGetString(GLU_EXTENSIONS)); + + + // Display any recent error messages + i = 0; + do { + glError = glGetError(); + SetDlgItemText(hDlg, IDC_ERROR1 + i, (LPCSTR)gluErrorString(glError)); + i++; + } while (i < 6 && glError != GL_NO_ERROR); + + + return (TRUE); + + break; + + // Process command messages + case WM_COMMAND: + + // Validate and Make the 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zmqBpFF%tRbJ{hzEB?Cwbp^R`lYa{83EId_*G0Xb6K8j$KtiVM0Q^j+59 zt5Ia_T=X$WDiqk9W8Q$2sT>cv0_wC`@){QAP&b=CU~ab^;PRfRRT>^Q|NPC#Hg+ z)a!dz%}pv%Yyb%%(R~U}Z6L4DaVwLNQZIw+0iBEiKG{L4d3rU6w z#<**FIes{m@Jtisv70cL6wSlROs<|5ug8m13QIP=BdIfq7A6wHW?3wp)pEj%WZ_WpEY72M?+lxl7qqDH}Q~ zPk?Q+-N6|Wu##saCA0EbYXUA?vWC7?jpI?#vc3_x#_8-IZ=jxR90?qC9)GN_$cZ<| zDT8yu%iw1Y8NjGCQVN_~Nq0vZ07Ln=MmEdiwF-l~hSx9Q4R2<{eo3Pu6lv_K))cx; zgv>Y3u^e1AxVy;eHw^P~3u%#zThQH}fljLY@r}C`ssXuqFugSHJRLd#6~Cz7)9B31 zP*RQ?^Ff|ZPEJmtO3^lNFQ0QN*TDw~c_x = x; + this->c_y = y; + this->c_z = z; + + // Parametry wierzcholkow + + GLfloat sa[3] = { x + 0.0f, y + 0.0f, z + 0.0f }; + GLfloat sb[3] = { x + KRAWEDZ, y + 0.0f, z + 0.0f }; + GLfloat sc[3] = { x + KRAWEDZ, y + KRAWEDZ, z + 0.0f }; + GLfloat sd[3] = { x + 0.0f, y + KRAWEDZ, z + 0.0f }; + GLfloat se[3] = { x + 0.0f, y + 0.0f, z - KRAWEDZ }; + GLfloat sf[3] = { x + KRAWEDZ, y + 0.0f, z - KRAWEDZ }; + GLfloat sg[3] = { x + KRAWEDZ, y + KRAWEDZ, z - KRAWEDZ }; + GLfloat sh[3] = { x + 0.0f, y + KRAWEDZ, z - KRAWEDZ }; + + // Sciany skladowe + + glColor3f(1.0f, 0.0f, 0.0f); + glBegin(GL_POLYGON); + glVertex3fv(sa); + glVertex3fv(sb); + glVertex3fv(sc); + glVertex3fv(sd); + glEnd(); + + + glColor3f(0.0f, 1.0f, 0.0f); + glBegin(GL_POLYGON); + glVertex3fv(sb); + glVertex3fv(sf); + glVertex3fv(sg); + glVertex3fv(sc); + glEnd(); + + glColor3f(0.0f, 0.0f, 1.0f); + glBegin(GL_POLYGON); + glVertex3fv(sf); + glVertex3fv(se); + glVertex3fv(sh); + glVertex3fv(sg); + glEnd(); + + glColor3f(1.0f, 1.0f, 0.0f); + glBegin(GL_POLYGON); + glVertex3fv(se); + glVertex3fv(sa); + glVertex3fv(sd); + glVertex3fv(sh); + glEnd(); + + glColor3f(0.0f, 1.0f, 1.0f); + glBegin(GL_POLYGON); + glVertex3fv(sd); + glVertex3fv(sc); + glVertex3fv(sg); + glVertex3fv(sh); + glEnd(); + + glColor3f(1.0f, 0.0f, 1.0f); + glBegin(GL_POLYGON); + glVertex3fv(sa); + glVertex3fv(sb); + glVertex3fv(sf); + glVertex3fv(se); + glEnd(); + +} \ No newline at end of file diff --git a/szescian.h b/szescian.h new file mode 100644 index 0000000..322ef91 --- /dev/null +++ b/szescian.h @@ -0,0 +1,14 @@ +#pragma once +#include +#include +#include + +class szescian +{ + private: + float c_x{0}; + float c_y{0}; + float c_z{0}; + public: + void create(float x, float y, float z, float KRAWEDZ); +}; \ No newline at end of file

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