naprawione wczytywanie i zapisywanie danych w wektorach
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10
fabula.cpp
10
fabula.cpp
@@ -163,9 +163,9 @@ void ustalPozycjeGracza(GLfloat gracz_x, GLfloat gracz_z, short &grid_x, short &
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void ustawSiatkeNaWzorNieNadpisujacPostepu() {
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void ustawSiatkeNaWzorNieNadpisujacPostepu() {
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for (int i = 0; i < 10; i++) {
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for (int i = 0; i < 10; i++) {
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for (int j = 0; j < 10; j++) {
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for (int j = 0; j < 10; j++) {
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bool ma_byc_zamalowana = wzory[biezacy_wzor][10*i + (10 - j)];
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bool ma_byc_zamalowana = wzory[biezacy_wzor][10*i + (9 - j)];
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if (ma_byc_zamalowana) siatka[10*i + (10 - j)] |= 1;
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if (ma_byc_zamalowana) siatka[10*i + (9 - j)] |= 1;
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else siatka[10*i + (10 - j)] = siatka[10*i + (10 - j)] - siatka[10*i + (10 - j)] % 2;
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else siatka[10*i + (9 - j)] = siatka[10*i + (9 - j)] - siatka[10*i + (9 - j)] % 2;
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}
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}
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}
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}
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}
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}
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@@ -175,7 +175,7 @@ void nadpiszNowaSiatke(short nowy_wzor) {
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biezacy_wzor = nowy_wzor;
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biezacy_wzor = nowy_wzor;
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for (int i = 0; i < 10; i++) {
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for (int i = 0; i < 10; i++) {
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for (int j = 0; j < 10; j++) {
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for (int j = 0; j < 10; j++) {
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siatka[10*i + (10 - j)] = static_cast<unsigned short>(wzory[biezacy_wzor][10*i + (10 - j)]);
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siatka[10*i + (9 - j)] = static_cast<unsigned short>(wzory[biezacy_wzor][10*i + (9 - j)]);
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}
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}
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}
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}
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}
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}
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@@ -229,4 +229,4 @@ void aktualizujBiezacaKratke(short grid_x, short grid_z) {
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if (siatka[10*grid_x + (9 - grid_z)] != a) {
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if (siatka[10*grid_x + (9 - grid_z)] != a) {
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sprawdzPostepGry();
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sprawdzPostepGry();
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}
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}
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}
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}
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