fix: FPS limit and counter fix
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@@ -1,4 +1,4 @@
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#include <iostream>
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#include <iostream>
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#include <chrono>
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class FPSCounter {
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@@ -10,10 +10,14 @@ public:
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auto currentTime = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = currentTime - lastTime;
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// Aktualizujemy FPS co 1 sekundê
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// Aktualizujemy i wypisujemy TYLKO jeśli minęła co najmniej 1 sekunda
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if (elapsed.count() >= 1.0) {
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double fps = frameCount / elapsed.count();
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std::cout << "FPS: " << fps << "\n";
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double msPerFrame = 1000.0 / fps;
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std::cout << "FPS: " << (int)fps
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<< " | Czas klatki: " << msPerFrame << " ms" << std::endl;
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frameCount = 0;
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lastTime = currentTime;
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}
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@@ -22,4 +26,4 @@ public:
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private:
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int frameCount;
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std::chrono::time_point<std::chrono::high_resolution_clock> lastTime;
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};
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};
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