Compare commits
7 Commits
495ec2e6ab
...
Sterowanie
| Author | SHA1 | Date | |
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fa824192b7 | ||
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79c6a1e144 | ||
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01d7766b6a | ||
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3171ebe504 | ||
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039435ed73 | ||
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2afc119bb9 | ||
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4956d74c1a |
24
FPSCounter.cpp
Normal file
24
FPSCounter.cpp
Normal file
@@ -0,0 +1,24 @@
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#include <iostream>
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#include <chrono>
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class FPSCounter {
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public:
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FPSCounter() : frameCount(0), lastTime(std::chrono::high_resolution_clock::now()) {}
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void update() {
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frameCount++;
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auto currentTime = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = currentTime - lastTime;
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if (elapsed.count() >= 1.0) {
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double fps = frameCount / elapsed.count();
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std::cout << "FPS: " << fps << std::endl;
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frameCount = 0;
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lastTime = currentTime;
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}
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}
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private:
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int frameCount;
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std::chrono::time_point<std::chrono::high_resolution_clock> lastTime;
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};
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@@ -92,6 +92,7 @@
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@@ -120,6 +121,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="FPSCounter.cpp" />
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<ClCompile Include="glew.c" />
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<ClCompile Include="lazik.cpp" />
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<ClCompile Include="loadOBJ.cpp" />
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@@ -33,6 +33,9 @@
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<ClCompile Include="plane.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="FPSCounter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="loadOBJ.h">
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279
main.cpp
279
main.cpp
@@ -31,6 +31,8 @@
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#include "GL/glfw3.h"
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#include <ctime>
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#include "timeh.hpp"
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#include "FPSCounter.cpp"
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#include <thread>
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using namespace glm;
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@@ -71,10 +73,137 @@ void SetDCPixelFormat(HDC hDC);
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int polygonmode = 0;
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std::time_t lastTime = std::time(nullptr);
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int monitormode = 0;
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int monitormode = 1;
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int monitormodecounter = 0;
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std::time_t monitormodehelper;
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//Zmienne do ruchu ##############################################^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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FPSCounter fpsCounter;
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static const int targetFPS = 144; // Celowany FPS
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//Fps counter
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void LimitFPS(int targetFPS) {
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static auto lastTime = std::chrono::high_resolution_clock::now();
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auto currentTime = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = currentTime - lastTime;
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// Jeśli upłynęło za mało czasu, aby osiągnąć target FPS, czekamy
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double frameTime = 1.0 / targetFPS; // Czas na jedną klatkę w sekundach
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if (elapsed.count() < frameTime) {
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std::this_thread::sleep_for(std::chrono::duration<double>(frameTime - elapsed.count()));
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}
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lastTime = std::chrono::high_resolution_clock::now();
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}
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bool keyWPressed = false;
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bool keySPressed = false;
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bool keyAPressed = false;
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bool keyDPressed = false;
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float Foward = 0.0f; // Pozycja łazika w przód/tył
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float Sides = 0.0f; // Pozycja łazika w lewo/prawo
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float Rotation = 0.0f; // Rotacja łazika (w stopniach)
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float CameraHeight = 50.0f; // Wysokość kamery
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float MoveSpeed = 1.0f; // Prędkość poruszania się
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float velocity = 0.0f; // Aktualna prędkość łazika
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const float friction = 0.05f; // Współczynnik tarcia (μ)
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const float maxSpeed = 3.0f; // Maksymalna prędkość łazika
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const float acceleration = 0.2f;
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float rotationVelocity = 0.0f; // Prędkość obrotu łazika
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const float rotationAcceleration = 0.1f; // Przyspieszenie obrotu
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const float rotationFriction = 0.05f; // Współczynnik tarcia obrotu
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const float maxRotationSpeed = 3.0f; // Maksymalna prędkość obrotu
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// Funkcja do poruszania łazikiem
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void MoveRover(bool forward) {
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// Zamieniamy kąt na radiany
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float radRotation = Rotation * GL_PI / 180.0f;
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// Wektor ruchu w kierunku przód/tył (kierunek łazika)
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float moveX = cos(radRotation);
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float moveZ = sin(radRotation);
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// Ruch w przód
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if (forward) {
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Sides -= MoveSpeed * moveX;
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Foward -= MoveSpeed * moveZ;
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}
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// Ruch w tył
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else {
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Sides += MoveSpeed * moveX;
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Foward += MoveSpeed * moveZ;
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}
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}
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// Funkcja do obracania łazika wokół osi Y
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void RotateRoverAndCamera(float angle) {
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Rotation += angle;
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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}
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void UpdateRover() {
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// Przyspieszanie w przód
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if (keyWPressed) {
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velocity += acceleration;
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if (velocity > maxSpeed) velocity = maxSpeed;
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}
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// Przyspieszanie w tył
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else if (keySPressed) {
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velocity -= acceleration;
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if (velocity < -maxSpeed) velocity = -maxSpeed;
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}
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// Hamowanie (wytracanie prędkości z powodu tarcia)
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else {
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if (velocity > 0) {
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velocity -= friction;
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if (velocity < 0) velocity = 0;
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}
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else if (velocity < 0) {
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velocity += friction;
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if (velocity > 0) velocity = 0;
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}
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}
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// Obracanie
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if (keyAPressed) {
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rotationVelocity += rotationAcceleration;
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if (rotationVelocity > maxRotationSpeed) rotationVelocity = maxRotationSpeed;
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}
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else if (keyDPressed) {
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rotationVelocity -= rotationAcceleration;
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if (rotationVelocity < -maxRotationSpeed) rotationVelocity = -maxRotationSpeed;
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}
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else {
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// Hamowanie obrotu (wytracanie prędkości z powodu tarcia)
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if (rotationVelocity > 0) {
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rotationVelocity -= rotationFriction;
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if (rotationVelocity < 0) rotationVelocity = 0;
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}
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else if (rotationVelocity < 0) {
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rotationVelocity += rotationFriction;
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if (rotationVelocity > 0) rotationVelocity = 0;
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}
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}
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// Aktualizacja pozycji na podstawie prędkości
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float radRotation = Rotation * GL_PI / 180.0f;
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Sides -= velocity * cos(radRotation);
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Foward -= velocity * sin(radRotation);
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// Aktualizacja kąta obrotu
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Rotation += rotationVelocity;
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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}
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// Change viewing volume and viewport. Called when window is resized
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void ChangeSize(GLsizei w, GLsizei h) {
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GLfloat nRange = 100.0f;
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@@ -242,6 +371,7 @@ void SetupRC() {
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// White background
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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// Black brush
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glColor3f(0.0, 0.0, 0.0);
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// Initialize GLEW
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@@ -286,6 +416,8 @@ void RenderScene(void) {
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glRotatef(yRot, 0.0f, 1.0f, 0.0f);
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glRotatef(zRot, 0.0f, 0.0f, 1.0f);
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// gluLookAt(
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// 0, 0, 0, // the position of your camera, in world space
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// 0, 0, 0, // where you want to look at, in world space
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@@ -300,19 +432,7 @@ void RenderScene(void) {
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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// prymitywny licznik FPS
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if (monitormode) {
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std::time_t now_t = std::time(nullptr);
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yRot -= 1; // showcase demo
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if (now_t > monitormodehelper) {
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std::cout << (int)(monitormodecounter / (now_t - monitormodehelper)) << " fps\n";
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monitormodehelper = now_t;
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monitormodecounter = 0;
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}
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else {
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monitormodecounter++;
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}
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}
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// Clear the screen
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -325,12 +445,38 @@ void RenderScene(void) {
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// glBindTexture(GL_TEXTURE_2D, Texture);
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// // Set our "myTextureSampler" sampler to use Texture Unit 0
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// glUniform1i(TextureID, 0);
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//glLoadIdentity(); // Zresetowanie macierzy widoku
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//
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//############################################################################################
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//Sterowanie
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//############################################################################################
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gluLookAt(
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Foward - 100.0f * sin((Rotation + 180.0f) * GL_PI / 180.0f), // Pozycja kamery wokół łazika (w poziomie)
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CameraHeight, // Wysokość kamery
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Sides - 100.0f * cos((Rotation + 180.0f) * GL_PI / 180.0f), // Kamera wzdłuż osi X i Z
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Foward, 0.0f, Sides, // Punkt, na który patrzy kamera (łazik)
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0.0f, 1.0f, 0.0f // Wektor "góry"
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);
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glColor3f(1.0, 0.0, 0.0);
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user.draw();
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glColor3f(0.0, 1.0, 0.0);
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// Rysowanie mapy (nie porusza się)
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glPushMatrix();
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glColor3f(0.0, 1.0, 0.0); // Zielony kolor dla mapy
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mapa.draw();
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glColor3f(0.0, 0.0, 0.0);
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glPopMatrix();
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// Rysowanie łazika (porusza się i obraca)
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glPushMatrix();
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glTranslatef(Foward, 0.0f, Sides); // Translacja łazika na jego pozycję
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glRotatef(Rotation, 0.0f, 1.0f, 0.0f); // Obrót łazika wokół własnej osi
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glColor3f(1.0, 0.0, 0.0); // Czerwony kolor dla łazika
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user.draw();
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UpdateRover();
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glPopMatrix();
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fpsCounter.update();
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// Zamiana buforów (double buffering)
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// Swap buffers
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//glfwSwapBuffers(window);
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@@ -417,13 +563,31 @@ HPALETTE GetOpenGLPalette(HDC hDC) {
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// Return the handle to the new palette
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return hRetPal;
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}
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void CreateConsole()
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{
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// Tworzenie nowej konsoli
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if (AllocConsole())
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{
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// Przekierowanie standardowych strumieni do konsoli
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FILE* conin;
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FILE* conout;
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FILE* conerr;
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freopen_s(&conin, "conin$", "r", stdin);
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freopen_s(&conout, "conout$", "w", stdout);
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freopen_s(&conerr, "conout$", "w", stderr);
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}
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else
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{
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MessageBox(NULL, "Nie udało się utworzyć konsoli.", "Błąd", MB_OK | MB_ICONERROR);
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}
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}
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int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
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CreateConsole();
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MSG msg; // Windows message structure
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WNDCLASS wc; // Windows class structure
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HWND hWnd; // Storeage for window handle
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hInstance = hInst;
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// Register Window style
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@@ -455,7 +619,7 @@ int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
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// Window position and size
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50, 50,
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400, 400,
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800, 800,
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NULL,
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NULL,
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hInstance,
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@@ -465,7 +629,11 @@ int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
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if (hWnd == NULL) return FALSE;
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const WORD ID_TIMER = 1;
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SetTimer(hWnd, ID_TIMER, 100, NULL);
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// Display the window
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ShowWindow(hWnd, SW_SHOW);
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UpdateWindow(hWnd);
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@@ -484,6 +652,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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static HGLRC hRC; // Permenant Rendering context
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static HDC hDC; // Private GDI Device context
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float radRotation = Rotation * GL_PI / 180.0f;
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switch (message) {
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// Window creation, setup for OpenGL
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case WM_CREATE:
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@@ -573,13 +742,19 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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SwapBuffers(hDC);
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// Validate the newly painted client area
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if (!monitormode) ValidateRect(hWnd, NULL);
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else InvalidateRect(hWnd, NULL, FALSE);
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break;
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if (!monitormode) {
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ValidateRect(hWnd, NULL);
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}
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else {
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InvalidateRect(hWnd, NULL, FALSE);
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}
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// Windows is telling the application that it may modify
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// the system palette. This message in essance asks the
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// application for a new palette.
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// Limit FPS
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LimitFPS(targetFPS);
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// Update FPS counter
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fpsCounter.update();
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break;
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case WM_QUERYNEWPALETTE:
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// If the palette was created.
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if (hPalette) {
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@@ -617,11 +792,31 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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return 0;
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}
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break;
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case WM_KEYUP:
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switch (wParam) {
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case 'W':
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keyWPressed = false;
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break;
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case 'S':
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keySPressed = false;
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break;
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case 'A':
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keyAPressed = false;
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break;
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case 'D':
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keyDPressed = false;
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break;
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// Obsługa innych klawiszy
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}
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break;
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// Key press, check for arrow keys to do cube rotation.
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case WM_KEYDOWN:
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switch (wParam) {
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case VK_UP:
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xRot -= 5.0f;
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break;
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@@ -657,14 +852,20 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
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break;
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case 114: // F3
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monitormode = !monitormode;
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if (monitormode) {
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monitormodehelper = std::time(nullptr) - 1;
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timestampedCout("Wlaczono tryb monitorowania wydajnosci.");
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}
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if (!monitormode) timestampedCout("Wylaczono tryb monitorowania wydajnosci.");
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case 'W':
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keyWPressed = true;
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break;
|
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case 'S':
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keySPressed = true;
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break;
|
||||
case 'A':
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keyAPressed = true;
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break;
|
||||
case 'D':
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keyDPressed = true;
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break;
|
||||
|
||||
|
||||
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default:
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timestampedCout("Nacisnieto nierozpoznany klawisz: " << (int)wParam);
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@@ -694,7 +895,13 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
|
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break;
|
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|
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case WM_TIMER:
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{
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RenderScene();
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SwapBuffers(hDC);
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ValidateRect(hWnd, NULL);
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break;
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}
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default: // Passes it on if unproccessed
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return (DefWindowProc(hWnd, message, wParam, lParam));
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}
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||||
|
||||
2274083
res/models/mapka3.obj
Normal file
2274083
res/models/mapka3.obj
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user