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7 Commits
495ec2e6ab
...
Sterowanie
| Author | SHA1 | Date | |
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fa824192b7 | ||
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79c6a1e144 | ||
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01d7766b6a | ||
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3171ebe504 | ||
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039435ed73 | ||
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2afc119bb9 | ||
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4956d74c1a |
24
FPSCounter.cpp
Normal file
24
FPSCounter.cpp
Normal file
@@ -0,0 +1,24 @@
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#include <iostream>
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#include <chrono>
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class FPSCounter {
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public:
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FPSCounter() : frameCount(0), lastTime(std::chrono::high_resolution_clock::now()) {}
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void update() {
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frameCount++;
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auto currentTime = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = currentTime - lastTime;
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if (elapsed.count() >= 1.0) {
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double fps = frameCount / elapsed.count();
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std::cout << "FPS: " << fps << std::endl;
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frameCount = 0;
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lastTime = currentTime;
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}
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}
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private:
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int frameCount;
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std::chrono::time_point<std::chrono::high_resolution_clock> lastTime;
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};
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@@ -92,6 +92,7 @@
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@@ -120,6 +121,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="FPSCounter.cpp" />
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<ClCompile Include="glew.c" />
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<ClCompile Include="lazik.cpp" />
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<ClCompile Include="loadOBJ.cpp" />
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@@ -33,6 +33,9 @@
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<ClCompile Include="plane.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="FPSCounter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="loadOBJ.h">
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759
main.cpp
759
main.cpp
@@ -31,6 +31,8 @@
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#include "GL/glfw3.h"
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#include <ctime>
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#include "timeh.hpp"
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#include "FPSCounter.cpp"
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#include <thread>
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using namespace glm;
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@@ -60,7 +62,7 @@ static GLsizei lastWidth;
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// Opis tekstury
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BITMAPINFOHEADER bitmapInfoHeader; // nagłówek obrazu
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unsigned char* bitmapData; // dane tekstury
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unsigned char* bitmapData; // dane tekstury
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unsigned int texture[2]; // obiekt tekstury
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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@@ -71,10 +73,137 @@ void SetDCPixelFormat(HDC hDC);
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int polygonmode = 0;
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std::time_t lastTime = std::time(nullptr);
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int monitormode = 0;
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int monitormode = 1;
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int monitormodecounter = 0;
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std::time_t monitormodehelper;
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//Zmienne do ruchu ##############################################^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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FPSCounter fpsCounter;
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static const int targetFPS = 144; // Celowany FPS
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//Fps counter
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void LimitFPS(int targetFPS) {
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static auto lastTime = std::chrono::high_resolution_clock::now();
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auto currentTime = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = currentTime - lastTime;
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// Jeśli upłynęło za mało czasu, aby osiągnąć target FPS, czekamy
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double frameTime = 1.0 / targetFPS; // Czas na jedną klatkę w sekundach
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if (elapsed.count() < frameTime) {
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std::this_thread::sleep_for(std::chrono::duration<double>(frameTime - elapsed.count()));
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}
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lastTime = std::chrono::high_resolution_clock::now();
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}
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bool keyWPressed = false;
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bool keySPressed = false;
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bool keyAPressed = false;
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bool keyDPressed = false;
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float Foward = 0.0f; // Pozycja łazika w przód/tył
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float Sides = 0.0f; // Pozycja łazika w lewo/prawo
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float Rotation = 0.0f; // Rotacja łazika (w stopniach)
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float CameraHeight = 50.0f; // Wysokość kamery
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float MoveSpeed = 1.0f; // Prędkość poruszania się
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float velocity = 0.0f; // Aktualna prędkość łazika
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const float friction = 0.05f; // Współczynnik tarcia (μ)
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const float maxSpeed = 3.0f; // Maksymalna prędkość łazika
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const float acceleration = 0.2f;
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float rotationVelocity = 0.0f; // Prędkość obrotu łazika
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const float rotationAcceleration = 0.1f; // Przyspieszenie obrotu
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const float rotationFriction = 0.05f; // Współczynnik tarcia obrotu
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const float maxRotationSpeed = 3.0f; // Maksymalna prędkość obrotu
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// Funkcja do poruszania łazikiem
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void MoveRover(bool forward) {
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// Zamieniamy kąt na radiany
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float radRotation = Rotation * GL_PI / 180.0f;
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// Wektor ruchu w kierunku przód/tył (kierunek łazika)
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float moveX = cos(radRotation);
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float moveZ = sin(radRotation);
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// Ruch w przód
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if (forward) {
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Sides -= MoveSpeed * moveX;
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Foward -= MoveSpeed * moveZ;
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}
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// Ruch w tył
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else {
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Sides += MoveSpeed * moveX;
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Foward += MoveSpeed * moveZ;
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}
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}
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// Funkcja do obracania łazika wokół osi Y
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void RotateRoverAndCamera(float angle) {
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Rotation += angle;
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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}
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void UpdateRover() {
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// Przyspieszanie w przód
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if (keyWPressed) {
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velocity += acceleration;
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if (velocity > maxSpeed) velocity = maxSpeed;
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}
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// Przyspieszanie w tył
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else if (keySPressed) {
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velocity -= acceleration;
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if (velocity < -maxSpeed) velocity = -maxSpeed;
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}
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// Hamowanie (wytracanie prędkości z powodu tarcia)
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else {
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if (velocity > 0) {
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velocity -= friction;
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if (velocity < 0) velocity = 0;
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}
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else if (velocity < 0) {
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velocity += friction;
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if (velocity > 0) velocity = 0;
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}
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}
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// Obracanie
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if (keyAPressed) {
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rotationVelocity += rotationAcceleration;
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if (rotationVelocity > maxRotationSpeed) rotationVelocity = maxRotationSpeed;
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}
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else if (keyDPressed) {
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rotationVelocity -= rotationAcceleration;
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if (rotationVelocity < -maxRotationSpeed) rotationVelocity = -maxRotationSpeed;
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}
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else {
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// Hamowanie obrotu (wytracanie prędkości z powodu tarcia)
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if (rotationVelocity > 0) {
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rotationVelocity -= rotationFriction;
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if (rotationVelocity < 0) rotationVelocity = 0;
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}
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else if (rotationVelocity < 0) {
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rotationVelocity += rotationFriction;
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if (rotationVelocity > 0) rotationVelocity = 0;
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}
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}
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// Aktualizacja pozycji na podstawie prędkości
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float radRotation = Rotation * GL_PI / 180.0f;
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Sides -= velocity * cos(radRotation);
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Foward -= velocity * sin(radRotation);
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// Aktualizacja kąta obrotu
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Rotation += rotationVelocity;
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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}
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// Change viewing volume and viewport. Called when window is resized
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void ChangeSize(GLsizei w, GLsizei h) {
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GLfloat nRange = 100.0f;
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@@ -117,7 +246,7 @@ void ChangeSize(GLsizei w, GLsizei h) {
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unsigned char* LoadBitmapFile(char* filename, BITMAPINFOHEADER* bitmapInfoHeader) {
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FILE* filePtr; // wskaźnik pozycji pliku
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BITMAPFILEHEADER bitmapFileHeader; // nagłówek pliku
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unsigned char* bitmapImage; // dane obrazu
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unsigned char* bitmapImage; // dane obrazu
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int imageIdx = 0; // licznik pikseli
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unsigned char tempRGB; // zmienna zamiany składowych
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@@ -202,7 +331,7 @@ void SetDCPixelFormat(HDC hDC) {
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}
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lazik user(10.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
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plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka2.obj");
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plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka2.obj");
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void SetupRC() {
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// Light values and coordinates
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@@ -242,6 +371,7 @@ void SetupRC() {
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// White background
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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// Black brush
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glColor3f(0.0, 0.0, 0.0);
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// Initialize GLEW
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@@ -258,7 +388,7 @@ void SetupRC() {
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// do przepisania kodu na podobny do tego stąd:
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// https://github.com/opengl-tutorials/ogl/blob/master/tutorial07_model_loading/tutorial07.cpp
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timestampedCout("Inicjalizowanie GLFW3...");
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if(!glfwInit()) {
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if (!glfwInit()) {
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timestampedCout("Failed to initialize GLFW");
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}
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timestampedCout("Zainicjalizowano GLFW3.");
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@@ -286,6 +416,8 @@ void RenderScene(void) {
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glRotatef(yRot, 0.0f, 1.0f, 0.0f);
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glRotatef(zRot, 0.0f, 0.0f, 1.0f);
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// gluLookAt(
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// 0, 0, 0, // the position of your camera, in world space
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// 0, 0, 0, // where you want to look at, in world space
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@@ -293,26 +425,14 @@ void RenderScene(void) {
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// );
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switch (polygonmode) {
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case 1:
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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break;
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default:
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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case 1:
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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break;
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default:
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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// prymitywny licznik FPS
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if (monitormode) {
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std::time_t now_t = std::time(nullptr);
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yRot -= 1; // showcase demo
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if (now_t > monitormodehelper) {
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std::cout << (int)(monitormodecounter / (now_t - monitormodehelper)) << " fps\n";
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monitormodehelper = now_t;
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monitormodecounter = 0;
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}
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else {
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monitormodecounter++;
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}
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}
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// Clear the screen
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -325,12 +445,38 @@ void RenderScene(void) {
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// glBindTexture(GL_TEXTURE_2D, Texture);
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// // Set our "myTextureSampler" sampler to use Texture Unit 0
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// glUniform1i(TextureID, 0);
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//glLoadIdentity(); // Zresetowanie macierzy widoku
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//
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//############################################################################################
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//Sterowanie
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//############################################################################################
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gluLookAt(
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Foward - 100.0f * sin((Rotation + 180.0f) * GL_PI / 180.0f), // Pozycja kamery wokół łazika (w poziomie)
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CameraHeight, // Wysokość kamery
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Sides - 100.0f * cos((Rotation + 180.0f) * GL_PI / 180.0f), // Kamera wzdłuż osi X i Z
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Foward, 0.0f, Sides, // Punkt, na który patrzy kamera (łazik)
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0.0f, 1.0f, 0.0f // Wektor "góry"
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);
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glColor3f(1.0, 0.0, 0.0);
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user.draw();
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glColor3f(0.0, 1.0, 0.0);
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// Rysowanie mapy (nie porusza się)
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glPushMatrix();
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glColor3f(0.0, 1.0, 0.0); // Zielony kolor dla mapy
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mapa.draw();
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glColor3f(0.0, 0.0, 0.0);
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glPopMatrix();
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// Rysowanie łazika (porusza się i obraca)
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glPushMatrix();
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glTranslatef(Foward, 0.0f, Sides); // Translacja łazika na jego pozycję
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glRotatef(Rotation, 0.0f, 1.0f, 0.0f); // Obrót łazika wokół własnej osi
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glColor3f(1.0, 0.0, 0.0); // Czerwony kolor dla łazika
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user.draw();
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UpdateRover();
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glPopMatrix();
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fpsCounter.update();
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// Zamiana buforów (double buffering)
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// Swap buffers
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//glfwSwapBuffers(window);
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@@ -417,66 +563,88 @@ HPALETTE GetOpenGLPalette(HDC hDC) {
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// Return the handle to the new palette
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return hRetPal;
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}
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|
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int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
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|
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MSG msg; // Windows message structure
|
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WNDCLASS wc; // Windows class structure
|
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HWND hWnd; // Storeage for window handle
|
||||
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hInstance = hInst;
|
||||
|
||||
// Register Window style
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = (WNDPROC)WndProc;
|
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wc.cbClsExtra = 0;
|
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = NULL;
|
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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|
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// No need for background brush for OpenGL window
|
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wc.hbrBackground = NULL;
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||||
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wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
|
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wc.lpszClassName = lpszAppName;
|
||||
|
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// Register the window class
|
||||
if (RegisterClass(&wc) == 0) return FALSE;
|
||||
|
||||
|
||||
// Create the main application window
|
||||
hWnd = CreateWindow(
|
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lpszAppName,
|
||||
lpszAppName,
|
||||
|
||||
// OpenGL requires WS_CLIPCHILDREN and WS_CLIPSIBLINGS
|
||||
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
|
||||
|
||||
// Window position and size
|
||||
50, 50,
|
||||
400, 400,
|
||||
NULL,
|
||||
NULL,
|
||||
hInstance,
|
||||
NULL);
|
||||
|
||||
// If window was not created, quit
|
||||
if (hWnd == NULL) return FALSE;
|
||||
|
||||
|
||||
// Display the window
|
||||
ShowWindow(hWnd, SW_SHOW);
|
||||
UpdateWindow(hWnd);
|
||||
|
||||
// Process application messages until the application closes
|
||||
while (GetMessage(&msg, NULL, 0, 0)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
void CreateConsole()
|
||||
{
|
||||
// Tworzenie nowej konsoli
|
||||
if (AllocConsole())
|
||||
{
|
||||
// Przekierowanie standardowych strumieni do konsoli
|
||||
FILE* conin;
|
||||
FILE* conout;
|
||||
FILE* conerr;
|
||||
freopen_s(&conin, "conin$", "r", stdin);
|
||||
freopen_s(&conout, "conout$", "w", stdout);
|
||||
freopen_s(&conerr, "conout$", "w", stderr);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL, "Nie udało się utworzyć konsoli.", "Błąd", MB_OK | MB_ICONERROR);
|
||||
}
|
||||
|
||||
return msg.wParam;
|
||||
}
|
||||
int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
|
||||
CreateConsole();
|
||||
MSG msg; // Windows message structure
|
||||
WNDCLASS wc; // Windows class structure
|
||||
HWND hWnd; // Storeage for window handle
|
||||
|
||||
|
||||
hInstance = hInst;
|
||||
|
||||
// Register Window style
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = (WNDPROC)WndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = NULL;
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
|
||||
// No need for background brush for OpenGL window
|
||||
wc.hbrBackground = NULL;
|
||||
|
||||
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
|
||||
wc.lpszClassName = lpszAppName;
|
||||
|
||||
// Register the window class
|
||||
if (RegisterClass(&wc) == 0) return FALSE;
|
||||
|
||||
|
||||
// Create the main application window
|
||||
hWnd = CreateWindow(
|
||||
lpszAppName,
|
||||
lpszAppName,
|
||||
|
||||
// OpenGL requires WS_CLIPCHILDREN and WS_CLIPSIBLINGS
|
||||
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
|
||||
|
||||
// Window position and size
|
||||
50, 50,
|
||||
800, 800,
|
||||
NULL,
|
||||
NULL,
|
||||
hInstance,
|
||||
NULL);
|
||||
|
||||
// If window was not created, quit
|
||||
if (hWnd == NULL) return FALSE;
|
||||
|
||||
|
||||
const WORD ID_TIMER = 1;
|
||||
SetTimer(hWnd, ID_TIMER, 100, NULL);
|
||||
// Display the window
|
||||
|
||||
|
||||
ShowWindow(hWnd, SW_SHOW);
|
||||
UpdateWindow(hWnd);
|
||||
|
||||
// Process application messages until the application closes
|
||||
while (GetMessage(&msg, NULL, 0, 0)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
return msg.wParam;
|
||||
}
|
||||
|
||||
|
||||
// Window procedure, handles all messages for this program
|
||||
@@ -484,219 +652,258 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
static HGLRC hRC; // Permenant Rendering context
|
||||
static HDC hDC; // Private GDI Device context
|
||||
|
||||
float radRotation = Rotation * GL_PI / 180.0f;
|
||||
switch (message) {
|
||||
// Window creation, setup for OpenGL
|
||||
case WM_CREATE:
|
||||
// Store the device context
|
||||
hDC = GetDC(hWnd);
|
||||
case WM_CREATE:
|
||||
// Store the device context
|
||||
hDC = GetDC(hWnd);
|
||||
|
||||
// Select the pixel format
|
||||
SetDCPixelFormat(hDC);
|
||||
// Select the pixel format
|
||||
SetDCPixelFormat(hDC);
|
||||
|
||||
// Create palette if needed
|
||||
hPalette = GetOpenGLPalette(hDC);
|
||||
// Create palette if needed
|
||||
hPalette = GetOpenGLPalette(hDC);
|
||||
|
||||
// Create the rendering context and make it current
|
||||
hRC = wglCreateContext(hDC);
|
||||
wglMakeCurrent(hDC, hRC);
|
||||
SetupRC();
|
||||
// Create the rendering context and make it current
|
||||
hRC = wglCreateContext(hDC);
|
||||
wglMakeCurrent(hDC, hRC);
|
||||
SetupRC();
|
||||
|
||||
/*
|
||||
glGenTextures(2, &texture[0]); // tworzy obiekt tekstury
|
||||
/*
|
||||
glGenTextures(2, &texture[0]); // tworzy obiekt tekstury
|
||||
|
||||
// ładuje pierwszy obraz tekstury:
|
||||
bitmapData = LoadBitmapFile((char*)"Bitmapy\\checker.bmp", &bitmapInfoHeader);
|
||||
// ładuje pierwszy obraz tekstury:
|
||||
bitmapData = LoadBitmapFile((char*)"Bitmapy\\checker.bmp", &bitmapInfoHeader);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture[0]); // aktywuje obiekt tekstury
|
||||
glBindTexture(GL_TEXTURE_2D, texture[0]); // aktywuje obiekt tekstury
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
// tworzy obraz tekstury
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
|
||||
bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
|
||||
// tworzy obraz tekstury
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
|
||||
bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
|
||||
|
||||
if (bitmapData) free(bitmapData);
|
||||
if (bitmapData) free(bitmapData);
|
||||
|
||||
// ładuje drugi obraz tekstury:
|
||||
bitmapData = LoadBitmapFile((char*)"Bitmapy\\crate.bmp", &bitmapInfoHeader);
|
||||
glBindTexture(GL_TEXTURE_2D, texture[1]); // aktywuje obiekt tekstury
|
||||
// ładuje drugi obraz tekstury:
|
||||
bitmapData = LoadBitmapFile((char*)"Bitmapy\\crate.bmp", &bitmapInfoHeader);
|
||||
glBindTexture(GL_TEXTURE_2D, texture[1]); // aktywuje obiekt tekstury
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
// tworzy obraz tekstury
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
|
||||
bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
|
||||
// tworzy obraz tekstury
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
|
||||
bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
|
||||
|
||||
if (bitmapData) free(bitmapData);
|
||||
if (bitmapData) free(bitmapData);
|
||||
|
||||
// ustalenie sposobu mieszania tekstury z tłem
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
// ustalenie sposobu mieszania tekstury z tłem
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
*/
|
||||
break;
|
||||
*/
|
||||
break;
|
||||
|
||||
// Window is being destroyed, cleanup
|
||||
case WM_DESTROY:
|
||||
// Deselect the current rendering context and delete it
|
||||
wglMakeCurrent(hDC, NULL);
|
||||
wglDeleteContext(hRC);
|
||||
case WM_DESTROY:
|
||||
// Deselect the current rendering context and delete it
|
||||
wglMakeCurrent(hDC, NULL);
|
||||
wglDeleteContext(hRC);
|
||||
|
||||
// Delete the palette if it was created
|
||||
if (hPalette != NULL) DeleteObject(hPalette);
|
||||
// Delete the palette if it was created
|
||||
if (hPalette != NULL) DeleteObject(hPalette);
|
||||
|
||||
// Tell the application to terminate after the window
|
||||
// is gone.
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
// Tell the application to terminate after the window
|
||||
// is gone.
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
|
||||
// Window is resized.
|
||||
case WM_SIZE:
|
||||
// Call our function which modifies the clipping
|
||||
// volume and viewport
|
||||
ChangeSize(LOWORD(lParam), HIWORD(lParam));
|
||||
break;
|
||||
case WM_SIZE:
|
||||
// Call our function which modifies the clipping
|
||||
// volume and viewport
|
||||
ChangeSize(LOWORD(lParam), HIWORD(lParam));
|
||||
break;
|
||||
|
||||
// The painting function. This message sent by Windows
|
||||
// whenever the screen needs updating.
|
||||
case WM_PAINT:
|
||||
// Call OpenGL drawing code
|
||||
RenderScene();
|
||||
case WM_PAINT:
|
||||
// Call OpenGL drawing code
|
||||
RenderScene();
|
||||
|
||||
SwapBuffers(hDC);
|
||||
SwapBuffers(hDC);
|
||||
|
||||
// Validate the newly painted client area
|
||||
if (!monitormode) ValidateRect(hWnd, NULL);
|
||||
else InvalidateRect(hWnd, NULL, FALSE);
|
||||
break;
|
||||
// Validate the newly painted client area
|
||||
if (!monitormode) {
|
||||
ValidateRect(hWnd, NULL);
|
||||
}
|
||||
else {
|
||||
InvalidateRect(hWnd, NULL, FALSE);
|
||||
}
|
||||
|
||||
// Windows is telling the application that it may modify
|
||||
// the system palette. This message in essance asks the
|
||||
// application for a new palette.
|
||||
case WM_QUERYNEWPALETTE:
|
||||
// If the palette was created.
|
||||
if (hPalette) {
|
||||
int nRet;
|
||||
// Limit FPS
|
||||
LimitFPS(targetFPS);
|
||||
|
||||
// Selects the palette into the current device context
|
||||
SelectPalette(hDC, hPalette, FALSE);
|
||||
// Update FPS counter
|
||||
fpsCounter.update();
|
||||
break;
|
||||
case WM_QUERYNEWPALETTE:
|
||||
// If the palette was created.
|
||||
if (hPalette) {
|
||||
int nRet;
|
||||
|
||||
// Map entries from the currently selected palette to
|
||||
// the system palette. The return value is the number
|
||||
// of palette entries modified.
|
||||
nRet = RealizePalette(hDC);
|
||||
// Selects the palette into the current device context
|
||||
SelectPalette(hDC, hPalette, FALSE);
|
||||
|
||||
// Repaint, forces remap of palette in current window
|
||||
InvalidateRect(hWnd, NULL, FALSE);
|
||||
// Map entries from the currently selected palette to
|
||||
// the system palette. The return value is the number
|
||||
// of palette entries modified.
|
||||
nRet = RealizePalette(hDC);
|
||||
|
||||
return nRet;
|
||||
}
|
||||
break;
|
||||
// Repaint, forces remap of palette in current window
|
||||
InvalidateRect(hWnd, NULL, FALSE);
|
||||
|
||||
return nRet;
|
||||
}
|
||||
break;
|
||||
|
||||
// This window may set the palette, even though it is not the
|
||||
// currently active window.
|
||||
case WM_PALETTECHANGED:
|
||||
// Don't do anything if the palette does not exist, or if
|
||||
// this is the window that changed the palette.
|
||||
if ((hPalette != NULL) && ((HWND)wParam != hWnd)) {
|
||||
// Select the palette into the device context
|
||||
SelectPalette(hDC, hPalette, FALSE);
|
||||
case WM_PALETTECHANGED:
|
||||
// Don't do anything if the palette does not exist, or if
|
||||
// this is the window that changed the palette.
|
||||
if ((hPalette != NULL) && ((HWND)wParam != hWnd)) {
|
||||
// Select the palette into the device context
|
||||
SelectPalette(hDC, hPalette, FALSE);
|
||||
|
||||
// Map entries to system palette
|
||||
RealizePalette(hDC);
|
||||
// Map entries to system palette
|
||||
RealizePalette(hDC);
|
||||
|
||||
// Remap the current colors to the newly realized palette
|
||||
UpdateColors(hDC);
|
||||
return 0;
|
||||
}
|
||||
// Remap the current colors to the newly realized palette
|
||||
UpdateColors(hDC);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case WM_KEYUP:
|
||||
switch (wParam) {
|
||||
case 'W':
|
||||
keyWPressed = false;
|
||||
break;
|
||||
case 'S':
|
||||
keySPressed = false;
|
||||
break;
|
||||
case 'A':
|
||||
keyAPressed = false;
|
||||
break;
|
||||
case 'D':
|
||||
keyDPressed = false;
|
||||
break;
|
||||
// Obsługa innych klawiszy
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case WM_KEYDOWN:
|
||||
|
||||
|
||||
|
||||
switch (wParam) {
|
||||
|
||||
case VK_UP:
|
||||
xRot -= 5.0f;
|
||||
break;
|
||||
|
||||
// Key press, check for arrow keys to do cube rotation.
|
||||
case WM_KEYDOWN:
|
||||
|
||||
switch (wParam) {
|
||||
case VK_UP:
|
||||
xRot -= 5.0f;
|
||||
break;
|
||||
|
||||
case VK_DOWN:
|
||||
xRot += 5.0f;
|
||||
break;
|
||||
|
||||
case VK_LEFT:
|
||||
yRot -= 5.0f;
|
||||
break;
|
||||
|
||||
case VK_RIGHT:
|
||||
yRot += 5.0f;
|
||||
break;
|
||||
|
||||
case 'Q':
|
||||
zRot += 5.0f;
|
||||
break;
|
||||
|
||||
case 'E':
|
||||
zRot -= 5.0f;
|
||||
break;
|
||||
|
||||
case 'R':
|
||||
xRot = 0;
|
||||
yRot = 0;
|
||||
zRot = 0;
|
||||
break;
|
||||
|
||||
case ' ': // 32
|
||||
polygonmode = !polygonmode;
|
||||
if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
|
||||
break;
|
||||
|
||||
case 114: // F3
|
||||
monitormode = !monitormode;
|
||||
if (monitormode) {
|
||||
monitormodehelper = std::time(nullptr) - 1;
|
||||
timestampedCout("Wlaczono tryb monitorowania wydajnosci.");
|
||||
}
|
||||
if (!monitormode) timestampedCout("Wylaczono tryb monitorowania wydajnosci.");
|
||||
break;
|
||||
|
||||
default:
|
||||
timestampedCout("Nacisnieto nierozpoznany klawisz: " << (int)wParam);
|
||||
}
|
||||
|
||||
xRot = (const int)xRot % 360;
|
||||
yRot = (const int)yRot % 360;
|
||||
zRot = (const int)zRot % 360;
|
||||
|
||||
InvalidateRect(hWnd, NULL, FALSE);
|
||||
case VK_DOWN:
|
||||
xRot += 5.0f;
|
||||
break;
|
||||
|
||||
case VK_LEFT:
|
||||
yRot -= 5.0f;
|
||||
break;
|
||||
|
||||
case VK_RIGHT:
|
||||
yRot += 5.0f;
|
||||
break;
|
||||
|
||||
case 'Q':
|
||||
zRot += 5.0f;
|
||||
break;
|
||||
|
||||
case 'E':
|
||||
zRot -= 5.0f;
|
||||
break;
|
||||
|
||||
case 'R':
|
||||
xRot = 0;
|
||||
yRot = 0;
|
||||
zRot = 0;
|
||||
break;
|
||||
|
||||
case ' ': // 32
|
||||
polygonmode = !polygonmode;
|
||||
if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
|
||||
break;
|
||||
|
||||
case 'W':
|
||||
keyWPressed = true;
|
||||
break;
|
||||
case 'S':
|
||||
keySPressed = true;
|
||||
break;
|
||||
case 'A':
|
||||
keyAPressed = true;
|
||||
break;
|
||||
case 'D':
|
||||
keyDPressed = true;
|
||||
break;
|
||||
|
||||
|
||||
|
||||
default:
|
||||
timestampedCout("Nacisnieto nierozpoznany klawisz: " << (int)wParam);
|
||||
}
|
||||
|
||||
xRot = (const int)xRot % 360;
|
||||
yRot = (const int)yRot % 360;
|
||||
zRot = (const int)zRot % 360;
|
||||
|
||||
InvalidateRect(hWnd, NULL, FALSE);
|
||||
break;
|
||||
|
||||
// A menu command
|
||||
case WM_COMMAND:
|
||||
case WM_COMMAND:
|
||||
|
||||
switch (LOWORD(wParam)) {
|
||||
switch (LOWORD(wParam)) {
|
||||
|
||||
// Exit the program
|
||||
case ID_FILE_EXIT:
|
||||
DestroyWindow(hWnd);
|
||||
break;
|
||||
|
||||
// Display the about box
|
||||
case ID_HELP_ABOUT:
|
||||
DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG_ABOUT), hWnd, (DLGPROC)AboutDlgProc);
|
||||
break;
|
||||
|
||||
}
|
||||
// Exit the program
|
||||
case ID_FILE_EXIT:
|
||||
DestroyWindow(hWnd);
|
||||
break;
|
||||
|
||||
default: // Passes it on if unproccessed
|
||||
return (DefWindowProc(hWnd, message, wParam, lParam));
|
||||
// Display the about box
|
||||
case ID_HELP_ABOUT:
|
||||
DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG_ABOUT), hWnd, (DLGPROC)AboutDlgProc);
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
case WM_TIMER:
|
||||
{
|
||||
RenderScene();
|
||||
SwapBuffers(hDC);
|
||||
ValidateRect(hWnd, NULL);
|
||||
break;
|
||||
}
|
||||
default: // Passes it on if unproccessed
|
||||
return (DefWindowProc(hWnd, message, wParam, lParam));
|
||||
}
|
||||
|
||||
return (0L);
|
||||
@@ -707,46 +914,46 @@ BOOL APIENTRY AboutDlgProc(HWND hDlg, UINT message, UINT wParam, LONG lParam) {
|
||||
|
||||
switch (message) {
|
||||
// Initialize the dialog box
|
||||
case WM_INITDIALOG:
|
||||
int i;
|
||||
GLenum glError;
|
||||
case WM_INITDIALOG:
|
||||
int i;
|
||||
GLenum glError;
|
||||
|
||||
// glGetString demo
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_VENDOR, reinterpret_cast<LPCSTR>(glGetString(GL_VENDOR)));
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_RENDERER, (LPCSTR)glGetString(GL_RENDERER));
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_VERSION, (LPCSTR)glGetString(GL_VERSION));
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_EXTENSIONS, (LPCSTR)glGetString(GL_EXTENSIONS));
|
||||
// glGetString demo
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_VENDOR, reinterpret_cast<LPCSTR>(glGetString(GL_VENDOR)));
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_RENDERER, (LPCSTR)glGetString(GL_RENDERER));
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_VERSION, (LPCSTR)glGetString(GL_VERSION));
|
||||
SetDlgItemText(hDlg, IDC_OPENGL_EXTENSIONS, (LPCSTR)glGetString(GL_EXTENSIONS));
|
||||
|
||||
// gluGetString demo
|
||||
SetDlgItemText(hDlg, IDC_GLU_VERSION, (LPCSTR)gluGetString(GLU_VERSION));
|
||||
SetDlgItemText(hDlg, IDC_GLU_EXTENSIONS, (LPCSTR)gluGetString(GLU_EXTENSIONS));
|
||||
// gluGetString demo
|
||||
SetDlgItemText(hDlg, IDC_GLU_VERSION, (LPCSTR)gluGetString(GLU_VERSION));
|
||||
SetDlgItemText(hDlg, IDC_GLU_EXTENSIONS, (LPCSTR)gluGetString(GLU_EXTENSIONS));
|
||||
|
||||
|
||||
// Display any recent error messages
|
||||
i = 0;
|
||||
do {
|
||||
glError = glGetError();
|
||||
SetDlgItemText(hDlg, IDC_ERROR1 + i, (LPCSTR)gluErrorString(glError));
|
||||
i++;
|
||||
} while (i < 6 && glError != GL_NO_ERROR);
|
||||
// Display any recent error messages
|
||||
i = 0;
|
||||
do {
|
||||
glError = glGetError();
|
||||
SetDlgItemText(hDlg, IDC_ERROR1 + i, (LPCSTR)gluErrorString(glError));
|
||||
i++;
|
||||
} while (i < 6 && glError != GL_NO_ERROR);
|
||||
|
||||
|
||||
return (TRUE);
|
||||
return (TRUE);
|
||||
|
||||
break;
|
||||
break;
|
||||
|
||||
// Process command messages
|
||||
case WM_COMMAND:
|
||||
case WM_COMMAND:
|
||||
|
||||
// Validate and Make the changes
|
||||
if (LOWORD(wParam) == IDOK) EndDialog(hDlg, TRUE);
|
||||
break;
|
||||
// Validate and Make the changes
|
||||
if (LOWORD(wParam) == IDOK) EndDialog(hDlg, TRUE);
|
||||
break;
|
||||
|
||||
// Closed from sysbox
|
||||
case WM_CLOSE:
|
||||
case WM_CLOSE:
|
||||
|
||||
EndDialog(hDlg, TRUE);
|
||||
break;
|
||||
EndDialog(hDlg, TRUE);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
2274083
res/models/mapka3.obj
Normal file
2274083
res/models/mapka3.obj
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user