#include "Global.h" // Inicjalizacja zmiennych float deltaTime = 0.0f; FPSCounter fpsCounter; bool panoramic_view = false; bool fpv_view = false; int polygonmode = 0; bool Kolizja = false; short biezacy_wzor = 0; float CameraHeight = 150.0f; float xRot = 0.0f; float yRot = 0.0f; float zRot = 0.0f; float Foward = 45.0f; float Sides = -45.0f; float Rotation = 270.0f; float velocity = 0.0f; float rotationVelocity = 0.0f; bool keyWPressed = false; bool keySPressed = false; bool keyAPressed = false; bool keyDPressed = false; lazik user(10.0f, 0.0f, 0.0f, "res/models/lazik4.obj"); plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka3_nofence_noplatform.obj"); RainSystem rainSystem(2000, 250.0f, 200.0f); DayNightCycle dayNight; unsigned int texture[4]; std::vector fences = { { 450.0f, 3.0f, -90.0f, 900.0f, 4.0f, 1}, { 0.0f, 3.0f, 405.0f, 990.0f, 4.0f, 0}, { 450.0f, 3.0f, 10 * 90.0f, 900.0f, 4.0f, 1}, {10 * 90.0f, 3.0f, 405.0f, 990.0f, 4.0f, 0} };