#pragma once #include #include "GL/glew.h" #include #include #include #include #include "timeh.hpp" #include "GL/glm/glm.hpp" #include "loadOBJ.h" #include "texture.hpp" #include "shader.hpp" class lazik { private: float c_x{0}; float c_y{0}; float c_z{0}; float rot_x{0}; float rot_y{0}; float rot_z{0}; std::vector vertices; std::vector uvs; std::vector normals; // Won't be used at the moment. GLuint vertexbuffer; GLuint uvbuffer; const char* modelpath; //GLuint programID; //GLuint Texture; //GLuint TextureID; //const char* texturepath; public: // lazik(float x, float y, float z, const char* modelpath, const char* texturepath); lazik(float x, float y, float z, const char* modelpath); //void passProgramID(GLuint programID); void loadModel(); void draw(); void unload(); void moveX(float x); void moveY(float y); void moveZ(float z); void moveXYZ(float x, float y, float z); };