#pragma once #include "GL/glew.h" extern unsigned int texture[4]; void skrzynka(GLfloat k); void platforma(GLfloat xc, GLfloat yc, GLfloat zc, GLfloat xlen, GLfloat zlen); void stodola(GLfloat xc, GLfloat yc, GLfloat zc, GLfloat krawedz); void plot(GLfloat xc, GLfloat yc, GLfloat zc, GLfloat length, GLfloat gruboscY, bool mod_x);