#pragma once #include #include "GL/glew.h" #include extern short biezacy_wzor; extern float Foward; extern float Sides; extern float Rotation; extern void platforma(GLfloat xc, GLfloat yc, GLfloat zc, GLfloat xlen, GLfloat zlen); void sprawdzPostepGry(); void ustalPozycjeGracza(GLfloat gracz_x, GLfloat gracz_z, short &grid_x, short &grid_z); void ustawSiatkeNaWzorNieNadpisujacPostepu(); void nadpiszNowaSiatke(short nowy_wzor); void tworzKratke(unsigned int grid_x, unsigned int grid_z, unsigned short grid_value); void tworzKratkiZSiatki(); void aktualizujBiezacaKratke(short grid_x, short grid_z);