#pragma once #define _CRT_SECURE_NO_WARNINGS #include #include #include #include "GL/glew.h" // --- DODAJ TO TUTAJ --- #define BITMAP_ID 0x4D42 // --------------------- // Struktury do obsługi BMP extern BITMAPINFOHEADER bitmapInfoHeader; extern unsigned char* bitmapData; void DisableQuickEdit(); void CreateConsole(); unsigned char* LoadBitmapFile(char* filename, BITMAPINFOHEADER* bitmapInfoHeader); void MakeShadowMatrix(GLfloat shadowMat[16], GLfloat groundplane[4], GLfloat lightpos[4]); void LimitFPS(int targetFPS); void SetDCPixelFormat(HDC hDC); HPALETTE GetOpenGLPalette(HDC hDC);