- Makefile uwzględnia glfw - projekt w visual studio także powinien linkować glfw - dodano plik .gitignore - klasa lazik stworzona z myślą o łaziku - bliźniaczo podobna klasa plane stworzona z myślą o mapie - dodano surowy projekt mapy (res/models/mapka.obj) - usunięto zbędną klasę sześcian oraz plik wykonywalny .exe - funkcja timestampedCout() przeniesiona do plików timeh.cpp/.hpp, co pozwala na używanie jej wszędzie - w main.cpp: - zakomentowano masę (niepotrzebnego)/przeniesionego kodu - tryb monitorowania wydajności wyłącza ValidateRect(), co wymusza ciągłe renderowanie nowych klatek. pozwala to oszacować wpływ zmian na wydajność programu.
748 lines
22 KiB
C++
748 lines
22 KiB
C++
#define _CRT_SECURE_NO_WARNINGS
|
|
#ifdef _MSC_VER // Check if MS Visual C compiler
|
|
# pragma comment(lib, "opengl32.lib") // Compiler-specific directive to avoid manually configuration
|
|
# pragma comment(lib, "glu32.lib") // Link libraries
|
|
#endif
|
|
#ifdef _MSC_VER
|
|
# ifndef _MBCS
|
|
# define _MBCS
|
|
# endif
|
|
# ifdef _UNICODE
|
|
# undef _UNICODE
|
|
# endif
|
|
# ifdef UNICODE
|
|
# undef UNICODE
|
|
# endif
|
|
#endif
|
|
// #define GLEW_STATIC
|
|
#include <windows.h> // Window defines
|
|
#include "GL/glew.h" // Dołączony jako pliki glew.c i glew.h
|
|
//#include <gl/gl.h> // OpenGL
|
|
#include <gl/glu.h> // biblioteka GLU; program kompiluje się bez niej, ale w celu uniknięcia w przyszłości niespodzianek to została dołączona
|
|
#include <math.h> // Define for sqrt
|
|
//#include <stdio.h>
|
|
#include <iostream>
|
|
#include "RESOURCE.H" // About box resource identifiers.
|
|
#include "loadOBJ.h"
|
|
#include "lazik.hpp"
|
|
#include "plane.hpp"
|
|
//#include <vector>
|
|
#include "GL/glm/glm.hpp"
|
|
#include "GL/glfw3.h"
|
|
#include <ctime>
|
|
#include "timeh.hpp"
|
|
|
|
using namespace glm;
|
|
|
|
#define glRGB(x, y, z) glColor3ub((GLubyte)x, (GLubyte)y, (GLubyte)z)
|
|
#define BITMAP_ID 0x4D42 // identyfikator formatu BMP
|
|
#define GL_PI 3.1415
|
|
//#define getTime lastTime = std::time(nullptr);
|
|
//#define timestampedCout(msg) {getTime; std::cout << "( " << lastTime << ") " << msg << "\n";}
|
|
|
|
//using namespace std;
|
|
|
|
HPALETTE hPalette = NULL;
|
|
|
|
// Application name and instance storeage
|
|
static LPCTSTR lpszAppName = "grafikaKBT";
|
|
static HINSTANCE hInstance;
|
|
GLFWwindow* window;
|
|
|
|
// Rotation amounts
|
|
static GLfloat xRot = 0.0f;
|
|
static GLfloat yRot = 0.0f;
|
|
static GLfloat zRot = 0.0f;
|
|
|
|
|
|
static GLsizei lastHeight;
|
|
static GLsizei lastWidth;
|
|
|
|
// Opis tekstury
|
|
BITMAPINFOHEADER bitmapInfoHeader; // nagłówek obrazu
|
|
unsigned char* bitmapData; // dane tekstury
|
|
unsigned int texture[2]; // obiekt tekstury
|
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
|
|
|
BOOL APIENTRY AboutDlgProc(HWND hDlg, UINT message, UINT wParam, LONG lParam);
|
|
|
|
void SetDCPixelFormat(HDC hDC);
|
|
|
|
int polygonmode = 0;
|
|
std::time_t lastTime = std::time(nullptr);
|
|
int monitormode = 0;
|
|
int monitormodecounter = 0;
|
|
std::time_t monitormodehelper;
|
|
|
|
// Change viewing volume and viewport. Called when window is resized
|
|
void ChangeSize(GLsizei w, GLsizei h) {
|
|
GLfloat nRange = 100.0f;
|
|
GLfloat fAspect;
|
|
// Prevent a divide by zero
|
|
if (h == 0) h = 1;
|
|
|
|
lastWidth = w;
|
|
lastHeight = h;
|
|
|
|
fAspect = (GLfloat)w / (GLfloat)h;
|
|
// Set Viewport to window dimensions
|
|
glViewport(0, 0, w, h);
|
|
|
|
// Reset coordinate system
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
// Establish clipping volume (left, right, bottom, top, near, far)
|
|
if (w <= h) glOrtho(-nRange, nRange, -nRange * h / w, nRange * h / w, -nRange, nRange);
|
|
else glOrtho(-nRange * w / h, nRange * w / h, -nRange, nRange, -nRange, nRange);
|
|
|
|
// Establish perspective:
|
|
/*
|
|
gluPerspective(60.0f, fAspect, 1.0, 400);
|
|
*/
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
// LoadBitmapFile
|
|
// opis: ładuje mapę bitową z pliku i zwraca jej adres.
|
|
// Wypełnia strukturę nagłówka.
|
|
// Nie obsługuje map 8-bitowych.
|
|
unsigned char* LoadBitmapFile(char* filename, BITMAPINFOHEADER* bitmapInfoHeader) {
|
|
FILE* filePtr; // wskaźnik pozycji pliku
|
|
BITMAPFILEHEADER bitmapFileHeader; // nagłówek pliku
|
|
unsigned char* bitmapImage; // dane obrazu
|
|
int imageIdx = 0; // licznik pikseli
|
|
unsigned char tempRGB; // zmienna zamiany składowych
|
|
|
|
// otwiera plik w trybie "read binary"
|
|
filePtr = fopen(filename, "rb");
|
|
if (filePtr == NULL)
|
|
return NULL;
|
|
|
|
// wczytuje nagłówek pliku
|
|
fread(&bitmapFileHeader, sizeof(BITMAPFILEHEADER), 1, filePtr);
|
|
|
|
// sprawdza, czy jest to plik formatu BMP
|
|
if (bitmapFileHeader.bfType != BITMAP_ID)
|
|
{
|
|
fclose(filePtr);
|
|
return NULL;
|
|
}
|
|
|
|
// wczytuje nagłówek obrazu
|
|
fread(bitmapInfoHeader, sizeof(BITMAPINFOHEADER), 1, filePtr);
|
|
|
|
// ustawia wskaźnik pozycji pliku na początku danych obrazu
|
|
fseek(filePtr, bitmapFileHeader.bfOffBits, SEEK_SET);
|
|
|
|
// przydziela pamięć buforowi obrazu
|
|
bitmapImage = (unsigned char*)malloc(bitmapInfoHeader->biSizeImage);
|
|
|
|
// sprawdza, czy udało się przydzielić pamięć
|
|
if (!bitmapImage) {
|
|
free(bitmapImage);
|
|
fclose(filePtr);
|
|
return NULL;
|
|
}
|
|
|
|
// wczytuje dane obrazu
|
|
fread(bitmapImage, 1, bitmapInfoHeader->biSizeImage, filePtr);
|
|
|
|
// sprawdza, czy dane zostały wczytane
|
|
if (bitmapImage == NULL) {
|
|
fclose(filePtr);
|
|
return NULL;
|
|
}
|
|
|
|
// zamienia miejscami składowe R i B
|
|
for (imageIdx = 0; imageIdx < bitmapInfoHeader->biSizeImage; imageIdx += 3) {
|
|
tempRGB = bitmapImage[imageIdx];
|
|
bitmapImage[imageIdx] = bitmapImage[imageIdx + 2];
|
|
bitmapImage[imageIdx + 2] = tempRGB;
|
|
}
|
|
|
|
// zamyka plik i zwraca wskaźnik bufora zawierającego wczytany obraz
|
|
fclose(filePtr);
|
|
return bitmapImage;
|
|
}
|
|
|
|
void SetDCPixelFormat(HDC hDC) {
|
|
int nPixelFormat;
|
|
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), // Size of this structure
|
|
1, // Version of this structure
|
|
PFD_DRAW_TO_WINDOW | // Draw to Window (not to bitmap)
|
|
PFD_SUPPORT_OPENGL | // Support OpenGL calls in window
|
|
PFD_DOUBLEBUFFER, // Double buffered
|
|
PFD_TYPE_RGBA, // RGBA Color mode
|
|
24, // Want 24bit color
|
|
0,0,0,0,0,0, // Not used to select mode
|
|
0,0, // Not used to select mode
|
|
0,0,0,0,0, // Not used to select mode
|
|
32, // Size of depth buffer
|
|
0, // Not used to select mode
|
|
0, // Not used to select mode
|
|
PFD_MAIN_PLANE, // Draw in main plane
|
|
0, // Not used to select mode
|
|
0,0,0 }; // Not used to select mode
|
|
|
|
// Choose a pixel format that best matches that described in pfd
|
|
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
|
|
|
|
// Set the pixel format for the device context
|
|
SetPixelFormat(hDC, nPixelFormat, &pfd);
|
|
}
|
|
|
|
lazik user(0.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
|
|
plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka.obj");
|
|
|
|
void SetupRC() {
|
|
// Light values and coordinates
|
|
//GLfloat ambientLight[] = { 0.3f, 0.3f, 0.3f, 1.0f };
|
|
//GLfloat diffuseLight[] = { 0.7f, 0.7f, 0.7f, 1.0f };
|
|
//GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
//GLfloat lightPos[] = { 0.0f, 150.0f, 150.0f, 1.0f };
|
|
//GLfloat specref[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
|
|
|
|
glEnable(GL_DEPTH_TEST); // Hidden surface removal
|
|
glFrontFace(GL_CCW); // Counter clock-wise polygons face out
|
|
glEnable(GL_CULL_FACE); // Do not calculate inside of jet // !!! znacząco poprawia wydajność
|
|
|
|
// Enable lighting
|
|
//glEnable(GL_LIGHTING);
|
|
|
|
// Setup and enable light 0
|
|
//glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight);
|
|
//glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight);
|
|
//glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
|
|
//glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
|
|
//glEnable(GL_LIGHT0);
|
|
|
|
// Enable color tracking
|
|
//glEnable(GL_COLOR_MATERIAL);
|
|
|
|
// Set Material properties to follow glColor values
|
|
//glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
|
|
|
// All materials hereafter have full specular reflectivity
|
|
// with a high shine
|
|
//glMaterialfv(GL_FRONT, GL_SPECULAR, specref);
|
|
//glMateriali(GL_FRONT, GL_SHININESS, 128);
|
|
|
|
|
|
// White background
|
|
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
// Black brush
|
|
glColor3f(0.0, 0.0, 0.0);
|
|
|
|
// Initialize GLEW
|
|
timestampedCout("Inicjalizowanie GLEW...");
|
|
glewExperimental = true; // Needed for core profile
|
|
if (glewInit() != GLEW_OK) {
|
|
timestampedCout("Failed to initialize GLEW");
|
|
return;
|
|
}
|
|
|
|
timestampedCout("Zainicjalizowano GLEW.");
|
|
|
|
// glfw3 jest w teorii niepotrzebny, ale może się przydać
|
|
// do przepisania kodu na podobny do tego stąd:
|
|
// https://github.com/opengl-tutorials/ogl/blob/master/tutorial07_model_loading/tutorial07.cpp
|
|
timestampedCout("Inicjalizowanie GLFW3...");
|
|
if(!glfwInit()) {
|
|
timestampedCout("Failed to initialize GLFW");
|
|
}
|
|
timestampedCout("Zainicjalizowano GLFW3.");
|
|
|
|
// Załaduj model z pliku .obj
|
|
|
|
timestampedCout("Ladowanie modelu lazika...");
|
|
user.loadModel();
|
|
timestampedCout("Ladowanie modelu mapki...");
|
|
mapa.loadModel();
|
|
|
|
glfwSwapInterval(1);
|
|
|
|
//glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
|
|
|
|
}
|
|
|
|
void RenderScene(void) {
|
|
|
|
//float normal[3]; // Storage for calculated surface normal
|
|
|
|
// Save the matrix state and do the rotations
|
|
glPushMatrix();
|
|
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
|
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
|
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
|
|
|
|
// gluLookAt(
|
|
// 0, 0, 0, // the position of your camera, in world space
|
|
// 0, 0, 0, // where you want to look at, in world space
|
|
// 0, 1, 0 // probably glm::vec3(0,1,0), but (0,-1,0) would make you looking upside-down, which can be great too
|
|
// );
|
|
|
|
switch (polygonmode) {
|
|
case 1:
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
break;
|
|
default:
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
// prymitywny licznik FPS
|
|
if (monitormode) {
|
|
std::time_t now_t = std::time(nullptr);
|
|
// yRot -= 1; // showcase demo
|
|
if (now_t > monitormodehelper) {
|
|
std::cout << (int)(monitormodecounter / (now_t - monitormodehelper)) << " fps\n";
|
|
monitormodehelper = now_t;
|
|
monitormodecounter = 0;
|
|
}
|
|
else {
|
|
monitormodecounter++;
|
|
}
|
|
}
|
|
|
|
// Clear the screen
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// Use our shader
|
|
//glUseProgram(programID);
|
|
|
|
// // Bind our texture in Texture Unit 0
|
|
// glActiveTexture(GL_TEXTURE0);
|
|
// glBindTexture(GL_TEXTURE_2D, Texture);
|
|
// // Set our "myTextureSampler" sampler to use Texture Unit 0
|
|
// glUniform1i(TextureID, 0);
|
|
|
|
user.draw();
|
|
mapa.draw();
|
|
|
|
// Swap buffers
|
|
//glfwSwapBuffers(window);
|
|
//glfwPollEvents();
|
|
|
|
//Wyrysowanie prostokata:
|
|
//glRectd(-10.0,-10.0,20.0,20.0);
|
|
|
|
glPopMatrix(); // wymagane
|
|
glMatrixMode(GL_MODELVIEW); // zmniejsza zużycie GPU
|
|
|
|
// Flush drawing commands
|
|
// glFlush();
|
|
}
|
|
|
|
// If necessary, creates a 3-3-2 palette for the device context listed.
|
|
HPALETTE GetOpenGLPalette(HDC hDC) {
|
|
HPALETTE hRetPal = NULL; // Handle to palette to be created
|
|
PIXELFORMATDESCRIPTOR pfd; // Pixel Format Descriptor
|
|
LOGPALETTE* pPal; // Pointer to memory for logical palette
|
|
int nPixelFormat; // Pixel format index
|
|
int nColors; // Number of entries in palette
|
|
int i; // Counting variable
|
|
BYTE RedRange, GreenRange, BlueRange;
|
|
// Range for each color entry (7,7,and 3)
|
|
|
|
|
|
// Get the pixel format index and retrieve the pixel format description
|
|
nPixelFormat = GetPixelFormat(hDC);
|
|
DescribePixelFormat(hDC, nPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
|
|
|
// Does this pixel format require a palette? If not, do not create a
|
|
// palette and just return NULL
|
|
if (!(pfd.dwFlags & PFD_NEED_PALETTE)) return NULL;
|
|
|
|
// Number of entries in palette. 8 bits yeilds 256 entries
|
|
nColors = 1 << pfd.cColorBits;
|
|
|
|
// Allocate space for a logical palette structure plus all the palette entries
|
|
pPal = (LOGPALETTE*)malloc(sizeof(LOGPALETTE) + nColors * sizeof(PALETTEENTRY));
|
|
|
|
// Fill in palette header
|
|
pPal->palVersion = 0x300; // Windows 3.0
|
|
pPal->palNumEntries = nColors; // table size
|
|
|
|
// Build mask of all 1's. This creates a number represented by having
|
|
// the low order x bits set, where x = pfd.cRedBits, pfd.cGreenBits, and
|
|
// pfd.cBlueBits.
|
|
RedRange = (1 << pfd.cRedBits) - 1;
|
|
GreenRange = (1 << pfd.cGreenBits) - 1;
|
|
BlueRange = (1 << pfd.cBlueBits) - 1;
|
|
|
|
// Loop through all the palette entries
|
|
for (i = 0; i < nColors; i++) {
|
|
|
|
// Fill in the 8-bit equivalents for each component
|
|
pPal->palPalEntry[i].peRed = (i >> pfd.cRedShift) & RedRange;
|
|
pPal->palPalEntry[i].peRed = (unsigned char)(
|
|
(double)pPal->palPalEntry[i].peRed * 255.0 / RedRange);
|
|
|
|
pPal->palPalEntry[i].peGreen = (i >> pfd.cGreenShift) & GreenRange;
|
|
pPal->palPalEntry[i].peGreen = (unsigned char)(
|
|
(double)pPal->palPalEntry[i].peGreen * 255.0 / GreenRange);
|
|
|
|
pPal->palPalEntry[i].peBlue = (i >> pfd.cBlueShift) & BlueRange;
|
|
pPal->palPalEntry[i].peBlue = (unsigned char)(
|
|
(double)pPal->palPalEntry[i].peBlue * 255.0 / BlueRange);
|
|
|
|
// pPal->palPalEntry[i].peFlags = (unsigned char) NULL;
|
|
pPal->palPalEntry[i].peFlags = 0;
|
|
}
|
|
|
|
|
|
// Create the palette
|
|
hRetPal = CreatePalette(pPal);
|
|
|
|
// Go ahead and select and realize the palette for this device context
|
|
SelectPalette(hDC, hRetPal, FALSE);
|
|
RealizePalette(hDC);
|
|
|
|
// Free the memory used for the logical palette structure
|
|
free(pPal);
|
|
|
|
// Return the handle to the new palette
|
|
return hRetPal;
|
|
}
|
|
|
|
int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
|
|
|
|
MSG msg; // Windows message structure
|
|
WNDCLASS wc; // Windows class structure
|
|
HWND hWnd; // Storeage for window handle
|
|
|
|
hInstance = hInst;
|
|
|
|
// Register Window style
|
|
wc.style = CS_HREDRAW | CS_VREDRAW;
|
|
wc.lpfnWndProc = (WNDPROC)WndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = hInstance;
|
|
wc.hIcon = NULL;
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
|
|
// No need for background brush for OpenGL window
|
|
wc.hbrBackground = NULL;
|
|
|
|
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
|
|
wc.lpszClassName = lpszAppName;
|
|
|
|
// Register the window class
|
|
if (RegisterClass(&wc) == 0) return FALSE;
|
|
|
|
|
|
// Create the main application window
|
|
hWnd = CreateWindow(
|
|
lpszAppName,
|
|
lpszAppName,
|
|
|
|
// OpenGL requires WS_CLIPCHILDREN and WS_CLIPSIBLINGS
|
|
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
|
|
|
|
// Window position and size
|
|
50, 50,
|
|
400, 400,
|
|
NULL,
|
|
NULL,
|
|
hInstance,
|
|
NULL);
|
|
|
|
// If window was not created, quit
|
|
if (hWnd == NULL) return FALSE;
|
|
|
|
|
|
// Display the window
|
|
ShowWindow(hWnd, SW_SHOW);
|
|
UpdateWindow(hWnd);
|
|
|
|
// Process application messages until the application closes
|
|
while (GetMessage(&msg, NULL, 0, 0)) {
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
return msg.wParam;
|
|
}
|
|
|
|
|
|
// Window procedure, handles all messages for this program
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
|
static HGLRC hRC; // Permenant Rendering context
|
|
static HDC hDC; // Private GDI Device context
|
|
|
|
switch (message) {
|
|
// Window creation, setup for OpenGL
|
|
case WM_CREATE:
|
|
// Store the device context
|
|
hDC = GetDC(hWnd);
|
|
|
|
// Select the pixel format
|
|
SetDCPixelFormat(hDC);
|
|
|
|
// Create palette if needed
|
|
hPalette = GetOpenGLPalette(hDC);
|
|
|
|
// Create the rendering context and make it current
|
|
hRC = wglCreateContext(hDC);
|
|
wglMakeCurrent(hDC, hRC);
|
|
SetupRC();
|
|
|
|
/*
|
|
glGenTextures(2, &texture[0]); // tworzy obiekt tekstury
|
|
|
|
// ładuje pierwszy obraz tekstury:
|
|
bitmapData = LoadBitmapFile((char*)"Bitmapy\\checker.bmp", &bitmapInfoHeader);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture[0]); // aktywuje obiekt tekstury
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
// tworzy obraz tekstury
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
|
|
bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
|
|
|
|
if (bitmapData) free(bitmapData);
|
|
|
|
// ładuje drugi obraz tekstury:
|
|
bitmapData = LoadBitmapFile((char*)"Bitmapy\\crate.bmp", &bitmapInfoHeader);
|
|
glBindTexture(GL_TEXTURE_2D, texture[1]); // aktywuje obiekt tekstury
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
// tworzy obraz tekstury
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmapInfoHeader.biWidth,
|
|
bitmapInfoHeader.biHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
|
|
|
|
if (bitmapData) free(bitmapData);
|
|
|
|
// ustalenie sposobu mieszania tekstury z tłem
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
*/
|
|
break;
|
|
|
|
// Window is being destroyed, cleanup
|
|
case WM_DESTROY:
|
|
// Deselect the current rendering context and delete it
|
|
wglMakeCurrent(hDC, NULL);
|
|
wglDeleteContext(hRC);
|
|
|
|
// Delete the palette if it was created
|
|
if (hPalette != NULL) DeleteObject(hPalette);
|
|
|
|
// Tell the application to terminate after the window
|
|
// is gone.
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
// Window is resized.
|
|
case WM_SIZE:
|
|
// Call our function which modifies the clipping
|
|
// volume and viewport
|
|
ChangeSize(LOWORD(lParam), HIWORD(lParam));
|
|
break;
|
|
|
|
// The painting function. This message sent by Windows
|
|
// whenever the screen needs updating.
|
|
case WM_PAINT:
|
|
// Call OpenGL drawing code
|
|
RenderScene();
|
|
|
|
SwapBuffers(hDC);
|
|
|
|
// Validate the newly painted client area
|
|
if (!monitormode) ValidateRect(hWnd, NULL);
|
|
else InvalidateRect(hWnd, NULL, FALSE);
|
|
break;
|
|
|
|
// Windows is telling the application that it may modify
|
|
// the system palette. This message in essance asks the
|
|
// application for a new palette.
|
|
case WM_QUERYNEWPALETTE:
|
|
// If the palette was created.
|
|
if (hPalette) {
|
|
int nRet;
|
|
|
|
// Selects the palette into the current device context
|
|
SelectPalette(hDC, hPalette, FALSE);
|
|
|
|
// Map entries from the currently selected palette to
|
|
// the system palette. The return value is the number
|
|
// of palette entries modified.
|
|
nRet = RealizePalette(hDC);
|
|
|
|
// Repaint, forces remap of palette in current window
|
|
InvalidateRect(hWnd, NULL, FALSE);
|
|
|
|
return nRet;
|
|
}
|
|
break;
|
|
|
|
// This window may set the palette, even though it is not the
|
|
// currently active window.
|
|
case WM_PALETTECHANGED:
|
|
// Don't do anything if the palette does not exist, or if
|
|
// this is the window that changed the palette.
|
|
if ((hPalette != NULL) && ((HWND)wParam != hWnd)) {
|
|
// Select the palette into the device context
|
|
SelectPalette(hDC, hPalette, FALSE);
|
|
|
|
// Map entries to system palette
|
|
RealizePalette(hDC);
|
|
|
|
// Remap the current colors to the newly realized palette
|
|
UpdateColors(hDC);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
// Key press, check for arrow keys to do cube rotation.
|
|
case WM_KEYDOWN:
|
|
|
|
switch (wParam) {
|
|
case VK_UP:
|
|
xRot -= 5.0f;
|
|
break;
|
|
|
|
case VK_DOWN:
|
|
xRot += 5.0f;
|
|
break;
|
|
|
|
case VK_LEFT:
|
|
yRot -= 5.0f;
|
|
break;
|
|
|
|
case VK_RIGHT:
|
|
yRot += 5.0f;
|
|
break;
|
|
|
|
case 'Q':
|
|
zRot += 5.0f;
|
|
break;
|
|
|
|
case 'E':
|
|
zRot -= 5.0f;
|
|
break;
|
|
|
|
case 'R':
|
|
xRot = 0;
|
|
yRot = 0;
|
|
zRot = 0;
|
|
break;
|
|
|
|
case ' ': // 32
|
|
polygonmode = !polygonmode;
|
|
getTime;
|
|
if (polygonmode) timestampedCout("Uwaga! Tryb wireframe jest niewydajny i powinien sluzyc tylko do debugowania!");
|
|
break;
|
|
|
|
case 114: // F3
|
|
monitormode = !monitormode;
|
|
if (monitormode) {
|
|
monitormodehelper = std::time(nullptr) - 1;
|
|
timestampedCout("Wlaczono tryb monitorowania wydajnosci.");
|
|
}
|
|
if (!monitormode) timestampedCout("Wylaczono tryb monitorowania wydajnosci.");
|
|
break;
|
|
|
|
default:
|
|
timestampedCout("Nacisnieto nierozpoznany klawisz: " << (int)wParam);
|
|
}
|
|
|
|
xRot = (const int)xRot % 360;
|
|
yRot = (const int)yRot % 360;
|
|
zRot = (const int)zRot % 360;
|
|
|
|
InvalidateRect(hWnd, NULL, FALSE);
|
|
break;
|
|
|
|
// A menu command
|
|
case WM_COMMAND:
|
|
|
|
switch (LOWORD(wParam)) {
|
|
|
|
// Exit the program
|
|
case ID_FILE_EXIT:
|
|
DestroyWindow(hWnd);
|
|
break;
|
|
|
|
// Display the about box
|
|
case ID_HELP_ABOUT:
|
|
DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG_ABOUT), hWnd, (DLGPROC)AboutDlgProc);
|
|
break;
|
|
|
|
}
|
|
break;
|
|
|
|
default: // Passes it on if unproccessed
|
|
return (DefWindowProc(hWnd, message, wParam, lParam));
|
|
}
|
|
|
|
return (0L);
|
|
}
|
|
|
|
// Dialog procedure.
|
|
BOOL APIENTRY AboutDlgProc(HWND hDlg, UINT message, UINT wParam, LONG lParam) {
|
|
|
|
switch (message) {
|
|
// Initialize the dialog box
|
|
case WM_INITDIALOG:
|
|
int i;
|
|
GLenum glError;
|
|
|
|
// glGetString demo
|
|
SetDlgItemText(hDlg, IDC_OPENGL_VENDOR, reinterpret_cast<LPCSTR>(glGetString(GL_VENDOR)));
|
|
SetDlgItemText(hDlg, IDC_OPENGL_RENDERER, (LPCSTR)glGetString(GL_RENDERER));
|
|
SetDlgItemText(hDlg, IDC_OPENGL_VERSION, (LPCSTR)glGetString(GL_VERSION));
|
|
SetDlgItemText(hDlg, IDC_OPENGL_EXTENSIONS, (LPCSTR)glGetString(GL_EXTENSIONS));
|
|
|
|
// gluGetString demo
|
|
SetDlgItemText(hDlg, IDC_GLU_VERSION, (LPCSTR)gluGetString(GLU_VERSION));
|
|
SetDlgItemText(hDlg, IDC_GLU_EXTENSIONS, (LPCSTR)gluGetString(GLU_EXTENSIONS));
|
|
|
|
|
|
// Display any recent error messages
|
|
i = 0;
|
|
do {
|
|
glError = glGetError();
|
|
SetDlgItemText(hDlg, IDC_ERROR1 + i, (LPCSTR)gluErrorString(glError));
|
|
i++;
|
|
} while (i < 6 && glError != GL_NO_ERROR);
|
|
|
|
|
|
return (TRUE);
|
|
|
|
break;
|
|
|
|
// Process command messages
|
|
case WM_COMMAND:
|
|
|
|
// Validate and Make the changes
|
|
if (LOWORD(wParam) == IDOK) EndDialog(hDlg, TRUE);
|
|
break;
|
|
|
|
// Closed from sysbox
|
|
case WM_CLOSE:
|
|
|
|
EndDialog(hDlg, TRUE);
|
|
break;
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
} |