16 lines
323 B
C++
16 lines
323 B
C++
#include <stdio.h>
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#include <string>
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#include <vector>
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#include <iostream>
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#include <fstream>
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#include <algorithm>
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#include <sstream>
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using namespace std;
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#include <stdlib.h>
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#include <string.h>
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#include "timeh.hpp"
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#include "GL/glew.h"
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GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path); |