34 lines
778 B
C++
34 lines
778 B
C++
#pragma once
|
|
#include <windows.h>
|
|
#include "GL/glew.h"
|
|
#include <gl/gl.h>
|
|
#include <gl/glu.h>
|
|
#include <vector>
|
|
#include <iostream>
|
|
#include "timeh.hpp"
|
|
#include "GL/glm/glm.hpp"
|
|
#include "loadOBJ.h"
|
|
|
|
class lazik {
|
|
private:
|
|
float c_x{0};
|
|
float c_y{0};
|
|
float c_z{0};
|
|
float rot_x{0};
|
|
float rot_y{0};
|
|
float rot_z{0};
|
|
std::vector <glm::vec3> vertices;
|
|
std::vector <glm::vec2> uvs;
|
|
std::vector <glm::vec3> normals; // Won't be used at the moment.
|
|
GLuint vertexbuffer;
|
|
GLuint uvbuffer;
|
|
const char* modelpath;
|
|
public:
|
|
lazik(float x, float y, float z, const char* modelpath);
|
|
void loadModel();
|
|
void draw();
|
|
void moveX(float x);
|
|
void moveY(float y);
|
|
void moveZ(float z);
|
|
void moveXYZ(float x, float y, float z);
|
|
}; |