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grafikaKBT/res/shaders/TextureFragmentShader.fragmentshader
2025-01-08 04:55:58 +01:00

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#version 330 core
// Interpolated values from the vertex shaders
in vec2 UV;
// Output data
out vec3 color;
// Values that stay constant for the whole mesh.
uniform sampler2D myTextureSampler;
void main() {
// Output color = color of the texture at the specified UV
color = texture(myTextureSampler, UV).rgb;
}