Files
grafikaKBT/Global.cpp
2026-02-02 00:33:08 +01:00

39 lines
989 B
C++

#include "Global.h"
// Inicjalizacja zmiennych
float deltaTime = 0.0f;
FPSCounter fpsCounter;
bool panoramic_view = false;
bool fpv_view = false;
int polygonmode = 0;
bool Kolizja = false;
short biezacy_wzor = 0;
float CameraHeight = 150.0f;
float xRot = 0.0f;
float yRot = 0.0f;
float zRot = 0.0f;
float Foward = 45.0f;
float Sides = -45.0f;
float Rotation = 270.0f;
float velocity = 0.0f;
float rotationVelocity = 0.0f;
bool keyWPressed = false;
bool keySPressed = false;
bool keyAPressed = false;
bool keyDPressed = false;
lazik user(10.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka3_nofence_noplatform.obj");
RainSystem rainSystem(2000, 250.0f, 200.0f);
DayNightCycle dayNight;
unsigned int texture[4];
std::vector<Plot> fences = {
{ 450.0f, 3.0f, -90.0f, 900.0f, 4.0f, 1},
{ 0.0f, 3.0f, 405.0f, 990.0f, 4.0f, 0},
{ 450.0f, 3.0f, 10 * 90.0f, 900.0f, 4.0f, 1},
{10 * 90.0f, 3.0f, 405.0f, 990.0f, 4.0f, 0}
};