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feat: add first volunteer skill endpoint (add_skill) along with dtos
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@@ -1,5 +1,6 @@
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using Microsoft.AspNetCore.Http.HttpResults;
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using Microsoft.EntityFrameworkCore;
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using System.Runtime.Intrinsics.Arm;
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using System.Security.Cryptography;
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using System.Text;
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using WebApp.Data;
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@@ -123,6 +124,42 @@ namespace WebApp.Endpoints
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});
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group.MapPost("/add_skill", async (SingleSkillDto dto, HttpContext httpContext, ApplicationDbContext context, GeneralUseHelpers guh) =>
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{
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// Uzyskaj użytkownika z tokenu
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Token? token = await guh.GetTokenFromHTTPContext(httpContext);
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User? user = await guh.GetUserFromToken(token);
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// Tylko wolontariusze powinno móc dodawać swoje skille
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if (user == null || user.IsOrganisation) {
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return Results.Json(new { message = "Unauthorized" }, statusCode: 401);
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}
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// Szukamy skilla w bazie o ID takim, jak w otrzymanym DTO
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Skill? skill = await context.Skills.FindAsync(dto.Skill);
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if (skill is null)
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{
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return Results.Json(new { message = "Skill not found" }, statusCode: 404);
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}
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// Sprawdzamy, czy ten użytkownik nie ma już takiego skilla. Jeżeli ma, nie ma sensu dodawać go kilkukrotnie.
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VolunteerSkill? vs = await context.VolunteerSkills.FirstOrDefaultAsync(v => v.UserId == user.UserId && v.SkillId == dto.Skill);
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if (vs is null)
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{
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// Nie ma - zatem musimy dodać nowy VolunteerSkill do bazy
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VolunteerSkill newVs = dto.ToVolunteerSkillEntity(user.UserId);
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context.VolunteerSkills.Add(newVs);
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await context.SaveChangesAsync();
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} else
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{
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// Ma - (ta para UserId <-> SkillId już istnieje w bazie) użytkownik już ma ten skill
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return Results.Json(new { message = "User already has this skill" }, statusCode: 400);
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}
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return Results.Json(new { message = "Skill added successfully!" }, statusCode: 201);
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});
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return group;
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}
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