add a loading bar

This commit is contained in:
Yonokid
2025-07-24 17:35:19 -04:00
parent 1111d0d15d
commit 07867f3ee4
7 changed files with 167 additions and 12 deletions

View File

@@ -9,7 +9,6 @@ from raylib.defines import (
RL_SRC_ALPHA,
)
from libs import song_hash
from libs.audio import audio
from libs.utils import (
get_config,
@@ -19,6 +18,7 @@ from libs.utils import (
from scenes.devtest import DevScreen
from scenes.entry import EntryScreen
from scenes.game import GameScreen
from scenes.loading import LoadScreen
from scenes.result import ResultScreen
from scenes.settings import SettingsScreen
from scenes.song_select import SongSelectScreen
@@ -33,6 +33,7 @@ class Screens:
RESULT = "RESULT"
SETTINGS = "SETTINGS"
DEV_MENU = "DEV_MENU"
LOADING = "LOADING"
def create_song_db():
with sqlite3.connect('scores.db') as con:
@@ -57,8 +58,6 @@ def create_song_db():
print("Scores database created successfully")
def main():
create_song_db()
global_data.song_hashes = song_hash.build_song_hashes()
global_data.config = get_config()
screen_width: int = global_data.config["video"]["screen_width"]
screen_height: int = global_data.config["video"]["screen_height"]
@@ -74,13 +73,16 @@ def main():
if global_data.config["video"]["fullscreen"]:
ray.maximize_window()
current_screen = Screens.TITLE
current_screen = Screens.LOADING
audio.init_audio_device()
create_song_db()
title_screen = TitleScreen(screen_width, screen_height)
entry_screen = EntryScreen(screen_width, screen_height)
song_select_screen = SongSelectScreen(screen_width, screen_height)
load_screen = LoadScreen(screen_width, screen_height, song_select_screen)
game_screen = GameScreen(screen_width, screen_height)
result_screen = ResultScreen(screen_width, screen_height)
settings_screen = SettingsScreen(screen_width, screen_height)
@@ -93,7 +95,8 @@ def main():
Screens.GAME: game_screen,
Screens.RESULT: result_screen,
Screens.SETTINGS: settings_screen,
Screens.DEV_MENU: dev_screen
Screens.DEV_MENU: dev_screen,
Screens.LOADING: load_screen
}
target = ray.load_render_texture(screen_width, screen_height)
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)

View File

@@ -28,6 +28,12 @@ class Background:
self.footer.draw()
self.donbg.draw()
def unload(self):
self.donbg.unload()
self.bg_normal.unload()
self.bg_fever.unload()
self.footer.unload()
class DonBG:
@staticmethod
@@ -52,6 +58,11 @@ class DonBGBase:
if self.move.is_finished:
self.move.restart()
def unload(self):
for texture_group in self.textures:
for texture in self.textures[texture_group]:
ray.unload_texture(texture)
class DonBG1(DonBGBase):
def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
super().__init__(index, screen_width, screen_height, player_num)
@@ -114,6 +125,11 @@ class BGNormalBase:
self.name = 'bg_nomal_a_' + str(index).zfill(2)
self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
def unload(self):
for texture_group in self.textures:
for texture in self.textures[texture_group]:
ray.unload_texture(texture)
class BGNormal1(BGNormalBase):
def __init__(self, index: int, screen_width: int, screen_height: int):
super().__init__(index, screen_width, screen_height)
@@ -284,6 +300,11 @@ class BGFeverBase:
self.vertical_move = Animation.create_move(1300, start_position=0, total_distance=50, reverse_delay=0)
self.horizontal_move = Animation.create_move(5000, start_position=0, total_distance=self.textures[self.name][2].width)
def unload(self):
for texture_group in self.textures:
for texture in self.textures[texture_group]:
ray.unload_texture(texture)
class BGFever4(BGFeverBase):
def __init__(self, index: int, screen_width: int, screen_height: int):
super().__init__(index, screen_width, screen_height)
@@ -308,5 +329,9 @@ class Footer:
self.screen_height = screen_height
self.name = 'dodai_a_' + str(index).zfill(2)
self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
def unload(self):
for texture_group in self.textures:
for texture in self.textures[texture_group]:
ray.unload_texture(texture)
def draw(self):
ray.draw_texture(self.textures[self.name][0], 0, self.screen_height - self.textures[self.name][0].height + 20, ray.WHITE)

View File

@@ -56,6 +56,8 @@ def build_song_hashes(output_dir=Path("cache")):
print('Pulled latest from', root_path)
all_tja_files.extend(root_path.rglob("*.tja"))
global_data.total_songs = len(all_tja_files)
files_to_process = []
# O(n) pass to identify which files need processing
@@ -86,6 +88,10 @@ def build_song_hashes(output_dir=Path("cache")):
del path_to_hash[tja_path_str]
# Process only files that need updating
song_count = 0
total_songs = len(files_to_process)
if total_songs > 0:
global_data.total_songs = total_songs
for tja_path in files_to_process:
tja_path_str = str(tja_path)
current_modified = tja_path.stat().st_mtime
@@ -120,6 +126,8 @@ def build_song_hashes(output_dir=Path("cache")):
# Update both indexes
path_to_hash[tja_path_str] = hash_val
global_data.song_paths[tja_path] = hash_val
song_count += 1
global_data.song_progress = song_count / total_songs
# Save both files
with open(output_path, "w", encoding="utf-8") as f:

View File

@@ -234,6 +234,9 @@ class GlobalData:
config: dict = field(default_factory=lambda: dict())
song_hashes: dict[str, list[dict]] = field(default_factory=lambda: dict()) #Hash to path
song_paths: dict[Path, str] = field(default_factory=lambda: dict()) #path to hash
song_progress: float = 0.0
total_songs: int = 0
global_data = GlobalData()
class OutlinedText:

View File

@@ -142,6 +142,7 @@ class GameScreen:
self.song_started = False
self.end_ms = 0
self.movie = None
self.background.unload()
return next_screen
def write_score(self):

108
scenes/loading.py Normal file
View File

@@ -0,0 +1,108 @@
import threading
import pyray as ray
from libs.song_hash import build_song_hashes
from libs.utils import global_data
from scenes.song_select import SongSelectScreen
class LoadScreen:
def __init__(self, width: int, height: int, song_select_screen: SongSelectScreen):
self.width = width
self.height = height
self.screen_init = False
self.songs_loaded = False
self.navigator_started = False
self.loading_complete = False
self.song_select_screen = song_select_screen
# Progress bar settings
self.progress_bar_width = width * 0.6
self.progress_bar_height = 20
self.progress_bar_x = (width - self.progress_bar_width) // 2
self.progress_bar_y = height * 0.7
# Thread references
self.loading_thread = None
self.navigator_thread = None
def _load_song_hashes(self):
"""Background thread function to load song hashes"""
try:
global_data.song_hashes = build_song_hashes()
self.songs_loaded = True
except Exception as e:
print(f"Error loading song hashes: {e}")
self.songs_loaded = True
def _load_navigator(self):
"""Background thread function to load navigator"""
try:
self.song_select_screen.load_navigator()
self.loading_complete = True
except Exception as e:
print(f"Error loading navigator: {e}")
self.loading_complete = True
def on_screen_start(self):
if not self.screen_init:
self.loading_thread = threading.Thread(target=self._load_song_hashes)
self.loading_thread.daemon = True
self.loading_thread.start()
self.screen_init = True
def on_screen_end(self, next_screen: str):
self.screen_init = False
if self.loading_thread and self.loading_thread.is_alive():
self.loading_thread.join(timeout=1.0)
if self.navigator_thread and self.navigator_thread.is_alive():
self.navigator_thread.join(timeout=1.0)
return next_screen
def update(self):
self.on_screen_start()
if self.songs_loaded and not self.navigator_started:
self.navigator_thread = threading.Thread(target=self._load_navigator)
self.navigator_thread.daemon = True
self.navigator_thread.start()
self.navigator_started = True
if self.loading_complete:
return self.on_screen_end('TITLE')
def draw(self):
ray.draw_rectangle(0, 0, self.width, self.height, ray.BLACK)
# Draw progress bar background
ray.draw_rectangle(
int(self.progress_bar_x),
int(self.progress_bar_y),
int(self.progress_bar_width),
int(self.progress_bar_height),
ray.DARKGRAY
)
# Draw progress bar fill
progress = max(0.0, min(1.0, global_data.song_progress))
fill_width = self.progress_bar_width * progress
if fill_width > 0:
ray.draw_rectangle(
int(self.progress_bar_x),
int(self.progress_bar_y),
int(fill_width),
int(self.progress_bar_height),
ray.RED
)
# Draw border
ray.draw_rectangle_lines(
int(self.progress_bar_x),
int(self.progress_bar_y),
int(self.progress_bar_width),
int(self.progress_bar_height),
ray.WHITE
)

View File

@@ -33,6 +33,7 @@ class SongSelectScreen:
self.screen_width = screen_width
self.screen_height = screen_height
def load_navigator(self):
self.navigator = FileNavigator(self.root_dir)
def load_textures(self):
@@ -47,7 +48,6 @@ class SongSelectScreen:
self.sound_ura_switch = audio.load_sound(sounds_dir / 'song_select' / 'SE_SELECT [4].ogg')
audio.set_sound_volume(self.sound_ura_switch, 0.25)
self.sound_bgm = audio.load_sound(sounds_dir / "song_select" / "JINGLE_GENRE [1].ogg")
#self.sound_cancel = audio.load_sound(sounds_dir / "cancel.wav")
def on_screen_start(self):
if not self.screen_init:
@@ -369,14 +369,15 @@ class SongBox:
615: 532,
}
def __init__(self, name: str, texture_index: int, is_dir: bool, tja: Optional[TJAParser] = None,
tja_count: Optional[int] = None, box_texture: Optional[ray.Texture] = None, name_texture_index: Optional[int] = None):
tja_count: Optional[int] = None, box_texture: Optional[str] = None, name_texture_index: Optional[int] = None):
self.text_name = name
self.texture_index = texture_index
if name_texture_index is None:
self.name_texture_index = texture_index
else:
self.name_texture_index = name_texture_index
self.box_texture = box_texture
self.box_texture_path = box_texture
self.box_texture = None
self.scores = dict()
self.crown = dict()
self.position = -11111
@@ -398,11 +399,8 @@ class SongBox:
self.genre_distance = 0
self.tja_count = tja_count
self.tja_count_text = None
if self.tja_count is not None and self.tja_count != 0:
self.tja_count_text = OutlinedText(str(self.tja_count), 35, ray.Color(255, 255, 255, 255), ray.Color(0, 0, 0, 255), outline_thickness=5)#, horizontal_spacing=1.2)
self.tja = tja
self.hash = dict()
self.update(False)
def reset(self):
if self.black_name is not None:
@@ -477,6 +475,10 @@ class SongBox:
self.open_anim = Animation.create_move(133, start_position=0, total_distance=150, delay=83.33)
self.open_fade = Animation.create_fade(200, initial_opacity=0, final_opacity=1.0)
self.wait = get_current_ms()
if self.tja_count is not None and self.tja_count > 0 and self.tja_count_text is None:
self.tja_count_text = OutlinedText(str(self.tja_count), 35, ray.Color(255, 255, 255, 255), ray.Color(0, 0, 0, 255), outline_thickness=5)#, horizontal_spacing=1.2)
if self.box_texture is None and self.box_texture_path is not None:
self.box_texture = ray.load_texture(self.box_texture_path)
elif not self.is_open:
if self.black_name is not None:
@@ -1021,6 +1023,7 @@ class FileNavigator:
self.history = []
self.box_open = False
self.genre_bg = None
self.song_count = 0
# Generate all objects upfront
self._generate_all_objects()
@@ -1062,7 +1065,7 @@ class FileNavigator:
name, texture_index, collection = self._parse_box_def(dir_path)
box_png_path = dir_path / "box.png"
if box_png_path.exists():
box_texture = ray.load_texture(str(box_png_path))
box_texture = str(box_png_path)
# Count TJA files for this directory
tja_count = self._count_tja_files(dir_path)
@@ -1104,6 +1107,8 @@ class FileNavigator:
song_key = str(tja_path)
if song_key not in self.all_song_files:
song_obj = SongFile(tja_path, tja_path.name, texture_index)
self.song_count += 1
global_data.song_progress = self.song_count / global_data.total_songs
if song_obj.is_recent:
self.new_items.append(SongFile(tja_path, tja_path.name, 620, name_texture_index=texture_index))
self.all_song_files[song_key] = song_obj
@@ -1128,6 +1133,8 @@ class FileNavigator:
if song_key not in self.all_song_files:
try:
song_obj = SongFile(tja_path, tja_path.name, 620)
self.song_count += 1
global_data.song_progress = self.song_count / global_data.total_songs
self.all_song_files[song_key] = song_obj
except Exception as e:
print(f"Error creating SongFile for {tja_path}: {e}")