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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
add a loading bar
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@@ -28,6 +28,12 @@ class Background:
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self.footer.draw()
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self.donbg.draw()
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def unload(self):
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self.donbg.unload()
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self.bg_normal.unload()
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self.bg_fever.unload()
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self.footer.unload()
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class DonBG:
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@staticmethod
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@@ -52,6 +58,11 @@ class DonBGBase:
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if self.move.is_finished:
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self.move.restart()
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def unload(self):
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for texture_group in self.textures:
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for texture in self.textures[texture_group]:
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ray.unload_texture(texture)
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class DonBG1(DonBGBase):
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def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
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super().__init__(index, screen_width, screen_height, player_num)
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@@ -114,6 +125,11 @@ class BGNormalBase:
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self.name = 'bg_nomal_a_' + str(index).zfill(2)
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self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
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def unload(self):
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for texture_group in self.textures:
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for texture in self.textures[texture_group]:
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ray.unload_texture(texture)
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class BGNormal1(BGNormalBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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@@ -284,6 +300,11 @@ class BGFeverBase:
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self.vertical_move = Animation.create_move(1300, start_position=0, total_distance=50, reverse_delay=0)
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self.horizontal_move = Animation.create_move(5000, start_position=0, total_distance=self.textures[self.name][2].width)
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def unload(self):
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for texture_group in self.textures:
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for texture in self.textures[texture_group]:
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ray.unload_texture(texture)
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class BGFever4(BGFeverBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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@@ -308,5 +329,9 @@ class Footer:
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self.screen_height = screen_height
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self.name = 'dodai_a_' + str(index).zfill(2)
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self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
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def unload(self):
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for texture_group in self.textures:
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for texture in self.textures[texture_group]:
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ray.unload_texture(texture)
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def draw(self):
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ray.draw_texture(self.textures[self.name][0], 0, self.screen_height - self.textures[self.name][0].height + 20, ray.WHITE)
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