Update game.py

This commit is contained in:
Anthony Samms
2025-12-19 11:02:16 -05:00
parent 819e54a467
commit 252c3c3e0b

View File

@@ -2,6 +2,7 @@ import math
from collections import deque
import logging
from pathlib import Path
from typing import Optional
import pyray as ray
import copy
@@ -11,7 +12,7 @@ from libs.audio import audio
from libs.background import Background
from libs.global_data import Modifiers, PlayerNum, global_data
from libs.tja import Balloon, Drumroll, NoteType, TJAParser, TimelineObject, apply_modifiers
from libs.utils import get_current_ms
from libs.utils import get_current_ms, is_l_don_pressed, is_l_kat_pressed, is_r_don_pressed, is_r_kat_pressed
from libs.texture import tex
from scenes.game import DrumHitEffect, DrumType, GameScreen, JudgeCounter, LaneHitEffect, Player, Side
@@ -273,6 +274,21 @@ class PracticePlayer(Player):
self.gauge = None
self.paused = False
def handle_input(self, ms_from_start: float, current_time: float, background: Optional[Background]):
if self.paused:
return
input_checks = [
(is_l_don_pressed, DrumType.DON, Side.LEFT, f'hitsound_don_{self.player_num}p'),
(is_r_don_pressed, DrumType.DON, Side.RIGHT, f'hitsound_don_{self.player_num}p'),
(is_l_kat_pressed, DrumType.KAT, Side.LEFT, f'hitsound_kat_{self.player_num}p'),
(is_r_kat_pressed, DrumType.KAT, Side.RIGHT, f'hitsound_kat_{self.player_num}p')
]
for check_func, drum_type, side, sound in input_checks:
if check_func(self.player_num):
self.spawn_hit_effects(drum_type, side)
audio.play_sound(sound, 'hitsound')
self.check_note(ms_from_start, drum_type, current_time, background)
def spawn_hit_effects(self, drum_type: DrumType, side: Side):
self.lane_hit_effect = LaneHitEffect(drum_type, self.is_2p)
self.draw_drum_hit_list.append(PracticeDrumHitEffect(drum_type, side, self.is_2p, player_num=self.player_num))