add skin_config.json

This commit is contained in:
Anthony Samms
2025-11-17 02:31:51 -05:00
parent 4f0f952a6d
commit 5d8124bd45
9 changed files with 42 additions and 35 deletions

View File

@@ -5,7 +5,7 @@ from libs.utils import global_tex
logger = logging.getLogger(__name__)
class Chara2D:
def __init__(self, index: int, bpm: float, path: str = 'chara'):
def __init__(self, index: int, bpm: float = 100, path: str = 'chara'):
"""
Initialize a Chara2D object.
@@ -67,7 +67,7 @@ class Chara2D:
self.current_anim = name
self.anims[name].start()
logger.debug(f"Animation set: {name}")
def update(self, current_time_ms: float, bpm: float, is_clear: bool, is_rainbow: bool):
def update(self, current_time_ms: float, bpm: float = 100, is_clear: bool = False, is_rainbow: bool = False):
"""
Update the character's animation state and appearance.

View File

@@ -45,12 +45,12 @@ class Nameplate:
"""Unload the Nameplate object."""
self.name.unload()
self.title.unload()
def draw(self, x: int, y: int, fade: float = 1.0):
def draw(self, x: float, y: float, fade: float = 1.0):
"""Draw the Nameplate object.
Args:
x (int): The x-coordinate of the Nameplate object.
y (int): The y-coordinate of the Nameplate object.
x (float): The x-coordinate of the Nameplate object.
y (float): The y-coordinate of the Nameplate object.
fade (float): The fade value of the Nameplate object.
"""
tex = global_tex
@@ -103,7 +103,7 @@ class Indicator:
self.blue_arrow_move.update(current_time_ms)
self.blue_arrow_fade.update(current_time_ms)
def draw(self, x: int, y: int, fade=1.0):
def draw(self, x: float, y: float, fade=1.0):
"""Draw the indicator at the given position with the given fade."""
tex = global_tex
tex.draw_texture('indicator', 'background', x=x, y=y, fade=fade)
@@ -156,7 +156,7 @@ class EntryOverlay:
def update(self, current_time_ms: float):
"""Update the Banapass and Camera status icons."""
pass
def draw(self, x: int = 0, y: int = 0):
def draw(self, x: float = 0, y: float = 0):
"""Draw the Banapass and Camera status icons."""
tex = global_tex
tex.draw_texture('overlay', 'banapass_or', x=x, y=y, frame=self.online)

View File

@@ -16,6 +16,11 @@ SCREEN_HEIGHT = 720
logger = logging.getLogger(__name__)
class Coordinates:
def __init__(self, x: float, y: float):
self.x = x
self.y = y
class Texture:
"""Texture class for managing textures and animations."""
def __init__(self, name: str, texture: Union[ray.Texture, list[ray.Texture]], init_vals: dict[str, int]):
@@ -41,7 +46,13 @@ class TextureWrapper:
def __init__(self):
self.textures: dict[str, dict[str, Texture]] = dict()
self.animations: dict[int, BaseAnimation] = dict()
self.skin_config: dict[str, Coordinates] = dict()
self.graphics_path = Path("Graphics")
if (self.graphics_path / "skin_config.json").exists():
data = json.loads((self.graphics_path / "skin_config.json").read_text())
self.skin_config: dict[str, Coordinates] = {
k: Coordinates(v['x'], v['y']) for k, v in data.items()
}
def unload_textures(self):
"""Unload all textures and animations."""

View File

@@ -11,14 +11,11 @@ from libs.global_objects import AllNetIcon
from libs.tja import TJAParser
from libs.transition import Transition
from libs.utils import OutlinedText, get_current_ms
from libs.texture import tex
from libs.texture import SCREEN_WIDTH, tex
from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Gauge, ResultTransition, SongInfo
logger = logging.getLogger(__name__)
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
class DanGameScreen(GameScreen):
JUDGE_X = 414

View File

@@ -6,7 +6,7 @@ from libs.audio import audio
from libs.chara_2d import Chara2D
from libs.global_data import PlayerNum
from libs.global_objects import AllNetIcon, CoinOverlay, Nameplate, Indicator, EntryOverlay, Timer
from libs.texture import tex
from libs.texture import SCREEN_HEIGHT, SCREEN_WIDTH, tex
from libs.screen import Screen
from libs.utils import (
OutlinedText,
@@ -45,7 +45,7 @@ class EntryScreen(Screen):
self.side_select_fade = tex.get_animation(0)
self.bg_flicker = tex.get_animation(1)
self.side_select_fade.start()
self.chara = Chara2D(0, 100)
self.chara = Chara2D(0)
self.announce_played = False
self.players: list[Optional[EntryPlayer]] = [None, None]
audio.play_sound('bgm', 'music')
@@ -158,7 +158,7 @@ class EntryScreen(Screen):
tex.draw_texture('side_select', 'question', fade=fade)
self.chara.draw(480, 240)
self.chara.draw(tex.skin_config["chara_entry"].x, tex.skin_config["chara_entry"].y)
tex.draw_texture('side_select', '1P', fade=fade)
tex.draw_texture('side_select', 'cancel', fade=fade)
@@ -173,7 +173,7 @@ class EntryScreen(Screen):
tex.draw_texture('side_select', '2P_highlight', fade=fade)
tex.draw_texture('side_select', '1P2P_outline', index=1, fade=fade)
tex.draw_texture('side_select', 'cancel_text', fade=fade)
self.nameplate.draw(500, 185)
self.nameplate.draw(tex.skin_config["nameplate_entry"].x, tex.skin_config["nameplate_entry"].y)
def draw_player_drum(self):
for player in self.players:
@@ -212,10 +212,10 @@ class EntryScreen(Screen):
tex.draw_texture('global', 'player_entry')
if self.box_manager.is_finished():
ray.draw_rectangle(0, 0, 1280, 720, ray.BLACK)
ray.draw_rectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ray.BLACK)
self.timer.draw()
self.entry_overlay.draw(y=-10)
self.entry_overlay.draw(y=tex.skin_config['entry_overlay_entry'].y)
self.coin_overlay.draw()
self.allnet_indicator.draw()
@@ -248,7 +248,7 @@ class EntryPlayer:
# Character (0 for red/1P, 1 for blue/2P)
chara_id = 0 if side == 0 else 1
self.chara = Chara2D(chara_id, 100)
self.chara = Chara2D(chara_id)
# Animations
self.drum_move_1 = tex.get_animation(2)
@@ -283,7 +283,7 @@ class EntryPlayer:
self.nameplate_fadein.update(current_time)
self.nameplate.update(current_time)
self.indicator.update(current_time)
self.chara.update(current_time, 100, False, False)
self.chara.update(current_time)
def draw_drum(self):
"""Draw the player's drum with animations"""
@@ -323,11 +323,11 @@ class EntryPlayer:
def draw_nameplate_and_indicator(self, fade: float = 1.0):
"""Draw nameplate and indicator at player-specific position"""
if self.side == 0: # Left side
self.nameplate.draw(30, 640, fade=fade)
self.indicator.draw(50, 575, fade=fade)
self.nameplate.draw(tex.skin_config['nameplate_entry_left'].x, tex.skin_config['nameplate_entry_left'].y, fade=fade)
self.indicator.draw(tex.skin_config['indicator_entry_left'].x, tex.skin_config['indicator_entry_left'].y, fade=fade)
else: # Right side
self.nameplate.draw(950, 640, fade=fade)
self.indicator.draw(770, 575, fade=fade)
self.nameplate.draw(tex.skin_config['nameplate_entry_right'].x, tex.skin_config['nameplate_entry_right'].y, fade=fade)
self.indicator.draw(tex.skin_config['indicator_entry_right'].x, tex.skin_config['indicator_entry_right'].y, fade=fade)
def is_cloud_animation_finished(self) -> bool:
"""Check if cloud texture change animation is finished"""
@@ -368,6 +368,7 @@ class Box:
self.is_selected = False
self.moving_left = False
self.moving_right = False
self.outline_color = ray.Color(109, 68, 24, 255)
def set_positions(self, x: int):
"""Set the positions of the box"""
@@ -425,7 +426,7 @@ class Box:
if self.is_selected:
self.text.draw(outline_color=ray.BLACK, x=text_x, y=text_y, color=color)
else:
self.text.draw(outline_color=ray.Color(109, 68, 24, 255), x=text_x, y=text_y, color=color)
self.text.draw(outline_color=self.outline_color, x=text_x, y=text_y, color=color)
def draw(self, fade: float):
color = ray.fade(ray.WHITE, fade)
@@ -451,7 +452,7 @@ class BoxManager:
spacing = 80
box_width = self.boxes[0].texture.width
total_width = self.num_boxes * box_width + (self.num_boxes - 1) * spacing
start_x = 640 - total_width//2
start_x = SCREEN_WIDTH//2 - total_width//2
for i, box in enumerate(self.boxes):
box.set_positions(start_x + i * (box_width + spacing))
if i > 0:

View File

@@ -15,7 +15,7 @@ from libs.chara_2d import Chara2D
from libs.global_data import Crown, Difficulty, Modifiers, PlayerNum
from libs.global_objects import AllNetIcon, Nameplate
from libs.screen import Screen
from libs.texture import tex
from libs.texture import SCREEN_HEIGHT, SCREEN_WIDTH, tex
from libs.tja import (
Balloon,
Drumroll,
@@ -41,9 +41,6 @@ from libs.utils import (
)
from libs.video import VideoPlayer
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
logger = logging.getLogger(__name__)
class GameScreen(Screen):

View File

@@ -336,9 +336,9 @@ class PracticePlayer(Player):
# Group 2: Judgement and hit effects
if self.gogo_time is not None:
self.gogo_time.draw()
self.gogo_time.draw(self.judge_x, self.judge_y)
for anim in self.draw_judge_list:
anim.draw()
anim.draw(self.judge_x, self.judge_y)
# Group 3: Notes and bars (game content)
if not self.paused:

View File

@@ -12,7 +12,7 @@ from libs.file_navigator import Directory, SongBox, SongFile
from libs.global_data import Difficulty, Modifiers, PlayerNum
from libs.global_objects import AllNetIcon, CoinOverlay, Nameplate, Indicator, Timer
from libs.screen import Screen
from libs.texture import tex
from libs.texture import SCREEN_WIDTH, tex
from libs.transition import Transition
from libs.utils import (
OutlinedText,
@@ -329,7 +329,7 @@ class SongSelectScreen(Screen):
for item in self.navigator.items:
box = item.box
if -156 <= box.position <= 1280 + 144:
if -156 <= box.position <= SCREEN_WIDTH + 144:
if box.position <= 500:
box.draw(box.position - int(self.move_away.attribute), 95, self.player_1.is_ura, fade_override=self.diff_fade_out.attribute)
else:

View File

@@ -119,7 +119,7 @@ class TitleScreen(Screen):
tex.draw_texture('movie', 'background', fade=self.fade_out.attribute)
self.coin_overlay.draw()
self.allnet_indicator.draw()
self.entry_overlay.draw(x=155, y=-10)
self.entry_overlay.draw(tex.skin_config["entry_overlay_title"].x, y=tex.skin_config["entry_overlay_title"].y)
global_tex.draw_texture('overlay', 'hit_taiko_to_start', index=0, fade=self.text_overlay_fade.attribute)
global_tex.draw_texture('overlay', 'hit_taiko_to_start', index=1, fade=self.text_overlay_fade.attribute)
@@ -252,6 +252,7 @@ class WarningScreen:
self.fade_in.update(current_ms)
self.fade_out.update(current_ms)
delay = 566.67
fade_out_delay = 500
elapsed_time = current_ms - self.start_ms
self.warning_x.update(current_ms)
self.characters.update(current_ms)
@@ -259,7 +260,7 @@ class WarningScreen:
if self.characters.is_finished:
self.warning_bachi_hit.update(current_ms)
else:
self.fade_out.delay = elapsed_time + 500
self.fade_out.delay = elapsed_time + fade_out_delay
if delay <= elapsed_time and not audio.is_sound_playing('bachi_swipe'):
audio.play_sound('warning_voiceover', 'attract_mode')
audio.play_sound('bachi_swipe', 'attract_mode')