more updates yay

This commit is contained in:
Yonokid
2025-05-13 00:42:01 -04:00
parent 5b4d5f0f91
commit 965b9bea37
6 changed files with 283 additions and 97 deletions

View File

@@ -1,9 +1,10 @@
import sqlite3
from pathlib import Path
import pyray as ray
from libs.audio import audio
from libs.utils import get_config
from libs.utils import get_config, global_data, load_all_textures_from_zip
from scenes.entry import EntryScreen
from scenes.game import GameScreen
from scenes.result import ResultScreen
@@ -89,6 +90,7 @@ def main():
#rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.rl_set_blend_factors_separate(0x302, 0x303, 1, 0x303, 0x8006, 0x8006)
ray.set_exit_key(ray.KeyboardKey.KEY_A)
global_data.textures = load_all_textures_from_zip(Path('Graphics/lumendata/intermission.zip'))
while not ray.window_should_close():
ray.begin_texture_mode(target)
@@ -100,10 +102,7 @@ def main():
next_screen = screen.update()
screen.draw()
if screen == title_screen:
ray.clear_background(ray.BLACK)
else:
ray.clear_background(ray.WHITE)
ray.clear_background(ray.BLACK)
if next_screen is not None:
current_screen = next_screen

View File

@@ -67,6 +67,11 @@ class TJAParser:
#Defined on file_to_data()
self.data = []
with open(self.file_path, 'rt', encoding='utf-8-sig') as tja_file:
for line in tja_file:
line = strip_comments(line).strip()
if line != '':
self.data.append(str(line))
#Defined on get_metadata()
self.title = ''
@@ -88,16 +93,7 @@ class TJAParser:
self.barline_display = True
self.gogo_time = False
def _file_to_data(self):
with open(self.file_path, 'rt', encoding='utf-8-sig') as tja_file:
for line in tja_file:
line = strip_comments(line).strip()
if line != '':
self.data.append(str(line))
return self.data
def get_metadata(self):
self._file_to_data()
current_diff = None # Track which difficulty we're currently processing
for item in self.data:
@@ -173,7 +169,6 @@ class TJAParser:
self.bpm, self.wave, self.offset, self.demo_start, self.course_data]
def data_to_notes(self, diff):
self._file_to_data()
note_start = -1
note_end = -1
target_found = False
@@ -393,8 +388,6 @@ class TJAParser:
# Bars can be sorted like this because they don't need hit detection
draw_note_list = deque(sorted(play_note_list, key=lambda n: n.load_ms))
bar_list = deque(sorted(bar_list, key=lambda b: b.load_ms))
for note in play_note_list:
print(note)
return play_note_list, draw_note_list, bar_list
def hash_note_data(self, notes: list):

View File

@@ -120,6 +120,7 @@ def reset_session():
@dataclass
class GlobalData:
textures: dict[str, list[ray.Texture]] = field(default_factory=lambda: dict())
songs_played: int = 0
global_data = GlobalData()

View File

@@ -80,10 +80,6 @@ class GameScreen:
self.textures.update(load_all_textures_from_zip(Path('Graphics/lumendata/enso_system/base1p.zip')))
self.textures.update(load_all_textures_from_zip(Path('Graphics/lumendata/enso_system/don1p.zip')))
self.result_transition_1 = load_texture_from_zip(Path('Graphics/lumendata/enso_result.zip'), 'retry_game_img00125.png')
self.result_transition_2 = load_texture_from_zip(Path('Graphics/lumendata/enso_result.zip'), 'retry_game_img00126.png')
def load_sounds(self):
sounds_dir = Path("Sounds")
self.sound_don = audio.load_sound(str(sounds_dir / "inst_00_don.wav"))
@@ -202,7 +198,7 @@ class GameScreen:
if self.song_info is not None:
self.song_info.draw(self)
if self.result_transition is not None:
self.result_transition.draw(self.width, self.height, self.result_transition_1, self.result_transition_2)
self.result_transition.draw(self.width, self.height, global_data.textures['shutter'][0], global_data.textures['shutter'][1])
class Player:
TIMING_GOOD = 25.0250015258789
@@ -1124,7 +1120,7 @@ class SongInfo:
codepoint_count = ray.ffi.new('int *', 0)
unique_codepoints = set(text)
codepoints = ray.load_codepoints(''.join(unique_codepoints), codepoint_count)
return ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 32, codepoints, 0)
return ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 40, codepoints, 0)
def update(self, current_ms: float):
self.fade_in.update(current_ms)

View File

@@ -21,6 +21,7 @@ class ResultScreen:
self.width = width
self.height = height
self.screen_init = False
self.fade_out = None
def load_textures(self):
zip_file = Path('Graphics/lumendata/enso_result.zip')
@@ -41,6 +42,7 @@ class ResultScreen:
self.song_info = FontText(session_data.song_title, 40).texture
audio.play_sound(self.bgm)
self.fade_in = FadeIn(get_current_ms())
self.fade_out = None
self.gauge = None
self.score_delay = None
self.score_animator = ScoreAnimator(session_data.result_score)
@@ -62,7 +64,6 @@ class ResultScreen:
def on_screen_end(self):
self.screen_init = False
global_data.songs_played += 1
audio.play_sound(self.sound_don)
for zip in self.textures:
for texture in self.textures[zip]:
ray.unload_texture(texture)
@@ -113,11 +114,16 @@ class ResultScreen:
if ray.is_key_pressed(ord(don)):
if not self.is_skipped:
self.is_skipped = True
audio.play_sound(self.sound_don)
else:
return self.on_screen_end()
if self.fade_out is None:
self.fade_out = FadeOut()
audio.play_sound(self.sound_don)
self.update_score_animation(self.is_skipped)
if self.fade_out is not None:
self.fade_out.update(get_current_ms())
if self.fade_out.is_finished:
return self.on_screen_end()
def draw_score_info(self):
if self.good > -1:
@@ -175,6 +181,9 @@ class ResultScreen:
if self.fade_in is not None:
self.fade_in.draw(self.width, self.height, self.textures['result'][326], self.textures['result'][327])
if self.fade_out is not None:
self.fade_out.draw(self.width, self.height)
class FadeIn:
def __init__(self, current_ms: float):
@@ -206,7 +215,7 @@ class FontText:
codepoints_no_dup = set()
codepoints_no_dup.update(session_data.song_title)
codepoints = ray.load_codepoints(''.join(codepoints_no_dup), codepoint_count)
self.font = ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 32, codepoints, 0)
self.font = ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 40, codepoints, 0)
self.text = OutlinedText(self.font, str(text), font_size, ray.WHITE, ray.BLACK, outline_thickness=4)
self.texture = self.text.texture
@@ -287,3 +296,17 @@ class Gauge:
else:
draw_scaled_texture(textures[187], 1058, 124, (10/11), color)
draw_scaled_texture(textures[188], 1182, 115, (10/11), color)
class FadeOut:
def __init__(self) -> None:
self.texture = global_data.textures['scene_change_fade'][0]
self.fade_out = Animation.create_fade(1000, initial_opacity=0.0, final_opacity=1.0)
self.is_finished = False
def update(self, current_time_ms: float):
self.fade_out.update(current_time_ms)
print(self.fade_out.attribute)
self.is_finished = self.fade_out.is_finished
def draw(self, screen_width: int, screen_height: int):
src = ray.Rectangle(0, 0, self.texture.width, self.texture.height)
dst = ray.Rectangle(0, 0, screen_width, screen_height)
ray.draw_texture_pro(self.texture, src, dst, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_out.attribute))

View File

@@ -1,5 +1,6 @@
import os
from pathlib import Path
import sqlite3
import pyray as ray
@@ -10,6 +11,7 @@ from libs.utils import (
OutlinedText,
get_config,
get_current_ms,
global_data,
load_all_textures_from_zip,
session_data,
)
@@ -23,15 +25,22 @@ class SongSelectScreen:
self.song_name_textures: list[OutlinedText] = []
self.selected_song = 0
self.selected_difficulty = 0
self.selected_index = 0
self.song_boxes: list[SongBox] = []
self.yellow_box = YellowBox()
self.screen_init = False
self.box_wait = 0
self.move = Animation.create_move(0)
self.game_transition = None
def _load_font_for_text(self, text: str) -> ray.Font:
codepoint_count = ray.ffi.new('int *', 0)
unique_codepoints = set(text)
codepoints = ray.load_codepoints(''.join(unique_codepoints), codepoint_count)
return ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 32, codepoints, 0)
return ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 40, codepoints, 0)
def load_textures(self):
self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/song_select.zip'))
@@ -41,20 +50,32 @@ class SongSelectScreen:
self.sound_don = audio.load_sound(str(sounds_dir / "inst_00_don.wav"))
self.sound_kat = audio.load_sound(str(sounds_dir / "inst_00_katsu.wav"))
def get_scores(self, tja: TJAParser, difficulty: int):
with sqlite3.connect('scores.db') as con:
cursor = con.cursor()
hash = tja.hash_note_data(tja.data_to_notes(difficulty)[0])
check_query = "SELECT score, good, ok, bad FROM Scores WHERE hash = ? LIMIT 1"
cursor.execute(check_query, (hash,))
result = cursor.fetchone()
return result
def on_screen_start(self):
if not self.screen_init:
self.load_textures()
self.load_sounds()
self.game_transition = None
for dirpath, dirnames, filenames in os.walk(f'{get_config()["paths"]["tja_path"]}'):
for filename in filenames:
if filename.endswith(".tja"):
self.song_list[dirpath] = TJAParser(dirpath).get_metadata()
name = self.song_list[dirpath][1]
if name == '':
name = self.song_list[dirpath][0]
if len(self.song_name_textures) < 17:
font = self._load_font_for_text(name)
self.song_name_textures.append(OutlinedText(font, name, 40, ray.WHITE, ray.BLACK, outline_thickness=4, vertical=True))
tja = TJAParser(dirpath)
scores = dict()
self.song_list[dirpath] = tja.get_metadata()
for diff in self.song_list[dirpath][8].keys():
scores[diff] = self.get_scores(tja, diff)
name = self.song_list[dirpath][0]
font = self._load_font_for_text(name)
text = OutlinedText(font, name, 40, ray.WHITE, ray.BLACK, outline_thickness=4, vertical=True)
self.song_boxes.append(SongBox(text, dirpath, scores))
self.screen_init = True
self.is_song_select = True
self.is_difficulty_select = False
@@ -62,8 +83,7 @@ class SongSelectScreen:
def on_screen_end(self):
self.screen_init = False
audio.play_sound(self.sound_don)
session_data.selected_song = list(self.song_list.keys())[self.selected_song]
session_data.selected_song = self.song_boxes[5].dirpath
session_data.selected_difficulty = self.selected_difficulty
for zip in self.textures:
for texture in self.textures[zip]:
@@ -75,87 +95,241 @@ class SongSelectScreen:
audio.play_sound(self.sound_don)
self.is_song_select = False
self.is_difficulty_select = True
elif ray.is_key_pressed(ray.KeyboardKey.KEY_UP):
elif ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
audio.play_sound(self.sound_kat)
self.selected_song -= 1
elif ray.is_key_pressed(ray.KeyboardKey.KEY_DOWN):
self.song_boxes.insert(0, self.song_boxes.pop())
self.move = Animation.create_move(66.68, start_position=0, total_distance=100)
self.box_wait = get_current_ms()
elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
audio.play_sound(self.sound_kat)
self.selected_song += 1
self.song_boxes.append(self.song_boxes.pop(0))
self.move = Animation.create_move(66.68, start_position=0, total_distance=-100)
self.box_wait = get_current_ms()
def update_difficulty_select(self):
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
return self.on_screen_end()
elif ray.is_key_pressed(ray.KeyboardKey.KEY_BACKSPACE):
self.is_song_select = True
self.is_difficulty_select = False
elif ray.is_key_pressed(ray.KeyboardKey.KEY_UP):
if self.selected_difficulty == -1:
self.is_song_select = True
self.is_difficulty_select = False
else:
audio.play_sound(self.sound_don)
self.game_transition = Transition(self.height)
elif ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
audio.play_sound(self.sound_kat)
self.selected_difficulty = (self.selected_difficulty - 1) % 5
elif ray.is_key_pressed(ray.KeyboardKey.KEY_DOWN):
if self.selected_difficulty >= 0:
self.selected_difficulty = (self.selected_difficulty - 1)
elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
audio.play_sound(self.sound_kat)
self.selected_difficulty = (self.selected_difficulty + 1) % 5
if self.selected_difficulty < 4:
self.selected_difficulty = (self.selected_difficulty + 1)
def update(self):
self.on_screen_start()
self.background_move.update(get_current_ms())
if self.game_transition is not None:
self.game_transition.update(get_current_ms())
if self.game_transition.is_finished:
return self.on_screen_end()
if self.background_move.is_finished:
self.background_move = Animation.create_move(15000, start_position=0, total_distance=1280)
if self.is_song_select:
self.update_song_select()
self.yellow_box.update(self.song_boxes[5].name, False)
elif self.is_difficulty_select:
return self.update_difficulty_select()
def draw_box(self, x: int, y: int, texture_index: int):
ray.draw_texture(self.textures['song_select'][texture_index+1], x, y, ray.WHITE)
for i in range(0, self.textures['song_select'][texture_index].width * 4, self.textures['song_select'][texture_index].width):
ray.draw_texture(self.textures['song_select'][texture_index], (x+32)+i, y, ray.WHITE)
ray.draw_texture(self.textures['song_select'][texture_index+2], x+64, y, ray.WHITE)
ray.draw_texture(self.textures['song_select'][texture_index+3], x+12, y+16, ray.WHITE)
self.yellow_box.update(self.song_boxes[5].name, True)
self.update_difficulty_select()
if self.move is not None:
self.move.update(get_current_ms())
def draw_song_select(self):
offset = 0
for i in range(-1, 17):
box = self.song_boxes[i+1]
if i == 4 and self.move.is_finished and get_current_ms() >= self.box_wait + 133.36:
self.yellow_box.draw(self.textures, self.song_list, self.song_boxes)
offset = 300
else:
move = 0
if self.move is not None:
move = int(self.move.attribute) - self.move.total_distance
box.draw(44 + (i*100) + offset + move, 95, 620, self.textures)
def draw_selector(self):
if self.selected_difficulty == -1:
ray.draw_texture(self.textures['song_select'][133], 314, 110, ray.WHITE)
else:
ray.draw_texture(self.textures['song_select'][140], 450 + (self.selected_difficulty * 115), 7, ray.WHITE)
ray.draw_texture(self.textures['song_select'][131], 461 + (self.selected_difficulty * 115), 132, ray.WHITE)
def draw_difficulty_select(self):
self.yellow_box.draw(self.textures, self.song_list, self.song_boxes)
self.draw_selector()
def draw(self):
texture = self.textures['song_select'][784]
for i in range(0, texture.width * 4, texture.width):
ray.draw_texture(self.textures['song_select'][784], i - int(self.background_move.attribute), 0, ray.WHITE)
ray.draw_texture(self.textures['song_select'][244], 5, 5, ray.WHITE)
ray.draw_texture(self.textures['song_select'][394], 0, self.height - self.textures['song_select'][394].height, ray.WHITE)
for i in range(-1, 15):
self.draw_box(44 + (i*100), 95, 620)
texture = self.song_name_textures[i+1]
src = ray.Rectangle(0, 0, texture.texture.width, texture.texture.height)
dest = ray.Rectangle((91 + (i*100)) - texture.texture.width / 2, 130, texture.texture.width, min(texture.texture.height, 417))
texture.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
visible_songs = 36
song_paths = list(self.song_list.keys()) # Get all paths as a list
total_songs = len(song_paths)
start_index = max(0, self.selected_song - visible_songs // 2)
if start_index + visible_songs > total_songs:
start_index = max(0, total_songs - visible_songs)
for i in range(visible_songs):
if start_index + i < total_songs: # Ensure we don't go out of bounds
song_index = start_index + i
current_path = song_paths[song_index]
# Get display text from metadata, or use the path as fallback
display_text = self.song_list[current_path][0]
if song_index == self.selected_song:
color = ray.GREEN
else:
color = ray.BLACK
ray.draw_text(display_text, 20, (20*i), 20, color)
def draw_difficulty_select(self):
difficulties = ["Easy", "Normal", "Hard", "Oni", "Ura"]
for i in range(len(difficulties)):
if i == self.selected_difficulty:
color = ray.GREEN
else:
color = ray.BLACK
ray.draw_text(difficulties[i], 20, (20*i), 20, color)
def draw(self):
if self.is_song_select:
self.draw_song_select()
ray.draw_texture(self.textures['song_select'][244], 5, 5, ray.WHITE)
elif self.is_difficulty_select:
self.draw_difficulty_select()
ray.draw_texture(self.textures['song_select'][192], 5, 5, ray.WHITE)
ray.draw_texture(self.textures['song_select'][394], 0, self.height - self.textures['song_select'][394].height, ray.WHITE)
if self.game_transition is not None:
self.game_transition.draw(self.height)
class SongBox:
def __init__(self, song_name_texture: OutlinedText, dirpath, scores):
self.name = song_name_texture
self.dirpath = dirpath
self.scores = scores
def update(self):
pass
def draw(self, x: int, y: int, texture_index: int, textures):
ray.draw_texture(textures['song_select'][texture_index+1], x, y, ray.WHITE)
for i in range(0, textures['song_select'][texture_index].width * 4, textures['song_select'][texture_index].width):
ray.draw_texture(textures['song_select'][texture_index], (x+32)+i, y, ray.WHITE)
ray.draw_texture(textures['song_select'][texture_index+2], x+64, y, ray.WHITE)
ray.draw_texture(textures['song_select'][texture_index+3], x+12, y+16, ray.WHITE)
src = ray.Rectangle(0, 0, self.name.texture.width, self.name.texture.height)
dest = ray.Rectangle(x + 47 - int(self.name.texture.width / 2), y+35, self.name.texture.width, min(self.name.texture.height, 417))
self.name.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
class YellowBox:
def __init__(self):
self.is_diff_select = False
self.right_x = 803
self.left_x = 443
self.top_y = 94
self.bottom_y = 542
self.center_width = 331
self.center_height = 422
self.edge_height = 32
self.name = None
def update(self, name, is_diff_select):
self.is_diff_select = is_diff_select
self.name = name
if self.is_diff_select:
self.right_x = 1014
self.left_x = 230
self.top_y = 34
self.center_width = 755
self.center_height = 482
else:
self.right_x = 803
self.left_x = 443
self.top_y = 94
self.center_width = 331
self.center_height = 422
def draw(self, textures, song_list, song_boxes):
# Draw corners
ray.draw_texture(textures['song_select'][235], self.right_x, self.bottom_y, ray.WHITE) # Bottom right
ray.draw_texture(textures['song_select'][236], self.left_x, self.bottom_y, ray.WHITE) # Bottom left
ray.draw_texture(textures['song_select'][237], self.right_x, self.top_y, ray.WHITE) # Top right
ray.draw_texture(textures['song_select'][238], self.left_x, self.top_y, ray.WHITE) # Top left
# Edges
# Bottom edge
texture = textures['song_select'][231]
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(self.left_x + self.edge_height, self.bottom_y, self.center_width, texture.height)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
# Right edge
texture = textures['song_select'][232]
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(self.right_x, self.top_y + self.edge_height, texture.width, self.center_height)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
# Left edge
texture = textures['song_select'][233]
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(self.left_x, self.top_y + self.edge_height, texture.width, self.center_height)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
# Top edge
texture = textures['song_select'][234]
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(self.left_x + self.edge_height, self.top_y, self.center_width, texture.height)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
# Center
texture = textures['song_select'][230]
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(self.left_x + self.edge_height, self.top_y + self.edge_height, self.center_width, self.center_height)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
if self.is_diff_select:
#Back Button
ray.draw_texture(textures['song_select'][153], 314, 110, ray.WHITE)
#Difficulties
ray.draw_texture(textures['song_select'][154], 450, 90, ray.WHITE)
ray.draw_texture(textures['song_select'][182], 565, 90, ray.WHITE)
ray.draw_texture(textures['song_select'][185], 680, 90, ray.WHITE)
ray.draw_texture(textures['song_select'][188], 795, 90, ray.WHITE)
for i in range(4):
try:
for j in range(song_list[song_boxes[5].dirpath][8][i][0]):
ray.draw_texture(textures['song_select'][155], 482+(i*115), 471+(j*-20), ray.WHITE)
except:
pass
else:
#Crowns
for i in range(4):
if i in song_boxes[5].scores and song_boxes[5].scores[i] is not None and song_boxes[5].scores[i][3] == 0:
ray.draw_texture(textures['song_select'][160], 473 + (i*60), 175, ray.WHITE)
ray.draw_texture(textures['song_select'][158], 473 + (i*60), 175, ray.fade(ray.WHITE, 0.25))
#Difficulties
ray.draw_texture(textures['song_select'][395], 458, 210, ray.WHITE)
ray.draw_texture(textures['song_select'][401], 518, 210, ray.WHITE)
ray.draw_texture(textures['song_select'][403], 578, 210, ray.WHITE)
ray.draw_texture(textures['song_select'][406], 638, 210, ray.WHITE)
#Stars
for i in range(4):
try:
for j in range(song_list[song_boxes[5].dirpath][8][i][0]):
ray.draw_texture(textures['song_select'][396], 474+(i*60), 490+(j*-17), ray.WHITE)
except:
pass
if self.name is not None:
texture = self.name.texture
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle((self.right_x - 32) - texture.width / 2, self.top_y + 32, texture.width, min(texture.height, 417))
self.name.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
class Transition:
def __init__(self, screen_height) -> None:
self.is_finished = False
self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
self.chara_down = None
def update(self, current_time_ms: float):
self.rainbow_up.update(current_time_ms)
if self.rainbow_up.is_finished and self.chara_down is None:
self.chara_down = Animation.create_move(33, start_position=0, total_distance=30)
if self.chara_down is not None:
self.chara_down.update(current_time_ms)
self.is_finished = self.chara_down.is_finished
def draw(self, screen_height):
ray.draw_texture(global_data.textures['scene_change_rainbow'][2], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
texture = global_data.textures['scene_change_rainbow'][0]
src = ray.Rectangle(0, 0, texture.width, texture.height)
dest = ray.Rectangle(0, screen_height - int(self.rainbow_up.attribute) + global_data.textures['scene_change_rainbow'][2].height, texture.width, screen_height)
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
texture = global_data.textures['scene_change_rainbow'][3]
offset = 0
if self.chara_down is not None:
offset = int(self.chara_down.attribute)
ray.draw_texture(texture, 76, 816 - int(self.rainbow_up.attribute) + offset, ray.WHITE)