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https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 03:30:13 +01:00
Fixed the real bug with bonus every 100 combo. Criteria is checked where combo gets incremented now
This commit is contained in:
1
Songs/15 Recently Played/song_list.txt
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1
Songs/15 Recently Played/song_list.txt
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@@ -0,0 +1 @@
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61506649d1a0f78c7759ffd83b010e58ab0e167bdeb06b11584933d7a7409f35|Dogbite|t+pazolite
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@@ -800,6 +800,9 @@ class Player:
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self.combo_announce = ComboAnnounce(self.combo, current_time, self.player_num, self.is_2p)
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self.combo_announce = ComboAnnounce(self.combo, current_time, self.player_num, self.is_2p)
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if self.combo > self.max_combo:
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if self.combo > self.max_combo:
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self.max_combo = self.combo
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self.max_combo = self.combo
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if self.combo % 100 == 0 and self.score_method == "gen3":
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self.score += 10000
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self.base_score_list.append(ScoreCounterAnimation(self.player_num, 10000, self.is_2p))
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if note.type != NoteType.KUSUDAMA:
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if note.type != NoteType.KUSUDAMA:
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is_big = note.type == NoteType.DON_L or note.type == NoteType.KAT_L or note.type == NoteType.BALLOON_HEAD
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is_big = note.type == NoteType.DON_L or note.type == NoteType.KAT_L or note.type == NoteType.BALLOON_HEAD
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@@ -966,10 +969,6 @@ class Player:
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else:
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else:
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background.add_chibi(True, 1)
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background.add_chibi(True, 1)
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if self.combo > 0 and self.combo % 100 == 0 and self.score_method == "gen3":
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self.score += 10000
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self.base_score_list.append(ScoreCounterAnimation(self.player_num, 10000, self.is_2p))
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def drumroll_counter_manager(self, current_time: float):
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def drumroll_counter_manager(self, current_time: float):
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"""Manages drumroll counter behavior"""
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"""Manages drumroll counter behavior"""
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if self.is_drumroll and self.curr_drumroll_count > 0 and self.drumroll_counter is None:
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if self.is_drumroll and self.curr_drumroll_count > 0 and self.drumroll_counter is None:
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