player number enum

This commit is contained in:
Anthony Samms
2025-11-14 15:20:35 -05:00
parent d06e5276b6
commit aef634ef3d
24 changed files with 301 additions and 356 deletions

View File

@@ -3,13 +3,14 @@ from libs.bg_objects.bg_normal import BGNormalBase
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.don_bg import DonBG6
from libs.bg_objects.footer import Footer
from libs.global_data import PlayerNum
from libs.texture import TextureWrapper
class Background:
def __init__(self, tex: TextureWrapper, player_num: int, bpm: float, path: str, max_dancers: int):
def __init__(self, tex: TextureWrapper, player_num: PlayerNum, bpm: float, path: str, max_dancers: int):
self.tex_wrapper = tex
self.max_dancers = max_dancers
self.don_bg = DonBG(self.tex_wrapper, 0, 1, path)
self.don_bg = DonBG(self.tex_wrapper, 0, PlayerNum.P1, path)
self.bg_normal = BGNormalBase(self.tex_wrapper, 0, path)
self.bg_fever = None
self.footer = Footer(self.tex_wrapper, 0, path)
@@ -19,7 +20,7 @@ class Background:
self.chibi = ChibiController(self.tex_wrapper, 2, bpm, path)
class DonBG(DonBG6):
def __init__(self, tex: TextureWrapper, index: int, player_num: int, path: str):
def __init__(self, tex: TextureWrapper, index: int, player_num: PlayerNum, path: str):
super().__init__(tex, index, player_num, path)
self.overlay_move_2 = Animation.create_move(8000, total_distance=-760)
self.overlay_move_2.loop = True