make some enums

This commit is contained in:
Anthony Samms
2025-11-14 07:54:22 -05:00
parent d0cdb7b866
commit d06e5276b6
12 changed files with 138 additions and 105 deletions

View File

@@ -245,7 +245,7 @@ class AudioEngine:
"""Load sounds for a given screen"""
path = self.sounds_path / screen_name
if not path.exists():
logger.warning(f"Sounds for {screen_name} not found")
logger.warning(f"Sounds for screen {screen_name} not found")
return
for sound in path.iterdir():
if sound.is_dir():

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@@ -10,6 +10,7 @@ from libs.bg_objects.don_bg import DonBG
from libs.bg_objects.fever import Fever
from libs.bg_objects.footer import Footer
from libs.bg_objects.renda import RendaController
from libs.global_data import Difficulty
from libs.texture import TextureWrapper
logger = logging.getLogger(__name__)
@@ -124,7 +125,7 @@ class Background:
gauge_2p (Gauge): The gauge object for player 2.
"""
if self.dancer is not None and gauge_1p is not None:
clear_threshold = gauge_1p.clear_start[min(gauge_1p.difficulty, 3)]
clear_threshold = gauge_1p.clear_start[min(gauge_1p.difficulty, Difficulty.ONI)]
if gauge_1p.gauge_length < clear_threshold:
current_milestone = min(self.max_dancers - 1, int(gauge_1p.gauge_length / (clear_threshold / self.max_dancers)))
else:

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@@ -6,6 +6,7 @@ import random
from typing import Optional, Union
from libs.audio import audio
from libs.animation import Animation, MoveAnimation
from libs.global_data import Crown, Difficulty
from libs.tja import TJAParser, test_encodings
from libs.texture import tex
from libs.utils import OutlinedText, get_current_ms, global_data
@@ -55,7 +56,7 @@ class SongBox:
self.is_open = False
self.is_back = self.texture_index == SongBox.BACK_INDEX
if self.is_back:
for i in range(1, 16):
for i in range(1, SongBox.BACK_INDEX-1):
if audio.is_sound_playing(f'genre_voice_{i}'):
audio.stop_sound(f'genre_voice_{i}')
self.name = None
@@ -209,20 +210,20 @@ class SongBox:
if valid_scores:
highest_key = max(valid_scores.keys())
score = self.scores[highest_key]
if score and ((score[5] == 2 and score[2] == 0) or (score[2] == 0 and score[3] == 0)):
tex.draw_texture('yellow_box', 'crown_dfc', x=x, y=y, frame=min(4, highest_key))
elif score and ((score[5] == 2) or (score[3] == 0)):
tex.draw_texture('yellow_box', 'crown_fc', x=x, y=y, frame=min(4, highest_key))
elif score and score[5] >= 1:
tex.draw_texture('yellow_box', 'crown_clear', x=x, y=y, frame=min(4, highest_key))
if score and score[5] == Crown.DFC:
tex.draw_texture('yellow_box', 'crown_dfc', x=x, y=y, frame=min(Difficulty.URA, highest_key))
elif score and score[5] == Crown.FC:
tex.draw_texture('yellow_box', 'crown_fc', x=x, y=y, frame=min(Difficulty.URA, highest_key))
elif score and score[5] >= Crown.CLEAR:
tex.draw_texture('yellow_box', 'crown_clear', x=x, y=y, frame=min(Difficulty.URA, highest_key))
if self.crown: #Folder lamp
highest_crown = max(self.crown)
if self.crown[highest_crown] == 'DFC':
tex.draw_texture('yellow_box', 'crown_dfc', x=x, y=y, frame=min(4, highest_crown))
tex.draw_texture('yellow_box', 'crown_dfc', x=x, y=y, frame=min(Difficulty.URA, highest_crown))
elif self.crown[highest_crown] == 'FC':
tex.draw_texture('yellow_box', 'crown_fc', x=x, y=y, frame=min(4, highest_crown))
tex.draw_texture('yellow_box', 'crown_fc', x=x, y=y, frame=min(Difficulty.URA, highest_crown))
else:
tex.draw_texture('yellow_box', 'crown_clear', x=x, y=y, frame=min(4, highest_crown))
tex.draw_texture('yellow_box', 'crown_clear', x=x, y=y, frame=min(Difficulty.URA, highest_crown))
def _draw_open(self, x: int, y: int, fade_override: Optional[float]):
color = ray.WHITE
@@ -371,13 +372,13 @@ class YellowBox:
if self.tja is None:
return
for diff in self.tja.metadata.course_data:
if diff >= 4:
if diff >= Difficulty.URA:
continue
elif diff in song_box.scores and song_box.scores[diff] is not None and ((song_box.scores[diff][4] == 2 and song_box.scores[diff][2] == 0) or (song_box.scores[diff][2] == 0 and song_box.scores[diff][3] == 0)):
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] == Crown.DFC:
tex.draw_texture('yellow_box', 's_crown_dfc', x=(diff*60), color=color)
elif diff in song_box.scores and song_box.scores[diff] is not None and ((song_box.scores[diff][4] == 2) or (song_box.scores[diff][3] == 0)):
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] == Crown.FC:
tex.draw_texture('yellow_box', 's_crown_fc', x=(diff*60), color=color)
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] >= 1:
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] >= Crown.CLEAR:
tex.draw_texture('yellow_box', 's_crown_clear', x=(diff*60), color=color)
tex.draw_texture('yellow_box', 's_crown_outline', x=(diff*60), fade=min(fade, 0.25))
@@ -398,7 +399,7 @@ class YellowBox:
tex.draw_texture('yellow_box', 'difficulty_bar_shadow', frame=i, x=(i*60), fade=min(fade, 0.25))
for diff in self.tja.metadata.course_data:
if diff >= 4:
if diff >= Difficulty.URA:
continue
for j in range(self.tja.metadata.course_data[diff].level):
tex.draw_texture('yellow_box', 'star', x=(diff*60), y=(j*-17), color=color)
@@ -415,7 +416,7 @@ class YellowBox:
for diff in self.tja.metadata.course_data:
if song_box is None:
continue
if diff >= 4:
if diff >= Difficulty.URA:
continue
elif diff in song_box.scores and song_box.scores[diff] is not None and ((song_box.scores[diff][4] == 2 and song_box.scores[diff][2] == 0) or (song_box.scores[diff][2] == 0 and song_box.scores[diff][3] == 0)):
tex.draw_texture('yellow_box', 's_crown_dfc', x=(diff*115)+8, y=-120, fade=self.fade_in.attribute)
@@ -426,7 +427,7 @@ class YellowBox:
tex.draw_texture('yellow_box', 's_crown_outline', x=(diff*115)+8, y=-120, fade=min(self.fade_in.attribute, 0.25))
for i in range(4):
if i == 3 and is_ura:
if i == Difficulty.ONI and is_ura:
tex.draw_texture('diff_select', 'diff_tower', frame=4, x=(i*115), fade=self.fade_in.attribute)
tex.draw_texture('diff_select', 'ura_oni_plate', fade=self.fade_in.attribute)
else:
@@ -435,16 +436,16 @@ class YellowBox:
tex.draw_texture('diff_select', 'diff_tower_shadow', frame=i, x=(i*115), fade=min(self.fade_in.attribute, 0.25))
for course in self.tja.metadata.course_data:
if (course == 4 and not is_ura) or (course == 3 and is_ura):
if (course == Difficulty.URA and not is_ura) or (course == Difficulty.ONI and is_ura):
continue
for j in range(self.tja.metadata.course_data[course].level):
tex.draw_texture('yellow_box', 'star_ura', x=min(course, 3)*115, y=(j*-20), fade=self.fade_in.attribute)
tex.draw_texture('yellow_box', 'star_ura', x=min(course, Difficulty.ONI)*115, y=(j*-20), fade=self.fade_in.attribute)
if self.tja.metadata.course_data[course].is_branching and (get_current_ms() // 1000) % 2 == 0:
if course == 4:
if course == Difficulty.URA:
name = 'branch_indicator_ura'
else:
name = 'branch_indicator_diff'
tex.draw_texture('yellow_box', name, x=min(course, 3)*115, fade=self.fade_in.attribute)
tex.draw_texture('yellow_box', name, x=min(course, Difficulty.ONI)*115, fade=self.fade_in.attribute)
def _draw_text(self, song_box):
if not isinstance(self.right_out, MoveAnimation):
@@ -726,7 +727,7 @@ class ScoreHistory:
def draw_long(self):
tex.draw_texture('leaderboard','background_2')
tex.draw_texture('leaderboard','title', index=self.long)
if self.curr_difficulty == 4:
if self.curr_difficulty == Difficulty.URA:
tex.draw_texture('leaderboard', 'shinuchi_ura', index=self.long)
else:
tex.draw_texture('leaderboard', 'shinuchi', index=self.long)
@@ -743,7 +744,7 @@ class ScoreHistory:
tex.draw_texture('leaderboard', 'judge_drumroll')
for j, counter in enumerate(self.scores[self.curr_difficulty]):
if j == 5:
if j == Difficulty.TOWER:
continue
counter = str(counter)
margin = 24
@@ -760,7 +761,7 @@ class ScoreHistory:
tex.draw_texture('leaderboard','background')
tex.draw_texture('leaderboard','title')
if self.curr_difficulty == 4:
if self.curr_difficulty == Difficulty.URA:
tex.draw_texture('leaderboard', 'normal_ura')
tex.draw_texture('leaderboard', 'shinuchi_ura')
else:
@@ -768,7 +769,7 @@ class ScoreHistory:
tex.draw_texture('leaderboard', 'shinuchi')
color = ray.BLACK
if self.curr_difficulty == 4:
if self.curr_difficulty == Difficulty.URA:
color = ray.WHITE
tex.draw_texture('leaderboard','ura')
@@ -944,7 +945,7 @@ class FileNavigator:
self.favorite_folder: Optional[Directory] = None
self.recent_folder: Optional[Directory] = None
self.selected_index = 0
self.diff_sort_diff = 4
self.diff_sort_diff = Difficulty.URA
self.diff_sort_level = 10
self.diff_sort_statistics = dict()
self.history = []
@@ -1105,8 +1106,8 @@ class FileNavigator:
scores = song_obj.box.scores.get(course)
if scores is not None:
is_cleared = scores[4] >= 1
is_full_combo = (scores[4] == 2) or (scores[3] == 0)
is_cleared = scores[4] >= Crown.CLEAR
is_full_combo = scores[4] == Crown.FC
else:
is_cleared = False
is_full_combo = False
@@ -1281,7 +1282,7 @@ class FileNavigator:
if selected_item.collection == Directory.COLLECTIONS[3]:
diff_sort = self.diff_sort_level
diffs = ['かんたん', 'ふつう', 'むずかしい', 'おに']
hori_name = OutlinedText(diffs[min(3, self.diff_sort_diff)], 40, ray.WHITE, outline_thickness=5)
hori_name = OutlinedText(diffs[min(Difficulty.ONI, self.diff_sort_diff)], 40, ray.WHITE, outline_thickness=5)
self.genre_bg = GenreBG(start_box, end_box, hori_name, diff_sort)
def select_current_item(self):
@@ -1367,11 +1368,11 @@ class FileNavigator:
all_scores[diff].append(song_obj.box.scores[diff])
for diff in all_scores:
if all(score is not None and ((score[5] == 2 and score[2] == 0) or (score[2] == 0 and score[3] == 0)) for score in all_scores[diff]):
if all(score is not None and score[5] == Crown.DFC for score in all_scores[diff]):
crowns[diff] = 'DFC'
elif all(score is not None and ((score[5] == 2) or (score[3] == 0)) for score in all_scores[diff]):
elif all(score is not None and score[5] == Crown.FC for score in all_scores[diff]):
crowns[diff] = 'FC'
elif all(score is not None and score[5] >= 1 for score in all_scores[diff]):
elif all(score is not None and score[5] >= Crown.CLEAR for score in all_scores[diff]):
crowns[diff] = 'CLEAR'
self.directory_crowns[dir_key] = crowns

View File

@@ -1,7 +1,23 @@
from dataclasses import dataclass, field
from enum import IntEnum
from pathlib import Path
from typing import Any, TypedDict
class Difficulty(IntEnum):
EASY = 0
NORMAL = 1
HARD = 2
ONI = 3
URA = 4
TOWER = 5
DAN = 6
class Crown(IntEnum):
NONE = 0
CLEAR = 1
FC = 2
DFC = 3
class GeneralConfig(TypedDict):
fps_counter: bool
audio_offset: int

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@@ -7,6 +7,7 @@ import sys
import time
from pathlib import Path
from libs.global_data import Crown
from libs.tja import NoteList, TJAParser, test_encodings
from libs.utils import get_config, global_data
@@ -179,13 +180,13 @@ def build_song_hashes(output_dir=Path("cache")):
continue
if imported_clears[i] == 2:
bads = 0
clear = 2
clear = Crown.FC
elif imported_clears[i] == 1:
bads = None
clear = 1
clear = Crown.CLEAR
else:
bads = None
clear = 0
clear = Crown.NONE
cursor.execute("""
INSERT OR REPLACE INTO scores (hash, en_name, jp_name, diff, score, clear, bad)
VALUES (?, ?, ?, ?, ?, ?, ?)

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@@ -166,7 +166,7 @@ class TextureWrapper:
"""Load textures for a screen."""
screen_path = self.graphics_path / screen_name
if not screen_path.exists():
logger.warning(f"Screen {screen_name} does not exist")
logger.warning(f"Textures for Screen {screen_name} do not exist")
return
if (screen_path / 'animation.json').exists():
with open(screen_path / 'animation.json') as json_file:

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@@ -1,4 +1,5 @@
import bisect
from enum import IntEnum
import hashlib
import math
import logging
@@ -26,6 +27,18 @@ def get_pixels_per_ms(pixels_per_frame: float):
"""Calculate the number of pixels per millisecond."""
return pixels_per_frame / (1000 / 60)
class NoteType(IntEnum):
NONE = 0
DON = 1
KAT = 2
DON_L = 3
KAT_L = 4
ROLL_HEAD = 5
ROLL_HEAD_L = 6
BALLOON_HEAD = 7
TAIL = 8
KUSUDAMA = 9
@dataclass()
class Note:
"""A note in a TJA file.

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@@ -12,7 +12,7 @@ from libs.animation import Animation
from libs.audio import audio
from libs.background import Background
from libs.chara_2d import Chara2D
from libs.global_data import Modifiers
from libs.global_data import Crown, Difficulty, Modifiers
from libs.global_objects import AllNetIcon, Nameplate
from libs.screen import Screen
from libs.texture import tex
@@ -21,6 +21,7 @@ from libs.tja import (
Drumroll,
Note,
NoteList,
NoteType,
TJAParser,
apply_modifiers,
calculate_base_score,
@@ -168,13 +169,13 @@ class GameScreen(Screen):
result = cursor.fetchone()
existing_score = result[0] if result is not None else None
existing_crown = result[1] if result is not None and len(result) > 1 and result[1] is not None else 0
crown = 0
crown = Crown.NONE
if session_data.result_data.bad and session_data.result_data.ok == 0:
crown = 3
crown = Crown.DFC
elif session_data.result_data.bad == 0:
crown = 2
crown = Crown.FC
elif self.player_1.gauge.is_clear:
crown = 1
crown = Crown.CLEAR
logger.info(f"Existing score: {existing_score}, Existing crown: {existing_crown}, New score: {session_data.result_data.score}, New crown: {crown}")
if result is None or (existing_score is not None and session_data.result_data.score > existing_score):
insert_query = '''
@@ -383,9 +384,9 @@ class Player:
if section.play_notes:
self.end_time = max(self.end_time, section.play_notes[-1].hit_ms)
self.don_notes = deque([note for note in self.play_notes if note.type in {1, 3}])
self.kat_notes = deque([note for note in self.play_notes if note.type in {2, 4}])
self.other_notes = deque([note for note in self.play_notes if note.type not in {1, 2, 3, 4}])
self.don_notes = deque([note for note in self.play_notes if note.type in {NoteType.DON, NoteType.DON_L}])
self.kat_notes = deque([note for note in self.play_notes if note.type in {NoteType.KAT, NoteType.KAT_L}])
self.other_notes = deque([note for note in self.play_notes if note.type not in {NoteType.DON, NoteType.DON_L, NoteType.KAT, NoteType.KAT_L}])
self.total_notes = len([note for note in self.play_notes if 0 < note.type < 5])
total_notes = notes
if self.branch_m:
@@ -416,9 +417,9 @@ class Player:
self.play_notes = deque(sorted(self.play_notes))
self.draw_note_list = deque(sorted(self.draw_note_list, key=lambda x: x.load_ms))
self.draw_bar_list = deque(sorted(self.draw_bar_list, key=lambda x: x.load_ms))
total_don = [note for note in self.play_notes if note.type in {1, 3}]
total_kat = [note for note in self.play_notes if note.type in {2, 4}]
total_other = [note for note in self.play_notes if note.type not in {1, 2, 3, 4}]
total_don = [note for note in self.play_notes if note.type in {NoteType.DON, NoteType.DON_L}]
total_kat = [note for note in self.play_notes if note.type in {NoteType.KAT, NoteType.KAT_L}]
total_other = [note for note in self.play_notes if note.type not in {NoteType.DON, NoteType.DON_L, NoteType.KAT, NoteType.KAT_L}]
self.don_notes = deque([note for note in total_don if note.hit_ms > current_ms])
self.kat_notes = deque([note for note in total_kat if note.hit_ms > current_ms])
@@ -493,7 +494,7 @@ class Player:
end_roll = -1
for notes in note_lists:
for i in range(len(notes)-1, -1, -1):
if notes[i].type == 8 and notes[i].hit_ms <= end_time:
if notes[i].type == NoteType.TAIL and notes[i].hit_ms <= end_time:
end_roll = notes[i].hit_ms
break
if end_roll != -1:
@@ -555,11 +556,11 @@ class Player:
note = self.other_notes[0]
if (note.hit_ms <= current_ms):
if note.type == 5 or note.type == 6:
if note.type == NoteType.ROLL_HEAD or note.type == NoteType.ROLL_HEAD_L:
self.is_drumroll = True
elif note.type == 7 or note.type == 9:
elif note.type == NoteType.BALLOON_HEAD or note.type == NoteType.KUSUDAMA:
self.is_balloon = True
elif note.type == 8:
elif note.type == NoteType.TAIL:
self.other_notes.popleft()
self.is_drumroll = False
self.is_balloon = False
@@ -582,7 +583,7 @@ class Player:
if 5 <= current_note.type <= 7:
bisect.insort_left(self.current_notes_draw, current_note, key=lambda x: x.index)
try:
tail_note = next((note for note in self.draw_note_list if note.type == 8))
tail_note = next((note for note in self.draw_note_list if note.type == NoteType.TAIL))
bisect.insort_left(self.current_notes_draw, tail_note, key=lambda x: x.index)
self.draw_note_list.remove(tail_note)
except Exception as e:
@@ -597,7 +598,7 @@ class Player:
self.current_notes_draw[0].color += 1
note = self.current_notes_draw[0]
if note.type in {5, 6, 7, 9} and len(self.current_notes_draw) > 1:
if note.type in {NoteType.ROLL_HEAD, NoteType.ROLL_HEAD_L, NoteType.BALLOON_HEAD, NoteType.KUSUDAMA} and len(self.current_notes_draw) > 1:
note = self.current_notes_draw[1]
position = self.get_position_x(SCREEN_WIDTH, current_ms, note.hit_ms, note.pixels_per_frame_x)
if position < GameScreen.JUDGE_X + 650:
@@ -610,15 +611,15 @@ class Player:
def note_correct(self, note: Note, current_time: float):
"""Removes a note from the appropriate separated list"""
if note.type in {1, 3} and self.don_notes and self.don_notes[0] == note:
if note.type in {NoteType.DON, NoteType.DON_L} and self.don_notes and self.don_notes[0] == note:
self.don_notes.popleft()
elif note.type in {2, 4} and self.kat_notes and self.kat_notes[0] == note:
elif note.type in {NoteType.KAT, NoteType.KAT_L} and self.kat_notes and self.kat_notes[0] == note:
self.kat_notes.popleft()
elif note.type not in {1, 2, 3, 4} and self.other_notes and self.other_notes[0] == note:
elif note.type not in {NoteType.DON, NoteType.DON_L, NoteType.KAT, NoteType.KAT_L} and self.other_notes and self.other_notes[0] == note:
self.other_notes.popleft()
index = note.index
if note.type == 7:
if note.type == NoteType.BALLOON_HEAD:
if self.other_notes:
self.other_notes.popleft()
@@ -631,8 +632,8 @@ class Player:
if self.combo > self.max_combo:
self.max_combo = self.combo
if note.type != 9:
self.draw_arc_list.append(NoteArc(note.type, current_time, self.is_2p + 1, note.type == 3 or note.type == 4 or note.type == 7, note.type == 7))
if note.type != NoteType.KUSUDAMA:
self.draw_arc_list.append(NoteArc(note.type, current_time, self.is_2p + 1, note.type == NoteType.DON_L or note.type == NoteType.KAT_L or note.type == NoteType.BALLOON_HEAD, note.type == NoteType.BALLOON_HEAD))
if note in self.current_notes_draw:
index = self.current_notes_draw.index(note)
@@ -693,7 +694,7 @@ class Player:
if len(self.don_notes) == 0 and len(self.kat_notes) == 0 and len(self.other_notes) == 0:
return
if self.difficulty < 2:
if self.difficulty < Difficulty.NORMAL:
good_window_ms = Player.TIMING_GOOD_EASY
ok_window_ms = Player.TIMING_OK_EASY
bad_window_ms = Player.TIMING_BAD_EASY
@@ -727,7 +728,7 @@ class Player:
if ms_from_start > (curr_note.hit_ms + bad_window_ms):
return
big = curr_note.type == 3 or curr_note.type == 4
big = curr_note.type == NoteType.DON_L or curr_note.type == NoteType.KAT_L
if (curr_note.hit_ms - good_window_ms) <= ms_from_start <= (curr_note.hit_ms + good_window_ms):
self.draw_judge_list.append(Judgement('GOOD', big, self.is_2p))
self.lane_hit_effect = LaneHitEffect('GOOD', self.is_2p)
@@ -846,7 +847,7 @@ class Player:
self.autoplay_hit_side = 'R' if self.autoplay_hit_side == 'L' else 'L'
self.spawn_hit_effects(hit_type, self.autoplay_hit_side)
audio.play_sound(f'hitsound_don_{self.player_number}p', 'hitsound')
note_type = 3 if note.type == 6 else 1
note_type = NoteType.DON_L if note.type == NoteType.ROLL_HEAD_L else NoteType.DON
self.check_note(ms_from_start, note_type, current_time, background)
else:
# Handle DON notes
@@ -971,8 +972,8 @@ class Player:
def draw_drumroll(self, current_ms: float, head: Drumroll, current_eighth: int):
"""Draws a drumroll in the player's lane"""
start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
tail = next((note for note in self.current_notes_draw[1:] if note.type == 8 and note.index > head.index), self.current_notes_draw[1])
is_big = int(head.type == 6)
tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
is_big = int(head.type == NoteType.ROLL_HEAD_L)
end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
length = end_position - start_position
color = ray.Color(255, head.color, head.color, 255)
@@ -993,7 +994,7 @@ class Player:
"""Draws a balloon in the player's lane"""
offset = 12
start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
tail = next((note for note in self.current_notes_draw[1:] if note.type == 8 and note.index > head.index), self.current_notes_draw[1])
tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
pause_position = 349
if current_ms >= tail.hit_ms:
@@ -1041,7 +1042,7 @@ class Player:
for note in reversed(self.current_notes_draw):
if self.balloon_anim is not None and note == self.current_notes_draw[0]:
continue
if note.type == 8:
if note.type == NoteType.TAIL:
continue
if isinstance(note, Drumroll):
@@ -2193,16 +2194,16 @@ class Gauge:
self.gauge_length = 0
self.previous_length = 0
self.total_notes = total_notes
self.difficulty = min(3, difficulty)
self.difficulty = min(Difficulty.ONI, difficulty)
self.clear_start = [52, 60, 69, 69]
self.gauge_max = 87
self.level = min(10, level)
self.tamashii_fire_change = tex.get_animation(25)
if self.difficulty == 2:
if self.difficulty == Difficulty.HARD:
self.string_diff = "_hard"
elif self.difficulty == 1:
elif self.difficulty == Difficulty.NORMAL:
self.string_diff = "_normal"
elif self.difficulty == 0:
elif self.difficulty == Difficulty.EASY:
self.string_diff = "_easy"
self.is_clear = False
self.is_rainbow = False
@@ -2274,7 +2275,7 @@ class Gauge:
self.gauge_length = 0
def update(self, current_ms: float):
self.is_clear = self.gauge_length > self.clear_start[min(self.difficulty, 2)]-1
self.is_clear = self.gauge_length > self.clear_start[min(self.difficulty, Difficulty.HARD)]-1
self.is_rainbow = self.gauge_length == self.gauge_max
if self.gauge_length == self.gauge_max and self.rainbow_fade_in is None:
self.rainbow_fade_in = Animation.create_fade(450, initial_opacity=0.0, final_opacity=1.0)

View File

@@ -9,7 +9,7 @@ from libs.animation import Animation
from libs.audio import audio
from libs.background import Background
from libs.global_data import Modifiers, global_data
from libs.tja import Balloon, Drumroll, Note, TJAParser, apply_modifiers
from libs.tja import Balloon, Drumroll, Note, NoteType, TJAParser, apply_modifiers
from libs.utils import get_current_ms, get_key_code
from libs.texture import tex
from scenes.game import DrumHitEffect, GameScreen, JudgeCounter, LaneHitEffect, Player, SCREEN_WIDTH
@@ -163,7 +163,7 @@ class PracticeGameScreen(GameScreen):
"""Draws a drumroll in the player's lane"""
start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
tail = next((note for note in self.scrobble_note_list if note.index == index+1), self.scrobble_note_list[index+1])
is_big = int(head.type == 6)
is_big = int(head.type == NoteType.ROLL_HEAD_L)
end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
length = end_position - start_position
color = ray.Color(255, head.color, head.color, 255)
@@ -216,7 +216,7 @@ class PracticeGameScreen(GameScreen):
tex.draw_texture('notes', bar_type, frame=frame, x=x, y=y)
for note in reversed(self.scrobble_note_list):
if note.type == 8:
if note.type == NoteType.TAIL:
continue
if isinstance(note, Drumroll):

View File

@@ -1,7 +1,7 @@
import logging
import pyray as ray
from libs.global_data import reset_session
from libs.global_data import Difficulty, reset_session
from libs.audio import audio
from libs.chara_2d import Chara2D
from libs.global_objects import AllNetIcon, CoinOverlay, Nameplate
@@ -469,15 +469,15 @@ class Gauge:
def __init__(self, player_num: str, gauge_length: float, is_2p: bool):
self.is_2p = is_2p
self.player_num = player_num
self.difficulty = min(2, global_data.session_data[int(player_num)-1].selected_difficulty)
self.difficulty = min(Difficulty.HARD, global_data.session_data[int(player_num)-1].selected_difficulty)
self.gauge_length = gauge_length
self.clear_start = [69, 69, 69]
self.gauge_max = 87
if self.difficulty >= 2:
if self.difficulty >= Difficulty.HARD:
self.string_diff = "_hard"
elif self.difficulty == 1:
elif self.difficulty == Difficulty.NORMAL:
self.string_diff = "_normal"
elif self.difficulty == 0:
elif self.difficulty == Difficulty.EASY:
self.string_diff = "_easy"
self.rainbow_animation = tex.get_animation(16)
self.gauge_fade_in = tex.get_animation(17)

View File

@@ -9,7 +9,7 @@ from libs.file_navigator import DanCourse, navigator
from libs.audio import audio
from libs.chara_2d import Chara2D
from libs.file_navigator import Directory, SongBox, SongFile
from libs.global_data import Modifiers
from libs.global_data import Difficulty, Modifiers
from libs.global_objects import AllNetIcon, CoinOverlay, Nameplate, Indicator, Timer
from libs.screen import Screen
from libs.texture import tex
@@ -559,7 +559,7 @@ class SongSelectPlayer:
elif is_r_kat_pressed(self.player_num):
ret_val = self._navigate_difficulty_right(diffs)
if 0 <= self.selected_difficulty <= 4 and self.selected_difficulty != prev_diff:
if Difficulty.EASY <= self.selected_difficulty <= Difficulty.URA and self.selected_difficulty != prev_diff:
self.selected_diff_bounce.start()
self.selected_diff_fadein.start()
@@ -567,7 +567,7 @@ class SongSelectPlayer:
return ret_val
if (ray.is_key_pressed(ray.KeyboardKey.KEY_TAB) and
self.selected_difficulty in [3, 4]):
self.selected_difficulty in [Difficulty.ONI, Difficulty.URA]):
return self._toggle_ura_mode()
return None
@@ -575,7 +575,7 @@ class SongSelectPlayer:
def _navigate_difficulty_left(self, diffs):
"""Navigate difficulty selection leftward"""
self.diff_select_move_right = False
if self.is_ura and self.selected_difficulty == 4:
if self.is_ura and self.selected_difficulty == Difficulty.URA:
self.diff_selector_move_1.start()
self.prev_diff = self.selected_difficulty
if len(diffs) == 1:
@@ -604,12 +604,12 @@ class SongSelectPlayer:
def _navigate_difficulty_right(self, diffs):
"""Navigate difficulty selection rightward"""
self.diff_select_move_right = True
if self.is_ura and self.selected_difficulty == 2:
if self.is_ura and self.selected_difficulty == Difficulty.HARD:
self.prev_diff = self.selected_difficulty
self.selected_difficulty = 4
self.selected_difficulty = Difficulty.URA
self.diff_selector_move_1.start()
if (self.selected_difficulty in [3, 4] and 4 in diffs and 3 in diffs):
if (self.selected_difficulty in [Difficulty.ONI, Difficulty.URA] and Difficulty.URA in diffs and Difficulty.ONI in diffs):
self.ura_toggle = (self.ura_toggle + 1) % 10
if self.ura_toggle == 0:
return self._toggle_ura_mode()
@@ -646,7 +646,7 @@ class SongSelectPlayer:
name = f'{self.player_num}p_outline_back_half' if is_half else f'{self.player_num}p_outline_back'
tex.draw_texture('diff_select', name, x=((self.prev_diff+3) * 70) + (self.diff_selector_move_2.attribute * direction))
else:
difficulty = min(3, self.selected_difficulty)
difficulty = min(Difficulty.ONI, self.selected_difficulty)
name = f'{self.player_num}p_balloon_half' if is_half else f'{self.player_num}p_balloon'
tex.draw_texture('diff_select', name, x=(difficulty * 115), fade=fade)
name = f'{self.player_num}p_outline_half' if is_half else f'{self.player_num}p_outline'
@@ -667,34 +667,34 @@ class SongSelectPlayer:
if self.prev_diff == -1:
return
if not self.diff_selector_move_1.is_finished:
difficulty = min(3, self.prev_diff)
difficulty = min(Difficulty.ONI, self.prev_diff)
name = f'{self.player_num}p_balloon_half' if is_half else f'{self.player_num}p_balloon'
tex.draw_texture('diff_select', name, x=(difficulty * 115) + (self.diff_selector_move_1.attribute * direction), fade=fade)
name = f'{self.player_num}p_outline_half' if is_half else f'{self.player_num}p_outline'
tex.draw_texture('diff_select', name, x=(difficulty * 115) + (self.diff_selector_move_1.attribute * direction))
else:
difficulty = min(3, self.selected_difficulty)
difficulty = min(Difficulty.ONI, self.selected_difficulty)
name = f'{self.player_num}p_balloon_half' if is_half else f'{self.player_num}p_balloon'
tex.draw_texture('diff_select', name, x=(difficulty * 115), fade=fade)
name = f'{self.player_num}p_outline_half' if is_half else f'{self.player_num}p_outline'
tex.draw_texture('diff_select', name, x=(difficulty * 115))
def draw_background_diffs(self, state: int):
if (self.selected_song and state == State.SONG_SELECTED and self.selected_difficulty >= 0):
if (self.selected_song and state == State.SONG_SELECTED and self.selected_difficulty >= Difficulty.EASY):
if self.player_num == '2':
tex.draw_texture('global', 'background_diff', frame=self.selected_difficulty, fade=min(0.5, self.selected_diff_fadein.attribute), x=1025, y=-self.selected_diff_bounce.attribute, y2=self.selected_diff_bounce.attribute)
if self.selected_diff_highlight_fade.is_reversing or self.selected_diff_highlight_fade.is_finished:
tex.draw_texture('global', 'background_diff', frame=self.selected_difficulty, x=1025, y=-self.selected_diff_bounce.attribute, y2=self.selected_diff_bounce.attribute)
tex.draw_texture('global', 'background_diff_highlight', frame=min(3, self.selected_difficulty), fade=self.selected_diff_highlight_fade.attribute, x=1025)
tex.draw_texture('global', 'background_diff_highlight', frame=min(Difficulty.ONI, self.selected_difficulty), fade=self.selected_diff_highlight_fade.attribute, x=1025)
tex.draw_texture('global', 'bg_diff_text_bg', x=1025, fade=min(0.5, self.selected_diff_text_fadein.attribute), scale=self.selected_diff_text_resize.attribute, center=True)
tex.draw_texture('global', 'bg_diff_text', frame=min(3, self.selected_difficulty), x=1025, fade=self.selected_diff_text_fadein.attribute, scale=self.selected_diff_text_resize.attribute, center=True)
tex.draw_texture('global', 'bg_diff_text', frame=min(Difficulty.ONI, self.selected_difficulty), x=1025, fade=self.selected_diff_text_fadein.attribute, scale=self.selected_diff_text_resize.attribute, center=True)
else:
tex.draw_texture('global', 'background_diff', frame=self.selected_difficulty, fade=min(0.5, self.selected_diff_fadein.attribute), y=-self.selected_diff_bounce.attribute, y2=self.selected_diff_bounce.attribute)
if self.selected_diff_highlight_fade.is_reversing or self.selected_diff_highlight_fade.is_finished:
tex.draw_texture('global', 'background_diff', frame=self.selected_difficulty, y=-self.selected_diff_bounce.attribute, y2=self.selected_diff_bounce.attribute)
tex.draw_texture('global', 'background_diff_highlight', frame=min(3, self.selected_difficulty), fade=self.selected_diff_highlight_fade.attribute)
tex.draw_texture('global', 'background_diff_highlight', frame=min(Difficulty.ONI, self.selected_difficulty), fade=self.selected_diff_highlight_fade.attribute)
tex.draw_texture('global', 'bg_diff_text_bg', fade=min(0.5, self.selected_diff_text_fadein.attribute), scale=self.selected_diff_text_resize.attribute, center=True)
tex.draw_texture('global', 'bg_diff_text', frame=min(3, self.selected_difficulty), fade=self.selected_diff_text_fadein.attribute, scale=self.selected_diff_text_resize.attribute, center=True)
tex.draw_texture('global', 'bg_diff_text', frame=min(Difficulty.ONI, self.selected_difficulty), fade=self.selected_diff_text_fadein.attribute, scale=self.selected_diff_text_resize.attribute, center=True)
def draw(self, state: int, is_half: bool = False):
if (self.selected_song and state == State.SONG_SELECTED):
@@ -792,13 +792,13 @@ class DiffSortSelect:
def get_random_sort(self):
diff = random.randint(0, 4)
if diff == 0:
if diff == Difficulty.EASY:
level = random.randint(1, 5)
elif diff == 1:
elif diff == Difficulty.NORMAL:
level = random.randint(1, 7)
elif diff == 2:
elif diff == Difficulty.HARD:
level = random.randint(1, 8)
elif diff == 3:
elif diff == Difficulty.ONI:
level = random.randint(1, 10)
else:
level = random.choice([1, 5, 6, 7, 8, 9, 10])
@@ -936,7 +936,7 @@ class DiffSortSelect:
if i < 4:
tex.draw_texture('diff_sort', 'box_diff', x=(100*i), frame=i)
if 0 <= self.selected_box <= 3 or self.selected_box == 5:
if Difficulty.EASY <= self.selected_box <= Difficulty.ONI or self.selected_box == 5:
self.draw_statistics()
def draw_level_select(self):

View File

@@ -37,8 +37,8 @@ class TwoPlayerGameScreen(GameScreen):
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "don.ogg", 'hitsound_don_1p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[0]) / "ka.ogg", 'hitsound_kat_1p')
logger.info("Loaded ogg hit sounds for 1P")
audio.set_sound_pan('hitsound_don_1p', 1.0)
audio.set_sound_pan('hitsound_kat_1p', 1.0)
audio.set_sound_pan('hitsound_don_1p', 0.0)
audio.set_sound_pan('hitsound_kat_1p', 0.0)
# Load hitsounds for 2P
if global_data.hit_sound[1] == -1:
@@ -53,8 +53,8 @@ class TwoPlayerGameScreen(GameScreen):
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "don.ogg", 'hitsound_don_2p')
audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[1]) / "ka.ogg", 'hitsound_kat_2p')
logger.info("Loaded ogg hit sounds for 2P")
audio.set_sound_pan('hitsound_don_2p', 0.0)
audio.set_sound_pan('hitsound_kat_2p', 0.0)
audio.set_sound_pan('hitsound_don_2p', 1.0)
audio.set_sound_pan('hitsound_kat_2p', 1.0)
def global_keys(self):
if ray.is_key_pressed(ray.KeyboardKey.KEY_F1):