player number enum

This commit is contained in:
Anthony Samms
2025-11-14 15:20:35 -05:00
parent d06e5276b6
commit aef634ef3d
24 changed files with 301 additions and 356 deletions

View File

@@ -6,12 +6,13 @@ from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.dancer import BaseDancerGroup
from libs.bg_objects.footer import Footer
from libs.bg_objects.renda import RendaController
from libs.global_data import PlayerNum
from libs.texture import TextureWrapper
from libs.bg_objects.don_bg import DonBGBase
class Background:
def __init__(self, tex: TextureWrapper, player_num: int, bpm: float, path: str, max_dancers: int):
def __init__(self, tex: TextureWrapper, player_num: PlayerNum, bpm: float, path: str, max_dancers: int):
self.tex_wrapper = tex
self.max_dancers = max_dancers
self.don_bg = DonBG(self.tex_wrapper, 0, player_num, path)
@@ -24,7 +25,7 @@ class Background:
self.chibi = ChibiController(self.tex_wrapper, 0, bpm, path)
class DonBG(DonBGBase):
def __init__(self, tex: TextureWrapper, index: int, player_num: int, path: str):
def __init__(self, tex: TextureWrapper, index: int, player_num: PlayerNum, path: str):
super().__init__(tex, index, player_num, path)
self.move = Animation.create_move(3000, total_distance=-304)
self.move.loop = True
@@ -35,8 +36,8 @@ class DonBG(DonBGBase):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*304)+self.move.attribute, y=y)
class BGNormal(BGNormalBase):
def __init__(self, tex: TextureWrapper, player_num: int, path: str):
super().__init__(tex, player_num, path)
def __init__(self, tex: TextureWrapper, index: int, path: str):
super().__init__(tex, index, path)
self.screen_change = Animation.create_texture_change(8000, textures=[(0, 2000, 0), (2000, 4000, 1), (4000, 6000, 2), (6000, 8000, 3)])
self.screen_change.loop = True
self.screen_change.start()
@@ -51,8 +52,8 @@ class BGNormal(BGNormalBase):
tex.draw_texture(self.name, 'overlay')
class BGFever(BGFeverBase):
def __init__(self, tex: TextureWrapper, player_num: int, path: str):
super().__init__(tex, player_num, path)
def __init__(self, tex: TextureWrapper, index: int, path: str):
super().__init__(tex, index, path)
self.screen_change = Animation.create_texture_change(8000, textures=[(0, 2000, 0), (2000, 4000, 1), (4000, 6000, 2), (6000, 8000, 3)])
self.screen_change.loop = True
self.screen_change.start()