add 1 billion sound effects

This commit is contained in:
Anthony Samms
2025-10-15 02:16:22 -04:00
parent 2c82bc4aac
commit af5c77069a
10 changed files with 343 additions and 304 deletions

View File

@@ -56,6 +56,13 @@ def create_song_db():
'''
cursor.execute(create_table_query)
con.commit()
# Migrate existing records: set clear=2 for full combos (bad=0)
cursor.execute("""
UPDATE Scores
SET clear = 2
WHERE bad = 0 AND (clear IS NULL OR clear <> 2)
""")
con.commit()
print("Scores database created successfully")
def main():

View File

@@ -1,8 +1,6 @@
import cffi
import platform
from pathlib import Path
from typing import Optional
import numpy as np
from libs.utils import get_config
@@ -107,7 +105,7 @@ ffi.cdef("""
# gcc -shared -fPIC -o libaudio.so audio.c -lportaudio -lsndfile -lpthread
try:
if platform.system() == "Windows":
lib = ffi.dlopen("libaudio.dll") # or "libaudio.dll" if that's the compiled name
lib = ffi.dlopen("libaudio.dll")
elif platform.system() == "Darwin":
lib = ffi.dlopen("./libaudio.dylib")
else: # Assume Linux/Unix
@@ -134,12 +132,12 @@ class AudioEngine:
sample_rate = 44100
self.target_sample_rate = sample_rate
self.buffer_size = buffer_size
self.sounds = {} # sound_id -> sound struct
self.music_streams = {} # music_id -> music struct
self.sound_counter = 0
self.music_counter = 0
self.sounds = {}
self.music_streams = {}
self.audio_device_ready = False
self.sounds_path = Path("Sounds")
def list_host_apis(self):
lib.list_host_apis() # type: ignore
@@ -148,6 +146,10 @@ class AudioEngine:
try:
lib.init_audio_device(self.device_type, self.target_sample_rate, self.buffer_size) # type: ignore
self.audio_device_ready = lib.is_audio_device_ready() # type: ignore
file_path_str = str(self.sounds_path / 'don.wav').encode('utf-8')
self.don = lib.load_sound(file_path_str) # type: ignore
file_path_str = str(self.sounds_path / 'ka.wav').encode('utf-8')
self.kat = lib.load_sound(file_path_str) # type: ignore
if self.audio_device_ready:
print("Audio device initialized successfully")
return self.audio_device_ready
@@ -164,6 +166,8 @@ class AudioEngine:
for music_id in list(self.music_streams.keys()):
self.unload_music_stream(music_id)
lib.unload_sound(self.don) # type: ignore
lib.unload_sound(self.kat) # type: ignore
lib.close_audio_device() # type: ignore
self.audio_device_ready = False
print("Audio device closed")
@@ -183,18 +187,16 @@ class AudioEngine:
return lib.get_master_volume() # type: ignore
# Sound management
def load_sound(self, file_path: Path) -> str:
def load_sound(self, file_path: Path, name: str) -> str:
"""Load a sound file and return sound ID"""
try:
file_path_str = str(file_path).encode('utf-8')
sound = lib.load_sound(file_path_str) # type: ignore
if lib.is_sound_valid(sound): # type: ignore
sound_id = f"sound_{self.sound_counter}"
self.sounds[sound_id] = sound
self.sound_counter += 1
print(f"Loaded sound from {file_path} as {sound_id}")
return sound_id
self.sounds[name] = sound
print(f"Loaded sound from {file_path} as {name}")
return name
else:
print(f"Failed to load sound: {file_path}")
return ""
@@ -202,164 +204,180 @@ class AudioEngine:
print(f"Error loading sound {file_path}: {e}")
return ""
def unload_sound(self, sound_id: str) -> None:
"""Unload a sound"""
if sound_id in self.sounds:
lib.unload_sound(self.sounds[sound_id]) # type: ignore
del self.sounds[sound_id]
def unload_sound(self, name: str) -> None:
"""Unload a sound by name"""
if name in self.sounds:
lib.unload_sound(self.sounds[name]) # type: ignore
del self.sounds[name]
print(f"Unloaded sound {name}")
else:
print(f"Sound {name} not found")
def unload_all_sounds(self) -> None:
def load_screen_sounds(self, screen_name: str) -> None:
"""Load sounds for a given screen"""
path = self.sounds_path / screen_name
for sound in path.iterdir():
if sound.is_dir():
for file in sound.iterdir():
self.load_sound(file, sound.stem + '_' + file.stem)
if sound.is_file():
self.load_sound(sound, sound.stem)
path = self.sounds_path / 'global'
for sound in path.iterdir():
if sound.is_dir():
for file in sound.iterdir():
self.load_sound(file, sound.stem + '_' + file.stem)
if sound.is_file():
self.load_sound(sound, sound.stem)
def unload_all_sounds(self):
"""Unload all sounds"""
for sound_id in list(self.sounds.keys()):
self.unload_sound(sound_id)
for name in list(self.sounds.keys()):
self.unload_sound(name)
def play_sound(self, sound_id: str) -> None:
def play_sound(self, name: str) -> None:
"""Play a sound"""
if sound_id in self.sounds:
lib.play_sound(self.sounds[sound_id]) # type: ignore
if name == 'don':
lib.play_sound(self.don) # type: ignore
elif name == 'kat':
lib.play_sound(self.kat) # type: ignore
elif name in self.sounds:
sound = self.sounds[name]
lib.play_sound(sound) # type: ignore
else:
print(f"Sound {name} not found")
def stop_sound(self, sound_id: str) -> None:
def stop_sound(self, name: str) -> None:
"""Stop a sound"""
if sound_id in self.sounds:
lib.stop_sound(self.sounds[sound_id]) # type: ignore
if name == 'don':
lib.stop_sound(self.don) # type: ignore
elif name == 'kat':
lib.stop_sound(self.kat) # type: ignore
if name in self.sounds:
sound = self.sounds[name]
lib.stop_sound(sound) # type: ignore
else:
print(f"Sound {name} not found")
def pause_sound(self, sound_id: str) -> None:
"""Pause a sound"""
if sound_id in self.sounds:
lib.pause_sound(self.sounds[sound_id]) # type: ignore
def resume_sound(self, sound_id: str) -> None:
"""Resume a sound"""
if sound_id in self.sounds:
lib.resume_sound(self.sounds[sound_id]) # type: ignore
def is_sound_valid(self, sound_id: str) -> bool:
"""Check if sound is valid"""
if sound_id in self.sounds:
return lib.is_sound_valid(self.sounds[sound_id]) # type: ignore
def is_sound_playing(self, name: str) -> bool:
if name == 'don':
return lib.is_sound_playing(self.don) # type: ignore
elif name == 'kat':
return lib.is_sound_playing(self.kat) # type: ignore
if name in self.sounds:
sound = self.sounds[name]
return lib.is_sound_playing(sound) # type: ignore
else:
print(f"Sound {name} not found")
return False
def is_sound_playing(self, sound_id: str) -> bool:
"""Check if sound is playing"""
if sound_id in self.sounds:
return lib.is_sound_playing(self.sounds[sound_id]) # type: ignore
return False
def set_sound_volume(self, sound_id: str, volume: float) -> None:
"""Set sound volume"""
if sound_id in self.sounds:
lib.set_sound_volume(self.sounds[sound_id], max(0.0, volume)) # type: ignore
def set_sound_pan(self, sound_id: str, pan: float) -> None:
"""Set sound pan (0.0 = left, 0.5 = center, 1.0 = right)"""
if sound_id in self.sounds:
lib.set_sound_pan(self.sounds[sound_id], max(0.0, min(1.0, pan))) # type: ignore
def normalize_sound(self, sound_id: str, rms: float) -> None:
"""Normalize sound - Note: This would need to be implemented in C"""
# The C implementation doesn't have normalize function yet
# You'd need to add this to your C code
print(f"Warning: normalize_sound not implemented in C backend")
def set_sound_volume(self, name: str, volume: float) -> None:
if name == 'don':
lib.set_sound_volume(self.don, volume) # type: ignore
elif name == 'kat':
lib.set_sound_volume(self.kat, volume) # type: ignore
elif name in self.sounds:
sound = self.sounds[name]
lib.set_sound_volume(sound, volume) # type: ignore
else:
print(f"Sound {name} not found")
# Music management
def load_music_stream(self, file_path: Path, normalize: Optional[float] = None) -> str:
def load_music_stream(self, file_path: Path, name: str) -> str:
"""Load a music stream and return music ID"""
try:
file_path_str = str(file_path).encode('utf-8')
music = lib.load_music_stream(file_path_str) # type: ignore
if lib.is_music_valid(music): # type: ignore
music_id = f"music_{self.music_counter}"
self.music_streams[music_id] = music
self.music_counter += 1
print(f"Loaded music stream from {file_path} as {music_id}")
return music_id
self.music_streams[name] = music
print(f"Loaded music stream from {file_path} as {name}")
return name
else:
print(f"Failed to load music: {file_path}")
return ""
except Exception as e:
print(f"Error loading music {file_path}: {e}")
return ""
def load_music_stream_from_data(self, audio_array: np.ndarray, sample_rate: int = 44100) -> str:
"""Load music from numpy array - would need C implementation"""
print("Warning: load_music_stream_from_data not implemented in C backend")
return ""
def unload_music_stream(self, music_id: str) -> None:
"""Unload a music stream"""
if music_id in self.music_streams:
lib.unload_music_stream(self.music_streams[music_id]) # type: ignore
del self.music_streams[music_id]
def is_music_valid(self, music_id: str) -> bool:
"""Check if music is valid"""
if music_id in self.music_streams:
return lib.is_music_valid(self.music_streams[music_id]) # type: ignore
return False
def play_music_stream(self, music_id: str) -> None:
def play_music_stream(self, name: str) -> None:
"""Play a music stream"""
if music_id in self.music_streams:
lib.seek_music_stream(self.music_streams[music_id], 0) # type: ignore
lib.play_music_stream(self.music_streams[music_id]) # type: ignore
if name in self.music_streams:
music = self.music_streams[name]
lib.seek_music_stream(music, 0) # type: ignore
lib.play_music_stream(music) # type: ignore
else:
print(f"Music stream {name} not found")
def stop_music_stream(self, music_id: str) -> None:
"""Stop a music stream"""
if music_id in self.music_streams:
lib.stop_music_stream(self.music_streams[music_id]) # type: ignore
def update_music_stream(self, name: str) -> None:
"""Update a music stream"""
if name in self.music_streams:
music = self.music_streams[name]
lib.update_music_stream(music) # type: ignore
else:
print(f"Music stream {name} not found")
def pause_music_stream(self, music_id: str) -> None:
"""Pause a music stream"""
if music_id in self.music_streams:
lib.pause_music_stream(self.music_streams[music_id]) # type: ignore
def get_music_time_length(self, name: str) -> float:
"""Get the time length of a music stream"""
if name in self.music_streams:
music = self.music_streams[name]
return lib.get_music_time_length(music) # type: ignore
else:
print(f"Music stream {name} not found")
return 0.0
def resume_music_stream(self, music_id: str) -> None:
"""Resume a music stream"""
if music_id in self.music_streams:
lib.resume_music_stream(self.music_streams[music_id]) # type: ignore
def get_music_time_played(self, name: str) -> float:
"""Get the time played of a music stream"""
if name in self.music_streams:
music = self.music_streams[name]
return lib.get_music_time_played(music) # type: ignore
else:
print(f"Music stream {name} not found")
return 0.0
def is_music_stream_playing(self, music_id: str) -> bool:
"""Check if music stream is playing"""
if music_id in self.music_streams:
return lib.is_music_stream_playing(self.music_streams[music_id]) # type: ignore
def set_music_volume(self, name: str, volume: float) -> None:
"""Set the volume of a music stream"""
if name in self.music_streams:
music = self.music_streams[name]
lib.set_music_volume(music, volume) # type: ignore
else:
print(f"Music stream {name} not found")
def is_music_stream_playing(self, name: str) -> bool:
"""Check if a music stream is playing"""
if name in self.music_streams:
music = self.music_streams[name]
return lib.is_music_stream_playing(music) # type: ignore
else:
print(f"Music stream {name} not found")
return False
def seek_music_stream(self, music_id: str, position: float) -> None:
"""Seek music stream to position in seconds"""
if music_id in self.music_streams:
lib.seek_music_stream(self.music_streams[music_id], position) # type: ignore
def stop_music_stream(self, name: str) -> None:
"""Stop a music stream"""
if name in self.music_streams:
music = self.music_streams[name]
lib.stop_music_stream(music) # type: ignore
else:
print(f"Music stream {name} not found")
def update_music_stream(self, music_id: str) -> None:
"""Update music stream (fill buffers)"""
if music_id in self.music_streams:
lib.update_music_stream(self.music_streams[music_id]) # type: ignore
def unload_music_stream(self, name: str) -> None:
"""Unload a music stream"""
if name in self.music_streams:
music = self.music_streams[name]
lib.unload_music_stream(music) # type: ignore
del self.music_streams[name]
else:
print(f"Music stream {name} not found")
def set_music_volume(self, music_id: str, volume: float) -> None:
"""Set music volume"""
if music_id in self.music_streams:
lib.set_music_volume(self.music_streams[music_id], max(0.0, min(1.0, volume))) # type: ignore
def unload_all_music(self) -> None:
"""Unload all music streams"""
for music_id in list(self.music_streams.keys()):
self.unload_music_stream(music_id)
def set_music_pan(self, music_id: str, pan: float) -> None:
"""Set music pan"""
if music_id in self.music_streams:
lib.set_music_pan(self.music_streams[music_id], max(0.0, min(1.0, pan))) # type: ignore
def normalize_music_stream(self, music_id: str, rms: float) -> None:
"""Normalize music stream - would need C implementation"""
print("Warning: normalize_music_stream not implemented in C backend")
def get_music_time_length(self, music_id: str) -> float:
"""Get total music length in seconds"""
if music_id in self.music_streams:
return lib.get_music_time_length(self.music_streams[music_id]) # type: ignore
return 0.0
def get_music_time_played(self, music_id: str) -> float:
"""Get current music position in seconds"""
if music_id in self.music_streams:
return lib.get_music_time_played(self.music_streams[music_id]) # type: ignore
return 0.0
def seek_music_stream(self, name: str, position: float) -> None:
"""Seek a music stream to a specific position"""
if name in self.music_streams:
music = self.music_streams[name]
lib.seek_music_stream(music, position) # type: ignore
else:
print(f"Music stream {name} not found")
# Create the global audio instance
audio = AudioEngine(get_config()["audio"]["device_type"], get_config()["audio"]["sample_rate"], get_config()["audio"]["buffer_size"])

View File

@@ -2,6 +2,7 @@ from enum import Enum
import pyray as ray
from libs.utils import OutlinedText, get_config, global_tex
from libs.audio import audio
class Nameplate:
@@ -123,7 +124,7 @@ class Timer:
self.is_finished = False
self.is_frozen = get_config()["general"]["timer_frozen"]
def update(self, current_time_ms: float):
if self.time == 0 and not self.is_finished:
if self.time == 0 and not self.is_finished and not audio.is_sound_playing('voice_timer_0'):
self.is_finished = True
self.confirm_func()
self.num_resize.update(current_time_ms)
@@ -136,9 +137,16 @@ class Timer:
self.last_time = current_time_ms
self.counter = str(self.time)
if self.time < 10:
audio.play_sound('timer_blip')
self.num_resize.start()
self.highlight_fade.start()
self.highlight_resize.start()
if self.time == 10:
audio.play_sound('voice_timer_10')
elif self.time == 5:
audio.play_sound('voice_timer_5')
elif self.time == 0:
audio.play_sound('voice_timer_0')
def draw(self, x: int = 0, y: int = 0):
tex = global_tex
if self.time < 10:

View File

@@ -158,7 +158,7 @@ def build_song_hashes(output_dir=Path("cache")):
continue
if imported_clears[i] == 2:
bads = 0
clear = 1
clear = 2
elif imported_clears[i] == 1:
bads = None
clear = 1

View File

@@ -14,7 +14,7 @@ class VideoPlayer:
self.video = VideoFileClip(path)
if self.video.audio is not None:
self.video.audio.write_audiofile("cache/temp_audio.wav")
self.audio = audio.load_music_stream(Path("cache/temp_audio.wav"))
self.audio = audio.load_music_stream(Path("cache/temp_audio.wav"), 'video')
self.buffer_size = 10 # Number of frames to keep in memory
self.frame_buffer: dict[float, ray.Texture] = dict() # Dictionary to store frames {timestamp: texture}

View File

@@ -1,5 +1,3 @@
from pathlib import Path
import pyray as ray
from libs.audio import audio
@@ -25,19 +23,10 @@ class EntryScreen:
def __init__(self):
self.screen_init = False
def load_textures(self):
tex.load_screen_textures('entry')
def load_sounds(self):
sounds_dir = Path("Sounds")
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / "0" / "don.wav")
self.sound_kat = audio.load_sound(sounds_dir / "hit_sounds" / "0" / "ka.wav")
self.bgm = audio.load_sound(sounds_dir / "entry" / "JINGLE_ENTRY [1].ogg")
def on_screen_start(self):
if not self.screen_init:
self.load_textures()
self.load_sounds()
tex.load_screen_textures('entry')
audio.load_screen_sounds('entry')
self.side = 1
self.box_manager = BoxManager()
self.state = State.SELECT_SIDE
@@ -61,15 +50,16 @@ class EntryScreen:
self.nameplate_fadein = tex.get_animation(12)
self.side_select_fade.start()
self.chara = Chara2D(0, 100)
audio.play_sound(self.bgm)
self.announce_played = False
audio.play_sound('bgm')
def on_screen_end(self, next_screen: str):
self.screen_init = False
global_data.player_num = round((self.side/3) + 1)
audio.stop_sound(self.bgm)
audio.stop_sound('bgm')
self.nameplate.unload()
tex.unload_textures()
audio.unload_all_sounds()
audio.unload_all_music()
return next_screen
def handle_input(self):
@@ -79,6 +69,7 @@ class EntryScreen:
if is_l_don_pressed() or is_r_don_pressed():
if self.side == 1:
return self.on_screen_end("TITLE")
global_data.player_num = round((self.side/3) + 1)
self.drum_move_1.start()
self.drum_move_2.start()
self.drum_move_3.start()
@@ -86,31 +77,33 @@ class EntryScreen:
self.cloud_resize_loop.start()
self.cloud_texture_change.start()
self.cloud_fade.start()
audio.play_sound('cloud')
audio.play_sound(f'entry_start_{global_data.player_num}p')
plate_info = global_data.config['nameplate']
self.nameplate.unload()
self.nameplate = Nameplate(plate_info['name'], plate_info['title'], round((self.side/3) + 1), plate_info['dan'], plate_info['gold'])
self.nameplate = Nameplate(plate_info['name'], plate_info['title'], global_data.player_num, plate_info['dan'], plate_info['gold'])
self.nameplate_fadein.start()
self.state = State.SELECT_MODE
if self.side == 2:
self.chara = Chara2D(1, 100)
else:
self.chara = Chara2D(0, 100)
audio.play_sound(self.sound_don)
audio.play_sound('don')
if is_l_kat_pressed():
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.side = max(0, self.side - 1)
if is_r_kat_pressed():
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.side = min(2, self.side + 1)
elif self.state == State.SELECT_MODE:
if is_l_don_pressed() or is_r_don_pressed():
audio.play_sound(self.sound_don)
audio.play_sound('don')
self.box_manager.select_box()
if is_l_kat_pressed():
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.box_manager.move_left()
if is_r_kat_pressed():
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.box_manager.move_right()
def update(self):
@@ -133,6 +126,9 @@ class EntryScreen:
self.chara.update(current_time, 100, False, False)
if self.box_manager.is_finished():
return self.on_screen_end(self.box_manager.selected_box())
if self.cloud_fade.is_finished and not audio.is_sound_playing(f'entry_start_{global_data.player_num}p') and not self.announce_played:
audio.play_sound('select_mode')
self.announce_played = True
return self.handle_input()
def draw_background(self):

View File

@@ -49,21 +49,17 @@ class GameScreen:
self.song_started = False
self.mask_shader = ray.load_shader("", "shader/mask.fs")
def load_sounds(self):
def load_hitsounds(self):
sounds_dir = Path("Sounds")
if global_data.hit_sound == -1:
self.sound_don = audio.load_sound(Path('none.wav'))
self.sound_kat = audio.load_sound(Path('none.wav'))
self.sound_don = audio.load_sound(Path('none.wav'), 'hitsound_don')
self.sound_kat = audio.load_sound(Path('none.wav'), 'hitsound_kat')
if global_data.hit_sound == 0:
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.wav")
self.sound_kat = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.wav")
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.wav", 'hitsound_don')
self.sound_kat = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.wav", 'hitsound_kat')
else:
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.ogg")
self.sound_kat = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.ogg")
self.sound_restart = audio.load_sound(sounds_dir / 'song_select' / 'Skip.ogg')
self.sound_balloon_pop = audio.load_sound(sounds_dir / "balloon_pop.wav")
self.sound_kusudama_pop = audio.load_sound(sounds_dir / "kusudama_pop.ogg")
self.sound_result_transition = audio.load_sound(sounds_dir / "result" / "VO_RESULT [1].ogg")
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.ogg", 'hitsound_don')
self.sound_kat = audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.ogg", 'hitsound_kat')
def init_tja(self, song: Path, difficulty: int):
if song == Path(''):
@@ -78,8 +74,7 @@ class GameScreen:
self.movie = None
session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave)
audio.normalize_music_stream(self.song_music, 0.1935)
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
self.player_1 = Player(self.tja, global_data.player_num, difficulty)
if self.tja is not None:
@@ -91,9 +86,10 @@ class GameScreen:
self.movie = None
self.song_music = None
tex.load_screen_textures('game')
audio.load_screen_sounds('game')
self.load_hitsounds()
ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture0"), tex.textures['balloon']['rainbow_mask'].texture)
ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture1"), tex.textures['balloon']['rainbow'].texture)
self.load_sounds()
self.init_tja(global_data.selected_song, session_data.selected_difficulty)
self.song_info = SongInfo(session_data.song_title, session_data.genre_index)
self.result_transition = ResultTransition(global_data.player_num)
@@ -113,8 +109,8 @@ class GameScreen:
def on_screen_end(self, next_screen):
self.screen_init = False
tex.unload_textures()
if self.song_music is not None:
audio.unload_music_stream(self.song_music)
audio.unload_all_sounds()
audio.unload_all_music()
self.song_started = False
self.end_ms = 0
self.movie = None
@@ -131,14 +127,24 @@ class GameScreen:
cursor = con.cursor()
notes, _, _, _ = TJAParser.notes_to_position(TJAParser(self.tja.file_path), self.player_1.difficulty)
hash = self.tja.hash_note_data(notes)
check_query = "SELECT score FROM Scores WHERE hash = ? LIMIT 1"
check_query = "SELECT score, clear FROM Scores WHERE hash = ? LIMIT 1"
cursor.execute(check_query, (hash,))
result = cursor.fetchone()
if result is None or session_data.result_score > result[0]:
existing_score = result[0] if result is not None else None
existing_clear = result[1] if result is not None and len(result) > 1 and result[1] is not None else 0
# Determine clear value for this run: 2 for full combo (no bads), 1 for clear gauge, 0 otherwise
run_clear = 2 if session_data.result_bad == 0 else (1 if self.player_1.gauge.is_clear else 0)
best_clear = max(existing_clear, run_clear)
if result is None or (existing_score is not None and session_data.result_score > existing_score):
if result is None:
session_data.prev_score = 0
else:
session_data.prev_score = result[0]
if not isinstance(existing_score, int):
session_data.prev_score = 0
else:
session_data.prev_score = existing_score
insert_query = '''
INSERT OR REPLACE INTO Scores (hash, en_name, jp_name, diff, score, good, ok, bad, drumroll, combo, clear)
VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
@@ -147,9 +153,14 @@ class GameScreen:
self.tja.metadata.title.get('ja', ''), self.player_1.difficulty,
session_data.result_score, session_data.result_good,
session_data.result_ok, session_data.result_bad,
session_data.result_total_drumroll, session_data.result_max_combo, int(self.player_1.gauge.is_clear))
session_data.result_total_drumroll, session_data.result_max_combo, best_clear)
cursor.execute(insert_query, data)
con.commit()
else:
# Score didn't improve; if clear improved, update only the clear column to preserve best crown
if run_clear > existing_clear:
cursor.execute("UPDATE Scores SET clear = ? WHERE hash = ?", (run_clear, hash))
con.commit()
def update(self):
self.on_screen_start()
@@ -178,7 +189,7 @@ class GameScreen:
self.player_1.update(self, current_time)
self.song_info.update(current_time)
self.result_transition.update(current_time)
if self.result_transition.is_finished:
if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
return self.on_screen_end('RESULT')
elif self.current_ms >= self.player_1.end_time:
session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_1.get_result_score()
@@ -195,7 +206,7 @@ class GameScreen:
if current_time >= self.end_ms + 8533.34:
if not self.result_transition.is_started:
self.result_transition.start()
audio.play_sound(self.sound_result_transition)
audio.play_sound('result_transition')
else:
self.write_score()
self.end_ms = current_time
@@ -204,7 +215,7 @@ class GameScreen:
if self.song_music is not None:
audio.stop_music_stream(self.song_music)
self.init_tja(global_data.selected_song, session_data.selected_difficulty)
audio.play_sound(self.sound_restart)
audio.play_sound('restart')
self.song_started = False
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
@@ -570,7 +581,7 @@ class Player:
self.is_balloon = False
note.popped = True
self.balloon_anim.update(current_time, self.curr_balloon_count, note.popped)
audio.play_sound(game_screen.sound_balloon_pop)
audio.play_sound('balloon_pop')
self.note_correct(note, current_time)
self.curr_balloon_count = 0
@@ -582,7 +593,7 @@ class Player:
self.score += 100
self.base_score_list.append(ScoreCounterAnimation(self.player_number, 100))
if self.curr_balloon_count == note.count:
audio.play_sound(game_screen.sound_kusudama_pop)
audio.play_sound('kusudama_pop')
self.is_balloon = False
note.popped = True
self.curr_balloon_count = 0
@@ -1696,6 +1707,7 @@ class ComboAnnounce:
self.fade = Animation.create_fade(100)
self.fade.start()
self.is_finished = False
self.audio_played = False
def update(self, current_time_ms: float):
if current_time_ms >= self.wait + 1666.67 and not self.is_finished:
@@ -1703,6 +1715,9 @@ class ComboAnnounce:
self.is_finished = True
self.fade.update(current_time_ms)
if not self.audio_played:
audio.play_sound(f'combo_{self.combo}_{global_data.player_num}p')
self.audio_played = True
def draw(self):
if self.combo == 0:
@@ -1800,6 +1815,7 @@ class FailAnimation:
self.text_fade_in.start()
self.name = 'in'
self.frame = self.bachio_texture_change.attribute
audio.play_sound('fail')
def update(self, current_time_ms: float):
self.bachio_fade_in.update(current_time_ms)
self.bachio_texture_change.update(current_time_ms)
@@ -1843,6 +1859,7 @@ class ClearAnimation:
self.draw_clear_full = False
self.name = 'in'
self.frame = 0
audio.play_sound('clear')
def update(self, current_time_ms: float):
self.bachio_fade_in.update(current_time_ms)
@@ -1899,6 +1916,7 @@ class FCAnimation:
self.draw_clear_full = False
self.name = 'in'
self.frame = 0
audio.play_sound('full_combo')
def update(self, current_time_ms: float):
self.bachio_fade_in.update(current_time_ms)
@@ -1918,6 +1936,7 @@ class FCAnimation:
self.bachio_move_up.start()
self.fan_fade_in.start()
self.fan_texture_change.start()
audio.play_sound('full_combo_voice')
if self.clear_highlight_fade_in.attribute == 1.0:
self.draw_clear_full = True
for fade in self.clear_separate_fade_in:

View File

@@ -1,5 +1,3 @@
from pathlib import Path
import pyray as ray
from libs import utils
@@ -28,23 +26,13 @@ class ResultScreen:
self.height = 720
self.screen_init = False
def load_textures(self):
tex.load_screen_textures('result')
def load_sounds(self):
sounds_dir = Path("Sounds")
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / "0" / "don.wav")
self.sound_kat = audio.load_sound(sounds_dir / "hit_sounds" / "0" / "ka.wav")
self.sound_num_up = audio.load_sound(sounds_dir / "result" / "SE_RESULT [4].ogg")
self.bgm = audio.load_sound(sounds_dir / "result" / "JINGLE_SEISEKI [1].ogg")
def on_screen_start(self):
if not self.screen_init:
self.load_textures()
self.load_sounds()
tex.load_screen_textures('result')
audio.load_screen_sounds('result')
self.screen_init = True
self.song_info = OutlinedText(session_data.song_title, 40, ray.WHITE, ray.BLACK, outline_thickness=5)
audio.play_sound(self.bgm)
audio.play_sound('bgm')
self.fade_in = FadeIn()
self.fade_out = tex.get_animation(0)
self.fade_in_bottom = tex.get_animation(1)
@@ -86,7 +74,9 @@ class ResultScreen:
self.screen_init = False
global_data.songs_played += 1
tex.unload_textures()
audio.stop_sound(self.bgm)
audio.stop_sound('bgm')
audio.unload_all_sounds()
audio.unload_all_music()
utils.session_data = utils.reset_session()
return "SONG_SELECT"
@@ -102,9 +92,9 @@ class ResultScreen:
curr_num = self.update_list[self.update_index][0]
setattr(self, self.update_list[self.update_index][0], self.score_animator.next_score())
if self.update_list[self.update_index] != curr_num:
audio.play_sound(self.sound_num_up)
audio.play_sound('num_up')
if self.score_animator.is_finished:
audio.play_sound(self.sound_don)
audio.play_sound('don')
self.score_delay += 750
if self.update_index == len(self.update_list) - 1:
self.is_skipped = True
@@ -122,7 +112,7 @@ class ResultScreen:
self.is_skipped = True
else:
self.fade_out.start()
audio.play_sound(self.sound_don)
audio.play_sound('don')
def update(self):
self.on_screen_start()
@@ -281,7 +271,6 @@ class Crown:
self.white_fadein.start()
self.gleam.start()
self.fadein.start()
self.sound = audio.load_sound(Path('Sounds/result/SE_RESULT [1].ogg'))
self.sound_played = False
def update(self, current_ms: float):
@@ -291,7 +280,7 @@ class Crown:
self.white_fadein.update(current_ms)
self.gleam.update(current_ms)
if self.resize_fix.is_finished and not self.sound_played:
audio.play_sound(self.sound)
audio.play_sound('crown')
self.sound_played = True
def draw(self, crown_name: str):

View File

@@ -43,21 +43,14 @@ class SongSelectScreen:
def load_navigator(self):
self.navigator = FileNavigator(self.root_dir)
def load_sounds(self):
sounds_dir = Path("Sounds")
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / "0" / "don.wav")
self.sound_kat = audio.load_sound(sounds_dir / "hit_sounds" / "0" / "ka.wav")
self.sound_skip = audio.load_sound(sounds_dir / 'song_select' / 'Skip.ogg')
self.sound_ura_switch = audio.load_sound(sounds_dir / 'song_select' / 'SE_SELECT [4].ogg')
self.sound_add_favorite = audio.load_sound(sounds_dir / 'song_select' / 'add_favorite.ogg')
audio.set_sound_volume(self.sound_ura_switch, 0.25)
audio.set_sound_volume(self.sound_add_favorite, 3.0)
self.sound_bgm = audio.load_sound(sounds_dir / "song_select" / "JINGLE_GENRE [1].ogg")
def on_screen_start(self):
if not self.screen_init:
tex.load_screen_textures('song_select')
self.load_sounds()
audio.load_screen_sounds('song_select')
audio.set_sound_volume('ura_switch', 0.25)
audio.set_sound_volume('add_favorite', 3.0)
audio.play_sound('bgm')
audio.play_sound('voice_enter')
self.background_move = tex.get_animation(0)
self.move_away = tex.get_animation(1)
self.diff_fade_out = tex.get_animation(2)
@@ -120,6 +113,7 @@ class SongSelectScreen:
self.reset_demo_music()
self.navigator.reset_items()
audio.unload_all_sounds()
audio.unload_all_music()
tex.unload_textures()
self.nameplate.unload()
return next_screen
@@ -128,7 +122,7 @@ class SongSelectScreen:
if self.demo_song is not None:
audio.stop_music_stream(self.demo_song)
audio.unload_music_stream(self.demo_song)
audio.play_sound(self.sound_bgm)
audio.play_sound('bgm')
self.demo_song = None
self.navigator.get_current_item().box.wait = get_current_ms()
@@ -137,24 +131,24 @@ class SongSelectScreen:
self.reset_demo_music()
for _ in range(10):
self.navigator.navigate_left()
audio.play_sound(self.sound_skip)
audio.play_sound('skip')
self.last_moved = get_current_ms()
elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT_CONTROL) or (is_r_kat_pressed() and get_current_ms() <= self.last_moved + 50):
self.reset_demo_music()
for _ in range(10):
self.navigator.navigate_right()
audio.play_sound(self.sound_skip)
audio.play_sound('skip')
self.last_moved = get_current_ms()
elif is_l_kat_pressed():
self.reset_demo_music()
self.navigator.navigate_left()
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.last_moved = get_current_ms()
elif is_r_kat_pressed():
self.reset_demo_music()
self.navigator.navigate_right()
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.last_moved = get_current_ms()
# Select/Enter
@@ -162,7 +156,7 @@ class SongSelectScreen:
selected_item = self.navigator.items[self.navigator.selected_index]
if selected_item is not None and selected_item.box.is_back:
self.navigator.go_back()
#audio.play_sound(self.sound_cancel)
audio.play_sound('cancel')
elif isinstance(selected_item, Directory) and selected_item.collection == Directory.COLLECTIONS[3]:
self.state = State.DIFF_SORTING
self.diff_sort_selector = DiffSortSelect(self.navigator.diff_sort_statistics, self.navigator.diff_sort_diff, self.navigator.diff_sort_level)
@@ -177,7 +171,8 @@ class SongSelectScreen:
elif (4 in selected_song.tja.metadata.course_data and
3 not in selected_song.tja.metadata.course_data):
self.is_ura = True
audio.play_sound(self.sound_don)
audio.play_sound('don')
audio.play_sound('voice_select_diff')
self.move_away.start()
self.diff_fade_out.start()
self.text_fade_out.start()
@@ -188,7 +183,7 @@ class SongSelectScreen:
if ray.is_key_pressed(ray.KeyboardKey.KEY_SPACE):
success = self.navigator.add_favorite()
if success:
audio.play_sound(self.sound_add_favorite)
audio.play_sound('add_favorite')
def handle_input_selected(self):
# Handle song selection confirmation or cancel
@@ -198,28 +193,28 @@ class SongSelectScreen:
elif is_r_kat_pressed():
self.neiro_selector.move_right()
if is_l_don_pressed() or is_r_don_pressed():
audio.play_sound(self.sound_don)
audio.play_sound('don')
self.neiro_selector.confirm()
return
if self.modifier_selector is not None:
if is_l_kat_pressed():
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.modifier_selector.left()
elif is_r_kat_pressed():
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
self.modifier_selector.right()
if is_l_don_pressed() or is_r_don_pressed():
audio.play_sound(self.sound_don)
audio.play_sound('don')
self.modifier_selector.confirm()
return
if is_l_don_pressed() or is_r_don_pressed():
if self.selected_difficulty == -3:
self._cancel_selection()
elif self.selected_difficulty == -2:
audio.play_sound(self.sound_don)
audio.play_sound('don')
self.modifier_selector = ModifierSelector()
elif self.selected_difficulty == -1:
audio.play_sound(self.sound_don)
audio.play_sound('don')
self.neiro_selector = NeiroSelector()
else:
self._confirm_selection()
@@ -231,7 +226,7 @@ class SongSelectScreen:
return selected_song
if is_l_kat_pressed() or is_r_kat_pressed():
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
selected_song = get_current_song()
diffs = sorted(selected_song.tja.metadata.course_data)
prev_diff = self.selected_difficulty
@@ -254,13 +249,13 @@ class SongSelectScreen:
raise Exception("Diff sort selector was not able to be created")
if is_l_kat_pressed():
self.diff_sort_selector.input_left()
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
if is_r_kat_pressed():
self.diff_sort_selector.input_right()
audio.play_sound(self.sound_kat)
audio.play_sound('kat')
if is_l_don_pressed() or is_r_don_pressed():
tuple = self.diff_sort_selector.input_select()
audio.play_sound(self.sound_don)
audio.play_sound('don')
if tuple is None:
return
diff, level = tuple
@@ -289,7 +284,8 @@ class SongSelectScreen:
def _confirm_selection(self):
"""Confirm song selection and create game transition"""
audio.play_sound(self.sound_don)
audio.play_sound('don')
audio.play_sound(f'voice_start_song_{global_data.player_num}p')
self.selected_diff_highlight_fade.start()
self.selected_diff_text_resize.start()
self.selected_diff_text_fadein.start()
@@ -354,7 +350,7 @@ class SongSelectScreen:
self.ura_toggle = 0
self.is_ura = not self.is_ura
self.ura_switch_animation.start(not self.is_ura)
audio.play_sound(self.sound_ura_switch)
audio.play_sound('ura_switch')
self.selected_difficulty = 7 - self.selected_difficulty
def handle_input(self):
@@ -431,7 +427,7 @@ class SongSelectScreen:
if self.modifier_selector.is_finished:
self.modifier_selector = None
if self.selected_diff_highlight_fade.is_finished and self.game_transition is None:
if self.selected_diff_highlight_fade.is_finished and not audio.is_sound_playing(f'voice_start_song_{global_data.player_num}p') and self.game_transition is None:
selected_song = self.navigator.get_current_item()
if not isinstance(selected_song, SongFile):
raise Exception("picked directory")
@@ -450,10 +446,10 @@ class SongSelectScreen:
if self.demo_song is None and get_current_ms() >= song.box.wait + (83.33*3):
song.box.get_scores()
if song.tja.metadata.wave.exists() and song.tja.metadata.wave.is_file():
self.demo_song = audio.load_music_stream(song.tja.metadata.wave)
self.demo_song = audio.load_music_stream(song.tja.metadata.wave, 'demo_song')
audio.play_music_stream(self.demo_song)
audio.seek_music_stream(self.demo_song, song.tja.metadata.demostart)
audio.stop_sound(self.sound_bgm)
audio.stop_sound('bgm')
if song.box.is_open:
current_box = song.box
if not current_box.is_back and get_current_ms() >= song.box.wait + (83.33*3):
@@ -623,6 +619,10 @@ class SongBox:
self.target_position = -1
self.is_open = False
self.is_back = self.texture_index == SongBox.BACK_INDEX
if self.is_back:
for i in range(1, 16):
if audio.is_sound_playing(f'genre_voice_{i}'):
audio.stop_sound(f'genre_voice_{i}')
self.name = None
self.black_name = None
self.hori_name = None
@@ -732,6 +732,10 @@ class SongBox:
self.wait = get_current_ms()
if get_current_ms() >= self.history_wait + 3000:
self.history_wait = get_current_ms()
if self.tja is None and self.texture_index != 17 and not audio.is_sound_playing('voice_enter'):
audio.play_sound(f'genre_voice_{self.texture_index}')
elif not self.is_open and is_open_prev and audio.is_sound_playing(f'genre_voice_{self.texture_index}'):
audio.stop_sound(f'genre_voice_{self.texture_index}')
if self.tja_count is not None and self.tja_count > 0 and self.tja_count_text is None:
self.tja_count_text = OutlinedText(str(self.tja_count), 35, ray.WHITE, ray.BLACK, outline_thickness=5)#, horizontal_spacing=1.2)
if self.box_texture is None and self.box_texture_path is not None:
@@ -771,11 +775,11 @@ class SongBox:
if valid_scores:
highest_key = max(valid_scores.keys())
score = self.scores[highest_key]
if score and score[2] == 0 and score[3] == 0:
if score and ((score[4] == 2 and score[2] == 0) or (score[2] == 0 and score[3] == 0)):
tex.draw_texture('yellow_box', 'crown_dfc', x=x, y=y, frame=min(4, highest_key))
elif score and score[3] == 0:
elif score and ((score[4] == 2) or (score[3] == 0)):
tex.draw_texture('yellow_box', 'crown_fc', x=x, y=y, frame=min(4, highest_key))
elif score and score[4] == 1:
elif score and score[4] >= 1:
tex.draw_texture('yellow_box', 'crown_clear', x=x, y=y, frame=min(4, highest_key))
if self.crown: #Folder lamp
highest_crown = max(self.crown)
@@ -934,11 +938,11 @@ class YellowBox:
for diff in self.tja.metadata.course_data:
if diff >= 4:
continue
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][2] == 0 and song_box.scores[diff][3] == 0:
elif diff in song_box.scores and song_box.scores[diff] is not None and ((song_box.scores[diff][4] == 2 and song_box.scores[diff][2] == 0) or (song_box.scores[diff][2] == 0 and song_box.scores[diff][3] == 0)):
tex.draw_texture('yellow_box', 's_crown_dfc', x=(diff*60), color=color)
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][3] == 0:
elif diff in song_box.scores and song_box.scores[diff] is not None and ((song_box.scores[diff][4] == 2) or (song_box.scores[diff][3] == 0)):
tex.draw_texture('yellow_box', 's_crown_fc', x=(diff*60), color=color)
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] == 1:
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] >= 1:
tex.draw_texture('yellow_box', 's_crown_clear', x=(diff*60), color=color)
tex.draw_texture('yellow_box', 's_crown_outline', x=(diff*60), fade=min(fade, 0.25))
@@ -974,11 +978,11 @@ class YellowBox:
for diff in self.tja.metadata.course_data:
if diff >= 4:
continue
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][2] == 0 and song_box.scores[diff][3] == 0:
elif diff in song_box.scores and song_box.scores[diff] is not None and ((song_box.scores[diff][4] == 2 and song_box.scores[diff][2] == 0) or (song_box.scores[diff][2] == 0 and song_box.scores[diff][3] == 0)):
tex.draw_texture('yellow_box', 's_crown_dfc', x=(diff*115)+8, y=-120, fade=self.fade_in.attribute)
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][3] == 0:
elif diff in song_box.scores and song_box.scores[diff] is not None and ((song_box.scores[diff][4] == 2) or (song_box.scores[diff][3] == 0)):
tex.draw_texture('yellow_box', 's_crown_fc', x=(diff*115)+8, y=-120, fade=self.fade_in.attribute)
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] == 1:
elif diff in song_box.scores and song_box.scores[diff] is not None and song_box.scores[diff][4] >= 1:
tex.draw_texture('yellow_box', 's_crown_clear', x=(diff*115)+8, y=-120, fade=self.fade_in.attribute)
tex.draw_texture('yellow_box', 's_crown_outline', x=(diff*115)+8, y=-120, fade=min(self.fade_in.attribute, 0.25))
@@ -1152,6 +1156,7 @@ class DiffSortSelect:
]
for course, levels in self.diff_sort_statistics.items()
}
audio.play_sound('voice_diff_sort_enter')
def update(self, current_ms):
self.bg_resize.update(current_ms)
@@ -1194,6 +1199,7 @@ class DiffSortSelect:
self.bounce_up_2.start()
self.bounce_down_2.start()
self.confirm_index = 1
audio.play_sound('voice_diff_sort_confirm')
return None
if self.selected_box == -1:
return (-1, -1)
@@ -1201,6 +1207,7 @@ class DiffSortSelect:
return (0, -1)
elif self.selected_box == 4:
return self.get_random_sort()
audio.play_sound('voice_diff_sort_level')
self.in_level_select = True
self.bg_resize.start()
self.diff_fade_in.start()
@@ -1356,6 +1363,7 @@ class NeiroSelector:
self.sounds = neiro_list.readlines()
self.sounds.append('無音')
self.load_sound()
audio.play_sound(f'voice_hitsound_select_{global_data.player_num}p')
self.is_finished = False
self.is_confirmed = False
self.move = tex.get_animation(28)
@@ -1372,9 +1380,9 @@ class NeiroSelector:
if self.selected_sound == len(self.sounds):
return
if self.selected_sound == 0:
self.curr_sound = audio.load_sound(Path("Sounds") / "hit_sounds" / str(self.selected_sound) / "don.wav")
self.curr_sound = audio.load_sound(Path("Sounds") / "hit_sounds" / str(self.selected_sound) / "don.wav", 'hit_sound')
else:
self.curr_sound = audio.load_sound(Path("Sounds") / "hit_sounds" / str(self.selected_sound) / "don.ogg")
self.curr_sound = audio.load_sound(Path("Sounds") / "hit_sounds" / str(self.selected_sound) / "don.ogg", 'hit_sound')
def move_left(self):
if self.move.is_started and not self.move.is_finished:
@@ -1484,6 +1492,7 @@ class ModifierSelector:
self.move_sideways = tex.get_animation(31)
self.fade_sideways = tex.get_animation(32)
self.direction = -1
audio.play_sound(f'voice_options_{global_data.player_num}p')
self.text_name = [OutlinedText(ModifierSelector.NAME_MAP[mod.name], 30, ray.WHITE, ray.BLACK, outline_thickness=3.5) for mod in self.mods]
self.text_true = OutlinedText('する', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5)
self.text_false = OutlinedText('しない', 30, ray.WHITE, ray.BLACK, outline_thickness=3.5)
@@ -1921,8 +1930,8 @@ class FileNavigator:
scores = song_obj.box.scores.get(course)
if scores is not None:
is_cleared = scores[4] == 1
is_full_combo = scores[3] == 0
is_cleared = scores[4] >= 1
is_full_combo = (scores[4] == 2) or (scores[3] == 0)
else:
is_cleared = False
is_full_combo = False
@@ -2181,11 +2190,11 @@ class FileNavigator:
all_scores[diff].append(song_obj.box.scores[diff])
for diff in all_scores:
if all(score is not None and score[2] == 0 and score[3] == 0 for score in all_scores[diff]):
if all(score is not None and ((score[4] == 2 and score[2] == 0) or (score[2] == 0 and score[3] == 0)) for score in all_scores[diff]):
crowns[diff] = 'DFC'
elif all(score is not None and score[3] == 0 for score in all_scores[diff]):
elif all(score is not None and ((score[4] == 2) or (score[3] == 0)) for score in all_scores[diff]):
crowns[diff] = 'FC'
elif all(score is not None and score[4] == 1 for score in all_scores[diff]):
elif all(score is not None and score[4] >= 1 for score in all_scores[diff]):
crowns[diff] = 'CLEAR'
self.directory_crowns[dir_key] = crowns

View File

@@ -30,20 +30,11 @@ class TitleScreen:
self.allnet_indicator = AllNetIcon()
self.entry_overlay = EntryOverlay()
def load_sounds(self):
sounds_dir = Path("Sounds")
title_dir = sounds_dir / "title"
self.sound_don = audio.load_sound(sounds_dir / "hit_sounds" / "0" / "don.wav")
self.sound_bachi_swipe = audio.load_sound(title_dir / "SE_ATTRACT_2.ogg")
self.sound_bachi_hit = audio.load_sound(title_dir / "SE_ATTRACT_3.ogg")
self.sound_warning_message = audio.load_sound(title_dir / "VO_ATTRACT_3.ogg")
self.sound_warning_error = audio.load_sound(title_dir / "SE_ATTRACT_1.ogg")
def on_screen_start(self):
if not self.screen_init:
self.screen_init = True
tex.load_screen_textures('title')
self.load_sounds()
audio.load_screen_sounds('title')
self.state = State.OP_VIDEO
self.op_video = None
self.attract_video = None
@@ -57,15 +48,16 @@ class TitleScreen:
if self.attract_video is not None:
self.attract_video.stop()
audio.unload_all_sounds()
audio.unload_all_music()
tex.unload_textures()
self.screen_init = False
return "ENTRY"
def scene_manager(self):
def scene_manager(self, current_time):
if self.state == State.OP_VIDEO:
if self.op_video is None:
self.op_video = VideoPlayer(random.choice(self.op_video_list))
self.op_video.start(get_current_ms())
self.op_video.start(current_time)
self.op_video.update()
if self.op_video.is_finished():
self.op_video.stop()
@@ -73,15 +65,15 @@ class TitleScreen:
self.state = State.WARNING
elif self.state == State.WARNING:
if self.warning_board is None:
self.warning_board = WarningScreen(get_current_ms())
self.warning_board.update(get_current_ms(), self)
self.warning_board = WarningScreen(current_time)
self.warning_board.update(current_time)
if self.warning_board.is_finished:
self.state = State.ATTRACT_VIDEO
self.warning_board = None
elif self.state == State.ATTRACT_VIDEO:
if self.attract_video is None:
self.attract_video = VideoPlayer(random.choice(self.attract_video_list))
self.attract_video.start(get_current_ms())
self.attract_video.start(current_time)
self.attract_video.update()
if self.attract_video.is_finished():
self.attract_video.stop()
@@ -91,17 +83,18 @@ class TitleScreen:
def update(self):
self.on_screen_start()
current_time = get_current_ms()
self.text_overlay_fade.update(get_current_ms())
self.fade_out.update(get_current_ms())
self.text_overlay_fade.update(current_time)
self.fade_out.update(current_time)
if self.fade_out.is_finished:
self.fade_out.update(get_current_ms())
self.fade_out.update(current_time)
return self.on_screen_end()
self.scene_manager()
self.scene_manager(current_time)
if is_l_don_pressed() or is_r_don_pressed():
self.fade_out.start()
audio.play_sound(self.sound_don)
audio.play_sound('don')
def draw(self):
if self.state == State.OP_VIDEO and self.op_video is not None:
@@ -134,13 +127,13 @@ class WarningScreen:
self.fadein_2.start()
self.sound_played = False
def update(self, current_ms: float, sound):
def update(self, current_ms: float):
self.resize.update(current_ms)
self.fadein.update(current_ms)
self.fadein_2.update(current_ms)
if self.resize.attribute > 1 and not self.sound_played:
audio.play_sound(sound)
audio.play_sound('error')
self.sound_played = True
def draw_bg(self):
@@ -156,9 +149,9 @@ class WarningScreen:
self.sound_played = False
def update(self, current_ms: float, sound):
def update(self, current_ms: float):
if not self.sound_played:
audio.play_sound(sound)
audio.play_sound('bachi_hit')
self.sound_played = True
self.fadein.start()
self.resize.start()
@@ -241,22 +234,22 @@ class WarningScreen:
self.is_finished = False
def update(self, current_ms: float, title_screen: TitleScreen):
def update(self, current_ms: float):
self.board.update(current_ms)
self.fade_in.update(current_ms)
self.fade_out.update(current_ms)
delay = 566.67
elapsed_time = current_ms - self.start_ms
self.warning_x.update(current_ms, title_screen.sound_warning_error)
self.warning_x.update(current_ms)
self.characters.update(current_ms)
if self.characters.is_finished:
self.warning_bachi_hit.update(current_ms, title_screen.sound_bachi_hit)
self.warning_bachi_hit.update(current_ms)
else:
self.fade_out.delay = elapsed_time + 500
if delay <= elapsed_time and not audio.is_sound_playing(title_screen.sound_bachi_swipe):
audio.play_sound(title_screen.sound_warning_message)
audio.play_sound(title_screen.sound_bachi_swipe)
if delay <= elapsed_time and not audio.is_sound_playing('bachi_swipe'):
audio.play_sound('warning_voiceover')
audio.play_sound('bachi_swipe')
self.is_finished = self.fade_out.is_finished