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64
main.py
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64
main.py
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import pyray as ray
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from entry import *
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from game import *
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class Screens:
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TITLE = "TITLE"
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ENTRY = "ENTRY"
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SONG_SELECT = "SONG_SELECT"
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GAME = "GAME"
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RESULT = "RESULT"
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def main():
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screen_width = 1280
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screen_height = 720
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ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
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ray.set_window_max_size(screen_width, screen_height)
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ray.set_window_min_size(screen_width, screen_height)
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ray.init_window(screen_width, screen_height, "PyTaiko")
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current_screen = Screens.ENTRY
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frames_counter = 0
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ray.init_audio_device()
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entry_screen = EntryScreen(screen_width, screen_height)
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game_screen = GameScreen(screen_width, screen_height)
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screen_mapping = {
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Screens.ENTRY: entry_screen,
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#Screens.TITLE: title_screen,
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#Screens.SONG_SELECT: song_select_screen,
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Screens.GAME: game_screen,
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#Screens.RESULT: result_screen
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}
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#ray.set_target_fps(144)
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start_song = False
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while not ray.window_should_close():
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ray.begin_drawing()
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ray.clear_background(ray.WHITE)
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if ray.is_key_pressed(ray.KeyboardKey.KEY_F11):
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ray.toggle_fullscreen()
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screen = screen_mapping[current_screen]
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if screen == game_screen and not start_song:
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game_screen.init_tja()
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start_song = True
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next_screen = screen.update()
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screen.draw()
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if next_screen is not None:
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current_screen = next_screen
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ray.draw_fps(20, 20)
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ray.end_drawing()
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ray.close_window()
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ray.close_audio_device()
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if __name__ == "__main__":
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main()
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