mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 03:30:13 +01:00
Update python-app.yml
This commit is contained in:
237
.github/workflows/python-app.yml
vendored
237
.github/workflows/python-app.yml
vendored
@@ -19,13 +19,13 @@ jobs:
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- name: Check-out repository
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uses: actions/checkout@v4
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- name: Install Audio Dependencies (macOS)
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- name: Install libaudio Dependencies (macOS)
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if: runner.os == 'macOS'
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run: |
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brew update
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brew install portaudio libsndfile speexdsp pkg-config
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brew install libsndfile speexdsp
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- name: Set up MSYS2 (Windows)
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- name: Install libaudio Dependencies (Windows)
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if: runner.os == 'Windows'
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uses: msys2/setup-msys2@v2
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with:
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@@ -35,178 +35,25 @@ jobs:
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mingw-w64-x86_64-gcc
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mingw-w64-x86_64-libsndfile
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mingw-w64-x86_64-speexdsp
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mingw-w64-x86_64-flac
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mingw-w64-x86_64-libvorbis
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mingw-w64-x86_64-libogg
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mingw-w64-x86_64-opus
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mingw-w64-x86_64-mpg123
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mingw-w64-x86_64-lame
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mingw-w64-x86_64-speex
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mingw-w64-x86_64-cmake
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mingw-w64-x86_64-pkg-config
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mingw-w64-x86_64-libjpeg-turbo
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mingw-w64-x86_64-libpng
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mingw-w64-x86_64-libtiff
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mingw-w64-x86_64-libwebp
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mingw-w64-x86_64-openjpeg2
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mingw-w64-x86_64-lcms2
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mingw-w64-x86_64-zlib
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mingw-w64-x86_64-freetype
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- name: Verify local PortAudio library (Windows)
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if: runner.os == 'Windows'
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shell: msys2 {0}
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working-directory: libs/audio
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run: |
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echo "=== Checking local PortAudio library ==="
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# Check if the static library exists
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if [ -f "libportaudio-win.a" ]; then
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echo "✓ Found libportaudio.a"
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ls -la libportaudio-win.a
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# Check what symbols are in the library
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echo "=== Library symbols (sample) ==="
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nm libportaudio-win.a | grep -E "(Pa_|ASIO)" | head -10 || echo "No PortAudio symbols found"
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# Check for ASIO support specifically
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nm libportaudio-win.a | grep -i asio && echo "✓ ASIO symbols found!" || echo "⚠ No ASIO symbols found"
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else
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echo "✗ libportaudio.a not found!"
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echo "Contents of libs/audio directory:"
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ls -la
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exit 1
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fi
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# Check if we have portaudio.h header
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if [ -f "portaudio.h" ]; then
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echo "✓ Found portaudio.h"
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grep -i "version\|asio" portaudio.h | head -3
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else
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echo "⚠ portaudio.h not found - may need to specify include path"
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fi
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- name: Build static audio library (Windows)
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if: runner.os == 'Windows'
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shell: msys2 {0}
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working-directory: libs/audio
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run: |
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# Clean previous builds
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make clean 2>/dev/null || echo "No previous build to clean"
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# Build with local PortAudio static library
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echo "Building with local libportaudio.a"
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# Set compiler flags
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export CFLAGS="$CFLAGS -DPA_USE_ASIO=1"
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# Build using the local static library
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# Point to current directory for both the library and headers
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make all \
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PORTAUDIO_CFLAGS="-I." \
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PORTAUDIO_LIBS="./libportaudio.a -lole32 -luuid -lwinmm -ldsound -lwsock32 -lsetupapi"
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# Alternative if your Makefile expects different variable names:
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# make all \
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# CFLAGS="-I. $CFLAGS" \
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# LDFLAGS="./libportaudio.a -lole32 -luuid -lwinmm -ldsound -lwsock32 -lsetupapi"
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echo "=== Build completed ==="
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ls -la *.dll *.a 2>/dev/null || echo "No output files found"
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- name: Verify build output (Windows)
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if: runner.os == 'Windows'
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shell: msys2 {0}
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working-directory: libs/audio
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run: |
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echo "=== Verifying build output ==="
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# Check what was built
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ls -la libaudio.dll 2>/dev/null && echo "✓ libaudio.dll created" || echo "✗ libaudio.dll not found"
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# Check dependencies of the built DLL
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if [ -f "libaudio.dll" ]; then
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echo "=== DLL dependencies ==="
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ldd libaudio.dll || objdump -p libaudio.dll | grep "DLL Name"
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# Since we're statically linking PortAudio, it should NOT show portaudio.dll as dependency
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if ldd libaudio.dll | grep -i portaudio; then
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echo "⚠ WARNING: Still depends on external PortAudio DLL"
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else
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echo "✓ PortAudio is statically linked (no external dependency)"
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fi
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fi
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- name: Copy static DLL (Windows)
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if: runner.os == 'Windows'
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run: |
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mkdir -p build/lib
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cp libs/audio/libaudio.dll build/lib/
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echo "=== Final build output ==="
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ls -la build/lib/
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# Verify final DLL
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echo "=== Final DLL dependencies ==="
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ldd build/lib/libaudio.dll || echo "Could not check dependencies"
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shell: bash
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- name: Copy runtime DLLs to root (Windows)
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if: runner.os == 'Windows'
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run: |
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echo "=== Copying runtime DLLs to root directory ==="
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cp libs/audio/libgcc_s_seh-1.dll . 2>/dev/null && echo "✓ Copied libgcc_s_seh-1.dll" || echo "⚠ libgcc_s_seh-1.dll not found"
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cp libs/audio/libstdc++-6.dll . 2>/dev/null && echo "✓ Copied libstdc++-6.dll" || echo "⚠ libstdc++-6.dll not found"
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cp libs/audio/libwinpthread-1.dll . 2>/dev/null && echo "✓ Copied libwinpthread-1.dll" || echo "⚠ libwinpthread-1.dll not found"
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echo "=== Root directory contents ==="
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ls -la *.dll 2>/dev/null || echo "No DLLs in root directory"
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shell: bash
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# For Unix systems, also try static builds
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- name: Install static development libraries (Ubuntu)
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- name: Install libaudio Dependencies (Linux)
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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build-essential \
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pkg-config \
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libportaudio2 \
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portaudio19-dev \
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libsndfile1-dev \
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libspeexdsp-dev \
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libflac-dev \
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libvorbis-dev \
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libogg-dev \
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libpulse-dev \
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ccache
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- name: Build static audio library (Unix)
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if: runner.os != 'Windows'
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- name: Build libaudio
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run: |
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cd libs/audio
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make clean
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make static || make all # Fallback to regular build if static fails
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make static
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make verify
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shell: bash
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- name: Create lib directory and install (macOS)
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if: runner.os == 'macOS'
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run: |
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# Create the directory if it doesn't exist
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sudo mkdir -p /usr/local/lib
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cd libs/audio
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sudo make install
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shell: bash
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- name: Install static audio library (Linux)
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if: runner.os == 'Linux'
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run: |
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cd libs/audio
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sudo make install
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shell: bash
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- name: Upload libaudio Artifacts
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uses: actions/upload-artifact@v4
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with:
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@@ -217,75 +64,3 @@ jobs:
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libs/audio/libaudio.dylib
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libs/audio/*.a
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if-no-files-found: ignore
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- name: Install uv
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uses: astral-sh/setup-uv@v4
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- name: Setup Python
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run: uv python install
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- name: Install Nuitka
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run: |
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uv add nuitka
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- name: Build Executable
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run: |
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uv run nuitka --lto=yes --mode=app --noinclude-setuptools-mode=nofollow --noinclude-IPython-mode=nofollow --assume-yes-for-downloads --windows-icon-from-ico=libs/icon.png --macos-app-icon=libs/icon.png --linux-icon=libs/icon.png PyTaiko.py
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- name: Create Release Directory
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run: |
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mkdir -p release
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cp -r Graphics Sounds Videos Songs config.toml shader model release/
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# Copy the compiled audio library and dependencies to release
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if [ "${{ runner.os }}" == "Windows" ]; then
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# Copy all DLLs from libs/audio (includes our library and dependencies)
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cp libs/audio/*.dll release/ 2>/dev/null || echo "No DLLs found in libs/audio/"
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# Also try from build/lib as backup
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cp build/lib/*.dll release/ 2>/dev/null || echo "No DLLs found in build/lib/"
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# Copy the runtime DLLs from root directory
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cp libgcc_s_seh-1.dll release/ 2>/dev/null || echo "libgcc_s_seh-1.dll not found in root"
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cp libstdc++-6.dll release/ 2>/dev/null || echo "libstdc++-6.dll not found in root"
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cp libwinpthread-1.dll release/ 2>/dev/null || echo "libwinpthread-1.dll not found in root"
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# List what we copied
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echo "DLLs in release directory:"
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ls -la release/*.dll 2>/dev/null || echo "No DLLs found in release/"
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elif [ "${{ runner.os }}" == "macOS" ]; then
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cp libs/audio/libaudio.dylib release/ 2>/dev/null || true
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else
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cp libs/audio/libaudio.so release/ 2>/dev/null || true
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fi
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# Copy executable based on OS
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if [ "${{ runner.os }}" == "Windows" ]; then
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cp *.exe release/ 2>/dev/null || echo "No .exe files found"
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elif [ "${{ runner.os }}" == "macOS" ]; then
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cp -r *.app release/ 2>/dev/null || echo "No .app bundles found"
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else
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cp *.bin release/ 2>/dev/null || echo "No .bin files found"
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fi
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echo "Final release directory contents:"
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ls -la release/
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shell: bash
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- name: Create Zip Archive
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run: |
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cd release
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if [ "${{ runner.os }}" == "Windows" ]; then
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7z a ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
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else
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zip -r ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
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fi
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shell: bash
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- name: Upload Release
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uses: softprops/action-gh-release@v2
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if: github.ref == 'refs/heads/main' && github.event_name == 'push'
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with:
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files: PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip
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name: "PyTaiko [Rolling Release]"
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tag_name: "latest"
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make_latest: true
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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