Update python-app.yml

This commit is contained in:
Anthony Samms
2025-11-22 17:14:44 -05:00
parent 4e255d9099
commit ed7f4a07d3

View File

@@ -19,13 +19,13 @@ jobs:
- name: Check-out repository
uses: actions/checkout@v4
- name: Install Audio Dependencies (macOS)
- name: Install libaudio Dependencies (macOS)
if: runner.os == 'macOS'
run: |
brew update
brew install portaudio libsndfile speexdsp pkg-config
brew install libsndfile speexdsp
- name: Set up MSYS2 (Windows)
- name: Install libaudio Dependencies (Windows)
if: runner.os == 'Windows'
uses: msys2/setup-msys2@v2
with:
@@ -35,178 +35,25 @@ jobs:
mingw-w64-x86_64-gcc
mingw-w64-x86_64-libsndfile
mingw-w64-x86_64-speexdsp
mingw-w64-x86_64-flac
mingw-w64-x86_64-libvorbis
mingw-w64-x86_64-libogg
mingw-w64-x86_64-opus
mingw-w64-x86_64-mpg123
mingw-w64-x86_64-lame
mingw-w64-x86_64-speex
mingw-w64-x86_64-cmake
mingw-w64-x86_64-pkg-config
mingw-w64-x86_64-libjpeg-turbo
mingw-w64-x86_64-libpng
mingw-w64-x86_64-libtiff
mingw-w64-x86_64-libwebp
mingw-w64-x86_64-openjpeg2
mingw-w64-x86_64-lcms2
mingw-w64-x86_64-zlib
mingw-w64-x86_64-freetype
- name: Verify local PortAudio library (Windows)
if: runner.os == 'Windows'
shell: msys2 {0}
working-directory: libs/audio
run: |
echo "=== Checking local PortAudio library ==="
# Check if the static library exists
if [ -f "libportaudio-win.a" ]; then
echo "✓ Found libportaudio.a"
ls -la libportaudio-win.a
# Check what symbols are in the library
echo "=== Library symbols (sample) ==="
nm libportaudio-win.a | grep -E "(Pa_|ASIO)" | head -10 || echo "No PortAudio symbols found"
# Check for ASIO support specifically
nm libportaudio-win.a | grep -i asio && echo "✓ ASIO symbols found!" || echo "⚠ No ASIO symbols found"
else
echo "✗ libportaudio.a not found!"
echo "Contents of libs/audio directory:"
ls -la
exit 1
fi
# Check if we have portaudio.h header
if [ -f "portaudio.h" ]; then
echo "✓ Found portaudio.h"
grep -i "version\|asio" portaudio.h | head -3
else
echo "⚠ portaudio.h not found - may need to specify include path"
fi
- name: Build static audio library (Windows)
if: runner.os == 'Windows'
shell: msys2 {0}
working-directory: libs/audio
run: |
# Clean previous builds
make clean 2>/dev/null || echo "No previous build to clean"
# Build with local PortAudio static library
echo "Building with local libportaudio.a"
# Set compiler flags
export CFLAGS="$CFLAGS -DPA_USE_ASIO=1"
# Build using the local static library
# Point to current directory for both the library and headers
make all \
PORTAUDIO_CFLAGS="-I." \
PORTAUDIO_LIBS="./libportaudio.a -lole32 -luuid -lwinmm -ldsound -lwsock32 -lsetupapi"
# Alternative if your Makefile expects different variable names:
# make all \
# CFLAGS="-I. $CFLAGS" \
# LDFLAGS="./libportaudio.a -lole32 -luuid -lwinmm -ldsound -lwsock32 -lsetupapi"
echo "=== Build completed ==="
ls -la *.dll *.a 2>/dev/null || echo "No output files found"
- name: Verify build output (Windows)
if: runner.os == 'Windows'
shell: msys2 {0}
working-directory: libs/audio
run: |
echo "=== Verifying build output ==="
# Check what was built
ls -la libaudio.dll 2>/dev/null && echo "✓ libaudio.dll created" || echo "✗ libaudio.dll not found"
# Check dependencies of the built DLL
if [ -f "libaudio.dll" ]; then
echo "=== DLL dependencies ==="
ldd libaudio.dll || objdump -p libaudio.dll | grep "DLL Name"
# Since we're statically linking PortAudio, it should NOT show portaudio.dll as dependency
if ldd libaudio.dll | grep -i portaudio; then
echo "⚠ WARNING: Still depends on external PortAudio DLL"
else
echo "✓ PortAudio is statically linked (no external dependency)"
fi
fi
- name: Copy static DLL (Windows)
if: runner.os == 'Windows'
run: |
mkdir -p build/lib
cp libs/audio/libaudio.dll build/lib/
echo "=== Final build output ==="
ls -la build/lib/
# Verify final DLL
echo "=== Final DLL dependencies ==="
ldd build/lib/libaudio.dll || echo "Could not check dependencies"
shell: bash
- name: Copy runtime DLLs to root (Windows)
if: runner.os == 'Windows'
run: |
echo "=== Copying runtime DLLs to root directory ==="
cp libs/audio/libgcc_s_seh-1.dll . 2>/dev/null && echo "✓ Copied libgcc_s_seh-1.dll" || echo "⚠ libgcc_s_seh-1.dll not found"
cp libs/audio/libstdc++-6.dll . 2>/dev/null && echo "✓ Copied libstdc++-6.dll" || echo "⚠ libstdc++-6.dll not found"
cp libs/audio/libwinpthread-1.dll . 2>/dev/null && echo "✓ Copied libwinpthread-1.dll" || echo "⚠ libwinpthread-1.dll not found"
echo "=== Root directory contents ==="
ls -la *.dll 2>/dev/null || echo "No DLLs in root directory"
shell: bash
# For Unix systems, also try static builds
- name: Install static development libraries (Ubuntu)
- name: Install libaudio Dependencies (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y \
build-essential \
pkg-config \
libportaudio2 \
portaudio19-dev \
libsndfile1-dev \
libspeexdsp-dev \
libflac-dev \
libvorbis-dev \
libogg-dev \
libpulse-dev \
ccache
- name: Build static audio library (Unix)
if: runner.os != 'Windows'
- name: Build libaudio
run: |
cd libs/audio
make clean
make static || make all # Fallback to regular build if static fails
make static
make verify
shell: bash
- name: Create lib directory and install (macOS)
if: runner.os == 'macOS'
run: |
# Create the directory if it doesn't exist
sudo mkdir -p /usr/local/lib
cd libs/audio
sudo make install
shell: bash
- name: Install static audio library (Linux)
if: runner.os == 'Linux'
run: |
cd libs/audio
sudo make install
shell: bash
- name: Upload libaudio Artifacts
uses: actions/upload-artifact@v4
with:
@@ -217,75 +64,3 @@ jobs:
libs/audio/libaudio.dylib
libs/audio/*.a
if-no-files-found: ignore
- name: Install uv
uses: astral-sh/setup-uv@v4
- name: Setup Python
run: uv python install
- name: Install Nuitka
run: |
uv add nuitka
- name: Build Executable
run: |
uv run nuitka --lto=yes --mode=app --noinclude-setuptools-mode=nofollow --noinclude-IPython-mode=nofollow --assume-yes-for-downloads --windows-icon-from-ico=libs/icon.png --macos-app-icon=libs/icon.png --linux-icon=libs/icon.png PyTaiko.py
- name: Create Release Directory
run: |
mkdir -p release
cp -r Graphics Sounds Videos Songs config.toml shader model release/
# Copy the compiled audio library and dependencies to release
if [ "${{ runner.os }}" == "Windows" ]; then
# Copy all DLLs from libs/audio (includes our library and dependencies)
cp libs/audio/*.dll release/ 2>/dev/null || echo "No DLLs found in libs/audio/"
# Also try from build/lib as backup
cp build/lib/*.dll release/ 2>/dev/null || echo "No DLLs found in build/lib/"
# Copy the runtime DLLs from root directory
cp libgcc_s_seh-1.dll release/ 2>/dev/null || echo "libgcc_s_seh-1.dll not found in root"
cp libstdc++-6.dll release/ 2>/dev/null || echo "libstdc++-6.dll not found in root"
cp libwinpthread-1.dll release/ 2>/dev/null || echo "libwinpthread-1.dll not found in root"
# List what we copied
echo "DLLs in release directory:"
ls -la release/*.dll 2>/dev/null || echo "No DLLs found in release/"
elif [ "${{ runner.os }}" == "macOS" ]; then
cp libs/audio/libaudio.dylib release/ 2>/dev/null || true
else
cp libs/audio/libaudio.so release/ 2>/dev/null || true
fi
# Copy executable based on OS
if [ "${{ runner.os }}" == "Windows" ]; then
cp *.exe release/ 2>/dev/null || echo "No .exe files found"
elif [ "${{ runner.os }}" == "macOS" ]; then
cp -r *.app release/ 2>/dev/null || echo "No .app bundles found"
else
cp *.bin release/ 2>/dev/null || echo "No .bin files found"
fi
echo "Final release directory contents:"
ls -la release/
shell: bash
- name: Create Zip Archive
run: |
cd release
if [ "${{ runner.os }}" == "Windows" ]; then
7z a ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
else
zip -r ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
fi
shell: bash
- name: Upload Release
uses: softprops/action-gh-release@v2
if: github.ref == 'refs/heads/main' && github.event_name == 'push'
with:
files: PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip
name: "PyTaiko [Rolling Release]"
tag_name: "latest"
make_latest: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}