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Update game.py
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@@ -321,10 +321,10 @@ class GameScreen(Screen):
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def draw(self):
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def draw(self):
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if self.movie is not None:
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if self.movie is not None:
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self.movie.draw()
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self.movie.draw()
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#elif self.background is not None:
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elif self.background is not None:
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#self.background.draw()
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self.background.draw()
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self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
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self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
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#self.draw_overlay()
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self.draw_overlay()
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class Player:
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class Player:
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TIMING_GOOD = 25.0250015258789
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TIMING_GOOD = 25.0250015258789
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@@ -1415,7 +1415,7 @@ class Player:
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if dan_transition is not None:
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if dan_transition is not None:
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dan_transition.draw()
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dan_transition.draw()
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#self.draw_overlays(mask_shader)
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self.draw_overlays(mask_shader)
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class Judgment:
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class Judgment:
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"""Shows the judgment of the player's hit"""
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"""Shows the judgment of the player's hit"""
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