Files
PyTaiko/scenes/dan/dan_select.py
2025-12-27 13:26:24 -05:00

257 lines
10 KiB
Python

import logging
import pyray as ray
from libs.audio import audio
from libs.chara_2d import Chara2D
from libs.file_navigator import BackBox, DanCourse, navigator
from libs.global_data import PlayerNum, global_data
from libs.global_objects import (
AllNetIcon,
CoinOverlay,
Indicator,
Nameplate,
Timer,
)
from libs.screen import Screen
from libs.texture import tex
from libs.transition import Transition
from libs.utils import (
get_current_ms,
is_l_don_pressed,
is_l_kat_pressed,
is_r_don_pressed,
is_r_kat_pressed,
)
from scenes.song_select import State
logger = logging.getLogger(__name__)
class DanSelectScreen(Screen):
def on_screen_start(self):
super().on_screen_start()
self.navigator = navigator
self.navigator.in_dan_select = True
self.coin_overlay = CoinOverlay()
self.allnet_indicator = AllNetIcon()
self.timer = Timer(60, get_current_ms(), self.navigator.select_current_item)
self.indicator = Indicator(Indicator.State.SELECT)
self.player = DanSelectPlayer(global_data.player_num)
self.state = State.BROWSING
self.transition = Transition('', '')
self.last_moved = 0
audio.play_sound('bgm', 'music')
audio.play_sound('dan_select', 'voice')
def on_screen_end(self, next_screen: str):
session_data = global_data.session_data[global_data.player_num]
current_item = self.navigator.get_current_item()
if isinstance(current_item, DanCourse):
session_data.selected_song = current_item.charts[0][0].file_path
session_data.selected_dan = current_item.charts
session_data.selected_dan_exam = current_item.exams
session_data.song_title = current_item.title
session_data.dan_color = current_item.color
else:
self.navigator.in_dan_select = False
self.navigator.go_back()
return super().on_screen_end(next_screen)
def handle_input_browsing(self):
"""Handle input for browsing songs."""
action = self.player.handle_input_browsing(self.last_moved, self.navigator.items[self.navigator.selected_index] if self.navigator.items else None)
current_time = get_current_ms()
if action == "skip_left":
for _ in range(10):
self.navigator.navigate_left()
self.last_moved = current_time
elif action == "skip_right":
for _ in range(10):
self.navigator.navigate_right()
self.last_moved = current_time
elif action == "navigate_left":
self.navigator.navigate_left()
self.last_moved = current_time
elif action == "navigate_right":
self.navigator.navigate_right()
self.last_moved = current_time
elif action == "go_back":
return action
elif action == "select_song":
self.state = State.SONG_SELECTED
def handle_input(self, state, screen):
"""Main input dispatcher. Delegates to state-specific handlers."""
if state == State.BROWSING:
return screen.handle_input_browsing()
elif state == State.SONG_SELECTED:
res = self.player.handle_input_selected()
if res == 'confirm':
self.transition.start()
elif res == 'cancel':
self.state = State.BROWSING
def update(self):
super().update()
current_time = get_current_ms()
self.indicator.update(current_time)
self.timer.update(current_time)
self.transition.update(current_time)
if self.transition.is_finished:
return self.on_screen_end("GAME_DAN")
for song in self.navigator.items:
if not song.box.text_loaded:
song.box.load_text()
song.box.update(current_time, False)
self.player.update(current_time)
res = self.handle_input(self.state, self)
if res == 'go_back':
return self.on_screen_end("SONG_SELECT")
def draw(self):
tex.draw_texture('global', 'bg')
tex.draw_texture('global', 'bg_header')
tex.draw_texture('global', 'bg_footer')
tex.draw_texture('global', 'footer')
for item in self.navigator.items:
box = item.box
if (-156 * tex.screen_scale) <= box.position <= tex.screen_width + (144 * tex.screen_scale):
if box.position <= (500 * tex.screen_scale):
box.draw(box.position, tex.skin_config["boxes"].y, False)
else:
box.draw(box.position, tex.skin_config["boxes"].y, False)
if self.state == State.SONG_SELECTED:
ray.draw_rectangle(0, 0, tex.screen_width, tex.screen_height, ray.fade(ray.BLACK, min(0.5, self.player.confirmation_window.fade_in.attribute)))
self.player.draw()
self.indicator.draw(tex.skin_config["dan_select_indicator"].x, tex.skin_config["dan_select_indicator"].y)
self.timer.draw()
self.coin_overlay.draw()
tex.draw_texture('global', 'dan_select')
self.transition.draw()
self.allnet_indicator.draw()
class DanSelectPlayer:
def __init__(self, player_num: PlayerNum):
self.player_num = player_num
self.selected_difficulty = -3
self.prev_diff = -3
self.selected_song = False
self.is_ura = False
self.is_confirmed = False
self.ura_toggle = 0
self.diff_select_move_right = False
self.neiro_selector = None
self.modifier_selector = None
self.confirmation_window = ConfirmationWindow()
# Player-specific objects
self.chara = Chara2D(int(self.player_num) - 1)
plate_info = global_data.config[f'nameplate_{self.player_num}p']
self.nameplate = Nameplate(plate_info['name'], plate_info['title'],
self.player_num, plate_info['dan'], plate_info['gold'], plate_info['rainbow'], plate_info['title_bg'])
def update(self, current_time):
"""Update player state"""
self.nameplate.update(current_time)
self.chara.update(current_time, 100, False, False)
self.confirmation_window.update(current_time, self.is_confirmed)
def handle_input_browsing(self, last_moved, selected_item):
"""Handle input for browsing songs. Returns action string or None."""
current_time = get_current_ms()
# Skip left (fast navigate)
if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT_CONTROL) or (is_l_kat_pressed(self.player_num) and current_time <= last_moved + 50):
audio.play_sound('skip', 'sound')
return "skip_left"
# Skip right (fast navigate)
if ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT_CONTROL) or (is_r_kat_pressed(self.player_num) and current_time <= last_moved + 50):
audio.play_sound('skip', 'sound')
return "skip_right"
# Navigate left
if is_l_kat_pressed(self.player_num):
audio.play_sound('kat', 'sound')
return "navigate_left"
# Navigate right
if is_r_kat_pressed(self.player_num):
audio.play_sound('kat', 'sound')
return "navigate_right"
# Select/Enter
if is_l_don_pressed(self.player_num) or is_r_don_pressed(self.player_num):
if selected_item is not None and isinstance(selected_item.box, BackBox):
audio.play_sound('cancel', 'sound')
return "go_back"
else:
self.confirmation_window.start()
audio.play_sound('don', 'sound')
audio.play_sound('confirm_box', 'sound')
audio.play_sound('dan_confirm', 'voice')
return "select_song"
return None
def handle_input(self, state, screen):
"""Main input dispatcher. Delegates to state-specific handlers."""
if state == State.BROWSING:
screen.handle_input_browsing()
elif state == State.SONG_SELECTED:
res = screen.handle_input_selected()
if res:
return res
def handle_input_selected(self):
"""Handle input for selecting difficulty. Returns 'cancel', 'confirm', or None"""
if is_l_kat_pressed(self.player_num):
audio.play_sound('kat', 'sound')
self.is_confirmed = False
if is_r_kat_pressed(self.player_num):
audio.play_sound('kat', 'sound')
self.is_confirmed = True
if is_l_don_pressed(self.player_num) or is_r_don_pressed(self.player_num):
if self.is_confirmed:
audio.play_sound('don', 'sound')
return "confirm"
else:
self.confirmation_window = ConfirmationWindow()
return "cancel"
return None
def draw(self):
if self.player_num == PlayerNum.P1:
self.nameplate.draw(tex.skin_config["dan_select_nameplate_1p"].x, tex.skin_config["dan_select_nameplate_1p"].y)
self.chara.draw(x=tex.skin_config["dan_select_chara_1p"].x, y=tex.skin_config["dan_select_chara_1p"].y)
else:
self.nameplate.draw(tex.skin_config["dan_select_nameplate_2p"].x, tex.skin_config["dan_select_nameplate_2p"].y)
self.chara.draw(mirror=True, x=tex.skin_config["dan_select_chara_2p"].x, y=tex.skin_config["dan_select_chara_2p"].y)
self.confirmation_window.draw()
class ConfirmationWindow:
def __init__(self):
self.fade_in = tex.get_animation(8, is_copy=True)
self.side = 0
def start(self):
self.fade_in.start()
def update(self, current_time_ms: float, is_confirmed: bool):
self.fade_in.update(current_time_ms)
self.side = is_confirmed
def draw(self):
tex.draw_texture('confirm_box', 'bg', fade=self.fade_in.attribute)
tex.draw_texture('confirm_box', 'confirmation_text', fade=self.fade_in.attribute)
for i in range(2):
tex.draw_texture('confirm_box', 'selection_box', index=i, fade=self.fade_in.attribute)
tex.draw_texture('confirm_box', 'selection_box_highlight', index=self.side, fade=self.fade_in.attribute)
tex.draw_texture('confirm_box', 'selection_box_outline', index=self.side, fade=self.fade_in.attribute)
tex.draw_texture('confirm_box', 'yes', fade=self.fade_in.attribute)
tex.draw_texture('confirm_box', 'no', fade=self.fade_in.attribute)