mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
159 lines
5.0 KiB
Python
159 lines
5.0 KiB
Python
import sqlite3
|
|
|
|
import pyray as ray
|
|
from raylib import CAMERA_ORTHOGRAPHIC
|
|
from raylib.defines import (
|
|
RL_FUNC_ADD,
|
|
RL_ONE,
|
|
RL_ONE_MINUS_SRC_ALPHA,
|
|
RL_SRC_ALPHA,
|
|
)
|
|
|
|
from libs.audio import audio
|
|
from libs.utils import (
|
|
force_dedicated_gpu,
|
|
get_config,
|
|
global_data,
|
|
)
|
|
from scenes.devtest import DevScreen
|
|
from scenes.entry import EntryScreen
|
|
from scenes.game import GameScreen
|
|
from scenes.loading import LoadScreen
|
|
from scenes.result import ResultScreen
|
|
from scenes.settings import SettingsScreen
|
|
from scenes.song_select import SongSelectScreen
|
|
from scenes.title import TitleScreen
|
|
|
|
|
|
class Screens:
|
|
TITLE = "TITLE"
|
|
ENTRY = "ENTRY"
|
|
SONG_SELECT = "SONG_SELECT"
|
|
GAME = "GAME"
|
|
RESULT = "RESULT"
|
|
SETTINGS = "SETTINGS"
|
|
DEV_MENU = "DEV_MENU"
|
|
LOADING = "LOADING"
|
|
|
|
def create_song_db():
|
|
with sqlite3.connect('scores.db') as con:
|
|
cursor = con.cursor()
|
|
create_table_query = '''
|
|
CREATE TABLE IF NOT EXISTS Scores (
|
|
hash TEXT PRIMARY KEY,
|
|
en_name TEXT NOT NULL,
|
|
jp_name TEXT NOT NULL,
|
|
diff INTEGER,
|
|
score INTEGER,
|
|
good INTEGER,
|
|
ok INTEGER,
|
|
bad INTEGER,
|
|
drumroll INTEGER,
|
|
combo INTEGER,
|
|
clear INTEGER
|
|
);
|
|
'''
|
|
cursor.execute(create_table_query)
|
|
con.commit()
|
|
print("Scores database created successfully")
|
|
|
|
def main():
|
|
force_dedicated_gpu()
|
|
global_data.config = get_config()
|
|
screen_width: int = global_data.config["video"]["screen_width"]
|
|
screen_height: int = global_data.config["video"]["screen_height"]
|
|
|
|
if global_data.config["video"]["vsync"]:
|
|
ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
|
|
if global_data.config["video"]["target_fps"] != -1:
|
|
ray.set_target_fps(global_data.config["video"]["target_fps"])
|
|
ray.set_config_flags(ray.ConfigFlags.FLAG_MSAA_4X_HINT)
|
|
ray.set_trace_log_level(ray.TraceLogLevel.LOG_WARNING)
|
|
|
|
camera = ray.Camera3D()
|
|
camera.position = ray.Vector3(0.0, 0.0, 10.0) # Camera position
|
|
camera.target = ray.Vector3(0.0, 0.0, 0.0) # Camera looking at point
|
|
camera.up = ray.Vector3(0.0, 1.0, 0.0) # Camera up vector
|
|
camera.fovy = screen_height # For orthographic, this acts as the view height
|
|
camera.projection = CAMERA_ORTHOGRAPHIC
|
|
|
|
ray.init_window(screen_width, screen_height, "PyTaiko")
|
|
global_data.tex.load_screen_textures('global')
|
|
if global_data.config["video"]["borderless"]:
|
|
ray.toggle_borderless_windowed()
|
|
if global_data.config["video"]["fullscreen"]:
|
|
ray.toggle_fullscreen()
|
|
|
|
current_screen = Screens.LOADING
|
|
|
|
audio.init_audio_device()
|
|
|
|
create_song_db()
|
|
|
|
title_screen = TitleScreen()
|
|
entry_screen = EntryScreen()
|
|
song_select_screen = SongSelectScreen()
|
|
load_screen = LoadScreen(song_select_screen)
|
|
game_screen = GameScreen()
|
|
result_screen = ResultScreen()
|
|
settings_screen = SettingsScreen()
|
|
dev_screen = DevScreen()
|
|
|
|
screen_mapping = {
|
|
Screens.ENTRY: entry_screen,
|
|
Screens.TITLE: title_screen,
|
|
Screens.SONG_SELECT: song_select_screen,
|
|
Screens.GAME: game_screen,
|
|
Screens.RESULT: result_screen,
|
|
Screens.SETTINGS: settings_screen,
|
|
Screens.DEV_MENU: dev_screen,
|
|
Screens.LOADING: load_screen
|
|
}
|
|
target = ray.load_render_texture(screen_width, screen_height)
|
|
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
|
|
ray.gen_texture_mipmaps(target.texture)
|
|
ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
|
|
ray.set_exit_key(ord(global_data.config["keys"]["exit_key"]))
|
|
|
|
while not ray.window_should_close():
|
|
if ray.is_key_pressed(ray.KeyboardKey.KEY_F11):
|
|
ray.toggle_fullscreen()
|
|
elif ray.is_key_pressed(ray.KeyboardKey.KEY_F10):
|
|
ray.toggle_borderless_windowed()
|
|
|
|
ray.begin_texture_mode(target)
|
|
ray.begin_blend_mode(ray.BlendMode.BLEND_CUSTOM_SEPARATE)
|
|
|
|
screen = screen_mapping[current_screen]
|
|
|
|
next_screen = screen.update()
|
|
ray.clear_background(ray.BLACK)
|
|
screen.draw()
|
|
#ray.begin_mode_3d(camera)
|
|
#screen.draw_3d()
|
|
# ray.end_mode_3d()
|
|
|
|
if next_screen is not None:
|
|
current_screen = next_screen
|
|
|
|
if global_data.config["general"]["fps_counter"]:
|
|
ray.draw_fps(20, 20)
|
|
ray.end_blend_mode()
|
|
ray.end_texture_mode()
|
|
ray.begin_drawing()
|
|
ray.clear_background(ray.WHITE)
|
|
ray.draw_texture_pro(
|
|
target.texture,
|
|
ray.Rectangle(0, 0, target.texture.width, -target.texture.height),
|
|
ray.Rectangle(0, 0, ray.get_screen_width(), ray.get_screen_height()),
|
|
ray.Vector2(0,0),
|
|
0,
|
|
ray.WHITE
|
|
)
|
|
ray.end_drawing()
|
|
ray.close_window()
|
|
audio.close_audio_device()
|
|
|
|
if __name__ == "__main__":
|
|
main()
|