Files
PyTaiko/PyTaiko.py
Anthony Samms 06075f8e49 add indicator
2025-09-11 13:19:37 -04:00

159 lines
5.0 KiB
Python

import sqlite3
import pyray as ray
from raylib import CAMERA_ORTHOGRAPHIC
from raylib.defines import (
RL_FUNC_ADD,
RL_ONE,
RL_ONE_MINUS_SRC_ALPHA,
RL_SRC_ALPHA,
)
from libs.audio import audio
from libs.utils import (
force_dedicated_gpu,
get_config,
global_data,
)
from scenes.devtest import DevScreen
from scenes.entry import EntryScreen
from scenes.game import GameScreen
from scenes.loading import LoadScreen
from scenes.result import ResultScreen
from scenes.settings import SettingsScreen
from scenes.song_select import SongSelectScreen
from scenes.title import TitleScreen
class Screens:
TITLE = "TITLE"
ENTRY = "ENTRY"
SONG_SELECT = "SONG_SELECT"
GAME = "GAME"
RESULT = "RESULT"
SETTINGS = "SETTINGS"
DEV_MENU = "DEV_MENU"
LOADING = "LOADING"
def create_song_db():
with sqlite3.connect('scores.db') as con:
cursor = con.cursor()
create_table_query = '''
CREATE TABLE IF NOT EXISTS Scores (
hash TEXT PRIMARY KEY,
en_name TEXT NOT NULL,
jp_name TEXT NOT NULL,
diff INTEGER,
score INTEGER,
good INTEGER,
ok INTEGER,
bad INTEGER,
drumroll INTEGER,
combo INTEGER,
clear INTEGER
);
'''
cursor.execute(create_table_query)
con.commit()
print("Scores database created successfully")
def main():
force_dedicated_gpu()
global_data.config = get_config()
screen_width: int = global_data.config["video"]["screen_width"]
screen_height: int = global_data.config["video"]["screen_height"]
if global_data.config["video"]["vsync"]:
ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
if global_data.config["video"]["target_fps"] != -1:
ray.set_target_fps(global_data.config["video"]["target_fps"])
ray.set_config_flags(ray.ConfigFlags.FLAG_MSAA_4X_HINT)
ray.set_trace_log_level(ray.TraceLogLevel.LOG_WARNING)
camera = ray.Camera3D()
camera.position = ray.Vector3(0.0, 0.0, 10.0) # Camera position
camera.target = ray.Vector3(0.0, 0.0, 0.0) # Camera looking at point
camera.up = ray.Vector3(0.0, 1.0, 0.0) # Camera up vector
camera.fovy = screen_height # For orthographic, this acts as the view height
camera.projection = CAMERA_ORTHOGRAPHIC
ray.init_window(screen_width, screen_height, "PyTaiko")
global_data.tex.load_screen_textures('global')
if global_data.config["video"]["borderless"]:
ray.toggle_borderless_windowed()
if global_data.config["video"]["fullscreen"]:
ray.toggle_fullscreen()
current_screen = Screens.LOADING
audio.init_audio_device()
create_song_db()
title_screen = TitleScreen()
entry_screen = EntryScreen()
song_select_screen = SongSelectScreen()
load_screen = LoadScreen(song_select_screen)
game_screen = GameScreen()
result_screen = ResultScreen()
settings_screen = SettingsScreen()
dev_screen = DevScreen()
screen_mapping = {
Screens.ENTRY: entry_screen,
Screens.TITLE: title_screen,
Screens.SONG_SELECT: song_select_screen,
Screens.GAME: game_screen,
Screens.RESULT: result_screen,
Screens.SETTINGS: settings_screen,
Screens.DEV_MENU: dev_screen,
Screens.LOADING: load_screen
}
target = ray.load_render_texture(screen_width, screen_height)
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
ray.gen_texture_mipmaps(target.texture)
ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.set_exit_key(ord(global_data.config["keys"]["exit_key"]))
while not ray.window_should_close():
if ray.is_key_pressed(ray.KeyboardKey.KEY_F11):
ray.toggle_fullscreen()
elif ray.is_key_pressed(ray.KeyboardKey.KEY_F10):
ray.toggle_borderless_windowed()
ray.begin_texture_mode(target)
ray.begin_blend_mode(ray.BlendMode.BLEND_CUSTOM_SEPARATE)
screen = screen_mapping[current_screen]
next_screen = screen.update()
ray.clear_background(ray.BLACK)
screen.draw()
#ray.begin_mode_3d(camera)
#screen.draw_3d()
# ray.end_mode_3d()
if next_screen is not None:
current_screen = next_screen
if global_data.config["general"]["fps_counter"]:
ray.draw_fps(20, 20)
ray.end_blend_mode()
ray.end_texture_mode()
ray.begin_drawing()
ray.clear_background(ray.WHITE)
ray.draw_texture_pro(
target.texture,
ray.Rectangle(0, 0, target.texture.width, -target.texture.height),
ray.Rectangle(0, 0, ray.get_screen_width(), ray.get_screen_height()),
ray.Vector2(0,0),
0,
ray.WHITE
)
ray.end_drawing()
ray.close_window()
audio.close_audio_device()
if __name__ == "__main__":
main()