Files
PyTaiko/scenes/loading.py
2025-11-15 14:43:17 -05:00

117 lines
4.1 KiB
Python

import logging
import threading
import pyray as ray
from libs.animation import Animation
from libs.global_objects import AllNetIcon
from libs.screen import Screen
from libs.song_hash import build_song_hashes
from libs.texture import tex
from libs.utils import get_current_ms, global_data
from libs.file_navigator import navigator
logger = logging.getLogger(__name__)
class LoadScreen(Screen):
def __init__(self, name: str):
super().__init__(name)
self.width = 1280
self.height = 720
self.songs_loaded = False
self.navigator_started = False
self.loading_complete = False
self.navigator = navigator
# Progress bar settings
self.progress_bar_width = self.width * 0.43
self.progress_bar_height = 50
self.progress_bar_x = (self.width - self.progress_bar_width) // 2
self.progress_bar_y = self.height * 0.85
# Thread references
self.loading_thread = None
self.navigator_thread = None
self.fade_in = None
self.allnet_indicator = AllNetIcon()
def _load_song_hashes(self):
"""Background thread function to load song hashes"""
global_data.song_hashes = build_song_hashes()
self.songs_loaded = True
logger.info("Song hashes loaded")
def _load_navigator(self):
"""Background thread function to load navigator"""
self.navigator.initialize(global_data.config["paths"]["tja_path"])
self.loading_complete = True
logger.info("Navigator initialized")
def on_screen_start(self):
tex.load_screen_textures(self.screen_name)
logger.info(f"Loaded textures for screen: {self.screen_name}")
self.loading_thread = threading.Thread(target=self._load_song_hashes)
self.loading_thread.daemon = True
self.loading_thread.start()
logger.info("Started song hashes loading thread")
def on_screen_end(self, next_screen: str):
if self.loading_thread and self.loading_thread.is_alive():
self.loading_thread.join(timeout=1.0)
logger.info("Joined song hashes loading thread")
if self.navigator_thread and self.navigator_thread.is_alive():
self.navigator_thread.join(timeout=1.0)
logger.info("Joined navigator loading thread")
return super().on_screen_end(next_screen)
def update(self):
super().update()
if self.songs_loaded and not self.navigator_started:
self.navigator_thread = threading.Thread(target=self._load_navigator)
self.navigator_thread.daemon = True
self.navigator_thread.start()
self.navigator_started = True
logger.info("Started navigator loading thread")
if self.loading_complete and self.fade_in is None:
self.fade_in = Animation.create_fade(1000, initial_opacity=0.0, final_opacity=1.0, ease_in='cubic')
self.fade_in.start()
logger.info("Fade-in animation started")
if self.fade_in is not None:
self.fade_in.update(get_current_ms())
if self.fade_in.is_finished:
return self.on_screen_end('TITLE')
def draw(self):
ray.draw_rectangle(0, 0, self.width, self.height, ray.BLACK)
tex.draw_texture('kidou', 'warning')
# Draw progress bar background
ray.draw_rectangle(
int(self.progress_bar_x),
int(self.progress_bar_y),
int(self.progress_bar_width),
int(self.progress_bar_height),
ray.Color(101, 0, 0, 255)
)
# Draw progress bar fill
progress = max(0.0, min(1.0, global_data.song_progress))
fill_width = self.progress_bar_width * progress
if fill_width > 0:
ray.draw_rectangle(
int(self.progress_bar_x),
int(self.progress_bar_y),
int(fill_width),
int(self.progress_bar_height),
ray.RED
)
if self.fade_in is not None:
ray.draw_rectangle(0, 0, self.width, self.height, ray.fade(ray.WHITE, self.fade_in.attribute))
self.allnet_indicator.draw()