Files
PyTaiko/libs/utils.py
2025-04-26 02:16:20 -04:00

171 lines
5.3 KiB
Python

import os
import tempfile
import time
import zipfile
from dataclasses import dataclass
from pathlib import Path
from typing import Any
import pyray as ray
import tomllib
#TJA Format creator is unknown. I did not create the format, but I did write the parser though.
def get_zip_filenames(zip_path: Path) -> list[str]:
result = []
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
file_list = zip_ref.namelist()
for file_name in file_list:
result.append(file_name)
return result
def load_image_from_zip(zip_path: Path, filename: str) -> ray.Image:
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
with zip_ref.open(filename) as image_file:
with tempfile.NamedTemporaryFile(delete=False, suffix='.png') as temp_file:
temp_file.write(image_file.read())
temp_file_path = temp_file.name
image = ray.load_image(temp_file_path)
os.remove(temp_file_path)
return image
def load_texture_from_zip(zip_path: Path, filename: str) -> ray.Texture:
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
with zip_ref.open(filename) as image_file:
with tempfile.NamedTemporaryFile(delete=False, suffix='.png') as temp_file:
temp_file.write(image_file.read())
temp_file_path = temp_file.name
texture = ray.load_texture(temp_file_path)
os.remove(temp_file_path)
return texture
def load_all_textures_from_zip(zip_path: Path) -> dict[str, list[ray.Texture]]:
result_dict = dict()
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
files = zip_ref.namelist()
for file in files:
with zip_ref.open(file) as image_file:
with tempfile.NamedTemporaryFile(delete=False, suffix='.png') as temp_file:
temp_file.write(image_file.read())
temp_file_path = temp_file.name
texture = ray.load_texture(temp_file_path)
os.remove(temp_file_path)
true_filename, index = file.split('_img')
index = int(index.split('.')[0])
if true_filename not in result_dict:
result_dict[true_filename] = []
while len(result_dict[true_filename]) <= index:
result_dict[true_filename].append(None)
result_dict[true_filename][index] = texture
return result_dict
def rounded(num: float) -> int:
sign = 1 if (num >= 0) else -1
num = abs(num)
result = int(num)
if (num - result >= 0.5):
result += 1
return sign * result
def get_current_ms() -> int:
return rounded(time.time() * 1000)
def strip_comments(code: str) -> str:
result = ''
index = 0
for line in code.splitlines():
comment_index = line.find('//')
if comment_index == -1:
result += line
elif comment_index != 0 and not line[:comment_index].isspace():
result += line[:comment_index]
index += 1
return result
def get_pixels_per_frame(bpm: float, time_signature: float, distance: float) -> float:
beat_duration = 60 / bpm
total_time = time_signature * beat_duration
total_frames = 60 * total_time
return (distance / total_frames)
def get_config() -> dict[str, Any]:
with open('config.toml', "rb") as f:
config_file = tomllib.load(f)
return config_file
@dataclass
class GlobalData:
videos_cleared = False
selected_song: str = '' #Path
selected_difficulty: int = -1
song_title: str = ''
result_good: int = -1
result_ok: int = -1
result_bad: int = -1
result_score: int = -1
songs_played: int = 0
global_data = GlobalData()
@dataclass
class OutlinedText:
font: ray.Font
text: str
font_size: int
text_color: ray.Color
outline_color: ray.Color
outline_thickness: int = 2
def __post_init__(self):
self.texture = self._create_texture()
def _create_texture(self):
text_size = ray.measure_text_ex(self.font, self.text, self.font_size, 1.0)
padding = self.outline_thickness * 2
width = int(text_size.x + padding * 2)
height = int(text_size.y + padding * 2)
image = ray.gen_image_color(width, height, ray.Color(0, 0, 0, 0))
for dx in range(-self.outline_thickness, self.outline_thickness + 1):
for dy in range(-self.outline_thickness, self.outline_thickness + 1):
if dx == 0 and dy == 0:
continue
distance = (dx * dx + dy * dy) ** 0.5
if distance <= self.outline_thickness:
ray.image_draw_text_ex(
image,
self.font,
self.text,
ray.Vector2(padding + dx, padding + dy),
self.font_size,
1.0,
self.outline_color
)
ray.image_draw_text_ex(
image,
self.font,
self.text,
ray.Vector2(padding, padding),
self.font_size,
1.0,
self.text_color
)
texture = ray.load_texture_from_image(image)
ray.unload_image(image)
return texture
def draw(self, x: int, y: int, color: ray.Color):
ray.draw_texture(self.texture, x, y, color)
def unload(self):
ray.unload_texture(self.texture)