mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
271 lines
9.7 KiB
Python
271 lines
9.7 KiB
Python
import logging
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import os
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from pathlib import Path
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import sys
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import sqlite3
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import pyray as ray
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from raylib.defines import (
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RL_FUNC_ADD,
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RL_ONE,
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RL_ONE_MINUS_SRC_ALPHA,
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RL_SRC_ALPHA,
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)
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from libs.audio import audio
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from libs.global_data import PlayerNum
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from libs.screen import Screen
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from libs.tja import TJAParser
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from libs.utils import (
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force_dedicated_gpu,
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get_config,
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get_key_code,
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global_data,
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global_tex
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)
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from scenes.devtest import DevScreen
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from scenes.entry import EntryScreen
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from scenes.game import GameScreen
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from scenes.dan.game_dan import DanGameScreen
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from scenes.practice.game import PracticeGameScreen
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from scenes.practice.song_select import PracticeSongSelectScreen
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from scenes.two_player.game import TwoPlayerGameScreen
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from scenes.two_player.result import TwoPlayerResultScreen
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from scenes.loading import LoadScreen
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from scenes.result import ResultScreen
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from scenes.settings import SettingsScreen
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from scenes.song_select import SongSelectScreen
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from scenes.title import TitleScreen
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from scenes.two_player.song_select import TwoPlayerSongSelectScreen
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from scenes.dan.dan_select import DanSelectScreen
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from scenes.dan.dan_result import DanResultScreen
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logger = logging.getLogger(__name__)
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class Screens:
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TITLE = "TITLE"
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ENTRY = "ENTRY"
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SONG_SELECT = "SONG_SELECT"
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GAME = "GAME"
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GAME_2P = "GAME_2P"
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RESULT = "RESULT"
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RESULT_2P = "RESULT_2P"
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SONG_SELECT_2P = "SONG_SELECT_2P"
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DAN_SELECT = "DAN_SELECT"
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GAME_DAN = "GAME_DAN"
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DAN_RESULT = "DAN_RESULT"
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PRACTICE_SELECT = "PRACTICE_SELECT"
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GAME_PRACTICE = "GAME_PRACTICE"
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SETTINGS = "SETTINGS"
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DEV_MENU = "DEV_MENU"
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LOADING = "LOADING"
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class ColoredFormatter(logging.Formatter):
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COLORS = {
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'DEBUG': '\033[36m', # Cyan
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'INFO': '\033[32m', # Green
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'WARNING': '\033[33m', # Yellow
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'ERROR': '\033[31m', # Red
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'CRITICAL': '\033[35m', # Magenta
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}
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RESET = '\033[0m'
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def format(self, record):
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log_color = self.COLORS.get(record.levelname, self.RESET)
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record = logging.makeLogRecord(record.__dict__)
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record.levelname = f"{log_color}{record.levelname}{self.RESET}"
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return super().format(record)
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def create_song_db():
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"""Create the scores database if it doesn't exist
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The migration will eventually be removed"""
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with sqlite3.connect('scores.db') as con:
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cursor = con.cursor()
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create_table_query = '''
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CREATE TABLE IF NOT EXISTS Scores (
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hash TEXT PRIMARY KEY,
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en_name TEXT NOT NULL,
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jp_name TEXT NOT NULL,
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diff INTEGER,
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score INTEGER,
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good INTEGER,
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ok INTEGER,
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bad INTEGER,
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drumroll INTEGER,
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combo INTEGER,
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clear INTEGER
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);
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'''
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cursor.execute(create_table_query)
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con.commit()
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logger.info("Scores database created successfully")
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def main():
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force_dedicated_gpu()
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global_data.config = get_config()
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log_level = global_data.config["general"]["log_level"]
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colored_formatter = ColoredFormatter('[%(levelname)s] %(name)s: %(message)s')
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plain_formatter = logging.Formatter('[%(levelname)s] %(name)s: %(message)s')
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console_handler = logging.StreamHandler()
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console_handler.setFormatter(colored_formatter)
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file_handler = logging.FileHandler("latest.log")
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file_handler.setFormatter(plain_formatter)
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logging.basicConfig(
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level=log_level,
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handlers=[console_handler, file_handler]
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)
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logger.info("Starting PyTaiko")
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logger.debug(f"Loaded config: {global_data.config}")
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screen_width = global_data.config["video"]["screen_width"]
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screen_height = global_data.config["video"]["screen_height"]
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if global_data.config["video"]["vsync"]:
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ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
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logger.info("VSync enabled")
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if global_data.config["video"]["target_fps"] != -1:
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ray.set_target_fps(global_data.config["video"]["target_fps"])
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logger.info(f"Target FPS set to {global_data.config['video']['target_fps']}")
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ray.set_config_flags(ray.ConfigFlags.FLAG_MSAA_4X_HINT)
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ray.set_trace_log_level(ray.TraceLogLevel.LOG_WARNING)
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ray.init_window(screen_width, screen_height, "PyTaiko")
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logger.info(f"Window initialized: {screen_width}x{screen_height}")
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global_tex.load_screen_textures('global')
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logger.info("Global screen textures loaded")
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global_tex.load_zip('chara', 'chara_0')
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global_tex.load_zip('chara', 'chara_1')
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logger.info("Chara textures loaded")
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if global_data.config["video"]["borderless"]:
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ray.toggle_borderless_windowed()
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logger.info("Borderless window enabled")
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if global_data.config["video"]["fullscreen"]:
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ray.toggle_fullscreen()
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logger.info("Fullscreen enabled")
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current_screen = Screens.LOADING
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if len(sys.argv) > 1 and Path(sys.argv[1]).exists():
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current_screen = Screens.GAME
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path = Path(os.path.abspath(sys.argv[1]))
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tja = TJAParser(path)
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max_difficulty = max(tja.metadata.course_data.keys())
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global_data.session_data[PlayerNum.P1].selected_song = path
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global_data.session_data[PlayerNum.P1].selected_difficulty = max_difficulty
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global_data.modifiers[PlayerNum.P1].auto = True
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logger.info(f"Initial screen: {current_screen}")
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audio.set_log_level((log_level-1)//10)
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old_stderr = os.dup(2)
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devnull = os.open(os.devnull, os.O_WRONLY)
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os.dup2(devnull, 2)
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os.close(devnull)
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audio.init_audio_device()
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os.dup2(old_stderr, 2)
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os.close(old_stderr)
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logger.info("Audio device initialized")
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create_song_db()
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title_screen = TitleScreen('title')
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entry_screen = EntryScreen('entry')
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song_select_screen = SongSelectScreen('song_select')
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song_select_screen_2p = TwoPlayerSongSelectScreen('song_select')
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load_screen = LoadScreen('loading')
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game_screen = GameScreen('game')
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game_screen_2p = TwoPlayerGameScreen('game')
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game_screen_practice = PracticeGameScreen('game')
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practice_select_screen = PracticeSongSelectScreen('song_select')
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result_screen = ResultScreen('result')
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result_screen_2p = TwoPlayerResultScreen('result')
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settings_screen = SettingsScreen('settings')
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dev_screen = DevScreen('dev')
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dan_select_screen = DanSelectScreen('dan_select')
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game_screen_dan = DanGameScreen('game_dan')
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dan_result_screen = DanResultScreen('dan_result')
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screen_mapping: dict[str, Screen] = {
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Screens.ENTRY: entry_screen,
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Screens.TITLE: title_screen,
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Screens.SONG_SELECT: song_select_screen,
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Screens.SONG_SELECT_2P: song_select_screen_2p,
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Screens.PRACTICE_SELECT: practice_select_screen,
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Screens.GAME: game_screen,
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Screens.GAME_2P: game_screen_2p,
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Screens.GAME_PRACTICE: game_screen_practice,
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Screens.RESULT: result_screen,
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Screens.RESULT_2P: result_screen_2p,
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Screens.SETTINGS: settings_screen,
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Screens.DEV_MENU: dev_screen,
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Screens.DAN_SELECT: dan_select_screen,
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Screens.GAME_DAN: game_screen_dan,
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Screens.DAN_RESULT: dan_result_screen,
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Screens.LOADING: load_screen
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}
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target = ray.load_render_texture(screen_width, screen_height)
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ray.gen_texture_mipmaps(target.texture)
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ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
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ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
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ray.set_exit_key(get_key_code(global_data.config["keys"]["exit_key"]))
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ray.hide_cursor()
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logger.info("Cursor hidden")
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while not ray.window_should_close():
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if ray.is_key_pressed(get_key_code(global_data.config["keys"]["fullscreen_key"])):
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ray.toggle_fullscreen()
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logger.info("Toggled fullscreen")
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elif ray.is_key_pressed(get_key_code(global_data.config["keys"]["borderless_key"])):
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ray.toggle_borderless_windowed()
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logger.info("Toggled borderless windowed mode")
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curr_screen_width = ray.get_screen_width()
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curr_screen_height = ray.get_screen_height()
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if curr_screen_width == 0 or curr_screen_height == 0:
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dest_rect = ray.Rectangle(0, 0, screen_width, screen_height)
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else:
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scale = min(curr_screen_width / screen_width, curr_screen_height / screen_height)
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dest_rect = ray.Rectangle((curr_screen_width - (screen_width * scale)) * 0.5,
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(curr_screen_height - (screen_height * scale)) * 0.5,
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screen_width * scale, screen_height * scale)
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ray.begin_texture_mode(target)
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ray.begin_blend_mode(ray.BlendMode.BLEND_CUSTOM_SEPARATE)
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screen = screen_mapping[current_screen]
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next_screen = screen.update()
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if screen.screen_init:
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ray.clear_background(ray.BLACK)
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screen._do_draw()
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if next_screen is not None:
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logger.info(f"Screen changed from {current_screen} to {next_screen}")
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current_screen = next_screen
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global_data.input_locked = 0
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if global_data.config["general"]["fps_counter"]:
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ray.draw_fps(20, 20)
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ray.end_blend_mode()
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ray.end_texture_mode()
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ray.begin_drawing()
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ray.clear_background(ray.BLACK)
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ray.draw_texture_pro(
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target.texture,
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ray.Rectangle(0, 0, target.texture.width, -target.texture.height),
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dest_rect,
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ray.Vector2(0,0),
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0,
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ray.WHITE
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)
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ray.end_drawing()
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ray.close_window()
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audio.close_audio_device()
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logger.info("Window closed and audio device shut down")
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if __name__ == "__main__":
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main()
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