Files
PyTaiko/libs/backgrounds.py
2025-05-16 18:36:53 -04:00

172 lines
8.8 KiB
Python

import random
from pathlib import Path
import pyray as ray
from libs.animation import Animation
from libs.utils import load_all_textures_from_zip
class Background:
def __init__(self, screen_width: int, screen_height: int):
self.screen_width = screen_width
self.screen_height = screen_height
self.donbg = DonBG.create(self.screen_width, self.screen_height, random.randint(6, 6), 1)
self.bg_normal = BGNormal.create(self.screen_width, self.screen_height, 1)
self.bg_fever = BGFever.create(self.screen_width, self.screen_height, 4)
self.footer = Footer(self.screen_width, self.screen_height, random.randint(1, 3))
self.is_clear = False
def update(self, current_time_ms: float, is_clear: bool):
self.is_clear = is_clear
self.donbg.update(current_time_ms, is_clear)
self.bg_normal.update(current_time_ms)
self.bg_fever.update(current_time_ms)
def draw(self):
self.bg_normal.draw()
if self.is_clear:
self.bg_fever.draw()
self.footer.draw()
self.donbg.draw()
class DonBG:
@staticmethod
def create(screen_width: int, screen_height: int, index: int, player_num: int):
map = [None, DonBG1, DonBG1, DonBG1, DonBG1, DonBG1, DonBG6]
selected_obj = map[index]
return selected_obj(index, screen_width, screen_height, player_num)
class DonBGBase:
def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
self.screen_width = screen_width
self.screen_height = screen_height
self.player_num = player_num
self.name = 'donbg_a_' + str(index).zfill(2)
self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}_{self.player_num}p.zip')))
self.move = Animation.create_move(3000, start_position=0, total_distance=-self.textures[self.name + f'_{self.player_num}p'][0].width)
self.is_clear = False
def update(self, current_time_ms: float, is_clear: bool):
self.is_clear = is_clear
self.move.update(current_time_ms)
if self.move.is_finished:
self.move = Animation.create_move(3000, start_position=0, total_distance=-self.textures[self.name + f'_{self.player_num}p'][0].width)
class DonBG1(DonBGBase):
def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
super().__init__(index, screen_width, screen_height, player_num)
self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
def update(self, current_time_ms: float, is_clear: bool):
super().update(current_time_ms, is_clear)
self.overlay_move.update(current_time_ms)
if self.overlay_move.is_finished:
self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
def draw(self):
texture_index = 0
if self.is_clear:
texture_index = 2
top_texture = self.textures[self.name + f'_{self.player_num}p'][0 + texture_index]
for i in range(0, self.screen_width + top_texture.width, top_texture.width):
ray.draw_texture(top_texture, i + int(self.move.attribute), 0, ray.WHITE)
texture = self.textures[self.name + f'_{self.player_num}p'][1 + texture_index]
for i in range(0, self.screen_width + texture.width, texture.width):
ray.draw_texture(texture, i + int(self.move.attribute), int(self.overlay_move.attribute) - 50, ray.WHITE)
class DonBG6(DonBGBase):
def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
super().__init__(index, screen_width, screen_height, player_num)
self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
def update(self, current_time_ms: float, is_clear: bool):
super().update(current_time_ms, is_clear)
self.overlay_move.update(current_time_ms)
if self.overlay_move.is_finished:
self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
def draw(self):
texture_index = 0
if self.is_clear:
texture_index = 3
top_texture = self.textures[self.name + f'_{self.player_num}p'][0 + texture_index]
for i in range(0, self.screen_width + top_texture.width, top_texture.width):
ray.draw_texture(top_texture, i + int(self.move.attribute), 0, ray.WHITE)
texture_flowers = self.textures[self.name + f'_{self.player_num}p'][1 + texture_index]
for i in range(0, self.screen_width, texture_flowers.width):
if i % (2 * texture_flowers.width) != 0:
ray.draw_texture(texture_flowers, i + int(self.move.attribute*3) + 100, -int(self.move.attribute*0.85)-100, ray.WHITE)
texture = self.textures[self.name + f'_{self.player_num}p'][2 + texture_index]
for i in range(0, self.screen_width + texture.width, texture.width):
ray.draw_texture(texture, i + int(self.move.attribute), int(self.overlay_move.attribute) - 50, ray.WHITE)
class BGNormal:
@staticmethod
def create(screen_width: int, screen_height: int, index: int):
map = [None, BGNormal1]
selected_obj = map[index]
return selected_obj(index, screen_width, screen_height)
class BGNormalBase:
def __init__(self, index: int, screen_width: int, screen_height: int):
self.screen_width = screen_width
self.screen_height = screen_height
self.name = 'bg_nomal_a_' + str(index).zfill(2)
self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
class BGNormal1(BGNormalBase):
def __init__(self, index: int, screen_width: int, screen_height: int):
super().__init__(index, screen_width, screen_height)
self.flicker = Animation.create_fade(16.67*2, initial_opacity=0.5, final_opacity=0.25, reverse_delay=0)
def update(self, current_time_ms: float):
self.flicker.update(current_time_ms)
if self.flicker.is_finished:
self.flicker = Animation.create_fade(16.67*2, initial_opacity=0.5, final_opacity=0.25, reverse_delay=0)
def draw(self):
ray.draw_texture(self.textures[self.name][0], 0, 360, ray.WHITE)
ray.draw_texture(self.textures[self.name][1], 0, 360, ray.fade(ray.WHITE, self.flicker.attribute))
class BGFever:
@staticmethod
def create(screen_width: int, screen_height: int, index: int):
map = [None, None, None, None, BGFever4]
selected_obj = map[index]
return selected_obj(index, screen_width, screen_height)
class BGFeverBase:
def __init__(self, index: int, screen_width: int, screen_height: int):
self.screen_width = screen_width
self.screen_height = screen_height
self.name = 'bg_fever_a_' + str(index).zfill(2)
self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
self.vertical_move = Animation.create_move(1300, start_position=0, total_distance=50, reverse_delay=0)
self.horizontal_move = Animation.create_move(5000, start_position=0, total_distance=self.textures[self.name][2].width)
class BGFever4(BGFeverBase):
def __init__(self, index: int, screen_width: int, screen_height: int):
super().__init__(index, screen_width, screen_height)
def update(self, current_time_ms: float):
self.vertical_move.update(current_time_ms)
if self.vertical_move.is_finished:
self.vertical_move = Animation.create_move(1300, start_position=0, total_distance=50, reverse_delay=0)
self.horizontal_move.update(current_time_ms)
if self.horizontal_move.is_finished:
self.horizontal_move = Animation.create_move(5000, start_position=0, total_distance=self.textures[self.name][2].width)
def draw(self):
texture = self.textures[self.name][0]
for i in range(0, self.screen_width + texture.width, texture.width):
ray.draw_texture(texture, i, 360, ray.WHITE)
ray.draw_texture(self.textures[self.name][1], 0, 360 + 50 - int(self.vertical_move.attribute), ray.WHITE)
ray.draw_texture(self.textures[self.name][2], -int(self.horizontal_move.attribute), 360, ray.WHITE)
ray.draw_texture(self.textures[self.name][2], self.textures[self.name][2].width -int(self.horizontal_move.attribute), 360, ray.WHITE)
class Footer:
def __init__(self, screen_width: int, screen_height: int, index: int):
self.screen_width = screen_width
self.screen_height = screen_height
self.name = 'dodai_a_' + str(index).zfill(2)
self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
def draw(self):
ray.draw_texture(self.textures[self.name][0], 0, self.screen_height - self.textures[self.name][0].height + 20, ray.WHITE)