mirror of
https://github.com/Yonokid/PyTaiko.git
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364 lines
18 KiB
Python
364 lines
18 KiB
Python
from collections import deque
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import logging
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from pathlib import Path
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import pyray as ray
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import copy
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from libs.animation import Animation
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from libs.audio import audio
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from libs.background import Background
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from libs.global_data import Modifiers, global_data
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from libs.tja import Balloon, Drumroll, Note, NoteType, TJAParser, apply_modifiers
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from libs.utils import get_current_ms, get_key_code
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from libs.texture import tex
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from scenes.game import DrumHitEffect, GameScreen, JudgeCounter, LaneHitEffect, Player, SCREEN_WIDTH
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logger = logging.getLogger(__name__)
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class PracticeGameScreen(GameScreen):
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def on_screen_start(self):
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super().on_screen_start()
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self.background = Background(1, self.bpm, scene_preset='PRACTICE')
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def init_tja(self, song: Path):
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"""Initialize the TJA file"""
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self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
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self.scrobbling_tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
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global_data.session_data[0].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
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if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
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self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
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self.player_1 = PracticePlayer(self.tja, global_data.player_num, global_data.session_data[global_data.player_num-1].selected_difficulty, False, global_data.modifiers[0])
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notes, branch_m, branch_e, branch_n = self.tja.notes_to_position(self.player_1.difficulty)
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_, self.scrobble_note_list, self.bars = apply_modifiers(notes, self.player_1.modifiers)
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self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
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self.scrobble_index = 0
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self.scrobble_time = self.bars[self.scrobble_index].hit_ms
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self.scrobble_move = Animation.create_move(200, total_distance=0)
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self.markers = self.get_gogotime_markers(self.scrobble_note_list)
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def get_gogotime_markers(self, note_list: deque[Note | Drumroll | Balloon]):
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marker_list = []
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for i, note in enumerate(note_list):
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if i == 0 and note.gogo_time:
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marker_list.append(note.hit_ms)
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elif i > 0 and note.gogo_time:
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if not note_list[i-1].gogo_time:
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marker_list.append(note.hit_ms)
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return marker_list
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def pause_song(self):
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self.paused = not self.paused
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self.player_1.paused = self.paused
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if self.paused:
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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self.pause_time = get_current_ms() - self.start_ms
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first_bar_time = self.bars[0].hit_ms
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nearest_bar_index = 0
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min_distance = float('inf')
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for i, bar in enumerate(self.bars):
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bar_relative_time = bar.hit_ms - first_bar_time
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distance = abs(bar_relative_time - self.current_ms)
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if distance < min_distance:
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min_distance = distance
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nearest_bar_index = i
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self.scrobble_index = nearest_bar_index - 1
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self.scrobble_time = self.bars[self.scrobble_index].hit_ms
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else:
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self.player_1.input_log.clear()
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resume_bar_index = max(0, self.scrobble_index)
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previous_bar_index = max(0, self.scrobble_index - 1)
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first_bar_time = self.bars[0].hit_ms
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resume_time = self.bars[resume_bar_index].hit_ms - first_bar_time + self.start_delay
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start_time = self.bars[previous_bar_index].hit_ms - first_bar_time
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tja_copy = copy.deepcopy(self.scrobbling_tja)
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self.player_1.tja = tja_copy
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self.player_1.reset_chart()
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self.player_1.don_notes = deque([note for note in self.player_1.don_notes if note.hit_ms > resume_time])
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self.player_1.kat_notes = deque([note for note in self.player_1.kat_notes if note.hit_ms > resume_time])
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self.player_1.other_notes = deque([note for note in self.player_1.other_notes if note.hit_ms > resume_time])
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self.player_1.draw_note_list = deque([note for note in self.player_1.draw_note_list if note.hit_ms > resume_time])
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self.player_1.draw_bar_list = deque([note for note in self.player_1.draw_bar_list if note.hit_ms > resume_time])
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self.player_1.total_notes = len([note for note in self.player_1.play_notes if 0 < note.type < 5])
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self.pause_time = start_time
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if self.song_music is not None:
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audio.play_music_stream(self.song_music, 'music')
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audio.seek_music_stream(self.song_music, (self.pause_time - self.start_delay)/1000 - self.tja.metadata.offset)
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self.start_ms = get_current_ms() - self.pause_time
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def global_keys(self):
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if ray.is_key_pressed(get_key_code(global_data.config["keys"]["restart_key"])):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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self.init_tja(global_data.session_data[global_data.player_num-1].selected_song)
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audio.play_sound('restart', 'sound')
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self.song_started = False
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if ray.is_key_pressed(get_key_code(global_data.config["keys"]["back_key"])):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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return self.on_screen_end('PRACTICE_SELECT')
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if ray.is_key_pressed(ray.KeyboardKey.KEY_SPACE):
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self.pause_song()
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if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT) or ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
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audio.play_sound('kat', 'sound')
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if not self.scrobble_move.is_finished:
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self.scrobble_time = self.bars[self.scrobble_index].hit_ms
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old_index = self.scrobble_index
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if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
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self.scrobble_index = (self.scrobble_index - 1) if self.scrobble_index > 0 else len(self.bars) - 1
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
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self.scrobble_index = (self.scrobble_index + 1) % len(self.bars)
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time_difference = self.bars[self.scrobble_index].load_ms - self.bars[old_index].load_ms
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self.scrobble_move = Animation.create_move(400, total_distance=time_difference, ease_out='quadratic')
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self.scrobble_move.start()
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def update(self):
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super(GameScreen, self).update()
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current_time = get_current_ms()
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self.transition.update(current_time)
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if not self.paused:
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self.current_ms = current_time - self.start_ms
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self.start_song(current_time)
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self.update_background(current_time)
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if self.song_music is not None:
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audio.update_music_stream(self.song_music)
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self.scrobble_move.update(current_time)
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if self.scrobble_move.is_finished:
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self.scrobble_time = self.bars[self.scrobble_index].hit_ms
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self.scrobble_move.reset()
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self.player_1.update(self.current_ms, current_time, self.background)
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self.song_info.update(current_time)
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return self.global_keys()
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def get_position_x(self, width: int, current_ms: float, load_ms: float, pixels_per_frame: float) -> int:
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"""Calculates the x-coordinate of a note based on its load time and current time"""
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if self.paused:
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time_diff = load_ms - self.scrobble_time - self.scrobble_move.attribute
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else:
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time_diff = load_ms - current_ms
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return int(width + pixels_per_frame * 0.06 * time_diff - 64)
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def get_position_y(self, current_ms: float, load_ms: float, pixels_per_frame: float, pixels_per_frame_x) -> int:
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"""Calculates the y-coordinate of a note based on its load time and current time"""
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time_diff = load_ms - current_ms
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return int((pixels_per_frame * 0.06 * time_diff) + ((866 * pixels_per_frame) / pixels_per_frame_x))
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def draw_drumroll(self, current_ms: float, head: Drumroll, current_eighth: int, index: int):
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"""Draws a drumroll in the player's lane"""
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start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
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tail = next((note for note in self.scrobble_note_list if note.index == index+1), self.scrobble_note_list[index+1])
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is_big = int(head.type == NoteType.ROLL_HEAD_L)
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end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
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length = end_position - start_position
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color = ray.Color(255, head.color, head.color, 255)
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if head.display:
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if length > 0:
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tex.draw_texture('notes', "8", frame=is_big, x=start_position+64, y=192, x2=length-47, color=color)
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if is_big:
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tex.draw_texture('notes', "drumroll_big_tail", x=end_position+64, y=192, color=color)
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else:
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tex.draw_texture('notes', "drumroll_tail", x=end_position+64, y=192, color=color)
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=start_position, y=192, color=color)
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tex.draw_texture('notes', 'moji_drumroll_mid', x=start_position + 60, y=323, x2=length)
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tex.draw_texture('notes', 'moji', frame=head.moji, x=(start_position - (168//2)) + 64, y=323)
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tex.draw_texture('notes', 'moji', frame=tail.moji, x=(end_position - (168//2)) + 32, y=323)
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def draw_balloon(self, current_ms: float, head: Balloon, current_eighth: int, index: int):
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"""Draws a balloon in the player's lane"""
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offset = 12
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start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
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tail = next((note for note in self.scrobble_note_list if note.index == index+1), self.scrobble_note_list[index+1])
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end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
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pause_position = 349
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if current_ms >= tail.hit_ms:
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position = end_position
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elif current_ms >= head.hit_ms:
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position = pause_position
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else:
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position = start_position
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if head.display:
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=position-offset, y=192)
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tex.draw_texture('notes', '10', frame=current_eighth % 2, x=position-offset+128, y=192)
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def draw_scrobble_list(self):
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bar_draws = []
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for bar in reversed(self.bars):
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if not bar.display:
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continue
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, bar.load_ms, bar.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, bar.load_ms, bar.pixels_per_frame_y, bar.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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if hasattr(bar, 'is_branch_start'):
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frame = 1
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else:
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frame = 0
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bar_draws.append((str(bar.type), frame, x_position+60, y_position+190))
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for bar_type, frame, x, y in bar_draws:
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tex.draw_texture('notes', bar_type, frame=frame, x=x, y=y)
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for note in reversed(self.scrobble_note_list):
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if note.type == NoteType.TAIL:
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continue
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if isinstance(note, Drumroll):
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self.draw_drumroll(self.current_ms, note, 0, note.index)
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elif isinstance(note, Balloon) and not note.is_kusudama:
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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self.draw_balloon(self.current_ms, note, 0, note.index)
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tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position)
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else:
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x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
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y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
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if x_position < 236 or x_position > SCREEN_WIDTH:
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continue
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if note.display:
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tex.draw_texture('notes', str(note.type), x=x_position, y=y_position+192, center=True)
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color = ray.WHITE
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if note.index in self.player_1.input_log:
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if self.player_1.input_log[note.index] == 'GOOD':
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color = ray.Color(255, 233, 0, 255)
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elif self.player_1.input_log[note.index] == 'BAD':
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color = ray.Color(34, 189, 243, 255)
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tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position, color=color)
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def draw(self):
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self.background.draw()
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self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
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if self.paused:
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self.draw_scrobble_list()
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tex.draw_texture('practice', 'large_drum', index=0)
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tex.draw_texture('practice', 'large_drum', index=1)
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self.player_1.draw_overlays(self.mask_shader)
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if not self.paused:
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tex.draw_texture('practice', 'playing', index=int(self.player_1.player_number)-1, fade=0.5)
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tex.draw_texture('practice', 'progress_bar_bg')
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if self.paused:
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tex.draw_texture('practice', 'paused', fade=0.5)
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progress = min((self.scrobble_time + self.scrobble_move.attribute - self.bars[0].hit_ms) / self.player_1.end_time, 1)
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else:
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progress = min(self.current_ms / self.player_1.end_time, 1)
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tex.draw_texture('practice', 'progress_bar', x2=progress * 890)
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for marker in self.markers:
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tex.draw_texture('practice', 'gogo_marker', x=((marker - self.bars[0].hit_ms) / self.player_1.end_time) * 890)
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self.draw_overlay()
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class PracticePlayer(Player):
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def __init__(self, tja: TJAParser, player_number: int, difficulty: int, is_2p: bool, modifiers: Modifiers):
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super().__init__(tja, player_number, difficulty, is_2p, modifiers)
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self.judge_counter = JudgeCounter()
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self.gauge = None
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self.paused = False
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def spawn_hit_effects(self, note_type: str, side: str):
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self.lane_hit_effect = LaneHitEffect(note_type, self.is_2p)
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self.draw_drum_hit_list.append(PracticeDrumHitEffect(note_type, side, self.is_2p, player_number=int(self.player_number)-1))
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def draw_overlays(self, mask_shader: ray.Shader):
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# Group 4: Lane covers and UI elements (batch similar textures)
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tex.draw_texture('lane', f'{self.player_number}p_lane_cover', index=self.is_2p)
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tex.draw_texture('lane', 'drum', index=self.is_2p)
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if self.ending_anim is not None:
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self.ending_anim.draw()
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# Group 5: Hit effects and animations
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for anim in self.draw_drum_hit_list:
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anim.draw()
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for anim in self.draw_arc_list:
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anim.draw(mask_shader)
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for anim in self.gauge_hit_effect:
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anim.draw()
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# Group 6: UI overlays
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self.combo_display.draw()
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self.combo_announce.draw()
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tex.draw_texture('lane', f'{self.player_number}p_icon', index=self.is_2p)
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tex.draw_texture('lane', 'lane_difficulty', frame=self.difficulty, index=self.is_2p)
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if self.judge_counter is not None:
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self.judge_counter.draw()
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# Group 7: Player-specific elements
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if not self.modifiers.auto:
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if self.is_2p:
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self.nameplate.draw(-62, 371)
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else:
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self.nameplate.draw(-62, 285)
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else:
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tex.draw_texture('lane', 'auto_icon', index=self.is_2p)
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self.draw_modifiers()
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self.chara.draw(y=(self.is_2p*536))
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# Group 8: Special animations and counters
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if self.drumroll_counter is not None:
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self.drumroll_counter.draw()
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if self.balloon_anim is not None:
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self.balloon_anim.draw()
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if self.kusudama_anim is not None:
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self.kusudama_anim.draw()
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#ray.draw_circle(game_screen.width//2, game_screen.height, 300, ray.ORANGE)
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def draw(self, ms_from_start: float, start_ms: float, mask_shader: ray.Shader, dan_transition = None):
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# Group 1: Background and lane elements
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tex.draw_texture('lane', 'lane_background', index=self.is_2p)
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if self.branch_indicator is not None:
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self.branch_indicator.draw()
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if self.gauge is not None:
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self.gauge.draw()
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if self.lane_hit_effect is not None:
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self.lane_hit_effect.draw()
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tex.draw_texture('lane', 'lane_hit_circle', index=self.is_2p)
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# Group 2: Judgement and hit effects
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if self.gogo_time is not None:
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self.gogo_time.draw()
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for anim in self.draw_judge_list:
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anim.draw()
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# Group 3: Notes and bars (game content)
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if not self.paused:
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self.draw_bars(ms_from_start)
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self.draw_notes(ms_from_start, start_ms)
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class PracticeDrumHitEffect(DrumHitEffect):
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def __init__(self, type, side, is_2p, player_number: int = 0):
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super().__init__(type, side, is_2p)
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self.player_number = player_number
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def draw(self):
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if self.type == 'DON':
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if self.side == 'L':
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tex.draw_texture('lane', 'drum_don_l', index=self.is_2p, fade=self.fade.attribute)
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elif self.side == 'R':
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tex.draw_texture('lane', 'drum_don_r', index=self.is_2p, fade=self.fade.attribute)
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tex.draw_texture('practice', 'large_drum_don', index=self.player_number, fade=self.fade.attribute)
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elif self.type == 'KAT':
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if self.side == 'L':
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tex.draw_texture('lane', 'drum_kat_l', index=self.is_2p, fade=self.fade.attribute)
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tex.draw_texture('practice', 'large_drum_kat_l', index=self.player_number, fade=self.fade.attribute)
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elif self.side == 'R':
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tex.draw_texture('lane', 'drum_kat_r', index=self.is_2p, fade=self.fade.attribute)
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tex.draw_texture('practice', 'large_drum_kat_r', index=self.player_number, fade=self.fade.attribute)
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