Files
PyTaiko/libs/texture.py
2025-12-24 15:06:59 -05:00

332 lines
17 KiB
Python

import copy
import json
import logging
import sys
from pathlib import Path
from typing import Any, Optional
import raylib as ray
from pyray import Vector2, Rectangle, Color
from libs.animation import BaseAnimation, parse_animations
from libs.config import get_config
logger = logging.getLogger(__name__)
class SkinInfo:
def __init__(self, x: float, y: float, font_size: int, width: float, height: float, text: dict[str, str]):
self.x = x
self.y = y
self.width = width
self.height = height
self.font_size = font_size
self.text = text
def __repr__(self):
return f"{self.__dict__}"
class Texture:
"""Texture class for managing textures and animations."""
def __init__(self, name: str, texture: Any, init_vals: dict[str, int]):
self.name = name
self.texture = texture
self.init_vals = init_vals
self.width = self.texture.width
self.height = self.texture.height
ray.GenTextureMipmaps(ray.ffi.addressof(self.texture))
ray.SetTextureFilter(self.texture, ray.TEXTURE_FILTER_TRILINEAR)
ray.SetTextureWrap(self.texture, ray.TEXTURE_WRAP_CLAMP)
self.x: list[int] = [0]
self.y: list[int] = [0]
self.x2: list[int] = [self.width]
self.y2: list[int] = [self.height]
self.controllable: list[bool] = [False]
self.crop_data: Optional[list[tuple[float, float, float, float]]] = None
def __repr__(self):
return f"{self.__dict__}"
class FramedTexture:
def __init__(self, name: str, texture: list[Any], init_vals: dict[str, int]):
self.name = name
self.texture = texture
self.init_vals = init_vals
self.width = self.texture[0].width
self.height = self.texture[0].height
for texture_data in self.texture:
ray.GenTextureMipmaps(ray.ffi.addressof(texture_data))
ray.SetTextureFilter(texture_data, ray.TEXTURE_FILTER_TRILINEAR)
ray.SetTextureWrap(texture_data, ray.TEXTURE_WRAP_CLAMP)
self.x: list[int] = [0]
self.y: list[int] = [0]
self.x2: list[int] = [self.width]
self.y2: list[int] = [self.height]
self.controllable: list[bool] = [False]
self.crop_data: Optional[list[tuple[float, float, float, float]]] = None
class TextureWrapper:
"""Texture wrapper class for managing textures and animations."""
def __init__(self):
self.textures: dict[str, dict[str, Texture | FramedTexture]] = dict()
self.animations: dict[int, BaseAnimation] = dict()
self.skin_config: dict[str, SkinInfo] = dict()
self.graphics_path = Path(f'Skins/{get_config()['paths']['skin']}/Graphics')
self.parent_graphics_path = Path(f'Skins/{get_config()['paths']['skin']}/Graphics')
if not (self.graphics_path / "skin_config.json").exists():
raise Exception("skin is missing a skin_config.json")
data = json.loads((self.graphics_path / "skin_config.json").read_text())
self.skin_config: dict[str, SkinInfo] = {
k: SkinInfo(v.get('x', 0), v.get('y', 0), v.get('font_size', 0), v.get('width', 0), v.get('height', 0), v.get('text', dict())) for k, v in data.items()
}
self.screen_width = int(self.skin_config["screen"].width)
self.screen_height = int(self.skin_config["screen"].height)
self.screen_scale = self.screen_width / 1280
if "parent" in data["screen"]:
parent = data["screen"]["parent"]
self.parent_graphics_path = Path("Skins") / parent
parent_data = json.loads((self.parent_graphics_path / "skin_config.json").read_text())
for k, v in parent_data.items():
self.skin_config[k] = SkinInfo(v.get('x', 0) * self.screen_scale, v.get('y', 0) * self.screen_scale, v.get('font_size', 0) * self.screen_scale, v.get('width', 0) * self.screen_scale, v.get('height', 0) * self.screen_scale, v.get('text', dict()))
def unload_textures(self):
"""Unload all textures and animations."""
ids = {} # Map ID to texture name
for zip in self.textures:
for file in self.textures[zip]:
tex_object = self.textures[zip][file]
if isinstance(tex_object.texture, list):
for i, texture in enumerate(tex_object.texture):
if texture.id in ids:
logger.warning(f"Duplicate texture ID {texture.id}: {ids[texture.id]} and {zip}/{file}[{i}]")
else:
ids[texture.id] = f"{zip}/{file}[{i}]"
ray.UnloadTexture(texture)
else:
if tex_object.texture.id in ids:
logger.warning(f"Duplicate texture ID {tex_object.texture.id}: {ids[tex_object.texture.id]} and {zip}/{file}")
else:
ids[tex_object.texture.id] = f"{zip}/{file}"
ray.UnloadTexture(tex_object.texture)
self.textures.clear()
self.animations.clear()
logger.info("All textures unloaded")
def get_animation(self, index: int, is_copy: bool = False):
"""Get an animation by ID and returns a reference.
Returns a copy of the animation if is_copy is True."""
if index not in self.animations:
raise Exception(f"Unable to find id {index} in loaded animations")
if is_copy:
new_anim = copy.deepcopy(self.animations[index])
if self.animations[index].loop:
new_anim.start()
return new_anim
if self.animations[index].loop:
self.animations[index].start()
return self.animations[index]
def _read_tex_obj_data(self, tex_mapping: dict | list, tex_object: Texture | FramedTexture):
if isinstance(tex_mapping, list):
for i in range(len(tex_mapping)):
if i == 0:
tex_object.x[i] = tex_mapping[i].get("x", 0)
tex_object.y[i] = tex_mapping[i].get("y", 0)
tex_object.x2[i] = tex_mapping[i].get("x2", tex_object.width)
tex_object.y2[i] = tex_mapping[i].get("y2", tex_object.height)
tex_object.controllable[i] = tex_mapping[i].get("controllable", False)
else:
tex_object.x.append(tex_mapping[i].get("x", 0))
tex_object.y.append(tex_mapping[i].get("y", 0))
tex_object.x2.append(tex_mapping[i].get("x2", tex_object.width))
tex_object.y2.append(tex_mapping[i].get("y2", tex_object.height))
tex_object.controllable.append(tex_mapping[i].get("controllable", False))
if "frame_order" in tex_mapping[i]:
tex_object.texture = list(map(lambda j: tex_object.texture[j], tex_mapping[i]["frame_order"]))
if "crop" in tex_mapping[0]:
tex_object.crop_data = tex_mapping[0]["crop"]
tex_object.x2[i] = tex_object.crop_data[0][2]
tex_object.y2[i] = tex_object.crop_data[0][3]
else:
tex_object.x = [tex_mapping.get("x", 0)]
tex_object.y = [tex_mapping.get("y", 0)]
tex_object.x2 = [tex_mapping.get("x2", tex_object.width)]
tex_object.y2 = [tex_mapping.get("y2", tex_object.height)]
tex_object.controllable = [tex_mapping.get("controllable", False)]
if "frame_order" in tex_mapping and isinstance(tex_object, FramedTexture):
tex_object.texture = list(map(lambda i: tex_object.texture[i], tex_mapping["frame_order"]))
if "crop" in tex_mapping:
tex_object.crop_data = tex_mapping["crop"]
tex_object.x2 = [tex_object.crop_data[0][2]]
tex_object.y2 = [tex_object.crop_data[0][3]]
def load_animations(self, screen_name: str):
"""Load animations for a screen, falling back to parent if not found."""
screen_path = self.graphics_path / screen_name
parent_screen_path = self.parent_graphics_path / screen_name
if (screen_path / 'animation.json').exists():
with open(screen_path / 'animation.json') as json_file:
self.animations = parse_animations(json.loads(json_file.read()))
logger.info(f"Animations loaded for screen: {screen_name}")
elif self.parent_graphics_path != self.graphics_path and (parent_screen_path / 'animation.json').exists():
with open(parent_screen_path / 'animation.json') as json_file:
anim_json = json.loads(json_file.read())
for anim in anim_json:
if "total_distance" in anim and not isinstance(anim["total_distance"], dict):
anim["total_distance"] = anim["total_distance"] * self.screen_scale
self.animations = parse_animations(anim_json)
logger.info(f"Animations loaded for screen: {screen_name} (from parent)")
# TODO: rename to load_folder, add parent_folder logic
def load_zip(self, screen_name: str, subset: str):
folder = (self.graphics_path / screen_name / subset)
if screen_name in self.textures and subset in self.textures[screen_name]:
return
try:
if not (folder / 'texture.json').exists():
raise Exception(f"texture.json file missing from {folder}")
with open(folder / 'texture.json') as json_file:
tex_mapping_data: dict[str, dict] = json.load(json_file)
self.textures[folder.stem] = dict()
encoding = sys.getfilesystemencoding()
for tex_name in tex_mapping_data:
tex_dir = folder / tex_name
tex_file = folder / f"{tex_name}.png"
tex_mapping = tex_mapping_data[tex_name]
if tex_dir.is_dir():
frames = [ray.LoadTexture(str(frame).encode(encoding)) for frame in sorted(tex_dir.iterdir(),
key=lambda x: int(x.stem)) if frame.is_file()]
self.textures[folder.stem][tex_name] = FramedTexture(tex_name, frames, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[folder.stem][tex_name])
elif tex_file.is_file():
tex = ray.LoadTexture(str(tex_file).encode(encoding))
self.textures[folder.stem][tex_name] = Texture(tex_name, tex, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[folder.stem][tex_name])
else:
logger.error(f"Texture {tex_name} was not found in {folder}")
logger.info(f"Textures loaded from zip: {folder}")
except Exception as e:
logger.error(f"Failed to load textures from zip {folder}: {e}")
def load_screen_textures(self, screen_name: str) -> None:
"""Load textures for a screen."""
screen_path = self.graphics_path / screen_name
if not screen_path.exists():
logger.warning(f"Textures for Screen {screen_name} do not exist")
return
# Load animations
self.load_animations(screen_name)
# Load zip files from child screen path only
for zip_file in screen_path.iterdir():
if zip_file.is_dir():
self.load_zip(screen_name, zip_file.stem)
logger.info(f"Screen textures loaded for: {screen_name}")
def control(self, tex_object: Texture | FramedTexture, index: int = 0):
'''debug function'''
distance = 1
if ray.IsKeyDown(ray.KEY_LEFT_SHIFT):
distance = 10
if ray.IsKeyPressed(ray.KEY_LEFT):
tex_object.x[index] -= distance
logger.info(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
if ray.IsKeyPressed(ray.KEY_RIGHT):
tex_object.x[index] += distance
logger.info(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
if ray.IsKeyPressed(ray.KEY_UP):
tex_object.y[index] -= distance
logger.info(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
if ray.IsKeyPressed(ray.KEY_DOWN):
tex_object.y[index] += distance
logger.info(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
def clear_screen(self, color: Color):
if isinstance(color, tuple):
clear_color = [color[0], color[1], color[2], color[3]]
else:
clear_color = [color.r, color.g, color.b, color.a]
ray.ClearBackground(clear_color)
def _draw_texture_untyped(self, subset: str, texture: str, color: tuple[int, int, int, int], frame: int, scale: float, center: bool,
mirror: str, x: float, y: float, x2: float, y2: float,
origin: tuple[float, float], rotation: float, fade: float,
index: int, src: Optional[tuple[float, float, float, float]], controllable: bool) -> None:
if subset not in self.textures:
return
if texture not in self.textures[subset]:
return
mirror_x = -1 if mirror == 'horizontal' else 1
mirror_y = -1 if mirror == 'vertical' else 1
if fade != 1.1:
final_color = ray.Fade(color, fade)
else:
final_color = color
tex_object = self.textures[subset][texture]
if src is not None:
source_rect = src
elif tex_object.crop_data is not None:
source_rect = tex_object.crop_data[frame]
else:
source_rect = (0, 0, tex_object.width * mirror_x, tex_object.height * mirror_y)
if center:
dest_rect = (tex_object.x[index] + (tex_object.width//2) - ((tex_object.width * scale)//2) + x, tex_object.y[index] + (tex_object.height//2) - ((tex_object.height * scale)//2) + y, tex_object.x2[index]*scale + x2, tex_object.y2[index]*scale + y2)
else:
dest_rect = (tex_object.x[index] + x, tex_object.y[index] + y, tex_object.x2[index]*scale + x2, tex_object.y2[index]*scale + y2)
if isinstance(tex_object, FramedTexture):
if frame >= len(tex_object.texture):
raise Exception(f"Frame {frame} not available in iterable texture {tex_object.name}")
ray.DrawTexturePro(tex_object.texture[frame], source_rect, dest_rect, origin, rotation, final_color)
else:
ray.DrawTexturePro(tex_object.texture, source_rect, dest_rect, origin, rotation, final_color)
if tex_object.controllable[index] or controllable:
self.control(tex_object)
def draw_texture(self, subset: str, texture: str, color: Color = Color(255, 255, 255, 255), frame: int = 0, scale: float = 1.0, center: bool = False,
mirror: str = '', x: float = 0, y: float = 0, x2: float = 0, y2: float = 0,
origin: Vector2 = Vector2(0,0), rotation: float = 0, fade: float = 1.1,
index: int = 0, src: Optional[Rectangle] = None, controllable: bool = False) -> None:
"""
Wrapper function for raylib's draw_texture_pro().
Parameters:
subset (str): The subset of textures to use.
texture (str): The name of the texture to draw.
color (ray.Color): The color to tint the texture.
frame (int): The frame of the texture to draw. Only used if the texture is animated.
scale (float): The scale factor to apply to the texture.
center (bool): Whether to center the texture.
mirror (str): The direction to mirror the texture, either 'horizontal' or 'vertical'.
x (float): An x-value added to the top-left corner of the texture.
y (float): The y-value added to the top-left corner of the texture.
x2 (float): The x-value added to the bottom-right corner of the texture.
y2 (float): The y-value added to the bottom-right corner of the texture.
origin (ray.Vector2): The origin point of the texture.
rotation (float): The rotation angle of the texture.
fade (float): The fade factor to apply to the texture.
index (int): The index of the position data for the texture. Only used if the texture has multiple positions.
src (Optional[ray.Rectangle]): The source rectangle of the texture.
controllable (bool): Whether the texture is controllable.
"""
if src is not None:
src_data = (src.x, src.y, src.width, src.height)
else:
src_data = None
if isinstance(color, tuple):
color_data = (color[0], color[1], color[2], color[3])
else:
color_data = (color.r, color.g, color.b, color.a)
self._draw_texture_untyped(subset, texture, color_data, frame, scale, center, mirror, x, y, x2, y2, (origin.x, origin.y), rotation, fade, index, src_data, controllable)
tex = TextureWrapper()