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67 lines
3.2 KiB
Python
67 lines
3.2 KiB
Python
from libs.animation import Animation
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from libs.bg_objects.fever import Fever3
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from libs.bg_objects.bg_fever import BGFeverBase
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from libs.bg_objects.bg_normal import BGNormalBase
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from libs.bg_objects.chibi import ChibiController
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from libs.bg_objects.dancer import BaseDancer, BaseDancerGroup
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from libs.bg_objects.don_bg import DonBGBase
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from libs.bg_objects.footer import Footer
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from libs.bg_objects.renda import RendaController
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from libs.texture import TextureWrapper
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class Background:
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def __init__(self, tex: TextureWrapper, player_num: int, bpm: float, path: str, max_dancers: int):
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self.tex_wrapper = tex
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self.max_dancers = max_dancers
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self.don_bg = DonBG(self.tex_wrapper, 0, 1, path)
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self.bg_normal = BGNormalBase(self.tex_wrapper, 0, path)
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self.bg_fever = BGFever(self.tex_wrapper, 0, path)
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self.footer = Footer(self.tex_wrapper, 0, path)
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self.fever = Fever3(self.tex_wrapper, 0, bpm, path)
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self.dancer = DancerGroup(self.tex_wrapper, 0, bpm, self.max_dancers, path)
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self.renda = RendaController(self.tex_wrapper, 0, path)
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self.chibi = ChibiController(self.tex_wrapper, 0, bpm, path)
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class DancerGroup(BaseDancerGroup):
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def __init__(self, tex: TextureWrapper, index: int, bpm: float, max_dancers: int, path: str):
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self.name = 'dancer_' + str(index)
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self.active_count = 0
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tex.load_zip(path, f'dancer/{self.name}')
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self.spawn_positions = [2, 1, 3, 0, 4]
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self.active_dancers = [None] * max_dancers
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self.dancers = [BaseDancer(self.name, 0, bpm, tex),
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BaseDancer(self.name, 1, bpm, tex),
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BaseDancer(self.name, 1, bpm, tex),
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BaseDancer(self.name, 1, bpm, tex),
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BaseDancer(self.name, 1, bpm, tex)]
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self.add_dancer()
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class DonBG(DonBGBase):
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def __init__(self, tex: TextureWrapper, index: int, player_num: int, path: str):
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super().__init__(tex, index, player_num, path)
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self.move = Animation.create_move(20000, total_distance=-1344)
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self.move.start()
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self.move.loop = True
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def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
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for i in range(16):
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tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*168)+self.move.attribute, y=y)
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for j in range(3):
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tex.draw_texture(self.name, 'overlay', frame=self.is_clear, fade=fade, x=(i*168)+self.move.attribute, y=y+(j*70))
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class BGFever(BGFeverBase):
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def __init__(self, tex: TextureWrapper, index: int, path: str):
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super().__init__(tex, index, path)
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self.overlay_texture_change = Animation.create_texture_change(2049, textures=[(0, 683, 0), (683, 1366, 1), (1366, 2049, 2)])
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def start(self):
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self.overlay_texture_change.start()
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self.overlay_texture_change.loop = True
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self.transitioned = True
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def update(self, current_time_ms: float):
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self.overlay_texture_change.update(current_time_ms)
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def draw(self, tex: TextureWrapper):
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tex.draw_texture(self.name, 'background')
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tex.draw_texture(self.name, 'overlay', frame=self.overlay_texture_change.attribute)
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