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PyTaiko/scenes/practice/game.py
2025-11-11 13:47:31 -05:00

285 lines
14 KiB
Python

from collections import deque
import logging
from pathlib import Path
import pyray as ray
import copy
from libs.animation import Animation
from libs.audio import audio
from libs.background import Background
from libs.global_data import Modifiers, global_data
from libs.tja import Balloon, Drumroll, Note, TJAParser, apply_modifiers
from libs.utils import get_current_ms, get_key_code
from libs.texture import tex
from scenes.game import GameScreen, JudgeCounter, Player, SCREEN_WIDTH
logger = logging.getLogger(__name__)
class PracticeGameScreen(GameScreen):
def on_screen_start(self):
super().on_screen_start()
self.background = Background(1, self.bpm, scene_preset='PRACTICE')
def init_tja(self, song: Path):
"""Initialize the TJA file"""
self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
self.scrobbling_tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
global_data.session_data[0].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
self.player_1 = PracticePlayer(self.tja, global_data.player_num, global_data.session_data[global_data.player_num-1].selected_difficulty, False, global_data.modifiers[0])
notes, branch_m, branch_e, branch_n = self.tja.notes_to_position(self.player_1.difficulty)
_, self.scrobble_note_list, self.bars = apply_modifiers(notes, self.player_1.modifiers)
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
self.scrobble_index = 0
self.scrobble_time = self.bars[self.scrobble_index].hit_ms
self.scrobble_move = Animation.create_move(200, total_distance=0)
self.markers = self.get_gogotime_markers(self.scrobble_note_list)
def get_gogotime_markers(self, note_list: deque[Note | Drumroll | Balloon]):
marker_list = []
for i, note in enumerate(note_list):
if i == 0 and note.gogo_time:
marker_list.append(note.hit_ms)
elif i > 0 and note.gogo_time:
if not note_list[i-1].gogo_time:
marker_list.append(note.hit_ms)
return marker_list
def pause_song(self):
self.paused = not self.paused
self.player_1.paused = self.paused
if self.paused:
if self.song_music is not None:
audio.stop_music_stream(self.song_music)
self.pause_time = get_current_ms() - self.start_ms
first_bar_time = self.bars[0].hit_ms
nearest_bar_index = 0
min_distance = float('inf')
for i, bar in enumerate(self.bars):
bar_relative_time = bar.hit_ms - first_bar_time
distance = abs(bar_relative_time - self.current_ms)
if distance < min_distance:
min_distance = distance
nearest_bar_index = i
self.scrobble_index = nearest_bar_index - 1
self.scrobble_time = self.bars[self.scrobble_index].hit_ms
else:
resume_bar_index = max(0, self.scrobble_index)
previous_bar_index = max(0, self.scrobble_index - 1)
first_bar_time = self.bars[0].hit_ms
resume_time = self.bars[resume_bar_index].hit_ms - first_bar_time + self.start_delay
start_time = self.bars[previous_bar_index].hit_ms - first_bar_time
tja_copy = copy.deepcopy(self.scrobbling_tja)
self.player_1.tja = tja_copy
self.player_1.reset_chart()
self.player_1.don_notes = deque([note for note in self.player_1.don_notes if note.hit_ms > resume_time])
self.player_1.kat_notes = deque([note for note in self.player_1.kat_notes if note.hit_ms > resume_time])
self.player_1.other_notes = deque([note for note in self.player_1.other_notes if note.hit_ms > resume_time])
self.player_1.draw_note_list = deque([note for note in self.player_1.draw_note_list if note.hit_ms > resume_time])
self.player_1.draw_bar_list = deque([note for note in self.player_1.draw_bar_list if note.hit_ms > resume_time])
self.player_1.total_notes = len([note for note in self.player_1.play_notes if 0 < note.type < 5])
self.pause_time = start_time
if self.song_music is not None:
audio.play_music_stream(self.song_music, 'music')
audio.seek_music_stream(self.song_music, (self.pause_time - self.start_delay)/1000 - self.tja.metadata.offset)
self.start_ms = get_current_ms() - self.pause_time
def global_keys(self):
if ray.is_key_pressed(get_key_code(global_data.config["keys"]["restart_key"])):
if self.song_music is not None:
audio.stop_music_stream(self.song_music)
self.init_tja(global_data.session_data[global_data.player_num-1].selected_song)
audio.play_sound('restart', 'sound')
self.song_started = False
if ray.is_key_pressed(get_key_code(global_data.config["keys"]["back_key"])):
if self.song_music is not None:
audio.stop_music_stream(self.song_music)
return self.on_screen_end('PRACTICE_SELECT')
if ray.is_key_pressed(ray.KeyboardKey.KEY_SPACE):
self.pause_song()
if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT) or ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
audio.play_sound('kat', 'sound')
if not self.scrobble_move.is_finished:
self.scrobble_time = self.bars[self.scrobble_index].hit_ms
old_index = self.scrobble_index
if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
self.scrobble_index = (self.scrobble_index - 1) if self.scrobble_index > 0 else len(self.bars) - 1
elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
self.scrobble_index = (self.scrobble_index + 1) % len(self.bars)
time_difference = self.bars[self.scrobble_index].load_ms - self.bars[old_index].load_ms
self.scrobble_move = Animation.create_move(400, total_distance=time_difference, ease_out='quadratic')
self.scrobble_move.start()
def update(self):
super(GameScreen, self).update()
current_time = get_current_ms()
self.transition.update(current_time)
if not self.paused:
self.current_ms = current_time - self.start_ms
self.start_song(current_time)
self.update_background(current_time)
if self.song_music is not None:
audio.update_music_stream(self.song_music)
self.scrobble_move.update(current_time)
if self.scrobble_move.is_finished:
self.scrobble_time = self.bars[self.scrobble_index].hit_ms
self.scrobble_move.reset()
self.player_1.update(self.current_ms, current_time, self.background)
self.song_info.update(current_time)
return self.global_keys()
def get_position_x(self, width: int, current_ms: float, load_ms: float, pixels_per_frame: float) -> int:
"""Calculates the x-coordinate of a note based on its load time and current time"""
if self.paused:
time_diff = load_ms - self.scrobble_time - self.scrobble_move.attribute
else:
time_diff = load_ms - current_ms
return int(width + pixels_per_frame * 0.06 * time_diff - 64)
def get_position_y(self, current_ms: float, load_ms: float, pixels_per_frame: float, pixels_per_frame_x) -> int:
"""Calculates the y-coordinate of a note based on its load time and current time"""
time_diff = load_ms - current_ms
return int((pixels_per_frame * 0.06 * time_diff) + ((866 * pixels_per_frame) / pixels_per_frame_x))
def draw_drumroll(self, current_ms: float, head: Drumroll, current_eighth: int, index: int):
"""Draws a drumroll in the player's lane"""
start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
tail = next((note for note in self.scrobble_note_list if note.index == index+1), self.scrobble_note_list[index+1])
is_big = int(head.type == 6)
end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
length = end_position - start_position
color = ray.Color(255, head.color, head.color, 255)
if head.display:
if length > 0:
tex.draw_texture('notes', "8", frame=is_big, x=start_position+64, y=192, x2=length-47, color=color)
if is_big:
tex.draw_texture('notes', "drumroll_big_tail", x=end_position+64, y=192, color=color)
else:
tex.draw_texture('notes', "drumroll_tail", x=end_position+64, y=192, color=color)
tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=start_position, y=192, color=color)
tex.draw_texture('notes', 'moji_drumroll_mid', x=start_position + 60, y=323, x2=length)
tex.draw_texture('notes', 'moji', frame=head.moji, x=(start_position - (168//2)) + 64, y=323)
tex.draw_texture('notes', 'moji', frame=tail.moji, x=(end_position - (168//2)) + 32, y=323)
def draw_balloon(self, current_ms: float, head: Balloon, current_eighth: int, index: int):
"""Draws a balloon in the player's lane"""
offset = 12
start_position = self.get_position_x(SCREEN_WIDTH, current_ms, head.load_ms, head.pixels_per_frame_x)
tail = next((note for note in self.scrobble_note_list if note.index == index+1), self.scrobble_note_list[index+1])
end_position = self.get_position_x(SCREEN_WIDTH, current_ms, tail.load_ms, tail.pixels_per_frame_x)
pause_position = 349
if current_ms >= tail.hit_ms:
position = end_position
elif current_ms >= head.hit_ms:
position = pause_position
else:
position = start_position
if head.display:
tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=position-offset, y=192)
tex.draw_texture('notes', '10', frame=current_eighth % 2, x=position-offset+128, y=192)
def draw_scrobble_list(self):
bar_draws = []
for bar in reversed(self.bars):
if not bar.display:
continue
x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, bar.load_ms, bar.pixels_per_frame_x)
y_position = self.get_position_y(self.current_ms, bar.load_ms, bar.pixels_per_frame_y, bar.pixels_per_frame_x)
if x_position < 236 or x_position > SCREEN_WIDTH:
continue
if hasattr(bar, 'is_branch_start'):
frame = 1
else:
frame = 0
bar_draws.append((str(bar.type), frame, x_position+60, y_position+190))
for bar_type, frame, x, y in bar_draws:
tex.draw_texture('notes', bar_type, frame=frame, x=x, y=y)
for note in reversed(self.scrobble_note_list):
if note.type == 8:
continue
if isinstance(note, Drumroll):
self.draw_drumroll(self.current_ms, note, 0, note.index)
elif isinstance(note, Balloon) and not note.is_kusudama:
x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
if x_position < 236 or x_position > SCREEN_WIDTH:
continue
self.draw_balloon(self.current_ms, note, 0, note.index)
tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position)
else:
x_position = self.get_position_x(SCREEN_WIDTH, self.current_ms, note.load_ms, note.pixels_per_frame_x)
y_position = self.get_position_y(self.current_ms, note.load_ms, note.pixels_per_frame_y, note.pixels_per_frame_x)
if x_position < 236 or x_position > SCREEN_WIDTH:
continue
if note.display:
tex.draw_texture('notes', str(note.type), x=x_position, y=y_position+192, center=True)
tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (168//2) + 64, y=323 + y_position)
def draw(self):
self.background.draw()
self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
if self.paused:
self.draw_scrobble_list()
self.player_1.draw_overlays(self.mask_shader)
tex.draw_texture('practice', 'progress_bar_bg')
if self.paused:
progress = (self.scrobble_time + self.scrobble_move.attribute - self.bars[0].hit_ms) / self.player_1.end_time
else:
progress = self.current_ms / self.player_1.end_time
tex.draw_texture('practice', 'progress_bar', x2=progress * 890)
for marker in self.markers:
tex.draw_texture('practice', 'gogo_marker', x=((marker - self.bars[0].hit_ms) / self.player_1.end_time) * 890)
self.draw_overlay()
class PracticePlayer(Player):
def __init__(self, tja: TJAParser, player_number: int, difficulty: int, is_2p: bool, modifiers: Modifiers):
super().__init__(tja, player_number, difficulty, is_2p, modifiers)
self.judge_counter = JudgeCounter()
self.gauge = None
self.paused = False
def draw(self, ms_from_start: float, start_ms: float, mask_shader: ray.Shader, dan_transition = None):
# Group 1: Background and lane elements
tex.draw_texture('lane', 'lane_background', index=self.is_2p)
if self.branch_indicator is not None:
self.branch_indicator.draw()
if self.gauge is not None:
self.gauge.draw()
if self.lane_hit_effect is not None:
self.lane_hit_effect.draw()
tex.draw_texture('lane', 'lane_hit_circle', index=self.is_2p)
# Group 2: Judgement and hit effects
if self.gogo_time is not None:
self.gogo_time.draw()
for anim in self.draw_judge_list:
anim.draw()
# Group 3: Notes and bars (game content)
if not self.paused:
self.draw_bars(ms_from_start)
self.draw_notes(ms_from_start, start_ms)