Files
PyTaiko/libs/bg_collabs/buttoburst.py
Anthony Samms f93accd4a1 minor fixes
2025-11-02 18:29:46 -05:00

42 lines
1.8 KiB
Python

import random
from libs.bg_objects.bg_fever import BGFeverBase
from libs.bg_objects.bg_normal import BGNormalBase
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.dancer import BaseDancer, BaseDancerGroup
from libs.bg_objects.fever import Fever3
from libs.bg_objects.renda import RendaController
from libs.texture import TextureWrapper
from libs.bg_objects.don_bg import DonBG4
class Background:
def __init__(self, tex: TextureWrapper, player_num: int, bpm: float, path: str, max_dancers: int):
self.tex_wrapper = tex
self.max_dancers = max_dancers
self.don_bg = DonBG4(self.tex_wrapper, 4, player_num, 'background')
self.bg_normal = BGNormalBase(self.tex_wrapper, 0, path)
self.bg_fever = BGFever(self.tex_wrapper, 0, path)
self.footer = None
self.fever = Fever3(self.tex_wrapper, 0, bpm, path)
self.dancer = DancerGroup(self.tex_wrapper, 0, bpm, self.max_dancers, path)
self.renda = RendaController(self.tex_wrapper, 0, path)
self.chibi = ChibiController(self.tex_wrapper, 0, bpm, path)
class DancerGroup(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float, max_dancers: int, path: str):
self.name = 'dancer_' + str(index)
self.active_count = 0
tex.load_zip(path, f'dancer/{self.name}')
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * max_dancers
self.dancers = [BaseDancer(self.name, i, bpm, tex) for i in range(max_dancers)]
random.shuffle(self.dancers)
self.add_dancer()
class BGFever(BGFeverBase):
def start(self):
self.transitioned = True
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'background')
tex.draw_texture(self.name, 'overlay')