chore: main cleanup in new files
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39
Global.cpp
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39
Global.cpp
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#include "Global.h"
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// Inicjalizacja zmiennych
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float deltaTime = 0.0f;
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FPSCounter fpsCounter;
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bool panoramic_view = false;
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bool fpv_view = false;
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int polygonmode = 0;
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bool Kolizja = false;
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short biezacy_wzor = 0;
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float CameraHeight = 150.0f;
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float xRot = 0.0f;
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float yRot = 0.0f;
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float zRot = 0.0f;
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float Foward = 45.0f;
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float Sides = -45.0f;
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float Rotation = 270.0f;
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float velocity = 0.0f;
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float rotationVelocity = 0.0f;
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bool keyWPressed = false;
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bool keySPressed = false;
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bool keyAPressed = false;
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bool keyDPressed = false;
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lazik user(10.0f, 0.0f, 0.0f, "res/models/lazik4.obj");
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plane mapa(0.0f, 0.0f, 0.0f, "res/models/mapka3_nofence_noplatform.obj");
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RainSystem rainSystem(2000, 250.0f, 200.0f);
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DayNightCycle dayNight;
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unsigned int texture[4];
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std::vector<Plot> fences = {
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{ 450.0f, 3.0f, -90.0f, 900.0f, 4.0f, 1},
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{ 0.0f, 3.0f, 405.0f, 990.0f, 4.0f, 0},
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{ 450.0f, 3.0f, 10 * 90.0f, 900.0f, 4.0f, 1},
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{10 * 90.0f, 3.0f, 405.0f, 990.0f, 4.0f, 0}
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};
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