Files
grafikaKBT/lazik.hpp
2025-01-08 04:55:58 +01:00

43 lines
1.0 KiB
C++

#pragma once
#include <windows.h>
#include "GL/glew.h"
#include <gl/gl.h>
#include <gl/glu.h>
#include <vector>
#include <iostream>
#include "timeh.hpp"
#include "GL/glm/glm.hpp"
#include "loadOBJ.h"
#include "texture.hpp"
#include "shader.hpp"
class lazik {
private:
float c_x{0};
float c_y{0};
float c_z{0};
float rot_x{0};
float rot_y{0};
float rot_z{0};
std::vector <glm::vec3> vertices;
std::vector <glm::vec2> uvs;
std::vector <glm::vec3> normals; // Won't be used at the moment.
GLuint vertexbuffer;
GLuint uvbuffer;
const char* modelpath;
//GLuint programID;
//GLuint Texture;
//GLuint TextureID;
//const char* texturepath;
public:
// lazik(float x, float y, float z, const char* modelpath, const char* texturepath);
lazik(float x, float y, float z, const char* modelpath);
//void passProgramID(GLuint programID);
void loadModel();
void draw();
void unload();
void moveX(float x);
void moveY(float y);
void moveZ(float z);
void moveXYZ(float x, float y, float z);
};