Files
grafikaKBT/lazik.hpp

34 lines
778 B
C++

#pragma once
#include <windows.h>
#include "GL/glew.h"
#include <gl/gl.h>
#include <gl/glu.h>
#include <vector>
#include <iostream>
#include "timeh.hpp"
#include "GL/glm/glm.hpp"
#include "loadOBJ.h"
class lazik {
private:
float c_x{0};
float c_y{0};
float c_z{0};
float rot_x{0};
float rot_y{0};
float rot_z{0};
std::vector <glm::vec3> vertices;
std::vector <glm::vec2> uvs;
std::vector <glm::vec3> normals; // Won't be used at the moment.
GLuint vertexbuffer;
GLuint uvbuffer;
const char* modelpath;
public:
lazik(float x, float y, float z, const char* modelpath);
void loadModel();
void draw();
void moveX(float x);
void moveY(float y);
void moveZ(float z);
void moveXYZ(float x, float y, float z);
};