Files
grafikaKBT/plane.cpp
2024-12-09 12:25:08 +01:00

75 lines
2.1 KiB
C++

#include "plane.hpp"
plane::plane(float x, float y, float z, const char* modelpath){
this->c_x = x;
this->c_y = y;
this->c_z = z;
this->modelpath = modelpath;
timestampedCout("plane.cpp: Zaladowano dane w konstruktorze.")
}
void plane::loadModel() {
timestampedCout("plane.cpp:");
std::cout << " Ladowanie modelu ze sciezki " << this->modelpath << "...\n";
bool res = loadOBJ(this->modelpath, this->vertices, this->uvs, this->normals);
if (res) timestampedCout("Pomyslnie zaladowano model mapki.")
else timestampedCout("Nie udalo sie zaladowac modelu mapki.");
glGenBuffers(1, &vertexbuffer);
glBindBuffer(GL_ARRAY_BUFFER, this->vertexbuffer);
glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(glm::vec3), &vertices[0], GL_STATIC_DRAW);
glGenBuffers(1, &uvbuffer);
glBindBuffer(GL_ARRAY_BUFFER, this->uvbuffer);
glBufferData(GL_ARRAY_BUFFER, this->uvs.size() * sizeof(glm::vec2), &uvs[0], GL_STATIC_DRAW);
}
void plane::draw() {
// 1st attribute buffer: vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, this->vertexbuffer);
glVertexAttribPointer(
0, // attribute
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// 2nd attribute buffer: UVs
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, this->uvbuffer);
glVertexAttribPointer(
1, // attribute
2, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// Draw vertices
glDrawArrays(GL_TRIANGLES, 0, this->vertices.size());
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
}
void plane::moveX(float x){
timestampedCout("dummy moveX");
}
void plane::moveY(float y){
timestampedCout("dummy moveY");
}
void plane::moveZ(float z){
timestampedCout("dummy moveZ");
}